Projector-based training apparatus for practicing shooting techniques

The projection simulator with wireless modules and software analyzes gun trajectories, corrects shooting errors, and tracks progress, addressing the limitations of existing simulators by enabling efficient training and accurate technique development.

WO2025183590A1PCT designated stage Publication Date: 2025-09-04BORISOV YURIJ ALEKSANDROVICH
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Patent Information

Application Number
PCT/RU2025/000040
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-02-28
Filing Date
2025-02-14
Publication Date
2025-09-04

AI Technical Summary

Technical Problem

Existing simulators for clay pigeon shooting fail to effectively train shooters in mastering the basic elements of shooting technique, are limited by wires that restrict movement, and lack features for analyzing and improving technique, tracking progress, and providing training statistics.

Method used

A projection simulator with wireless modules attached to the gun, a projector, camera, and computer with specialized software, allowing for analysis of the gun's trajectory relative to the target, comparison with standards, and recording of training statistics, while using visual and voice control for interactive training.

Benefits of technology

Enhances the efficiency of mastering shooting technique by allowing wireless training, analyzing and correcting errors, and tracking progress through statistical data, ensuring correct movement and shot accuracy without limiting the shooter's movement.

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Abstract

The invention relates to the field of firearms training apparatus. A training apparatus for practicing shooting techniques comprises a projector for displaying targets, a camera for detecting beam spots from emitters, a computer for controlling the training apparatus, and a gun having a receiver with a firing module mounted thereon and a barrel module. The firing module comprises a housing with magnetic fasteners for attachment to the receiver and to a trigger guard, and a stop for engagement with a trigger, the stop being connected by a rod to a thrusting cylinder for depressing a firing button. The barrel module comprises an infrared beam emitter, a visible light beam emitter, an emitter mode switch, and a power and control board configured to be capable of receiving a signal from the firing module and controlling the emitters. The computer is configured to be capable of displaying an interface on a screen via the projector, analyzing the path of the gun, displaying a correct path of the gun, and storing training statistics. The invention makes it possible to increase the amount of shooting results data obtained and to more efficiently practice shooting techniques, develop the skill of focusing on targets and work on errors in shooting techniques.
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Description

[0001] PROJECTION TRAINER FOR MASTERING SHOOTING TECHNIQUES

[0002] The invention relates to simulators for clay pigeon shooting and is intended for mastering, developing, maintaining and reinforcing in shooters of various levels of training the basic elements of shooting technique (preparation, raising, guiding, aiming, trigger control), skills of concentrating on the target, for working on individual errors of shooters, identifying errors when executing a shot, and developing endurance.

[0003] Skeet shooting is a type of shooting at targets that imitate the movements of animals in flight. To accurately hit targets, it is necessary to master the basic elements of the shooting technique, which requires multiple conscious repetitions. When training a shooter, special attention is paid to working without a cartridge (imitation work) for the step-by-step development of the basic elements of the shooting technique. Working without a cartridge without supervision by a qualified trainer can lead to the development of an incorrect shooting technique. Independent development of the shooting technique with a cartridge increases costs (cartridges, targets, weapon wear), since multiple shots are required at targets until they are consistently hit. However, this tactic does not always lead to successful mastery of the shooting technique.

[0004] PRIOR ART

[0005] Among the existing analogues, it is necessary to note a simulator containing a screen, a weapon with a trigger, a light emitter installed on the weapon and emitting light when the trigger is pressed, a projector for displaying a moving target on the screen, a lens and a light-sensitive device determining the location of the emitted light on the screen, a computer for analyzing the target hit taking into account the time that passes from the moment the trigger is pressed until the projectile leaves the end of the muzzle of the weapon, and a display for reflecting the position of the target and the projectile [US Patent No. 5194006, IPC F41G3 / 2694, F41G3 / 2627, F41G3 / 2655, 1994]. The disadvantage of this simulator is the inability to determine the full trajectory of the shooter's movement from the moment of preparation to the shot, and the wires that restrict the shooter's movements and interfere with full-fledged training with the weapon, and also lead to frequent breakdowns due to wire breakage.

[0006] It is also worth noting the simulator, which contains a set of projectors for displaying the background and a moving target, a computer for analyzing the target flight data, the shot, and adding a phantom target showing the necessary lead for effectively hitting the target, two cameras connected to the computer and a set of light emitters connected to the trigger [US Patent No. 9261332, IPC F41G3 / 2633, F41A33 / 02, F41G3 / 2655, 2016]. The disadvantage of this simulator is the inability to change the shape of the target, the lack of recommendations for improving shooting technique or shooting technique standards to identify errors in the execution of elements of the shooting technique, and there is also no ability to save training statistics to track progress in shooting skills. It is worth noting that all the presented simulators are aimed primarily at shooting and hitting targets, which shifts the focus from performing the correct shooting technique.All this makes these simulators unsuitable for training and mastering the elements of shooting technique.

[0007] The closest one, taken as a prototype, is the simulator [US Patent No. 4657511, IPC F41G3 / 2627, F41J5 / 02, F41J9 / 14, 1987] for indoor weapon shooting, comprising a projector for displaying a landscape on which at least one moving or static target is shown for destruction, a weapon with a mounted infrared beam emitter and a trigger mechanism for stopping the movement of the projected images, a video camera with a retractable filter for creating a recording and detecting a trace of the infrared beam and determining its location on the recording, a computer for processing the video signal, a television screen for displaying the shooting results. The disadvantages of the simulator include the fact that the weapon with the mounted infrared beam emitter and trigger mechanism is connected to the computer by wires, which limits the shooter's movements and can lead to the development of an incorrect skill.In addition, this model of the simulator allows you to find out only the location of the shot: there is no possibility of analyzing individual elements of the shooting technique and recommendations for improving the shooting technique. There is also no possibility of saving training statistics to track progress in shooting skills.

[0008] DISCLOSURE OF THE INVENTION The technical problem is to increase the efficiency of shooters mastering the basic elements of shooting technique, as well as the ease of use of the simulator.

[0009] The stated problem is solved due to the fact that the projection simulator for mastering shooting technique includes a projector for visualizing the software interface (hereinafter referred to as the software) and static display or movement along various trajectories of one or two targets of various colors, shapes and sizes on the screen; a camera for detecting spots of emitter rays in the visible and infrared range; a computer with installed specialized software for interacting with the simulator, turning on training, analyzing the trajectory of the gun, processing the average trajectory, the moment of the shot, displaying the correct trajectory of the gun, saving training statistics; a charger for batteries and a weapon with wireless modules: barrel and trigger, which are installed on the weapon in the barrels and on the receiver, respectively.The trigger module comprises a housing with magnetic fastenings to the receiver and trigger guard of the weapon, a stop for engaging the trigger of the weapon, connected by a rod to a stop cylinder for pressing the firing button, a power switch, a power supply and controller board that processes a signal from the firing button when pressing the trigger of the weapon and transmits it to a vibration motor, a diode and to a barrel module controller, which contains infrared and visible beam emitters, a board power switch, an emitter operating mode switch, a power supply and controller board made with the possibility of receiving a signal from the trigger module and controlling the emitters, clamps for fastening directly inside the weapon barrels, screws for adjusting the position of the infrared and visible beam emitters, a support cylinder for batteries and their quick replacement and a stop for a secure fit in various models of guns.The projector, computer, camera, charger and microphone signal receiver board are housed in a single housing that contains storage space for wireless modules.And also due to the fact that the targets have different shapes, colors and sizes and can be provided with marks located in a random place on the target, while the trigger module contains a microphone signal transmitter board, a power switch, a vibration motor and two diodes: the first for indicating the connection of the charger to the battery, the second for indicating pressing the shot button, and the computer is additionally provided with a microphone signal receiver board, in addition, the power supply and controller board in the barrel module is made with the possibility of turning on the infrared and visible beam emitters in a constant or pulsed mode, and the power supply and controller boards in the modules are made with the possibility of taking into account the time delay for the trigger mechanism of the gun, the passage of the projectile along the barrel and the distance to hitting the target.

[0010] The software installed on the computer provides interaction with the simulator using a single-window interface, wireless modules and a camera in two ways: by determining the location of the infrared beam spot, which moves the cursor over objects, and the location of the visible beam spot, which selects the object on which the cursor is pointed; voice control with key phrases described in the user manual and intuitively understandable from the inscriptions on the interface objects and various modes of operation of the simulator, such as calibration, reports and training in single and doublet mode, which implements recording the location of infrared and visible beam spots and analysis of the shooter's gun control.Due to this, it is possible to display in animated form such elements of the shooting technique as: preparation, throwing, guiding and aiming of the gun, calculate the acceleration of the guiding after the shot, and also record the location of the visible beam at the moment of the shot relative to the target, but not clearly indicate whether there was a hit. In order to assess the correctness of the shooting technique, it is possible to show the correct guiding of the gun to compare the athlete's developed skills with the shooting standard or to show the average trajectory of the shooter's movements, the location of the shot to identify deviations in the shooting technique. Additionally, to practice concentration, a randomly located mark on the target can be added.

[0011] The technical result consists in increasing the efficiency of mastering the basic elements of shooting technique by shooters, developing the skill of concentrating on the target, working on errors in shooting technique due to the fact that a new set of features, namely the presence of wireless modules that are attached to the gun, a projector, a camera and a computer with software allows determining, analyzing the trajectory of the gun relative to the trajectory of the target and comparing it with the correct trajectory of the gun, improving concentration on the target, due to the presence of a randomly located mark on the target and the ability to change its color, size and speed of movement, determining errors in shooting technique due to the presence of an infrared and visible emitter and a camera for analyzing the movements of the gun and the location of the shot relative to the target.The technical result is achieved by visualizing a single-window interface and targets of various shapes, colors and sizes, moving in space along various trajectories or located statically, recording and analyzing the movement of the shooter's barrels and comparing them with the standard or deviation from the average trajectory. The simulator software contains a set of trajectories described by mathematical functions. A target moves along these trajectories, the size, color and speed of which are selected for the most accurate imitation of the flight of a target on a stand. Concentration of attention on the target is ensured by the need for the shooter to perform additional recognition of the mark (missing sector) randomly placed on moving targets.The correctness of the movement and the shot event is controlled by using two emitters, one in the infrared range to track the movement of the barrels, and the other in the visible range - briefly lit when the trigger is pressed, taking into account the delay in the actuation of the firing mechanism, the passage of the projectile along the barrel and the distance to hitting the target, a camera detecting their location on the screen, and software that reproduces the recorded locations of the infrared and visible beam spots relative to the target on the screen. The correctness of the movement is controlled by comparing with the correct barrel guidance and shot for each trajectory or by detecting a deviation from the average trajectory and the average shot location. When the trigger of the weapon is pressed, the stop hooked onto it shifts the stop cylinder connected to the rod, which presses the shot button.The shot button closes the contacts and sends a signal to the controller, which transmits it to the vibration motor, which emits a short-term vibration, to the lit diode. The trigger module controller also sends a delayed signal via a wireless communication channel to the barrel module controller, which controls the infrared and visible beam emitters and sends a pulse for short-term ignition of the visible beam emitter.

[0012] The use of the claimed solution allows the shooter to study various elements of the technique of hitting targets, practice the skills of the basic elements of the shooting technique, work out errors in the execution of the technique, track the progress and statistics of training. The use of wireless modules provides increased convenience of training. The only wires that are available to the shooter are the power wires of the projector and computer. They do not interfere with the shooter performing various exercises with a gun and do not limit him in the amplitude of movements. All other wires are inside the body of the simulator. In addition, the simulator allows you to collect, save and transmit statistical data on the work of the trainee in the form of a QR code, such as the number of trainings (targets accepted) and shots per day, week, six months.

[0013] BRIEF DESCRIPTION OF THE DRAWING FIGURES

[0014] The stated solution is explained by graphic materials, which show:

[0015] In Fig. 1 . - Diagram of the projection trainer

[0016] Fig. 2 - Block diagram of interaction

[0017] In Fig. 3 - Trigger module (top view) In Fig. 4 - Trigger module (section A-A) In Fig. 5 - Trigger module (section B-B) In Fig. 6 - Barrel module (front view) In Fig. 7 - Barrel module (left view) In Fig. 8 - Barrel module (section B-B) Projection simulator for mastering shooting techniques (Fig.1) consists of a projector 1, located in a single housing 6, which projects software installed in a computer 2 onto a screen 9 with a menu interface for setting up a workout or a training field with targets 32, a microphone signal receiver board 3, which receives voice commands for controlling the simulator, a camera 4 for detecting the location of infrared 39 and visible 40 beam spots, a charger 5 for charging batteries, as well as a wireless trigger module 8, which is installed on a weapon 10 and, when its trigger 11 is pressed, transmits a signal to a vibration motor 12, a diode 13 and to a barrel module 7, on which an infrared beam emitter 14 is constantly turned on and, upon receiving a signal, a visible beam emitter 15 is lit with a delay.

[0018] The software (Fig. 2) contains variable arrays of trajectories, parameters of targets 32 (color, shape, size, speed) and various training modes for mastering the elements of the technique of executing a shot; interaction with the software interface occurs via wireless modules of the barrel 7 and trigger 8 and camera 4 by determining the location of the infrared beam spot 39, which in the menu moves the cursor along the menu objects, and the location of the visible beam spot 40, which selects the object on which the cursor is pointed, and voice control with key phrases via the microphone signal transmitter board 16 in the trigger module 8 and the microphone signal receiver board 3 in the housing 6.

[0019] The trigger module 8 (Fig. 3 - 5) contains a housing 17 with magnetic fasteners 38 on the receiver 37 and the trigger guard 18 of the weapon 10, a stop for engaging 33 on the trigger 11 of the weapon 10, connected by a rod 20 to a stop cylinder 34 for pressing the firing button 19, a power switch 21, two diodes 13 for indicating the connection of the charger to the battery and pressing the firing button 19, a power board 22 and a controller 35, which processes the signal from the firing button and transmits it to the vibration motor 12, the diode 13 and to the controller 36 of the barrel module 7. The barrel module 7 (Fig.6 - 8) contains a board power switch 23, a switch for the operating mode of the emitters 24, a board power supply 25 and a controller 36 for receiving a signal from the controller 35 of the trigger module 8 and controlling the emitters of infrared 14 and visible 15 rays, clamps 26 for secure fastening directly inside the barrels 31 of the weapon 10, screws 27 for adjusting the position of the emitters, a support cylinder 28 for batteries 29 and a stop 30 for secure fit in various models of guns.

[0020] To prepare for work with the simulator, the shooter places the projection simulator opposite the vertical screen 9 (for example, a single-color wall) and turns it on. Then he installs the trigger 8 and barrel 7 modules on the weapon and also turns them on. After loading and opening the software, the shooter can begin interacting with the simulator using wireless modules or voice commands (or both together). When the trigger 11 of the weapon 10 is pressed, the stop 33, hooked onto it, shifts the stop cylinder 34 connected to the rod 20, which presses the shot button 19. The shot button 19 closes the contacts and sends a signal to the controller 35, which transmits it to the vibration motor 12, which emits a short-term vibration, to the lit diode 13.Also, the controller 35 of the trigger module 8 sends a signal with a delay via a wireless communication channel to the controller 36 of the barrel module 7, which controls the emitters of the infrared 14 and visible 15 rays and sends a pulse for a short-term ignition of the visible beam of the emitter 15. The software allows calibrating the sensitivity of the camera 4 to the emitters of the infrared 14 and visible 15 beam and calibrating the field of the projector 1 for the correct determination of the location of the spots of the infrared 39 and visible 40 rays, receiving voice commands with key phrases from the shooter via the signal transmitter board of the microphone 16 in the trigger module 8 and executing them, interacting with the interface via wireless modules: barrel 7 and trigger 8, setting the training parameters.To start training, the shooter sets the parameters using voice commands or wireless modules: selects the target flight mode 32 (single, synchronous, signal), trajectory, speed, size, color, presence of a mark for training visual attention, delay before the target's flight and the number of training repetitions, sets the sensitivity of the microphone signal receiver board 3. The software implements three target flight modes: single (flight of one target), synchronous (flight of two targets simultaneously), signal (flight of two targets one after another). Trajectories are divided into rectilinear (have no analogues in clay pigeon shooting), parabolic (simulate clay pigeon shooting trajectories) and warm-up (used for warm-up). After setting the training parameters, the shooter prepares for the shot and gives a voice command to call the target, then accepts the target 32: performs the basic elements of the shooting technique.If the number of training repetitions is one, then after its completion an animation of target 32 ​​reception will be shown indicating the acceleration after each of the two shots. This training mode allows you to gradually practice the basic elements of the shooting technique and correct errors in the shooting technique. If the number of training repetitions is more than one, then to call the next target 32 ​​the shooter needs to give a voice command again. After the end of the training repetitions, all gun trajectories and shot locations for each repetition will be shown, as well as the average trajectory of guiding and the average shot location. In an additional window, you can view the positions of the shots relative to the targets 32 to determine the accuracy. This training mode allows you to hone the shooting skills you have already acquired.

[0021] INDUSTRIAL APPLICABILITY

[0022] A stable shooting skill is formed by multiple conscious repetitions of the elements of the shooting technique. In order to accurately hit targets flying along different trajectories, it is necessary to study the types of shooting technique, practice the elements of the shooting technique and the ability to concentrate on the targets during a series of 25 shots. The simulator does not have the task of determining the hit on the targets, this can lead to an incorrect approach to shooting at the stand. The training process consists of practicing the skills of the correct shooting technique, which lead to stable results, and not in randomly hitting the targets, which switches the athlete's attention from monitoring the correct movements of the "shooter-gun" system to hitting the targets.

[0023] The shooter can access training statistics for a day, a week, six months. For analysis, the user is provided with photos of the latest training, as well as data on the number of shots and targets taken, to determine the daily load. Weekly statistics can be received on the phone in the form of text information by scanning the QR code. In the future, the text information can be saved to a file and transmitted via communication channels.

Claims

CLAUSES OF THE INVENTION 1. A projection simulator for mastering shooting techniques, which includes a projector for visualizing one or two targets, static or moving along a screen along various trajectories, a camera for detecting spots of emitter beams, a weapon having a trigger guard, a trigger, a receiver and an infrared beam emitter and a computer for controlling the simulator, characterized in that it is additionally equipped with a trigger module installed on the receiver, and a barrel module installed in the barrels of the weapon, wherein the trigger module contains a housing with magnetic fastenings to the receiver and trigger guard of the weapon, a stop for engaging the trigger of the weapon, connected by a rod to a stop cylinder for pressing the fire button, a power board and a controller, and the barrel module contains emitters of infrared and visible beams, a board power switch, an emitter operating mode switch, a power board and a controller,designed with the ability to receive a signal from the trigger module and control the emitters, clamps for mounting directly inside the barrels of the weapon, screws for adjusting the position of the infrared and visible beam emitters, a support cylinder for batteries, a stop for seating in various models of guns, in addition, the computer is equipped with, software designed to project an interface onto a screen and interact with it using modules and voice commands, analyze the gun's trajectory, display the correct gun trajectory, and save training statistics.

2. A projection simulator according to paragraph 1, characterized in that the projector, computer, camera, charger, and microphone signal receiver board are enclosed in a single housing equipped with storage areas for the barrel and trigger modules.

3. A projection trainer according to paragraph 1, characterized in that the targets have different shapes, colors and sizes.

4. A projection trainer according to paragraph 1, characterized in that the targets are provided with marks located in a random place on the target.

5. A projection trainer according to paragraph 1, characterized in that the trigger module contains a microphone signal transmitter board, and the computer is additionally equipped with a microphone signal receiver board.

6. The projection simulator according to paragraph 1, characterized in that the trigger module contains a power switch, a vibration motor and two diodes: the first for indicating the connection of the charger to the battery, the second for indicating the pressing of the shot button.

7. A projection simulator according to paragraph 1, characterized in that the power and controller boards in the modules are designed with the ability to take into account the time delay for response. the trigger mechanism of the gun, the passage of the projectile through the barrel and the distance to hitting the target.

8. A projection trainer according to paragraph 1, characterized in that the power and controller board in the barrel module is designed with the ability to turn on the infrared and visible beam emitters in a constant or pulsed mode.

Citation Information

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