AR game control method, device, electronic device and storage medium
By voice control of virtual objects in AR games, the problem of AR game controls occupying screen space and user operation difficulty is solved, and operation efficiency and user experience are improved.
Patent Information
- Application Number
- CN202011182612.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2020-10-29
- Publication Date
- 2025-01-10
- Estimated Expiration
- 2041-01-10
AI Technical Summary
The control method of AR games usually depends on the trigger controls on the screen, causing the control to occupy screen space, affect the display effect and user experience, and users need to remember the control position and increase the difficulty of operation.
Get and map it into game control instructions through voice commands, directly control virtual objects in AR games, and avoid operating through triggering controls.
It improves the operation efficiency of AR games, reduces the need for users to remember the control position, and displays more content in limited screen space, improving the user experience.
Smart Images

Figure CN112295220B_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technology, and in particular to an AR game control method, device, electronic device and storage medium. Background Art
[0002] With the development of game technology, many types of games (for example, shooting games, racing games, fighting games, etc.) have begun to combine augmented reality technology (AR) to achieve game interaction.
[0003] At present, the control of AR games is usually carried out by hardware device triggering control methods, such as control by keyboard, mouse, handle, touch screen, etc. In particular, when playing AR games on mobile phones, the AR games are usually controlled by triggering the trigger controls on the touch screen display interface of the mobile phone.
[0004] However, AR games require a large area to display the real or virtual interface. The method of controlling the game through trigger controls arranged in the display interface will occupy the screen display range and affect the display effect of the AR game. In addition, users need to remember the location and menu of these trigger controls, which will also affect the user's interactive experience. Summary of the invention
[0005] The present disclosure provides an AR game control method, device, electronic device and storage medium, which are used to solve the technical problem that the trigger controls occupy the screen display range and affect the AR game display effect and user experience in a way of controlling the game through trigger controls.
[0006] In a first aspect, an embodiment of the present disclosure provides an AR game control method, including:
[0007] Get voice commands during the running of AR games;
[0008] Determine the game control instruction according to the voice instruction and the preset instruction mapping relationship;
[0009] The virtual objects in the AR game are controlled according to the game control instructions, and the virtual objects are game elements displayed superimposed in a real environment.
[0010] In a second aspect, an embodiment of the present disclosure provides an AR game control device, including:
[0011] The acquisition module is used to obtain voice commands during the running of the AR game;
[0012] A processing module, used for determining a game control instruction according to the voice instruction and a preset instruction mapping relationship;
[0013] A control module is used to control the virtual objects in the AR game according to the game control instructions, where the virtual objects are game elements displayed superimposed in the real environment.
[0014] In a third aspect, an embodiment of the present disclosure provides an electronic device, including:
[0015] Processor; and
[0016] a memory for storing a computer program for the processor;
[0017] A display, used to display the AR game interface processed by the processor;
[0018] In which, the processor is configured to implement the AR game control method described in the first aspect and various possible designs of the first aspect by executing the computer program.
[0019] In a fourth aspect, an embodiment of the present disclosure provides a computer-readable storage medium, in which computer execution instructions are stored. When a processor executes the computer execution instructions, the AR game control method described in the first aspect and various possible designs of the first aspect is implemented.
[0020] The disclosed embodiments provide an AR game control method, device, electronic device, and storage medium, which determine the game control instructions through the voice instructions obtained during the running of the AR game and the preset instruction mapping relationship, and then control the virtual objects in the AR game according to the game control instructions. It can be seen that in the AR game process, the game operation instructions can be quickly input through voice technology, so that the operation control of the virtual objects in the game can be achieved without triggering the game controls. Therefore, the user does not need to remember the location where the specific interactive controls corresponding to the virtual objects are stored. For instant AR games, the operating efficiency can be greatly improved, and there is no need to display specific interactive controls on the main screen, so that more game content can be displayed in the limited screen display space. BRIEF DESCRIPTION OF THE DRAWINGS
[0021] In order to more clearly illustrate the embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative labor.
[0022] Figure 1 This is an application scenario diagram of an AR game control method according to an exemplary embodiment of the present disclosure;
[0023] Figure 2 A schematic diagram of a hand-held posture for an electronic device in an AR game in the prior art;
[0024] Figure 3 A schematic diagram of the hand-held posture of an electronic device in an AR game disclosed in the present invention;
[0025] Figure 4 A schematic diagram of AR game processing logic in the prior art;
[0026] Figure 5 This is a schematic diagram of the AR game processing logic disclosed in the present invention;
[0027] Figure 6 This is a flow chart of an AR game control method according to an exemplary embodiment of the present disclosure;
[0028] Figure 7 for Figure 6 A schematic diagram of an interface of an AR game in the illustrated embodiment;
[0029] Figure 8 for Figure 6 Another schematic diagram of an AR game interface in the illustrated embodiment;
[0030] Fig. 9 This is a flow chart of an AR game control method according to another exemplary embodiment of the present disclosure;
[0031] Fig.10 It is a structural schematic diagram of an AR game control device according to an exemplary embodiment of the present disclosure;
[0032] Fig.11 It is a schematic diagram of the structure of an electronic device according to an exemplary embodiment of the present disclosure. DETAILED DESCRIPTION
[0033] Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although certain embodiments of the present disclosure are shown in the accompanying drawings, it should be understood that the present disclosure can be implemented in various forms and should not be construed as being limited to the embodiments described herein, which are instead provided for a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the present disclosure are only for exemplary purposes and are not intended to limit the scope of protection of the present disclosure.
[0034] It should be understood that the various steps described in the method embodiments of the present disclosure may be performed in different orders and / or in parallel. In addition, the method embodiments may include additional steps and / or omit the steps shown. The scope of the present disclosure is not limited in this respect.
[0035] The term "including" and its variations used herein are open inclusions, i.e., "including but not limited to". The term "based on" means "based at least in part on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments". The relevant definitions of other terms will be given in the following description.
[0036] It should be noted that the modifications of "one" and "plurality" mentioned in the present disclosure are illustrative rather than restrictive, and those skilled in the art should understand that unless otherwise clearly indicated in the context, it should be understood as "one or more".
[0037] AR is a technology that uses cameras to obtain and calculate real-world information, thereby connecting the virtual world to the real world and allowing users to interact with the real world through the virtual world. Among them, most AR games are played by using the camera on the terminal device to obtain the display world image, and then merge it with the game elements in the virtual game, and then display it on the screen of the terminal device for interaction. Taking AR shooting games as an example, AR shooting games are a type of game that has high real-time requirements among AR games. It uses AR technology to generate obstacles or enemies in the virtual world based on some location information in the real world, and allows users to shoot.
[0038] For AR shooting games, a large area is usually required to display the real or virtual world, but the screen size of mainstream terminal devices on the market is usually limited. For example, for mobile phones with a screen size of about 6 inches, the area available for interactive operations is relatively limited. As user needs increase, in order to pursue higher fun, the gameplay of AR shooting games will become more and more diverse. Correspondingly, the interactive operations that need to be performed will become more and more numerous and complex.
[0039] At present, the mainstream response is to place the commonly used interactive controls on the main screen and the other less frequently used interactive controls in the secondary menu. However, this will greatly reduce the immediacy of interactive operations, which will reduce the user experience for AR shooting games that require high immediacy; on the other hand, it will also require users to remember the specific locations of specific interactive controls, which increases the difficulty of user operation.
[0040] In order to solve the above problems, this application aims to provide an AR game control solution that can quickly execute input game operation instructions through voice recognition technology, so that the game operation control can be achieved without triggering the game controls. Therefore, users no longer need to remember the location of specific interactive controls, which can greatly improve the operation efficiency for instant AR games. In addition, there is no need to display specific interactive controls on the main screen, so more game content can be displayed in the limited screen display space.
[0041] Figure 1 FIG. 1 is an application scenario diagram of an AR game control method according to an exemplary embodiment of the present disclosure. Figure 1 As shown, the AR game control method provided in this embodiment can be performed by a terminal device with a camera and a display screen. Specifically, the real environment image captured by the camera on the terminal device is input into the processor, and the processor generates a virtual object according to the game setting, and then synthesizes the real environment image with the virtual object through the graphics processing system, and outputs it to the display of the terminal device. The user can see the final enhanced scene image from the display, which is the information integration of the real environment and the virtual object. In addition, in the game control of the AR game, for the virtual objects in the enhanced scene image, that is, the control of the corresponding virtual game elements, usually requires high real-time interactivity, for example, for the control of virtual game props or virtual game characters in the AR game, usually requires high real-time performance. A smart phone can be used as a terminal device for exemplary description. Specifically, the display desktop 100 can be obtained by the camera on the mobile phone 200, and then after being fused with the game elements in the virtual game, the fused game interface 210 is displayed on the screen of the mobile phone 200. When the user 300 controls the game, he can input voice commands by voice input, and control the virtual objects in the AR game by voice control.
[0042] Among them, the present disclosure aims to provide a method of controlling virtual objects in any AR game by voice commands, without any specific limitation on the specific type of AR game, and without any specific limitation on the game scene on which the AR game is based. The specific AR game types involved in the following embodiments are only for the convenience of understanding the implementation methods in the technical solutions involved, and for other AR game types not specifically described, the control of the virtual objects therein can also be realized without doubt according to the specific description in the present disclosure.
[0043] In one scenario, an AR game is an AR shooting game. The AR game may be an AR shooting game, and the user can switch to the corresponding weapon by voice inputting the weapon name, for example, by voice inputting "rifle" to switch the weapon of the target object in the game to "rifle", and can also trigger the corresponding weapon to attack by inputting onomatopoeia, for example, by voice inputting "beep beep beep" to trigger "rifle" to shoot.
[0044] In addition, the AR game can also be an AR tower defense game. Users can switch to the corresponding weapon by inputting the weapon name through voice. For example, by inputting "turret" through voice, the attack weapon in the game will be switched to "turret". They can also trigger the corresponding weapon to attack by inputting onomatopoeia. For example, by inputting "bang bang bang" through voice, the "turret" will be triggered to fire.
[0045] It is worth noting that, in this embodiment, the target object controlled by voice in the above-mentioned AR game is a virtual object in the AR game, that is, a virtual game element superimposed and displayed in a real environment, which can be a virtual game character or a virtual game prop. In addition, the AR game types exemplified above are only for illustrative purposes of the control effect of this embodiment, and are not intended to limit the specific types of AR games involved in this disclosure. The voice control instructions for different types of AR games can be adaptively configured according to the specific characteristics of the game.
[0046] For the above-mentioned scenarios, the method of triggering through specific interactive controls in the prior art requires complex clicks on the main screen to complete. For example, when the target object is equipped with multiple props (e.g., weapons), the user usually cannot directly switch the current weapon to the required target weapon, but first needs to enter the prop setting interface (e.g., the armory interface), and then select the weapon. Alternatively, it is through the weapon switching control that the target weapon can be switched after switching, wherein the switching process is related to the arrangement order of the weapons. If the weapon in the next order of the current weapon is not the target weapon, multiple switching triggers are required to achieve the purpose of weapon switching. In addition, for controlling the weapon to attack, it is currently necessary to constantly trigger the shooting control to achieve the attack, and frequent click operations are likely to reduce the user's gaming experience.
[0047] In addition, since AR shooting games may involve some gameplay such as dodging enemy attacks and finding suitable shooting angles, users are required to hold the phone for a long time to move or turn. Therefore, the way of holding the phone is also crucial to the gaming experience of AR shooting games.
[0048] in, Figure 2Schematic diagram of the hand-held posture of an electronic device in an AR game in the prior art. Figure 2 As shown, the prior art method of controlling the game by triggering specific interactive controls requires that the user's thumb be used to trigger the touch screen when holding the phone. Specifically, the method of controlling the game by triggering specific interactive controls usually corresponds to the mobile phone holding posture where the index finger and palm clamp the mobile phone in a fixed position, the middle finger supports the main weight of the mobile phone, and the thumb is used for interactive operations. This is feasible when the position and orientation of the mobile phone are stationary. However, when the position and orientation of the mobile phone change frequently, the mobile phone will easily slip because the palm is not suitable as a support point.
[0049] Figure 3 Schematic diagram of the hand-held posture of the electronic device in the AR game disclosed in the present invention. Figure 3 As shown, the above-mentioned problem of easily causing the phone to slip in AR shooting games can be solved by changing the posture of holding the phone. Based on the method of triggering voice commands to control the game, the user no longer needs to trigger the touch screen with the thumb, so the thumb can be used as a support point. Specifically, the new posture can use the thumb instead of the palm as a support point to better fix the phone. It can be seen that by adding voice control as a new operation scheme in AR shooting games, the problem of unstable holding of the phone when the user holds the phone for a long time to move or turn can be solved.
[0050] Figure 4 The following is a schematic diagram of AR game processing logic in the prior art. Figure 4 As shown, in the prior art, the method of controlling the game by triggering specific interactive controls can obtain real objects and scenes through the camera on the mobile phone, and then merge them with the game elements in the virtual game. After fusion through the processor in the mobile phone, the fused game interface is displayed on the monitor. When the user controls the game, the operation control of the AR game can be achieved by triggering the touch screen to input touch commands.
[0051] Figure 5 FIG. 1 is a schematic diagram of the AR game processing logic of the present disclosure. Figure 5 As shown, in the technical solution disclosed in the present invention, the method of controlling the game through voice commands can be to obtain real objects and scenes through the camera on the mobile phone, and then merge them with the game elements in the virtual game, and then merge them through the processor in the mobile phone, and then display the merged game interface on the display. When the user controls the game, he can achieve operational control of the AR game by obtaining input voice commands through the microphone.
[0052] Figure 6 FIG. 1 is a flow chart of an AR game control method according to an exemplary embodiment of the present disclosure. Figure 6 As shown, the AR game control method provided in this embodiment includes:
[0053] Step 101: Acquire voice commands during the running of the AR game.
[0054] When playing AR games, users can use the camera on the terminal device to obtain real objects and scenes, for example, a real desktop scene. Then, the processor in the terminal device integrates game elements on the image of the real desktop and displays the AR game interface on the display screen of the terminal device. During the running of the AR game, users can input corresponding voice commands according to the control requirements of the game.
[0055] Step 102: Determine a game control instruction according to the voice instruction and a preset instruction mapping relationship.
[0056] After the voice command is obtained, the game control command can be determined according to the voice command and the preset command mapping relationship. For example, a set of predefined keywords can be used, and then the voice command can be recognized using voice recognition technology. When a legal keyword input is obtained, the game control command corresponding to the keyword can be obtained by establishing a mapping relationship between the keyword and the game control command, and the AR game can be controlled using the obtained game control command, thereby realizing rapid control of the AR game by inputting voice commands.
[0057] Step 103: Control the virtual objects in the AR game according to the game control instructions.
[0058] It is worth noting that AR games synthesize real environment images with virtual objects, and output the generated AR game interface to the display of the terminal device for display. Users can see the final enhanced AR game interface from the display. In the game interaction of AR games, the main purpose is to control the virtual objects in the interface, which usually requires high real-time interactivity. Specifically, the control of virtual objects in AR games can be the control of virtual game props or virtual game characters. For example, it can be the control of game characters in AR shooting games, the control of attack weapons in AR tower defense games, the control of competition vehicles in AR racing games, and the control of musical instruments in AR music games, etc. This disclosure does not limit the types of games and virtual objects.
[0059] In this embodiment, the game control instructions are determined by the voice instructions obtained during the running of the AR game and the preset instruction mapping relationship, and then the AR game is controlled according to the game control instructions. It can be seen that in the AR game process, the game operation instructions can be quickly input through voice technology, so that the virtual objects in the game can be operated and controlled without triggering the game controls. Therefore, the user does not have to remember the location where the specific interactive controls corresponding to the game elements are stored. For instant AR games, the operating efficiency can be greatly improved, and there is no need to display specific interactive controls on the main screen, so that more game content can be displayed in the limited screen display space.
[0060] Figure 7 for Figure 6 A schematic diagram of an interface of an AR game in the embodiment shown. Figure 7 As shown, when playing an AR shooting game, the user can obtain the real desktop through the camera on the mobile phone. Then, the processor in the mobile phone fuses virtual game elements, such as shooting characters, tower defense weapons, shooting props, etc., on the image of the real desktop, and displays the fused AR shooting game interface on the display screen of the mobile phone. Among them, in the battle interface of the AR game, the target object can be instructed to perform the target action by obtaining voice commands, for example, the shooting character is instructed to shoot through voice commands.
[0061] Figure 7 for Figure 6 A schematic diagram of an interface of an AR game in the embodiment shown. Figure 7 As shown, we can continue to take the AR shooting game as an example to exemplify the above-mentioned method of controlling virtual objects in the AR game by using voice commands. Specifically, when the user is playing the AR shooting game, the user can obtain the real desktop through the camera on the mobile phone. Then, the processor in the mobile phone integrates the virtual game elements, such as shooting characters, tower defense weapons, shooting props, etc., on the image of the real desktop, and displays the integrated AR shooting game interface on the display screen of the mobile phone. Among them, in the combat interface of the AR game, the target object can be instructed to perform the target action by obtaining voice commands, for example, the shooting character is instructed to shoot by voice commands.
[0062] As for the above-mentioned voice instructions, in addition to the noun or verb voice instructions corresponding to the game props, it can also be an onomatopeia voice instruction corresponding to the game props performing the target action. When onomatopeia is used as a voice instruction to control the game props, the voice input frequency can be first determined according to the voice instructions containing onomatopeia, that is, the frequency of the game props performing the target action is determined by determining the input speed of the onomatopeia. For example, taking a shooting game as an example, if the game props (for example, attacking weapons) are controlled by onomatopeia, the voice input frequency can be determined according to the voice instructions containing onomatopeia, that is, the attack frequency of the attacking weapon is determined by determining the input speed of the onomatopeia. Continue to refer to Figure 7 , still taking the shooting game as an example, if the weapon held by the current shooting character is a sniper rifle or a rifle, the user can input the corresponding voice command to control the current weapon to shoot, for example, by inputting "shoot" by voice to control the current weapon to shoot. You can also input the onomatopeia corresponding to the attack weapon when attacking by voice, for example, by inputting "beep, beep" by voice to control the current weapon to shoot. In addition, the shooting frequency of the weapon can also be controlled according to the input frequency of the onomatopeia "beep, beep" in the voice.
[0063] In this embodiment, in addition to controlling the game props to perform target actions through voice commands, new game props in the game can also be awakened or triggered through voice commands. Still taking the shooting game as an example, during the game, a drone can be summoned to attack, a character can be triggered to throw a grenade, and the like through voice commands. Figure 8 for Figure 6 Another interface diagram of the AR game in the embodiment shown is shown. Figure 8 As shown, you can trigger a grenade attack by voice inputting "grenade", and you can also control the grenade attack by voice inputting "bang bang bang".
[0064] In addition, when the awakened or triggered game props have an effect range or intensity attribute, the voice input volume can be determined according to the voice command, and the voice input volume is used to characterize the volume intensity of the target audio in the voice command, and then the effect range and / or intensity of the target action of the game props can be determined according to the voice input volume. Taking the shooting game as an example, the voice input volume can be determined according to the voice command, and the voice input volume is used to characterize the volume intensity of the target audio in the voice command, and then the attack intensity and / or attack range of the attack weapon can be determined according to the voice input volume. Among them, still taking the shooting game as an example, when triggering the throwing of the "grenade", the intensity and / or attack range of the grenade attack can be determined by the volume of the "bang bang bang" sound, and when waking up the drone for ground bombing, the intensity and / or attack range of the ground bombing can also be determined by the volume of the "bang bang bang" sound. It is worth noting that the above-mentioned onomatopoeia is only for exemplary explanation and does not limit the specific sound form.
[0065] In a possible implementation, in addition to voice control of the corresponding attack weapons, the present embodiment can also trigger related auxiliary props through voice commands. For example, in a shooting game, the blood replenishment operation can be triggered by voice input of "first aid kit". In addition, new weapons can be added through voice commands. For example, the shooting point of a machine gun can be set by voice input of "machine gun".
[0066] It can be seen that in this embodiment, before controlling the AR game according to the game control command, the target object can be determined according to the voice command, and the target object has been displayed in the battle interface before the voice command is input. Figure 7 As shown, the current AR game interface has displayed a game character and a rifle. At this time, when the user inputs "beep beep beep" by voice, the rifle can be selected as the target object and controlled. In addition, in this embodiment, the controlled target object can also be a target object that is not currently displayed in the AR game interface. Figure 8 As shown, before controlling the AR game according to the game control command, the target object can be determined according to the voice command, and then the target object is generated and displayed in the battle interface, and then the trigger control is performed. That is, when the user inputs "bang bang bang" by voice, a grenade can be generated in the battle interface first, and then the grenade can be triggered to perform an explosion attack.
[0067] Furthermore, in the case where a target object needs to be generated and displayed in the battle interface, the position information of the target object can also be determined according to the voice command, and then the target object can be generated and displayed at the position corresponding to the position information in the battle interface. For example, when the user inputs "lower left bang bang bang" by voice, a grenade can be generated in the lower left area of the battle interface and used to perform an explosion attack.
[0068] Wherein, when the interface trigger control corresponding to the controlled target object is located in the secondary interface of the interface, wherein the secondary interface is the interface called and displayed after triggering a specific control in the interface. It can be understood that if the interface trigger control corresponding to the controlled target object is in the current interface and cannot be directly triggered, the user usually needs to first trigger the relevant interface jump control in the current interface to enter another interface linked to the current interface (i.e., the secondary interface of the interface), and then continue to trigger the required interface trigger control in the secondary interface. At this time, by controlling the interface trigger control located in the secondary interface through voice commands, the user does not need to perform cumbersome interface trigger operations, which can greatly improve the efficiency of triggering. Wherein, still taking shooting games as an example for explanation, for example, when the target object is equipped with multiple weapons, the user usually cannot directly switch the current weapon to the required target weapon, but first needs to enter the arsenal interface, and then select the weapon. At this time, by controlling the voice command in this embodiment, the operating efficiency can be greatly improved.
[0069] Fig. 9 FIG. 1 is a flow chart of an AR game control method according to another exemplary embodiment of the present disclosure. Fig. 9 As shown, the AR game control method provided in this embodiment includes:
[0070] Step 201: Acquire voice commands during the running of the AR game.
[0071] When playing an AR game, users can use the camera on the terminal device to obtain real objects, such as a real desktop. Then, the processor in the terminal device integrates game elements on the image of the real desktop and displays the AR game interface on the display screen of the terminal device. During the running of the AR game, users can input corresponding voice commands according to the control requirements of the game.
[0072] Step 202: Convert the voice command into text command.
[0073] After obtaining the voice command, the voice input can be converted into text input through the voice recognition function module, and then the game control command can be determined according to the voice recognition text and the preset command mapping relationship. Specifically, the voice recognition module can be asked at regular intervals whether it recognizes the text command corresponding to the user's voice command. After monitoring that the voice recognition module recognizes the text command, the registered listener can be notified to perform command comparison, wherein the registered listener is a program module that compares the voice recognition result with the preset command in the voice recognition function module.
[0074] In addition, on the basis of converting the voice command into a text command, the voice feature can also be determined according to the voice command, and the voice feature can be used to distinguish users (for example, the identity feature of the user). For example, the user identity feature can be determined by the voiceprint feature of the target audio in the voice command, and then, the game character corresponding to the identity feature can be controlled according to the determined user identity feature. For example, when the AR game is a multiplayer game, multiple game characters are usually required in the game interface, and each game character corresponds to a controlling user. In this embodiment, the voice feature can be first determined by a voice command, and then the target game character can be determined according to the voice feature, so as to control the target game character according to the game control command.
[0075] Taking AR shooting games as an example, this type of game can be that multiple people control multiple different game characters on the same terminal device, for example, user A controls character A and user B controls character B. At this time, after user A and / or user B issues a voice command, the voice command can be firstly recognized by voiceprint, and then the virtual object to be controlled can be determined according to the recognized voiceprint features, so as to control the corresponding game character or attack weapon to attack. It can also be that multiple people control multiple different game characters on different terminal devices. At this time, the distance between multiple users is usually close, and the voice commands issued by each of them are prone to mutual interference. For example, user A controls terminal A and user B controls terminal B. However, due to the close distance between them, the voice command issued by user A is easily mistakenly executed by terminal B. Therefore, it can be that after user A and / or user B issues a voice command, the voice command needs to be recognized by voiceprint first, and then the game character or attack weapon in the corresponding terminal is controlled to attack.
[0076] Step 203: Determine a target keyword that matches the text instruction according to a preset keyword set.
[0077] Specifically, the text instruction may be determined first according to the voice instruction, then the target keyword matching the text instruction may be determined according to the preset keyword set, and finally the game control instruction may be determined according to the mapping relationship between the target keyword and the preset instruction.
[0078] Step 204: Determine the game control instruction according to the mapping relationship between the target keyword and the preset instruction.
[0079] Among them, the preset keyword set can be defined in advance. When a legal keyword input is obtained, by establishing a mapping relationship between the keyword and the game control instruction, the AR game can be quickly controlled by inputting voice commands.
[0080] like Figure 3As shown in the figure, the problem of the phone slipping easily in AR shooting games can be solved by changing the posture of holding the phone. Based on the method of triggering voice commands to control the game, the user no longer needs to trigger the touch screen with the thumb, so the thumb can be used as a support point. Specifically, the new posture can use the thumb instead of the palm as a support point to better fix the phone.
[0081] During the running of the AR game, the video information can be obtained through the front camera of the device, and then the current holding method is determined based on the video information. If the holding method is inconsistent with the target holding method, a prompt message is displayed, wherein the prompt message is used to instruct the user to adjust the holding method of the device. Figure 2 When holding the phone in the holding method shown, the front camera will be blocked by the user's hand when the user operates it. Therefore, the device camera, such as the front camera, can be used to obtain video information to determine whether the current holding method is consistent with the target holding method. If it is inconsistent, a prompt message can be output, for example, a video showing the correct holding method, which prompts the user to use the thumb instead of the palm as a support point, so as to better operate the phone during the game, improve the user's gaming experience, and effectively prevent the phone from being damaged due to falling during the AR game.
[0082] Fig.10 FIG. 1 is a schematic diagram of the structure of an AR game control device according to an exemplary embodiment of the present disclosure. Fig.10 As shown, this embodiment provides an AR game control device 300, including:
[0083] The acquisition module 301 is used to acquire voice commands during the running of the AR game;
[0084] A processing module 302 is used to determine a game control instruction according to the voice instruction and a preset instruction mapping relationship;
[0085] The control module 303 is used to control the virtual objects in the AR game according to the game control instructions, and the virtual objects are game elements superimposed and displayed in the real environment.
[0086] According to one or more embodiments of the present disclosure, the acquisition module 301 is specifically configured to:
[0087] In the battle interface of the AR game, the voice command is acquired, where the voice command is used to instruct a target object in the AR game to perform a target action, and the virtual object includes the target object.
[0088] According to one or more embodiments of the present disclosure, the processing module 302 is further used to determine the target object according to the voice command, and the target object has been displayed in the battle interface before the voice command is input.
[0089] According to one or more embodiments of the present disclosure, the processing module 302 is further used to determine the target object according to the voice instruction; and to generate and display the target object in the battle interface.
[0090] According to one or more embodiments of the present disclosure, the processing module 302 is further used to determine the location information of the target object according to the voice command; and generate and display the target object at the position corresponding to the location information in the battle interface.
[0091] According to one or more embodiments of the present disclosure, the interface trigger control corresponding to the target object is located in a secondary interface of the battle interface, and the secondary interface is an interface called after a specific control is triggered in the battle interface.
[0092] According to one or more embodiments of the present disclosure, the control module 303 is specifically configured to:
[0093] Determine a voice input frequency according to the voice instruction, wherein the voice input frequency is used to characterize an input speed of a target audio in the voice instruction;
[0094] The frequency at which the game prop performs the target action is determined according to the voice input frequency.
[0095] According to one or more embodiments of the present disclosure, the target audio includes an onomatopeia corresponding to the target action performed by the game prop.
[0096] According to one or more embodiments of the present disclosure, the control module 303 is specifically configured to:
[0097] Determining a voice input volume according to the voice instruction, where the voice input volume is used to characterize the volume intensity of the target audio in the voice instruction;
[0098] The effect range and / or intensity of the game item after executing the target action is determined according to the voice input volume.
[0099] According to one or more embodiments of the present disclosure, the control module 303 is specifically configured to:
[0100] Converting the voice command into text command;
[0101] Determining a target keyword that matches the text instruction according to a preset keyword set;
[0102] The game control instruction is determined according to a mapping relationship between the target keyword and the preset instruction.
[0103] According to one or more embodiments of the present disclosure, the processing module 302 is further configured to:
[0104] During the running of the AR game, video information is obtained through the camera device of the device;
[0105] Determining a current holding mode of the current device according to the video information;
[0106] If the current holding method is inconsistent with the target holding method, a prompt message is displayed, where the prompt message is used to instruct the user to adjust the holding method of the device.
[0107] According to one or more embodiments of the present disclosure, the control module 303 is specifically configured to:
[0108] Determine a voice feature according to the voice instruction, where the voice feature is used to characterize a voiceprint feature of a target audio in the voice instruction;
[0109] The target game character controlled by the voice command is determined according to the voice feature, so as to control the target game character according to the game control command.
[0110] It is worth mentioning that Fig.10 The AR game control device provided in the illustrated embodiment can be used to execute the method provided in any of the above embodiments. The specific implementation method and technical effects are similar and will not be repeated here.
[0111] Fig.11 FIG. 1 is a schematic diagram of the structure of an electronic device according to an exemplary embodiment of the present disclosure. Fig.11 , which shows a schematic diagram of the structure of an electronic device 400 suitable for implementing the embodiment of the present disclosure. The terminal device in the embodiment of the present disclosure may include, but is not limited to, mobile terminals with image acquisition functions such as mobile phones, laptop computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), vehicle terminals (such as vehicle navigation terminals), etc., and fixed terminals with image acquisition devices connected to them such as digital TVs, desktop computers, etc. Fig.11 The electronic device shown is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present disclosure.
[0112] like Fig.11As shown, the electronic device 400 may include a processor (e.g., a central processing unit, a graphics processing unit, etc.) 401, which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 402 or a program loaded from a memory 408 to a random access memory (RAM) 403. In RAM 403, various programs and data required for the operation of the electronic device 400 are also stored. The processor 401, ROM 402, and RAM 403 are connected to each other via a bus 404. An input / output (I / O) interface 405 is also connected to the bus 404. The memory is used to store a program for executing the method described in each of the above-mentioned method embodiments; the processor is configured to execute the program stored in the memory.
[0113] Typically, the following devices may be connected to the I / O interface 405: an input device 406 including, for example, a touch screen, a touch pad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; an output device 407 including, for example, a liquid crystal display (LCD), a speaker, a vibrator, etc.; a storage device 408 including, for example, a magnetic tape, a hard disk, etc.; and a communication device 409. The communication device 409 may allow the electronic device 400 to communicate with other devices wirelessly or by wire to exchange data. Although Fig.10 The electronic device 400 is shown with various devices, but it should be understood that it is not required to implement or possess all the devices shown. More or fewer devices may be implemented or possessed instead.
[0114] In particular, according to an embodiment of the present disclosure, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer-readable medium, and the computer program contains a program code for executing the method shown in the flowchart of the embodiment of the present disclosure. In such an embodiment, the computer program can be downloaded and installed from the network through the communication device 409, or installed from the storage device 408, or installed from the ROM 402. When the computer program is executed by the processor 401, the above-mentioned functions defined in the method of the embodiment of the present disclosure are executed.
[0115] It should be noted that the computer-readable medium disclosed above may be a computer-readable signal medium or a computer-readable storage medium or any combination of the above two. The computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination of the above. More specific examples of computer-readable storage media may include, but are not limited to: an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above. In the present disclosure, a computer-readable storage medium may be any tangible medium containing or storing a program that may be used by or in combination with an instruction execution system, device or device. In the present disclosure, a computer-readable signal medium may include a data signal propagated in a baseband or as part of a carrier wave, in which a computer-readable program code is carried. This propagated data signal may take a variety of forms, including but not limited to an electromagnetic signal, an optical signal, or any suitable combination of the above. The computer readable signal medium may also be any computer readable medium other than a computer readable storage medium, which may send, propagate or transmit a program for use by or in conjunction with an instruction execution system, apparatus or device. The program code contained on the computer readable medium may be transmitted using any suitable medium, including but not limited to: wires, optical cables, RF (radio frequency), etc., or any suitable combination of the above.
[0116] The computer-readable medium may be included in the electronic device, or may exist independently without being incorporated into the electronic device.
[0117] The computer-readable medium carries one or more programs. When the one or more programs are executed by the electronic device, the electronic device: obtains voice instructions during the running of the AR game; determines game control instructions based on the voice instructions and the preset instruction mapping relationship; and controls virtual objects in the AR game according to the game control instructions.
[0118] Computer program code for performing the operations of the present disclosure may be written in one or more programming languages or a combination thereof, including, but not limited to, object-oriented programming languages, such as Java, Smalltalk, C++, and conventional procedural programming languages, such as "C" or similar programming languages. The program code may be executed entirely on the user's computer, partially on the user's computer, as a separate software package, partially on the user's computer and partially on a remote computer, or entirely on a remote computer or server. In cases involving a remote computer, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (e.g., through the Internet using an Internet service provider).
[0119] In some embodiments, the client and the server may communicate using any currently known or future developed network protocol such as HTTP (HyperText Transfer Protocol), and may be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), an internet (e.g., the Internet), and a peer-to-peer network (e.g., an ad hoc peer-to-peer network), as well as any currently known or future developed network.
[0120] The flow chart and block diagram in the accompanying drawings illustrate the possible architecture, function and operation of the system, method and computer program product according to various embodiments of the present disclosure. In this regard, each square box in the flow chart or block diagram can represent a module, a program segment or a part of a code, and the module, the program segment or a part of the code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some implementations as replacements, the functions marked in the square box can also occur in a sequence different from that marked in the accompanying drawings. For example, two square boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each square box in the block diagram and / or flow chart, and the combination of the square boxes in the block diagram and / or flow chart can be implemented with a dedicated hardware-based system that performs a specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.
[0121] The modules involved in the embodiments described in the present disclosure may be implemented by software or hardware. The name of the module does not limit the unit itself in some cases. For example, the display module may also be described as a "unit for displaying a human face and a sequence of human face masks".
[0122] The functions described above herein may be performed at least in part by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chips (SOCs), complex programmable logic devices (CPLDs), and the like.
[0123] In the context of the present disclosure, a machine-readable medium may be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, device, or equipment. A machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or equipment, or any suitable combination of the foregoing. A more specific example of a machine-readable storage medium may include an electrical connection based on one or more lines, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
[0124] In a first aspect, according to one or more embodiments of the present disclosure, there is provided an AR game control method, comprising:
[0125] Get voice commands during the running of AR games;
[0126] Determine the game control instruction according to the voice instruction and the preset instruction mapping relationship;
[0127] The virtual objects in the AR game are controlled according to the game control instructions, and the virtual objects are game elements displayed superimposed in a real environment.
[0128] According to one or more embodiments of the present disclosure, obtaining a voice command during the running of an AR game includes:
[0129] The voice instruction is obtained, where the voice instruction is used to instruct a target object in the AR game to perform a target action, and the virtual object includes the target object.
[0130] According to one or more embodiments of the present disclosure, before controlling the AR game according to the game control instruction, the method further includes:
[0131] The target object is determined according to the voice command, and the target object has been displayed in the interface before the voice command is input.
[0132] According to one or more embodiments of the present disclosure, before controlling the AR game according to the game control instruction, the method further includes:
[0133] Determining the target object according to the voice instruction;
[0134] The target object is generated and displayed in the interface.
[0135] According to one or more embodiments of the present disclosure, generating and displaying the target object in the interface includes:
[0136] Determine the location information of the target object according to the voice command;
[0137] The target object is generated and displayed at a position corresponding to the position information in the interface.
[0138] According to one or more embodiments of the present disclosure, the interface trigger control corresponding to the target object is located in a secondary interface of the interface, and the secondary interface is an interface called and displayed after a specific control is triggered in the interface.
[0139] According to one or more embodiments of the present disclosure, the target object includes a game prop in the interface, and controlling the virtual object in the AR game according to the game control instruction includes:
[0140] Determine a voice input frequency according to the voice instruction, wherein the voice input frequency is used to characterize an input speed of a target audio in the voice instruction;
[0141] The frequency at which the game prop performs the target action is determined according to the voice input frequency.
[0142] According to one or more embodiments of the present disclosure, the target audio includes an onomatopeia corresponding to the target action performed by the game prop.
[0143] According to one or more embodiments of the present disclosure, the target object includes a game prop in the interface, and controlling the virtual object in the AR game according to the game control instruction includes:
[0144] Determining a voice input volume according to the voice instruction, where the voice input volume is used to characterize the volume intensity of the target audio in the voice instruction;
[0145] The effect range and / or intensity of the game item after executing the target action is determined according to the voice input volume.
[0146] According to one or more embodiments of the present disclosure, determining the game control instruction according to the voice instruction and the preset instruction mapping relationship includes:
[0147] Converting the voice command into text command;
[0148] Determining a target keyword that matches the text instruction according to a preset keyword set;
[0149] The game control instruction is determined according to a mapping relationship between the target keyword and the preset instruction.
[0150] According to one or more embodiments of the present disclosure, the AR game control method further includes:
[0151] During the running of the AR game, video information is obtained through the camera device of the device;
[0152] Determining a current holding mode of the current device according to the video information;
[0153] If the current holding method is inconsistent with the target holding method, a prompt message is displayed, where the prompt message is used to instruct the user to adjust the holding method of the device.
[0154] According to one or more embodiments of the present disclosure, the target object includes a plurality of game characters in the interface, and controlling the virtual object in the AR game according to the game control instruction includes:
[0155] Determine a voice feature according to the voice instruction, where the voice feature is used to characterize a voiceprint feature of a target audio in the voice instruction;
[0156] The target game character controlled by the voice command is determined according to the voice feature, so as to control the target game character according to the game control command.
[0157] In a second aspect, according to one or more embodiments of the present disclosure, there is provided an AR game control device, comprising:
[0158] The acquisition module is used to obtain voice commands during the running of the AR game;
[0159] A processing module, used for determining a game control instruction according to the voice instruction and a preset instruction mapping relationship;
[0160] A control module is used to control the virtual objects in the AR game according to the game control instructions, where the virtual objects are game elements displayed superimposed in the real environment.
[0161] According to one or more embodiments of the present disclosure, the acquisition module is specifically used to:
[0162] In the battle interface of the AR game, the voice command is acquired, where the voice command is used to instruct a target object in the AR game to perform a target action, and the virtual object includes the target object.
[0163] According to one or more embodiments of the present disclosure, the processing module is further used to determine the target object according to the voice command, and the target object has been displayed in the battle interface before the voice command is input.
[0164] According to one or more embodiments of the present disclosure, the processing module is further used to determine the target object according to the voice instruction; and generate and display the target object in the battle interface.
[0165] According to one or more embodiments of the present disclosure, the processing module is further used to determine the location information of the target object according to the voice command; and generate and display the target object at a position corresponding to the location information in the combat interface.
[0166] According to one or more embodiments of the present disclosure, the interface trigger control corresponding to the target object is located in a secondary interface of the battle interface, and the secondary interface is an interface called after a specific control is triggered in the battle interface.
[0167] According to one or more embodiments of the present disclosure, the control module is specifically used to:
[0168] Determine a voice input frequency according to the voice instruction, wherein the voice input frequency is used to characterize an input speed of a target audio in the voice instruction;
[0169] The frequency at which the game prop performs the target action is determined according to the voice input frequency.
[0170] According to one or more embodiments of the present disclosure, the target audio includes an onomatopeia corresponding to the target action performed by the game prop.
[0171] According to one or more embodiments of the present disclosure, the control module is specifically used to:
[0172] Determining a voice input volume according to the voice instruction, where the voice input volume is used to characterize the volume intensity of the target audio in the voice instruction;
[0173] The effect range and / or intensity of the game item after executing the target action is determined according to the voice input volume.
[0174] According to one or more embodiments of the present disclosure, the control module is specifically used to:
[0175] Converting the voice command into text command;
[0176] Determining a target keyword that matches the text instruction according to a preset keyword set;
[0177] The game control instruction is determined according to a mapping relationship between the target keyword and the preset instruction.
[0178] According to one or more embodiments of the present disclosure, the processing module is further configured to:
[0179] During the running of the AR game, video information is obtained through the camera device of the device;
[0180] Determining a current holding mode of the current device according to the video information;
[0181] If the current holding method is inconsistent with the target holding method, a prompt message is displayed, where the prompt message is used to instruct the user to adjust the holding method of the device.
[0182] According to one or more embodiments of the present disclosure, the control module is specifically used to:
[0183] Determine a voice feature according to the voice instruction, where the voice feature is used to characterize a voiceprint feature of a target audio in the voice instruction;
[0184] The target game character controlled by the voice command is determined according to the voice feature, so as to control the target game character according to the game control command.
[0185] In a third aspect, an embodiment of the present disclosure provides an electronic device, including:
[0186] Processor; and
[0187] a memory for storing a computer program for the processor;
[0188] A display, used to display the AR game interface processed by the processor;
[0189] In which, the processor is configured to implement the AR game control method described in the first aspect and various possible designs of the first aspect by executing the computer program.
[0190] In a fourth aspect, an embodiment of the present disclosure provides a computer-readable storage medium, in which computer execution instructions are stored. When a processor executes the computer execution instructions, the AR game control method described in the first aspect and various possible designs of the first aspect is implemented.
[0191] The above description is only a preferred embodiment of the present disclosure and an explanation of the technical principles used. Those skilled in the art should understand that the scope of disclosure involved in the present disclosure is not limited to the technical solutions formed by a specific combination of the above technical features, but should also cover other technical solutions formed by any combination of the above technical features or their equivalent features without departing from the above disclosed concept. For example, the above features are replaced with the technical features with similar functions disclosed in the present disclosure (but not limited to) by each other to form a technical solution.
[0192] In addition, although each operation is described in a specific order, this should not be understood as requiring these operations to be performed in the specific order shown or in a sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Similarly, although some specific implementation details are included in the above discussion, these should not be interpreted as limiting the scope of the present disclosure. Some features described in the context of a separate embodiment can also be implemented in a single embodiment in combination. On the contrary, the various features described in the context of a single embodiment can also be implemented in multiple embodiments individually or in any suitable sub-combination mode.
[0193] Although the subject matter has been described in language specific to structural features and / or methodological logical actions, it should be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or actions described above. On the contrary, the specific features and actions described above are merely example forms of implementing the claims.
Claims
1. An AR game control method, characterized in that: include: Get voice commands during the running of AR games; Determine the game control instruction according to the voice instruction and the preset instruction mapping relationship; The virtual objects in the AR game are controlled according to the game control instructions, wherein the virtual objects are game elements superimposed and displayed in a real environment; interactive controls are not displayed in the interface displayed by the AR game; and the interactive controls are used to control the virtual objects when triggered.
2. The AR game control method according to claim 1, characterized in that: The method of obtaining voice commands during the running of the AR game includes: The voice instruction is obtained, where the voice instruction is used to instruct a target object in the AR game to perform a target action, and the virtual object includes the target object.
3. The AR game control method according to claim 2, characterized in that: Before controlling the AR game according to the game control instruction, the method further includes: The target object is determined according to the voice command, and the target object has been displayed in the interface before the voice command is input.
4. The AR game control method according to claim 2, characterized in that: Before controlling the AR game according to the game control instruction, the method further includes: Determining the target object according to the voice instruction; The target object is generated and displayed in the interface.
5. The AR game control method according to claim 4, characterized in that: The generating and displaying the target object in the interface includes: Determine the location information of the target object according to the voice command; The target object is generated and displayed at a position corresponding to the position information in the interface.
6. The AR game control method according to claim 4 or 5, characterized in that: The interface triggering control corresponding to the target object is located in the secondary interface of the interface, and the secondary interface is the interface called and displayed after a specific control is triggered in the interface.
7. The AR game control method according to any one of claims 2 to 5, characterized in that: The target object includes a game prop in the interface, and controlling the virtual object in the AR game according to the game control instruction includes: Determine a voice input frequency according to the voice instruction, wherein the voice input frequency is used to characterize an input speed of a target audio in the voice instruction; The frequency at which the game prop performs the target action is determined according to the voice input frequency.
8. The AR game control method according to any one of claim 7, characterized in that: The target audio includes an onomatopeia corresponding to the target action performed by the game prop.
9. The AR game control method according to any one of claims 2 to 5, characterized in that: The target object includes a game prop in the interface, and controlling the virtual object in the AR game according to the game control instruction includes: Determining a voice input volume according to the voice instruction, where the voice input volume is used to characterize the volume intensity of the target audio in the voice instruction; The effect range and / or intensity of the game prop executing the target action is determined according to the voice input volume.
10. The AR game control method according to any one of claims 1 to 5, characterized in that: The determining of the game control instruction according to the voice instruction and the preset instruction mapping relationship includes: Converting the voice command into text command; Determining a target keyword that matches the text instruction according to a preset keyword set; The game control instruction is determined according to a mapping relationship between the target keyword and the preset instruction.
11. The AR game control method according to any one of claims 1 to 5, characterized in that: Also includes: During the running of the AR game, video information is obtained through the camera device of the device; determining a current holding mode of the device according to the video information; If the current holding method is inconsistent with the target holding method, a prompt message is displayed, where the prompt message is used to instruct the user to adjust the holding method of the device.
12. The AR game control method according to any one of claims 2 to 5, characterized in that: The target object includes a plurality of game characters in the interface, and the controlling the virtual object in the AR game according to the game control instruction includes: determining voice features according to the voice command; The target game character controlled by the voice command is determined according to the voice feature, so as to control the target game character according to the game control command.
13. An AR game control device, characterized in that: include: The acquisition module is used to obtain voice commands during the running of the AR game; A processing module, used for determining a game control instruction according to the voice instruction and a preset instruction mapping relationship; A control module is used to control the virtual object in the AR game according to the game control instructions, where the virtual object is a game element superimposed and displayed in a real environment; no interactive controls are displayed in the interface displayed by the AR game; and the interactive controls are used to control the virtual object when triggered.
14. An electronic device, characterized in that: include: processor; as well as Memory for storing computer programs; A display, used to display the AR game interface processed by the processor; Wherein, the processor is configured to implement the AR game control method according to any one of claims 1 to 12 by executing the computer program.
15. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the processor executes the computer-executable instructions, the AR game control method according to any one of claims 1 to 12 is implemented.
Citation Information
Patent Citations
Device and method for voice-based game operation control
CN106681683A