Interactive system and method based on wearable device
By integrating interactive systems on smart wearable devices, using the combination of wearable devices, project readers and data middle platforms, the problem of single payment methods for smart wearable devices in scenic spots and other places is solved, personalized services and efficient circulation of users are realized, and user experience and repurchase rates are improved.
Patent Information
- Application Number
- CN202110920902.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-08-11
- Publication Date
- 2025-03-04
- Estimated Expiration
- 2041-08-11
AI Technical Summary
In the prior art, smart wearable devices lack safe, fast and diversified payment methods in the application of scenic spots and other places, resulting in low circulation efficiency of young users within the project, poor user experience, and difficulty in repurchasing.
It provides an interactive system based on wearable devices, including wearable devices, project readers, reader and writer antennas and data middle platforms. The user information of the wearable device is read through the reader and writer antenna, and transmit it to the data middle platform for analysis and update, realizing user positioning and personalized services.
Improve user experience, through diversified interactive methods and personalized services, the circulation efficiency of young users within the project has been improved, and users’ repurchase behavior has been promoted.
Smart Images

Figure CN113672088B_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the technical field of Internet of Things, and in particular relates to an interactive system and method based on wearable devices. Background Art
[0002] Wearable devices refer to devices that use wearable technology to intelligently configure daily wearables. Various sensing, recognition, connection and cloud service technologies are integrated into people's daily wearable devices such as glasses, rings, watches, bracelets, clothing, shoes and socks to achieve functions such as expanding users' five senses, life management, social entertainment, and health monitoring. Wearable devices are generally beautiful and fashionable in appearance, easy to wear, have certain computing capabilities, and have dedicated applications and functions.
[0003] As an emerging field, the wearable industry has an overall positive development trend, but it is still in a stage where the concept is hot but the market response is cold. There is a problem of disconnection in the industrial chain and failure to form a closed loop. From the current market situation, upstream component manufacturers have responded positively, including chip design, small-size panels, radio frequency technology, sensors and other manufacturers, who have launched solutions specifically for wearable devices. However, downstream brand developers are mostly small entrepreneurial companies with a high degree of dependence on solution manufacturers and lack of R&D and technical support. Therefore, the needs of downstream developers are difficult to match with the solutions provided by upstream manufacturers, resulting in a break in the industrial chain, which in turn affects the further development of technology.
[0004] However, the smart wearable device industry is still one of the key development industries, and the global smart wearable device industry will continue to show a steady growth trend in the future. With the leap of downstream industry technology, smart wearable devices used in enterprises are facing challenges of higher technology content and higher added value, but they also have room for growth, which will bring development opportunities to high-end smart wearable device manufacturers.
[0005] At present, the cultural tourism industry is facing strategic adjustments in growth methods and development goals. Facing the new situation, my country's scenic spots are facing new challenges in sustainable development. At present, it is inevitable that the scattered project model in scenic spots will fail in the face of the wave of transformation. It is also a huge challenge for foreign cultural tourism brands to enter the domestic market with industry standards. How to climb over the high walls of technology and capital and open up the market has always been a difficult problem in the industry.
[0006] Fortunately, through continuous technology accumulation and industry exchanges, a new industry digital technology standard is being proposed. The digitalization, networking, and intelligence of project construction and content management have been applied in various iconic projects, such as Shanghai Disneyland, Happy Valley, Chimelong, Suzhou Paradise, etc. They have greatly improved the supply quality and efficiency brought by project informatization, vigorously created popular products, and effectively promoted tourism consumption. Therefore, taking technological development as the primary productive force is bound to become an important topic in this industry.
[0007] The current main projects mainly target children who are unable to pay independently. The consumption direction of this group tends to be entertainment, science, special education, and healthy diet. The consumption is paid by the guardians on their behalf. In the traditional consumption scenarios, there is a lack of safe and fast payment scenarios, and the payment methods are single and without any added value, making it impossible to complete repeat purchases on the core payment system.
[0008] Under the trend of market demand, the need to empower traditional payment scenarios is being created. Payment and interaction methods with no threshold, high security and high efficiency will become the flagship products of a project. How to create a wearable interactive device system with core technology around payment, turning the payment method and passage process into a scene that combines entertainment and learning, greatly improving the circulation efficiency of young users in the project, greatly improving the project experience of users and their guardians, ensuring a good cycle from a mechanism perspective, and driving users to come to the project again and consume is the desire of every project. Summary of the invention
[0009] In view of the defects in the prior art, the present invention provides an interactive system and method based on wearable devices, which has diversified functions and improves the user experience.
[0010] In a first aspect, an interactive system based on a wearable device comprises:
[0011] Wearable device: used to write received user information;
[0012] Project reader: used to read the user information of the wearable device in the identification area, analyze the user information, and transmit the analysis results to the data center;
[0013] Reader-writer antenna: set at different positions, used to read the user information of the wearable device in the identification area and transmit the user information to the data middle station;
[0014] Data middle station: used to build a user database to store the user information and update the user database according to the received analysis results; also used to complete the user positioning according to the analysis results and the user information read by the reader antenna.
[0015] Preferably, the project reader is also used for:
[0016] Receive preset service rules;
[0017] The read user information is analyzed according to the service rules to obtain the analysis result.
[0018] Preferably, the project reader is also used for:
[0019] Generate new user information according to the analysis result, and send the new user information to the wearable device;
[0020] The wearable device is also used for:
[0021] Overwrite the stored user information with the new user information.
[0022] Preferably, the wearable device is also used for:
[0023] When the erasure instruction is received, the stored user information is erased.
[0024] Preferably, the data center is also used for:
[0025] Cleaning and analyzing the user information of each user in the user database to obtain a user model corresponding to each user;
[0026] When the analysis result is received, a user model corresponding to the analysis result is retrieved, a push service is generated according to the user model, and the push service is pushed to a user mobile service terminal of the corresponding user;
[0027] The interactive system further comprises:
[0028] User mobile service terminal: used to display the push service.
[0029] Preferably, the interactive system further comprises:
[0030] Device content equipment: used to receive and display the data sent by the data center.
[0031] In a second aspect, an interactive method based on a wearable device comprises the following steps:
[0032] The data center builds a user database that stores user information;
[0033] The wearable device writes the received user information;
[0034] The project reader reads the user information of the wearable device in the identification area, analyzes the user information, and transmits the analysis results to the data center;
[0035] The data center updates the user database according to the received analysis results;
[0036] The reader / writer antenna reads the user information of the wearable device in the identification area and transmits the user information to the data center;
[0037] The data center completes the user's positioning based on the analysis results and the user information read by the reader antenna.
[0038] Preferably, after analyzing the user information, the interactive method further comprises:
[0039] Generate new user information according to the analysis result, and send the new user information to the corresponding wearable device;
[0040] The wearable device overwrites the stored user information with the new user information.
[0041] Preferably, after the wearable device writes the received user information, the interaction method further includes:
[0042] When the wearable device receives the erase instruction, it erases the stored user information.
[0043] Preferably, after the project reader transmits the analysis result to the data center, the interactive method further includes:
[0044] The data center cleans and analyzes the user information of each user in the user database to obtain a user model corresponding to each user;
[0045] When the data center receives the analysis result, it retrieves the user model corresponding to the analysis result, generates a push service according to the user model, and pushes the push service to the user mobile service terminal of the corresponding user;
[0046] The user's mobile service terminal displays the push service.
[0047] It can be seen from the above technical solutions that the wearable device-based interactive system and method provided by the present invention have diversified functions and improve user experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0048] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following is a brief introduction to the drawings required for the specific embodiments or the description of the prior art. In all the drawings, similar elements or parts are generally identified by similar reference numerals. In the drawings, the elements or parts are not necessarily drawn according to the actual scale.
[0049] Figure 1 This is a module block diagram of an interactive system based on a wearable device provided in Example 1.
[0050] Figure 2 A flowchart of an interactive method based on a wearable device provided in Example 2. DETAILED DESCRIPTION
[0051] The embodiments of the technical solution of the present invention will be described in detail below in conjunction with the accompanying drawings. The following embodiments are only used to more clearly illustrate the technical solution of the present invention, and are therefore only used as examples, and the protection scope of the present invention cannot be limited thereto. It should be noted that, unless otherwise specified, the technical terms or scientific terms used in this application should be the common meanings understood by those skilled in the art to which the present invention belongs.
[0052] It should be understood that when used in this specification and the appended claims, the terms "include" and "comprises" indicate the presence of described features, integers, steps, operations, elements and / or components, but do not exclude the presence or addition of one or more other features, integers, steps, operations, elements, components and / or combinations thereof.
[0053] It should also be understood that the terms used in this specification of the present invention are only for the purpose of describing specific embodiments and are not intended to limit the present invention. As used in the specification of the present invention and the appended claims, unless the context clearly indicates otherwise, the singular forms "a", "an" and "the" are intended to include plural forms.
[0054] As used in this specification and the appended claims, the term "if" may be interpreted as "when" or "upon" or "in response to determining" or "in response to detecting," depending on the context. Similarly, the phrases "if it is determined" or "if [described condition or event] is detected" may be interpreted as meaning "upon determination" or "in response to determining" or "upon detection of [described condition or event]" or "in response to detecting [described condition or event]," depending on the context.
[0055] Embodiment 1:
[0056] An interactive system based on wearable devices, see Figure 1 ,include:
[0057] Wearable device: used to write received user information;
[0058] Project reader: used to read the user information of the wearable device in the identification area, analyze the user information, and transmit the analysis results to the data center;
[0059] Reader-writer antenna: set at different positions, used to read the user information of the wearable device in the identification area and transmit the user information to the data middle station;
[0060] Data middle station: used to build a user database to store the user information and update the user database according to the received analysis results; also used to complete the user positioning according to the analysis results and the user information read by the reader antenna.
[0061] Specifically, wearable devices include bracelets and the like. Wearable devices can leave the factory with blank data after being equipped with a preset service agreement, and will be held by the staff responsible for data distribution after leaving the factory. The staff needs to complete the data distribution before the wearable device is used. When distributing data, the staff can obtain the corresponding user information based on the user's user ID and write it into the wearable device. User information can be obtained through a combination of multiple character segments. For example, user information includes user ID, user membership status, user balance, user's last location, cumulative number of operation items, and so on. After the staff writes the user information into the wearable device, the user can wear and use the wearable device, thus completing the binding between the wearable device and the user.
[0062] The project reader can read and write wearable devices through high-frequency signals. When the wearable device falls into the identification area of the project reader, the project reader can read the user information of the wearable device. A service mechanism can be established in the project reader, and the service mechanism includes multiple service rules. When the project reader reads the user information in the identification area, the service rules are used to analyze the read user information to obtain the analysis results. For example, the project reader can analyze the number of operations of the user on different projects from the user information, and can also define projects with more operations as user preferred projects, etc. After the project reader completes the analysis of the user information, it transmits the analysis results to the data middle station.
[0063] The project reader, reader antenna and data center jointly build a local area network. The reader antenna is set at different locations. For example, if the system is applied to a scenic spot, the reader antenna can be set at multiple locations in the scenic spot so that the recognition area of all reader antennas covers the entire scenic spot. In this way, the reader antenna can read the user information in the recognition area, that is, the reader antenna can be used to identify users entering the scenic spot, and transmit the user's location to the data center to complete the user's positioning. The project reader can also send the read user information to the data center, so that the data center can determine the user's location based on the location of the project reader and complete the user's positioning.
[0064] The data center can build a user database to specifically store the user information. After the project reader analyzes the identified user information, it transmits the analysis results to the data center to update the user database in the data center. For example, if the cumulative number of operations stored in the wearable device of user A is 8, then when user A performs the same operation again, the data center will subtract 1 from the original cumulative number of operations, and obtain a new cumulative number of operations of 7, and then send the new cumulative number of operations and other user data to the wearable device to update the user information stored in the wearable device.
[0065] The interactive system based on wearable devices has diversified functions and improves the user experience.
[0066] Preferably, the project reader is also used for:
[0067] Generate new user information according to the analysis result, and send the new user information to the wearable device;
[0068] The wearable device is also used for:
[0069] Overwrite the stored user information with the new user information.
[0070] Specifically, the system can record the user's operations in real time, and update the user information in the wearable device worn by the user according to the user's real-time operations, so that the data stored in the wearable device is the latest user information.
[0071] Preferably, the wearable device is also used for:
[0072] When the erasure instruction is received, the stored user information is erased.
[0073] Specifically, when the user does not use the wearable device, he can return the wearable device to the staff, and the staff can erase the user information stored in the returned wearable device. In this way, when a new user uses the same wearable device, the user information of the new user can be written into the wearable device. The erase instruction can be issued by the project reader or other reader.
[0074] Preferably, the data center is also used for:
[0075] Cleaning and analyzing the user information of each user in the user database to obtain a user model corresponding to each user;
[0076] When the analysis result is received, a user model corresponding to the analysis result is retrieved, a push service is generated according to the user model, and the push service is pushed to a user mobile service terminal of the corresponding user;
[0077] The interactive system further comprises:
[0078] User mobile service terminal: used to display the push service.
[0079] Specifically, the data center can clean and analyze the user information corresponding to each user, and gradually form a user model based on the user's various operations. The user model can reflect the user's preferences, habits, exercise, diet, health and other information. In this way, the next time the user uses it again, the data center will push the user model obtained from the last analysis to the user, and the user can operate according to the user model formed by the execution. For example, the data center can push health suggestions based on the user's health data, and push products based on the user's preferences, habits and other data to assist users in making quick decisions during this use.
[0080] It can be seen that the system can correct the model of different personalities and habits of user groups, quickly adapt to the most optimized usage plan, and correctly discover the potential needs of target users.
[0081] Preferably, the interactive system further comprises:
[0082] Device content equipment: used to receive and display the data sent by the data center.
[0083] Specifically, the system may also be provided with a plurality of device content equipments for displaying the data sent from the data center, so as to present it to the user for viewing.
[0084] In order to further illustrate the effect of the interactive system of this embodiment, the following description is given using a scenic spot usage scenario.
[0085] First, the user login information, key information, etc. are used as characters that need to be communicated. After these characters are sorted according to fixed rules, they are written into all project readers and wearable devices. For example, assuming that the character segment includes user ID (0000001-999999), user membership status (0 or 1), user balance (0000000-999999), user's last location (000-999), sports items cumulative count, catering consumption cumulative count, digital education content cumulative count, punch-in items cumulative count, entry time, exit time, cumulative total number of entries. Then the user information obtained according to the above character segment can be 0000001, 1, 000990, 007, 012, 003, 016, 002, 016, 0900, 1623.
[0086] The user writes user information through the item reader / writer at the ticket entrance through the wearable device. After the staff retrieves the corresponding user information from the database, they quickly write it into the RFID chip of the wearable device through the item reader / writer. At this time, the wearable device equipped with the RFID chip and user information will match the target user.
[0087] When a user uses a wearable device to interact with other project readers in the park, the project reader uploads the read user information to the data center for data comparison, such as comparing the cumulative number of projects and pushing the corresponding service. For example, assuming that the user's sports projects have accumulated more than 20 times, and the user's total number of visits to the park is 30 times, it can be inferred through analysis that the user has a special preference for sports projects. At this time, the data center can extract user information from the same area / same age group for comparison to obtain the ranking data of each user. The data center can send the ranking data to the device content equipment (such as multimedia display devices) in the park through the local area network for display.
[0088] The project reader can also compare the user's membership information character segment and the balance character segment, and upload them to the data center for data comparison. After comparison, the comparison result is sent to the cash register computer to complete the payment action. When paying, the data center can push the payment information with an age value less than 16 to the corresponding user mobile business terminal, and the user of the user's mobile business terminal (that is, the user's family manager) completes the confirmation, and then feeds the user's family manager's confirmation information back to the data center. After the order confirmation is completed, it is sent to the cash register for payment. The user's family manager can also turn this function on or off through the user's mobile business terminal. In this way, the payment function for minors under the age of 16 can be supported.
[0089] After collecting various data, the data center can periodically compare the data, for example, calculate the ratio of the cumulative number of sports events for each user to the cumulative total number of visits to the park, filter out similar users based on the ratio of each user, and then compare the user's age value with the user's region value. After completing these three comparisons, the users can be grouped to derive their preferences. If the percentage of a user's sports events is high, the corresponding courses and entertainment events can be periodically pushed to the user, and businesses with values less than or greater than the user's age value can be filtered out during the push.
[0090] Embodiment 2:
[0091] An interactive method based on wearable devices, see Figure 2 , including the following steps:
[0092] S1: The data center builds a user database that stores user information;
[0093] S2: The wearable device writes the received user information;
[0094] S3: The project reader reads the user information of the wearable device in the identification area, analyzes the user information, and transmits the analysis result to the data center;
[0095] S4: The data center updates the user database according to the received analysis results;
[0096] S5: The reader / writer antenna reads the user information of the wearable device in the identification area and transmits the user information to the data center;
[0097] S6: The data center completes the user's positioning based on the analysis results and the user information read by the reader antenna.
[0098] Preferably, after analyzing the user information, the interactive method further comprises:
[0099] Generate new user information according to the analysis result, and send the new user information to the corresponding wearable device;
[0100] The wearable device overwrites the stored user information with the new user information.
[0101] Preferably, after the wearable device writes the received user information, the interaction method further includes:
[0102] When the wearable device receives the erase instruction, it erases the stored user information.
[0103] Preferably, after the project reader transmits the analysis result to the data center, the interactive method further includes:
[0104] The data center cleans and analyzes the user information of each user in the user database to obtain a user model corresponding to each user;
[0105] When the data center receives the analysis result, it retrieves the user model corresponding to the analysis result, generates a push service according to the user model, and pushes the push service to the user mobile service terminal of the corresponding user;
[0106] The user's mobile service terminal displays the push service.
[0107] The method provided in the embodiment of the present invention is briefly described. For matters not mentioned in the embodiment part, reference can be made to the corresponding contents in the aforementioned embodiment.
[0108] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit it. Although the present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that they can still modify the technical solutions described in the aforementioned embodiments, or replace some or all of the technical features therein by equivalents. These modifications or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present invention, and they should all be included in the scope of the claims and specification of the present invention.
Claims
1. An interactive system based on wearable devices, characterized in that: include: Wearable device: used to write received user information; Project reader: used to read the user information of the wearable device in the identification area, analyze the user information, and transmit the analysis results to the data center; the project reader analyzes the number of operations of the user on different user sports items from the user information; Reader-writer antenna: set at different positions, used to read the user information of the wearable device in the identification area and transmit the user information to the data middle station; Data middle platform: used to build a user database for storing the user information, and update the user database according to the received analysis results; It is also used to complete the positioning of the user according to the analysis result and the user information read by the reader antenna; The data center is also used to extract user information from the same region / age group for comparison, obtain the ranking data of each user, and send the ranking data to the device content equipment in the park through the local area network for display; The data middle station is also used to push payment information with an age value less than 16 to the corresponding user mobile business terminal, and the user of the user mobile business terminal completes the confirmation. The user of the user mobile business terminal is the user's family manager, and then the user's family manager's confirmation information is fed back to the data middle station. After the order confirmation is completed, it is sent to the cashier for payment; The data middle platform is also used to calculate the ratio of the cumulative number of sports events for each user to the total number of visits to the park. Similar users are screened out based on the ratio of each user, and then the user's age value and user area value are compared. After completing these three comparisons, the users can be grouped to determine their preferences. If the percentage of user sports events is too high, the corresponding courses and entertainment items are periodically pushed to the user, and the businesses with values less than or greater than the user's age value are screened out during the push.
2. The interactive system based on wearable devices according to claim 1, characterized in that: The project reader is also used to: Receive preset service rules; The read user information is analyzed according to the service rules to obtain the analysis result.
3. The interactive system based on wearable devices according to claim 1, characterized in that: The project reader is also used to: Generate new user information according to the analysis result, and send the new user information to the wearable device; The wearable device is also used for: Overwrite the stored user information with the new user information.
4. The interactive system based on wearable devices according to claim 1, characterized in that: The wearable device is also used for: When the erasure instruction is received, the stored user information is erased.
5. The interactive system based on wearable devices according to claim 1, characterized in that: The data center is also used for: Cleaning and analyzing the user information of each user in the user database to obtain a user model corresponding to each user; When the analysis result is received, a user model corresponding to the analysis result is retrieved, a push service is generated according to the user model, and the push service is pushed to a user mobile service terminal of the corresponding user; The interactive system further comprises: User mobile service terminal: used to display the push service.
6. The interactive system based on wearable devices according to claim 1, characterized in that: The interactive system further comprises: Device content equipment: used to receive and display the data sent by the data center.
7. An interactive method based on a wearable device, characterized in that: The following steps are involved: The data center builds a user database that stores user information; The wearable device writes the received user information; The project reader reads the user information of the wearable device in the identification area, analyzes the user information, and transmits the analysis result to the data center; the project reader analyzes the number of operations of the user on different user sports items from the user information; The data center updates the user database according to the received analysis results; The reader / writer antenna reads the user information of the wearable device in the identification area and transmits the user information to the data center; The data center completes the user's positioning based on the analysis results and the user information read by the reader antenna; The data center extracts user information from the same region / age group for comparison, obtains the ranking data of each user, and sends the ranking data to the device content equipment in the park through the local area network for display; The data center pushes the payment information of the age value less than 16 to the corresponding user mobile service terminal, and the user of the user mobile service terminal completes the confirmation. The user of the user mobile service terminal is the user's family manager, and then the user's family manager's confirmation information is fed back to the data center. After the order is confirmed, it is sent to the cashier for payment; The data center calculates the ratio of the cumulative number of sports events for each user to the total number of visits to the park, filters out similar users based on the ratio of each user, and then compares the user's age value with the user's region value. After completing these three comparisons, the users can be grouped to determine their preferences. If the percentage of user sports events is too high, the corresponding courses and entertainment events are periodically pushed to the user, and the businesses with values less than or greater than the user's age value are filtered out during the push.
8. The interactive method based on a wearable device according to claim 7, characterized in that: After analyzing the user information, the interactive method further includes: Generate new user information according to the analysis result, and send the new user information to the corresponding wearable device; The wearable device overwrites the stored user information with the new user information.
9. The interactive method based on a wearable device according to claim 7, characterized in that: The interactive method further includes, after the wearable device writes the received user information: When the wearable device receives the erase instruction, it erases the stored user information.
10. The interactive method based on a wearable device according to claim 7, characterized in that: After the project reader transmits the analysis result to the data center, the interactive method further includes: The data center cleans and analyzes the user information of each user in the user database to obtain a user model corresponding to each user; When the data center receives the analysis result, it retrieves the user model corresponding to the analysis result, generates a push service according to the user model, and pushes the push service to the user mobile service terminal of the corresponding user; The user's mobile service terminal displays the push service.
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