Control method of virtual reality device, virtual reality device, and storage medium

By detecting state switching signals in virtual reality devices and combining them with voice and pressure information, voice-controlled state switching is achieved, solving the problem of hardware operation affecting convenience in existing technologies and improving user experience.

CN114237386BActive Publication Date: 2025-11-04GEER TECH CO LTD
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Patent Information

Application Number
CN202111431024.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-11-29
Publication Date
2025-11-04
Estimated Expiration
2041-11-29

AI Technical Summary

Technical Problem

Existing virtual reality devices require users to perform specific hardware operations when switching states, which affects convenience and user experience.

Method used

By detecting the state switching signals of the virtual reality device and combining them with voice signals and pressure information, the system can identify the user's state switching needs and achieve voice control of the device's state switching.

Benefits of technology

This reduces the amount of hardware operation required by the user, improving the convenience and user experience of virtual reality devices.

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Abstract

The application discloses a control method of a virtual reality device, which comprises the following steps: detecting a first voice signal when a state switching signal of the virtual reality device is detected; and controlling the virtual reality device to run according to a target instruction corresponding to the state switching signal when the first voice signal contains the target instruction. The application also discloses a virtual reality device and a computer readable storage medium. The application aims to improve the convenience of using the virtual reality device and improve the user experience.
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Description

Technical Field

[0001] This invention relates to the field of virtual reality equipment technology, and more particularly to a control method for virtual reality equipment, a virtual reality equipment, and a computer-readable storage medium. Background Technology

[0002] With the development of economy and technology, the application of virtual reality devices is becoming more and more widespread, and users are also demanding higher and higher performance from virtual reality devices.

[0003] Currently, when switching between certain states during the use of virtual reality devices, users generally need to operate the hardware according to specific instructions. For example, users need to hold down the power button of the device to switch between power on and off states, or users need to use the controller that comes with the virtual reality device to exit the application. This seriously affects the convenience of using virtual reality devices and results in a poor user experience. Summary of the Invention

[0004] The main objective of this invention is to provide a control method for a virtual reality device, a virtual reality device, and a computer-readable storage medium, aiming to improve the convenience of users using virtual reality devices and enhance the user experience.

[0005] To achieve the above objectives, the present invention provides a control method for a virtual reality device, the control method comprising the following steps:

[0006] When a state switching signal of the virtual reality device is detected, a first voice signal is detected;

[0007] When the first voice signal contains a target instruction corresponding to the state switching signal, the virtual reality device is controlled to operate according to the target instruction.

[0008] Optionally, before the step of detecting the first voice signal when the state switching signal of the virtual reality device is detected, the method further includes:

[0009] Detect pressure information in the wearable area of ​​the virtual reality device;

[0010] The presence of a power-on / off state switching signal is detected based on the pressure information, and the state switching signal includes the power-on / off state switching signal.

[0011] Optionally, the pressure information includes pressure change values, and the step of detecting whether a power-on / off state switching signal exists based on the pressure information includes:

[0012] When the pressure change value is greater than the set pressure change threshold, it is determined that a switching signal for the power on / off state has been detected.

[0013] Optionally, the state switching signal includes a power-on / off state switching signal, and the step of detecting the first voice signal is performed simultaneously or after the following steps:

[0014] When the current power-on state of the virtual reality device is power-on, the target instruction corresponding to the power-on state switching signal is determined to be a power-off instruction;

[0015] When the current power-on / off state of the virtual reality device is power off, the target instruction corresponding to the power-on / off state switching signal is determined to be a power-on instruction.

[0016] Optionally, before the step of detecting the first voice signal when the state switching signal of the virtual reality device is detected, the method further includes:

[0017] If a termination signal of the target application is detected during the operation of the virtual reality device, it is determined that a state switching signal of the virtual reality device has been detected.

[0018] Optionally, before the step of determining that a state switching signal of the virtual reality device has been detected, the method further includes:

[0019] During the operation of the target application on the virtual reality device, a second voice signal is detected;

[0020] When the second voice signal contains an exit command for the target application, it is determined that a termination signal for the target application has been detected.

[0021] Alternatively, during the operation of the target application on the virtual reality device, the playback progress information of multimedia data in the target application is monitored;

[0022] When the playback progress information indicates that playback has ended, it is determined that a termination signal of the target application has been detected.

[0023] Optionally, before the step of controlling the virtual reality device to operate according to the target instruction when the first voice signal contains a target instruction corresponding to the state switching signal, the method further includes:

[0024] When a state switching signal of the virtual reality device is detected, the exit interface of the target application is displayed;

[0025] While the exit interface is displayed, the step of detecting the first voice signal is performed.

[0026] Optionally, the target instruction includes a confirmation instruction to exit the application, and the step of controlling the virtual reality device to operate according to the target instruction when the first voice signal contains the target instruction corresponding to the state switching signal includes:

[0027] When the first voice signal contains the confirmation command, the virtual reality device is controlled to exit the target application.

[0028] Furthermore, to achieve the above objectives, this application also proposes a virtual reality device, the virtual reality device comprising:

[0029] Voice module;

[0030] A control device, wherein the voice module is connected to the control device, the control device comprising: a memory, a processor, and a control program for a virtual reality device stored in the memory and executable on the processor, wherein the control program for the virtual reality device, when executed by the processor, implements the steps of the control method for the virtual reality device as described in any of the preceding claims.

[0031] In addition, to achieve the above objectives, this application also proposes a computer-readable storage medium storing a control program for a virtual reality device, which, when executed by a processor, implements the steps of the control method for the virtual reality device as described in any of the preceding claims.

[0032] This invention proposes a control method for a virtual reality device. When a state switching signal of the virtual reality device is detected, indicating that the virtual reality device has a state switching requirement, the method further detects a voice signal. If a target command corresponding to the state switching requirement is found in the detected voice signal, the virtual reality device is controlled to operate according to the target command. This allows the user to control the virtual reality device to switch states by issuing voice commands when the device needs to switch states, which helps reduce the user's hardware operation actions, improves the convenience of using the virtual reality device, and effectively enhances the user experience. Attached Figure Description

[0033] Figure 1 This is a schematic diagram of the hardware structure involved in the operation of an embodiment of the virtual reality device of the present invention;

[0034] Figure 2 This is a flowchart illustrating an embodiment of the control method for a virtual reality device according to the present invention;

[0035] Figure 3 This is a flowchart illustrating another embodiment of the control method for a virtual reality device according to the present invention;

[0036] Figure 4 This is a flowchart illustrating another embodiment of the control method for the virtual reality device of the present invention.

[0037] The realization of the objective, functional features and advantages of the present invention will be further explained in conjunction with the embodiments and with reference to the accompanying drawings. Detailed Implementation

[0038] It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.

[0039] The main solution of this invention is: when a state switching signal of the virtual reality device is detected, a first voice signal is detected; when the first voice signal contains a target instruction corresponding to the state switching signal, the virtual reality device is controlled to operate according to the target instruction.

[0040] In existing technologies, when certain state transitions are required during the use of virtual reality devices, users generally need to operate the hardware according to specific instructions. This severely impacts the convenience of using virtual reality devices and results in a poor user experience.

[0041] The present invention provides the above-mentioned solution, which aims to improve the convenience of users using virtual reality devices and effectively enhance the user experience.

[0042] This invention provides a virtual reality device (VR device). Examples include VR glasses and VR headsets.

[0043] In this embodiment of the invention, reference is made to Figure 1 The virtual reality device includes a voice module 1 and a control device 2 connected to the voice module 1.

[0044] The voice module 1 is specifically used to collect voice signals within the space where the virtual reality device is located. The control device 2 can be used to acquire the voice signals detected by the voice module 1 and perform speech recognition on the voice signals.

[0045] Furthermore, refer to Figure 1 The virtual reality device also includes a pressure sensor 3 connected to the control device 2. The pressure sensor 3 is specifically located in the wearing area of ​​the virtual reality device and can be used to detect pressure data in the wearing area. For example, the pressure sensor 3 can be located on the inside of the temple of the VR glasses, or it can be located on the clamping device of the VR helmet used to tighten the head.

[0046] Furthermore, refer to Figure 1 The virtual reality device also includes a display module 4 connected to the control device 2, which is used to display images.

[0047] In this embodiment of the invention, reference is made to Figure 1The control device 2 of the virtual reality device includes: a processor 1001 (e.g., CPU), a memory 1002, etc. The processor 1001 and the memory 1002 are connected via a communication bus. The memory 1002 can be a high-speed RAM or a stable memory (non-volatile memory), such as a disk storage device. Optionally, the memory 1002 can also be a storage device independent of the aforementioned processor 1001.

[0048] Those skilled in the art will understand that Figure 1 The device structure shown does not constitute a limitation on the device and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0049] like Figure 1 As shown, the memory 1002, which serves as a computer-readable storage medium, may include a control program for a virtual reality device. Figure 1 In the device shown, the processor 1001 can be used to call the control program of the virtual reality device stored in the memory 1002 and execute the relevant steps of the control method of the virtual reality device in the following embodiments.

[0050] This invention also provides a control method for a virtual reality device, applied to the aforementioned virtual reality device.

[0051] Reference Figure 2 This application proposes an embodiment of a control method for a virtual reality device. In this embodiment, the control method for the virtual reality device includes:

[0052] Step S10: When the state switching signal of the virtual reality device is detected, the first voice signal is detected;

[0053] The state transition signal here is detected by a monitoring module in the virtual reality device. This monitoring module can be a software virtual module or a hardware module.

[0054] The state switching signal can be generated based on the interaction process between the user and the virtual reality device, or when the relative position between the user and the virtual reality device changes, or when the virtual reality device reaches a set state, or even when the virtual reality device receives a preset signal (such as an audio playback signal or a pairing signal) sent by an external device with which it is wirelessly connected.

[0055] A state transition signal is a characteristic signal that represents the state transition requirement of a virtual reality device in its current state. Different current states may correspond to different state transition signals, and different state transition signals indicate different target states the device needs to transition to. For example, different current power-on / off states of the device will correspond to different state transition signals.

[0056] When a state switching signal is detected, the voice module in the virtual reality device can be triggered to detect the voice signal, and the voice signal detected by the voice module in real time can be used as the first voice signal here.

[0057] Step S20: When the first voice signal contains a target instruction corresponding to the state switching signal, control the virtual reality device to operate according to the target instruction.

[0058] The target instruction is specifically a device control instruction used to switch the virtual reality device from its current state to the target state corresponding to the state switching instruction. Different state switching signals correspond to different target instructions. For example, when there is a state switching signal corresponding to a shutdown requirement in the power-on state, the target instruction is a shutdown instruction; when there is a state switching signal corresponding to a power-on requirement in the power-off state, the target instruction is a power-on instruction; when there is a state switching signal corresponding to switching applications in the power-on state, the target instruction is an application switching instruction; when there is a state switching signal corresponding to closing an application in the power-on state, the target instruction is an application exit instruction, and so on.

[0059] Specifically, the system identifies whether a target instruction exists in the first voice signal. When a target instruction exists in the first voice signal, it controls the virtual reality device to switch states according to the target instruction, so that the virtual reality device can switch from the current state to the target state corresponding to the state switching signal.

[0060] This invention proposes a control method for a virtual reality device. When a state switching signal is detected, indicating that the virtual reality device needs to switch its current state, the method further detects a voice signal. If a target instruction corresponding to the state switching is found in the detected voice signal, the virtual reality device is controlled to operate according to the target instruction. This allows the user to control the virtual reality device to switch its current state by issuing a voice command when the device needs to switch its current state, which helps reduce the user's hardware operation actions, improves the convenience of using the virtual reality device, and effectively enhances the user experience.

[0061] Furthermore, based on the above embodiments, another embodiment of the control method for the virtual reality device of this application is proposed. In this embodiment, reference is made to... Figure 3 Before step S10, the following are also included:

[0062] Step S01: Detect pressure information in the wearable area of ​​the virtual reality device;

[0063] Specifically, pressure data detected by pressure sensors in the wearable area can be acquired in real time when the virtual reality device is powered on and / or powered off, and the pressure information here can be determined based on the pressure data.

[0064] The pressure information here can be real-time detected pressure values, pressure change parameters within a preset time period (such as pressure change value or pressure change rate), or multiple pressure values ​​corresponding to multiple different times.

[0065] Step S02: Detect whether there is a power on / off state switching signal based on the pressure information, wherein the state switching signal includes the power on / off state switching signal.

[0066] The power on / off state switching signal specifically represents the need for virtual reality devices to switch between power on and power off states.

[0067] Specifically, the identification logic for the power-on / off state switching signal corresponding to the pressure information can be obtained based on the current power-on / off state. Different identification logics can be used for different current power-on / off states. Alternatively, when the current power-on state is "on," the identification logic for the power-on / off state switching signal corresponding to the pressure information can also be obtained based on the current operating parameters of the virtual reality device (such as the type of application running, the type of multimedia displayed, and / or the type of scene the virtual reality device is currently in). Different identification logics can be used for different current operating parameters. Furthermore, the identification logic for the power-on / off state switching signal corresponding to the pressure information can also be a pre-set fixed logic.

[0068] After determining the identification logic, the pressure information can be identified according to the identification logic to determine whether there are signal characteristics corresponding to the switching signal of the power on / off state. If they exist, it can be determined that the switching signal of the power on / off state has been detected; if they do not exist, it can be determined that the switching signal of the power on / off state has not been detected.

[0069] In one implementation of this embodiment, the pressure information includes pressure change values. Specifically, the pressure value of the wearable area can be detected at set intervals, and the absolute value of the difference between two adjacent pressure values ​​at the detection time can be used as the pressure change value. When the pressure change value is greater than a set pressure change threshold, it is determined that a switching signal for the power-on / off state has been detected; when the pressure change value is less than or equal to the set pressure change threshold, it is determined that no switching signal for the power-on / off state has been detected. Specifically, when the pressure change value is greater than the set change threshold in the power-off state, it indicates that the virtual reality device has changed from a state where it has never been worn by the user to a state where it is worn by the user. At this time, it can be considered that the user needs to use the virtual reality device and has a need to switch the virtual reality device from the power-off state to the power-on state. When the pressure change value is less than or equal to the set pressure change threshold in the power-off state, it indicates that the virtual reality device has always been in a state where it is not worn. At this time, it can be considered that the user does not need to use the virtual reality device and does not have a need to switch the virtual reality device from the power-off state to the power-on state. When the pressure change value is greater than the set threshold while the device is powered on, it indicates that the virtual reality device has changed from being worn by the user to not being worn. In this case, it can be assumed that the user no longer needs to use the virtual reality device and has a need to switch it from powered on to powered off. When the pressure change value is less than or equal to the set threshold while the device is powered on, it indicates that the virtual reality device is always being worn. In this case, it can be assumed that the user still needs to use the virtual reality device and does not have a need to switch it from powered on to powered off. Based on this, by comparing the pressure change value with the set threshold, the power-on / power-off needs of the virtual reality device can be accurately reflected. This allows for accurate identification of when a user has a power-on / power-off need. Further, voice signal detection is used to confirm whether the user has a power-off need in the current powered-on state and whether the user has a power-on need in the current powered-off state. Therefore, when a power-on / power-off need is confirmed, the device is powered on or off.

[0070] In another implementation of this embodiment, the pressure information can also be a real-time detected pressure value. In the off state, if the pressure value is greater than a set pressure threshold, it can be determined that a power-on / off state switching signal has been detected. This indicates that the virtual reality device is being worn by a user and has a power-on requirement. If the pressure value is less than or equal to the set pressure threshold, it can be determined that no power-on / off state switching signal has been detected. This indicates that the virtual reality device is not being worn by a user and does not have a power-on requirement. In the power-on state, if the pressure value is less than the set pressure threshold, it can be determined that a power-on / off state switching signal has been detected. This indicates that the virtual reality device is not being worn by a user and has a power-off requirement. If the pressure value is greater than or equal to the set pressure threshold, it can be determined that no power-on / off state switching signal has been detected. This indicates that the virtual reality device is being worn by a user and does not have a power-off requirement.

[0071] It should be noted that, in the power-off state, all functional modules (such as the voice module and display module) are off except for the pressure detection module and its corresponding control module. Based on this, when a state switching signal is detected, the voice module can be turned on and the step of detecting the first voice signal can be executed.

[0072] In this embodiment, pressure detection and voice detection are combined to accurately identify the user's power-on and power-off switching needs, so that the device can automatically power on and off according to the user's actual needs, improving the convenience of use.

[0073] Furthermore, in this embodiment, the state switching signal includes a power-on / off state switching signal. Simultaneously or after the step of detecting the first voice signal, the method further includes: when the current power-on / off state of the virtual reality device is power-on, determining that the target instruction corresponding to the power-on / off state switching signal is a power-off instruction; and when the current power-on / off state of the virtual reality device is power-off, determining that the target instruction corresponding to the power-on / off state switching signal is a power-on instruction.

[0074] Based on this, step S20 includes: when the first voice signal contains a power-off command, controlling the virtual reality device to power off; when the first voice signal contains a power-on command, controlling the virtual reality device to power on.

[0075] In this embodiment, the above method can be used to confirm the user's switching needs through different target commands when the device confirms that the user has a power-on / off switching need, regardless of whether the device is in a powered-on or powered-off state. This ensures that the virtual reality device can accurately adapt to the user's needs for power-on / off switching.

[0076] It should be noted that in other embodiments, when the control method for the virtual reality device is only applied to automatic shutdown in the power-on state, it is not necessary to adapt to the power-on state to determine the target instruction corresponding to the power-on state switching signal. The target instruction can be set to a shutdown instruction by default. In this case, step S20 includes controlling the virtual reality device to shut down when the first voice signal contains a shutdown instruction. Alternatively, when the control method for the virtual reality device is only applied to automatic power-on in the power-off state, it is not necessary to adapt to the power-on state to determine the target instruction corresponding to the power-on state switching signal. The target instruction can be set to a power-on instruction by default. In this case, step S20 includes controlling the virtual reality device to power on when the first voice signal contains a power-on instruction.

[0077] In other embodiments, the step of detecting the first voice signal is performed simultaneously or after the following steps: when the current power-on state of the virtual reality device is power-on, determining that the target instruction corresponding to the power-on state switching signal is a sleep instruction (i.e., all modules in the virtual reality device except the target module are powered on are powered off); when the current power-on state of the virtual reality device is power-off, determining that the target instruction corresponding to the power-on state switching signal is a wake-up instruction (i.e., all modules in the virtual reality device are powered on).

[0078] Furthermore, based on any of the above embodiments, another embodiment of the control method for the virtual reality device of this application is proposed. In this embodiment, reference is made to... Figure 4 Before step S10, the procedure further includes:

[0079] Step S03: If a termination signal of the target application is detected during the operation of the target application on the virtual reality device, then it is determined that a state switching signal of the virtual reality device has been detected.

[0080] The target application can be the currently running application on the virtual reality device, or a preset application specified by the system or the user. The target application can be any type of application, such as a game or a movie.

[0081] Specifically, the system can determine whether the target application's termination conditions have been met based on user input, the target application's running status, and signals from external devices. Detecting a termination signal indicates that the user may need to exit the application.

[0082] In one implementation of this embodiment, before determining that a state switching signal of the virtual reality device has been detected, the method further includes: detecting a second voice signal during the operation of the target application on the virtual reality device; and determining that a termination signal of the target application has been detected when the second voice signal contains an exit command for the target application. Specifically, the voice module can be controlled to be in a listening state to detect voice signals in the space where the virtual reality device is located in real time as the second voice signal. When the second voice signal contains an exit command for the target application, it indicates that the user is exiting the application via voice control, and at this time, it can be determined that a termination signal of the target application exists; when the second voice signal does not contain an exit command for the target application, it indicates that the user does not have a need to exit the application, and at this time, it can be determined that a termination signal of the target application does not exist.

[0083] In another implementation of this embodiment, before determining that a state switching signal of the virtual reality device has been detected, the method further includes: monitoring the playback progress information of multimedia data in the target application during the operation of the target application on the virtual reality device; when the playback progress information indicates that playback has ended, determining that a termination signal of the target application has been detected; when the playback progress information indicates that playback has not ended (such as paused, playing, etc.), determining that a termination signal of the target application has not been detected. When multimedia data playback ends, it can be assumed that the user has a need to exit the application; when multimedia data playback has not ended, it can be assumed that the user does not have a need to exit the application.

[0084] In this embodiment, by detecting the termination signal of the target application during the device's operation, the user's need to terminate the target application can be represented. Based on this, the device operation is further controlled according to the user's needs represented by the target instruction in the first voice signal. This ensures that when the user needs to terminate the target application, they can control the device's further actions via voice control commands, thereby improving the user's convenience in using the virtual reality device. Specifically, detecting the presence of a termination signal based on the exit instruction in the second voice signal allows the user to input their need to exit the application without manually operating hardware such as controllers or buttons; detecting the presence of a termination signal based on whether the multimedia data playback progress has ended allows the user to know their need to exit the application without any device operation.

[0085] Furthermore, in this embodiment, before the step of controlling the operation of the virtual reality device according to the target instruction when the first voice signal has a target instruction corresponding to the state switching signal, the method further includes: displaying the exit interface of the target application when the state switching signal of the virtual reality device is detected; and performing the step of detecting the first voice signal when the exit interface is in the display state.

[0086] In this embodiment, the first voice signal is detected when the target application exit interface is displayed, so that the user can intuitively know the current state of the target application preparing to exit. This ensures that the user can accurately input the first voice signal according to their actual needs, making it convenient for the user to use while ensuring that the recognition based on the first voice signal can accurately match the device operation with the user's actual needs.

[0087] Furthermore, the target instruction includes a confirmation instruction to exit the application. The step of controlling the operation of the virtual reality device according to the target instruction when the first voice signal has the target instruction corresponding to the state switching signal includes: when the first voice signal has the confirmation instruction, controlling the virtual reality device to exit the target application.

[0088] In this embodiment, by recognizing the confirmation command in the first voice signal, it is ensured that when the target application termination signal indicates that it has a termination requirement, the user further confirms whether to exit the target application through the voice control command input, thereby ensuring that the user can exit the target application based on the input voice control command without hardware operation, so as to effectively improve the convenience of the user when exiting the application.

[0089] In other embodiments, the target instruction may also include an application switching instruction for switching to other applications. Based on this, the step of controlling the operation of the virtual reality device according to the target instruction when the first voice signal contains the target instruction corresponding to the state switching signal includes: when the first voice signal contains the application switching instruction, controlling the virtual reality device to switch to the application corresponding to the application switching instruction.

[0090] Furthermore, before step S10, if the virtual reality device is powered on and running the target application, step S03 can be executed; if the virtual reality device is powered off or powered on and not running any application, steps S01 and S02 can be executed.

[0091] Furthermore, embodiments of the present invention also propose a computer-readable storage medium storing a control program for a virtual reality device. When the control program for the virtual reality device is executed by a processor, it implements the relevant steps of any of the above embodiments of the control method for the virtual reality device.

[0092] It should be noted that, in this document, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or system that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or system. Unless otherwise specified, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or system that includes that element.

[0093] The sequence numbers of the above embodiments of the present invention are for descriptive purposes only and do not represent the superiority or inferiority of the embodiments.

[0094] Through the above description of the embodiments, those skilled in the art can clearly understand that the methods of the above embodiments can be implemented by means of software plus necessary general-purpose hardware platforms. Of course, they can also be implemented by hardware, but in many cases the former is a better implementation method. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, can be embodied in the form of a software product. This computer software product is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk) as described above, and includes several instructions to cause a terminal device (which may be a mobile phone, computer, server, virtual reality device, or network device, etc.) to execute the methods described in the various embodiments of the present invention.

[0095] The above are merely preferred embodiments of the present invention and do not limit the scope of the patent. Any equivalent structural or procedural transformations made based on the description and drawings of the present invention, or direct or indirect applications in other related technical fields, are similarly included within the scope of patent protection of the present invention.

Claims

1. A control method for a virtual reality device, characterized in that, The control method for the virtual reality device includes the following steps: During the operation of a target application on a virtual reality device, if a termination signal of the target application is detected, it is determined that a state transition signal of the virtual reality device has been detected. This determination is based on whether the user-inputted command, the running state of the target application, and signals input from external devices meet the termination conditions of the target application. The state transition signal includes a power-on / off state transition signal; or... During the operation of the target application in the virtual reality device, a second voice signal is detected; when the second voice signal contains an exit command for the target application, it is determined that a termination signal for the target application has been detected; or, the playback progress information of multimedia data in the target application is monitored; when the playback progress information indicates that playback has ended, it is determined that a termination signal for the target application has been detected. When a state switching signal of the virtual reality device is detected, the voice module in the virtual reality device is triggered, and the exit interface of the target application is displayed; While the exit interface is displayed, the first voice signal is detected by the voice module. When the first voice signal contains a target instruction corresponding to the state switching signal, the virtual reality device is controlled to operate according to the target instruction.

2. The control method for a virtual reality device as described in claim 1, characterized in that, Prior to the step of detecting the first speech signal, the following steps are included: Detect pressure information in the wearable area of ​​a virtual reality device, the pressure information including pressure change values; When the pressure change value is greater than the set pressure change threshold, a state switching signal is detected.

3. The control method for a virtual reality device as described in claim 1, characterized in that, The step of detecting the first speech signal is performed simultaneously with or after the following steps: When the current power-on state of the virtual reality device is power-on, the target instruction corresponding to the power-on state switching signal is determined to be a power-off instruction; When the current power-on / off state of the virtual reality device is power off, the target instruction corresponding to the power-on / off state switching signal is determined to be a power-on instruction.

4. The control method for a virtual reality device as described in claim 1, characterized in that, The target instruction includes a confirmation instruction to exit the application. The step of controlling the virtual reality device to operate according to the target instruction when the first voice signal contains the target instruction corresponding to the state switching signal includes: When the first voice signal contains the confirmation command, the virtual reality device is controlled to exit the target application.

5. A virtual reality device, characterized in that, The virtual reality device includes: Voice module; A control device, wherein the voice module is connected to the control device, the control device comprising: a memory, a processor, and a control program for a virtual reality device stored in the memory and executable on the processor, wherein the control program for the virtual reality device, when executed by the processor, implements the steps of the control method for a virtual reality device as described in any one of claims 1 to 4.

6. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a control program for a virtual reality device, which, when executed by a processor, implements the steps of the control method for a virtual reality device as described in any one of claims 1 to 4.

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