A notification method of an online message, related devices, equipment and storage medium

By displaying an online notification control on the game's interactive interface, users can send online notification messages to teammates without exiting the game, solving the problem of poor game experience in existing technologies and enabling real-time status viewing and efficient recall of teammates.

CN116549971BActive Publication Date: 2026-07-03TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202210111686.6
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-01-29
Publication Date
2026-07-03
Estimated Expiration
2042-01-29

AI Technical Summary

Technical Problem

In existing technologies, users need to exit the game interface when sending online messages using instant messaging applications, which makes it impossible to observe the game situation in real time and affects the gaming experience.

Method used

A notification control is displayed on the game's interactive interface, allowing users to send online notification messages to teammates without exiting the game, thus enabling real-time notifications via instant messaging applications.

Benefits of technology

Users can view their teammates' status in real time during the game, improving the gaming experience and simplifying the online message process, reducing recall costs and improving recall efficiency.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The application discloses an online message notification method, and application scenarios at least include various terminals, such as mobile phones, computers, vehicle-mounted terminals and the like. The application comprises: displaying a game interaction interface of a game application, the game application supporting a target team to play a game, the target team comprising a first game character controlled by a first terminal and a second game character controlled by a second terminal; if the second game character is in a non-game state, displaying an online notification control for the second game character on the game interaction interface; in response to a touch operation on the online notification control, sending an online prompt message to the second terminal, and the second terminal displays the online prompt message through an instant messaging application. The application also provides a device, equipment and storage medium. On the one hand, the application is convenient for a user to view a game situation in real time, thereby improving a game experience. On the other hand, the application simplifies a process of notifying an online message, thereby reducing a recall cost and improving a recall efficiency.
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Description

Technical Field

[0001] This application relates to the field of Internet technology, and in particular to a method, related apparatus, device, and storage medium for notifying users of online status messages. Background Technology

[0002] With the rapid development of electronic and communication technologies, online games are also experiencing rapid growth and widespread adoption. Online games, with their advantages of being unrestricted by space and time and their diverse game types, are increasingly favored by people. For online games, real-time cooperation between teammates is essential for a better gaming experience.

[0003] Currently, users can team up with friends from their instant messaging application list to play games. During the game, if a friend is found to be AFK or disconnected, the user can find the AFK or disconnected friend in the instant messaging (IM) application and then send a message urging the friend to log back in as soon as possible.

[0004] However, the inventors discovered that existing solutions have at least the following problem: users need to exit the game interface before sending messages using the IM application. Therefore, existing online notification methods prevent users from observing the game progress in real time, resulting in a poor gaming experience. Summary of the Invention

[0005] This application provides a method, related apparatus, device, and storage medium for notifying users of online status messages. On the one hand, this application allows users to view game progress in real time, thereby improving the gaming experience. On the other hand, it simplifies the online status notification process, reducing both recall costs and efficiency.

[0006] In view of this, this application provides a method for notifying an online message, which is applied to a first terminal and includes:

[0007] The game application displays the game interface, which supports the target team to play the game. The target team includes a first game character controlled by a first terminal and a second game character controlled by a second terminal.

[0008] If the second game character is not in a game state, a notification control for the second game character to come online will be displayed on the game interaction interface.

[0009] In response to a touch operation on the online notification control, an online notification message is sent to the second terminal, so that the second terminal can display the online notification message through an instant messaging application.

[0010] This application also provides a method for notifying an online message, which is applied to a second terminal and includes:

[0011] The game application displays the game interface, which supports the target team to play the game. The target team includes a first game character controlled by a first terminal and a second game character controlled by a second terminal.

[0012] If the second game character is not in a game state, and the first terminal triggers a touch operation on the online notification control, then the message viewing control is displayed, wherein the online notification control is displayed on the game interaction interface provided by the first terminal;

[0013] In response to touch input to the message viewing control, display an online notification message on the instant messaging application's conversation interface.

[0014] This application also provides a method for notifying users of online status messages, including:

[0015] The status of each game character in the game application is obtained. The game application supports the target team to play the game. The target team includes the first game character controlled by the first terminal and the second game character controlled by the second terminal.

[0016] If the second game character is not in a game state, a state switching message is sent to the first terminal, so that the first terminal responds to the state switching message and displays an online notification control for the second game character on the game interaction interface.

[0017] If the first terminal responds to a touch operation on the online notification control, then the online prompt message sent by the first terminal is received.

[0018] Send an online notification message to the instant messaging server, so that the instant messaging server sends an online notification message to the second terminal, and the second terminal displays the online notification message through the instant messaging application.

[0019] This application also provides a method for notifying users of online status messages, including:

[0020] If the second game character is not in a game state, it receives an online notification message sent by the game server. The online notification message is generated after the first terminal responds to the touch operation of the online notification control for the second game character. The online notification control is displayed on the game interaction interface of the game application. The game application supports the target team to play the game. The target team includes the first game character controlled by the first terminal and the second game character controlled by the second terminal.

[0021] Send an online notification message to the second terminal so that the second terminal can display the online notification message through an instant messaging application.

[0022] Another aspect of this application provides an online message notification device, which is applied to a first terminal and includes:

[0023] The display module is used to display the game interaction interface of the game application. The game application supports the target team to play the game. The target team includes a first game character controlled by a first terminal and a second game character controlled by a second terminal.

[0024] The display module is also used to display an online notification control for the second game character on the game interaction interface if the second game character is not in a game state.

[0025] The notification module is used to respond to touch operations on the online notification control and send an online prompt message to the second terminal so that the second terminal can display the online prompt message through the instant messaging application.

[0026] In one possible design, in another implementation of another aspect of the embodiments of this application, the first game character has a corresponding relationship with the first social account, and the second game character has a corresponding relationship with the second social account;

[0027] The notification module is specifically used to send an online notification message from the first social account to the second social account. Both the first and second social accounts belong to the social accounts of the instant messaging application, which runs on the second terminal.

[0028] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0029] The display module is specifically used to display the second game character and the first area on the game interaction interface, and to display the online notification control for the second game character in the first area. The location of the first area is related to the location of the second game character.

[0030] or,

[0031] The display module is specifically used to display a second area on the game interaction interface and to display an online notification control for a second game character within the second area. The second area is located in a fixed position on the game interaction interface.

[0032] In one possible design, in another implementation of another aspect of the embodiments of this application, the online message notification device further includes a switching module;

[0033] The display module is also used to switch the online notification control to an invalid notification control after a touch operation on the online notification control, and to display the invalid notification control and a countdown, wherein the invalid notification control is in an unclickable state;

[0034] Switch modules; when the countdown ends, switch the invalid notification control to the online notification control.

[0035] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0036] The notification module is specifically used to respond to touch operations on the online notification control and send a first prompt message to the second terminal so that the second terminal can display the first prompt message through the instant messaging application. The first prompt message is an online notification message.

[0037] The notification module is also used to, when the countdown ends and the invalid notification control is switched to the online notification control, respond to the touch operation of the online notification control and send a second prompt message to the second terminal, so that the second terminal can display the second prompt message through the instant messaging application, wherein the second prompt message includes different content from the first prompt message.

[0038] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0039] The notification module is specifically used to respond to touch operations on the online notification control and display N optional online messages, where N is an integer greater than 1;

[0040] In response to a touch operation on any one of the N optional online messages, use that optional online message as an online notification message;

[0041] Send an online notification message to the second terminal.

[0042] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0043] The notification module is specifically used to display the message settings interface, which provides K input areas, where K is an integer greater than or equal to 1.

[0044] In response to a text input operation targeting a target input area, display an optional online message, where the target input area comprises K input areas.

[0045] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0046] The notification module is specifically used to respond to touch operations on the online notification control and display the voice input control;

[0047] In response to touch operations on the voice input controls, activate the voice input device and record an online notification message via the voice input device;

[0048] Send an online notification message to the second terminal.

[0049] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0050] The notification module is specifically used to respond to touch operations on the online notification control and display the voice access control;

[0051] In response to a touch operation on the voice access control, a voice invitation request is sent to the second terminal, wherein the voice invitation request is an online notification message.

[0052] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0053] The display module is also used to display a first prompt message if the second game character switches to the game state within a preset time. The first prompt message is used to indicate that the intimacy between the first game character and the second game character has increased.

[0054] or,

[0055] The display module is also used to display a second prompt message if the second game character remains in a non-game state for a preset time. The second prompt message is used to prompt the second game character to transfer game points to the first game character.

[0056] Another aspect of this application provides an online message notification device, which is applied to a second terminal and includes:

[0057] The display module is used to display the game interaction interface of the game application. The game application supports the target team to play the game. The target team includes a first game character controlled by a first terminal and a second game character controlled by a second terminal.

[0058] The display module is also used to display a message viewing control if the second game character is in a non-game state and the first terminal triggers a touch operation on the online notification control, wherein the online notification control is displayed on the game interaction interface provided by the first terminal.

[0059] The display module is also used to respond to touch operations on the message viewing control and display online notification messages on the conversation interface of the instant messaging application.

[0060] In one possible design, in another implementation of another aspect of the embodiments of this application, the first game character has a corresponding relationship with the first social account, and the second game character has a corresponding relationship with the second social account;

[0061] The display module is specifically used to display an online notification message on the first conversation interface of the instant messaging application if the first social account and the second social account are friends. The first conversation interface also displays at least one of the nickname, avatar and historical conversation content of the first social account.

[0062] In one possible design, in another implementation of another aspect of the embodiments of this application, the first game character has a corresponding relationship with the first social account, and the second game character has a corresponding relationship with the second social account;

[0063] The display module is specifically used to display an online notification message on the second conversation interface of the instant messaging application if the first social account and the second social account are not friends. The second conversation interface also displays at least one of the anonymous nickname and the preset avatar.

[0064] or,

[0065] The display module is specifically used to display an online notification message on the official account interface of the instant messaging application if the first social account and the second social account are not friends.

[0066] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0067] The display module is specifically used to respond to touch operations on the message viewing control, and to display online notification messages and game information of the game application on the conversation interface of the instant messaging application. The online notification message is at least one of text message, voice message or voice invitation request.

[0068] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0069] The display module is specifically used to respond to touch operations on the message viewing control and display an online notification message and entry link on the conversation interface of the instant messaging application. The online notification message is at least one of a text message, a voice message, or a voice invitation request.

[0070] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0071] The display module is specifically used to respond to touch operations on the message viewing control, and to display online notification messages, entry links, and game information of the game application on the conversation interface of the instant messaging application. The online notification message is at least one of text messages, voice messages, or voice invitation requests.

[0072] In one possible design, in another implementation of another aspect of the embodiments of this application,

[0073] The display module is also used to respond to touch operations on message viewing controls. After displaying an online notification message on the instant messaging application's conversation interface, it responds to touch operations on entry links to enter the game application and display the game application's interactive interface.

[0074] In one possible design, in another implementation of another aspect of the embodiments of this application, the online message notification device further includes a sending module;

[0075] The display module is also used to display interactive controls on the conversation interface of the instant messaging application after a touch operation on the message viewing control.

[0076] The sending module is used to respond to touch operations on interactive controls and send smart control instructions to the server. The smart control instructions are used to instruct the use of a game agent to control a second game character in the game application.

[0077] Another aspect of this application provides an online message notification device, including:

[0078] The acquisition module is used to acquire the status of each game character in the game application. The game application supports the target team to play the game. The target team includes the first game character controlled by the first terminal and the second game character controlled by the second terminal.

[0079] The sending module is used to send a state switching message to the first terminal if the second game character is in a non-game state, so that the first terminal responds to the state switching message and displays an online notification control for the second game character on the game interaction interface.

[0080] The receiving module is used to receive the online notification message sent by the first terminal if the first terminal responds to the touch operation of the online notification control.

[0081] The sending module is also used to send an online notification message to the instant messaging server, so that the instant messaging server sends the online notification message to the second terminal, and the second terminal displays the online notification message through the instant messaging application.

[0082] Another aspect of this application provides an online message notification device, including:

[0083] The receiving module is used to receive an online notification message sent by the game server if the second game character is in a non-game state. The online notification message is generated by the first terminal in response to the touch operation of the online notification control for the second game character. The online notification control is displayed on the game interaction interface of the game application. The game application supports the target team to play the game. The target team includes the first game character controlled by the first terminal and the second game character controlled by the second terminal.

[0084] The sending module is used to send an online notification message to the second terminal, so that the second terminal can display the online notification message through the instant messaging application.

[0085] This application also provides a computer device, including: a memory, a processor, and a bus system;

[0086] The memory is used to store programs;

[0087] The processor is used to execute programs in memory, and the processor is used to execute the methods mentioned above according to the instructions in the program code;

[0088] Bus systems are used to connect memory and processor to enable communication between them.

[0089] Another aspect of this application provides a computer-readable storage medium storing instructions that, when executed on a computer, cause the computer to perform the methods described above.

[0090] Another aspect of this application provides a computer program product or computer program including computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the methods provided in the above aspects.

[0091] As can be seen from the above technical solutions, the embodiments of this application have the following advantages:

[0092] This application provides a method for notifying users of online status messages. Specifically, a first terminal displays the game interface of a game application that supports a target team. The target team includes a first game character controlled by the first terminal and a second game character controlled by a second terminal. If the second game character is not in a game state, the first terminal displays an online notification control for the second game character on the game interface. Based on this, the first terminal can respond to touch operations on the online notification control and send an online prompt message to the second terminal, which then displays the online prompt message through an instant messaging application. Through this method, during gameplay, users can recall teammates who are AFK or disconnected without exiting the game. This allows users to easily view the game situation in real time, thus improving the gaming experience. Furthermore, it simplifies the online notification process, reducing recall costs and improving recall efficiency. Attached Figure Description

[0093] Figure 1 This is a schematic diagram of the architecture of the online message notification system in this application embodiment;

[0094] Figure 2 This is a schematic diagram of an interaction process of the online message notification system in an embodiment of this application;

[0095] Figure 3 This is a flowchart illustrating the online message notification method in an embodiment of this application;

[0096] Figure 4 This is a schematic diagram of a game interaction interface in which the second game character is in a non-game state, as shown in the embodiments of this application;

[0097] Figure 5 This is a schematic diagram of a game interface displaying an online notification control in an embodiment of this application;

[0098] Figure 6 This is a schematic diagram of another game interaction interface displaying the online notification control in this embodiment of the application;

[0099] Figure 7 This is a schematic diagram illustrating the changes in a game interface when switching the online notification control in an embodiment of this application.

[0100] Figure 8 This is a schematic diagram illustrating a change in the game interface that displays the online notification message in an embodiment of this application;

[0101] Figure 9 This is a schematic diagram illustrating the changes in a game interface that displays multiple optional online messages in an embodiment of this application.

[0102] Figure 10This is a schematic diagram of a message settings interface for a custom optional online message in an embodiment of this application;

[0103] Figure 11 This is a schematic diagram of a game interface for recording online notification messages in an embodiment of this application;

[0104] Figure 12 This is a schematic diagram of a game interface that initiates a voice invitation request in an embodiment of this application;

[0105] Figure 13 This is a schematic diagram of a game interface displaying the first prompt message in an embodiment of this application;

[0106] Figure 14 This is a schematic diagram of a game interface displaying the second prompt message in an embodiment of this application;

[0107] Figure 15 This is another flowchart illustrating the online message notification method in this application embodiment;

[0108] Figure 16 This is a schematic diagram of a session interface displaying an online notification message in an embodiment of this application;

[0109] Figure 17 This is a schematic diagram of another session interface displaying the online notification message in this embodiment of the application;

[0110] Figure 18 This is a schematic diagram of another session interface displaying the online notification message in this embodiment of the application;

[0111] Figure 19 This is a schematic diagram of a session interface displaying multiple types of prompt messages in an embodiment of this application;

[0112] Figure 20 This is a schematic diagram of another session interface that displays multiple types of prompt messages in this application embodiment;

[0113] Figure 21 This is a schematic diagram of another session interface that displays multiple types of prompt messages in this application embodiment;

[0114] Figure 22 This is a schematic diagram of a session interface responding to an online notification message in an embodiment of this application;

[0115] Figure 23 This is a schematic diagram of another session interface responding to the online notification message in this embodiment of the application;

[0116] Figure 24 This is another flowchart illustrating the online message notification method in this application embodiment;

[0117] Figure 25 This is another flowchart illustrating the online message notification method in this application embodiment;

[0118] Figure 26 This is a schematic diagram of the online message notification device in an embodiment of this application;

[0119] Figure 27 This is another schematic diagram of the online message notification device in the embodiments of this application;

[0120] Figure 28 This is another schematic diagram of the online message notification device in the embodiments of this application;

[0121] Figure 29 This is another schematic diagram of the online message notification device in the embodiments of this application;

[0122] Figure 30 This is a schematic diagram of the terminal structure in an embodiment of this application;

[0123] Figure 31 This is a schematic diagram of the server structure in an embodiment of this application. Detailed Implementation

[0124] This application provides a method, related apparatus, device, and storage medium for notifying users of online status messages. On the one hand, this application allows users to view game progress in real time, thereby improving the gaming experience. On the other hand, it simplifies the online status notification process, reducing both recall costs and efficiency.

[0125] The terms “first,” “second,” “third,” “fourth,” etc. (if present) in the specification, claims, and accompanying drawings of this application are used to distinguish similar objects and are not necessarily used to describe a particular order or sequence. It should be understood that such data can be interchanged where appropriate so that the embodiments of this application described herein can be implemented, for example, in orders other than those illustrated or described herein. Furthermore, the terms “comprising” and “corresponding to,” and any variations thereof, are intended to cover a non-exclusive inclusion; for example, a process, method, system, product, or apparatus that comprises a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such processes, methods, products, or apparatus.

[0126] Online games, also known as network games, refer to multiplayer online games that use the internet as the transmission medium, game operator servers and user computers as processing terminals, and game client software as the information interaction window. Online games can achieve the purposes of entertainment, leisure, communication, and obtaining virtual achievements. The solution provided in this application applies to cooperative online games, including but not limited to multiplayer online battle arena (MOBA) games, role-playing games (RPGs), shooting games (STGs), and sports games.

[0127] In cooperative online games, a team typically consists of at least two users, each controlling a character. However, users may intentionally or unintentionally abandon manual gameplay for various reasons, resulting in actions such as AFK (away from keyboard) or disconnection. Other users in the same team often want to quickly reconnect with their disconnected friends, i.e., notify them to log back in.

[0128] Based on this, this application proposes an online message notification method that enables users to quickly send recall messages without logging out of the game when teammates are AFK or disconnected. This method is applied to... Figure 1The online notification system shown in the figure includes a terminal, a game server, and an instant messaging (IM) server. The client is deployed on the terminal and can run via a browser or as a standalone application (APP). The specific form of the client is not limited here. The game server and IM server involved in this application can be independent physical servers, server clusters or distributed systems composed of multiple physical servers, or cloud servers providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDNs), and big data and artificial intelligence platforms. The terminal can be a smartphone, tablet, laptop, PDA, personal computer, smart TV, smartwatch, in-vehicle device, wearable device, etc., but is not limited to these. The terminal, game server, and IM server can be directly or indirectly connected via wired or wireless communication, which is not limited here. The number of servers and terminals is also not limited. The solution provided in this application can be completed independently by the terminal, independently by the server, or jointly by the terminal and the server. This application does not impose any specific limitations on this.

[0129] It is understood that the game server and IM server in this application can communicate with each other, that is, the message interfaces of the game server and IM server need to be connected so that functions such as receiving, viewing and sending messages between the game application and the IM application can be realized.

[0130] based on Figure 1 The online notification system shown below will be combined with... Figure 2 This describes the interaction process between the client and server in the online message notification system. Please refer to [link / reference]. Figure 2 , Figure 2 This is a schematic diagram of an interaction flow of the online message notification system in an embodiment of this application, as shown in the figure. Specifically:

[0131] In step A1, the game server detects the status of each game character. Suppose user A quits the game for some reason, and the game server detects that user A has left the game.

[0132] In step A2, the game server synchronizes the offline message of user A to other users in the same team who are currently playing the game. Assuming that user B is in the same team as user A, then user B will receive the offline message of user A.

[0133] In step A3, a notification control is displayed on user B's game client. The notification control can display the message "Call him online". Since both user A and user B log in to the game using social media accounts, the social media account identifier used by user A can also be displayed.

[0134] In step A4, user B clicks the online notification control.

[0135] In step A5, after receiving feedback from user B, the game server notifies the corresponding IM server to send an online notification message to user A. Here, it is assumed that the social media account used by user A to log into the game client belongs to IM application A, then the IM server is the server of IM application A.

[0136] In step A6, after receiving the instruction from the game server, the IM server notifies user A's IM client to send a pre-set fixed text as an online notification message to user A's IM application client.

[0137] In step A7, user A's IM application client receives an online notification message and displays the online notification message on the chat interface.

[0138] In step A8, the IM application client receives and displays the online notification message, and sends the successful push result back to the IM server.

[0139] In step A9, the IM server sends the successful push result back to the game server.

[0140] In step A10, the game server pushes the successful push result to user B's game client.

[0141] In step A11, the online notification control for user A is switched to an invalid notification control, indicating that the control is in an unclickable state. Simultaneously, a countdown timer is displayed until the next clickable online notification control. After the countdown ends, the invalid notification control switches back to an online notification control.

[0142] Understandably, users can click the online notification control again, and then repeat steps A4 to A11.

[0143] Based on the above introduction, the notification method for online messages in this application will be described from the perspective of the first terminal. Please refer to [link / reference]. Figure 3 One embodiment of the online message notification method in this application includes:

[0144] 110. The first terminal displays the game interface of the game application, wherein the game application supports the target team to play the game, and the target team includes the first game character controlled by the first terminal and the second game character controlled by the second terminal.

[0145] In one or more embodiments, a client of a game application runs on a first terminal, thereby displaying a game interface on the first terminal. The game application supports at least one team playing the game. For example, in a MOBA game, two or more teams can engage in combat. For example, in an adventure game, the same team can complete game missions together.

[0146] It is understood that the target team in this application is one of these teams. The target team includes at least a first game character and a second game character, where the first game character is a game character controlled by a first user through a first terminal, and the second game character is a game character controlled by a second user through a second terminal.

[0147] 120. If the second game character is not in a game state, the first terminal displays an online notification control for the second game character on the game interaction interface.

[0148] In one or more embodiments, the game server detects the status of each game character in the game application. If a second game character is detected to be out of the game, an online notification control for the second game character will be displayed on the game interface of the first terminal. The online notification control may also display prompts such as "Call him online" or "Remind him to come online," to indicate that the first user can click the online notification control to send a recall message to the second user using the corresponding IM application.

[0149] Specifically, for ease of understanding, please refer to Figure 4 , Figure 4 This is a schematic diagram of a game interaction interface in which the second game character is in a non-game state according to an embodiment of this application. As shown in the figure, if it is detected that the second game character (e.g., "Mary") is in a non-game state, then the game interaction interface can display that the second game character has exited the game.

[0150] It should be noted that, Figure 4 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0151] 130. The first terminal responds to the touch operation of the online notification control and sends an online prompt message to the second terminal, so that the second terminal can display the online prompt message through the instant messaging application.

[0152] In one or more embodiments, a first user clicks an online notification control, thereby triggering a touch operation on the first terminal and sending an online notification instruction to the game server. The game server then forwards this instruction to the IM server. Based on this, the IM server can push the online notification message triggered by the first terminal to the second user via an IM application installed on a second terminal.

[0153] It is understandable that the online notification message can be displayed directly on the IM application's session interface, or the online notification message belonging to the IM application can pop up on the main interface of the second terminal; there are no restrictions here.

[0154] This application provides a method for notifying teammates of their online status. Through this method, during gameplay, users can recall teammates who are AFK or have disconnected without leaving the game. This allows users to easily monitor the game's progress in real time, improving the gaming experience. Furthermore, it simplifies the notification process for online status, reducing recall costs and increasing recall efficiency.

[0155] Optionally, in the above Figure 3 Based on the corresponding embodiments, in another optional embodiment provided by this application, the first game character has a corresponding relationship with the first social account, and the second game character has a corresponding relationship with the second social account;

[0156] The first terminal sends an online notification message to the second terminal, which may specifically include:

[0157] The first terminal sends an online notification message to the second social account through the first social account. Both the first and second social accounts belong to the social accounts of an instant messaging application, which runs on the second terminal.

[0158] In one or more embodiments, a method for delivering online notification messages using social media accounts is described. As can be seen from the foregoing embodiments, a first user can log in to the game application using a first social media account, and a second user can log in to the game application using a second social media account.

[0159] Specifically, after a first user logs into the game using a first social media account, the first game character controlled by the first user is associated with the first social media account. Similarly, after a second user logs into the game using a second social media account, the second game character controlled by the second user is associated with the second social media account. Therefore, since both the first and second social media accounts belong to the same IM application, when the first user needs to send an online notification message to the second user, they can do so through the first social media account.

[0160] Secondly, this application provides a method for transmitting online notification messages using social media accounts. This method allows users to transmit online notification messages via their social media accounts, enabling a second user who has lost connection to immediately receive the online notification and feel the prompting from the first user, thus improving recall efficiency.

[0161] Optionally, in the above Figure 3 Based on the corresponding embodiments, in another optional embodiment provided by this application, the first terminal displays an online notification control for the second game character on the game interaction interface, which may specifically include:

[0162] The first terminal displays the second game character and the first area on the game interaction interface, and displays the online notification control for the second game character in the first area. The location of the first area is related to the location of the second game character.

[0163] or,

[0164] The first terminal displays a notification control for the second game character's online status on the game's interactive interface, which may specifically include:

[0165] The first terminal displays a second area on the game interface, and displays an online notification control for the second game character within the second area. The second area is located in a fixed position on the game interface.

[0166] In one or more embodiments, various methods for displaying online notification controls are described. As can be seen from the foregoing embodiments, if a second game character is detected to be in a non-game state, an online notification control corresponding to the second game character will be displayed on the game interface. If multiple game characters are detected to be in a non-game state, an online notification control corresponding to each game character will be displayed separately.

[0167] For example, for ease of understanding, please refer to Figure 5 , Figure 5 This is a schematic diagram of a game interface displaying an online notification control in an embodiment of this application. As shown in the figure, B1 indicates a second game character, B2 indicates a first area, and B3 indicates an online notification control located within the first area. The location of the first area is related to the location of the second game character. Figure 5 For example, the first area is located above the second game character.

[0168] Understandably, the first area can also be located to the left, right, or below the second game character; there are no restrictions here.

[0169] For example, for ease of understanding, please refer to Figure 6 , Figure 6 This is a schematic diagram of another game interface displaying the online notification control in an embodiment of this application. As shown in the figure, C1 is used to indicate the second area, and C2 is used to indicate the online notification control. The first terminal displays the second area on the game interface and displays the online notification control for the second game character within the second area. The second area is located at a fixed position on the game interface. Figure 6 For example, the second area is located in the lower right corner of the game's interactive interface.

[0170] Understandably, the second area could also be located in the upper right, upper left, or lower left of the game interface, etc., and there are no restrictions here.

[0171] It should be noted that, Figure 5 and Figure 6 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0172] Secondly, this application provides multiple methods for displaying online notification controls. These methods provide an outlet for users to vent their emotions while anxiously waiting for teammates to log on, without requiring them to leave the game interface. This approach minimizes disruption to the player's gaming experience while simultaneously encouraging teammates to log on.

[0173] Optionally, in the above Figure 3 Based on the corresponding embodiments, in another optional embodiment provided by this application, after the first terminal responds to the touch operation on the online notification control, it may further include:

[0174] The first terminal will switch the online notification control to an invalid notification control and display the invalid notification control and a countdown. The invalid notification control is in an unclickable state.

[0175] When the countdown ends, the first terminal will switch the invalid notification control to the online notification control.

[0176] In one or more embodiments, a display method is described after triggering the online notification control. As can be seen from the foregoing embodiments, if the second game character is detected to be in a non-game state, an online notification control corresponding to the second game character will be displayed on the game interaction interface.

[0177] Specifically, please refer to Figure 7 , Figure 7 This is a schematic diagram illustrating the changes in a game interface when switching the online notification control in an embodiment of this application, such as... Figure 7 As shown in Figure (A), D1 is used to indicate the online notification control. After the first user clicks the online notification control indicated by D1, the following will be displayed: Figure 7 The game interface is shown in Figure (B). D2 indicates the invalid notification control. As can be seen, the invalid notification control is the grayed-out state of the online notification control and is unclickable. Simultaneously, a countdown timer can be displayed on the invalid notification control, for example, 10 seconds remaining. Therefore, when the countdown ends, the invalid notification control indicated by D2 switches back to the online notification control indicated by D1.

[0178] It should be noted that, Figure 7 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0179] Secondly, this application embodiment provides a display method after triggering the online notification control. Through this method, after the user clicks the online notification control in the game, the online notification control becomes unclickable for a period of time. This allows time for the offline user to receive and process the online notification message, while preventing the user from frequently clicking the online notification control and causing annoyance to the offline user.

[0180] Optionally, in the above Figure 3 Based on the corresponding embodiments, in another optional embodiment provided by this application, the first terminal responds to a touch operation on the online notification control and sends an online notification message to the second terminal, so that the second terminal displays the online notification message through an instant messaging application. Specifically, this may include:

[0181] The first terminal responds to the touch operation of the online notification control and sends a first prompt message to the second terminal, so that the second terminal displays the first prompt message through the instant messaging application, wherein the first prompt message is an online notification message;

[0182] When the countdown ends, after the first terminal switches the invalid notification control to the online notification control, it may also include:

[0183] In response to a touch operation on the online notification control, the first terminal sends a second notification message to the second terminal, so that the second terminal displays the second notification message through an instant messaging application. The second notification message contains different content from the first notification message.

[0184] In one or more embodiments, a method for displaying online notification messages in a default order is described. As can be seen from the foregoing embodiments, if a second game character is detected to be out of the game, an online notification control corresponding to the second game character will be displayed on the game interface.

[0185] Specifically, please refer to Figure 8 , Figure 8This is a schematic diagram illustrating a change in the game interface that displays the online notification message in an embodiment of this application. Figure 8 As shown in Figure (A), E1 is used to indicate the online notification control. E2 is used to indicate the first prompt message to be sent, for example, the first prompt message is "If we lose this game, you're definitely to blame." After the first user clicks the online notification control indicated by E1, the first prompt message can be sent as the online notification message to the second terminal.

[0186] When the first user is about to make another request, the following will be displayed: Figure 8 The game interface is shown in Figure (B). E3 indicates the online notification control. E4 indicates the second notification message to be sent; for example, the first notification message might be some angry emoticons. After the first user clicks the online notification control indicated by E3, the second notification message can be sent as the online notification message to the second terminal.

[0187] It should be noted that, Figure 8 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0188] Furthermore, this application embodiment provides a method for displaying online notification messages in a default order. Considering that users may gradually become anxious and angry each time they click the online notification control, it is also possible to preset different notification content to be pushed each time the online notification control is triggered, thereby more closely reflecting the user's actual experience.

[0189] Optionally, in the above Figure 3 Based on the corresponding embodiments, in another optional embodiment provided by this application, the first terminal responds to a touch operation on the online notification control and sends an online prompt message to the second terminal, which may specifically include:

[0190] The first terminal responds to the touch operation of the online notification control and displays N optional online messages, where N is an integer greater than 1;

[0191] The first terminal responds to a touch operation on any one of the N optional online messages and uses that optional online message as an online notification message.

[0192] The first terminal sends an online notification message to the second terminal.

[0193] In one or more embodiments, a method for displaying online notification messages in a user-selected order is described. As can be seen from the foregoing embodiments, if a second game character is detected to be out of the game, an online notification control corresponding to the second game character will be displayed on the game interface.

[0194] Specifically, please refer to Figure 9 , Figure 9 This is a schematic diagram illustrating the changes in a game interface that displays multiple optional online messages in an embodiment of this application, such as... Figure 9 As shown in Figure (A), F1 is used to indicate the online notification control. After the first user clicks the online notification control indicated by F1, the following will be displayed: Figure 9 The game interface is shown in Figure (B). F2 is used to indicate N optional online messages (e.g., N is 3 in the figure). Clicking on any of the N optional online messages will send that message as an online notification to the second terminal.

[0195] It should be noted that, Figure 9 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0196] Secondly, this application embodiment provides a method for displaying online notification messages in a user-selectable order. Considering that users may gradually become anxious and angry each time they click the online notification control, this method also provides users with selectable message content, thereby increasing the richness and diversity of the message content.

[0197] Optionally, in the above Figure 3 Based on the corresponding embodiments, another optional embodiment provided in this application may further include:

[0198] The first terminal displays a message settings interface, which provides K input areas, where K is an integer greater than or equal to 1;

[0199] The first terminal responds to the text input operation for the target input area and displays an optional online message, wherein the target input area is contained in K input areas.

[0200] In one or more embodiments, a method for customizing optional online messages is described. As can be seen from the foregoing embodiments, the optional online messages displayed on the game interface can be either system default presets or user-defined settings, which will be explained below with reference to the figures.

[0201] Specifically, please refer to Figure 10 , Figure 10This is a schematic diagram of a message setting interface for a custom optional online message in an embodiment of this application. As shown in the figure, there are four input areas. G1 indicates the target input area, G2 indicates the modification control, and G3 indicates the confirmation control. Based on this, assuming the user clicks the target input area indicated by G1, text input can be performed in the target input area, for example, typing "If we lose this game, you'll definitely take the blame." Clicking the confirmation control indicated by G3 will then set the text in the target input area as an optional online message.

[0202] If a user needs to modify the text within the target input area, they can click the modification control indicated by G2 to adjust the text content within the target input area.

[0203] It should be noted that, Figure 10 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0204] Furthermore, this application embodiment provides a method for customizing optional online messages. Through this method, users can also customize the content of optional online messages, thereby increasing the flexibility of the settings.

[0205] Optionally, in the above Figure 3 Based on the corresponding embodiments, in another optional embodiment provided by this application, the first terminal responds to a touch operation on the online notification control and sends an online prompt message to the second terminal, which may specifically include:

[0206] The first terminal responds to the touch operation of the online notification control and displays the voice input control;

[0207] The first terminal responds to the touch operation of the voice input control, activates the voice input device, and records an online notification message through the voice input device;

[0208] The first terminal sends an online notification message to the second terminal.

[0209] In one or more embodiments, a method for users to record voice messages is described. As can be seen from the foregoing embodiments, if a second game character is detected to be out of the game, a notification control for the second game character's online status will be displayed on the game interface.

[0210] Specifically, please refer to Figure 11 , Figure 11This is a schematic diagram of a game interface for recording online notification messages in an embodiment of this application. As shown in the figure, H1 indicates an online notification control, and H2 indicates a voice input control. After the first user clicks the online notification control indicated by H1, the voice input control indicated by H2 will be displayed. After the first user clicks the voice input control indicated by H2, the voice input device is activated. The voice input device can be the built-in microphone of the first terminal or an external microphone, which is not limited here. The first user can record a voice message as an online notification message through the voice input device and send it to the second terminal.

[0211] It should be noted that, Figure 11 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0212] Secondly, this application provides a method for users to record voice messages. Through this method, users in the game can directly record voice messages to urge users who are not currently playing the game to log back in as soon as possible, thereby improving the efficiency of user recall and increasing the flexibility and diversity of the urging methods.

[0213] Optionally, in the above Figure 3 Based on the corresponding embodiments, in another optional embodiment provided by this application, the first terminal responds to a touch operation on the online notification control and sends an online prompt message to the second terminal, which may specifically include:

[0214] The first terminal responds to the touch operation of the online notification control and displays the voice access control;

[0215] The first terminal responds to the touch operation of the voice access control and sends a voice invitation request to the second terminal, wherein the voice invitation request is an online notification message.

[0216] In one or more embodiments, a method for a user to initiate a voice invitation request is described. As can be seen from the foregoing embodiments, if a second game character is detected to be out of the game, a notification control for the online status of the second game character will be displayed on the game interface.

[0217] Specifically, please refer to Figure 12 , Figure 12This is a schematic diagram of a game interface for initiating a voice invitation request in an embodiment of this application. As shown in the figure, I1 indicates an online notification control, and I2 indicates a voice access control. After the first user clicks the online notification control indicated by H1, the voice access control indicated by I2 will be displayed. After the first user clicks the voice access control indicated by I2, the voice call function of the IM application can be invoked in the background, that is, a voice invitation request is sent to the second terminal, wherein the voice invitation request is an online prompt message.

[0218] It should be noted that, Figure 12 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0219] Secondly, this application embodiment provides a method for users to initiate voice invitation requests. Through this method, users in the game can directly make voice calls to urge users who are not in the game to log in as soon as possible, thereby improving the efficiency of user recall and increasing the flexibility and diversity of the urging methods.

[0220] Optionally, in the above Figure 3 Based on the corresponding embodiments, another optional embodiment provided in this application may further include:

[0221] If the second game character switches to the game state within a preset time, the first terminal displays a first notification message, which indicates that the intimacy between the first game character and the second game character has increased.

[0222] or,

[0223] It may also include:

[0224] If the second game character remains in a non-game state for a preset period of time, the first terminal displays a second prompt message, which prompts the second game character to transfer game points to the first game character.

[0225] In one or more embodiments, a method for handling a game character not playing the game within a predetermined time is described. As can be seen from the foregoing embodiments, if it is detected that a second game character remains in a non-game state for a preset time, certain strategies can be triggered.

[0226] For example, for ease of understanding, please refer to Figure 13 , Figure 13This is a schematic diagram of a game interface displaying the first prompt message in an embodiment of this application. As shown in the figure, if the second game character switches to game mode within a preset time (e.g., 10 seconds), the first prompt message can be displayed after the game ends. For example, the first prompt message is "Because Mary continued the game in time, her intimacy level has increased by 20." Figure 13 For example, "Tom" is the first game character, and "Mary" is the second game character. The intimacy level is represented by a specific score that indicates the level of interaction between users; the higher the intimacy level, the closer the relationship between the users.

[0227] For example, for ease of understanding, please refer to Figure 14 , Figure 14 This is a schematic diagram of a game interface displaying a second prompt message in an embodiment of this application. As shown in the figure, if the second game character remains in a non-game state for a preset time (e.g., 180 seconds), a second prompt message can be displayed after the game ends. For example, the second prompt message is "Since Mary failed to continue the game in time, 50 game points have been transferred." Figure 14 For example, "Tom" is the first game character, and "Mary" is the second game character. The game score represents the user's gaming experience and ability through a specific numerical value.

[0228] It should be noted that, Figure 13 as well as Figure 14 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0229] Secondly, this application provides a method for handling situations where a game character does not participate in the game within a predetermined time. Through this method, corresponding strategies can be implemented to compensate users who continue playing and to incentivize them to actively participate in the game, thereby maintaining a better gaming environment.

[0230] Based on the above introduction, the notification method for online messages in this application will be described from the perspective of a second terminal. Please refer to [link / reference]. Figure 15 Another embodiment of the online message notification method in this application includes:

[0231] 210. The second terminal displays the game interaction interface of the game application, wherein the game application supports the target team to play the game, and the target team includes the first game character controlled by the first terminal and the second game character controlled by the second terminal.

[0232] In one or more embodiments, a client for a game application runs on a second terminal, thereby displaying a game interface on the second terminal. The game application supports at least one team playing the game.

[0233] It is understood that the target team in this application is one of these teams. The target team includes at least a first game character and a second game character, where the first game character is a game character controlled by a first user through a first terminal, and the second game character is a game character controlled by a second user through a second terminal.

[0234] 220. If the second game character is in a non-game state, and the first terminal triggers a touch operation on the online notification control, then the second terminal displays a message viewing control, wherein the online notification control is displayed on the game interaction interface provided by the first terminal.

[0235] In one or more embodiments, the game server detects the status of each game character in the game application. If a second game character is detected to be out of the game, a notification control for the second game character will be displayed on the game interface of the first terminal. The notification control may also display a prompt message indicating that the first user can click the notification control to send a recall message to the second user using a corresponding IM application.

[0236] Specifically, the first user clicks the online notification control, thereby sending an online notification instruction to the game server. The game server then forwards this instruction to the IM server. Based on this, the IM server can push the online notification message triggered by the first terminal to the second user through the IM application installed on the second terminal. At this time, the second terminal can display a message viewing control, which can be the icon of the IM application, the icon of a new message, or the icon of a banner message, etc., without limitation.

[0237] 230. The second terminal responds to the touch operation of the message viewing control and displays an online notification message on the conversation interface of the instant messaging application.

[0238] In one or more embodiments, after the second user clicks the message viewing control, they can enter the IM application's session interface and display an online notification message on the session interface.

[0239] This application provides a method for notifying teammates of their online status. Through this method, during gameplay, users can recall teammates who are AFK or have disconnected without leaving the game. This allows users to easily monitor the game's progress in real time, improving the gaming experience. Furthermore, it simplifies the notification process for online status, reducing recall costs and increasing recall efficiency.

[0240] Optionally, in the above Figure 15 Based on the corresponding embodiments, in another optional embodiment provided by this application, the first game character has a corresponding relationship with the first social account, and the second game character has a corresponding relationship with the second social account;

[0241] The second terminal displays an online notification message on the instant messaging application's chat interface, which may include:

[0242] If the first social account and the second social account are friends, the second terminal will display an online notification message on the first conversation interface of the instant messaging application. The first conversation interface will also display at least one of the first social account's nickname, avatar, and historical conversation content.

[0243] In one or more embodiments, a method for displaying online notification messages triggered by friends is described. As can be seen from the foregoing embodiments, a first user can log in to the game application using a first social account, and a second user can log in to the game application using a second social account. Since both the first and second social accounts belong to the same IM application, when the first user needs to send an online notification message to the second user, they can send the online notification message to the second social account through the first social account.

[0244] Specifically, the first social media account and the second social media account are friends. For clarity, please refer to [link / reference needed]. Figure 16 , Figure 16 This is a schematic diagram of a session interface displaying an online notification message in an embodiment of this application. As shown in the figure, this session interface is the first session interface. J1 indicates the nickname of the first social media account (e.g., Tom). J2 indicates the profile picture of the first social media account. J3 indicates historical sessions between users, for example, historical sessions include "Don't forget your bro when you're playing together" and "Let's play together." J4 indicates the online notification message, for example, the online notification message is "Bro! Log on now! Our team needs you."

[0245] It should be noted that, Figure 16 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0246] Secondly, this application embodiment provides a method for displaying online notification messages triggered by friends. Through this method, users who are not in a game state can receive prompts from friends immediately, thereby increasing the likelihood of them logging back in.

[0247] Optionally, in the above Figure 15Based on the corresponding embodiments, in another optional embodiment provided by this application, the first game character has a corresponding relationship with the first social account, and the second game character has a corresponding relationship with the second social account;

[0248] The second terminal displays an online notification message on the instant messaging application's chat interface, which may include:

[0249] If the first social account and the second social account are not friends, the second terminal will display an online notification message on the second conversation interface of the instant messaging application. The second conversation interface will also display at least one of the following: an anonymous nickname and a preset avatar.

[0250] or,

[0251] The second terminal displays an online notification message on the instant messaging application's chat interface, which may include:

[0252] If the first social media account and the second social media account are not friends, the second device will display an online notification message on the official account interface of the instant messaging application.

[0253] In one or more embodiments, a method for displaying an online notification message triggered by a stranger is described. As can be seen from the foregoing embodiments, a first user can log in to the game application using a first social account, and a second user can log in to the game application using a second social account. Since both the first and second social accounts belong to the same IM application,

[0254] For example, the first social media account and the second social media account are not friends. For clarity, please refer to [link / reference needed]. Figure 17 , Figure 17 This is a schematic diagram of another session interface displaying the online notification message in this embodiment of the application. As shown in the figure, this session interface is the second session interface. K1 is used to indicate the anonymous nickname of the first social account (e.g., Stranger). K2 is used to indicate the preset avatar. K3 is used to indicate the online notification message, for example, the online notification message is "Brother! Log online quickly! Our team needs you."

[0255] For example, the first social media account and the second social media account are not friends. For clarity, please refer to [link / reference needed]. Figure 18 , Figure 18 This is a schematic diagram of another session interface displaying the online notification message in this embodiment of the application. As shown in the figure, this session interface is the official account interface. The online notification message is displayed on the official account interface, for example, the online notification message is "Brother! Go online quickly! Our team needs you".

[0256] It should be noted that, Figure 17 and Figure 18 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0257] Secondly, this application provides a method for displaying online notification messages triggered by strangers. Through this method, users who are not in a game state can receive prompts from strangers immediately, increasing the likelihood of them logging back in and enhancing communication between users while protecting user privacy.

[0258] Optionally, in the above Figure 15 Based on the corresponding embodiments, in another optional embodiment provided by this application, the second terminal responds to the touch operation on the message viewing control and displays an online notification message on the conversation interface of the instant messaging application, which may specifically include:

[0259] The second terminal responds to touch operations on the message viewing control, displaying online notification messages and game information from the game application on the instant messaging application's conversation interface. The online notification message is at least one of a text message, a voice message, or a voice invitation request.

[0260] In one or more embodiments, a method for displaying online notification messages is described. As can be seen from the foregoing embodiments, not only online notification messages can be displayed on the conversation interface of an IM application, but other messages can also be displayed.

[0261] Specifically, for ease of understanding, please refer to Figure 19 , Figure 19 This is a schematic diagram of a session interface displaying multiple types of prompt messages in an embodiment of this application, such as... Figure 19 As shown in Figure (A), L1 is used to indicate the message viewing control for the online notification message. After the second user clicks the message viewing control indicated by L1, the following is displayed: Figure 19 The conversation interface is shown in Figure (B). L2 indicates the online notification message, for example, "Bro! Log online now! Our team needs you." L3 indicates game information from the game application.

[0262] It should be noted that, Figure 19 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0263] Secondly, this application embodiment provides a method for displaying online notification messages. Through this method, users not in a game state can not only see the prompt message but also the current game information. This facilitates users' timely understanding of the game situation and encourages them to enter the game as soon as possible.

[0264] Optionally, in the above Figure 15 Based on the corresponding embodiments, in another optional embodiment provided by this application, the second terminal responds to the touch operation on the message viewing control and displays an online notification message on the conversation interface of the instant messaging application, which may specifically include:

[0265] The second terminal responds to the touch operation of the message viewing control and displays an online notification message and an entry link on the conversation interface of the instant messaging application. The online notification message is at least one of a text message, a voice message, or a voice invitation request.

[0266] In one or more embodiments, another method for displaying online notification messages is described. As can be seen from the foregoing embodiments, not only online notification messages can be displayed on the conversation interface of an IM application, but other messages can also be displayed.

[0267] Specifically, for ease of understanding, please refer to Figure 20 , Figure 20 This is a schematic diagram of another session interface displaying multiple types of prompt messages in this application embodiment, such as... Figure 20 As shown in Figure (A), M1 is used to indicate the message viewing control for the online notification message. After the second user clicks the message viewing control indicated by M1, the following is displayed: Figure 20 The conversation interface is shown in Figure (B). M2 indicates the online notification message, for example, "Brother! Log online quickly! Our team needs you." M3 indicates the entry link for the game application.

[0268] It should be noted that, Figure 20 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0269] Secondly, this application embodiment provides another method for displaying online notification messages. Through this method, users not in a game state can not only see the prompt message but also a link to the game match. This allows users to directly click the link on the chat interface to quickly enter the game.

[0270] Optionally, in the above Figure 15 Based on the corresponding embodiments, in another optional embodiment provided by this application, the second terminal responds to the touch operation on the message viewing control and displays an online notification message on the conversation interface of the instant messaging application, which may specifically include:

[0271] The second terminal responds to touch operations on the message viewing control, displaying online notification messages, entry links, and game information from the game application on the instant messaging application's conversation interface. The online notification message is at least one of a text message, a voice message, or a voice invitation request.

[0272] In one or more embodiments, another method for displaying online notification messages is described. As can be seen from the foregoing embodiments, not only online notification messages can be displayed on the conversation interface of an IM application, but other messages can also be displayed.

[0273] Specifically, for ease of understanding, please refer to Figure 21 , Figure 21 This is a schematic diagram of another session interface displaying multiple types of prompt messages in this application embodiment, such as... Figure 21 As shown in Figure (A), N1 is used to indicate the message viewing control for the online notification message. After the second user clicks the message viewing control indicated by N1, the following is displayed: Figure 21 The conversation interface is shown in Figure (B). N2 indicates the online notification message, for example, "Bro! Log online now! Our team needs you." N3 indicates the entry link to the game application. N4 indicates the game application's match information.

[0274] It should be noted that, Figure 21 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0275] Secondly, this application embodiment provides another method for displaying online notification messages. Through this method, users not in a game state can not only see the prompt message, but also the game match entry link and current match information. This not only allows users to directly click the entry link on the chat interface to quickly enter the game, but also helps them stay informed about the match status, thus encouraging them to enter the game as soon as possible.

[0276] Optionally, in the above Figure 15 Based on the corresponding embodiments, in another optional embodiment provided by this application, after the second terminal responds to the touch operation on the message viewing control and displays an online notification message on the conversation interface of the instant messaging application, it may further include:

[0277] The second terminal responds to the touch operation of the entry link, enters the game application, and displays the game application's interactive interface.

[0278] In one or more embodiments, a method for responding to online notification messages is described. As can be seen from the foregoing embodiments, a second user can enter a game that is currently in progress through an entry link.

[0279] Specifically, for ease of understanding, please refer to Figure 22 , Figure 22 This is a schematic diagram of a session interface responding to an online notification message in an embodiment of this application. As shown in the figure, P1 is used to indicate an entry link. After the second user clicks the entry link indicated by P1, they can quickly jump to the game they are currently playing, that is, enter the game application and display the game application's interactive interface. Thus, the second user can continue to control the second game character and play the game with the first game character controlled by the first user.

[0280] It should be noted that, Figure 22 The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0281] Furthermore, this application embodiment provides a method for responding to online notification messages. Through this method, users not currently in a game state can directly click the entry link to quickly log in and enter the game, thereby improving recall efficiency.

[0282] Optionally, in the above Figure 15 Based on the corresponding embodiments, in another optional embodiment provided by this application, after the second terminal responds to the touch operation on the message viewing control, it may further include:

[0283] The second terminal displays interactive controls on the instant messaging application's conversation interface;

[0284] The second terminal responds to touch operations on the interactive controls by sending intelligent control instructions to the server. These instructions instruct the use of a game agent to control the second game character within the game application.

[0285] In one or more embodiments, another method for responding to online notification messages is described. As can be seen from the foregoing embodiments, the second user can also choose not to enter a game that is currently in progress.

[0286] Specifically, for ease of understanding, please refer to Figure 23 , Figure 23 This is a schematic diagram of another session interface responding to the online notification message in this embodiment of the application. As shown in the figure, Q1 is used to indicate the interactive control. After the second user clicks the interactive control indicated by Q1, he / she can send a smart control command to the IM server, which then sends the smart control command to the game server. Based on this, the game server can call the game agent to control the second game character on behalf of the second user.

[0287] It should be noted that, Figure 23The element layout, number of elements, and text content shown on the interface are for illustrative purposes only and should not be construed as limiting this application.

[0288] Furthermore, this application provides another method for responding to online notification messages. Through this method, users who are not in a game state and cannot log in in time can actively trigger the game's AI agent to play the game on their behalf. This can, to some extent, provide a better experience for users in the game.

[0289] Based on the above introduction, the following section will describe the notification method for launch information in this application from the perspective of the game server. Please refer to [link / reference]. Figure 24 Another embodiment of the online message notification method in this application includes:

[0290] 310. The game server obtains the status of each game character in the game application, wherein the game application supports the target team to play the game, and the target team includes the first game character controlled by the first terminal and the second game character controlled by the second terminal.

[0291] In one or more embodiments, the game server needs to obtain the status of each game character in the game application, wherein the game application supports at least one team playing the game. It is understood that the target team in this application is one such team. The target team includes at least a first game character and a second game character, wherein the first game character is a game character controlled by a first user through a first terminal, and the second game character is a game character controlled by a second user through a second terminal.

[0292] For example, the game server can actively detect the state of each game character. The game server determines whether the inactivity time of each game character has reached a time threshold (e.g., 90 seconds). If so, the game character is determined to be in a non-game state.

[0293] For example, the game server can acquire and monitor the status of each game character. In one scenario, the terminal monitors object data in real time; this object is the user. If the user does not initiate any action within a time threshold (e.g., 90 seconds), the terminal reports to the game server that the game character controlled by the user is in a non-game state. In another scenario, the terminal monitors the network status in real time; if the network speed is lower than a network speed threshold, the terminal reports to the game server that the game character controlled by the user is in a non-game state.

[0294] 320. If the second game character is in a non-game state, the game server sends a state switching message to the first terminal, so that the first terminal responds to the state switching message and displays an online notification control for the second game character on the game interaction interface.

[0295] In one or more embodiments, if the game server detects that the second game character is in a non-game state, the game server will send a state switching message to the first terminal, thereby informing the first terminal that the second game character is in a non-game state. The game application client runs on the first terminal, and the game interface is then displayed on the first terminal. An online notification control for the second game character is displayed on the game interface of the first terminal. The online notification control may also display prompts, such as "Call him online" or "Remind him," to prompt the first user to send a recall message to the second user using the corresponding IM application by clicking the online notification control.

[0296] 330. If the first terminal responds to a touch operation on the online notification control, the game server receives the online notification message sent by the first terminal.

[0297] In one or more embodiments, a first user clicks the online notification control, thereby the first terminal responds to the touch operation of the online notification control and sends an online prompt message to the game server.

[0298] 340. The game server sends an online notification message to the instant messaging server, so that the instant messaging server sends an online notification message to the second terminal, and the second terminal displays the online notification message through the instant messaging application.

[0299] In one or more embodiments, the game server transmits the online notification message to the IM server. Based on this, the IM server can push the online notification message triggered by the first terminal to the second user via an IM application installed on the second terminal. The second terminal then displays the online notification message through the IM application.

[0300] This application provides a method for notifying teammates of their online status. Through this method, during gameplay, users can recall teammates who are AFK or have disconnected without leaving the game. This allows users to easily monitor the game's progress in real time, improving the gaming experience. Furthermore, it simplifies the notification process for online status, reducing recall costs and increasing recall efficiency.

[0301] Based on the above introduction, the following section will describe the notification method for online messages in this application from the perspective of the IM server. Please refer to [link / reference needed]. Figure 25 Another embodiment of the online message notification method in this application includes:

[0302] 410. If the second game character is in a non-game state, the IM server receives an online notification message sent by the game server. The online notification message is generated after the first terminal responds to the touch operation of the online notification control for the second game character. The online notification control is displayed on the game interaction interface of the game application. The game application supports the target team to play the game. The target team includes the first game character controlled by the first terminal and the second game character controlled by the second terminal.

[0303] In one or more embodiments, the game server needs to obtain the status of each game character in the game application, wherein the game application supports at least one team playing the game. It is understood that the target team in this application is one such team. The target team includes at least a first game character and a second game character, wherein the first game character is a game character controlled by a first user through a first terminal, and the second game character is a game character controlled by a second user through a second terminal.

[0304] Specifically, if the game server detects that the second game character is not in a game state, it sends a state switch message to the first terminal, informing it that the second game character is not in a game state. The game application client runs on the first terminal, and the game interface is displayed. A notification control for the second game character's online status is displayed on the first terminal's game interface. This notification control can also display prompts such as "Call him online" or "Remind him," indicating that the first user can click the notification control to send a recall message to the second user using the corresponding IM application. When the first user clicks the notification control, the first terminal responds to the touch operation and sends an online notification message to the game server.

[0305] 420. The IM server sends an online notification message to the second terminal so that the second terminal can display the online notification message through the instant messaging application.

[0306] In one or more embodiments, the game server transmits the online notification message to the IM server. Based on this, the IM server can push the online notification message triggered by the first terminal to the second user via an IM application installed on the second terminal. The second terminal then displays the online notification message through the IM application.

[0307] This application provides a method for notifying teammates of their online status. Through this method, during gameplay, users can recall teammates who are AFK or have disconnected without leaving the game. This allows users to easily monitor the game's progress in real time, improving the gaming experience. Furthermore, it simplifies the notification process for online status, reducing recall costs and increasing recall efficiency.

[0308] The online message notification device in this application is described in detail below. Please refer to [link / reference]. Figure 26 , Figure 26 This is a schematic diagram of one embodiment of the online message notification device in this application. The online message notification device 50 is applied to a first terminal and includes:

[0309] Display module 510 is used to display the game interaction interface of the game application, wherein the game application supports the target team to play the game, and the target team includes a first game character controlled by a first terminal and a second game character controlled by a second terminal.

[0310] The display module 510 is also used to display an online notification control for the second game character on the game interaction interface if the second game character is in a non-game state.

[0311] The notification module 520 is used to respond to touch operations on the online notification control and send an online prompt message to the second terminal so that the second terminal can display the online prompt message through the instant messaging application.

[0312] This application provides an online notification device. Using this device, during gameplay, users can recall teammates who are AFK or have disconnected without leaving the game. This allows users to easily monitor the game situation in real time, improving the gaming experience. Furthermore, it simplifies the online notification process, reducing recall costs and improving recall efficiency.

[0313] Optionally, in the above Figure 26 Based on the corresponding embodiments, in another embodiment of the online message notification device 50 provided in this application, the first game character has a corresponding relationship with the first social account, and the second game character has a corresponding relationship with the second social account;

[0314] Notification module 520 is specifically used to send an online notification message to a second social account through a first social account. Both the first and second social accounts belong to the social accounts of an instant messaging application, which runs on a second terminal.

[0315] This application provides an online message notification device. Using this device, online notification messages can be transmitted between users' social accounts, allowing a second user who has lost connection to immediately feel the prompting from the first user upon receiving the online notification message, thereby improving recall efficiency.

[0316] Optionally, in the above Figure 26Based on the corresponding embodiments, in another embodiment of the online message notification device 50 provided in this application,

[0317] Display module 510 is specifically used to display a second game character and a first area on the game interaction interface, and to display an online notification control for the second game character in the first area, wherein the position of the first area is related to the position of the second game character;

[0318] or,

[0319] The display module 510 is specifically used to display a second area on the game interaction interface and to display an online notification control for a second game character within the second area, wherein the second area is located at a fixed position on the game interaction interface.

[0320] This application provides an online notification device. Using this device, users can vent their frustration while anxiously waiting for teammates to log on, without needing to leave the game interface. This approach minimizes disruption to the player's gaming experience while simultaneously encouraging teammates to log on.

[0321] Optionally, in the above Figure 26 Based on the corresponding embodiments, in another embodiment of the online message notification device 50 provided in this application, the online message notification device 50 further includes a switching module 530;

[0322] The display module 510 is also used to switch the online notification control to an invalid notification control after responding to a touch operation on the online notification control, and to display the invalid notification control and a countdown, wherein the invalid notification control is in an unclickable state;

[0323] Switch module 530 to switch the invalid notification control to the online notification control when the countdown ends.

[0324] This application provides an online notification device. Using this device, after a user clicks the online notification control in the game, the online notification control becomes unclickable for a period of time. This allows time for disconnected users to receive and process the online notification message, while preventing users from frequently clicking the online notification control and disturbing disconnected users.

[0325] Optionally, in the above Figure 26 Based on the corresponding embodiments, in another embodiment of the online message notification device 50 provided in this application,

[0326] The notification module 520 is specifically used to respond to touch operations on the online notification control and send a first prompt message to the second terminal so that the second terminal can display the first prompt message through the instant messaging application, wherein the first prompt message is an online notification message;

[0327] The notification module 520 is also used to, when the countdown ends and the invalid notification control is switched to the online notification control, respond to the touch operation on the online notification control and send a second prompt message to the second terminal so that the second terminal can display the second prompt message through the instant messaging application, wherein the second prompt message includes different content from the first prompt message.

[0328] This application provides an online notification device. Considering that users may gradually become anxious and angry each time they click the online notification control, the device can be pre-set to push different notification content each time the online notification control is triggered, thus better reflecting the user's actual experience.

[0329] Optionally, in the above Figure 26 Based on the corresponding embodiments, in another embodiment of the online message notification device 50 provided in this application,

[0330] Notification module 520 is specifically used to respond to touch operations on the online notification control and display N optional online messages, where N is an integer greater than 1;

[0331] In response to a touch operation on any one of the N optional online messages, use that optional online message as an online notification message;

[0332] Send an online notification message to the second terminal.

[0333] This application provides an online message notification device. Considering that users may gradually become anxious and angry each time they click the online notification control, this device can also provide users with selectable message content, thereby increasing the richness and diversity of the message content.

[0334] Optionally, in the above Figure 26 Based on the corresponding embodiments, in another embodiment of the online message notification device 50 provided in this application,

[0335] The notification module 520 is specifically used to display the message settings interface, which provides K input areas, where K is an integer greater than or equal to 1.

[0336] In response to a text input operation targeting a target input area, display an optional online message, where the target input area comprises K input areas.

[0337] This application provides an online message notification device. Using this device, users can also customize the content of optional online messages, thereby increasing the flexibility of settings.

[0338] Optionally, in the above Figure 26 Based on the corresponding embodiments, in another embodiment of the online message notification device 50 provided in this application,

[0339] Notification module 520 is specifically used to respond to touch operations on the online notification control and display the voice input control;

[0340] In response to touch operations on the voice input controls, activate the voice input device and record an online notification message via the voice input device;

[0341] Send an online notification message to the second terminal.

[0342] This application provides an online notification device. Using this device, game users can directly record voice messages to urge users who are not currently playing the game to log back in as soon as possible, thereby improving the efficiency of user recall and increasing the flexibility and diversity of the urging methods.

[0343] Optionally, in the above Figure 26 Based on the corresponding embodiments, in another embodiment of the online message notification device 50 provided in this application,

[0344] Notification module 520 is specifically used to respond to touch operations on the online notification control and display the voice access control;

[0345] In response to a touch operation on the voice access control, a voice invitation request is sent to the second terminal, wherein the voice invitation request is an online notification message.

[0346] This application provides an online notification device. Using this device, game users can directly make voice calls to urge users who are not currently playing the game to log back in as soon as possible, thereby improving the efficiency of user recall and increasing the flexibility and diversity of the urging methods.

[0347] Optionally, in the above Figure 26 Based on the corresponding embodiments, in another embodiment of the online message notification device 50 provided in this application,

[0348] The display module 510 is also used to display a first prompt message if the second game character switches to the game state within a preset time. The first prompt message is used to indicate that the intimacy between the first game character and the second game character has increased.

[0349] or,

[0350] The display module 510 is further configured to display a second prompt message if the second game character remains in a non-game state for a preset time, wherein the second prompt message is used to prompt the second game character to transfer game points to the first game character.

[0351] This application provides an online notification device. Using this device, when a user fails to join the game in a timely manner, corresponding strategies can be implemented. This can compensate users who continue playing the game and incentivize them to actively participate, thus maintaining a better gaming environment.

[0352] The online message notification device in this application is described in detail below. Please refer to [link / reference]. Figure 27 , Figure 27 This is a schematic diagram of another embodiment of the online message notification device in this application. The online message notification device 60 is applied to a second terminal and includes:

[0353] Display module 610 is used to display the game interaction interface of the game application, wherein the game application supports the target team to play the game, and the target team includes a first game character controlled by a first terminal and a second game character controlled by a second terminal.

[0354] The display module 610 is also used to display a message viewing control if the second game character is in a non-game state and the first terminal triggers a touch operation on the online notification control, wherein the online notification control is displayed on the game interaction interface provided by the first terminal.

[0355] The display module 610 is also used to respond to touch operations on the message viewing control and display an online notification message on the conversation interface of the instant messaging application.

[0356] This application provides an online notification device. Using this device, during gameplay, users can recall teammates who are AFK or have disconnected without leaving the game. This allows users to easily monitor the game situation in real time, improving the gaming experience. Furthermore, it simplifies the online notification process, reducing recall costs and improving recall efficiency.

[0357] Optionally, in the above Figure 27 Based on the corresponding embodiments, in another embodiment of the online message notification device 60 provided in this application, the first game character has a corresponding relationship with the first social account, and the second game character has a corresponding relationship with the second social account;

[0358] The display module 610 is specifically used to display an online notification message on the first conversation interface of the instant messaging application if the first social account and the second social account are friends. The first conversation interface also displays at least one of the nickname, avatar and historical conversation content of the first social account.

[0359] This application provides an online notification device. Using this device, users who are not in a game state can receive prompts from friends immediately, thereby increasing the likelihood of them logging back in.

[0360] Optionally, in the above Figure 27 Based on the corresponding embodiments, in another embodiment of the online message notification device 60 provided in this application, the first game character has a corresponding relationship with the first social account, and the second game character has a corresponding relationship with the second social account;

[0361] The display module 610 is specifically used to display an online notification message on the second conversation interface of the instant messaging application if the first social account and the second social account are not friends. The second conversation interface also displays at least one of the anonymous nickname and the preset avatar.

[0362] or,

[0363] The display module 610 is specifically used to display an online notification message on the official account interface of the instant messaging application if the first social account and the second social account are not friends.

[0364] This application provides an online notification device. Using this device, users not in a game state can receive prompts from strangers immediately, increasing the likelihood of them logging back in and enhancing communication between users while protecting user privacy.

[0365] Optionally, in the above Figure 27 Based on the corresponding embodiments, in another embodiment of the online message notification device 60 provided in this application,

[0366] The display module 610 is specifically used to respond to touch operations on the message viewing control, and to display online notification messages and game information of the game application on the conversation interface of the instant messaging application. The online notification message is at least one of text message, voice message or voice invitation request.

[0367] This application provides an online notification device. Using this device, users not in a game state can see not only the notification message but also the current game information. This allows users to stay informed about the game situation and encourages them to quickly enter the game.

[0368] Optionally, in the above Figure 27 Based on the corresponding embodiments, in another embodiment of the online message notification device 60 provided in this application,

[0369] The display module 610 is specifically used to respond to touch operations on the message viewing control and display an online notification message and an entry link on the conversation interface of the instant messaging application. The online notification message is at least one of a text message, a voice message, or a voice invitation request.

[0370] This application provides an online notification device. Using this device, users not in a game state can see not only the notification message but also a link to the game match. This allows users to quickly enter the game by directly clicking the link on the chat interface.

[0371] Optionally, in the above Figure 27 Based on the corresponding embodiments, in another embodiment of the online message notification device 60 provided in this application,

[0372] The display module 610 is specifically used to respond to touch operations on the message viewing control and to display online notification messages, entry links, and game information of the game application on the conversation interface of the instant messaging application. The online notification message is at least one of text messages, voice messages, or voice invitation requests.

[0373] This application provides an online notification device. Using this device, users not in a game state can see not only a notification message, but also a link to the game match and current match information. This allows users to quickly enter the game by directly clicking the link on the chat interface, and also helps them stay informed about the match status, thus encouraging them to enter the game as soon as possible.

[0374] Optionally, in the above Figure 27 Based on the corresponding embodiments, in another embodiment of the online message notification device 60 provided in this application,

[0375] The display module 610 is also used to respond to touch operations on the message viewing control. After displaying the online notification message on the conversation interface of the instant messaging application, it responds to touch operations on the entry link to enter the game application and displays the game interaction interface of the game application.

[0376] This application provides an online notification device. Using this device, users not currently playing the game can directly click the entry link to quickly log in and enter the game, thereby improving recall efficiency.

[0377] Optionally, in the above Figure 27 Based on the corresponding embodiments, in another embodiment of the online message notification device 60 provided in this application, the online message notification device 60 further includes a sending module 620;

[0378] The display module 610 is also used to display interactive controls on the conversation interface of the instant messaging application after responding to a touch operation on the message viewing control.

[0379] The sending module 620 is used to respond to touch operations on interactive controls and send smart control instructions to the server. The smart control instructions are used to instruct the use of a game agent to control a second game character in the game application.

[0380] This application provides an online notification device. Using this device, users who are not in a game state and cannot log in in time can actively trigger a game agent to play the game on their behalf. This can, to some extent, provide a better experience for users in the game.

[0381] The online message notification device in this application is described in detail below. Please refer to [link / reference]. Figure 28 , Figure 28 This is a schematic diagram of another embodiment of the online message notification device in this application. The online message notification device 70 includes:

[0382] The acquisition module 710 is used to acquire the status of each game character in the game application. The game application supports the target team to play the game. The target team includes a first game character controlled by a first terminal and a second game character controlled by a second terminal.

[0383] The sending module 720 is used to send a state switching message to the first terminal if the second game character is in a non-game state, so that the first terminal responds to the state switching message and displays an online notification control for the second game character on the game interaction interface.

[0384] The receiving module 730 is used to receive an online notification message sent by the first terminal if the first terminal responds to a touch operation on the online notification control.

[0385] The sending module 720 is also used to send an online notification message to the instant messaging server, so that the instant messaging server sends the online notification message to the second terminal, and the second terminal displays the online notification message through the instant messaging application.

[0386] This application provides an online notification device. Using this device, during gameplay, users can recall teammates who are AFK or have disconnected without leaving the game. This allows users to easily monitor the game situation in real time, improving the gaming experience. Furthermore, it simplifies the online notification process, reducing recall costs and improving recall efficiency.

[0387] The online message notification device in this application is described in detail below. Please refer to [link / reference]. Figure 29 , Figure 29 This is a schematic diagram of another embodiment of the online message notification device in this application. The online message notification device 80 includes:

[0388] The receiving module 810 is used to receive an online notification message sent by the game server if the second game character is in a non-game state. The online notification message is generated by the first terminal in response to the touch operation of the online notification control for the second game character. The online notification control is displayed on the game interaction interface of the game application. The game application supports the target team to play the game. The target team includes the first game character controlled by the first terminal and the second game character controlled by the second terminal.

[0389] The sending module 820 is used to send an online notification message to the second terminal so that the second terminal can display the online notification message through an instant messaging application.

[0390] This application provides an online notification device. Using this device, during gameplay, users can recall teammates who are AFK or have disconnected without leaving the game. This allows users to easily monitor the game situation in real time, improving the gaming experience. Furthermore, it simplifies the online notification process, reducing recall costs and improving recall efficiency.

[0391] This application also provides another online message notification device, such as... Figure 30 As shown, for ease of explanation, only the parts related to the embodiments of this application are shown. For specific technical details not disclosed, please refer to the method section of the embodiments of this application. In the embodiments of this application, a smartphone is used as an example for illustration:

[0392] Figure 30 This is a block diagram illustrating a portion of the structure of a smartphone related to the terminal provided in the embodiments of this application. (Reference) Figure 30The smartphone includes components such as a radio frequency (RF) circuit 910, a memory 920, an input unit 930, a display unit 940, a sensor 950, an audio circuit 960, a wireless fidelity (WiFi) module 970, a processor 980, and a power supply 990. Those skilled in the art will understand that... Figure 30 The smartphone structure shown does not constitute a limitation on smartphones and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0393] The following is combined Figure 30 A detailed introduction to the various components of a smartphone:

[0394] RF circuit 910 can be used for receiving and transmitting signals during information transmission or calls. Specifically, it receives downlink information from the base station and processes it with processor 980; additionally, it transmits uplink data to the base station. Typically, RF circuit 910 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low-noise amplifier (LNA), and a duplexer. Furthermore, RF circuit 910 can also communicate wirelessly with networks and other devices. The aforementioned wireless communication can use any communication standard or protocol, including but not limited to Global System for Mobile Communication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, and Short Message Service (SMS).

[0395] The memory 920 can be used to store software programs and modules. The processor 980 executes various functions and data processing of the smartphone by running the software programs and modules stored in the memory 920. The memory 920 may mainly include a program storage area and a data storage area. The program storage area may store the operating system, applications required for at least one function (such as sound playback function, image playback function, etc.), etc.; the data storage area may store data created based on the use of the smartphone (such as audio data, phonebook, etc.). In addition, the memory 920 may include high-speed random access memory, and may also include non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device.

[0396] The input unit 930 can be used to receive input numerical or character information, and to generate key signal inputs related to user settings and function control of the smartphone. Specifically, the input unit 930 may include a touch panel 931 and other input devices 932. The touch panel 931, also known as a touch screen, can collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel 931), and drive the corresponding connected devices according to a pre-set program. Optionally, the touch panel 931 may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch position and the signal generated by the touch operation, and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 980, and can also receive and execute commands sent by the processor 980. In addition, the touch panel 931 can be implemented using various types such as resistive, capacitive, infrared, and surface acoustic wave. In addition to the touch panel 931, the input unit 930 may also include other input devices 932. Specifically, other input devices 932 may include, but are not limited to, one or more of the following: physical keyboard, function keys (such as volume control buttons, power buttons, etc.), mouse, joystick, etc.

[0397] The display unit 940 can be used to display information input by the user or information provided to the user, as well as various menus of the smartphone. The display unit 940 may include a display panel 941, which may optionally be configured as a liquid crystal display (LCD), organic light-emitting diode (OLED), or similar form. Further, a touch panel 931 may cover the display panel 941. When the touch panel 931 detects a touch operation on or near it, it transmits the information to the processor 980 to determine the type of touch event. Subsequently, the processor 980 provides corresponding visual output on the display panel 941 based on the type of touch event. Although in Figure 30 In this embodiment, the touch panel 931 and the display panel 941 are two separate components to realize the input and output functions of the smartphone. However, in some embodiments, the touch panel 931 and the display panel 941 can be integrated to realize the input and output functions of the smartphone.

[0398] Smartphones may also include at least one sensor 950, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor and a proximity sensor. The ambient light sensor can adjust the brightness of the display panel 941 according to the ambient light level, and the proximity sensor can turn off the display panel 941 and / or backlight when the smartphone is moved to the ear. As a type of motion sensor, an accelerometer sensor can detect the magnitude of acceleration in various directions (generally three axes) and can detect the magnitude and direction of gravity when stationary. It can be used for applications that recognize the smartphone's posture (such as landscape / portrait switching, related games, magnetometer posture calibration), vibration recognition-related functions (such as pedometers, taps), etc. Other sensors that smartphones may also be equipped with, such as gyroscopes, barometers, hygrometers, thermometers, and infrared sensors, will not be described in detail here.

[0399] Audio circuit 960, speaker 961, and microphone 962 provide an audio interface between the user and the smartphone. Audio circuit 960 converts received audio data into electrical signals and transmits them to speaker 961, where speaker 961 converts them into sound signals for output. On the other hand, microphone 962 converts collected sound signals into electrical signals, which are received by audio circuit 960, converted into audio data, and then processed by processor 980 before being transmitted via RF circuit 910 to, for example, another smartphone, or the audio data can be output to memory 920 for further processing.

[0400] WiFi is a short-range wireless transmission technology. Smartphones, through their WiFi module 970, can help users send and receive emails, browse web pages, and access streaming media, providing wireless broadband internet access. Although Figure 30 The WiFi module 970 is shown, but it is understood that it is not an essential component of a smartphone and can be omitted as needed without changing the nature of the invention.

[0401] The processor 980 is the control center of the smartphone, connecting various parts of the smartphone through various interfaces and lines. It performs various functions and processes data by running or executing software programs and / or modules stored in the memory 920, and by accessing data stored in the memory 920. Optionally, the processor 980 may include one or more processing units; optionally, the processor 980 may integrate an application processor and a modem processor, wherein the application processor mainly handles the operating system, user interface, and applications, and the modem processor mainly handles wireless communication. It is understood that the aforementioned modem processor may also not be integrated into the processor 980.

[0402] The smartphone also includes a power supply 990 (such as a battery) that powers various components. Optionally, the power supply can be logically connected to the processor 980 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system.

[0403] Although not shown, smartphones may also include a camera, Bluetooth module, etc., which will not be described in detail here.

[0404] The steps performed by the terminal in the above embodiments can be based on this Figure 30 The terminal structure shown.

[0405] This application also provides another online message notification device. Figure 31This is a schematic diagram of a server structure provided in an embodiment of this application. The server 1000 can vary significantly due to different configurations or performance. It may include one or more central processing units (CPUs) 1022 (e.g., one or more processors) and memory 1032, and one or more storage media 1030 (e.g., one or more mass storage devices) for storing application programs 1042 or data 1044. The memory 1032 and storage media 1030 can be temporary or persistent storage. The program stored in the storage media 1030 may include one or more modules (not shown in the diagram), each module may include a series of instruction operations on the server. Furthermore, the CPU 1022 may be configured to communicate with the storage media 1030 and execute the series of instruction operations in the storage media 1030 on the server 1000.

[0406] Server 1000 may also include one or more power supplies 1026, one or more wired or wireless network interfaces 1050, one or more input / output interfaces 1058, and / or one or more operating systems 1041, such as Windows Server. TM Mac OS X TM Unix TM Linux TM FreeBSD TM etc.

[0407] The steps performed by the server in the above embodiments can be based on this Figure 31 The server structure shown.

[0408] This application also provides a computer-readable storage medium storing a computer program that, when run on a computer, causes the computer to perform the methods described in the foregoing embodiments.

[0409] This application also provides a computer program product including a program, which, when run on a computer, causes the computer to perform the methods described in the foregoing embodiments.

[0410] It is understood that in the specific embodiments of this application, data related to social information is involved. When the above embodiments of this application are applied to specific products or technologies, user permission or consent is required, and the collection, use and processing of related data must comply with the relevant laws, regulations and standards of the relevant countries and regions.

[0411] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems, devices, and units described above can be referred to the corresponding processes in the foregoing method embodiments, and will not be repeated here.

[0412] In the several embodiments provided in this application, it should be understood that the disclosed systems, apparatuses, and methods can be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative; for instance, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection between apparatuses or units through some interfaces, and may be electrical, mechanical, or other forms.

[0413] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0414] Furthermore, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or as a software functional unit.

[0415] If the integrated unit is implemented as a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or all or part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0416] The above-described embodiments are only used to illustrate the technical solutions of this application, and are not intended to limit them. Although this application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features. Such modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this application.

Claims

1. A method for notifying users of an online status message, characterized in that, The notification method is applied to a first terminal, and the notification method includes: The game application displays the game interface, wherein the game application supports a target team to play the game, and the target team includes a first game character controlled by the first terminal and a second game character controlled by the second terminal. If the second game character is not in a game state, an online notification control for the second game character will be displayed in the corresponding area on the game interaction interface. The location of the area is related to the location of the second game character, or is located in a fixed position on the game interaction interface. In response to a touch operation on the online notification control, an online notification message is sent to the second terminal, so that the second terminal displays the online notification message through the instant messaging application corresponding to the user to whom the second game character belongs.

2. The notification method according to claim 1, characterized in that, The first game character corresponds to the first social media account, and the second game character corresponds to the second social media account; Sending the online notification message to the second terminal includes: The online notification message is sent from the first social account to the second social account, wherein both the first social account and the second social account belong to the social accounts of the instant messaging application, and the instant messaging application runs on the second terminal.

3. The notification method according to claim 1, characterized in that, When the location of the area is related to the location of the second game character, the step of displaying an online notification control for the second game character on the game interaction interface includes: The second game character and a first area are displayed on the game interaction interface, and the online notification control for the second game character is displayed in the first area, wherein the location of the first area is related to the location of the second game character; or, When the area is located at a fixed position on the game interface, the step of displaying the online notification control for the second game character on the game interface includes: A second area is displayed on the game interface, and the online notification control for the second game character is displayed within the second area, wherein the second area is located at a fixed position on the game interface.

4. The notification method according to claim 1, characterized in that, After responding to a touch operation on the online notification control, the method further includes: Switch the online notification control to an invalid notification control, and display the invalid notification control and a countdown, wherein the invalid notification control is in an unclickable state; When the countdown ends, the invalid notification control will be switched to the online notification control.

5. The notification method according to claim 4, characterized in that, The response to a touch operation on the online notification control sends an online notification message to the second terminal, causing the second terminal to display the online notification message through the instant messaging application corresponding to the user to whom the second game character belongs, including: In response to a touch operation on the online notification control, a first prompt message is sent to the second terminal, so that the second terminal displays the first prompt message through the instant messaging application, wherein the first prompt message is the online notification message; After the countdown ends and the invalid notification control is switched to the online notification control, the method further includes: In response to a touch operation on the online notification control, a second prompt message is sent to the second terminal, so that the second terminal displays the second prompt message through the instant messaging application, wherein the second prompt message includes different content from the first prompt message.

6. The notification method according to claim 1, characterized in that, The response to a touch operation on the online notification control sends an online prompt message to the second terminal, including: In response to a touch operation on the online notification control, N selectable online messages are displayed, where N is an integer greater than 1; In response to a touch operation on any one of the N optional online messages, the optional online message is used as the online notification message; The online notification message is sent to the second terminal.

7. The notification method according to claim 6, characterized in that, The method further includes: Display message settings interface, wherein the message settings interface provides K input areas, where K is an integer greater than or equal to 1; In response to a text input operation targeting a target input area, an optional online message is displayed, wherein the target input area is included in the K input areas.

8. The notification method according to claim 1, characterized in that, The response to a touch operation on the online notification control sends an online prompt message to the second terminal, including: In response to a touch operation on the online notification control, a voice input control is displayed; In response to a touch operation on the voice input control, the voice input device is activated, and the online notification message is recorded through the voice input device; Send an online notification message to the second terminal.

9. The notification method according to claim 1, characterized in that, The response to a touch operation on the online notification control sends an online prompt message to the second terminal, including: In response to a touch operation on the online notification control, the voice access control is displayed; In response to a touch operation on the voice access control, a voice invitation request is sent to the second terminal, wherein the voice invitation request is the online notification message.

10. The notification method according to any one of claims 1 to 9, characterized in that, The method further includes: If the second game character switches to game state within a preset time, a first prompt message is displayed, wherein the first prompt message is used to indicate that the character affinity between the first game character and the second game character has increased; or, The method further includes: If the second game character remains in a non-game state for a preset period of time, a second prompt message will be displayed, which prompts the second game character to transfer game points to the first game character.

11. A method for notifying users of an online status message, characterized in that, The notification method is applied to a second terminal, and the notification method includes: The game application displays the game interface of the game application, wherein the game application supports the target team to play the game, and the target team includes a first game character controlled by a first terminal and a second game character controlled by a second terminal. If the second game character is in a non-game state, and the first terminal triggers a touch operation on the online notification control, then a message viewing control is displayed. The online notification control is displayed in a corresponding area on the game interaction interface provided by the first terminal. The location of the area is related to the location of the second game character, or is located in a fixed position on the game interaction interface. In response to a touch operation on the message viewing control, an online notification message is displayed on the conversation interface of the instant messaging application corresponding to the user to whom the second game character belongs.

12. The notification method according to claim 11, characterized in that, The first game character corresponds to the first social media account, and the second game character corresponds to the second social media account; The display of the online notification message on the instant messaging application's session interface includes: If the first social account and the second social account are friends, the online notification message is displayed on the first conversation interface of the instant messaging application. The first conversation interface also displays at least one of the nickname, avatar, and historical conversation content of the first social account.

13. The notification method according to claim 11, characterized in that, The first game character corresponds to the first social media account, and the second game character corresponds to the second social media account; The display of the online notification message on the instant messaging application's session interface includes: If the first social account and the second social account are not friends, the online notification message is displayed on the second conversation interface of the instant messaging application. The second conversation interface also displays at least one of the following: an anonymous nickname and a preset avatar. or, The display of the online notification message on the instant messaging application's session interface includes: If the first social account and the second social account are not friends, the online notification message will be displayed on the official account interface of the instant messaging application.

14. The notification method according to claim 11, characterized in that, The response to a touch operation on the message viewing control displays an online notification message on the instant messaging application's session interface, including: In response to a touch operation on the message viewing control, the online notification message and the game information of the game application are displayed on the conversation interface of the instant messaging application, wherein the online notification message is at least one of a text message, a voice message, or a voice invitation request.

15. The notification method according to claim 11, characterized in that, The response to a touch operation on the message viewing control displays an online notification message on the instant messaging application's session interface, including: In response to a touch operation on the message viewing control, the online notification message and entry link are displayed on the conversation interface of the instant messaging application, wherein the online notification message is at least one of a text message, a voice message, or a voice invitation request.

16. The notification method according to claim 11, characterized in that, The response to a touch operation on the message viewing control displays an online notification message on the instant messaging application's session interface, including: In response to a touch operation on the message viewing control, the online notification message, the entry link, and the game information of the game application are displayed on the conversation interface of the instant messaging application, wherein the online notification message is at least one of a text message, a voice message, or a voice invitation request.

17. The notification method according to any one of claims 15 to 16, characterized in that, The method further includes responding to a touch operation on the message viewing control and displaying an online notification message on the instant messaging application's conversation interface, after that: In response to a touch operation on the entry link, the user enters the game application and displays the game interface of the game application.

18. The notification method according to any one of claims 11 to 16, characterized in that, After responding to a touch operation on the message viewing control, the method further includes: Display interactive controls on the session interface of the instant messaging application; In response to a touch operation on the interactive control, a smart control instruction is sent to the server, wherein the smart control instruction is used to instruct a game agent to control the second game character in the game application.

19. A method for notifying users of an online status message, characterized in that, include: The status of each game character in the game application is obtained, wherein the game application supports a target team to play the game, and the target team includes a first game character controlled by a first terminal and a second game character controlled by a second terminal. If the second game character is in a non-game state, a state switching message is sent to the first terminal, so that the first terminal responds to the state switching message and displays an online notification control for the second game character in the corresponding area on the game interaction interface. The location of the area is related to the location of the second game character, or is located in a fixed position on the game interaction interface. If the first terminal responds to a touch operation on the online notification control, then the online prompt message sent by the first terminal is received. The system sends the online notification message to the instant messaging server, so that the instant messaging server sends the online notification message to the second terminal, and the second terminal displays the online notification message through the instant messaging application corresponding to the user to whom the second game character belongs.

20. A method for notifying users of an online status message, characterized in that, include: If the second game character is not in a game state, it receives an online notification message sent by the game server. The online notification message is generated by the first terminal in response to a touch operation of the online notification control for the second game character. The online notification control is displayed in a corresponding area on the game interface of the game application. The location of the area is related to the location of the second game character, or is located in a fixed position on the game interface. The game application supports a target team to play the game. The target team includes a first game character controlled by the first terminal and a second game character controlled by the second terminal. The online notification message is sent to the second terminal so that the second terminal displays the online notification message through the instant messaging application corresponding to the user to whom the second game character belongs.

21. An online notification device, characterized in that, The online message notification device is applied to the first terminal, and the online message notification device includes: The display module is used to display the game interaction interface of the game application, wherein the game application supports the target team to play the game, and the target team includes a first game character controlled by the first terminal and a second game character controlled by the second terminal. The display module is further configured to display an online notification control for the second game character in the corresponding area of ​​the game interaction interface if the second game character is in a non-game state. The location of the area is related to the location of the second game character, or is located in a fixed position on the game interaction interface. The notification module is used to respond to touch operations on the online notification control and send an online prompt message to the second terminal, so that the second terminal displays the online prompt message through the instant messaging application corresponding to the user to whom the second game character belongs.

22. The apparatus according to claim 21, characterized in that, The first game character corresponds to the first social media account, and the second game character corresponds to the second social media account; The notification module is specifically used to send the online notification message to the second social account through the first social account, wherein both the first social account and the second social account belong to the social accounts of the instant messaging application, and the instant messaging application runs on the second terminal.

23. The apparatus according to claim 21, characterized in that, When the location of the area is related to the location of the second game character, the display module is specifically used to display the second game character and the first area on the game interaction interface, and to display the online notification control for the second game character in the first area, wherein the location of the first area is related to the location of the second game character; or, When the area is located at a fixed position on the game interaction interface, the display module is specifically used to display a second area on the game interaction interface and display the online notification control for the second game character within the second area, wherein the second area is located at a fixed position on the game interaction interface.

24. The apparatus according to claim 21, characterized in that, The online message notification device also includes a switching module; The display module is also used to switch the online notification control to an invalid notification control after responding to a touch operation on the online notification control, and to display the invalid notification control and a countdown, wherein the invalid notification control is in an unclickable state; The switching module is used to switch the invalid notification control to the online notification control when the countdown ends.

25. An online notification device, characterized in that, The online message notification device is applied to the second terminal, and the online message notification device includes: The display module is used to display the game interaction interface of the game application, wherein the game application supports the target team to play the game, and the target team includes a first game character controlled by a first terminal and a second game character controlled by a second terminal. The display module is further configured to display a message viewing control if the second game character is in a non-game state and the first terminal triggers a touch operation on the online notification control. The online notification control is displayed in a corresponding area on the game interaction interface provided by the first terminal, and the location of the area is related to the location of the second game character, or is located in a fixed position on the game interaction interface. The display module is also used to respond to touch operations on the message viewing control and display an online notification message on the conversation interface of the instant messaging application corresponding to the user to whom the second game character belongs.

26. The apparatus according to claim 25, characterized in that, The first game character corresponds to the first social media account, and the second game character corresponds to the second social media account; The display module is specifically used to display the online notification message on the first conversation interface of the instant messaging application if the first social account and the second social account are friends. The first conversation interface also displays at least one of the nickname, avatar and historical conversation content of the first social account.

27. The apparatus according to claim 25, characterized in that, The first game character corresponds to the first social media account, and the second game character corresponds to the second social media account; The display module is specifically used to display the online notification message on the second conversation interface of the instant messaging application if the first social account and the second social account are not friends. The second conversation interface also displays at least one of the anonymous nickname and the preset avatar. or, The display module is specifically used to display the online notification message on the official account interface of the instant messaging application if the first social account and the second social account are not friends.

28. The apparatus according to claim 25, characterized in that, The display module is specifically used to respond to touch operations on the message viewing control, and to display the online notification message and the game information of the game application on the conversation interface of the instant messaging application, wherein the online notification message is at least one of a text message, a voice message, or a voice invitation request.

29. A computer device, characterized in that, include: Memory, processor, and bus system; The memory is used to store programs; The processor is configured to execute a program in the memory, and the processor is configured to execute the notification method according to any one of claims 1 to 10, or the notification method according to any one of claims 11 to 18, or the notification method according to claim 19, or the notification method according to claim 20, according to instructions in the program code. The bus system is used to connect the memory and the processor to enable communication between the memory and the processor.

30. A computer-readable storage medium comprising instructions, when executed on a computer, causing the computer to perform the notification method as claimed in any one of claims 1 to 10, or the notification method as claimed in any one of claims 11 to 18, or the notification method as claimed in claim 19, or the notification method as claimed in claim 20.

31. A computer program product, comprising a computer program and instructions, characterized in that, When the computer program / instruction is executed by the processor, it implements the notification method as described in any one of claims 1 to 10, or the notification method as described in any one of claims 11 to 18, or the notification method as described in claim 19, or the notification method as described in claim 20.

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