Method for publishing digital goods, electronic device and computer program product

Through cloud login technology, sellers can log in to the target game on the trading platform. The trading platform automatically obtains the product information of the digital goods, which solves the problem of low publishing efficiency caused by login errors and realizes efficient digital product publishing.

CN118750882BActive Publication Date: 2026-03-24YIDIAN LINGXI INFORMATION TECHNOLOGY (GUANGZHOU) CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-05-31
Publication Date
2026-03-24

AI Technical Summary

Technical Problem

In existing technologies, the game account and login password provided by the seller user may be incorrect, causing the trading platform to be unable to log in to the game successfully, resulting in low efficiency in the release of digital goods.

Method used

Through cloud login technology, sellers can enter their login information on the trading platform. The trading platform then retrieves the product information of digital goods based on the successful cloud login and publishes it.

Benefits of technology

It improved the efficiency of digital product publishing, reduced interaction time caused by login issues, and enhanced the automation capabilities of the trading platform.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The method comprises the following steps: receiving a digital commodity publishing request, displaying a digital commodity publishing interface; displaying a login interface of a target game corresponding to the digital commodity; performing a cloud login operation of the target game, and confirming that the cloud login of the target game is successful; based on the cloud login success information, obtaining commodity information of the digital commodity from the target game which has been logged in, and publishing the digital commodity according to the commodity information. The method can improve the efficiency of digital commodity publishing.
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Description

TECHNICAL FIELD

[0001] Embodiments of the present disclosure relate to the technical field of games, and particularly relate to a method for publishing a digital commodity, an electronic device, and a computer program product. BACKGROUND

[0002] With the development of Internet technology, the entertainment of games is enhanced, and games become important Internet content. When users play games, they will trade digital commodities such as game accounts and in-game assets, so as to obtain a more rich game experience. When trading digital commodities, a seller user publishes a digital commodity to be sold on a transaction platform or an application store transaction center, and a buyer user purchases the digital commodity on the transaction platform.

[0003] At present, the seller user provides a game account and a login password to the transaction platform, the transaction platform logs in to a game through the game account and the login password, extracts commodity information of the digital commodity, and then publishes the digital commodity on the transaction platform based on the extracted commodity information.

[0004] However, the game account and the login password provided by the seller user to the transaction platform may be incorrect, and the transaction platform needs to perform identity verification during the login process of the game, which causes the transaction platform to fail to successfully log in to the game, and then fail to extract the commodity information of the digital commodity. The seller user needs to provide the correct game account and login password again, or cooperate with the identity verification, which will consume a long time and cause low efficiency of publishing the digital commodity. SUMMARY

[0005] Therefore, the present disclosure provides a method for publishing a digital commodity, an electronic device, and a computer program product to at least partially solve the above problems.

[0006] According to a first aspect of the present disclosure, a method for publishing a digital commodity is provided, the method comprising: receiving a digital commodity publishing request, and displaying a digital commodity publishing interface; displaying a login interface of a target game corresponding to the digital commodity; performing a cloud login operation of the target game, and confirming that the cloud login of the target game is successful; based on the cloud login success information, obtaining commodity information of the digital commodity from the target game that has been logged in, and publishing the digital commodity according to the commodity information.

[0007] According to a second aspect of the present disclosure, an electronic device is provided, comprising a processor, a memory, a communication interface, and a communication bus, the processor, the memory, and the communication interface complete communication with each other through the communication bus; the memory is used to store at least one executable instruction, and the executable instruction causes the processor to perform operations corresponding to the method for publishing a digital commodity according to the first aspect.

[0008] According to a third aspect of the embodiments of the present disclosure, a computer program product is provided, comprising computer instructions instructing a computing device to perform the method for publishing a digital commodity as described in the first aspect above.

[0009] According to the technical solution above, the digital commodity publishing request is received, and then the user is triggered to perform the cloud login operation of the target game corresponding to the digital commodity. The cloud login success information is confirmed, the commodity information of the digital commodity is obtained from the target game which has been logged in based on the cloud login success information, and the digital commodity is published according to the commodity information. In the embodiments of the present disclosure, the seller user completes the input of the login information, and the transaction platform can obtain the commodity information of the digital commodity based on the cloud login success information, so as to realize the publishing of the digital commodity. The transaction platform does not need to interact with the seller user for the problems in the login process, the time consumption of the publishing of the digital commodity is reduced, and thus the efficiency of the publishing of the digital commodity can be improved. BRIEF DESCRIPTION OF DRAWINGS

[0010] In order to more clearly illustrate the technical solutions in the embodiments of the present disclosure or the prior art, the drawings needed to be used in the embodiments or the prior art description will be briefly introduced. Obviously, the drawings in the following description are only some embodiments described in the present disclosure, and other drawings can also be obtained by those skilled in the art based on these drawings.

[0011] Figure 1 is a schematic diagram of an exemplary system to which an embodiment of the present disclosure is applied;

[0012] Figure 2 is a flowchart of a digital commodity publishing method according to an embodiment of the present disclosure;

[0013] Figure 3 is a flowchart of step 204 of the digital commodity publishing method according to an embodiment of the present disclosure;

[0014] Figure 4 is a flowchart of step 204 of the digital commodity publishing method according to another embodiment of the present disclosure;

[0015] Figure 5 is a flowchart of a digital commodity publishing method according to another embodiment of the present disclosure;

[0016] Figures 6-10 is a display interface schematic diagram of a digital commodity publishing method according to an embodiment of the present disclosure;

[0017] Figure 11 is a structural schematic diagram of a digital commodity publishing device according to an embodiment of the present disclosure;

[0018] Figure 12is a schematic diagram of an electronic device according to an embodiment of the present disclosure. DETAILED DESCRIPTION

[0019] In order to better understand the technical solutions in the embodiments of the present disclosure, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only part of the embodiments of the present disclosure, not all embodiments. Based on the embodiments in the embodiments of the present disclosure, all other embodiments obtained by those of ordinary skill in the art should belong to the scope of protection of the embodiments of the present disclosure.

[0020] In the following embodiments, the first user and the second user conduct a transaction of a digital commodity through a transaction platform, the transaction platform communicates with a cloud host and a game content server to realize publishing and transaction of a digital commodity corresponding to a game. Specifically, in the application scenario of transaction of a game-related digital commodity, the first user is usually a seller user, and the second user is usually a buyer user.

[0021] When the first user publishes a digital commodity, in order to ensure the authenticity and accuracy of the published information, the transaction platform needs to log in to the game and then extract the commodity information of the digital commodity from the game. When the first user needs to publish a digital commodity, the first user sends the game account and login password of the game to which the digital commodity belongs to the transaction platform. The transaction platform logs in to the game based on the received game account and login password, extracts the commodity information required for publishing the digital commodity from the game after logging in to the game, and then publishes the digital commodity on the transaction platform based on the extracted commodity information.

[0022] When the transaction platform logs in to the game using the game account and login password provided by the first user, since the login location and login device are different from the usual login location and login device of the first user, the game content server will perform identity verification for security, such as requiring to answer the security questions set by the seller user, input the verification number, face recognition, etc. At this time, even if the transaction platform receives the correct game account and login password, it cannot log in to the game, or it needs the cooperation of the first user to log in to the game.

[0023] In view of the above shortcomings, the embodiments of the present disclosure provide a digital commodity publishing scheme. The first user (seller user) logs in to the game on the transaction platform. The seller user completes the input of the login information according to the embodiments of the present disclosure. The transaction platform can obtain the commodity information of the digital commodity based on the cloud login success information, and realize the publishing of the digital commodity. The transaction platform does not need to interact with the seller user for problems in the login process, reduces the time consumption of publishing the digital commodity, and thus can improve the efficiency of publishing the digital commodity.

[0024] The embodiment of the disclosure is applied to a digital commodity publishing scheme of a transaction platform, receives a digital commodity publishing request, and then triggers a user to perform a cloud login operation of a target game corresponding to the digital commodity, confirms that the target game cloud login is successful, obtains commodity information of the digital commodity from the target game that has been logged in based on the cloud login success information, and publishes the digital commodity according to the commodity information. In the embodiment of the disclosure, the seller user completes the input of the login information, and the transaction platform can obtain the commodity information of the digital commodity based on the cloud login success information, so as to realize the publishing of the digital commodity. The transaction platform does not need to interact with the seller user for problems in the login process, reduces the time consumption of the digital commodity publishing, and thus the efficiency of the digital commodity publishing can be improved.

[0025] The specific implementation of the embodiment of the disclosure will be further described below in combination with the drawings of the embodiment of the disclosure.

[0026] The embodiment of the disclosure provides a digital commodity publishing method applied to an electronic device. In order to facilitate understanding, the application scenario of the digital commodity publishing method provided by the embodiment of the disclosure is exemplarily described below with reference to Figure 1 , and Figure 1 is a scenario diagram of the digital commodity publishing method provided by the embodiment of the disclosure. As shown in Figure 1 , a first user 10 (for example, a seller user) interacts with a transaction platform 20 to realize a digital commodity publishing operation. A game content server 40 or a remote server 30 interacts with the transaction platform 20 to realize a game content operation. The game content server 40 includes a game channel merchant or a game development manufacturer, or any other server that can provide game content or operate a game. The game content server 40 transmits a game picture to the transaction platform 20 through encoding, compression, and network transmission, or the game content server 40 transmits the game picture to the transaction platform 20 through encoding, compression, and network transmission through the remote server 30. The first user logs in the transaction platform 20 to log in to a target game, and the transaction platform 20 directly performs a cloud login operation through the game content server 40 or sequentially through the remote server 30 and the game content server 40. The transaction platform 20 obtains commodity information of the digital commodity according to cloud login success information, and realizes publishing of the digital commodity.

[0027] Figure 1 The transaction platform 20 shown in may be a device for executing the digital commodity publishing method provided by the embodiment of the disclosure, and the transaction platform 20 runs the digital commodity publishing method of the embodiment of the disclosure.

[0028] The transaction platform 20 can be a mobile device, a tablet computer, a laptop computer, a desktop computer, a wearable computer, a game console, a media player, a vehicle entertainment system, and / or any other suitable type of user device, of course, which is only exemplarily described herein and does not represent a limitation of the disclosure.

[0029] The game content server 40 can be a cloud real machine or a cloud server provided by a game developer or a game operator.

[0030] The remote server 30 can be any remote server, also referred to as a cloud server, and the embodiments of the present disclosure do not limit this.

[0031] The transaction platform 20 and the remote server 30 and the game content server 40 interact with each other through a communication network. The communication network can be any appropriate combination of one or more wired and / or wireless networks. For example, the communication network can include any one or more of the Internet, an intranet, a wide area network (WAN), a local area network (LAN), a wireless network, a digital subscriber line (DSL) network, a frame relay network, an asynchronous transfer mode (ATM) network, a virtual private network (VPN), and / or any other suitable communication network. The transaction platform 20 and the game content server 40 can connect to the communication network through one or more communication links. The communication links can be any communication links suitable for communicating data among the transaction platform 20 and the remote server 30 and the game content server 40, such as network links, dial-up links, wireless links, hard-wired links, any other suitable communication links, or any suitable combination of such links.

[0032] The digital commodity publishing method provided by the embodiments of the present disclosure will be described in detail below in combination with the system shown in the accompanying drawings. It should be noted that, Figure 1 the digital commodity publishing method provided by the embodiments of the present disclosure is only one application scenario of the digital commodity publishing method, and does not mean that the digital commodity publishing method can only be applied to Figure 1 the application scenario shown in the accompanying drawings. Figure 1

[0033] Figure 2 A flowchart of a digital commodity publishing method according to an embodiment of the present disclosure is shown, which is applied to the transaction platform 20 in the system embodiment described above. Specifically, the digital commodity publishing method can be realized through an application program on the transaction platform 20.

[0034] As Figure 2 shown, the digital commodity publishing method includes the following steps:

[0035] Step 201, receiving a digital commodity publishing request and displaying a digital commodity publishing interface. ​

[0036] The digital commodity to be published is a digital commodity corresponding to the target game, and the digital commodity includes a game account of the target game and / or a game asset corresponding to the game account. The first user 10 sends a digital commodity publishing request to the transaction platform 20, and the transaction platform 20 receives the digital commodity publishing request. The transaction platform 20 displays a digital commodity publishing interface, so that the first user 10 can publish the digital commodity through the displayed digital commodity publishing interface.

[0037] In some specific implementations of the embodiments of the present disclosure, the digital commodity publishing interface is displayed, and a request for obtaining commodity information of the digital commodity is received.

[0038] Specifically, the digital commodity publishing interface has a request control for obtaining commodity information of the digital commodity, and the first user 10 triggers the control to obtain the commodity information of the digital commodity.

[0039] Step 202, displaying a login interface of a target game corresponding to a digital commodity.

[0040] After the transaction platform 20 receives the digital commodity publishing request, the login interface of the target game is received.

[0041] In some specific implementations of the embodiments of the present disclosure, step 202 includes:

[0042] According to the received video stream of the login interface of the target game, an image frame of the login interface of the target game is displayed.

[0043] Specifically, the transaction platform 20 obtains a video stream including multiple frames of the login interface of the target game. The transaction platform 20 displays the login interface of the target game. The first user 10 inputs the login information of the target game through the login interface of the target game.

[0044] The video stream obtained by the transaction platform 20 can be provided by a game content server 40, or a remote server 30, or other servers, and the present disclosure does not make any limitation.

[0045] In some specific implementations of the embodiments of the present disclosure, step 202 includes:

[0046] Displaying an image of the login interface of the target game provided by the game content server.

[0047] Specifically, the game content server 40 can directly send the image of the login interface of the target game to the transaction platform 20 for display.

[0048] Step 203, performing a cloud login operation of the target game and confirming that the cloud login of the target game is successful.

[0049] The first user 10 sends a digital commodity publishing request to the transaction platform 20, the first user 10 performs a cloud login operation of a target game corresponding to the digital commodity, and it is determined that the first user 10 completes the cloud login of the target game, that is, the cloud login is successful.

[0050] In some embodiments of the present disclosure, step 203 comprises:

[0051] In the login interface of the target game corresponding to the digital commodity, the cloud login information of the target game is received, and the cloud login success information is obtained.

[0052] Specifically, after the transaction platform 20 receives the cloud login information of the target game, the cloud login operation is performed by the remote server, and the transaction platform 20 receives the cloud login success information sent by the first user 10.

[0053] In the embodiments of the present disclosure, the first user 10 can perform the cloud login of the target game through the login interface of the target game displayed by the transaction platform 20, so that the transaction platform 20 directly obtains the target game cloud login success information.

[0054] In some embodiments of the present disclosure, step 203 comprises:

[0055] In the login interface of the target game corresponding to the digital commodity, the cloud login information of the target game is received;

[0056] The cloud login information is sent to the game content server, and the cloud login success information is obtained.

[0057] The transaction platform 20 displays a trigger cloud login control for the user to perform the cloud login, the first user 10 triggers the trigger cloud login control, the first user 10 can perform the cloud login through the game content server 40, and the transaction platform 20 receives the cloud login success information sent by the first user 10.

[0058] Specifically, the cloud login information includes a game account and a login password of the target game, or a login authorization, or a mobile phone number and a login verification code, the mobile phone number is bound to the game account, and the login verification code is a login verification code received by the mobile phone number.

[0059] Specifically, the login authorization can be an explicit authorization login or an implicit authorization login, as long as the login authorization of the target game is obtained, that is, the login authorization is obtained, including but not limited to a one-click authorization, a screenshot function button, or a unified automatic operation authorization interaction mode.

[0060] The transaction platform 20 displays a login mode selection control on the login interface, and the first user 10 can select a game login mode through the login mode selection control.

[0061] If the first user 10 selects to log in to the game through the game account, the game account input control and the login password input control are displayed on the login interface. The first user 10 inputs the game account through the game account input control and inputs the login password through the login password input control. The transaction platform 20 obtains the game account and the login password.

[0062] If the first user 10 selects to log in to the game through the mobile phone number, the mobile phone number input control and the login verification code input control are displayed on the login interface. The first user 10 inputs the mobile phone number bound to the game account through the mobile phone number input control. The first user 10 inputs the received login verification code through the login verification code input control. The transaction platform 20 obtains the login verification code.

[0063] The transaction platform 20 can also obtain the cloud login information. Even if the first user 10 sets the security questions, inputs the verification number, and performs the face recognition, the transaction platform 20 can log in to the target game without the cooperation of the first user 10.

[0064] In step 204, the product information of the digital product is obtained from the target game that has been logged in based on the cloud login success information, and the digital product is published according to the product information.

[0065] The first user 10 completes the cloud login of the target game through the transaction platform 20, and the transaction platform 20 obtains the cloud login success information.

[0066] The first user 10 transfers the control right of the target game to the transaction platform 20. The transaction platform 20 automatically obtains the product information of the digital product corresponding to the target game, and publishes the digital product according to the product information.

[0067] In some specific embodiments of the present disclosure, referring to Figure 3 , step 204 includes:

[0068] In step 2041, the control right of the target game is automatically obtained based on the cloud login success information.

[0069] In step 2042, the product information of the digital product is obtained based on the control right. The digital product includes the game account of the target game and / or the game asset corresponding to the game account.

[0070] If the first user 10 logs in through the login interface of the target game displayed by the transaction platform 20, the cloud login success information is sent to the transaction platform 20 after the first user 10 logs in successfully. The transaction platform 20 automatically obtains the control right of the target game and then logs in to the target game to obtain the product information of the digital product.

[0071] The first user 20 only needs to log in through the login interface of the target game displayed by the transaction platform 20, so that the transaction platform 20 automatically obtains the control right of the target game, and the first user 20 can obtain the product information of the digital product in the target game without other operations.

[0072] In some embodiments of the present disclosure, referring to Figure 4 , step 204 comprises:

[0073] Step 2043, based on the cloud login success information, receiving a control right transfer request of the target game, and obtaining the control right of the target game.

[0074] Step 2044, based on the control right, obtaining the product information of the digital product, the digital product including a game account of the target game and / or a game asset corresponding to the game account.

[0075] Specifically, the first user triggers the control right transfer control, the transaction platform 20 obtains the control right of the target game, and then logs in the target game to obtain the product information of the digital product.

[0076] In the embodiments of the present disclosure, the first user 10 triggers the control right transfer control displayed by the transaction platform 20, and the transaction platform 20 obtains the control right of the target game to obtain the product information of the digital product.

[0077] In some examples, after the target game is successfully logged in, the first user 10 can still have the control right of the target game, and the first user 10 transfers the control right of the target game to the transaction platform 20 after sending the control right transfer information. Before the control right is transferred to the transaction platform 20, the first user 10 can perform content control on the logged-in target game, such as content operations such as viewing game assets in the target game, starting a game battle, etc.

[0078] In another example, the transaction platform 20 determines that the target game is successfully logged in, and transfers the control right of the target game to the transaction platform 20, that is, the first user 10 loses the control right of the target game when the target game is successfully logged in, and the transaction platform 20 obtains the control right of the target game.

[0079] Before the first user 10 transfers the control right of the target game to the transaction platform 20, the first user 10 has at least part of the control right of the target game, and the control right owned by the first user 10 ensures that the first user 10 logs in the target game. In one example, before the first user 10 transfers the control right of the target game to the transaction platform 20, the first user 10 has the control right of the target game, so the first user 10 has the entire control right of the target game.

[0080] After the target game is handed over to the transaction platform 20, the transaction platform 20 can have at least part of the control right of the target game, and the control right used by the transaction platform 20 ensures that the transaction platform 20 can extract the commodity information of the digital commodity from the target game. In an example, after the target game is handed over to the transaction platform 20, the transaction platform 20 has the information viewing right of the target game, so that the transaction platform 20 can view the interfaces of the target game to extract the commodity information, and the transaction platform 20 is limited to modify the game content, such as being limited to sell game assets, modify a game nickname, modify a login password, modify a secret question and answer, and other operation rights irrelevant to the extraction of the commodity information.

[0081] The permission range of the first user 10 and the transaction platform 20 for the control right of the target game can be different. For example, the permission range of the first user 10 for the control right of the target game is smaller than the permission range of the transaction platform 20 for the control right of the target game, that is, the transaction platform 20 can perform more types of operations on the target game, the transaction platform 20 is limited to perform operations irrelevant to the release of the digital commodity on the target game, and the utilization rate of the transaction platform 20 in the release of the digital commodity is improved.

[0082] After the first user 10 hands over the control right of the target game to the transaction platform 20, the transaction platform 20 can extract the commodity information of the digital commodity according to the obtained control right, and then release the digital commodity based on the extracted commodity information. The digital commodity can be a game account of the target game, or a game asset included in the game account, such as a game prop, a game currency, and the like. The transaction platform 20 can generate commodity release information based on the extracted commodity information, and the commodity release information includes the commodity information extracted by the transaction platform 20, the selling price of the digital commodity, and the like. The transaction platform 20 can send the generated commodity release information to the first user 10 for confirmation, and after the first user 10 confirms the commodity release information, the transaction platform 20 can display the commodity release information on the transaction platform, and the buyer client can view the commodity release information on the transaction platform.

[0083] In the embodiment of the present disclosure, the first user 10 sends the login success information of the target game to the transaction platform 20, and after the target game is successfully cloud logged in, the first user 10 can hand over the control right of the target game to the transaction platform 20, so that the transaction platform 20 can extract the commodity information of the digital commodity in the target game according to the obtained control right, and then release the digital commodity based on the extracted commodity information. After the target game is successfully cloud logged in, the first user 10 completes the input and identity verification of the login information, and there is no need for the first user 10 to interact with the transaction platform 20 for the problems in the login process, which reduces the time consumption of logging in to the game in the release process of the digital commodity, and thus the efficiency of the release of the digital commodity can be improved.

[0084] The first user 10 can display a commodity publishing control. When the commodity publishing control is triggered, the first user 10 displays a publishing information input interface. The first user 10 can input publishing request information including the name, content, and typical props of the target game in the publishing information input interface.

[0085] In a possible implementation, the digital commodity can be a game account or one or more game assets corresponding to the game account. When extracting commodity information of the digital commodity, the transaction platform 20 needs to extract corresponding commodity information according to the type of the digital commodity.

[0086] The transaction platform 20 can obtain commodity information of the digital commodity to be published. If the digital commodity to be published is a game account, the commodity information includes the level of the game account, the number of game currencies included in the game account, game play, game prop type, game prop level, and game prop quantity. If the digital commodity to be published is a game asset corresponding to the game account, the commodity information includes the type, level, and quantity of the corresponding game asset.

[0087] The commodity information can be details of the digital commodity, including at least one of pictures, audios, videos, and texts of information of the digital commodity. For example, various game asset details in the game account, including but not limited to various forms of display of multiple assets or a single asset such as character level, prop quantity, and transaction currency.

[0088] The transaction platform 20 can extract relevant information of the digital commodity to be published from the target game according to the identification information of the digital commodity to be published, without extracting information irrelevant to the digital commodity to be published.

[0089] In a possible implementation, after the transaction platform 20 takes over the control right of the target game, the transaction platform 20 can display a running interface of the target game.

[0090] After the first user 10 transfers the control right of the target game to the transaction platform 20, the transaction platform 20 can operate the target game to extract commodity information of the digital commodity, such as taking screenshots of a page in the target game related to the digital commodity. After the first user 10 transfers the control right to the transaction platform 20, the first user 10 cannot operate the target game, but the first user 10 can still view the process of extracting commodity information by the transaction platform 20 through the running interface displayed by the transaction platform, that is, the operations performed by the transaction platform 20 on the target game in the process of extracting commodity information can be displayed.

[0091] In the embodiment of the present disclosure, after the first user 10 transfers the operation right of the target game to the transaction platform 20, the first user 10 can still obtain a running interface of the target game running displayed by the running platform 20, and the process of the transaction platform 20 operating the target game to extract the commodity information will be displayed on the running interface, so that the first user 10 can view the process of the transaction platform 20 extracting the commodity information, and improve the user experience of the first user 10 in the digital commodity publishing process.

[0092] The digital commodity publishing method provided by the embodiment of the present disclosure will be described below from the perspective of the interaction between the first user 10 and the transaction platform 20. Figure 1

[0093] The flowchart of the digital commodity publishing method of the embodiment of the present disclosure is shown. As shown in the figure, the digital commodity publishing method can include the following steps: Figure 5 Figure 5 The digital commodity publishing method can include the following steps:

[0094] Step 501, the first user 10 sends a publishing request information to the transaction platform 20, and displays a digital commodity publishing interface.

[0095] Through the displayed publishing information input interface, the first user 10 inputs the publishing request information of the target game in the publishing information input interface, and the first user 10 sends the publishing request information to the transaction platform 20.

[0096] Step 502, in the digital commodity publishing interface, receiving an acquisition request of commodity information of a digital commodity.

[0097] The specific interface diagram is shown in the figure, the digital commodity publishing interface displays an acquisition control of commodity information of a digital commodity, and the first user 10 triggers the control to perform an acquisition operation of commodity information of a digital commodity. Figure 6 Step 503, displaying a login interface of a target game corresponding to a digital commodity, and the first user 10 sends login information to the transaction platform 20.

[0098] The specific interface diagram is shown in the figure, the first user 10 inputs a game account and a game password as cloud login information.

[0099] Figure 7 Step 504, the transaction platform 20 obtains the login success information sent by the first user 10, and triggers an operation right transfer control according to the cloud login success information.

[0100] Step 505, the transaction platform 20 obtains the operation right of the target game transferred by the first user 10.

[0101] Step 505, the transaction platform 20 obtains the operation right of the target game transferred by the first user 10.

[0102] ​​The transaction platform 20 acquires the control right of the target game, and the control right of the target game is transferred from the first user 10 to the transaction platform 20.

[0103] In step 506, the transaction platform 20 extracts the product information of the digital product from the target game according to the control right.

[0104] After the transaction platform 20 obtains the control right of the target game, the transaction platform 20 extracts the product information of the digital product to be published from the target game through an automatic information extraction program. The specific interface diagram is shown in Figure 8 、 9 , Figure 8 The first user 10 triggers the control right transfer control to start the product information extraction of the digital product. Figure 9 The product information extraction of the digital product to be published is completed.

[0105] In step 507, the transaction platform 20 generates product publishing information according to the product information.

[0106] After the transaction platform 20 extracts the product information of the digital product to be published, the transaction platform 20 generates the product publishing information by combining the extracted product information and the price and other information included in the publishing request.

[0107] In step 508, the transaction platform 20 displays the product publishing information to the first user 10.

[0108] The specific interface diagram is shown in Figure 10 The first user 10 can confirm the product publishing information generated by the transaction platform 20.

[0109] In step 509, the first user 10 confirms the product publishing information to the transaction platform 20.

[0110] In step 510, the transaction platform 20 publishes the product publishing information.

[0111] After receiving the publishing confirmation information, the transaction platform 20 publishes the product publishing information on the transaction platform where the seller user and the buyer user trade the digital product, so that the buyer user can view the product publishing information through the buyer client.

[0112] In the embodiment of the present disclosure, after the first user 10 logs in to the target game on the transaction platform 20, the first user 10 transfers the control right of the target game to the transaction platform 20, and the transaction platform 20 can extract the product information of the digital product in the target game according to the obtained control right, and then publish the digital product based on the extracted product information. The first user 10 completes the input of the cloud login information, and does not need to interact with the transaction platform 20 for the problems in the login process, which reduces the time consumption of logging in to the game in the digital product publishing process, thereby improving the efficiency of the digital product publishing.

[0113] Corresponding to the above-mentioned digital commodity publishing method embodiment applied to the first user 10, referring to Figure 11 The embodiment of the disclosure provides a digital commodity publishing device 1100 applied to the first user 10, the digital commodity publishing device 1100 comprises:

[0114] The request unit 1101 is configured to receive a digital commodity publishing request and display a digital commodity publishing interface.

[0115] The display unit 1102 is configured to display a login interface of a target game corresponding to the digital commodity.

[0116] The login unit 1103 is configured to perform a cloud login operation of the target game and confirm that the cloud login of the target game is successful.

[0117] The publishing unit 1104 is configured to acquire commodity information of the digital commodity from the target game that has been logged in based on the cloud login success information, and publish the digital commodity according to the commodity information.

[0118] It should be noted that the digital commodity publishing device 1100 of the embodiment is used to implement the digital commodity publishing method applied to the transaction platform 20 in the foregoing method embodiment, and has the beneficial effects of the corresponding method embodiment, which will not be described here.

[0119] Figure 12 is a schematic block diagram of an electronic device provided by an embodiment of the disclosure, and the specific implementation of the electronic device is not limited in the embodiment of the disclosure. As shown in Figure 12 The electronic device can include a processor 1202, a communications interface 1204, a memory 1206, and a communications bus 1208. Wherein:

[0120] The processor 1202, the communications interface 1204, and the memory 1206 complete mutual communication through the communications bus 1208.

[0121] The communications interface 1204 is configured to communicate with other electronic devices or servers.

[0122] The processor 1202 is configured to execute the program 1210, and specifically can execute the related steps in any of the foregoing digital commodity publishing method embodiments.

[0123] Specifically, the program 1210 can include program code, and the program code includes computer operation instructions.

[0124] The processor 1202 can be a CPU, or an application specific integrated circuit (ASIC), or one or more integrated circuits configured to implement one or more embodiments of the present disclosure. The one or more processors included in the smart device can be the same type of processor, such as one or more CPUs; or different types of processors, such as one or more CPUs and one or more ASICs.

[0125] RISC-V is an open-source instruction set architecture based on the principle of reduced instruction set (RISC), which can be applied to various aspects such as single-chip microcomputers and FPGA chips. Specifically, it can be applied in the fields of Internet of Things security, industrial control, mobile phones, personal computers, etc. Due to the consideration of small size, fast speed, and low power consumption in the design, it is particularly suitable for modern computing devices such as warehouse-scale computers, high-end mobile phones, and small embedded systems. With the rise of artificial intelligence Internet of Things (AIoT), the RISC-V instruction set architecture has received more and more attention and support, and is expected to become the next generation of widely used CPU architecture.

[0126] The computer operation instructions in the embodiments of the present disclosure can be computer operation instructions based on the RISC-V instruction set architecture, and correspondingly, the processor 1202 can be designed based on the RISC-V instruction set. Specifically, the chip of the processor in the electronic device provided by the embodiments of the present disclosure can be a chip designed based on the RISC-V instruction set, which can execute executable code based on the configured instructions, and thus implement the digital commodity publishing method in the above embodiments.

[0127] The memory 1206 is configured to store programs 1210. The memory 1206 can include a high-speed RAM memory, and can also include a non-volatile memory such as at least one disk memory.

[0128] The programs 1210 can be specifically configured to enable the processor 1202 to execute the digital commodity publishing method in any of the preceding embodiments.

[0129] The specific implementation of each step in the programs 1210 can refer to the corresponding description in the corresponding steps and units of any of the preceding digital commodity publishing method embodiments, and will not be described here. Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the devices and modules described above can refer to the corresponding process description in the preceding method embodiments, which will not be described here.

[0130] The present disclosure also provides a computer-readable storage medium storing instructions for causing a machine to perform the digital commodity publishing method as described herein. Specifically, a system or apparatus equipped with a storage medium on which a software program code for implementing the functions of any of the above-described embodiments is stored, and causing a computer (or CPU or MPU) of the system or apparatus to read out and execute the program code stored in the storage medium can be provided.

[0131] In this case, the program code read from the storage medium can itself implement the functions of any of the above-described embodiments, and therefore the program code and the storage medium storing the program code constitute a part of the present disclosure.

[0132] Embodiments of the storage medium for providing the program code include a floppy disk, a hard disk, a magneto-optical disk, an optical disk such as a CD-ROM, CD-R, CD-RW, DVD-ROM, DVD-RAM, DVD-RW, DVD+RW, a magnetic tape, a non-volatile memory card, and a ROM. Alternatively, the program code can be downloaded from a server computer through a communication network.

[0133] Embodiments of the present disclosure also provide a computer program product including computer instructions instructing a computing device to perform any corresponding operations of the above-described method embodiments.

[0134] It should be noted that, according to the needs of implementation, each component / step described in the embodiments of the present disclosure can be split into more components / steps, or two or more components / steps or parts of the operation of the components / steps can be combined into a new component / step, to achieve the purpose of the embodiments of the present disclosure.

[0135] The above-described methods according to the embodiments of the present disclosure can be implemented in hardware, firmware, or as software or computer code stored in a recording medium such as a CD ROM, a RAM, a floppy disk, a hard disk, or a magneto-optical disk, or downloaded from a network through a network download and originally stored in a remote recording medium or a non-transitory machine-readable medium and then stored in a local recording medium, so that the methods described herein can be processed by such software using a general-purpose computer, a special-purpose processor, or programmable or special-purpose hardware such as an ASIC or an FPGA. It can be understood that the computer, processor, microprocessor controller, or programmable hardware includes a storage component (e.g., RAM, ROM, flash memory, etc.) that can store or receive software or computer code, which, when accessed and executed by the computer, processor, or hardware, implements the methods described herein. In addition, when a general-purpose computer accesses code for implementing the methods shown herein, the execution of the code converts the general-purpose computer into a special-purpose computer for executing the methods shown herein.

[0136] Those skilled in the art can appreciate that the units and method steps of the examples described in combination with the embodiments disclosed herein can be realized in electronic hardware, or a combination of computer software and electronic hardware. Whether the functions are realized in hardware or software depends on the specific application and design constraints of the technical solution. A person skilled in the art can use different methods to realize the described functions for each specific application, but such implementation should not be considered beyond the scope of the embodiments of the present disclosure.

[0137] The above embodiments are only used to illustrate but not to limit the embodiments of the present disclosure, and ordinary skilled in the art can make various changes and modifications without departing from the spirit and scope of the embodiments of the present disclosure, therefore all equivalent technical solutions belong to the scope of the embodiments of the present disclosure, and the patent protection scope of the embodiments of the present disclosure should be defined by the claims.

Claims

1. A method for publishing digital goods, the method comprising: Receive the digital product publishing request and display the digital product publishing interface; The trading platform displays the login interface of the target game corresponding to the digital goods. The trading platform obtains the cloud login information entered by the seller user through the login interface. The cloud login information includes the game account and login password of the target game, or the mobile phone number and login verification code. The trading platform performs a cloud login operation on the target game based on the cloud login information, confirms the successful cloud login of the target game, and obtains cloud login success information; Based on the successful cloud login information, control over the target game is obtained; Based on the aforementioned control, the product information of the digital goods is obtained from the target game that has already been logged in, and the digital goods are published according to the product information; The step of displaying the login interface of the target game corresponding to the digital product includes: displaying frame images of the login interface of the target game based on the received video stream of the login interface of the target game; The step of obtaining the product information of the digital product from the target game that has already been logged into includes: taking screenshots of the pages related to the digital product in the target game.

2. The method according to claim 1, further comprising, before the step of displaying the login interface of the target game corresponding to the digital product: The digital product publishing interface receives a request to obtain product information for the digital product.

3. The method according to claim 1, wherein, The login interface for the target game corresponding to the digital product includes: Displays an image of the login interface of the target game provided by the game content server.

4. The method according to claim 1, wherein, The step of performing the cloud login operation for the target game and confirming the successful cloud login for the target game includes: On the login interface of the target game corresponding to the digital product, the cloud login information of the target game is received, and a cloud login success message is obtained.

5. The method according to claim 1, wherein, The step of performing the cloud login operation for the target game and confirming the successful cloud login for the target game includes: On the login interface of the target game corresponding to the digital goods, the cloud login information of the target game is received; The cloud login information is sent to the game content server to obtain a successful cloud login message.

6. The method according to claim 1, wherein, The step of obtaining the product information of the digital goods from the target game that has already been logged in, based on the successful cloud login information, and publishing the digital goods according to the product information, includes: Based on the successful cloud login information, control of the target game is automatically obtained; Based on the aforementioned control, the product information of the digital goods is obtained, wherein the digital goods include the game account of the target game and / or one or more game assets corresponding to the game account.

7. The method according to claim 1, wherein, The step of obtaining the product information of the digital goods from the target game that has already been logged in, based on the successful cloud login information, and publishing the digital goods according to the product information, includes: Based on the cloud login success information, receive the control transfer request of the target game and obtain control of the target game; Based on the aforementioned control, the product information of the digital goods is obtained, and the digital goods include the game account of the target game and / or the game assets corresponding to the game account.

8. The method according to claim 1, wherein, The cloud login information includes the game account and login password of the target game, or login authorization, or mobile phone number and login verification code. The mobile phone number is bound to the game account, and the login verification code is the login verification code received by the mobile phone number.

9. The method according to claim 6 or 7, wherein, After gaining control of the target game, the game's interface is displayed.

10. The method according to claim 1, wherein, The product information may be details of the digital product, including at least one of images, audio, video, and text related to the digital product.

11. An electronic device, comprising: The processor, memory, communication interface, and communication bus are provided, wherein the processor, memory, and communication interface communicate with each other via the communication bus. The memory is used to store at least one executable instruction that causes the processor to perform the operation corresponding to the method as described in any one of claims 1-10.

12. A computer program product, which, when executed by a processor, implements the method as described in any one of claims 1-10.

Citation Information

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