Game information processing method and device, equipment and storage medium
By displaying task fixed controls on the game task interface and responding to touch operations, the task is added to the task list, which solves the problem of low operation efficiency of tasks distributed in different interfaces in the game, and realizes efficient management and follow-up of tasks, and converts them into players. The game goal.
Patent Information
- Application Number
- CN202411374547.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-27
- Publication Date
- 2025-01-03
AI Technical Summary
In the game, the number of tasks is large and distributed in different interfaces, which causes players to frequently open the interface to view when completing tasks. The operation efficiency is low and it cannot be effectively converted into game goals.
Display task fixed controls on the game task interface of each task type, and in response to touch operations, add the target game tasks in the target task type to the target task list, achieving efficient management and follow-up of the task list.
By displaying tasks in the game task interface in the task controls of the game main interface, players do not need to frequently open the task interface, and effectively convert tasks from different game task interfaces into players' game goals.
Smart Images

Figure CN119236393A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of game technology, and in particular to a method for processing game information, a device for processing game information, a corresponding electronic device, and a corresponding computer-readable storage medium. Background Art
[0002] In the game, there are various tasks, including but not limited to achievement tasks, guidance tasks and daily tasks. There are a large number of game tasks, and they are usually in different game interfaces. When the task description content is complex, in order to complete the task, it is necessary to repeatedly open the interface to view and follow up, which is inefficient and cannot be effectively converted into the player's game goal. Summary of the invention
[0003] In view of the above problems, embodiments of the present invention are proposed to provide a method for processing game information, a device for processing game information, a corresponding electronic device, and a corresponding computer-readable storage medium that overcome the above problems or at least partially solve the above problems.
[0004] An embodiment of the present invention discloses a method for processing game information, the method comprising:
[0005] Display task fixed controls on the game task interface of each task type;
[0006] In response to the touch operation on the task fixed control, the target game task in the target task type is added to the target task list, wherein the target task list is a task list displayed by triggering the task control in the game main interface, and the game main interface is an interface for controlling the game virtual character.
[0007] The embodiment of the present invention further discloses a device for processing game information, the device comprising:
[0008] A task fixed control display module is used to display task fixed controls on the game task interface of each task type;
[0009] The game task list adding module is used to respond to the touch operation acting on the task fixed control, and add the target game task in the target task type to the target task list, wherein the target task list is a task list displayed by triggering the task control in the game main interface, and the game main interface is an interface for controlling the game virtual character.
[0010] An embodiment of the present invention further discloses an electronic device, comprising: a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program implements any one of the game information processing methods when executed by the processor.
[0011] The embodiment of the present invention further discloses a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, any one of the game information processing methods is implemented.
[0012] The embodiments of the present invention include the following advantages:
[0013] In an embodiment of the present invention, a task fixed control is displayed on the game task interface of each task type, and then the target game task in the target task type is added to the target task list in response to the touch operation acting on the task fixed control, so that the game tasks of each game task interface can be displayed in the task list displayed by triggering the task control in the game main interface. When the player tracks the game tasks of various task types, there is no need to frequently open the game task interface for viewing, thereby achieving efficient management and follow-up of game tasks through the task list, and effectively converting various game tasks on different game task interfaces into game goals for the player. BRIEF DESCRIPTION OF THE DRAWINGS
[0014] Figure 1 is a flowchart of a method for processing game information according to an embodiment of the present invention;
[0015] Figure 2 is a flowchart of another embodiment of a method for processing game information of the present invention;
[0016] FIG. 3A to FIG. 3C is a schematic diagram of different game task interfaces provided by an embodiment of the present invention;
[0017] FIG. 4A to FIG. 4B It is a schematic diagram of the interface of the target task list provided by the example of the present invention;
[0018] Figure 5 It is a structural block diagram of an embodiment of a device for processing game information of the present invention. DETAILED DESCRIPTION
[0019] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the present invention is further described in detail below with reference to the accompanying drawings and specific embodiments.
[0020] The embodiment of the present invention provides a task fixing control to add game tasks of each game task interface to the task list displayed by triggering the task control in the game main interface, so that when the player tracks game tasks of various task types, there is no need to frequently open the game task interface for viewing, thereby achieving efficient management and follow-up of game tasks through the target task list, and effectively converting various game tasks on different game task interfaces into game goals for players.
[0021] Reference Figure 1 , shows a flowchart of a method for processing game information according to an embodiment of the present invention, which may specifically include the following steps:
[0022] Step 101, displaying task fixed controls on the game task interface of each task type;
[0023] In the game, there are game tasks of various task types, including but not limited to achievement tasks, guidance tasks and daily tasks. Game tasks of different task types are displayed on different game task interfaces. Game tasks of the same task type can be displayed on the same game task interface. If there are many game tasks on the same task type game task interface, each game task of the same task type can be displayed in the form of sub-items.
[0024] Specifically, at least one game task of the corresponding task type can be displayed in each game task interface, and a task fixed control can be displayed in the sub-item of each game task. The touch logic of the task fixed control displayed in each sub-item can be associated with each game task.
[0025] Step 102, in response to a touch operation on the task fixed control, adding a target game task in the target task type to a target task list.
[0026] The task fixed control can be used to realize the fixed display of game tasks on the main interface of the game.
[0027] The touch operation on the fixed task control may be performed as an operation of adding the target game task associated with the fixed task control to the target task list.
[0028] The game main interface refers to the interface for controlling the virtual characters in the game. The target task list refers to the task list displayed by triggering the task control in the game main interface. Adding the game task to the target task list can be manifested as displaying the game task in a fixed window where the task list is located.
[0029] Display the game tasks in a fixed window where the task list is located, so that players do not need to frequently open the game task interface to view when tracking game tasks of various task types.
[0030] In actual applications, the fixed window where the task list is located can refer to a to-do task bar, and the target game tasks displayed in the target task list can be used as to-do items, so that multiple game tasks in the game task interface can be fixedly displayed in the to-do task bar.
[0031] Optionally, the task list displayed by triggering the task control in the game main interface can be displayed in the game main interface or in other game interfaces, and this embodiment of the present invention is not limited to this.
[0032] Taking the display of the task list in the game main interface as an example, at least part of the game tasks in the task list can be displayed in the game main interface. At this time, the displayed part of the game tasks can be game tasks related to the game main interface. As an example, tasks related to the current game main interface or the current position of the player can be displayed. For example, if the player is in a certain map area, at least part of the game tasks related to the area are displayed in the task list; as another example, the task list can be displayed by classification according to the task type to display at least part of the game tasks under a certain task type. This is not limited in the embodiment of the present invention.
[0033] In an embodiment of the present invention, a task fixed control is displayed on the game task interface of each task type, and then the target game task in the target task type is added to the target task list in response to the touch operation acting on the task fixed control, so that the game tasks of each game task interface can be displayed in the task list displayed by triggering the task control in the game main interface. When the player tracks the game tasks of various task types, there is no need to frequently open the game task interface for viewing, thereby achieving efficient management and follow-up of game tasks through the task list, and effectively converting various game tasks on different game task interfaces into game goals for the player.
[0034] Reference Figure 2 , shows a flowchart of another method for processing game information according to an embodiment of the present invention, which may specifically include the following steps:
[0035] Step 201, displaying task fixed controls for each sub-item on the game task interface of each task type;
[0036] In the game, there are game tasks of various task types, including but not limited to achievement tasks, guidance tasks and daily tasks. Game tasks of different task types are displayed on different game task interfaces. Game tasks of the same task type can be displayed on the same game task interface. If there are many game tasks on the same task type game task interface, each game task of the same task type can be displayed in the form of sub-items.
[0037] Specifically, a task fixed control may be displayed in each sub-item on the game task interface of each task type. Specifically, at least one game task of the corresponding task type may be displayed in each game task interface, and a task fixed control may be displayed in the sub-item of each game task. The touch logic of the task fixed control displayed in each sub-item may be associated with each game task.
[0038] For example, FIG. 3A to FIG. 3C , the displayed interface can be a game task interface of different task types, optionally, Figure 3A What is shown may be different quest-themed tasks indicating location clues for exploration gameplay, Figure 3B Shown may be daily tasks, Figure 3C What is shown may be achievement tasks. On each of the aforementioned game task interfaces, sub-items corresponding to multiple tasks under the corresponding task type are displayed, such as sub-item 1, sub-item 2, sub-item 3, etc.; Figure 3A , Figure 3B as well as Figure 3C In the interactive interface shown, task pinning controls may be displayed in the sub-entries corresponding to different game tasks. Optionally, the task pinning controls may be displayed as Pin buttons, for example: Figure 3A , Figure 3B as well as Figure 3C The button A shown in the figure may also be a button in other forms, which is not limited in the embodiment of the present invention.
[0039] Among them, the Pin button shown as button A can have different states, which are used to indicate whether the sub-item where the Pin button is located is added to the task list displayed by triggering the task control in the main interface of the game. For example, the first state is used to indicate that the sub-item where the Pin button is located has been added to the task list displayed by triggering the task control in the main interface of the game, that is, the sub-item where the Pin button is located can be displayed in the fixed window where the task list is located; the second state is used to indicate that the sub-item where the Pin button is located has not been added to the task list displayed by triggering the task control in the main interface of the game, that is, the sub-item where the Pin button is located is not allowed to be displayed in the fixed window where the task list is located. Different states of the Pin button can reflect different visual expressions. For example, the first state, that is, the visual expression of the fixed state may be displayed as a pressed or filled icon, such as an image of a pushpin being fully inserted, or a button with a "fixed" label; the second state, that is, the visual expression of the unfixed state may be displayed as an unpressed or unfilled icon, such as an image of a pushpin being partially pulled out, or a button with an "unfixed" label, so that it can be intuitive and easy to understand based on the state change of the button, so that players can quickly understand and operate. The visual representation of the button in different states may also be in other forms, such as changing the icon or color, etc., which is not limited in the embodiment of the present invention.
[0040] Step 202, in response to a touch operation on a task fixed control, adding a target game task in a target task type to a target task list;
[0041] The task fixed control can be used to realize the fixed display of game tasks on the main interface of the game.
[0042] The touch operation on the task fixed control can be expressed as adding the target game task associated with the task fixed control to the target task list
[0043] The game main interface refers to the interface for controlling the virtual characters in the game. The target task list refers to the task list displayed by triggering the task control in the game main interface. Adding the game task to the target task list can be manifested as displaying the game task in a fixed window where the task list is located.
[0044] In one embodiment of the present invention, a target game task in a target task type can be added to a target task list in response to a touch operation applied to a task fixed control, thereby adding the game task to the task list displayed by triggering the task control in the game main interface. When players track game tasks of various task types, they do not need to frequently open the game task interface for viewing.
[0045] Optionally, the touch operation on the task-fixed control may include a first touch operation. Exemplarily, the first touch operation may be a click operation.
[0046] In one embodiment of the present invention, in response to a click operation on a task fixed control, a target game task can be added to a target task list so that at least part of the game task can be subsequently displayed in a fixed window where the task list is located.
[0047] In the underlying technical implementation logic, when the user clicks the Pin button, the front-end interface, such as the game task interface, can capture the aforementioned interactive event. Exemplarily, it can be implemented through a JavaScript event listener, such as the addEventListener method. After the aforementioned interactive event is detected, the front-end code will execute the corresponding event processing function. This function may include a series of operations, such as updating the UI status, sending a request to the back-end game server, etc. Taking sending a request to the back-end game server as an example, the front-end can send a request to the back-end game server to notify the server that the user has a need to pin a sub-item of a game task interface to a fixed window where the task list is located, such as a to-do task bar. The aforementioned request can usually include a task ID and a fixed status. The task ID It can be used to indicate the target sub-entry of the target game task interface; after receiving the request, the back-end game server can update the database according to the request content, for example, based on the task ID and fixed status contained in the request, which may involve modifying the task record, marking it as "fixed", etc., so as to display the target game task in the target task type in the fixed window where the task list is located; after the database update is completed, the back-end game server will return a response to the front-end to confirm that the operation is successful. After receiving the successful response from the back-end game server, the front-end will update the local status, reflect the latest status of the task (i.e., fixed) in the target game task interface of the target task type, and render a fixed mark to indicate the fixed status of the target game task, which may also involve re-rendering of the task list, which is not limited by the embodiments of the present invention.
[0048] Optionally, the touch operation on the task-fixed control may include a second touch operation. Exemplarily, the second touch operation may be a long press operation and a sliding operation continuous with the long press operation, that is, a long press and quick sliding operation.
[0049] In one embodiment of the present invention, in response to a long-press fast sliding operation on a task fixed control, at least two target game tasks in the target task type determined based on a second touch operation, i.e., a long-press fast sliding operation, can be added to a target task list. The at least two target game tasks added to the target task list can include a game task associated with the task fixed control acted upon by the long-press operation, and a game task associated with the task fixed control acted upon by a subsequent sliding operation.
[0050] Specifically, when a long-press operation is performed on the Pin button of any sub-item, if the long-pressed Pin button does not have a fixed mark indicating that the game task has been fixed in the to-do task bar of the main interface, a multi-Pin selection mode can be entered. At this time, a drag operation / slide operation can be performed from the long-pressed Pin button to the Pin button of any sub-item or multiple sub-items, and the game tasks of at least two sub-items associated and controlled by at least two Pin buttons that are long-pressed and subsequently continuously slid and touched are determined as target game tasks added to the target task list, and the touch operation of at least two Pin buttons is realized, so that at least two target game tasks in the target task type are displayed in the fixed window where the task list is located.
[0051] In terms of the underlying technical implementation logic, event listeners (such as addEventListener in JavaScript) can be used to capture the user's long-press and quick-slide operations on the task-fixed control. For long-press operations, that is, click operations that exceed the preset duration, the mechanism for distinguishing short clicks from long clicks and listening to click events can be combined to achieve this. For sliding operations, touchstart, touchmove, and touchend events (on mobile devices) or mousedown, mousemove, and mouseup events (on desktop devices) can be listened to to achieve this. When a long-click event is triggered, the current state of the Pin button can be checked. If the button is in an unfixed state, it can be switched to a fixed state. When subsequent continuous drag events are triggered, the button in an unfixed state triggered by the drag can be switched to a fixed state with one click.
[0052] It should be noted that the above implementation is a solution for fixing sub-items in the game task interface of the same task type. There may also be a one-key task fixing control in the game task interface of each task type. For example, in response to a touch operation on the one-key task fixing control, all sub-items that are not in a fixed state in the current game task interface can be fixed with one click.
[0053] Optionally, there may be a solution for simultaneously fixing sub-items in game task interfaces of different task types. For example, there may be a one-key task fixing control in the game task interface of each task type. Exemplarily, it is also possible to respond to a third touch operation acting on the one-key task fixing control and fix all sub-items that are not in a fixed state in all game task interfaces with one click.
[0054] Optionally, there may be a game task fixing operation that can be implemented without entering the corresponding game task interface. For example, it can be implemented by using global shortcuts, context menus, automatic fixing, etc. in the game main interface. Taking the global shortcut as an example, a global shortcut can be provided in the game main interface or sidebar to allow players to directly fix or cancel fixed tasks without entering the task details interface; taking the context menu as an example, when the player right-clicks (or long presses) a task in the fixed window where the task list is located, a context menu can pop up, which contains other game tasks indicated by other sub-items of the same task type as the aforementioned task; taking automatic fixing as an example, it can be manifested as automatically fixing certain tasks in a fixed window according to the player's game behavior and preferences. For example, if the player frequently accesses a game task or a game task of a certain task type, it can be automatically fixed in the fixed window where the task list is located. The embodiment of the present invention does not limit this.
[0055] Optionally, there may be a solution for fixing newly added game tasks on each game task interface in batches in a fixed window where the task list is located, regardless of whether the task types are the same or not. This is not limited by the embodiments of the present invention.
[0056] In actual applications, the fixed window where the task list is located can refer to a to-do task bar, and the target game tasks displayed in the target task list can be used as to-do items, so that multiple game tasks in the game task interface can be fixedly displayed in the to-do task bar.
[0057] Optionally, the task list displayed by triggering the task control in the game main interface can be displayed in the game main interface or in other game interfaces, and this embodiment of the present invention is not limited to this.
[0058] Taking the display of the task list on the game main interface as an example, at least part of the game tasks in the task list can be displayed in the game main interface. At this time, the part of the game tasks displayed may be game tasks related to the game main interface. As an example, tasks related to the current game main interface or the player's current location can be displayed. For example, if the player is in a specific map area, at least part of the game tasks related to the area are displayed in the task list; as another example, the task list can be classified and displayed according to the task type to display at least part of the game tasks under a certain task type.
[0059] Optionally, the task list can be displayed by category according to the task type, that is, the graphical user interface where the target task list is located can display multiple task category entries. The embodiment of the present invention can also respond to the touch operation on the target task category entry among the multiple task category entries, and display the task list corresponding to the target task category entry in the graphical user interface. The touch operation acts on any to-do item type in the task list to switch to display at least one to-do item of the target to-do item type.
[0060] For example, the graphical user interface where the target task list is located can be called a to-do task bar, which can be specifically as follows: Figure 4A Window B shown; the target game task added to the target task list can be used as a to-do item and displayed in the to-do task bar shown in window B; Figure 4B As shown, multiple task category entries can be displayed in the to-do task bar of the main game interface. To-do items of the same task type can be displayed under the task category entries of the same category. For example, when the task type is selected as type 1, a task list of type 1 can be displayed on the right. The target game tasks corresponding to the relevant target task category entries can be displayed in the task list. At this time, different to-do items under the corresponding target task category entries can be viewed by switching different task types. For any target game task in the to-do task bar, the target game task can be viewed and switched, and the to-do items can be followed up and completed immediately.
[0061] Optionally, in response to a trigger operation on a task control displayed in the game main interface, a target task list may be displayed, and in response to a tracking operation on a target game task in the task list, prompt information on the target game task may be displayed in the game main interface. Specifically, in response to a trigger operation on a target game task in the task list, a tracking control for the target game task may be displayed, and then in response to a trigger operation on the tracking control, the target game task may be determined as a tracking task, and prompt information on the target game task may be displayed in the game main interface, so as to facilitate viewing and tracking tasks based on the prompt information.
[0062] For example, when triggering a to-do item, such as Figure 4BAs shown, after displaying the tracking control for the aforementioned to-do item, the to-do item can be tracked in the virtual scene displayed in the main interface of the game in response to a touch operation acting on the tracking control, such as "tracking", as shown in FIG. Figure 4A As shown, the game tasks that players need to complete are followed up in real time.
[0063] There may be different to-do marks for different to-do items, and the viewing and following up of the to-do items may be presented as tracking instructions in the virtual game scene. As for the presentation of instructions in scene tracking, as an example, the position of the instructions may be determined according to the relevance of the task, for example, if the task is related to a specific game object or location, the instructions may point to the object or location; as another example, the position of the instructions may be adjusted according to the current position of the player to ensure that the instructions always point to the direction or position that the player needs to go to; as another example, the presentation of the instructions may be based on the matching of the player's position and a preset range, and if the manipulated object (such as the player's character) is within a preset range, the instructions may be automatically presented on the main interface of the game; as another example, the presentation of the instructions may be adjusted according to the progress of the game, that is, as the game story develops or the task progresses, the instructions may be updated to reflect the new goal or direction. This is not limited in the embodiments of the present invention.
[0064] In some embodiments of the present invention, the tracking of to-do items does not necessarily have to be displayed in a virtual scene. Guidance information for tracking to-do items can be displayed in a game map. Specifically, it can be manifested as displaying a task guidance mark of the target game task in the game map in the game main interface. The task guidance mark can be used to indicate the associated position of the target game task in the game scene, so as to intuitively view and track the location of the task target on the game map in the game main interface, thereby improving the navigation experience of the game.
[0065] Optionally, in response to a trigger operation on a target game task in the task list, introduction information of the target game task may be displayed to inform detailed information of the corresponding game task.
[0066] For example, Figure 4B As shown, the to-do task bar can provide a detail control, which can respond to touch operations on the detail control to display the task details of a to-do item to provide more detailed information about a specific project or task, such as but not limited to task description, task steps, reward information, task status, related prompts, time limits, so that players can quickly and easily obtain the required information and better understand and complete tasks.
[0067] Optional, such as Figure 4BAs shown, the to-do task bar can also provide a delete control, which can respond to a touch operation on the delete control to delete a to-do item from the to-do task bar of the main game interface.
[0068] Optionally, based on player needs, the order of the to-do items on the to-do task bar can be adjusted to build the player's personal game goals and improve player stickiness.
[0069] This embodiment of the present invention is not limited to this.
[0070] Step 203, in response to a long press operation on the task fixed control, cancel the added target game task from the target task list.
[0071] The touch operation on the task-fixed control may include a third touch operation, and the third touch operation may be a click operation or a click operation exceeding a preset time, that is, a long press operation.
[0072] In one embodiment of the present invention, taking a long press operation as an example, in response to a click operation on a task fixed control that exceeds a preset duration, the added target game task can be canceled from the target task list, so that the canceled target game task can be undisplayed from the fixed window where the task list is located.
[0073] In the underlying technical implementation logic, event listeners (such as addEventListener in JavaScript) can be used to capture user click operations and continuous sliding operations on task fixed controls that exceed the preset duration. For click operations that exceed the preset duration, a mechanism for distinguishing short clicks from long clicks and listening to click events can be combined to achieve this.
[0074] For example, on the game task interface of each task type, if a game task has been added to the target task list, that is, the game task can be displayed in the fixed window where the task list is located, the task fixed control displayed on the sub-entry where the game task is located can be identified and displayed, for example, using different control forms, colors, etc. to distinguish the touch status of the task fixed control, so as to inform the user that the game task has been displayed in the fixed window where the task list is located; at this time, for the game task that has been displayed in the fixed window where the task list is located, the target game task can be removed from the target task list in response to a click operation on the task fixed control that exceeds a preset time.
[0075] It should be noted that the touch operations mentioned in the embodiments of the present invention are not limited to click operations, long press and quick sliding operations, etc. Different touch operations can also be designed based on actual needs to realize the addition of game tasks in each game task interface to the task list displayed by triggering the task control in the game main interface. The embodiments of the present invention are not limited to this.
[0076] In an embodiment of the present invention, a task fixed control is displayed on the game task interface of each task type, and then the target game task in the target task type is added to the target task list in response to the touch operation acting on the task fixed control, so that the game tasks of each game task interface can be displayed in the task list displayed by triggering the task control in the game main interface. When the player tracks the game tasks of various task types, there is no need to frequently open the game task interface for viewing, thereby achieving efficient management and follow-up of game tasks through the task list, and effectively converting various game tasks on different game task interfaces into game goals for the player.
[0077] It should be noted that, for the sake of simplicity, the method embodiments are described as a series of action combinations, but those skilled in the art should be aware that the embodiments of the present invention are not limited by the order of the actions described, because according to the embodiments of the present invention, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present invention.
[0078] Reference Figure 5 , shows a structural block diagram of an embodiment of a game information processing device of the present invention, which may specifically include the following modules:
[0079] The task fixed control display module 501 is used to display the task fixed controls on the game task interface of each task type;
[0080] The game task list adding module 502 is used to respond to the touch operation acting on the task fixed control, and add the target game task in the target task type to the target task list, wherein the target task list is a task list displayed by triggering the task control in the game main interface, and the game main interface is an interface for controlling the game virtual character.
[0081] In an embodiment of the present invention, the device provided by the embodiment of the present invention may further include the following modules:
[0082] A game task display module is used to display at least part of the game tasks in the task list in the game main interface.
[0083] In one embodiment of the present invention, the device provided by the embodiment of the present invention may further include the following modules:
[0084] The game task tracking module is used to respond to the triggering operation of the task control displayed in the game main interface to display the target task list; respond to the tracking operation of the target game task in the task list to display the prompt information of the target game task in the game main interface.
[0085] In one embodiment of the present invention, the game task tracking module may include the following submodules:
[0086] The game task tracking submodule is used to respond to the trigger operation of the target game task in the task list and display the tracking control for the target game task; respond to the trigger operation of the tracking control, determine the target game task as a tracking task, and display the prompt information for the target game task in the game main interface.
[0087] In one embodiment of the present invention, the game task tracking module may further include the following submodules:
[0088] The introduction information display submodule is used to respond to the trigger operation on the target game task in the task list and display the introduction information of the target game task.
[0089] In one embodiment of the present invention, the game task tracking module may further include the following submodules:
[0090] The task guide mark display submodule is used to display the task guide mark of the target game task in the game map in the game main interface, and the task guide mark is used to indicate the associated position of the target game task in the game scene.
[0091] In one embodiment of the present invention, the task fixed control display module 501 may include the following submodules:
[0092] The task fixed control display submodule is used to display at least one game task of the corresponding task type in each game task interface; the task fixed control is displayed in the sub-item of each game task.
[0093] In one embodiment of the present invention, the game task list adding module 502 may include the following submodules:
[0094] The task list adding submodule is used to respond to a first touch operation acting on the task fixed control and add the target game task to the target task list; wherein the first touch operation is a click operation.
[0095] In one embodiment of the present invention, the task list adding submodule is also used to respond to a second touch operation acting on the task fixed control, and add at least two target game tasks in the target task type to the target task list; wherein, the second touch operation includes a long press operation and a sliding operation continuous with the long press operation, and the at least two target game tasks include a game task associated with and controlled by the task fixed control acted upon by the long press operation, and a game task associated with and controlled by the task fixed control acted upon by the sliding operation.
[0096] In one embodiment of the present invention, the device provided by the embodiment of the present invention may further include the following modules:
[0097] The game task unlisting module is used to respond to a third touch operation acting on the task fixed control and unlist the added target game task from the target task list.
[0098] In an embodiment of the present invention, the graphical user interface where the target task list is located displays multiple task category entries, and the device provided by the embodiment of the present invention may further include the following modules:
[0099] The task list display module is used to respond to a touch operation on a target task category item among the multiple task category items and display a task list corresponding to the target task category item in the graphical user interface.
[0100] In an embodiment of the present invention, a device for processing game information provided by the embodiment of the present invention displays a task fixed control on a game task interface of each task type, and then adds a target game task in a target task type to a target task list in response to a touch operation on the task fixed control, so that game tasks of each game task interface can be displayed in a task list displayed by triggering the task control in a game main interface. When a player tracks game tasks of various task types, there is no need to frequently open the game task interface for viewing, thereby achieving efficient management and follow-up of game tasks through the task list, and effectively converting various game tasks on different game task interfaces into game goals for players.
[0101] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.
[0102] An embodiment of the present invention further provides an electronic device, including:
[0103] It includes a processor, a memory, and a computer program stored in the memory and capable of running on the processor. When the computer program is executed by the processor, each process of the above-mentioned game information processing method embodiment is implemented. To avoid repetition, it will not be repeated here.
[0104] An embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, each process of the above-mentioned game information processing method embodiment is implemented. To avoid repetition, it will not be described here.
[0105] The various embodiments in this specification are described in a progressive manner, and each embodiment focuses on the differences from other embodiments. The same or similar parts between the various embodiments can be referenced to each other.
[0106] It will be appreciated by those skilled in the art that the embodiments of the present invention may be provided as methods, devices, or computer program products. Therefore, the embodiments of the present invention may take the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware. Moreover, the embodiments of the present invention may take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program codes.
[0107] The embodiments of the present invention are described with reference to the flowcharts and / or block diagrams of the methods, terminal devices (systems), and computer program products according to the embodiments of the present invention. It should be understood that each process and / or block in the flowchart and / or block diagram, as well as the combination of the processes and / or blocks in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing terminal device to generate a machine, so that the instructions executed by the processor of the computer or other programmable data processing terminal device generate instructions for implementing the processes in the flowchart and / or block diagram. Figure 1 A process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.
[0108] These computer program instructions may also be stored in a computer readable memory capable of directing a computer or other programmable data processing terminal device to operate in a specific manner, so that the instructions stored in the computer readable memory produce a manufactured product including an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.
[0109] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal device so that a series of operating steps are executed on the computer or other programmable terminal device to produce a computer-implemented process, thereby providing instructions for executing on the computer or other programmable terminal device to implement the process. Figure 1 A process or multiple processes and / or boxes Figure 1 The steps for the functions specified in one or more boxes.
[0110] Although the preferred embodiments of the present invention have been described, those skilled in the art may make additional changes and modifications to these embodiments once they have learned the basic creative concept. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments and all changes and modifications that fall within the scope of the embodiments of the present invention.
[0111] Finally, it should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for analysis, stored data, displayed data, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties, and the collection, use and processing of relevant data must comply with the relevant laws, regulations and standards of relevant countries and regions, and provide corresponding operation entrances for users to choose to authorize or refuse.
[0112] It should also be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or terminal device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or terminal device. In the absence of further restrictions, the elements defined by the sentence "comprise a ..." do not exclude the existence of other identical elements in the process, method, article or terminal device including the elements.
[0113] The above describes in detail a method for processing game information, a device for processing game information, a corresponding electronic device, and a corresponding computer-readable storage medium provided by the present invention. Specific examples are used herein to illustrate the principles and implementation methods of the present invention. The description of the above embodiments is only used to help understand the method of the present invention and its core idea. At the same time, for those skilled in the art, according to the idea of the present invention, there will be changes in the specific implementation methods and application scopes. In summary, the content of this specification should not be understood as a limitation on the present invention.
Claims
1. A method for processing game information, characterized in that: The method comprises: Display task fixed controls on the game task interface of each task type; In response to the touch operation on the task fixed control, the target game task in the target task type is added to the target task list, wherein the target task list is a task list displayed by triggering the task control in the game main interface, and the game main interface is an interface for controlling the game virtual character.
2. The method according to claim 1, characterized in that The method further comprises: At least part of the game tasks in the task list are displayed in the game main interface.
3. The method according to claim 1, characterized in that The method further comprises: In response to a triggering operation on a task control displayed in the game main interface, displaying the target task list; In response to a tracking operation on a target game task in the task list, prompt information on the target game task is displayed in the game main interface.
4. The method according to claim 3, characterized in that The responding to the tracking operation of the target game task in the task list and displaying prompt information for the target game task in the game main interface includes: In response to a triggering operation on a target game task in the task list, displaying a tracking control for the target game task; In response to a trigger operation on the tracking control, the target game task is determined as a tracking task, and prompt information for the target game task is displayed in the game main interface.
5. The method according to claim 4, characterized in that The method further comprises: In response to a triggering operation on a target game task in the task list, introduction information of the target game task is displayed.
6. The method according to claim 4, characterized in that The method further comprises: The task guide mark of the target game task is displayed in the game map in the game main interface, and the task guide mark is used to indicate the associated position of the target game task in the game scene.
7. The method according to claim 1, characterized in that The task fixed controls are displayed on the game task interface of each task type, including: Display at least one game task of the corresponding task type on each game task interface; The task fixed controls are displayed in the sub-entries of each game task.
8. The method according to claim 1, characterized in that The step of responding to the touch operation on the task fixed control and adding the target game task in the target task type to the target task list includes: In response to a first touch operation applied to the task fixed control, the target game task is added to the target task list; wherein the first touch operation is a click operation.
9. The method according to claim 1, characterized in that: The step of responding to the touch operation on the task fixed control and adding the target game task in the target task type to the target task list includes: In response to a second touch operation applied to the task fixed control, at least two target game tasks in the target task type are added to the target task list; wherein the second touch operation includes a long press operation and a sliding operation continuous with the long press operation, and the at least two target game tasks include a game task associated with and controlled by the task fixed control applied by the long press operation, and a game task associated with and controlled by the task fixed control applied by the sliding operation.
10. The method according to claim 1, characterized in that The step of responding to the touch operation on the task fixed control and adding the target game task in the target task type to the target task list includes: In response to a third touch operation applied to the task fixed control, the added target game task is cancelled from the target task list.
11. The method according to claim 1, characterized in that: The graphical user interface where the target task list is located displays a plurality of task category entries, and the method further comprises: In response to a touch operation on a target task category item among the plurality of task category items, a task list corresponding to the target task category item is displayed in the graphical user interface.
12. A device for processing game information, characterized in that: The device comprises: A task fixed control display module is used to display task fixed controls on the game task interface of each task type; The game task list adding module is used to respond to the touch operation acting on the task fixed control, and add the target game task in the target task type to the target task list, wherein the target task list is a task list displayed by triggering the task control in the game main interface, and the game main interface is an interface for controlling the game virtual character.
13. An electronic device, characterized in that: include: A processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein when the computer program is executed by the processor, the method for processing game information as claimed in any one of claims 1 to 11 is implemented.
14. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the method for processing game information as claimed in any one of claims 1 to 11 is implemented.
