Virtual scene interaction method and device, equipment, storage medium and program product
By displaying and selecting configuration status in the interactive screen of the virtual scene, the problem of configuration status switching interrupting immersion in the prior art is solved, and a higher sense of immersion and experience is achieved.
Patent Information
- Application Number
- CN202310866602.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-07-13
- Publication Date
- 2025-01-14
Smart Images

Figure CN119303301A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to human-computer interaction technology, and in particular to a virtual scene interaction method, device, equipment, storage medium and program product. Background Art
[0002] Display technology based on graphics processing hardware has expanded the channels for perceiving the environment and obtaining information, especially the display technology of virtual scenes. It can realize diversified interactions between virtual objects controlled by users or artificial intelligence according to actual application needs, and has various typical application scenarios. For example, in the virtual scene of games, it can simulate the real battle process between virtual characters.
[0003] When the target account (player) controls the virtual character to interact in the virtual scene, if the current configuration status needs to be switched, the relevant technology usually needs to jump to the configuration interface to configure and select the status. For example, when the interactive team currently controlled by the target account needs to be switched to another interactive team, the player needs to jump to the formation interface to configure and select the team, or when the equipment set currently used by the virtual character needs to be switched to another equipment set, the player needs to jump to the equipment configuration interface to configure and select the equipment, which interrupts the player's immersion and experience. Summary of the invention
[0004] The embodiments of the present application provide a virtual scene interaction method, device, electronic device, computer-readable storage medium and computer program product, which can improve the immersion of the interaction process.
[0005] The technical solution of the embodiment of the present application is implemented as follows:
[0006] The present application provides a virtual scene interaction method, including:
[0007] Displaying a first interaction screen in which a first virtual character controlled by a target account interacts in a virtual scene, and displaying first indication information corresponding to a current configuration state of the target account in the first interaction screen;
[0008] The current configuration state includes at least one of the following: an interactive team to which the first virtual character controlled by the target account belongs, and an equipment set used by the first virtual character for interaction, the interactive team includes at least one virtual character, and the equipment set includes at least two types of virtual equipment;
[0009] In response to a switching operation on the current configuration state, displaying at least one candidate configuration state in the first interaction screen;
[0010] In response to a selection operation on a target configuration state, the first interaction screen is switched to a second interaction screen of the target account corresponding to the target configuration state, and second indication information of the target configuration state is displayed in the second interaction screen.
[0011] The embodiment of the present application provides an interactive device for a virtual scene, including:
[0012] A first display module, configured to display a first interactive screen in which a first virtual character controlled by a target account interacts in a virtual scene, and to display first indication information corresponding to a current configuration state of the target account in the first interactive screen;
[0013] The current configuration state includes at least one of the following: an interactive team to which the first virtual character controlled by the target account belongs, and an equipment set used by the first virtual character for interaction, the interactive team includes at least one virtual character, and the equipment set includes at least two types of virtual equipment;
[0014] A second display module, configured to display at least one candidate configuration state in the first interaction screen in response to a switching operation on the current configuration state;
[0015] The third display module is used to switch the first interaction screen to a second interaction screen corresponding to the target configuration state of the target account in response to a selection operation on the target configuration state, and display second indication information of the target configuration state in the second interaction screen.
[0016] In the above scheme, the first display module is also used to display the first indication information corresponding to the current configuration status of the target account in a target area with preset transparency in the first interactive screen, wherein the target area is a partial area of the first interactive screen; correspondingly, the second display module is also used to display at least one candidate configuration status in the target area of the first interactive screen.
[0017] In the above scheme, before displaying at least one candidate configuration state in the first interactive screen, the device also includes: an operation receiving module, which is used to receive a switching operation for the current configuration state in one of the following ways: receiving a first trigger operation for the first indication information, and using the first trigger operation as a switching operation for the current configuration state; receiving a second trigger operation for a switching control for switching the current configuration state, and using the second trigger operation as a switching operation for the current configuration state; displaying prompt information for prompting the configuration state switch, and when receiving a confirmation operation for the prompt information, determining the confirmation operation as a switching operation for the current configuration state; displaying the display time of the first indication information, and when the display time reaches the target time, receiving the switching operation for the current configuration state.
[0018] In the above scheme, when the current configuration state includes the interactive team to which the first virtual character controlled by the target account belongs, the first display module is further used to display the role identification of the first virtual character in the first interactive screen when the interactive team to which the first virtual character belongs includes one virtual character; when the interactive team to which the first virtual character belongs includes at least two virtual characters, display the role identification of each virtual character in the interactive team in the first interactive screen; and use the role identification as the first indication information of the current configuration state corresponding to the target account.
[0019] In the above solution, the second display module is further used to display at least one candidate interaction team in the first interaction screen, and use the candidate interaction team as a candidate configuration state.
[0020] In the above scheme, the second display module is further used to display each candidate interaction team in the form of a team list in the first interaction screen when the number of the candidate interaction teams is at least two; or to scroll and display each candidate interaction team in the first interaction screen.
[0021] In the above scheme, the second display module is also used to obtain influencing parameters for influencing the selection priority of the candidate interaction teams when the number of the candidate interaction teams is at least two; wherein the influencing parameters include at least one of the following: interaction attributes of the candidate interaction teams, role characteristics of the virtual characters included in the candidate interaction teams, and historical interaction characteristics of the candidate interaction teams; the selection priority of each of the candidate interaction teams is determined based on the influencing parameters, and each of the candidate interaction teams is displayed in the first interaction screen using a display style corresponding to each of the selection priorities.
[0022] In the above scheme, the device also includes: a third display module, which is used to display the role identification of at least one virtual character included in the corresponding candidate interaction team in the display area of each candidate interaction team, or to display the team attribute identification of each candidate interaction team in the display area of each candidate interaction team.
[0023] In the above scheme, the third display module is also used to respond to a selection operation on a target interaction team in at least one candidate interaction team, switch the first interaction screen to a second interaction screen in which a second virtual character in the target interaction team controlled by the target account interacts in the virtual scene, and display the role identification of each virtual character in the target interaction team in the second interaction screen, so as to use the role identification of each virtual character in the target interaction team as the second indication information of the target configuration status.
[0024] In the above scheme, before displaying at least one candidate interactive team in the first interactive screen, the device also includes: a team configuration module, used to configure the candidate interactive team in the following manner: displaying a team configuration interface, and displaying an interactive team template in the team configuration interface, wherein the interactive team template includes multiple bearing positions for bearing virtual characters; in response to a character adding operation, each of the bearing positions in the interactive team template displays the added virtual character; in response to a team generating operation, generating a candidate interactive team including the added virtual character.
[0025] In the above scheme, before the added virtual character is displayed in each of the carrier positions in the interactive team template, the device also includes: an adding receiving module, used to display a first adding control for adding a virtual character in the interactive team template, the first adding control and the carrier position being in a one-to-one correspondence; in response to a triggering operation of the first adding control corresponding to the target carrier position, at least two candidate virtual characters for selection are displayed; in response to a selection operation for the target virtual character, a character adding operation for the target carrier position is received, the character adding operation instructing to add the target virtual character to the target carrier position.
[0026] In the above scheme, the team configuration module is also used to display a second adding control for adding virtual characters in the interactive team template, and the second adding control corresponds to the plurality of the carrying positions; in response to a triggering operation on the second adding control, at least two candidate virtual characters for selection are displayed; in response to a character adding operation on a target number of candidate virtual characters, each of the carrying positions in the interactive team template displays a target virtual character among the target number of candidate virtual characters; wherein the degree of compatibility between the target virtual character displayed in each of the carrying positions and the corresponding carrying position exceeds a degree of compatibility threshold.
[0027] In the above scheme, when the current configuration state includes an equipment set used by the first virtual character for interaction, the first display module is also used to display the equipment identification of each type of virtual equipment in the equipment set used by the first virtual character for interaction in the first interaction screen; and use the equipment identification of each type of virtual equipment as the first indication information corresponding to the current configuration state of the target account.
[0028] In the above solution, the second display module is further used to display at least one candidate equipment set in the first interactive screen, and use the candidate equipment state as the candidate configuration state.
[0029] In the above scheme, the third display module is also used to respond to a selection operation of a target equipment set in the at least one candidate equipment set, switch the first interaction screen to a second interaction screen in which the first virtual character uses the target equipment set to interact in the virtual scene, and display the equipment identification of the virtual equipment included in the target equipment set in the second interaction screen, so as to use the equipment identification of the virtual equipment included in the target equipment set as the second indication information of the target configuration status.
[0030] In the above scheme, before displaying at least one candidate equipment set in the first interactive screen, the device also includes: an equipment configuration module, which is used to configure the candidate equipment set in the following manner: displaying an equipment configuration interface, and displaying an equipment addition control for adding virtual equipment on the equipment configuration interface; in response to an equipment addition operation triggered based on the equipment addition control, displaying a target number of virtual equipment to be added; in response to a set generation operation, generating a candidate equipment set including the target number of virtual equipment.
[0031] An embodiment of the present application provides an electronic device, including:
[0032] A memory for storing computer executable instructions or computer programs;
[0033] The processor is used to implement the virtual scene interaction method provided in the embodiment of the present application when executing the computer executable instructions or computer programs stored in the memory.
[0034] An embodiment of the present application provides a computer-readable storage medium storing computer-executable instructions or a computer program for implementing the virtual scene interaction method provided in the embodiment of the present application when executed by a processor.
[0035] An embodiment of the present application provides a computer program product, including a computer program or computer executable instructions. When the computer program or computer executable instructions are executed by a processor, the virtual scene interaction method provided in the embodiment of the present application is implemented.
[0036] The embodiments of the present application have the following beneficial effects:
[0037] By applying the embodiments of the present application, during the interaction process in which the target account controls the first virtual object in the virtual scene, first indication information corresponding to the current configuration state of the target account is displayed in the first interaction screen of the first virtual object. If a switching operation for the current configuration state is triggered, candidate configuration states for selection are displayed in the first interaction screen. After the target configuration state is selected from the candidate configuration states, the first interaction screen currently displayed on the terminal is switched to the second interaction screen of the target configuration state corresponding to the target account, thereby realizing the switching of the configuration state. During the switching process, the display of the candidate configuration state and the selection of the target configuration state are both directly realized in the first interaction screen, that is, the first interaction screen is always displayed in the view interface of the terminal during the switching process, thereby avoiding interruption of the first interaction screen and improving the immersion and experience during the interaction process. BRIEF DESCRIPTION OF THE DRAWINGS
[0038] Figure 1 1 is a schematic diagram of the architecture of the virtual scene interactive system 100 provided in an embodiment of the present application;
[0039] Figure 2 is a schematic diagram of the structure of an electronic device 500 provided in an embodiment of the present application;
[0040] Figure 3 It is a flowchart of an interactive method for object recognition virtual scene provided in an embodiment of the present application;
[0041] Figure 4 is a display schematic diagram of an interactive screen provided in an embodiment of the present application;
[0042] Figure 5 is a display schematic diagram of an interactive screen provided in an embodiment of the present application;
[0043] Figure 6 is a schematic diagram of displaying candidate interaction teams provided in an embodiment of the present application;
[0044] Figure 7 is a schematic diagram of the configuration of a candidate interaction team provided in an embodiment of the present application;
[0045] Figure 8 is a schematic diagram of the configuration of a candidate interaction team provided in an embodiment of the present application;
[0046] Fig. 9 is a schematic diagram of the configuration of a candidate interaction team provided in an embodiment of the present application;
[0047] Fig.10 is a schematic diagram of displaying indication information provided by an embodiment of the present application;
[0048] Fig.11 is a display schematic diagram of an interactive screen provided in an embodiment of the present application;
[0049] Fig.12 is a schematic diagram of the configuration of the candidate equipment set provided in the embodiment of the present application;
[0050] Fig.13 It is a flowchart of the interactive method of the virtual scene provided in the embodiment of the present application. DETAILED DESCRIPTION
[0051] In order to make the purpose, technical solutions and advantages of the present application clearer, the present application will be further described in detail below in conjunction with the accompanying drawings. The described embodiments should not be regarded as limiting the present application. All other embodiments obtained by ordinary technicians in the field without making creative work are within the scope of protection of this application.
[0052] It is understandable that in the embodiments of the present application, when data related to user information (such as user trigger operations, team attributes or role characteristics, etc.) is involved, when the embodiments of the present application are applied to specific products or technologies, user permission or consent is required, and the collection, use and processing of relevant data need to comply with relevant laws, regulations and standards of relevant countries and regions.
[0053] In the following description, reference is made to “some embodiments”, which describe a subset of all possible embodiments, but it will be understood that “some embodiments” may be the same subset or different subsets of all possible embodiments and may be combined with each other without conflict.
[0054] In the following description, the terms "first\second..." are merely used to distinguish similar objects and do not represent a specific ordering of the objects. It can be understood that "first\second..." can be interchanged with a specific order or sequence where permitted, so that the embodiments of the present application described herein can be implemented in an order other than that illustrated or described herein.
[0055] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as those commonly understood by those skilled in the art to which this application belongs. The terms used herein are only for the purpose of describing the embodiments of this application and are not intended to limit this application.
[0056] Before further describing the embodiments of the present application in detail, the nouns and terms involved in the embodiments of the present application are explained. The nouns and terms involved in the embodiments of the present application are subject to the following interpretations.
[0057] 1) Client: an application running in the terminal to provide various services, such as a video player client, a game client, etc.
[0058] 2) In response, it is used to indicate the conditions or states on which the executed operations depend. When the dependent conditions or states are met, one or more operations executed may be in real time or have a set delay. Unless otherwise specified, there is no restriction on the order of execution of the multiple operations executed.
[0059] 3) A virtual scene is a virtual scene displayed (or provided) when an application is running on a terminal. The virtual scene can be a simulation of the real world, a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The virtual scene can be any of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene. The embodiment of the present application does not limit the dimension of the virtual scene. For example, the virtual scene may include the sky, land, ocean, etc. The land may include environmental elements such as deserts and cities, and users can control virtual objects to move in the virtual scene.
[0060] 4) Virtual characters, images of various people and objects that can interact in a virtual scene, or movable objects in a virtual scene. The movable objects can be virtual characters, virtual animals, cartoon characters, etc., such as people and animals displayed in a virtual scene. A virtual character can be a virtual image in the virtual scene that represents the user. A virtual scene can include multiple virtual characters. Each virtual character has its own shape and volume in the virtual scene and occupies a part of the space in the virtual scene. A virtual character can also be a game character controlled by a user (or player).
[0061] 5) The interactive team is the team of the virtual character controlled by the target account (or player). An interactive team may include one or more virtual characters. When multiple virtual characters are included, the target account can control the multiple virtual characters in the interactive team to interact in the virtual scene. In this case, the skills of each virtual character are relatively limited (e.g., each virtual character has no more than 2 virtual skills). During the interaction process, different virtual characters need to cooperate with each other to achieve the interactive goals (such as game battles), so players need to switch back and forth between different virtual characters in their interactive team to achieve the interactive goals.
[0062] 6) Equipment set, which is the equipment set equipped by the virtual object controlled by the target account. Usually, each equipment set includes multiple or multiple types of virtual equipment. Virtual equipment can be virtual props or virtual skills, which are interactive tools used by virtual objects in virtual scenes, such as virtual firearms, magazines and bullets equipped with virtual firearms, virtual props equipped on virtual objects (such as armor, containers, bullet hangers, etc.), virtual props equipped on the head of virtual objects (helmets, masks, headphones, etc.), and supply props stored in pockets or containers of virtual objects (such as medicines, food, etc.). In actual applications, various types of virtual equipment can be combined, and the combined equipment set can be equipped to virtual objects to better assist virtual objects in interacting with other virtual objects in virtual scenes.
[0063] The embodiments of the present application provide a method, device, electronic device, computer-readable storage medium and computer program product for interacting with a virtual scene, which can improve the immersion of the interactive process. The exemplary application of the electronic device provided by the embodiments of the present application is described below. The electronic device provided by the embodiments of the present application can be implemented as various types of user terminals such as laptops, tablet computers, desktop computers, set-top boxes, mobile devices (e.g., mobile phones, portable music players, personal digital assistants, dedicated messaging devices, portable gaming devices), smart phones, smart speakers, smart watches, smart TVs, and vehicle-mounted terminals, and can also be implemented as servers. Below, an exemplary application when the device is implemented as a terminal will be described.
[0064] See also Figure 1 , Figure 1 It is a schematic diagram of the architecture of the interactive system 100 of the virtual scene provided in an embodiment of the present application. To support an exemplary application, the terminal (terminal 400-1 and terminal 400-2 are shown as examples) is connected to the server 200 via the network 300. The network 300 can be a wide area network or a local area network, or a combination of the two.
[0065] In some embodiments, the terminal can be a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, a car terminal, etc., but is not limited to this. The terminal is provided with a client with a live broadcast function, such as a video playback client, an instant messaging client, a game client, a live broadcast client, etc. The server 200 is a background server corresponding to the client, which can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (Content Delivery Network, CDN), and big data and artificial intelligence platforms. The terminal and the server can be directly or indirectly connected by wired or wireless communication, which is not limited in the embodiments of the present application.
[0066] In actual application, the terminal displays a first interaction screen in which a first virtual character controlled by a target account interacts in a virtual scene, and displays first indication information of a current configuration state corresponding to the target account in the first interaction screen; wherein the current configuration state includes at least one of the following: an interaction team to which the first virtual character controlled by the target account belongs, and an equipment set used for interaction by the first virtual character, the interaction team includes at least one virtual character, and the equipment set includes at least two types of virtual equipment; in response to a switching operation for the current configuration state, a state switching request is sent to the server 200; based on the state switching request, the server 200 obtains at least one candidate configuration state corresponding to the target account, and returns at least one candidate configuration state to the terminal; the terminal displays at least one candidate configuration state in the first interaction screen, and in response to a selection operation for the target configuration state, switches the first interaction screen to a second interaction screen of the target configuration state corresponding to the target account, and displays second indication information of the target configuration state in the second interaction screen.
[0067] See also Figure 2 , Figure 2 is a schematic diagram of the structure of an electronic device 500 provided in an embodiment of the present application, taking the electronic device 500 as Figure 1 For example, the terminal in Figure 2 The electronic device 500 shown includes: at least one processor 510, a memory 550, at least one network interface 520 and a user interface 530. The various components in the electronic device 500 are coupled together via a bus system 540. It is understood that the bus system 540 is used to achieve connection and communication between these components. In addition to the data bus, the bus system 540 also includes a power bus, a control bus and a status signal bus. However, for the sake of clarity, the bus system 540 is not described in detail. Figure 2 Various buses are labeled as bus system 540 .
[0068] The processor 510 can be an integrated circuit chip with signal processing capabilities, such as a general-purpose processor, a digital signal processor (DSP), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, etc., where the general-purpose processor can be a microprocessor or any conventional processor, etc.
[0069] The memory 550 includes a volatile memory or a non-volatile memory, and may also include both volatile and non-volatile memories. Among them, the non-volatile memory may be a read-only memory (ROM), and the volatile memory may be a random access memory (RAM). The memory 550 described in the embodiment of the present application is intended to include any suitable type of memory. The memory 550 optionally includes one or more storage devices that are physically far away from the processor 510.
[0070] In some embodiments, the memory 550 can store data to support various operations, examples of which include programs, modules, and data structures, or a subset or superset thereof, as exemplarily described below.
[0071] The operating system 551 includes system programs for processing various basic system services and performing hardware-related tasks, such as a framework layer, a core library layer, a driver layer, etc., for implementing various basic businesses and processing hardware-based tasks; a network communication module 552 is used to reach other electronic devices via one or more (wired or wireless) network interfaces 520. Exemplary network interfaces 520 include: Bluetooth, Wireless Compatibility Certification (WiFi), and Universal Serial Bus (USB), etc.
[0072] In some embodiments, the interactive device of the virtual scene provided in the embodiments of the present application can be implemented in software. The interactive device of the virtual scene provided in the embodiments of the present application can be provided as various software embodiments, including various forms including applications, software, software modules, scripts or codes. Figure 2 An interactive device 555 of a virtual scene stored in a memory 550 is shown, which may be software in the form of a program and a plug-in, and includes a series of modules, including a first display module 5551, a second display module 5552, and a third display module 5553. These modules are logical, and therefore may be arbitrarily combined or further split according to the functions implemented. The functions of each module will be described below.
[0073] In other embodiments, the device provided in the embodiments of the present application can be implemented in hardware. As an example, the device provided in the embodiments of the present application can be a processor in the form of a hardware decoding processor, which is programmed to execute the virtual scene interaction method provided in the embodiments of the present application. For example, the processor in the form of a hardware decoding processor can adopt one or more application specific integrated circuits (Application Specific Integrated Circuit, ASIC), digital signal processors (Digital Signal Processor, DSP), programmable logic devices (Programmable Logic Device, PLD), complex programmable logic devices (Complex Programmable Logic Device, CPLD), field programmable gate arrays (Field-Programmable Gate Array, FPGA) or other electronic components.
[0074] In some embodiments, the terminal or server can implement the interactive method of the virtual scene provided by the embodiment of the present application by running various computer executable instructions or computer programs. For example, computer executable instructions can be commands, machine instructions or software instructions at the microprogram level. The computer program can be a native program or software module in the operating system; it can be a local (Native) application (APPlication, APP), that is, a program that needs to be installed in the operating system to run, such as instant messaging APP, live broadcast APP; it can also be a small program that can be embedded in any APP, that is, a program that can be run only by downloading it to the browser environment. In short, the above-mentioned computer executable instructions can be instructions in any form, and the above-mentioned computer program can be an application, module or plug-in in any form.
[0075] As mentioned above, the virtual scene interaction method provided in the embodiment of the present application can be implemented by various types of electronic devices, for example, Figure 1 The terminal and the server 200 in the embodiment can be executed by either one of them separately, or by Figure 1 The terminal and server 200 in the embodiment cooperate to execute. Figure 1 The example of the terminal in the embodiment of the present application executing the virtual scene interaction method provided by the embodiment of the present application is described. Figure 3 , Figure 3 is a flow chart of the interactive method of object recognition virtual scene provided by the embodiment of the present application, which will be combined with Figure 3 The steps shown are explained.
[0076] Step 101: The terminal displays a first interaction screen in which a first virtual character controlled by a target account interacts in a virtual scene, and displays first indication information corresponding to a current configuration state of the target account in the first interaction screen.
[0077] In actual applications, a client supporting virtual scenes is installed on the terminal (for example, when the virtual scene is a game, the corresponding client can be a shooting game APP). When the user opens the client installed on the terminal and the terminal runs the client, the first interactive screen of the first virtual character controlled by the target account (i.e., the account corresponding to the current terminal) interacting in the virtual scene (such as the first virtual object moving in the virtual scene or interacting with other virtual objects) can be displayed in the client, and the first indication information of the current configuration state corresponding to the target account is displayed in the first interactive screen. Among them, the first interactive screen is the main user interface that always floats above the view interface during the interaction process. For example, when the virtual scene is a game, the first interactive screen is the current large world head-up display interface (HUD, Head-up Display) in the game. It is the main user interface that always floats above the game screen during the game, and it is the hot spot for players to interact.
[0078] The current configuration state corresponding to the target account includes at least one of the following: the interactive team to which the first virtual character controlled by the target account belongs, the equipment set used by the first virtual character for interaction, the interactive team includes at least one virtual character, and the equipment set includes at least two types of virtual equipment; for example, if the current configuration state includes the interactive team to which the first virtual character controlled by the target account belongs (such as interactive team 1), the first indication information is used to indicate the relevant information of interactive team 1, such as the team attribute information of interactive team 1 (team type or functional emphasis, such as whether it is good at attacking or defending) or the role information of the virtual characters included in interactive team 1 (such as the composition of virtual characters, the order of configuration of virtual characters in the team, or the skills that the virtual characters are good at, etc.). If the current configuration state includes the equipment set used by the first virtual character for interaction (such as the first virtual character currently equipped with equipment set 2), the first indication information is used to indicate the relevant information of the equipment set 2, such as the set attribute of equipment set 2 (such as the functional emphasis of the equipment set, such as whether it is focused on shooting or focusing on supply) or the equipment information of the virtual equipment (such as virtual props or virtual skills) included in equipment set 2 (such as the number of equipment, equipment type, etc.).
[0079] Step 102: In response to a switching operation on a current configuration state, display at least one candidate configuration state in a first interactive screen.
[0080] In some embodiments, before the terminal displays at least one candidate configuration state in the first interactive screen, the terminal may also receive a switching operation for the current configuration state in one of the following ways: receiving a first trigger operation for the first indication information, and using the first trigger operation as a switching operation for the current configuration state; receiving a second trigger operation for a switching control for switching the current configuration state, and using the second trigger operation as a switching operation for the current configuration state; displaying prompt information for prompting the configuration state switch, and when receiving a confirmation operation for the prompt information, determining the confirmation operation as a switching operation for the current configuration state; displaying the display duration of the first indication information, and when the display duration reaches the target duration, receiving the switching operation for the current configuration state.
[0081] Here, in actual applications, the switching operation can be actively triggered by the target account, such as when the target account (corresponding user) triggers the first indication information, the terminal receives the switching operation; or, the terminal displays a switching control for switching the current configuration state at the associated position of the first indication information, and when the target account triggers the switching control, the terminal receives the switching operation; or, after the terminal displays the first indication information corresponding to the current configuration state of the target account in the first interactive screen, it displays a prompt message whether to switch the current configuration state. The prompt information may be associated with a confirmation control and a cancel control. If the target account wants to switch the current configuration state, the confirmation control can be triggered. At this time, the terminal receives the target account's confirmation operation on the prompt information, and uses the confirmation operation on the prompt information as the switching operation.
[0082] In addition, the switching operation can also be automatically triggered by the terminal (not actively triggered by the target account) after the set switching conditions are met. For example, when the switching condition is set to the display duration of the first indication information (i.e., the interaction duration of the virtual character in the virtual scene controlled by the target account in the current configuration state) to the target duration (which can be set, such as set to 5 minutes), the current configuration state is switched. When the target account starts to control the interaction duration of the virtual character in the virtual scene in the current configuration state, the switching countdown (i.e., 5 minutes) is displayed in the first interaction screen. When the switching countdown returns to zero (i.e., 5 minutes is reached), the switching operation is automatically triggered.
[0083] It should be noted that the trigger operation involved in the embodiment of the present application (such as the first trigger operation and the second trigger operation mentioned above) can be a click operation, a long press operation, a drag operation or other forms of operations. The embodiment of the present application does not limit the specific form of the trigger operation.
[0084] In some embodiments, the terminal may display the first indication information of the current configuration status of the target account in the first interaction screen in the following manner: a target area with preset transparency in the first interaction screen displays the first indication information of the current configuration status of the target account, wherein the target area is a partial area of the first interaction screen; correspondingly, the terminal may display at least one candidate configuration status in the first interaction screen in the following manner: at least one candidate configuration status is displayed in the target area of the first interaction screen.
[0085] Here, during the process of the target account controlling the first virtual character to interact in the virtual scene, the first indication information is displayed in the target area in the first interaction screen. When the terminal receives a switching operation for the current configuration state, in response to the switching operation, at least one candidate configuration state is displayed in the target area in the first interaction screen. That is, during the interaction process, the first indication information and the candidate configuration states are directly displayed in the first interaction screen.
[0086] See also Figure 4 , Figure 4 It is a display diagram of the interaction screen provided in an embodiment of the present application. When the target account is controlling the first virtual character to interact in the virtual scene, it is displayed on the first interaction screen 401, and the first indication information 402 is displayed in the target area of the first interaction screen 401. When the target account triggers the target area or the first indication information, the terminal receives a switching operation and displays at least one candidate interaction team (i.e., candidate configuration state) 403 in the target area for the target account to select from.
[0087] Since the target area only occupies part of the first interactive screen and has a certain degree of transparency, the display of the first indication information and the candidate configuration status will not block the first interactive screen; and the candidate configuration status is directly displayed in the current first interactive screen, so that the target account can quickly select a suitable configuration status therefrom, without having to jump to the configuration interface that blocks the first interactive screen to configure and select the status. In this way, the content displayed on the terminal never leaves the first interactive screen (that is, it never leaves the big world HUD), which can enhance the sense of immersion during the interaction process.
[0088] It is understandable that, in actual applications, after the current configuration state is switched to the target configuration state, the indication information of the target configuration state (i.e., the second indication information) can still be displayed in the target area in the second interactive screen. Moreover, the size of the target area can be adjusted according to the amount of displayed content. For example, if the first indication information occupies less space than at least one candidate configuration parameter, the first indication information is displayed in the target area of the first size, and at least one candidate configuration parameter is displayed in the target area of the second size, wherein the first size is smaller than the second size.
[0089] Step 103: In response to the selection operation for the target configuration state, the first interaction screen is switched to a second interaction screen corresponding to the target configuration state of the target account, and second indication information of the target configuration state is displayed in the second interaction screen.
[0090] Here, when the target account selects the target configuration state from at least one candidate configuration state, the terminal responds to the selection operation by switching the first interactive screen corresponding to the current configuration state of the target account to the second interactive screen corresponding to the target configuration state, and displays the second indication information of the target configuration state in the second interactive screen. The following will be explained in combination with different types of configuration states.
[0091] In some embodiments, if the current configuration state includes an interactive team to which a first virtual character controlled by a target account belongs, the terminal may display first indication information of the current configuration state corresponding to the target account in the first interactive screen in the following manner: when the interactive team to which the first virtual character belongs includes one virtual character, displaying the role identification of the first virtual character in the first interactive screen; when the interactive team to which the first virtual character belongs includes at least two virtual characters, displaying the role identification of each virtual character in the interactive team in the first interactive screen; and using the role identification as the first indication information of the current configuration state corresponding to the target account.
[0092] Here, when the interactive team includes only one virtual character (i.e., the first virtual character), the role identification (such as a character avatar, character attributes, or character characteristics) of the first virtual character is displayed in the first interactive screen as the first indication information; when the interactive team includes multiple virtual characters (at least including the first virtual character), such as including a first virtual character and multiple other virtual characters, the role identification (such as a character avatar, character attributes, or character characteristics) of the first virtual character and each other virtual character may be displayed in the first interactive screen as the first indication information.
[0093] In some embodiments, the terminal may display at least one candidate configuration state in the first interaction screen in the following manner: display at least one candidate interaction team in the first interaction screen, and use the candidate interaction team as the candidate configuration state.
[0094] Here, when the terminal receives a switching operation for the interaction team currently controlled by the target account, at least one candidate interaction team is displayed in the first interaction screen for the target account to select and change.
[0095] In some embodiments, the terminal may respond to a selection operation on the target configuration state by switching a first interaction screen to a second interaction screen corresponding to the target configuration state of the target account, and displaying second indication information of the target configuration state in the second interaction screen in response to a selection operation on the target interaction state in the following manner: in response to a selection operation on a target interaction team in at least one candidate interaction team, switching the first interaction screen to a second interaction screen in which a second virtual character in the target interaction team controlled by the target account interacts in a virtual scene, and displaying role identifications of each virtual character in the target interaction team in the second interaction screen, so as to use the role identifications of each virtual character in the target interaction team as the second indication information of the target configuration state.
[0096] Here, when the interactive team to which the first virtual character currently controlled by the target account belongs (referred to as interactive team 1) includes only one virtual character (i.e., the first virtual character), in response to a selection operation on the target interactive team, the interactive team controlled by the target account is switched from interactive team 1 to the target interactive team, i.e., the control of the first virtual character in interactive team 1 to interact in the virtual scene is changed to controlling other virtual characters in the target interactive team to interact in the virtual scene, wherein the first virtual character is different from the other virtual characters, and the difference here lies in the differences in interactive capabilities, interactive habits, interactive skills, etc. After the replacement is successful, the first interactive screen in which the first virtual character controlled by the target account interacts in the virtual scene is switched to the second interactive screen in which the second virtual character in the target interactive team interacts in the virtual scene, and the role identification (such as role avatar, role attributes, or role characteristics) of each virtual character in the target interactive team (including the second virtual character and other virtual characters) is displayed in the second interactive screen as the second indication information.
[0097] When the interactive team to which the first virtual character currently controlled by the target account belongs (referred to as interactive team 2) includes multiple virtual characters (such as a first virtual character and multiple other virtual characters), in response to a selection operation on the target interactive team, the interactive team controlled by the target account is switched from interactive team 2 to the target interactive team, that is, the interaction in the virtual scene is changed from controlling the first virtual character in interactive team 2 to controlling the second virtual character in the target interactive team. After the change is successful, the first interactive screen in which the first virtual character controlled by the target account interacts in the virtual scene is switched to the second interactive screen in which any virtual character (such as the second virtual character) in the target interactive team is controlled to interact in the virtual scene, and the role identification (such as role avatar, role attributes or role characteristics) of each virtual character in the target interactive team is displayed in the second interactive screen as the second indication information.
[0098] See also Figure 5 , Figure 5501 is a schematic diagram of the display of the interactive screen provided by the embodiment of the present application. If the current configuration state includes the interactive team to which the first virtual character belongs (assuming that the first virtual character belongs to interactive team 1), the target account controls the first virtual character in interactive team 1 to interact in the virtual scene. In the first interactive screen 501, a role list corresponding to interactive team 1 is displayed. The role list displays avatars of each virtual character in interactive team 1 (which may be multiple, such as role 1, role 2, role 3, and role 4) as first indication information 502; when the target account triggers the role list, the terminal receives a switching operation and displays a team list 503, wherein the team list At least one candidate interaction team, such as candidate interaction team 1, candidate interaction team 2, and candidate interaction team 3, is displayed in 503. In response to a selection operation on a target interaction team (such as candidate interaction team 2), the first interaction screen 501 is switched to a second interaction screen 504 for controlling any virtual character (such as the second virtual character) in the target interaction team to interact in a virtual scene, and a character list corresponding to the target interaction team is displayed in the second interaction screen 504. The character list displays the character identifiers of the virtual characters in the target interaction team (which may be multiple, such as avatars of character 1, character 2, and character 3) as second indication information 505.
[0099] It should be noted that when switching interactive teams, the number of virtual characters in the target interactive team may be the same as or different from the number of virtual characters in the interactive team controlled by the target account before switching (ie, the interactive team to which the first virtual character belongs).
[0100] In some embodiments, the terminal may display at least one candidate interaction team in the first interaction screen in the following manner: when the number of candidate interaction teams is at least two, display each candidate interaction team in the form of a team list in the first interaction screen; or, scroll and display each candidate interaction team in the first interaction screen.
[0101] like Figure 5 As shown, when the number of candidate interaction teams is multiple (two or more), each candidate interaction team can be displayed in the form of a team list 503 in the first interaction screen. When the number of candidate interaction teams is large and the display area for displaying the candidate interaction teams is insufficient to display all the candidate interaction teams at one time, some of the candidate interaction teams can be displayed at one time, and other candidate interaction teams can be switched by sliding left and right.
[0102] In addition, the terminal may also scroll and display each candidate interaction team in the first interaction screen, wherein the scrolling period is related to the number of candidate interaction teams, the size of the display area occupied by each candidate interaction team, and the size of the total display area used to display the candidate interaction teams.
[0103] In some embodiments, the terminal may display at least one candidate interaction team in the first interaction screen in the following manner: when the number of candidate interaction teams is at least two, obtaining an influencing parameter for influencing the selection priority of the candidate interaction teams; wherein the influencing parameter includes at least one of the following: interaction attributes of the candidate interaction team, role characteristics of the virtual characters included in the candidate interaction team, and historical interaction characteristics of the candidate interaction team; determining the selection priority of each candidate interaction team based on the influencing parameter, and displaying each candidate interaction team in the first interaction screen using a display style corresponding to each selection priority.
[0104] Here, when the number of candidate interaction teams is at least two, the display priorities corresponding to different candidate interaction teams may be different. According to the display priorities corresponding to the candidate interaction teams, each candidate interaction team may be displayed in a corresponding display style, that is, for candidate interaction teams with different display priorities, each candidate interaction team may be displayed in a different display style (such as a different display order, a different display color, a different display brightness, a different display font, etc.), or the candidate interaction team with a higher display priority may be highlighted. For example, there are three candidate interaction teams to choose from, namely, candidate interaction team 1, candidate interaction team 2 and candidate interaction team 3, and the display priorities corresponding to these three candidate interaction teams decrease in sequence. Candidate interaction team 1 may be displayed in red font, candidate interaction team 2 may be displayed in yellow font, and candidate interaction team 3 may be displayed in gray font, so that users can select the desired candidate interaction team easily, which is beneficial to improving the pertinence and switching efficiency of teams.
[0105] In actual implementation, the display priority of the candidate interactive team can be determined through the following processing: obtaining the influencing parameters for influencing the selection priority of the candidate interactive team, and based on the influencing parameters, calling the neural network model to perform display priority prediction processing to obtain the display priority of the candidate interactive team; wherein the neural network model is trained through team samples, the influencing parameters corresponding to the team samples, and the display priority annotated by the team samples.
[0106] Taking the target scenario as a game, for example, the interaction attributes of the candidate interactive team can be the type and functional tendency of the interactive team, such as whether it focuses on attack or defense, or whether it is a damage-increasing team or a pressure-resistant team, etc.; the role characteristics of the virtual characters included in the candidate interactive team can be the composition configuration of the virtual characters, the type of virtual characters (such as offensive game characters or defensive game characters), the level of the game characters, the skills that the game characters are good at, etc.; the historical interaction characteristics of the candidate interactive team refer to the number of times the target account or other accounts different from the target account have historically selected the candidate interactive team, or the interactive results of the selected candidate interactive team in the game after switching the candidate interactive team (such as combat performance or combat victory rate, etc.). After obtaining the influencing parameters for influencing the selection priority of the candidate interactive team, the neural network model trained with the influencing parameters is used for prediction processing to obtain the display priority of the candidate interactive team, which can make the prediction more accurate.
[0107] Before applying the neural network model, it is necessary to train the initial neural network model, and then put the trained neural network model into use to realize the combination of influencing parameters and predict the display priority of the candidate interactive teams through artificial intelligence technology. Among them, the neural network model is trained through team samples, influencing parameters corresponding to the team samples, and display priorities annotated by the team samples. For example, based on the team samples, historical interaction features associated with the team samples, and display priorities annotated by the team samples, the initial neural network model is called for prediction processing to obtain the predicted display priority. After determining the value of the loss function of the neural network model through the predicted display priority and the annotated display priority, it can be determined whether the value of the loss function exceeds the preset threshold. When the value of the loss function exceeds the preset threshold, the error signal of the neural network model is determined based on the loss function, and the error information is back-propagated in the neural network model, and the model parameters of each layer are updated during the propagation process.
[0108] Among them, the embodiments of the present application do not limit the model structure of the neural network model. For example, the neural network model can be a convolutional neural network, a deep neural network, etc.; it is not limited to the form of the loss function, for example, it can be a cross entropy loss function, an L2 loss function, etc.
[0109] Here, back propagation is explained. The training sample data is input into the input layer of the neural network model, passes through the hidden layer, and finally reaches the output layer and outputs the result. This is the forward propagation process of the neural network model. Since there is an error between the output result of the neural network model and the actual result, the error between the output result and the actual value is calculated, and the error is backpropagated from the output layer to the hidden layer until it propagates to the input layer. In the process of back propagation, the value of the model parameter is adjusted according to the error, that is, the loss function is constructed according to the error between the output result and the actual value, and the partial derivatives of the loss function with respect to the model parameters are calculated layer by layer to generate the gradient of the loss function with respect to the model parameters of each layer. Since the direction of the gradient indicates the direction of error expansion, the gradient of the model parameters is inverted and summed with the original parameters of each layer model. The summed result is used as the updated model parameters of each layer, thereby reducing the error caused by the model parameters, and the above process is continuously iterated until convergence.
[0110] In some embodiments, the terminal may further display, in the display area of each candidate interaction team, a role identifier of at least one virtual character included in the corresponding candidate interaction team, or display a team attribute identifier of each candidate interaction team in the display area of each candidate interaction team.
[0111] For example, Figure 5 As shown, when the terminal displays the candidate interaction team, the avatars of all virtual characters included in the candidate interaction team are displayed as role identifications in the display area of the candidate interaction team, or, see Figure 6 , Figure 6 This is a display schematic diagram of candidate interaction teams provided in an embodiment of the present application. Team attribute identifiers of the candidate interaction teams are displayed in the display area of the candidate interaction teams to indicate the types and functional tendencies of the candidate interaction teams. For example, for an offensive candidate interaction team, the team attribute identifier corresponding to the offensive type is displayed; for a defensive candidate interaction team, the team attribute identifier corresponding to the defensive type is displayed; in this way, it is convenient for users to select the desired candidate interaction team, which is beneficial to improving the pertinence and switching efficiency of the team switching.
[0112] In some embodiments, before the terminal displays at least one candidate interaction team in the first interaction screen, the candidate interaction team can be configured in the following manner: displaying a team configuration interface, and displaying an interaction team template in the team configuration interface, wherein the interaction team template includes multiple bearing positions for carrying virtual characters; in response to a character addition operation, each bearing position in the interaction team template displays the added virtual character; in response to a team generation operation, a candidate interaction team including the added virtual character is generated.
[0113] Here, to facilitate the switching of interactive teams, one or more candidate interactive teams suitable for the target account can be pre-configured for the target account to select. For example, candidate interactive teams with different functional preferences can be pre-configured according to actual needs. When configuring the candidate interactive teams, you can select the interactive team template in the team configuration interface. The interactive team template includes multiple bearing positions. Based on the interactive team template, add corresponding virtual characters to the bearing positions in the interactive team template. If the interactive team template includes 4 bearing positions, add 4 virtual characters to each bearing position in the interactive team template to generate a candidate interactive team corresponding to the interactive team template.
[0114] See also Figure 7 , Figure 7 3 is a configuration diagram of the candidate interaction team provided in the embodiment of the present application. The target account pre-configures the candidate interaction teams with different functional preferences according to actual needs. After the configuration is completed, the configured candidate interaction teams, such as Team 1 to Team 5, can be displayed in the team configuration interface. The name of each candidate interaction team is displayed in the team configuration interface. The name of the candidate interaction team can be triggered to view the details of the corresponding candidate interaction team. For example, in Figure (a), when the user clicks "Team 1", the detailed information of the multiple virtual characters included in Team 1 is displayed in the team configuration interface. In Figure (b), when the user clicks "Team 3", the detailed information of the multiple virtual characters included in Team 3 is displayed in the team configuration interface.
[0115] In some embodiments, before the terminal displays the added virtual character in each bearing position in the interactive team template, the terminal may receive a role adding operation in the following manner: displaying a first adding control for adding a virtual character in the interactive team template, wherein the first adding control is in a one-to-one correspondence with the bearing position; in response to a triggering operation of the first adding control corresponding to the target bearing position, displaying at least two candidate virtual characters for selection; in response to a selection operation for the target virtual character, receiving a role adding operation for the target bearing position, wherein the role adding operation indicates that the target virtual character is added to the target bearing position.
[0116] See also Figure 8 , Figure 84 is a configuration diagram of a candidate interactive team provided in an embodiment of the present application. When there are multiple bearing positions, a corresponding first adding control is displayed at the associated position of each bearing position, that is, one bearing position corresponds to one first adding control. Taking the interactive team template including 4 bearing positions as an example, the first adding control 1 is displayed at the associated position of bearing position 1, the first adding control 2 is displayed at the associated position of bearing position 2, the first adding control 3 is displayed at the associated position of bearing position 3, and the first adding control 4 is displayed at the associated position of bearing position 4. The user can add a virtual character to the target bearing position through the first adding control corresponding to the target bearing position. For example, in response to a triggering operation on the first adding control 1, at least two candidate virtual characters for selection are displayed. In response to a selection operation on the target virtual character, the target virtual character is added to bearing position 1. In the above manner, the corresponding virtual characters can be added to each bearing position. In this way, the user can conveniently add the desired virtual characters to the bearing positions according to actual needs, thereby improving the flexibility of team configuration.
[0117] In addition, while displaying the first adding control at the associated position of the bearing position, role adding prompt information can also be displayed, such as prompting to add a virtual character with specific skills in the bearing position. In this way, the user can add a suitable virtual character to the bearing position according to the prompt information. After adding suitable virtual characters to all bearing positions, a candidate interaction team can be formed in which the virtual characters cooperate with each other to complete the interaction goals, which can improve the effectiveness of the interaction team configuration.
[0118] In some embodiments, the terminal may respond to the role adding operation by displaying the selected virtual character in each bearing position in the interactive team template in the following manner: displaying a second adding control for adding virtual characters in the interactive team template, wherein the second adding control corresponds to multiple bearing positions; in response to a triggering operation on the second adding control, displaying at least two candidate virtual characters for selection; in response to the role adding operation for a target number of candidate virtual characters, displaying a target virtual character among the target number of candidate virtual characters in each bearing position in the interactive team template; wherein a degree of fit between the target virtual character displayed in each bearing position and the corresponding bearing position exceeds a fit threshold.
[0119] See also Fig. 9 , Fig. 9It is a configuration diagram of the candidate interactive team provided in an embodiment of the present application. When the number of bearing positions is multiple, a second adding control corresponding to all bearing positions is displayed in the interactive team template (that is, one second adding control corresponds to multiple bearing positions). Taking the interactive team template including 4 bearing positions as an example, the second adding control 901 corresponds to bearing positions 1 to 4. When the user triggers the second adding control 901, the terminal responds to the triggering operation and displays at least two candidate virtual characters for selection. The user can select a target number (consistent with the number of bearing positions in the target interactive template, such as if the number of bearing positions is 4, the target number is 4) of virtual characters from them. After that, the terminal responds to the character adding operation and automatically adds each target virtual character in the target number (that is, 4) of virtual characters to the corresponding bearing positions in the interactive team template.
[0120] Taking adding a target virtual character in a bearing position as an example, when adding a target virtual character in the bearing position, the terminal can calculate the adaptability of the bearing position characteristics corresponding to the bearing position (such as the character characteristics of the virtual character to be added) and the character characteristics of each selected virtual character (such as calculating the similarity value between the two), obtain the corresponding adaptability, and add the target virtual character whose adaptability exceeds the adaptability threshold to the bearing position; through the above method, a corresponding target virtual character can be added to each bearing position, such as a virtual character suitable for outputting a big move in bearing position 1, then the virtual character 1 who is good at outputting a big move is added to bearing position 1, and if the virtual character in bearing position 4 is suitable for the supply type, then the virtual character 2 of the supply type is added to bearing position 4, and so on. The virtual characters carried in each bearing position are all the virtual characters most needed by the bearing position, that is, the target virtual character added in each bearing position is the virtual character with the highest adaptability to the bearing position among the target number of virtual characters. In this way, a candidate interactive team with optimal matching of multiple virtual characters and mutual cooperation can be obtained, thereby improving the effectiveness of the interactive team configuration.
[0121] It should be noted that in actual applications, after the target account selects the target number of virtual characters, it can also manually drag the target number of virtual characters to the corresponding carrying positions. In this way, a candidate interactive team can be obtained that is optimally matched with multiple virtual characters and cooperates with each other, thereby improving the effectiveness of the interactive team configuration.
[0122] In some embodiments, if the current configuration status includes an equipment set used by the first virtual character for interaction, the terminal may display first indication information of the target account corresponding to the current configuration status in the first interaction screen in the following manner: displaying equipment identifications of various types of virtual equipment in the equipment set used by the first virtual character for interaction in the first interaction screen; and using the equipment identifications of various types of virtual equipment as the first indication information of the target account corresponding to the current configuration status.
[0123] See also Fig.10 , Fig.10 It is a display schematic diagram of the indication information provided in an embodiment of the present application. If the current configuration state includes an equipment set used by the first virtual character for interaction, the equipment identification of each virtual equipment in the equipment set 1 can be displayed in the target area of the first interaction screen. Assuming that the equipment set currently used by the first virtual character for interaction is equipment set 1, and equipment set 1 includes attack virtual equipment A, defense virtual equipment B, supply virtual equipment C, and hidden virtual equipment D, the equipment identifications corresponding to the attack virtual equipment A, defense virtual equipment B, supply virtual equipment C, and hidden virtual equipment D are respectively used as the first indication information corresponding to the current configuration state of the target account.
[0124] In addition, the suit identifier corresponding to the equipment suit used by the first virtual character for interaction can also be displayed. The suit identifier reflects the comprehensive functional tendency of the equipment suit, such as whether it focuses on attack or defense, and the suit identifier is used as the first indication information corresponding to the current configuration status of the target account.
[0125] In some embodiments, the terminal may display at least one candidate configuration state in the first interaction screen in the following manner: display at least one candidate equipment set in the first interaction screen, and use the candidate equipment state as the candidate configuration state.
[0126] Here, when the terminal receives a switching operation for the equipment set currently equipped by the first virtual character, at least one candidate equipment set is displayed in the first interactive screen for the target account to select and change.
[0127] In some embodiments, the terminal may respond to a selection operation on the target configuration state by switching a first interaction screen to a second interaction screen of the target configuration state corresponding to the target account, and displaying second indication information of the target configuration state in the second interaction screen in response to a selection operation on the target configuration state in the following manner: in response to a selection operation on a target equipment set in at least one candidate equipment set, switching the first interaction screen to a second interaction screen in which the first virtual character uses the target equipment set to interact in a virtual scene, and displaying the equipment identification of the virtual equipment included in the target equipment set in the second interaction screen, so as to use the equipment identification of the virtual equipment included in the target equipment set as the second indication information of the target configuration state.
[0128] See also Fig.11 , Fig.111 is a display schematic diagram of an interactive screen provided by an embodiment of the present application. If the current configuration state includes an equipment set used by the first virtual character for interaction (assuming that the equipment set currently used by the first virtual character for interaction is equipment set 1), the target account displays first indication information 1102, such as equipment identifiers of various virtual equipment in equipment set 1 (such as icons of virtual equipment), in the target area of the first interactive screen 1101 during the process of controlling the first virtual character equipped with equipment set 1 to interact in the virtual scene; when the target account triggers the target area or the first indication information, the terminal receives a switching operation and displays at least one candidate equipment set in the target area. Equipment sets 1103, such as candidate equipment set 1, candidate equipment set 2, and candidate equipment set 3, in response to a selection operation for a target equipment set (such as candidate equipment set 2), a first interactive screen 1101 in which a first virtual character equipped with equipment set 1 interacts in a virtual scene is switched to a second interactive screen 1104 in which a first virtual character equipped with a target equipment set (i.e., candidate equipment set 2) interacts in a virtual scene, and equipment identifiers (such as icons of virtual equipment) of each virtual equipment in the target equipment set (i.e., candidate equipment set 2) are displayed in the second interactive screen 1104 as second indication information 1105.
[0129] It is understandable that when there are multiple (two or more) candidate equipment sets, each candidate equipment set can be displayed side by side in the target area of the first interactive screen. When the number of candidate equipment sets is large and the target area for displaying the candidate equipment sets is insufficient to display all the candidate equipment sets at one time, some of the candidate equipment sets can be displayed at one time, and other candidate equipment sets can be switched by sliding left and right. In addition, the terminal can also scroll and display each candidate equipment set in the first interactive screen, where the scrolling period is related to the number of candidate equipment sets, the size of the display area occupied by each candidate equipment set, and the total display area size used to display the candidate equipment sets.
[0130] Moreover, when the number of candidate equipment sets is at least two, the display priorities corresponding to different candidate equipment sets may be different, and each candidate equipment set may be displayed in a corresponding display style according to the display priority corresponding to the candidate equipment set. That is, for candidate equipment sets with different display priorities, each candidate equipment set may be displayed in a different display style (such as a different display order, a different display color, a different display brightness, a different display font, etc.), or the candidate equipment sets with a higher display priority may be highlighted, so as to facilitate users to select the desired candidate equipment sets, which is beneficial to improving the targetedness and switching efficiency of equipment switching.
[0131] In practical applications, the display priority of candidate equipment sets can be determined by the following processing: obtaining influencing parameters that affect the selection priority of candidate equipment sets, such as functional attributes of the candidate equipment sets (such as whether it focuses on attack or defense), equipment characteristics of virtual equipment in the candidate equipment sets (such as the type of virtual equipment, equipment composition configuration, etc.); after obtaining the influencing parameters, based on the influencing parameters, calling a neural network model to perform display priority prediction processing to obtain the display priority of the candidate equipment sets, which can make the prediction more accurate; wherein the neural network model is trained through suit samples, the influencing parameters corresponding to the suit samples, and the display priority annotated by the suit samples.
[0132] In some embodiments, before the terminal displays at least one candidate equipment set in the first interactive screen, the candidate equipment set can be configured in the following manner: displaying an equipment configuration interface and displaying an equipment addition control for adding virtual equipment on the equipment configuration interface; in response to an equipment addition operation triggered based on the equipment addition control, displaying a target number of virtual equipment to be added; in response to a set generation operation, generating a candidate equipment set including a target number of virtual equipment.
[0133] See also Fig.12 , Fig.12 It is a configuration diagram of a candidate equipment set provided in an embodiment of the present application. When the number of virtual equipment required for the candidate equipment set is multiple, an equipment adding control 1201 for adding virtual equipment is displayed on the equipment configuration interface. When the user triggers the equipment adding control 1201, the terminal responds to the triggering operation and displays at least two candidate virtual equipment for selection, from which the user can select a target number of virtual equipment. The terminal receives the equipment adding operation and, in response to the equipment adding operation, displays the selected target number of virtual equipment. When the user clicks the generate button, the terminal receives the set generating operation and, in response to the set generating operation, generates a candidate equipment set including the target number of virtual equipment.
[0134] In addition, while displaying the equipment adding controls, equipment adding prompt information can also be displayed, such as a prompt to add virtual equipment with specific skills (such as virtual props or virtual skills). In this way, the user can select appropriate virtual equipment based on the equipment adding prompt information. After selecting a certain number of virtual equipment, a candidate equipment set consisting of various types of virtual equipment can be formed, which can improve the effectiveness of the equipment set configuration.
[0135] Through the above method, during the interaction process in which the target account controls the first virtual object in the virtual scene, the first indication information of the current configuration state of the target account is displayed in the first interaction screen of the first virtual object. If the switching operation for the current configuration state is triggered, the first interaction screen displays the candidate configuration states for selection. After the target configuration state is selected from the candidate configuration states, the first interaction screen currently displayed on the terminal is switched to the second interaction screen of the target configuration state corresponding to the target account, thereby realizing the switching of the configuration state. During the switching process, the display of the candidate configuration state and the selection of the target configuration state are both directly realized in the first interaction screen, that is, the first interaction screen is always displayed in the view interface of the terminal during the switching process, thereby avoiding the interruption of the first interaction screen and improving the immersion and experience in the interaction process.
[0136] Next, an exemplary application of the embodiment of the present application in an actual application scenario will be described. Taking the virtual scene as a game, and the current configuration state including the interactive team to which the first virtual character controlled by the target account belongs as an example, the interactive method of the virtual scene provided by the embodiment of the present application will be further described. Fig.13 , Fig.13 : is a flow chart of a virtual scene interaction method provided in an embodiment of the present application, the method comprising:
[0137] Step 201: The terminal displays a first interaction screen in which a first virtual character in an initial interaction team controlled by a target account interacts in a game, and displays a character list corresponding to the initial interaction team in the first interaction screen.
[0138] Among them, the initial interaction team is the interaction team currently controlled by the target account (player's corresponding account), the initial interaction team is composed of multiple virtual characters, and the first virtual character currently interacting in the game can be any virtual character in the initial interaction team; the first interaction screen is the current big world HUD in the game, which is the main user interface that always floats above the game screen during the game, and is the hot zone for players to interact; the character list can be displayed in the target area in the first interaction screen, wherein the target area is a partial area in the first interaction screen, which is used to display the character list corresponding to the initial interaction team (that is, the above-mentioned first indication information), such as displaying the role identification (such as role avatar, role attributes or role characteristics) of each virtual character in the initial interaction team in the role list.
[0139] Step 202: In response to a switch operation for an initial interactive team, a team list is displayed in a first interactive screen.
[0140] In actual applications, the switching operation can be triggered by the user by triggering the target area or the character list. For example, when the player triggers (such as long pressing) the character list, the terminal receives the switching operation for the initial interactive team, and in response to the switching operation, displays the team list in the first interactive screen, wherein the team list can also be displayed in the above-mentioned target area; in this way, the preset team list can be called out by triggering the character list, and there is no need for repeated jump operations.
[0141] Among them, the team list is used to display the interactive team corresponding to the target account. When the interactive team is displayed in the team list, the role identification of the virtual characters included in the interactive team can be displayed in the form of a role list. For example, when the initial interactive team is displayed in the team list and the initial interactive team includes 4 virtual characters, the role list of the initial interactive team can be displayed in the team list, that is, the role identification of each virtual character in the initial interactive team is displayed in the form of a role list.
[0142] Step 203: Determine whether there is a candidate interaction team.
[0143] Among them, the candidate interaction team is an interaction team pre-configured by the player according to actual needs. When configuring the interaction team, multiple candidate interaction teams with different functional tendencies can be configured according to actual needs for selection when switching.
[0144] The candidate interaction team here does not include the initial interaction team currently controlled by the target account. When there is no candidate interaction team, step 204 is executed; when there is a candidate interaction team, step 205 is executed.
[0145] Step 204: Display the initial interactive team in the team list.
[0146] Here, when the target account has not pre-set a candidate interaction team, only the current initial interaction team can be displayed in the team list.
[0147] Step 205: Display at least one candidate interaction team in the team list.
[0148] Here, when the target account has pre-set candidate interaction teams, the pre-set candidate interaction teams are displayed in the team list. When the number of candidate interaction teams is large, some of the candidate interaction teams can be displayed in the team list at one time, and other candidate interaction teams can be switched by sliding the team list left and right.
[0149] In addition, since the candidate interaction teams displayed in the team category are pre-configured by the players, the players can quickly switch and select teams based on their existing cognition without consuming any cognitive costs.
[0150] Step 206: In response to a selection operation on a target interactive team in at least one candidate interactive team, the first interactive screen is switched to a second interactive screen in which a second virtual character in the target interactive team interacts in the game, and a character list corresponding to the target interactive team is displayed in the second interactive screen.
[0151] Here, when the user selects a target interaction team from the candidate interaction teams, the terminal responds to the selection operation and switches the interaction team controlled by the target account from the initial interaction team to the target interaction team, that is, changes from controlling the first virtual character in the initial interaction team to interact in the game to controlling the second virtual character in the target interaction team (any virtual character in the target interaction team) to interact in the game. After the change is successful, the first interaction screen in which the first virtual character of the initial interaction team interacts in the game is switched to the second interaction screen in which the second virtual character in the target interaction team interacts in the game, and the role identification (such as role avatar, role attributes or role characteristics) of each virtual character in the target interaction team is displayed in the role list in the second interaction screen, that is, the above-mentioned second indication information.
[0152] Similarly, the character list displayed in the second interactive screen can also be displayed in the target area. Since the character list, team list or target area only occupies part of the interactive screen, the display of the character list and team list will not block the interactive screen. Moreover, since the candidate interactive teams are directly displayed in the current interactive screen, it is convenient for players to quickly select a suitable interactive team from them without jumping to the configuration interface that blocks the current interactive screen to configure and select the team. In this way, the content displayed on the terminal never leaves the big world HUD, that is, the current team configuration can be quickly switched without leaving the big world HUD, thereby reducing operation interruptions and enhancing the player's immersion in the big world experience, shortening the time for players to switch teams, and improving team switching efficiency and the player's gaming experience.
[0153] So far, the virtual scene interaction method provided by the embodiment of the present application has been described in combination with the exemplary application and implementation of the electronic device provided by the embodiment of the present application. The following will continue to describe the control scheme of the virtual objects implemented by the cooperation of various modules in the virtual scene interaction device 555 provided by the embodiment of the present application.
[0154] The first display module 5551 is used to display a first interactive screen in which a first virtual character controlled by a target account interacts in a virtual scene, and to display first indication information of a current configuration state corresponding to the target account in the first interactive screen; wherein the current configuration state includes at least one of the following: an interactive team to which the first virtual character controlled by the target account belongs, and an equipment set used for interaction by the first virtual character, the interactive team including at least one virtual character, and the equipment set including at least two types of virtual equipment; the second display module 5552 is used to display at least one candidate configuration state in the first interactive screen in response to a switching operation for the current configuration state; the third display module 5553 is used to switch the first interactive screen to a second interactive screen corresponding to the target configuration state of the target account in response to a selection operation for the target configuration state, and to display second indication information of the target configuration state in the second interactive screen.
[0155] In some embodiments, the first display module is also used to display first indication information corresponding to the current configuration status of the target account in a target area with preset transparency in the first interaction screen, wherein the target area is a partial area of the first interaction screen; correspondingly, the second display module is also used to display at least one candidate configuration status in the target area of the first interaction screen.
[0156] In some embodiments, before displaying at least one candidate configuration state in the first interactive screen, the device also includes: an operation receiving module, used to receive a switching operation for the current configuration state in one of the following ways: receiving a first trigger operation for the first indication information, and using the first trigger operation as a switching operation for the current configuration state; receiving a second trigger operation for a switching control for switching the current configuration state, and using the second trigger operation as a switching operation for the current configuration state; displaying prompt information for prompting a configuration state switch, and when receiving a determination operation for the prompt information, determining the determination operation as a switching operation for the current configuration state; displaying the display duration of the first indication information, and when the display duration reaches the target duration, receiving the switching operation for the current configuration state.
[0157] In some embodiments, when the current configuration state includes an interactive team to which the first virtual character controlled by the target account belongs, the first display module is further used to display a role identification of the first virtual character in the first interactive screen when the interactive team to which the first virtual character belongs includes one virtual character; display the role identification of each virtual character in the interactive team in the first interactive screen when the interactive team to which the first virtual character belongs includes at least two virtual characters; and use the role identification as the first indication information of the current configuration state corresponding to the target account.
[0158] In some embodiments, the second display module is further configured to display at least one candidate interaction team in the first interaction screen, and use the candidate interaction team as a candidate configuration state.
[0159] In some embodiments, the second display module is further used to display each candidate interaction team in the form of a team list in the first interaction screen when the number of the candidate interaction teams is at least two; or to scroll and display each candidate interaction team in the first interaction screen.
[0160] In some embodiments, the second display module is further used to obtain influencing parameters for influencing the selection priority of the candidate interaction teams when the number of the candidate interaction teams is at least two; wherein the influencing parameters include at least one of the following: interaction attributes of the candidate interaction teams, role characteristics of the virtual characters included in the candidate interaction teams, and historical interaction characteristics of the candidate interaction teams; the selection priority of each of the candidate interaction teams is determined based on the influencing parameters, and each of the candidate interaction teams is displayed in the first interaction screen using a display style corresponding to each of the selection priorities.
[0161] In some embodiments, the device further includes: a third display module, configured to display, in the display area of each candidate interaction team, a role identification of at least one virtual character included in the corresponding candidate interaction team, or to display, in the display area of each candidate interaction team, a team attribute identification of each candidate interaction team.
[0162] In some embodiments, the third display module is also used to switch the first interaction screen to a second interaction screen in which the second virtual character in the target interaction team controlled by the target account interacts in the virtual scene in response to a selection operation on the target interaction team in the at least one candidate interaction team, and to display the role identification of each virtual character in the target interaction team in the second interaction screen, so as to use the role identification of each virtual character in the target interaction team as the second indication information of the target configuration status.
[0163] In some embodiments, before displaying at least one candidate interactive team in the first interactive screen, the device also includes: a team configuration module, used to configure the candidate interactive team in the following manner: displaying a team configuration interface, and displaying an interactive team template in the team configuration interface, wherein the interactive team template includes multiple bearing positions for bearing virtual characters; in response to a character adding operation, each of the bearing positions in the interactive team template displays the added virtual character; in response to a team generating operation, generating a candidate interactive team including the added virtual character.
[0164] In some embodiments, before the added virtual characters are displayed in each of the carrier positions in the interactive team template, the device further includes: an adding receiving module, configured to display a first adding control for adding virtual characters in the interactive team template, wherein the first adding control is in a one-to-one correspondence with the carrier position; in response to a triggering operation of the first adding control corresponding to the target carrier position, displaying at least two candidate virtual characters for selection; in response to a selection operation for the target virtual character, receiving a character adding operation for the target carrier position, wherein the character adding operation indicates that the target virtual character is added to the target carrier position.
[0165] In some embodiments, the team configuration module is further used to display a second adding control for adding a virtual character in the interactive team template, the second adding control corresponding to a plurality of the carrying positions; in response to a triggering operation on the second adding control, at least two candidate virtual characters for selection are displayed; in response to a character adding operation on a target number of candidate virtual characters, each of the carrying positions in the interactive team template displays a target virtual character among the target number of candidate virtual characters; wherein a degree of compatibility between the target virtual character displayed in each of the carrying positions and the corresponding carrying position exceeds a degree of compatibility threshold.
[0166] In some embodiments, when the current configuration state includes an equipment set used by the first virtual character for interaction, the first display module is further used to display equipment identifications of various types of virtual equipment in the equipment set used by the first virtual character for interaction in the first interaction screen; and use the equipment identifications of various types of virtual equipment as first indication information of the current configuration state corresponding to the target account.
[0167] In some embodiments, the second display module is further used to display at least one candidate equipment set in the first interactive screen, and use the candidate equipment state as the candidate configuration state.
[0168] In some embodiments, the third display module is also used to switch the first interaction screen to a second interaction screen in which the first virtual character uses the target equipment set to interact in the virtual scene in response to a selection operation on a target equipment set from the at least one candidate equipment set, and to display the equipment identification of the virtual equipment included in the target equipment set in the second interaction screen, so as to use the equipment identification of the virtual equipment included in the target equipment set as second indication information of the target configuration state.
[0169] In some embodiments, before displaying at least one candidate equipment set in the first interactive screen, the device also includes: an equipment configuration module, used to configure the candidate equipment set in the following manner: displaying an equipment configuration interface, and displaying an equipment addition control for adding virtual equipment on the equipment configuration interface; in response to an equipment addition operation triggered based on the equipment addition control, displaying a target number of virtual equipment to be added; in response to a set generation operation, generating a candidate equipment set including the target number of virtual equipment.
[0170] The embodiment of the present application provides a computer program product, which includes a computer program or a computer executable instruction, and the computer program or the computer executable instruction is stored in a computer-readable storage medium. The processor of the electronic device reads the computer executable instruction from the computer-readable storage medium, and the processor executes the computer executable instruction, so that the electronic device executes the above-mentioned virtual scene interaction method of the embodiment of the present application.
[0171] The present application embodiment provides a computer-readable storage medium storing computer executable instructions, wherein the computer executable instructions or computer programs are stored. When the computer executable instructions or computer programs are executed by a processor, the processor will be caused to execute the virtual scene interaction method provided by the present application embodiment, for example, Figure 3 The interactive method of the virtual scene is shown.
[0172] In some embodiments, the computer-readable storage medium may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface storage, optical disk, or CD-ROM; or it may be various devices including one or any combination of the above memories.
[0173] In some embodiments, computer executable instructions may be in the form of a program, software, software module, script or code, written in any form of programming language (including compiled or interpreted languages, or declarative or procedural languages), and may be deployed in any form, including as a stand-alone program or as a module, component, subroutine or other unit suitable for use in a computing environment.
[0174] As an example, computer-executable instructions may, but need not, correspond to a file in a file system, may be stored as part of a file storing other programs or data, such as in one or more scripts in a HyperText Markup Language (HTML) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files storing one or more modules, subroutines, or code portions).
[0175] As an example, computer executable instructions may be deployed to be executed on one electronic device, or on multiple electronic devices located at one site, or on multiple electronic devices distributed at multiple sites and interconnected by a communication network.
[0176] The above is only an embodiment of the present application and is not intended to limit the protection scope of the present application. Any modifications, equivalent substitutions and improvements made within the spirit and scope of the present application are included in the protection scope of the present application.
Claims
1. A virtual scene interaction method, characterized in that: The method comprises: Displaying a first interaction screen in which a first virtual character controlled by a target account interacts in a virtual scene, and displaying first indication information corresponding to a current configuration state of the target account in the first interaction screen; The current configuration state includes at least one of the following: an interactive team to which the first virtual character controlled by the target account belongs, and an equipment set used by the first virtual character for interaction, the interactive team includes at least one virtual character, and the equipment set includes at least two types of virtual equipment; In response to a switching operation on the current configuration state, displaying at least one candidate configuration state in the first interaction screen; In response to a selection operation on a target configuration state, the first interaction screen is switched to a second interaction screen of the target account corresponding to the target configuration state, and second indication information of the target configuration state is displayed in the second interaction screen.
2. The method according to claim 1, characterized in that The displaying of the first indication information corresponding to the current configuration status of the target account in the first interaction screen includes: In the first interactive screen, a target area with preset transparency is displayed, and first indication information corresponding to the current configuration state of the target account is displayed, wherein the target area is a partial area of the first interactive screen; The displaying at least one candidate configuration state in the first interaction screen includes: At least one candidate configuration state is displayed in the target area of the first interaction screen.
3. The method according to claim 1, characterized in that Before displaying at least one candidate configuration state in the first interaction screen, the method further includes: A switching operation for the current configuration state is received in one of the following ways: receiving a first trigger operation for the first indication information, and using the first trigger operation as a switching operation for the current configuration state; receiving a second trigger operation for a switching control for switching the current configuration state, and using the second trigger operation as a switching operation for the current configuration state; displaying prompt information for prompting a configuration state switch, and when receiving a determination operation for the prompt information, determining the determination operation as a switch operation for the current configuration state; The display time of the first indication information is displayed, and when the display time reaches a target time, a switching operation for the current configuration state is received.
4. The method according to claim 1, characterized in that When the current configuration state includes the interactive team to which the first virtual character controlled by the target account belongs, displaying first indication information corresponding to the current configuration state of the target account in the first interactive screen includes: When the interactive team to which the first virtual character belongs includes a virtual character, displaying a character identifier of the first virtual character in the first interactive screen; When the interactive team to which the first virtual character belongs includes at least two virtual characters, displaying the character identification of each virtual character in the interactive team in the first interactive screen; The role identifier is used as first indication information of the current configuration status of the target account.
5. The method according to claim 4, characterized in that The displaying at least one candidate configuration state in the first interaction screen includes: At least one candidate interaction team is displayed in the first interaction screen, and the candidate interaction team is used as a candidate configuration state.
6. The method according to claim 5, characterized in that The displaying at least one candidate interaction team in the first interaction screen includes: When the number of the candidate interaction teams is at least two, each of the candidate interaction teams is displayed in the first interaction screen in the form of a team list; or, The candidate interaction teams are scrolled and displayed in the first interaction screen.
7. The method according to claim 5, characterized in that The displaying at least one candidate interaction team in the first interaction screen includes: When the number of the candidate interaction teams is at least two, obtaining an influencing parameter for influencing the selection priority of the candidate interaction teams; The influencing parameters include at least one of the following: interaction attributes of the candidate interaction team, role characteristics of the virtual characters included in the candidate interaction team, and historical interaction characteristics of the candidate interaction team; The selection priority of each of the candidate interaction teams is determined based on the influencing parameter, and each of the candidate interaction teams is displayed in the first interaction screen using a display style corresponding to each of the selection priorities.
8. The method according to claim 5, characterized in that The method further comprises: In the display area of each candidate interactive team, the role identification of at least one virtual role included in the corresponding candidate interactive team is displayed, or, The team attribute identifier of each candidate interaction team is displayed in the display area of each candidate interaction team.
9. The method according to claim 5, characterized in that In response to the selection operation for the target configuration state, switching the first interaction screen to a second interaction screen of the target account corresponding to the target configuration state, and displaying second indication information of the target configuration state in the second interaction screen, includes: In response to a selection operation on a target interaction team in the at least one candidate interaction team, the first interaction screen is switched to a second interaction screen in which a second virtual character in the target interaction team controlled by the target account interacts in the virtual scene, and The role identification of each virtual character in the target interactive team is displayed in the second interactive screen, so that the role identification of each virtual character in the target interactive team is used as the second indication information of the target configuration state.
10. The method according to claim 5, characterized in that Before displaying at least one candidate interaction team in the first interaction screen, the method further includes: The candidate interaction team is configured in the following manner: Displaying a team configuration interface, and displaying an interactive team template in the team configuration interface, wherein the interactive team template includes a plurality of bearing positions for bearing virtual characters; In response to the character adding operation, each of the bearing positions in the interactive team template displays the added virtual character; In response to the team generation operation, a candidate interaction team including the added virtual character is generated.
11. The method according to claim 10, characterized in that Before each of the bearing positions in the interactive team template displays the added virtual character, the method further includes: Displaying a first adding control for adding a virtual character in the interactive team template, wherein the first adding control is in a one-to-one correspondence with the bearing position; In response to a triggering operation of a first adding control corresponding to the target bearing position, displaying at least two candidate virtual characters for selection; In response to a selection operation on a target virtual character, a character adding operation on the target bearing position is received, the character adding operation instructing to add the target virtual character to the target bearing position.
12. The method according to claim 10, characterized in that In response to the character adding operation, displaying the selected virtual character in each of the bearing positions in the interactive team template includes: Displaying a second adding control for adding a virtual character in the interactive team template, wherein the second adding control corresponds to the plurality of the bearing positions; In response to a trigger operation on the second adding control, displaying at least two candidate virtual characters for selection; In response to a role adding operation for a target number of candidate virtual roles, each of the bearing positions in the interactive team template displays a target virtual role among the target number of candidate virtual roles; Wherein, the degree of fit between the target virtual character displayed in each of the bearing positions and the corresponding bearing position exceeds a threshold value of the degree of fit.
13. The method according to claim 1, characterized in that When the current configuration state includes an equipment set used by the first virtual character for interaction, the first indication information corresponding to the current configuration state of the target account is displayed in the first interaction screen, including: Displaying, in the first interaction screen, equipment identifiers of various types of virtual equipment in the equipment set used by the first virtual character for interaction; The equipment identification of each type of the virtual equipment is used as the first indication information of the current configuration state corresponding to the target account.
14. The method according to claim 11, characterized in that The displaying at least one candidate configuration state in the first interaction screen includes: At least one candidate equipment set is displayed in the first interactive screen, and the candidate equipment state is used as the candidate configuration state.
15. The method according to claim 14, characterized in that In response to the selection operation for the target configuration state, switching the first interaction screen to a second interaction screen of the target account corresponding to the target configuration state, and displaying second indication information of the target configuration state in the second interaction screen, includes: In response to a selection operation for a target equipment set from the at least one candidate equipment set, the first interaction screen is switched to a second interaction screen in which the first virtual character uses the target equipment set to interact in the virtual scene, and The equipment identifier of the virtual equipment included in the target equipment set is displayed in the second interactive screen, so that the equipment identifier of the virtual equipment included in the target equipment set is used as the second indication information of the target configuration state.
16. The method according to claim 14, characterized in that Before displaying at least one candidate equipment set in the first interactive screen, the method further includes: The candidate equipment set is configured in the following way: Displaying an equipment configuration interface, and displaying an equipment adding control for adding virtual equipment on the equipment configuration interface; In response to an equipment adding operation triggered by the equipment adding control, displaying a target number of virtual equipment added; In response to the suit generation operation, a candidate equipment suit including the target number of virtual equipment is generated.
17. An interactive device for a virtual scene, characterized in that: The device comprises: A first display module, configured to display a first interactive screen in which a first virtual character controlled by a target account interacts in a virtual scene, and to display first indication information corresponding to a current configuration state of the target account in the first interactive screen; The current configuration state includes at least one of the following: an interactive team to which the first virtual character controlled by the target account belongs, and an equipment set used by the first virtual character for interaction, the interactive team includes at least one virtual character, and the equipment set includes at least two types of virtual equipment; A second display module, configured to display at least one candidate configuration state in the first interaction screen in response to a switching operation on the current configuration state; The third display module is used to switch the first interaction screen to a second interaction screen corresponding to the target configuration state of the target account in response to a selection operation on the target configuration state, and display second indication information of the target configuration state in the second interaction screen.
18. An electronic device, characterized in that: include: A memory for storing computer executable instructions or computer programs; A processor is used to implement the virtual scene interaction method described in any one of claims 1 to 16 when executing the computer executable instructions or computer programs stored in the memory.
19. A computer-readable storage medium, characterized in that: Computer executable instructions or computer programs are stored, and when the computer executable instructions or computer programs are executed by a processor, the virtual scene interaction method described in any one of claims 1 to 16 is implemented.
20. A computer program product comprising a computer program or computer executable instructions, characterized in that When the computer program or computer executable instructions are executed by a processor, the virtual scene interaction method described in any one of claims 1 to 16 is implemented.