Live broadcast interaction method and device, equipment and storage medium

By displaying the interactive prompt information and target information of multiple audience users in the live broadcast viewing interface, multiple audience users are encouraged to participate in interactive operations, which solves the problem of a single interaction method in the existing technology and improves the audience's sense of participation and interactive effect. .

CN119364125APending Publication Date: 2025-01-24GUANGZHOU KUGOU COMP TECH CO LTD
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Patent Information

Application Number
CN202411493146.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-24
Publication Date
2025-01-24

AI Technical Summary

Technical Problem

The progress of existing live interactive games is limited to the participation of a single audience, and the interaction method is relatively single, which affects the interaction effect.

Method used

Provides a live broadcast interaction method by displaying interactive prompt information of multiple audience users in the live broadcast viewing interface, including target information, used to indicate interactive goals triggered by interactive operations performed by multiple audience users in the interactive game, and in multiple When an interactive operation performed by an audience user meets the triggering conditions of the interactive target, the interactive effect of the interactive target is triggered.

Benefits of technology

Mobilize the enthusiasm of multiple audience users in the live broadcast room, improve the cooperation between different audience users, thereby enhancing the overall sense of participation of audience users, enriching the interactive methods of the interactive game live broadcast room, and improving the interactive effect of the interactive game live broadcast room.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a live broadcast interaction method and device, equipment and a storage medium, and relates to the technical field of Internet. The method comprises the steps of displaying a live broadcast watching interface; a picture of an interactive game is displayed in the live broadcast watching interface, and the interactive game is a game based on a virtual environment; displaying interaction prompt information of a plurality of audience users in the live broadcast watching interface; the interaction prompt information comprises target information, and the target information is used for indicating an interaction target triggered by interaction operations executed by a plurality of audience users in the interaction game; and triggering the interaction effect of the interaction target under the condition that the interaction operations executed by the plurality of audience users meet the triggering condition of the interaction target. According to the method, the interaction modes of the interactive game live broadcast room can be enriched, and the interaction effect of the interactive game live broadcast room is improved.
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Description

Technical Field

[0001] The embodiments of the present application relate to the field of Internet technology, and in particular to a live interactive method, device, equipment and storage medium. Background Art

[0002] With the rapid development of the Internet, individuals or organizations can transmit content directly to the audience in the live broadcast room through the live broadcast platform.

[0003] In related technologies, many live broadcast platforms have introduced interactive games. In the live broadcast room where interactive games are being played, viewers can become game players and participate in the interactive games by sending bullet comments, giving gifts, etc. For example, in a two-party interactive game, viewers can join either side, and then they can increase their own winning rate by sending bullet comments, giving gifts, etc.

[0004] However, the process of the interactive game in the related art is limited to the participation of a single audience, and the interactive method is relatively single, which affects the interactive effect. Summary of the invention

[0005] The embodiments of the present application provide a live interactive method, device, equipment and storage medium. The technical solutions provided by the embodiments of the present application are as follows:

[0006] According to one aspect of an embodiment of the present application, a live broadcast interaction method is provided, the method comprising:

[0007] Displaying a live broadcast viewing interface; wherein the live broadcast viewing interface displays a screen of an interactive game, wherein the interactive game is a game based on a virtual environment;

[0008] In the live broadcast viewing interface, interactive prompt information of multiple audience users is displayed; the interactive prompt information includes target information, and the target information is used to indicate the interactive target triggered by the interactive operations performed by the multiple audience users in the interactive game;

[0009] When the interactive operations performed by the multiple audience users meet the triggering condition of the interactive target, the interactive effect of the interactive target is triggered.

[0010] According to an aspect provided by an embodiment of the present application, a live interactive device is provided, the device comprising:

[0011] An interface display module, used to display a live viewing interface; the live viewing interface displays a screen of an interactive game, and the interactive game is a game based on a virtual environment;

[0012] An information display module, used for displaying interactive prompt information of multiple audience users in the live viewing interface; the interactive prompt information includes target information, and the target information is used to indicate the interactive target triggered by the interactive operations performed by the multiple audience users in the interactive game;

[0013] The effect triggering module is used to trigger the interactive effect of the interactive target when the interactive operations performed by the multiple audience users meet the triggering conditions of the interactive target.

[0014] In some embodiments, the interactive prompt information further includes one or more of the following information:

[0015] Progress information, the progress information is used to indicate the progress of triggering the interactive target;

[0016] Countdown information, where the countdown information is used to indicate the remaining time for triggering the interactive target;

[0017] Participant quantity information, where the participant quantity information is used to indicate the number of audience users who trigger the interactive target.

[0018] In some embodiments, when the interactive prompt information includes the progress information, when the first audience user performs the first interactive operation, the progress value added in the progress information is positively correlated with the contribution weight of the first audience user;

[0019] The first audience user is one of the multiple audience users, and the first interactive operation is a single interactive operation.

[0020] In some embodiments, the contribution weight of the first viewer user is related to at least one of the following:

[0021] a type of the first interactive operation;

[0022] the number of times the first audience user has performed the interactive operation on the interactive target;

[0023] The duration of time during which the first audience user participates in triggering the interactive goal.

[0024] In some embodiments, the interactive operation includes one or more of the following operations:

[0025] Send barrage, send barrage with specified content, give virtual props, give specified types of virtual props, like, forward, and follow.

[0026] In some embodiments, the interactive effect includes one or more of the following effects:

[0027] Issue virtual rewards, unlock virtual scenes, and initiate virtual tasks.

[0028] In some embodiments, the interactive game includes at least two players; the at least two players correspond to their respective interactive targets and their respective interactive prompt information.

[0029] In some embodiments, the effect trigger module is used to trigger the interactive effect corresponding to a first interactive target; the first interactive target is the interactive target whose corresponding trigger condition is first satisfied among the interactive targets of the at least two opponents.

[0030] In some embodiments, the apparatus further comprises:

[0031] The interference module is used to interfere with a second counterparty; the second counterparty is another counterparty among the at least two counterparties except the first counterparty.

[0032] According to one aspect of an embodiment of the present application, a computer device is provided, comprising a processor and a memory, wherein a computer program is stored in the memory, and the computer program is loaded and executed by the processor to implement the above-mentioned live interactive method.

[0033] According to one aspect of an embodiment of the present application, a computer-readable storage medium is provided, in which a computer program is stored. The computer program is loaded and executed by a processor to implement the above-mentioned live interactive method.

[0034] According to one aspect of an embodiment of the present application, a computer program product is provided, wherein the computer program product includes a computer program, and the computer program is loaded and executed by a processor to implement the above-mentioned live interactive method.

[0035] The technical solution provided by the embodiments of the present application includes at least the following beneficial effects:

[0036] A multi-person cooperative interaction form is provided to the audience users who are engaging in interactive game live broadcasts. The audience users in the live broadcast room can trigger corresponding interactive operations according to the interactive prompt information displayed in the live broadcast room. Since the triggering condition of the interactive goal requires the joint cooperation of multiple audience users, this solution can mobilize the enthusiasm of multiple audience users in the live broadcast room, enhance the cooperation between different audience users, and thus enhance the overall sense of participation of the audience users, enrich the interactive methods of the interactive game live broadcast room, and improve the interactive effect of the interactive game live broadcast room. BRIEF DESCRIPTION OF THE DRAWINGS

[0037] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.

[0038] Figure 1 It is a schematic diagram of a solution implementation environment provided by an exemplary embodiment of the present application;

[0039] Figure 2 is a flow chart of a live interactive method provided by an exemplary embodiment of the present application;

[0040] Figure 3 is a schematic diagram of a live viewing interface of a viewer client provided by an exemplary embodiment of the present application;

[0041] Figure 4 is a schematic diagram of a live viewing interface of a viewer client provided by an exemplary embodiment of the present application;

[0042] Figure 5 is a schematic diagram of a live viewing interface of a viewer client provided by an exemplary embodiment of the present application;

[0043] Figure 6 is a schematic diagram of a live viewing interface of a viewer client provided by an exemplary embodiment of the present application;

[0044] Figure 7 is a block diagram of a live interactive device provided by an exemplary embodiment of the present application;

[0045] Figure 8 It is a structural block diagram of a computer device provided by an exemplary embodiment of the present application.

[0046] The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and, together with the description, serve to explain the principles of the present application. DETAILED DESCRIPTION

[0047] In order to make the objectives, technical solutions and advantages of the present application clearer, the implementation methods of the present application will be further described in detail below with reference to the accompanying drawings.

[0048] Exemplary embodiments will be described in detail herein, examples of which are shown in the accompanying drawings. When the following description refers to the drawings, the same numbers in different drawings represent the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with the present application. Instead, they are merely examples of devices and methods consistent with some aspects of the present application as detailed in the appended claims.

[0049] The terms used in this disclosure are for the purpose of describing specific embodiments only and are not intended to limit the disclosure. The singular forms of "a", "said" and "the" used in this disclosure and the appended claims are also intended to include plural forms unless the context clearly indicates otherwise. It should also be understood that the term "and / or" used herein refers to and includes any or all possible combinations of one or more associated listed items.

[0050] It should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for analysis, stored data, displayed data, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties, and the collection, use and processing of relevant data must comply with the relevant laws, regulations and standards of relevant countries and regions. For example, interactive operations such as clicks involved in this application are obtained with full authorization.

[0051] It should be understood that although the terms first, second, etc. may be used in the present disclosure to describe various information, such information should not be limited to these terms. These terms are only used to distinguish the same type of information from each other. For example, without departing from the scope of the present disclosure, the first parameter may also be referred to as the second parameter, and similarly, the second parameter may also be referred to as the first parameter. Depending on the context, the word "if" as used herein may be interpreted as "at the time of" or "when" or "in response to determining".

[0052] First, several terms involved in this application are introduced and explained:

[0053] 1) Virtual environment: refers to the virtual environment displayed (or provided) when the application is running on the terminal. The virtual environment can be a simulation of the real world, a semi-simulated and semi-fictitious three-dimensional environment, or a purely fictitious three-dimensional environment. The virtual environment can be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment. The following embodiments are illustrated by taking the virtual environment as a three-dimensional virtual environment, but are not limited to this. Optionally, the virtual environment can also be used for virtual characters to use virtual props. Optionally, the virtual scene can also be used for the movement of virtual characters or virtual props.

[0054] The virtual environment is usually generated by an application in a computer device such as a terminal and displayed based on the hardware in the terminal (such as a screen). The terminal can be a mobile terminal such as a smart phone, a tablet computer or an e-book reader; or the terminal can also be a personal computer device such as a laptop or a fixed computer.

[0055] 2) Interactive games: are virtual games that provide players with an immersive experience through a virtual environment. Interactive games may include, but are not limited to: multi-party confrontation games, single-player upgrade games, massively multiplayer online role-playing games (MMORPG) games, casual games, party games, sandbox games, tower defense games, action-adventure games, virtual chess and card games, multiplayer online tactical competitive (MOBA) games, first-person shooting games (FPS), multiplayer gunfight survival games, third-person shooting games (TPS), strategy games (SLG), etc., and may also include other virtual games, which are not limited in the embodiments of the present application.

[0056] 3) Interactive bullet screen games: Also known as live bullet screen games, they are a type of interactive game and a new form of entertainment that combines bullet screens in live broadcast rooms with virtual games. In this type of game, viewers in the live broadcast room can not only watch the game in the live broadcast room and express their opinions through interactive bullet screens, but also become game players and participate in the game through interactive bullet screens. For example, in some interactive bullet screen games, viewers can control the movement of virtual characters in the game, release skills, etc. by sending bullet screens with specified content.

[0057] Please refer to Figure 1 , which shows a schematic diagram of a solution implementation environment provided by an exemplary embodiment of the present application. The solution implementation environment may include: an anchor terminal device 10, an audience terminal device 20 and a server 30.

[0058] The number of the anchor terminal device 10 and the audience terminal device 20 can be one or more. The anchor terminal device 10 and the audience terminal device 20 can be electronic devices such as mobile phones, tablet computers, personal computers (PCs), wearable devices, virtual reality (VR) devices, augmented reality (AR) devices, vehicle-mounted devices, etc., which are not limited in this application. The anchor terminal device 10 and the audience terminal device 20 can run the client of the target application (such as a live broadcast application). Optionally, the target application can be an application that needs to be downloaded and installed, or it can be in the form of a web page or a small program, which is not limited in this embodiment of the application. In the embodiment of the present application, the target application can include but is not limited to: any one of live broadcast applications, social application applications, shopping applications, video playback applications, remote conference applications, music playback applications, game applications, education applications, and instant messaging applications.

[0059] The server 30 is used to provide background services for the client of the target application running in the anchor terminal device 10 and the audience terminal device 20. The server 30 can be a single server, or a server cluster consisting of multiple servers, or a cloud computing service center. The server 30 can be the background server of the above-mentioned target application, and is used to provide background services for the client of the target application. The above-mentioned anchor terminal device 10 and the audience terminal device 20 can communicate with the server 30 through the network.

[0060] In the embodiment of the present application, the client of the target application running in the anchor terminal device 10 is the anchor client, and the user corresponding to the anchor client is the anchor user; the client of the target application running in the audience terminal device 20 is the audience client, and the user corresponding to the audience client is the audience user. Optionally, when the anchor user broadcasts live through the anchor client, the audience user can watch the live broadcast content of the anchor user through the live broadcast room of the anchor user displayed in the audience client, and the audience user can interact with the anchor user through commenting, sending barrage, following, liking, forwarding, connecting to microphone, connecting to video, giving virtual gifts, etc. Among them, the live broadcast room refers to the virtual space where the anchor user creates real-time content and interacts with at least one audience user.

[0061] In some embodiments, the implementation environment of the scheme of the embodiments of the present application can be applied to live broadcast scenarios involving voice broadcast or video broadcast. The anchor client and the audience client can be two different versions of the client of the target application, and these two different versions of the client are respectively oriented to the anchor user and the audience user, that is, the version oriented to the anchor user has the function of implementing the above-mentioned anchor client, and the version oriented to the audience user has the function of implementing the above-mentioned audience client; or, it can also be the same version of the client of the target application, and this version of the client has both the function of implementing the above-mentioned anchor client and the function of the audience client. For example, the audience client can not only watch live video, but also broadcast live video. For another example, the anchor client can not only broadcast live video, but also watch the live video of other anchors. This application is not limited to this.

[0062] Exemplarily, taking a live broadcast room for a bullet screen interactive game as an example, the audience terminal device 20 can display a live viewing interface, which can display the screen of the bullet screen interactive game and the interactive prompt information of multiple audience users. The interactive prompt information includes target information, and the target information is used to indicate the interactive target triggered by the interactive operations performed by multiple audience users in the bullet screen interactive game. For example, the target information is that 100 audience users send "unlock" bullet screens respectively, which can unlock the hidden scenes in the bullet screen interactive game. Afterwards, when 100 audience users send "unlock" bullet screens respectively, the hidden scenes in the bullet screen interactive game are displayed in the live viewing interface.

[0063] Please refer to Figure 2 , which shows a flowchart of a live interactive method provided by an exemplary embodiment of the present application. The execution subject of each step of the method may be a computer device; optionally, the computer device may be the above-mentioned Figure 1 In the implementation environment of the solution shown, the anchor terminal device 10, the audience terminal device 20, or the computer device can also be Figure 1 The server 30 in the system shown, or the computer device may also include Figure 1 The system shown includes a host terminal device 10, an audience terminal device 20 and a server 30. The method may include steps 210 to 230.

[0064] Step 210: Display a live viewing interface; the live viewing interface displays a screen of an interactive game, and the interactive game is a game based on a virtual environment.

[0065] In the embodiment of the present application, the host terminal device can display the first live viewing interface of the host user, and the audience terminal device can display the second live viewing interface of the audience user. Among them, the first live viewing interface can include the second live viewing interface. In other words, the host user can see the live viewing interface of the audience user. At the same time, there is at least one audience user watching the live viewing interface corresponding to the same live broadcast room.

[0066] In some embodiments, the live viewing interface may include at least one of the following areas: a screen playback area, an interactive area, an information display area, etc., and may also include other areas, which are not limited in the embodiments of the present application. Among them, the screen playback area is used to display the screen of the interactive game. The interactive area is used to display various controls related to interactive operations, which may include but are not limited to: a chat box, a send barrage control, a follow control, a like control, a forwarding control, a microphone control, a video control, an emoticon control, a virtual gift control, a reward control, etc., and may also include other controls for interaction, which are not limited in the embodiments of the present application. The information display area is used to display information related to the live broadcast room, which may include but are not limited to: the title of the live broadcast room, an introduction to the live broadcast room, the information of the anchor user, the number of viewers, an introduction to the interactive game, the number of people participating in the interactive game, the description information of participating in the interactive game, etc., and may also include other information, which is not limited in the embodiments of the present application.

[0067] In some embodiments, the live screen of the host object may be displayed in the screen playback area. Optionally, the host object may be the host user himself; or, the host object may be the host user after special effects processing; or, the host object may be a virtual object controlled by the host user. This embodiment of the application is not limited to this.

[0068] For example, please refer to Figure 3 , which shows a schematic diagram of a live viewing interface of a viewer client provided by an exemplary embodiment of the present application. Figure 3 As shown, a live viewing interface 300 is displayed on the viewer client, and the live viewing interface 300 includes a screen playback area 310, an interactive area 320, and an information display area. Among them, the screen playback area 310 displays an anchor object 310a representing the anchor user, and an interactive game screen 310b. The interactive area 320 displays a plurality of interactive controls for interacting with the anchor user, such as a bullet screen control 320a and a gift control 320b. The first information display area 330a displays information such as the anchor user's user name and the number of online viewers in the live broadcast room.

[0069] Please refer to Figure 4 , which shows a schematic diagram of a live viewing interface of a viewer client provided by an exemplary embodiment of the present application. Figure 4 As shown, when the audience user clicks Figure 3 After the gift control 320b is clicked, a gift display bar 340 may be displayed in the live viewing interface 300, and at least one virtual gift may be displayed in the gift display bar 340. The audience user may select a virtual gift by triggering an operation on a virtual gift, and send the virtual gift to the anchor user by triggering an operation on a gift control.

[0070] In an embodiment of the present application, the audience user can participate in the interactive game being played in the live broadcast room through a specified interactive operation. For example, the audience user can participate in the interactive game being played in the live broadcast room by sending a bullet screen with specified content, and control the behavior of the virtual character representing the audience user.

[0071] The above-mentioned interactive games may include bullet screen interactive games, and may also include other types of interactive games, which are not limited in the embodiments of the present application. In other words, users do not need to download the client of the game application program, nor do they need to perform user registration operations for the game. Instead, they can become players of the game by completing designated interactive operations (such as sending bullet screens) in the live broadcast room of the bullet screen interactive game.

[0072] Step 220: In the live viewing interface, interactive prompt information of multiple audience users is displayed; the interactive prompt information includes target information, and the target information is used to indicate the interactive target triggered by the interactive operations performed by the multiple audience users in the interactive game.

[0073] The target information may include, but is not limited to, interactive targets, types of interactive operations, the number of interactive operations, the number of participating audiences, the number of interactive operations performed by each audience, the time limit for triggering interactive targets, etc., and may also include other information, which is not limited in the embodiments of the present application. For example, the target information may be that a specified number of audience users send bullet screens of specified content to unlock a specified scene; or, the target information may be that a specified number of audience users give gifts of a specified type to start a specified game.

[0074] For example, the above Figure 3 For example, the target information of the interactive prompt information is displayed in the second information display area 330b, and the target information is displayed as "xx welfare drops! A total of xx people send xx, unlocking xx scene".

[0075] Among them, there can be one or more target information in the above-mentioned interactive prompt information. That is to say, at the same time, multiple target information can be displayed in the live viewing interface. Optionally, multiple target controls can be displayed in the live viewing interface, and the target controls correspond to the target information one by one. The audience user can select the desired target information by triggering one or more target controls; accordingly, when receiving the trigger operation of the first target control by the audience user, the audience user terminal device can display a specified control, which is a control for interactive operations related to the target information corresponding to the first target control.

[0076] In the process of the host user live broadcasting an interactive game, the host user can set one or more interactive tasks to be completed by the audience user. Exemplarily, the host user's live broadcast viewing interface can display the interactive task setting control; the host user can set the interactive task by triggering the interactive task setting control; when the interactive task setting is completed, the interactive prompt information corresponding to the interactive task is displayed in the host user's live broadcast viewing interface and the audience user's live broadcast viewing interface. Optionally, the host user can also set the start time of the interactive task; accordingly, when the start time of the interactive task is reached, the interactive prompt information corresponding to the interactive task is displayed in the host user's live broadcast viewing interface and the audience user's live broadcast viewing interface.

[0077] Optionally, during the live broadcast of the interactive game by the anchor user, the computer device may randomly display the above-mentioned interactive prompt information at a specified time. The above-mentioned specified time may be preset by the developer. For example, one minute after the start of the interactive game, the interactive prompt information is displayed in the live broadcast viewing interface of the anchor user and the live broadcast viewing interface of the audience user. For another example, when the number of online audience users in the live broadcast room reaches a specified number, the interactive prompt information is displayed in the live broadcast viewing interface of the anchor user and the live broadcast viewing interface of the audience user.

[0078] Step 230: When the interactive operations performed by the multiple audience users meet the triggering conditions of the interactive target, trigger the interactive effect of the interactive target.

[0079] Among them, the interactive effects of the above-mentioned interactive targets may include the process effects of the interactive game, such as accelerating the movement and strengthening the combat effectiveness of the designated virtual characters in the interactive game, etc.; or, the interactive effects of the above-mentioned interactive targets may include the reward effects of multiple audience users who participate in triggering the interactive targets, such as issuing a specified number of points, gold coins, and titles to multiple audience users.

[0080] Optionally, the interactive effect of the above-mentioned interactive target can be displayed in the above-mentioned live viewing interface in the form of animation.

[0081] To summarize, the solution provided in the embodiments of the present application provides a form of multi-person cooperative interaction for audience users who are engaged in interactive game live broadcasts. Audience users in the live broadcast room can trigger corresponding interactive operations based on the interactive prompt information displayed in the live broadcast room. Since the triggering conditions of the interactive goal require the joint collaboration of multiple audience users, this solution can mobilize the enthusiasm of multiple audience users in the live broadcast room, enhance the cooperation between different audience users, and thereby enhance the overall sense of participation of audience users, enrich the interactive methods of interactive game live broadcasts, and improve the interactive effects of interactive game live broadcasts.

[0082] Based on the above Figure 2 In the solution of the embodiment shown, in a possible implementation manner, the interactive prompt information further includes one or more of the following information:

[0083] Progress information, which is used to indicate the progress of triggering the interactive target;

[0084] Countdown information: Countdown information is used to indicate the remaining time to trigger the interaction goal;

[0085] Participant quantity information: The participant quantity information is used to indicate the number of audience users who trigger the interactive target.

[0086] The above progress information can be displayed in one or more of the following ways:

[0087] Digital counter: A specific number can be displayed to indicate the current progress. The computer device can update the number of the digital counter in real time based on the interactive operations performed by multiple audience users. For example, the digital counter can be displayed as "15 / 50", where 15 represents the completed number and 50 represents the target number.

[0088] Text prompt bar: A short text can be displayed to describe the current progress. The computer device can update the text content of the text prompt bar in real time according to the interactive operations performed by multiple audience users. For example, the text prompt bar can be displayed as "2 xx gifts are left to reach the xx goal!".

[0089] Icon animation: Icons with animation effects can be displayed. The computer device can update the animation effect in real time according to the interactive operations performed by multiple audience users. For example, the icon animation can be implemented as a gradually filling energy tank; for another example, the icon animation can be implemented as a gradually lit progress light.

[0090] The above interactive goal may be time-limited; accordingly, the computer device may display countdown information on the live viewing interface to show the audience the remaining time to trigger the interactive goal. The above countdown information may be displayed in one or more of the following ways:

[0091] Digital countdown: A specific number can be displayed to indicate the remaining time. The computer device can update the digital countdown number in real time according to the time limit requirements of the interactive goal. For example, the digital countdown can be displayed as a countdown of 30 seconds.

[0092] Text countdown: A short text can be displayed to describe the remaining time. The computer device can update the text content of the text countdown in real time according to the time limit requirements of the interactive goal. For example, the text countdown can be displayed as "20 seconds left until xx ends!".

[0093] Icon animation: Icons with animation effects can be displayed. Computer devices can update the animation effects in real time according to the time limit requirements of the interactive target. For example, icon animation can be implemented as a gradually decreasing energy tank; for another example, icon animation can be implemented as a gradually extinguishing indicator light.

[0094] Among them, since the above-mentioned interactive goal is triggered by interactive operations performed by multiple audience users, the computer device can also display the number of participants information on the live viewing interface to show the audience users the number of audience users who have participated in triggering the interactive goal and the limit on the number of audience users who trigger the interactive goal. The above-mentioned number of participants information can be displayed in one or more of the following ways:

[0095] Digital counter: A specific number may be displayed to indicate the number of participants. The computer device may update the number of the digital counter in real time according to the interactive operations performed by multiple audience users. For example, the digital counter may be displayed as "8 / 20", where 8 represents the number of audience users who have participated in triggering the interactive goal, and 20 represents the target number of audience users that have triggered the interactive goal.

[0096] Text prompt bar: A short text may be displayed to describe the number of participants. The computer device may update the text content of the text prompt bar in real time according to the interactive operations performed by multiple audience users. For example, the text prompt bar may display "The last 5 places left!".

[0097] In the embodiment of the present application, the above progress information, countdown information, and participant quantity information correspond to the above target information. When multiple interactive prompt information is displayed in the live viewing interface, the above progress information, countdown information, and participant quantity information can be displayed around the display area of ​​the above target information. Figure 5 , which shows a schematic diagram of a live viewing interface of a viewer client provided by an exemplary embodiment of the present application. Figure 5As shown, the progress information 330c, countdown information 330d, and participant quantity information 330e corresponding to the target information 330b are displayed below the target information 330b. Among them, the progress information 330c is displayed as the collected bullet comments: xx / xx; the countdown information 330d is displayed as the countdown for this benefit: xx:xx; and the participant quantity information 330e is displayed as the number of participants: xx / xx.

[0098] The embodiments of the present application provide a variety of content information that can be included in the interactive prompt information, expanding the diversity of displaying the interactive prompt information. The progress information, countdown information, and participant number information can clearly display the relevant information of the interactive goal to the audience users, thereby improving the information transparency of the interactive game.

[0099] Based on the solutions in the above embodiments of the present application, in a possible implementation scheme, when the interactive prompt information includes progress information, when the first audience user performs the first interactive operation, the progress value added in the progress information is positively correlated with the contribution weight of the first audience user;

[0100] The first audience user is one of multiple audience users, and the first interactive operation is a single interactive operation.

[0101] In the embodiment of the present application, in order to prevent a single audience user from monopolizing the game process through interactive operations, the computer device can set corresponding contribution weights for each audience user to ensure fairness in the interaction among each audience user.

[0102] The contribution weight can be calculated by the computer device according to the participation time, interaction frequency and total amount of gifts given by the audience user. Optionally, the contribution weight of the audience user can decrease as the total amount of gifts given by the audience user increases, thereby preventing a single audience user from monopolizing the game process through large-scale consumption and affecting the fairness of the interactive game.

[0103] Among them, when the first audience user performs the first interactive operation, the greater the contribution weight of the first audience user, the greater the progress value added in the progress information; the smaller the contribution weight of the first audience user, the smaller the progress value added in the progress information.

[0104] Based on the solutions in the above embodiments of the present application, in a possible implementation solution, the contribution weight of the first audience user is related to at least one of the following:

[0105] The type of the first interactive action;

[0106] The number of interactive operations that the first audience user has performed on the interactive target;

[0107] The duration of the first audience user's participation in triggering the interactive goal.

[0108] Among them, different types of interactive operations may correspond to different contribution weights. Optionally, the developer may pre-set a mapping relationship table between different types of interactive operations and the contribution weights corresponding to different types of interactive operations, so that the computer device can search the mapping relationship table for the contribution weight corresponding to the first interactive operation according to the type of the first interactive operation.

[0109] The number of interactive operations performed by the first audience user on the interactive target may be inversely correlated with the contribution weight of the first audience user. That is, as the number of interactive operations performed by the audience user on the interactive target increases, the contribution weight of the audience user decreases.

[0110] The duration of the first audience user's participation in triggering the interactive target may be positively correlated with the first audience user's contribution weight. That is, as the duration of the first audience user's participation in triggering the interactive target increases, the audience user's contribution weight increases.

[0111] The embodiment of the present application provides a variety of information that affects the contribution weight, and fully considers a variety of information related to the audience user, including the type of the first interactive operation, the number of interactive operations that the first audience user has performed on the interactive target, the length of time the first audience user has participated in triggering the interactive target, etc., thereby ensuring the fairness of the interactive game.

[0112] Based on the solutions in the above embodiments of the present application, in a possible implementation scheme, the interactive operations performed by multiple audience users include one or more of the following operations:

[0113] Send barrage, send barrage with specified content, send virtual gifts, send virtual gifts of specified types, like, forward, and follow.

[0114] Among them, barrage refers to comments or emoticons sent by audience users, which appear on the live viewing interface in the form of scrolling, staying or even other special effects.

[0115] Among them, virtual gifts refer to virtual items given by audience users to anchor users in the form of gifts, which have certain economic value. In some embodiments, virtual gifts include multiple types, including but not limited to: general type, special effect type, limited time type, theme type, interactive type, etc., and may also include other types of virtual gifts, which are not limited in the embodiments of this application.

[0116] In some embodiments, audience users can obtain virtual gifts through any of the following methods: currency exchange, points exchange, holiday rewards, etc. The method of exchanging virtual gifts through currency refers to exchanging virtual gifts through virtual currency or real currency. For example, audience users directly purchase virtual gifts through an online payment platform. For another example, audience users obtain virtual currency by recharging in the target application, and then use the virtual currency to exchange virtual gifts. The method of exchanging virtual gifts through points refers to audience users accumulating a certain number of points in the target application and using the points to exchange virtual gifts. Optionally, points can be obtained in at least one of the following ways: participating in activities provided by the target application, signing in, live viewing time, completing tasks, etc., and can also be other ways, which are not limited in the embodiments of the present application. During specific holidays, the target application will give virtual items to audience users.

[0117] In some embodiments, a plurality of interactive operation controls may be displayed in the live viewing interface, and the interactive operation controls correspond to the interactive operations performed by the audience user. Optionally, the interactive operation controls include one or more of the following controls: gift giving control, barrage sending control, audio sending control, sharing control, forwarding control, like control, and follow control. For example, the audience user can perform the interactive operation of giving a virtual gift by triggering the gift giving control.

[0118] The embodiments of the present application provide a variety of achievable methods for interactive operations. Audience users can participate in the triggering of interactive goals by sending barrages, sending barrages with specified content, giving virtual gifts, giving virtual gifts of specified types, liking, forwarding, and following, or one or more combinations thereof. This solution provides a variety of interactive operations that audience users can perform, enriching the interactive methods of interactive game live broadcast rooms.

[0119] Based on the solutions in the above embodiments of the present application, in a possible implementation scheme, the interactive effect includes one or more of the following effects:

[0120] Issue virtual rewards, unlock virtual scenes, and initiate virtual tasks.

[0121] The above virtual rewards may include but are not limited to:

[0122] Virtual currency: such as gold coins and diamonds, used to purchase props, equipment, skins, etc. in interactive games;

[0123] Virtual props: such as enhancement props, recovery props, attack props, etc., used to enhance the ability of virtual characters, restore health points, increase combat effectiveness, etc.;

[0124] Character skin: a decorative item that changes the appearance of a virtual character, used to enhance the visual effects of the virtual character and increase the personalized experience;

[0125] Special titles: Honorary titles awarded to audience users, such as "Best Contributor" and "Loyal Fan", etc., to increase the audience users' sense of honor and belonging;

[0126] Achievement badges: badges or medals representing specific achievements, used to record users' achievements and increase their sense of accomplishment;

[0127] Exclusive emoticon package: a special emoticon package that can be used in live chat to increase fun and interactivity;

[0128] Exclusive avatar frame: A special avatar frame that can be displayed around the avatar of the audience user to increase the user's personalization and recognition;

[0129] Interactive props: Interactive props that can be used in live broadcasts, such as virtual gifts, special effects, etc., to enhance the interactive atmosphere of the live broadcast room and increase the audience's sense of participation.

[0130] The above virtual rewards may also include other information, which is not limited in the embodiments of the present application.

[0131] Optionally, the virtual rewards can be distributed throughout the venue; or, they can be distributed to audience users who participate in the interaction. For example, the computer device can distribute corresponding virtual rewards to the audience users according to their contribution weights.

[0132] The unlocking of the virtual scene may be unlocking a hidden scene or a special level in an interactive game. The launching of the virtual task may be launching an ultimate task.

[0133] The embodiments of the present application provide a variety of implementable methods for corresponding interactive effects to interactive targets, and the rich interactive effects can motivate audience users to actively participate in the interactive games in the live broadcast room.

[0134] Based on the solutions in the above-mentioned embodiments of the present application, in a possible implementation scheme, the interactive game includes at least two opponents; the at least two opponents have respective interactive targets and respective interactive prompt information.

[0135] Among them, there is an adversarial relationship between at least two opponents, and the interactive targets and interactive prompt information corresponding to different opponents can be different or the same.

[0136] In an embodiment of the present application, audience users in the live broadcast room can join one of the opponents through a specified trigger operation.

[0137] Please refer to Figure 6, which shows a schematic diagram of a live viewing interface of a viewer client provided by an exemplary embodiment of the present application. Figure 6 As shown, a live viewing interface 600 is displayed on the audience client, and the screen playback area 610 of the live viewing interface 600 displays the screen of the interactive game. The interactive game includes two opponents, the red team and the blue team. The live viewing interface 600 displays a "join red team" control 601 and a "join blue team" control 602. The audience user can quickly join an opponent's camp by clicking on any one of the "join red team" controls 601 and the "join blue team" controls 602. For example, audience user 1 joins the red team by clicking on the "join red team" control 601, and the virtual character controlled by audience user 1 is displayed in the red team camp 603; audience users 2 and 4 join the blue team by clicking on the "join blue team" control 602, and the virtual characters controlled by audience user 2 and audience user 4 are displayed in the blue team camp 604. An anchor object 605 representing the anchor user is displayed in the upper middle area of ​​the screen playback area 610 . On both sides of the anchor object 605 , interactive prompt information 606 of the red side and interactive prompt information 607 of the blue side are displayed.

[0138] The embodiments of the present application can enrich the diversity of interactive games. Audience users can form a competitive or cooperative relationship by supporting different opponents, promote communication and cooperation between audience users on the same opponent, and thus enhance the attractiveness of the live broadcast room to audience users.

[0139] Based on the solutions in the above embodiments of the present application, in a possible implementation scheme, the above step 230 can be implemented as follows:

[0140] Trigger the interactive effect corresponding to the first interactive target; the first interactive target is the interactive target whose corresponding trigger condition is first satisfied among the interactive targets of at least two opposing parties.

[0141] That is to say, when a player first meets the triggering condition of an interactive goal, the interactive effect corresponding to the interactive goal of the player is triggered; this solution can improve the fairness of interactive games among multiple players.

[0142] Optionally, in the process of triggering the interactive effect corresponding to the first interactive target, the computer device may display the opponent corresponding to the first interactive target in the live viewing interface.

[0143] Based on the solutions in the above embodiments of the present application, in a possible implementation scheme, the above live interactive method further includes the following steps:

[0144] Interfering with a second counterparty; the second counterparty is another counterparty among the at least two counterparties except the first counterparty.

[0145] That is to say, when the audience user of the first pair of players successfully triggers the interactive goal, it can not only increase the positive impact on the game process of their own side, but also cause negative impact on other parties; the embodiment of the present application can enhance the confrontation and strategy of the interactive game.

[0146] Exemplarily, the interference to the second party may include but is not limited to:

[0147] Increase the game difficulty for the second party: Increase the difficulty for the second party to complete the specified task through a specified method. For example, add additional obstacles to the second party's virtual field, so that the second party's virtual character needs to spend more time and energy to bypass these obstacles. Another example is to reduce the resources that the second party can obtain, such as gold coins, health points, etc.

[0148] Imposing negative effects: Imposing negative effects on the second party's virtual character to reduce its performance. For example, slowing down the movement speed of the second party's virtual character to affect the efficiency of the virtual character's actions. Another example is imposing a debuff status on the second party's player, such as reducing attack power, defense power, etc. Another example is using designated skills or props to interfere with the second party's player, such as dizziness, silence, etc.

[0149] Disrupting attention: Disrupting the attention of the second-party audience users in a specified manner, making it difficult for them to concentrate on completing tasks. For example, sending a large number of disruptive bullet comments, making it difficult for the second-party audience to focus on the game. Another example is displaying disruptive visual effects on the display interface of the second-party audience users, such as flashing light effects, sudden animations, etc.

[0150] Temporary ban: Temporarily ban certain functions or abilities of the second party for a specified period of time. For example, temporarily ban the second party from using some key functions, such as not being able to send bullet comments or use props. Another example is to increase the cooldown time of the second party's specified skills so that they cannot be used at critical moments. Another example is to disable certain virtual devices of the second party for a period of time.

[0151] The above-mentioned interference to the second party may also include other methods, which are not limited in the embodiments of the present application.

[0152] With the rapid popularization of online live broadcasting, bullet comments have become one of the main ways for viewers to interact with anchor users. In order to enhance the sense of participation of viewers, many live broadcast platforms have introduced bullet commentary interactive games, allowing viewers to influence the game process by sending bullet comments or giving gifts. However, most of the existing bullet commentary interactive games are single-player interactive games, and the interaction is limited to the operation of a single viewer. Although this kind of gameplay can provide a certain degree of entertainment, it cannot fully mobilize the enthusiasm of a large number of viewers, and the depth and fun of the interaction are limited.

[0153] Based on the solutions shown in the above embodiments, in order to solve this problem, this application proposes a live barrage game play based on a multi-person collaborative interaction mechanism. The multi-person collaborative interaction mechanism encourages audiences to participate collectively (such as sending barrages, sending gifts, or performing specific operations), and can achieve certain game goals or trigger special events through collaboration, thereby enhancing the overall sense of participation and entertainment in the live broadcast room. This gameplay is intended to break through the limitations of traditional single audience interaction, allowing multiple audiences to collaborate to create a richer and more dynamic game experience.

[0154] Specific technical solutions include:

[0155] 1) Interactive goal setting:

[0156] Design multiple interactive goals that need to be completed collectively by audience users. For example, by accumulating a certain type of bullet comments or giving a certain number of gifts, you can trigger a "boss battle" in the game or unlock a hidden scene.

[0157] 2) Real-time data collection and processing:

[0158] The system background monitors the number and type of bullet comments and gifts sent by viewers in real time. The data is aggregated through a specified algorithm, and the progress of multi-person collaboration is counted in real time to ensure that corresponding events are triggered when the established collaboration goals are achieved.

[0159] 3) Collaboration incentive mechanism:

[0160] During the multi-person collaboration, the participating audience will receive instant feedback and rewards. Optionally, the audience can be motivated to actively participate in the collaboration through a point system, virtual rewards or special titles.

[0161] 4) Fairness of multiple audience inputs:

[0162] Use a weighted algorithm to balance the contributions of different audiences to prevent a single large consumer from monopolizing the game process. For example, the system can weight the audience according to their participation time, interaction frequency, or total amount of gifts, ensuring that everyone has an impact on the results of the collaboration.

[0163] 5) Event triggering after successful collaboration:

[0164] When multiplayer collaboration reaches the interactive goal, the game will enter a special mode (such as virtual rewards dropping throughout the game, special levels unlocked, "Boss battles" involving everyone, etc.), and display relevant progress bars or prompts to ensure that the audience understands the collaboration status in real time.

[0165] In summary, a live broadcast barrage game play based on a multi-person collaborative interaction mechanism has the following beneficial effects:

[0166] Improve audience participation and interaction depth: The multi-person collaboration mechanism upgrades audience interaction from a single behavior to a collective action, greatly enhancing the audience's sense of belonging and interactive interest;

[0167] Enhance the social atmosphere of the live broadcast room: The collaborative interaction between the audience brings more social elements and enhances the sense of connection between the audience, making the game not only an interaction between the anchor and the audience, but also a collaboration between the audience groups;

[0168] Increased profit potential of the platform: Collaborative interaction encourages audiences to participate and consume frequently, especially when multiple people contribute gifts or interact together. The platform's revenue will also increase with the increase of audience interaction.

[0169] Enriched the diversity of gameplay: The cooperative mechanism brings more complex game events and gameplay, making the game content richer and more layered.

[0170] The following is an embodiment of the device of the present application, which can be used to execute the embodiment of the method of the present application. For details not disclosed in the embodiment of the device of the present application, please refer to the embodiment of the method of the present application.

[0171] Please refer to Figure 7 , which shows a block diagram of a live interactive device provided by an exemplary embodiment of the present application. The device has the functions of implementing the above examples, and the functions can be implemented by hardware, or by hardware executing corresponding software. The device can be the server 30 introduced above, or it can be set in the server 30. Figure 7 As shown, the device may include an interface display module 701 , an information display module 702 , and an effect triggering module 703 .

[0172] The interface display module 701 is used to display the live viewing interface; the live viewing interface displays the screen of the interactive game, which is a game based on a virtual environment;

[0173] The information display module 702 is used to display the interactive prompt information of multiple audience users in the live viewing interface; the interactive prompt information includes target information, and the target information is used to indicate the interactive target triggered by the interactive operations performed by the multiple audience users in the interactive game;

[0174] The effect triggering module 703 is used to trigger the interactive effect of the interactive target when the interactive operations performed by multiple audience users meet the triggering conditions of the interactive target.

[0175] In some embodiments, the interactive prompt information further includes one or more of the following information:

[0176] Progress information, which is used to indicate the progress of triggering the interactive target;

[0177] Countdown information: Countdown information is used to indicate the remaining time to trigger the interaction goal;

[0178] Participant quantity information: The participant quantity information is used to indicate the number of audience users who trigger the interactive target.

[0179] In some embodiments, when the interactive prompt information includes progress information, when the first audience user performs the first interactive operation, the progress value added in the progress information is positively correlated with the contribution weight of the first audience user;

[0180] The first audience user is one of multiple audience users, and the first interactive operation is a single interactive operation.

[0181] In some embodiments, the contribution weight of the first audience user is related to at least one of the following:

[0182] The type of the first interactive action;

[0183] The number of interactive operations that the first audience user has performed on the interactive target;

[0184] The duration of the first audience user's participation in triggering the interactive goal.

[0185] In some embodiments, the interactive operation includes one or more of the following operations:

[0186] Send barrage, send barrage with specified content, give virtual props, give specified types of virtual props, like, forward, and follow.

[0187] In some embodiments, the interactive effect includes one or more of the following effects:

[0188] Issue virtual rewards, unlock virtual scenes, and initiate virtual tasks.

[0189] In some embodiments, the interactive game includes at least two players; the at least two players have respective interactive targets and respective interactive prompt information.

[0190] In some embodiments, the effect trigger module 703 is used to trigger the interactive effect corresponding to the first interactive target; the first interactive target is the interactive target whose corresponding trigger condition is first satisfied among the interactive targets of at least two opposing parties.

[0191] In some embodiments, the apparatus further comprises:

[0192] The interference module is used to interfere with the second counterparty; the second counterparty is another counterparty among the at least two counterparties except the first counterparty.

[0193] It should be noted that the device provided in the above embodiment, when implementing its functions, is only illustrated by the division of the above functional modules. In actual applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device is divided into different functional modules to complete all or part of the functions described above. In addition, the device and method embodiments provided in the above embodiment belong to the same concept, and the specific implementation process is detailed in the method embodiment, which will not be repeated here.

[0194] Please refer to Figure 8 , which shows a structural block diagram of a computer device 800 provided by an exemplary embodiment of the present application. The computer device 800 may be Figure 1 The anchor terminal device 10 in the implementation environment shown can also be Figure 1 The audience terminal device 20 in the implementation environment shown can also be Figure 1 The server 30 in the implementation environment shown is used to implement the live interactive method provided in the above embodiment. Specifically:

[0195] Typically, the computer device 800 includes a processor 810 and a memory 820 .

[0196] The processor 810 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 810 may be implemented in at least one hardware form of digital signal processing (DSP), field programmable gate array (FPGA), and programmable logic array (PLA). The processor 810 may also include a main processor and a coprocessor. The main processor is a processor for processing data in an awake state, also known as a central processing unit (CPU); the coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 810 may be integrated with a graphics processing unit (GPU), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 810 may also include an AI processor for processing computing operations related to machine learning.

[0197] The memory 820 may include one or more computer-readable storage media, which may be non-transitory. The memory 820 may also include a high-speed random access memory, and a non-volatile memory, such as one or more disk storage devices, flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 820 is used to store a computer program, which is configured to be executed by one or more processors to implement the above-mentioned live interactive method.

[0198] Those skilled in the art will understand that Figure 8 The structure shown in the figure does not constitute a limitation on the computer device 800, and the computer device 800 may include more or less components than those shown in the figure, or combine some components, or adopt a different arrangement of components.

[0199] In an exemplary embodiment, a computer-readable storage medium is also provided, in which a computer program is stored, and when the computer program is executed by a processor, the above-mentioned live interactive method is implemented. Optionally, the computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a solid state drive (SSD) or an optical disk, etc. Among them, the random access memory may include a resistance random access memory (ReRAM) and a dynamic random access memory (DRAM).

[0200] In an exemplary embodiment, a computer program product is also provided, the computer program product comprising a computer program, the computer program being stored in a computer-readable storage medium. A processor of a computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the computer device executes the live interactive method.

[0201] It should be understood that the "multiple" mentioned in this article refers to two or more. "And / or" describes the association relationship of associated objects, indicating that three relationships may exist. For example, A and / or B can represent: A exists alone, A and B exist at the same time, and B exists alone. The character " / " generally indicates that the objects associated before and after are in an "or" relationship. In addition, the step numbers described in this article only illustrate a possible execution sequence between the steps. In some other embodiments, the above steps may not be executed in the order of the numbers, such as two steps with different numbers are executed at the same time, or two steps with different numbers are executed in the opposite order to the diagram. The embodiments of the present application are not limited to this.

[0202] The above description is only an optional embodiment of the present application and is not intended to limit the present application. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present application shall be included in the protection scope of the present application.

Claims

1. A live interactive method, characterized in that: The method comprises: Displaying a live broadcast viewing interface; wherein the live broadcast viewing interface displays a screen of an interactive game, wherein the interactive game is a game based on a virtual environment; In the live broadcast viewing interface, interactive prompt information of multiple audience users is displayed; the interactive prompt information includes target information, and the target information is used to indicate the interactive target triggered by the interactive operations performed by the multiple audience users in the interactive game; When the interactive operations performed by the multiple audience users meet the triggering condition of the interactive target, the interactive effect of the interactive target is triggered.

2. The method according to claim 1, characterized in that The interactive prompt information also includes one or more of the following information: Progress information, the progress information is used to indicate the progress of triggering the interactive target; Countdown information, where the countdown information is used to indicate the remaining time for triggering the interactive target; Participant quantity information, where the participant quantity information is used to indicate the number of audience users who trigger the interactive target.

3. The method according to claim 2, characterized in that In the case where the interactive prompt information includes the progress information, when the first audience user performs the first interactive operation, the progress value added in the progress information is positively correlated with the contribution weight of the first audience user; The first audience user is one of the multiple audience users, and the first interactive operation is a single interactive operation.

4. The method according to claim 3, characterized in that The contribution weight of the first audience user is related to at least one of the following: a type of the first interactive operation; the number of times the first audience user has performed the interactive operation on the interactive target; The duration of time during which the first audience user participates in triggering the interactive goal.

5. The method according to claim 1, characterized in that: The interactive operation includes one or more of the following operations: Send barrage, send barrage with specified content, give virtual props, give specified types of virtual props, like, forward, and follow.

6. The method according to claim 1, characterized in that The interactive effect includes one or more of the following effects: Issue virtual rewards, unlock virtual scenes, and initiate virtual tasks.

7. The method according to any one of claims 1 to 6, characterized in that: The interactive game includes at least two players; the at least two players have their own interactive targets and their own interactive prompt information.

8. The method according to claim 7, characterized in that When the interactive operations performed by the multiple audience users meet the triggering condition of the interactive target, triggering the interactive effect of the interactive target includes: Trigger the interactive effect corresponding to the first interactive target; the first interactive target is the interactive target whose corresponding trigger condition is first satisfied among the interactive targets of the at least two opponents.

9. The method according to claim 8, characterized in that The method further comprises: Interfering with a second counterparty; the second counterparty is another counterparty among the at least two counterparties except the first counterparty.

10. A live interactive device, characterized in that: The device comprises: An interface display module, used to display a live viewing interface; the live viewing interface displays a screen of an interactive game, and the interactive game is a game based on a virtual environment; An information display module, used for displaying interactive prompt information of multiple audience users in the live viewing interface; the interactive prompt information includes target information, and the target information is used to indicate the interactive target triggered by the interactive operations performed by the multiple audience users in the interactive game; The effect triggering module is used to trigger the interactive effect of the interactive target when the interactive operations performed by the multiple audience users meet the triggering conditions of the interactive target.

11. The device according to claim 10, characterized in that The interactive prompt information also includes one or more of the following information: Progress information, the progress information is used to indicate the progress of triggering the interactive target; Countdown information, where the countdown information is used to indicate the remaining time for triggering the interactive target; Participant quantity information, where the participant quantity information is used to indicate the number of audience users who trigger the interactive target.

12. The device according to claim 11, characterized in that In the case where the interactive prompt information includes the progress information, when the first audience user performs the first interactive operation, the progress value added in the progress information is positively correlated with the contribution weight of the first audience user; The first audience user is one of the multiple audience users, and the first interactive operation is a single interactive operation.

13. The device according to claim 12, characterized in that The contribution weight of the first audience user is related to at least one of the following: a type of the first interactive operation; the number of times the first audience user has performed the interactive operation on the interactive target; The duration of time during which the first audience user participates in triggering the interactive goal.

14. The device according to claim 10, characterized in that The interactive operation includes one or more of the following operations: Send barrage, send barrage with specified content, give virtual props, give specified types of virtual props, like, forward, and follow.

15. The device according to claim 10, characterized in that The interactive effect includes one or more of the following effects: Issue virtual rewards, unlock virtual scenes, and initiate virtual tasks.

16. The device according to any one of claims 10 to 15, characterized in that The interactive game includes at least two players; the at least two players have their own interactive targets and their own interactive prompt information.

17. The device according to claim 16, characterized in that The effect triggering module is used to trigger the interactive effect corresponding to a first interactive target; the first interactive target is the interactive target whose corresponding triggering condition is first satisfied among the interactive targets of the at least two opponents.

18. The device according to claim 17, characterized in that The device also includes: The interference module is used to interfere with a second counterparty; the second counterparty is another counterparty among the at least two counterparties except the first counterparty.

19. A computer device, characterized in that: The computer device comprises a processor and a memory, wherein a computer program is stored in the memory, and the computer program is loaded and executed by the processor to implement the method according to any one of claims 1 to 9.

20. A computer-readable storage medium, characterized in that: The storage medium stores a computer program, and the computer program is used to be executed by a processor to implement the method according to any one of claims 1 to 9.

21. A computer program product, characterized in that The computer program product comprises a computer program, which is loaded and executed by a processor to implement the method according to any one of claims 1 to 9.