Game equipment display method and device, electronic equipment and storage medium

By providing a graphical user interface in the game and displaying grouping logos, it solves the problem that players find it difficult to intuitively view the game equipment relationship, improves the efficiency of equipment replacement and sorting, and improves the game experience.

CN119565134APending Publication Date: 2025-03-07NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411756589.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-02
Publication Date
2025-03-07

AI Technical Summary

Technical Problem

In the game, it is difficult for players to intuitively view the relationship between different game equipment, resulting in inefficient replacement and sorting game equipment.

Method used

By providing a graphical user interface in the game, the item interface is displayed, including game equipment and grouping identifiers for each equipment group. The grouping identification includes marking the start identification of the first game equipment and the end identification of the last game equipment in the same equipment group, and adjusting the display length and position of the grouping identification according to the equipment processing relationship.

Benefits of technology

This enables players to intuitively view the relationship between different game equipment, improves the efficiency of replacing and organizing game equipment, and improves the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention provides a game equipment display method and device, electronic equipment and a storage medium, and relates to the technical field of games.The method comprises the steps that in response to an article viewing instruction, an article interface is displayed, and the article interface comprises game equipment and grouping identifiers corresponding to all equipment groups, the equipment group is obtained by grouping the game equipment according to the target grouping type, and the grouping identifier at least comprises a starting identifier for marking the first game equipment in the same equipment group and an ending identifier for marking the last game equipment in the same equipment group; in response to the equipment processing instruction, determining target equipment corresponding to the equipment processing instruction; if the target equipment belongs to the target equipment group, acquiring an equipment processing relation between the target equipment and the target equipment group, and adjusting the display length and the display position of the grouping identifier according to the equipment processing relation; and if the target equipment does not belong to any equipment group, processing the target equipment in the article interface according to the equipment processing instruction.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a display method for game equipment, a display device for game equipment, an electronic device, and a computer-readable storage medium. Background Art

[0002] In the game, the default display method for items in a player's backpack or warehouse is usually to sort them by the time they were obtained, and the player can enter corresponding operations to sort the items in the backpack or warehouse so that the player can better view the items in the backpack or warehouse. However, the display of game equipment in the game cannot meet the actual viewing needs of the player. The player may need to look at the equipment name or icon, or even rely on the player's memory of the game equipment to find and confirm the game equipment, which reduces the player's efficiency in replacing and sorting game equipment, wears out the player's enthusiasm for the game, and reduces the player's gaming experience. Summary of the invention

[0003] An embodiment of the present invention provides a method, device, electronic device and computer-readable storage medium for displaying gaming equipment, so as to solve or partially solve the problem that it is difficult for players to intuitively view the relationship between different gaming equipment during the game, resulting in low efficiency in replacing and organizing gaming equipment.

[0004] An embodiment of the present invention discloses a method for displaying gaming equipment, which provides a graphical user interface through an electronic terminal. The method includes:

[0005] In response to the item viewing instruction, an item interface is displayed through the graphical user interface, the item interface at least including game equipment and grouping identifiers corresponding to each equipment group, the equipment group is obtained by grouping the game equipment according to the target grouping type, and the grouping identifier at least includes a start identifier marking the first game equipment in the same equipment group and an end identifier marking the last game equipment in the same equipment group;

[0006] In response to the equipment processing instruction, determining a target equipment corresponding to the equipment processing instruction;

[0007] If the target equipment belongs to a target equipment group, obtaining an equipment processing relationship between the target equipment and the target equipment group, and adjusting a display length and a display position of the grouping identifier according to the equipment processing relationship;

[0008] If the target equipment does not belong to any equipment group, the target equipment is processed in the item interface according to the equipment processing instruction.

[0009] An embodiment of the present invention discloses a display device for gaming equipment, which provides a graphical user interface through an electronic terminal. The device includes:

[0010] an interface display module, for displaying an item interface through the graphical user interface in response to an item viewing instruction, wherein the item interface at least includes game equipment and grouping identifiers corresponding to each equipment group, wherein the equipment group is obtained by grouping the game equipment according to a target grouping type, and the grouping identifier at least includes a start identifier marking the first game equipment in the same equipment group and an end identifier marking the last game equipment in the same equipment group;

[0011] An equipment processing module, configured to determine a target equipment corresponding to the equipment processing instruction in response to the equipment processing instruction;

[0012] an identification processing module, configured to obtain an equipment processing relationship between the target equipment and the target equipment group if the target equipment belongs to a target equipment group, and adjust a display length and a display position of the group identification according to the equipment processing relationship;

[0013] The equipment adjustment module is used to process the target equipment in the item interface according to the equipment processing instruction if the target equipment does not belong to any equipment group.

[0014] The embodiment of the present invention further discloses an electronic device, comprising a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory communicate with each other via the communication bus;

[0015] The memory is used to store computer programs;

[0016] The processor is used to implement the method described in the embodiment of the present invention when executing the program stored in the memory.

[0017] The embodiment of the present invention further discloses a computer-readable storage medium having instructions stored thereon, which, when executed by one or more processors, enables the processors to execute the method described in the embodiment of the present invention.

[0018] The embodiments of the present invention include the following advantages:

[0019] In an embodiment of the present invention, for an item interface in a game, a player can input a corresponding item viewing instruction to view corresponding items on the item interface. In the process of displaying the item interface, the terminal can respond to the item viewing instruction and display the item interface through a graphical user interface. The item interface at least includes game equipment and grouping identifiers corresponding to each equipment group. The equipment group is obtained by grouping the game equipment according to the target grouping type. The grouping identifier at least includes a starting identifier marking the first game equipment in the same equipment group and an ending identifier marking the last game equipment in the same equipment group. After the group display, if the player inputs an equipment processing instruction for the grouped game equipment, the terminal can respond to the equipment processing instruction to determine the target equipment corresponding to the equipment processing instruction. If the target equipment belongs to the target equipment group, the target equipment and the target equipment group are obtained. The equipment processing relationship between the target equipment groups is determined, and the display length and display position of the grouping identifier are adjusted according to the equipment processing relationship; if the target equipment does not belong to any equipment group, the target equipment is processed in the item interface according to the equipment processing instruction, so that the game equipment is displayed in groups in the game, and the start identifier and end identifier corresponding to each group are displayed at the same time, so that the player can intuitively view the relationship between different game equipment, which is conducive to the player to execute the replacement, sorting and other decisions of the game equipment according to the corresponding relationship of the game equipment, and improves the efficiency of the player to replace and sort the game equipment, improves the game experience, and after the group display, if the player processes the equipment in the equipment group, the terminal can adaptively adjust the display of the grouping identifier to ensure the matching between the grouping identifier and the game equipment in real time, and improve the game experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] Figure 1 is a flowchart of a method for displaying gaming equipment provided in an embodiment of the present invention;

[0021] Figure 2 is a schematic diagram of a game interface provided in an embodiment of the present invention;

[0022] Figure 3 is a schematic diagram of a game interface provided in an embodiment of the present invention;

[0023] Figure 4 is a schematic diagram of a game interface provided in an embodiment of the present invention;

[0024] Figure 5 is a schematic diagram of a game interface provided in an embodiment of the present invention;

[0025] Figure 6 is a schematic diagram of a game interface provided in an embodiment of the present invention;

[0026] Figure 7 is a schematic diagram of a game interface provided in an embodiment of the present invention

[0027] Figure 8 is a structural block diagram of a display device of a gaming device provided in an embodiment of the present invention;

[0028] Fig. 9 It is a block diagram of an electronic device provided in an embodiment of the present invention. DETAILED DESCRIPTION

[0029] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the present invention is further described in detail below with reference to the accompanying drawings and specific embodiments.

[0030] As an example, in most games, players are usually provided with tools such as backpacks or warehouses for storing game items. When players check the items in the backpack or warehouse, especially when checking the game equipment, they often choose more "powerful" equipment to improve the game combat effectiveness of the virtual object controlled by the player. However, when processing the game equipment, when the player wants to know the attribute parameters corresponding to the game equipment, it is usually necessary to select the corresponding game equipment so that the game client can display the detailed parameters corresponding to the selected game equipment in the game interface, so that the player can know the relationship between the game equipment and other game equipment. In this process, if the player needs to check all the game equipment to determine the relationship between each game equipment, it will undoubtedly bring a great operational burden to the player, greatly reducing the efficiency of the player's replacement and sorting of game equipment, dampening the player's enthusiasm for the game, and reducing the player's gaming experience.

[0031] In this regard, in the present invention, for the item interface in the game, the player can input the corresponding item viewing instruction to view the corresponding item in the item interface. In the process of displaying the item interface, the terminal can respond to the item viewing instruction and display the item interface through a graphical user interface. The item interface at least includes game equipment and grouping identifiers corresponding to each equipment group. The equipment group is obtained by grouping the game equipment according to the target grouping type. The grouping identifier at least includes a starting identifier marking the first game equipment in the same equipment group and an ending identifier marking the last game equipment in the same equipment group. After the group display, if the player inputs an equipment processing instruction for the grouped game equipment, the terminal can respond to the equipment processing instruction to determine the target equipment corresponding to the equipment processing instruction. If the target equipment belongs to the target equipment group, the target equipment and the target equipment group are obtained. The equipment processing relationship between the target equipment groups is determined, and the display length and display position of the grouping identifier are adjusted according to the equipment processing relationship; if the target equipment does not belong to any equipment group, the target equipment is processed in the item interface according to the equipment processing instruction, so that the game equipment is displayed in groups in the game, and the start identifier and end identifier corresponding to each group are displayed at the same time, so that the player can intuitively view the relationship between different game equipment, which is conducive to the player to execute the replacement, sorting and other decisions of the game equipment according to the corresponding relationship of the game equipment, and improves the efficiency of the player to replace and sort the game equipment, improves the game experience, and after the group display, if the player processes the equipment in the equipment group, the terminal can adaptively adjust the display of the grouping identifier to ensure the matching between the grouping identifier and the game equipment in real time, and improve the game experience.

[0032] Reference Figure 1 , shows a flowchart of a method for displaying gaming equipment provided in an embodiment of the present invention, which provides a graphical user interface through an electronic terminal, and specifically may include the following steps:

[0033] Step 101, in response to an item viewing instruction, displaying an item interface through the graphical user interface, the item interface at least including game equipment and grouping identifiers corresponding to each equipment group, the equipment group being obtained by grouping the game equipment according to a target grouping type, the grouping identifier at least including a start identifier marking the first game equipment in the same equipment group and an end identifier marking the last game equipment in the same equipment group;

[0034] Optionally, the electronic terminal (hereinafter referred to as the terminal) can run the corresponding game client and display the corresponding game interface through a graphical user interface. The content displayed in the game interface can at least include game scenes, virtual objects, and corresponding interactive controls, etc., so that players can input corresponding game instructions through the interactive controls, etc. In the game, the virtual object can be configured with a corresponding backpack or warehouse, and corresponding game props, such as consumables and game equipment in the game, can be placed in the backpack or warehouse, and the present invention is not limited to this.

[0035] In an embodiment of the present invention, a player can input a corresponding item viewing instruction in the game to view the item objects contained in the backpack or warehouse of the virtual object, etc. The terminal displays the corresponding item interface in the graphical user interface based on the item viewing instruction input by the player. Further, in order to facilitate the player to more intuitively view the relationship between the game equipment in the item interface, the terminal can also group the game equipment in the item interface according to the target grouping type, and display the game equipment and the grouping identifiers corresponding to each equipment group in the item interface. Among them, the grouping identifier at least includes a starting identifier marking the first game equipment in the same equipment group and an ending identifier marking the last game equipment in the same equipment group, so that the game equipment of different equipment groups can be intuitively presented through the grouping identifier, and the grouping identifier can include a starting identifier marking the first game equipment in the same equipment group and an ending identifier marking the last game equipment in the same equipment group. The game equipment of different equipment groups is further marked by the starting identifier and the ending identifier, so that the player can intuitively view the relationship between different game equipment, which is conducive to the player to perform decisions such as replacement and arrangement of game equipment according to the corresponding relationship of the game equipment, and improves the efficiency of the player replacing and arranging game equipment, and improves the game experience.

[0036] It should be noted that, for the grouping type, it can be preset grouping information, for example, suit type, part type, quality type, etc., and a combination of at least two grouping information, such as suit + part, suit + quality, etc. It can be understood that in addition to setting corresponding grouping types for game equipment, corresponding classification information can also be set for other item objects in the game. The present invention takes game equipment as an example for illustrative explanation. In actual applications, those skilled in the art can make adaptive adjustments based on the content disclosed in the embodiments of the present invention, and the present invention is not limited to this.

[0037] In some feasible implementations, the terminal responds to an item viewing instruction, determines a target grouping type corresponding to the item viewing instruction, displays an item interface through a graphical user interface, and groups game equipment in the item interface according to the target grouping type in the item interface to obtain at least one equipment group, and displays the grouping identifiers corresponding to each equipment group in the item interface, and displays the grouping identifiers corresponding to different equipment groups in different display styles, thereby specifying the corresponding grouping type, so that the terminal can display the game equipment in groups based on the grouping type selected by the player, so that the player can intuitively view the relationship between different game equipment, which is beneficial for the player to execute decisions such as replacement and organization of game equipment based on the corresponding relationship of the game equipment, and improves the efficiency of the player replacing and organizing game equipment, thereby improving the gaming experience.

[0038] Among them, for the grouping of game equipment, the player can select the corresponding grouping basis and determine the grouping type while inputting the item viewing instruction, so that the terminal can display the game equipment in the item interface in groups based on the determined grouping type. Optionally, the grouping type can at least include suit type and part type, etc., then the terminal can display the game equipment in the item interface in groups according to the suit type, and obtain at least one suit equipment group corresponding to the suit type; it can also display the game equipment in the item interface in groups according to the part type, and obtain at least one part equipment group corresponding to the part type. In addition, after the terminal displays the game equipment in the item interface in groups according to the suit type and obtains at least one suit equipment group corresponding to the suit type, it can further sort the game equipment in the same suit equipment group according to the part type.

[0039] For example, suppose the item interface includes at least the following game equipment:

[0040] Set A: Helmet a1 (part: head), breastplate a2 (part: chest), leggings a3 (part: legs).

[0041] Set B: Helmet b1 (part: head), breastplate b2 (part: chest), leggings b3 (part: legs), gloves b4 (part: hands).

[0042] Non-set equipment: Ring C (location: finger), necklace D (location: neck).

[0043] For the above-mentioned game equipment, if the player enters an item viewing command and specifies the grouping type as a suit type, the terminal can group them according to the suit type in the item interface, such as classifying helmet a1, breastplate a2, and leggings a3 into the same equipment group ①, and displaying the grouping mark corresponding to the equipment group ①; classifying helmet b1, breastplate b2, leggings b3, and gloves b4 into the same equipment group ②, and displaying the grouping mark corresponding to the equipment group ②; and for ring C, necklace D, etc. that do not belong to any suit and there is only one, the terminal can display them separately and not display the corresponding grouping mark, or it can display the grouping marks corresponding to ring C and necklace D, that is, treat ring C and necklace D as separate suits.

[0044] If the grouping type specified by the player is the part type, the terminal can group by part type in the item interface. For example, helmet a1 and helmet b1 can be divided into the same equipment group ③, breastplate a2 and breastplate b2 can be divided into the same equipment group ④, and leggings a3 and leggings b3 can be divided into the same equipment group ⑤. For gloves b4, ring C and necklace D, if there is only one corresponding quantity, the terminal can display them separately without displaying the corresponding grouping mark, or it can display the grouping marks corresponding to gloves b4, ring C and necklace D, that is, gloves b4, ring C and necklace D are regarded as a separate set.

[0045] Further, it is assumed that the game equipment included in the item interface includes at least:

[0046] Set A: Helmet a1 (part: head), helmet a1 (part: head), helmet a1 (part: head), chest armor a2 (part: chest), leg guards a3 (part: legs), leg guards a3 (part: legs).

[0047] Set B: Helmet b1 (part: head), helmet b1 (part: head), helmet b1 (part: head), breastplate b2 (part: chest), leggings b3 (part: legs), gloves b4 (part: hands).

[0048] Based on the above example, if the player chooses to group by suit and also needs to sort by parts, the terminal can classify helmet a1, helmet a1, helmet a1, chest armor a2, leggings a3 and leggings a3 into the same equipment group based on the corresponding item viewing instruction, and classify "helmet a1" and "leggings a3" into a "sub-group" to represent the game equipment corresponding to the corresponding parts of the suit; accordingly, for suit B, its sorting method in the item interface can be helmet b1, helmet b1, helmet b1, chest armor b2, leggings b3, gloves b4, so that after grouping the game equipment by specifying the corresponding grouping type, the terminal can display the game equipment in groups, and display the corresponding start and end marks of each group, so that the player can intuitively view the relationship between different game equipment, which is beneficial for the player to execute decisions such as replacement and arrangement of game equipment according to the corresponding relationship of the game equipment, and improves the efficiency of players replacing and arranging game equipment, thereby improving the gaming experience.

[0049] Furthermore, the grouping identifier, in addition to including a starting identifier for marking the first game equipment in the same equipment group and an ending identifier for marking the last game equipment in the same equipment group, may also include a grouping line. The terminal may display a starting identifier on the first game equipment in each equipment group in the item interface, an ending identifier on the last game equipment, and a grouping line extending from the starting identifier to the ending identifier, and display the grouping identifiers corresponding to different equipment groups in different display styles. The grouping line covers all game equipment in the same equipment group, marks the first equipment in the equipment group with the starting identifier, marks the last equipment in the equipment group with the ending identifier, and covers all equipment in the equipment group with the grouping line, so that players can intuitively perceive the game equipment belonging to the same equipment group. At the same time, different display styles are used to display the grouping identifiers corresponding to different equipment groups, so that players can intuitively distinguish the game equipment corresponding to different equipment groups, which is beneficial for players to execute decisions such as replacement and arrangement of game equipment based on the corresponding relationship of game equipment, and improves the efficiency of players replacing and arranging game equipment, thereby improving the gaming experience.

[0050] In the process of displaying the grouping mark, as the number, position, occupied item grids, etc. of the game equipment in the same equipment group in the item interface changes, the terminal can adjust the display method of the grouping mark so that the display of the grouping mark can be adaptively changed with the number, position, occupied item grids, etc. of the game equipment, so as to better mark the game equipment in the same equipment group.

[0051] When displaying the grouping identifier according to the number of game equipment in the equipment group, if the equipment group contains only one game equipment, the terminal can display the start identifier, the end identifier, and the grouping line extending from the start identifier to the end identifier on the single game equipment; if the equipment group contains at least two game equipment, the start identifier is displayed on the first game equipment, the end identifier is displayed on the last game equipment, and the grouping line extending from the start identifier to the end identifier is displayed.

[0052] Furthermore, the item interface may include several item grids, and each game equipment may occupy a corresponding item grid. At the same time, game equipment in different parts may occupy different units of item grids due to different volumes. Optionally, an item grid may occupy one unit of area of ​​the item interface, or two units of area of ​​the item interface, etc. According to the volume difference of the game equipment, the game equipment may occupy one unit of item grid or two units of item grid in the item interface, such as rings, necklaces, belts, etc. may occupy one unit of item grid, shoes, gloves, etc. may occupy two units of item grid, weapons may occupy two units of item grid or three units of item grid, etc., and the present invention does not limit this.

[0053] When displaying the grouping identifier according to the item grids occupied by the game equipment in the equipment group in the item interface, if the item grids occupied by the equipment group are in the same row, the starting identifier is displayed on the first item grid, the ending identifier is displayed on the last item grid, and the first grouping line extending from the starting identifier to the ending identifier is displayed on the same row of item grids occupied by the equipment group; if the equipment group occupies at least two rows of item grids, the starting identifier is displayed on the first item grid, the ending identifier is displayed on the last item grid, and the second grouping line extending from the starting identifier to the ending identifier is displayed across rows on at least two rows of item grids occupied by the equipment group.

[0054] Furthermore, since the sizes of the item grids occupied by the game equipment may vary, the terminal may further display the grouping identifier based on the item grids occupied by the game equipment. If the item grids occupied by the equipment group are in the same row and the sizes of the item grids occupied are consistent, a start identifier is displayed on the first item grid, an end identifier is displayed on the last item grid, and a first grouping line extending from the start identifier to the end identifier is displayed on the item grids in the same row occupied by the equipment group; if the item grids occupied by the equipment group are in the same row and the sizes of the item grids occupied are inconsistent, a start identifier is displayed on the first item grid, an end identifier is displayed on the last item grid, and the first grouping line extending from the start identifier to the end identifier is displayed across rows according to the size information of the item grids occupied by the equipment group.

[0055] Through the above process, the terminal can adjust the display mode of the grouping mark so that the display of the grouping mark can be adaptively changed with the number, position, occupied item grids, etc. of the game equipment, so as to better mark the game equipment in the same equipment group.

[0056] Step 102, in response to an equipment processing instruction, determine the target equipment corresponding to the equipment processing instruction; if the target equipment belongs to a target equipment group, obtain the equipment processing relationship between the target equipment and the target equipment group, and adjust the display length and display position of the grouping logo according to the equipment processing relationship; if the target equipment does not belong to any equipment group, process the target equipment in the item interface according to the equipment processing instruction.

[0057] After the group display, as the game equipment in the item interface is added and removed, the terminal can adjust the group identification based on the addition and removal of the game equipment. Optionally, the terminal can respond to the equipment processing instruction, determine the target equipment corresponding to the equipment processing instruction, and if the target equipment belongs to the target equipment group, obtain the equipment processing relationship between the target equipment and the target equipment group, and adjust the display length and display position of the grouping line according to the equipment processing relationship; if the target equipment does not belong to any equipment group, the target equipment is processed in the item interface according to the equipment processing instruction, so that on the one hand, the player can intuitively view the relationship between different game equipment based on the grouped game equipment, and on the other hand, based on the grouped game equipment, if the player performs the corresponding equipment processing operation, the terminal can adaptively adjust the display of the group identification, so as to ensure the matching between the group identification and the game equipment in real time and enhance the game experience.

[0058] Among them, the equipment processing relationship at least includes a first processing relationship representing the removal of the target equipment from the target equipment group, and a second processing relationship representing the addition of the target equipment to the target equipment group. The terminal can process the game equipment in the item interface based on the equipment processing relationship, and process the grouping identifier. If the equipment processing relationship is the first processing relationship, the terminal can remove the target equipment from the target equipment group and indent the grouping identifier along the preset direction; if the equipment processing relationship is the second processing relationship, the terminal can add the target equipment to the target equipment group and extend the grouping identifier along the preset direction.

[0059] In one example, for the removal of game equipment, the terminal can remove the target equipment from the target equipment group and indent the grouping identifier along the left or right side. For the addition of game equipment, the terminal can obtain the equipment type corresponding to the target equipment, then add the target equipment to the right side of the game equipment of the same equipment type in the target equipment group, and extend the grouping identifier along the right side, or add the target equipment to the left side of the game equipment of the same equipment type in the target equipment group, and extend the grouping identifier along the left side; and the terminal can also add the target equipment to the end of the target equipment group and control the grouping identifier to extend toward the target equipment, so that on the one hand, the player can intuitively view the relationship between different game equipment based on the grouped game equipment, and on the other hand, based on the grouped game equipment, if the player performs the corresponding equipment processing operation, the terminal can adaptively adjust the display of the grouping identifier to ensure the matching between the grouping identifier and the game equipment in real time, and enhance the game experience.

[0060] It should be noted that the embodiments of the present invention include but are not limited to the above examples. It is understandable that those skilled in the art can also make settings according to actual needs under the guidance of the ideas of the embodiments of the present invention, and the present invention is not limited to this.

[0061] In an embodiment of the present invention, for an item interface in a game, a player can input a corresponding item viewing instruction to view corresponding items on the item interface. In the process of displaying the item interface, the terminal can respond to the item viewing instruction and display the item interface through a graphical user interface. The item interface at least includes game equipment and grouping identifiers corresponding to each equipment group. The equipment group is obtained by grouping the game equipment according to the target grouping type. The grouping identifier at least includes a starting identifier marking the first game equipment in the same equipment group and an ending identifier marking the last game equipment in the same equipment group. After the group display, if the player inputs an equipment processing instruction for the grouped game equipment, the terminal can respond to the equipment processing instruction to determine the target equipment corresponding to the equipment processing instruction. If the target equipment belongs to the target equipment group, the target equipment and the target equipment group are obtained. The equipment processing relationship between the target equipment groups is determined, and the display length and display position of the grouping identifier are adjusted according to the equipment processing relationship; if the target equipment does not belong to any equipment group, the target equipment is processed in the item interface according to the equipment processing instruction, so that the game equipment is displayed in groups in the game, and the start identifier and end identifier corresponding to each group are displayed at the same time, so that the player can intuitively view the relationship between different game equipment, which is conducive to the player to execute the replacement, sorting and other decisions of the game equipment according to the corresponding relationship of the game equipment, and improves the efficiency of the player to replace and sort the game equipment, improves the game experience, and after the group display, if the player processes the equipment in the equipment group, the terminal can adaptively adjust the display of the grouping identifier to ensure the matching between the grouping identifier and the game equipment in real time, and improve the game experience.

[0062] In order to enable those skilled in the art to better understand the technical solutions in the embodiments of the present invention, the following examples are used for exemplary description:

[0063] As an example, see Figure 2 , showing a schematic diagram of a game interface provided in an embodiment of the present invention. After the player inputs an item viewing instruction, the terminal can group and display the game equipment in the item interface based on the suit type, part type, etc. selected by the player, and display the corresponding grouping identifier (such as grouping identifier 20, grouping identifier 30, grouping identifier 40, etc.). The grouping identifier may include a starting identifier marking the first game equipment in the same equipment group, and an ending identifier marking the last game equipment, such as the starting identifier 210 and the ending identifier 220 in the grouping identifier 20. In the game, the game equipment is grouped and displayed, and the starting identifier and the ending identifier corresponding to each group are displayed at the same time, so that the player can intuitively view the relationship between different game equipment, which is beneficial for the player to execute decisions such as replacement and arrangement of game equipment according to the corresponding relationship of the game equipment, and improves the efficiency of players replacing and arranging game equipment, thereby improving the game experience.

[0064] Among them, Figure 2 The grouping mark 20 shown in the figure shows that each game equipment in the same equipment group is located in the same row in the item interface, and the size of the item grid occupied by each game equipment is the same; Figure 2 The grouping mark 30 shown in FIG. 1 shows that each game equipment in the same equipment group is located in at least two rows in the item interface, and the sizes of the item grids occupied by each game equipment are inconsistent; Figure 2 The grouping mark 40 shown shows that the game equipment in the same equipment group is located in the same row in the item interface, and the sizes of the item grids occupied by the game equipment are inconsistent, so that the terminal can adjust the display mode of the grouping mark, so that the display of the grouping mark can be adaptively changed with the number, position, and occupied item grids of the game equipment, so as to better mark the game equipment in the same equipment group. In addition, for the grouping mark 20, the grouping mark 30, and the grouping mark 40, etc., the terminal can use different display styles for display, such as using blue to display the grouping mark 20, green to display the grouping mark 30, and red to display the grouping mark 40, etc., so as to further intuitively present the game equipment corresponding to different equipment groups.

[0065] In addition, when the player adds equipment to the backpack or warehouse or takes equipment away, the terminal can adjust the display length and position of the grouping mark according to the change of equipment, such as Figure 3 , Figure 4 As shown, when the added game equipment belongs to the target equipment group, the terminal can add the new equipment at the rightmost end of the grouping identifier corresponding to the target equipment group; Figure 5 As shown, when the added game equipment does not belong to any equipment group, the terminal can add the new game equipment to the rightmost end of such equipment (as the last game equipment); Figure 6 , Figure 7 As shown, when the taken game equipment belongs to the target equipment group, the right end of the grouping identifier and the right end of the taken game equipment are both indented one unit to the left, so that on the one hand, the player can intuitively view the relationship between different game equipment based on the grouped game equipment, and on the other hand, based on the grouped game equipment, if the player performs corresponding equipment processing operations, the terminal can adaptively adjust the display of the grouping identifier to ensure the matching between the grouping identifier and the game equipment in real time, thereby improving the gaming experience.

[0066] It should be noted that, for the sake of simplicity, the method embodiments are described as a series of action combinations, but those skilled in the art should be aware that the embodiments of the present invention are not limited by the order of the actions described, because according to the embodiments of the present invention, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present invention.

[0067] Reference Figure 8 , shows a structural block diagram of a display device of a gaming device provided in an embodiment of the present invention, which provides a graphical user interface through an electronic terminal, and specifically may include the following modules:

[0068] The interface display module 801 is used to display an item interface through the graphical user interface in response to the item viewing instruction, wherein the item interface at least includes game equipment and grouping identifiers corresponding to each equipment group, wherein the equipment group is obtained by grouping the game equipment according to the target grouping type, and the grouping identifier at least includes a start identifier marking the first game equipment in the same equipment group and an end identifier marking the last game equipment in the same equipment group;

[0069] The equipment processing module 802 is used to determine the target equipment corresponding to the equipment processing instruction in response to the equipment processing instruction;

[0070] The identification processing module 803 is used to obtain the equipment processing relationship between the target equipment and the target equipment group if the target equipment belongs to the target equipment group, and adjust the display length and display position of the group identification according to the equipment processing relationship;

[0071] The equipment adjustment module 804 is used to process the target equipment in the item interface according to the equipment processing instruction if the target equipment does not belong to any equipment group.

[0072] In some feasible implementations, the interface display module 801 is specifically used for:

[0073] In response to an item viewing instruction, determining a target group type corresponding to the item viewing instruction;

[0074] An item interface is displayed through the graphical user interface, and game equipment in the item interface is grouped in the item interface according to the target grouping type to obtain at least one equipment group, and group identifiers corresponding to each equipment group are displayed in the item interface, and group identifiers corresponding to different equipment groups are displayed in different display styles.

[0075] In some feasible implementations, the group identifier further includes a group line, and the interface display module 801 is specifically used for:

[0076] In the item interface, a start mark is displayed on the first game equipment in each equipment group, an end mark is displayed on the last game equipment, and a grouping line extending from the start mark to the end mark is displayed, and the grouping line covers all game equipment in the same equipment group.

[0077] In some feasible implementations, the interface display module 801 is specifically used for:

[0078] If the equipment group includes at least two game equipment, the start mark is displayed on the first game equipment, the end mark is displayed on the last game equipment, and a grouping line extending from the start mark to the end mark is displayed.

[0079] In some feasible implementations, the item interface includes a plurality of item grids, and the interface display module 801 is specifically used for:

[0080] If the item grids occupied by the equipment group are in the same row, the start mark is displayed on the first item grid, the end mark is displayed on the last item grid, and a first grouping line extending from the start mark to the end mark is displayed on the item grids in the same row occupied by the equipment group;

[0081] If the equipment group occupies at least two rows of item grids, the starting mark is displayed on the first item grid, the ending mark is displayed on the last item grid, and a second grouping line extending from the starting mark to the ending mark is displayed across the at least two rows of item grids occupied by the equipment group.

[0082] In some feasible implementations, the interface display module 801 is specifically used for:

[0083] If the item grids occupied by the equipment group are in the same row and the sizes of the item grids occupied are the same, then the start mark is displayed on the first item grid, the end mark is displayed on the last item grid, and a first grouping line extending from the start mark to the end mark is displayed on the item grids in the same row occupied by the equipment group;

[0084] If the item grids occupied by the equipment group are in the same row and the sizes of the occupied item grids are inconsistent, the start mark is displayed on the first item grid, the end mark is displayed on the last item grid, and the first grouping line extending from the start mark to the end mark is displayed across rows according to the size information of the item grids occupied by the equipment group.

[0085] In some feasible implementations, the equipment processing relationship includes at least a first processing relationship representing taking the target equipment out of the target equipment group and a second processing relationship representing adding the target equipment to the target equipment group. The identification processing module 803 is specifically used to:

[0086] If the equipment processing relationship is the first processing relationship, removing the target equipment from the target equipment group, and indenting the grouping identifier along a preset direction;

[0087] If the equipment processing relationship is the second processing relationship, the target equipment is added to the target equipment group, and the grouping identifier is extended along a preset direction.

[0088] In some feasible implementations, the identification processing module 803 is specifically used to:

[0089] The target equipment is removed from the target equipment group, and the grouping mark is indented along the left side or the right side.

[0090] In some feasible implementations, the identification processing module 803 is specifically used to:

[0091] Obtaining the equipment type corresponding to the target equipment;

[0092] Add the target equipment to the right side of the game equipment of the same equipment type in the target equipment group and extend the grouping identifier along the right side, or add the target equipment to the left side of the game equipment of the same equipment type in the target equipment group and extend the grouping identifier along the left side.

[0093] In some feasible implementations, the identification processing module 803 is specifically used to:

[0094] The target equipment is added to the end of the target equipment group, and the grouping identifier is controlled to extend toward the target equipment.

[0095] In some feasible implementations, the grouping type includes at least a suit type, the equipment group includes at least a suit equipment group, and the interface display module 801 is specifically used to:

[0096] The game equipment in the item interface is displayed in groups according to the suit type, and at least one suit equipment group corresponding to the suit type is obtained.

[0097] In some feasible implementations, the grouping type also includes a part type, and the interface display module 801 is further specifically used for:

[0098] The game equipment in the same set of equipment is sorted according to the part type.

[0099] In some feasible implementations, the grouping type includes at least a part type, the equipment group includes at least a part equipment group, and the interface display module 801 is specifically used for:

[0100] The game equipment in the item interface is displayed in groups according to the part type, and at least one part equipment group corresponding to the part type is obtained.

[0101] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0102] In addition, an embodiment of the present invention further provides an electronic device, including: a processor, a memory, and a computer program stored in the memory and executable on the processor. When the computer program is executed by the processor, the various processes of the above-mentioned display method embodiment of the gaming equipment are implemented, and the same technical effect can be achieved. To avoid repetition, it will not be described here.

[0103] The embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, each process of the above-mentioned display method of gaming equipment is implemented, and the same technical effect can be achieved. To avoid repetition, it is not repeated here. The computer-readable storage medium is, for example, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0104] Fig. 9 A schematic diagram of the hardware structure of an electronic device for implementing various embodiments of the present invention.

[0105] The electronic device 900 includes but is not limited to: a radio frequency unit 901, a network module 902, an audio output unit 903, an input unit 904, a sensor 905, a display unit 906, a user input unit 907, an interface unit 908, a memory 909, a processor 910, and a power supply 911. Those skilled in the art will appreciate that the electronic device structure involved in the embodiments of the present invention does not constitute a limitation on the electronic device, and the electronic device may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently. In the embodiments of the present invention, the electronic device includes but is not limited to a mobile phone, a tablet computer, a laptop computer, a PDA, a vehicle-mounted terminal, a wearable device, and a pedometer.

[0106] It should be understood that in the embodiment of the present invention, the radio frequency unit 901 can be used for receiving and sending signals during information transmission or communication. Specifically, after receiving downlink data from the base station, it is sent to the processor 910 for processing; in addition, uplink data is sent to the base station. Generally, the radio frequency unit 901 includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, etc. In addition, the radio frequency unit 901 can also communicate with the network and other devices through a wireless communication system.

[0107] The electronic device provides users with wireless broadband Internet access through the network module 902, such as helping users to send and receive emails, browse web pages, and access streaming media.

[0108] The audio output unit 903 can convert the audio data received by the RF unit 901 or the network module 902 or stored in the memory 909 into an audio signal and output it as sound. Moreover, the audio output unit 903 can also provide audio output related to a specific function performed by the electronic device 900 (for example, a call signal reception sound, a message reception sound, etc.). The audio output unit 903 includes a speaker, a buzzer, a receiver, etc.

[0109] The input unit 904 is used to receive audio or video signals. The input unit 904 may include a graphics processor (GPU) 9041 and a microphone 9042, and the graphics processor 9041 processes the image data of a static picture or video obtained by an image capture device (such as a camera) in a video capture mode or an image capture mode. The processed image frame can be displayed on the display unit 906. The image frame processed by the graphics processor 9041 can be stored in the memory 909 (or other storage medium) or sent via the radio frequency unit 901 or the network module 902. The microphone 9042 can receive sound and can process such sound into audio data. The processed audio data can be converted into a format output that can be sent to a mobile communication base station via the radio frequency unit 901 in the case of a telephone call mode.

[0110] The electronic device 900 also includes at least one sensor 905, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor and a proximity sensor, wherein the ambient light sensor can adjust the brightness of the display panel 9061 according to the brightness of the ambient light, and the proximity sensor can turn off the display panel 9061 and / or the backlight when the electronic device 900 is moved to the ear. As a type of motion sensor, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally three axes), and can detect the magnitude and direction of gravity when stationary, which can be used to identify the posture of the electronic device (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer, tapping), etc.; the sensor 905 can also include a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, an infrared sensor, etc., which will not be repeated here.

[0111] The display unit 906 is used to display information input by the user or information provided to the user. The display unit 906 may include a display panel 9061, which may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), or the like.

[0112] The user input unit 907 can be used to receive input digital or character information, and to generate key signal input related to user settings and function control of the electronic device. Specifically, the user input unit 907 includes a touch panel 9071 and other input devices 9072. The touch panel 9071, also known as a touch screen, can collect the user's touch operation on or near it (such as the user's operation on the touch panel 9071 or near the touch panel 9071 using any suitable object or accessory such as a finger, stylus, etc.). The touch panel 9071 may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the contact point coordinates, and then sends it to the processor 910, receives the command sent by the processor 910 and executes it. In addition, the touch panel 9071 can be implemented using various types such as resistive, capacitive, infrared and surface acoustic waves. In addition to the touch panel 9071, the user input unit 907 may also include other input devices 9072. Specifically, other input devices 9072 may include but are not limited to a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a trackball, a mouse, and a joystick, which will not be described in detail here.

[0113] Further, the touch panel 9071 may be covered on the display panel 9061. When the touch panel 9071 detects a touch operation on or near it, it is transmitted to the processor 910 to determine the type of the touch event, and then the processor 910 provides a corresponding visual output on the display panel 9061 according to the type of the touch event. It can be understood that in one embodiment, the touch panel 9071 and the display panel 9061 are used as two independent components to implement the input and output functions of the electronic device, but in some embodiments, the touch panel 9071 and the display panel 9061 can be integrated to implement the input and output functions of the electronic device, which is not limited here.

[0114] The interface unit 908 is an interface for connecting an external device to the electronic device 900. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device with an identification module, an audio input / output (I / O) port, a video I / O port, a headphone port, etc. The interface unit 908 may be used to receive input (e.g., data information, power, etc.) from an external device and transmit the received input to one or more elements within the electronic device 900 or may be used to transmit data between the electronic device 900 and an external device.

[0115] The memory 909 can be used to store software programs and various data. The memory 909 can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, an application required for at least one function (such as a sound playback function, an image playback function, etc.), etc.; the data storage area can store data created according to the use of the mobile phone (such as audio data, a phone book, etc.), etc. In addition, the memory 909 can include a high-speed random access memory, and can also include a non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage devices.

[0116] The processor 910 is the control center of the electronic device. It uses various interfaces and lines to connect various parts of the entire electronic device. It executes various functions of the electronic device and processes data by running or executing software programs and / or modules stored in the memory 909, and calling data stored in the memory 909, so as to monitor the electronic device as a whole. The processor 910 may include one or more processing units; preferably, the processor 910 may integrate an application processor and a modem processor, wherein the application processor mainly processes the operating system, user interface, and application programs, and the modem processor mainly processes wireless communications. It is understandable that the above-mentioned modem processor may not be integrated into the processor 910.

[0117] The electronic device 900 may also include a power supply 911 (such as a battery) for supplying power to each component. Preferably, the power supply 911 may be logically connected to the processor 910 through a power management system, thereby implementing functions such as charging, discharging, and power consumption management through the power management system.

[0118] In addition, the electronic device 900 includes some functional modules not shown, which will not be described in detail here.

[0119] It should be noted that, in this article, the terms "include", "comprises" or any other variations thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, an element defined by the sentence "comprises a ..." does not exclude the existence of other identical elements in the process, method, article or device including the element.

[0120] Through the description of the above implementation methods, those skilled in the art can clearly understand that the above-mentioned embodiment methods can be implemented by means of software plus a necessary general hardware platform, and of course by hardware, but in many cases the former is a better implementation method. Based on such an understanding, the technical solution of the present invention, or the part that contributes to the prior art, can be embodied in the form of a software product, which is stored in a storage medium (such as ROM / RAM, a magnetic disk, or an optical disk), and includes a number of instructions for enabling a terminal (which can be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) to execute the methods described in each embodiment of the present invention.

[0121] The embodiments of the present invention are described above in conjunction with the accompanying drawings, but the present invention is not limited to the above-mentioned specific implementation modes, which are merely illustrative rather than restrictive. Under the guidance of the present invention, ordinary technicians in this field can also make many forms without departing from the scope of protection of the present invention and the claims, all of which are within the protection of the present invention.

[0122] Those of ordinary skill in the art will appreciate that the units and algorithm steps of each example described in conjunction with the embodiments disclosed in the embodiments of the present invention can be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are performed in hardware or software depends on the specific application and design constraints of the technical solution. Professional and technical personnel can use different methods to implement the described functions for each specific application, but such implementation should not be considered to be beyond the scope of the present invention.

[0123] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working processes of the systems, devices and units described above can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0124] In the embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.

[0125] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0126] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.

[0127] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for a computer device (which can be a personal computer, server, or network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: various media that can store program codes, such as USB flash drives, mobile hard disks, ROM, RAM, magnetic disks, or optical disks.

[0128] The above is only a specific embodiment of the present invention, but the protection scope of the present invention is not limited thereto. Any person skilled in the art can easily think of changes or substitutions within the technical scope disclosed by the present invention, which should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention should be based on the protection scope of the claims.

Claims

1. A method for displaying gaming equipment, characterized in that: Providing a graphical user interface via an electronic terminal, the method comprising: In response to the item viewing instruction, an item interface is displayed through the graphical user interface, the item interface at least including game equipment and grouping identifiers corresponding to each equipment group, the equipment group is obtained by grouping the game equipment according to the target grouping type, and the grouping identifier at least includes a start identifier marking the first game equipment in the same equipment group and an end identifier marking the last game equipment in the same equipment group; In response to the equipment processing instruction, determining a target equipment corresponding to the equipment processing instruction; If the target equipment belongs to a target equipment group, obtaining an equipment processing relationship between the target equipment and the target equipment group, and adjusting a display length and a display position of the grouping identifier according to the equipment processing relationship; If the target equipment does not belong to any equipment group, the target equipment is processed in the item interface according to the equipment processing instruction.

2. The method according to claim 1, characterized in that The step of displaying an item interface through the graphical user interface in response to the item viewing instruction includes: In response to an item viewing instruction, determining a target group type corresponding to the item viewing instruction; An item interface is displayed through the graphical user interface, and game equipment in the item interface is grouped in the item interface according to the target grouping type to obtain at least one equipment group, and group identifiers corresponding to each equipment group are displayed in the item interface, and group identifiers corresponding to different equipment groups are displayed in different display styles.

3. The method according to claim 2, characterized in that The grouping mark also includes a grouping line, and the grouping mark corresponding to each equipment group is displayed in the item interface, including: In the item interface, a start mark is displayed on the first game equipment in each equipment group, an end mark is displayed on the last game equipment, and a grouping line extending from the start mark to the end mark is displayed, and the grouping line covers all game equipment in the same equipment group.

4. The method according to claim 2, characterized in that: The item interface displays a start mark on the first game equipment in each equipment group, displays an end mark on the last game equipment, and displays a grouping line extending from the start mark to the end mark, wherein the grouping line covers all game equipment in the same equipment group, including: If the equipment group includes at least two game equipment, the start mark is displayed on the first game equipment, the end mark is displayed on the last game equipment, and a grouping line extending from the start mark to the end mark is displayed.

5. The method according to claim 2, characterized in that: The item interface includes a plurality of item grids, wherein a start mark is displayed on the first game equipment in each equipment group in the item interface, an end mark is displayed on the last game equipment, and a grouping line extending from the start mark to the end mark is displayed, and the grouping line covers all game equipment in the same equipment group, including: If the item grids occupied by the equipment group are in the same row, the start mark is displayed on the first item grid, the end mark is displayed on the last item grid, and a first grouping line extending from the start mark to the end mark is displayed on the item grids in the same row occupied by the equipment group; If the equipment group occupies at least two rows of item grids, the starting mark is displayed on the first item grid, the ending mark is displayed on the last item grid, and a second grouping line extending from the starting mark to the ending mark is displayed across the at least two rows of item grids occupied by the equipment group.

6. The method according to claim 5, characterized in that If the item grids occupied by the equipment group are in the same row, the start mark is displayed on the first item grid, the end mark is displayed on the last item grid, and a first grouping line extending from the start mark to the end mark is displayed on the item grids in the same row occupied by the equipment group, including: If the item grids occupied by the equipment group are in the same row and the sizes of the item grids occupied are the same, then the start mark is displayed on the first item grid, the end mark is displayed on the last item grid, and a first grouping line extending from the start mark to the end mark is displayed on the item grids in the same row occupied by the equipment group; If the item grids occupied by the equipment group are in the same row and the sizes of the occupied item grids are inconsistent, the start mark is displayed on the first item grid, the end mark is displayed on the last item grid, and the first grouping line extending from the start mark to the end mark is displayed across rows according to the size information of the item grids occupied by the equipment group.

7. The method according to claim 1, characterized in that The equipment processing relationship at least includes a first processing relationship representing taking the target equipment out of the target equipment group and a second processing relationship representing adding the target equipment to the target equipment group. The adjusting the display length and display position of the grouping identifier according to the equipment processing relationship includes: If the equipment processing relationship is the first processing relationship, removing the target equipment from the target equipment group, and indenting the grouping identifier along a preset direction; If the equipment processing relationship is the second processing relationship, the target equipment is added to the target equipment group, and the grouping identifier is extended along a preset direction.

8. The method according to claim 7, characterized in that The removing the target equipment from the target equipment group and indenting the grouping identifier along a preset direction includes: The target equipment is removed from the target equipment group, and the grouping mark is indented along the left side or the right side.

9. The method according to claim 7, characterized in that: The adding the target equipment to the target equipment group and extending the grouping identifier along a preset direction includes: Obtaining the equipment type corresponding to the target equipment; Add the target equipment to the right side of the game equipment of the same equipment type in the target equipment group and extend the grouping identifier along the right side, or add the target equipment to the left side of the game equipment of the same equipment type in the target equipment group and extend the grouping identifier along the left side.

10. The method according to claim 7, characterized in that The adding the target equipment to the target equipment group and extending the grouping identifier along a preset direction includes: The target equipment is added to the end of the target equipment group, and the grouping identifier is controlled to extend toward the target equipment.

11. The method according to claim 2, characterized in that The grouping type at least includes a suit type, the equipment group at least includes a suit equipment group, and grouping the game equipment in the item interface according to the target grouping type in the item interface to obtain at least one equipment group includes: The game equipment in the item interface is displayed in groups according to the suit type, and at least one suit equipment group corresponding to the suit type is obtained.

12. The method according to claim 11, characterized in that The grouping type further includes a part type, and the grouping of the game equipment in the item interface according to the target grouping type in the item interface to obtain at least one equipment group further includes: The game equipment in the same set of equipment is sorted according to the part type.

13. The method according to claim 2, characterized in that The grouping type at least includes a part type, the equipment group at least includes a part equipment group, and grouping the game equipment in the item interface according to the target grouping type in the item interface to obtain at least one equipment group includes: The game equipment in the item interface is displayed in groups according to the part type, and at least one part equipment group corresponding to the part type is obtained.

14. A display device for gaming equipment, characterized in that: Providing a graphical user interface via an electronic terminal, the device comprises: an interface display module, for displaying an item interface through the graphical user interface in response to an item viewing instruction, wherein the item interface at least includes game equipment and grouping identifiers corresponding to each equipment group, wherein the equipment group is obtained by grouping the game equipment according to a target grouping type, and the grouping identifier at least includes a start identifier marking the first game equipment in the same equipment group and an end identifier marking the last game equipment in the same equipment group; An equipment processing module, configured to determine a target equipment corresponding to the equipment processing instruction in response to the equipment processing instruction; an identification processing module, configured to obtain an equipment processing relationship between the target equipment and the target equipment group if the target equipment belongs to a target equipment group, and adjust a display length and a display position of the group identification according to the equipment processing relationship; The equipment adjustment module is used to process the target equipment in the item interface according to the equipment processing instruction if the target equipment does not belong to any equipment group.

15. An electronic device, characterized in that: It includes a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory communicate with each other through the communication bus; The memory is used to store computer programs; The processor is used to implement the method according to any one of claims 1 to 13 when executing the program stored in the memory.

16. A computer-readable storage medium having instructions stored thereon, which, when executed by one or more processors, cause the processors to perform the method according to any one of claims 1 to 13.