Mark point operation control method and device, electronic equipment and computer product

By displaying the marking point icon in the game and locking the viewing angle, the problem that the marking point operation cannot adapt to various special situations is solved, and the efficiency of game operation and information interaction is improved.

CN120478964APending Publication Date: 2025-08-15NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510775811.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-10
Publication Date
2025-08-15

AI Technical Summary

Technical Problem

Existing marking point operations cannot adapt to various special situations in shooting or gunfighting games, resulting in inefficient player operation efficiency and information interaction.

Method used

The terminal device provides a graphical user interface, displays the marking point icon in response to the marking operation of the target point, and controls the game character's view angle to be locked on the target point in response to the viewing angle lock operation, providing rich viewing angle control methods.

Benefits of technology

It improves the efficiency of players' information acquisition and information interaction, reduces the amount of operations in movement or combat, and improves operation efficiency.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to a mark point operation control method and device, electronic equipment and a computer program product, and belongs to the technical field of games. The method comprises the following steps: in response to a marking operation for a target point location in a game scene, displaying a corresponding marking point icon on the target point location; and in response to a view angle locking operation acting on the mark point icon, controlling the game view angle of the game role to be locked on the target point position. According to the method and the device, more operation modes aiming at the mark points can be provided for players, richer game viewing angles can be provided, and the operation efficiency and the information interaction efficiency of the players are improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a method for controlling a marking point operation, a device for controlling a marking point operation, an electronic device, and a computer program product. Background Art

[0002] In shooting or gun-fighting games, marking points is a common and practical function. Players can quickly locate and remind points in the game scene by marking them.

[0003] However, simply marking points can only serve as reminders, and other operations cannot be performed on the marked points, nor can they adapt to various special situations in the game process.

[0004] In view of this, there is an urgent need in the art for an operation control method for a marking point, which can provide players with more operation methods for the marking points and improve the player's operation efficiency and information interaction efficiency.

[0005] It should be noted that the information disclosed in the above background technology section is only used to enhance the understanding of the background of the present disclosure, and therefore may include information that does not constitute prior art known to ordinary technicians in the field. Summary of the Invention

[0006] The purpose of the present disclosure is to provide a marking point operation control method, a marking point operation control device, an electronic device and a computer program product, thereby at least to a certain extent being able to provide players with more operation methods for marking points, thereby improving the player's operation efficiency and information interaction efficiency.

[0007] According to a first aspect of the present disclosure, a method for controlling the operation of a marker point is provided. A graphical user interface is provided through a terminal device, wherein the content displayed by the graphical user interface includes at least a portion of a game scene, and the game scene includes a game character whose operation is controlled by the terminal device. The method includes:

[0008] In response to a marking operation on a target point in the game scene, a corresponding marking point icon is displayed on the target point;

[0009] In response to the perspective locking operation acting on the mark point icon, the game perspective of the game character is controlled to be locked on the target point.

[0010] According to a second aspect of the present disclosure, a device for controlling the operation of a marker point is provided. The device provides a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes at least a portion of a game scene, and the game scene includes a game character controlled by the terminal device. The device includes:

[0011] A marking icon display module, configured to respond to a marking operation on a target point in the game scene and display a corresponding marking point icon on the target point;

[0012] The game perspective locking module is used to respond to the perspective locking operation acting on the mark point icon and control the game perspective of the game character to be locked on the target point.

[0013] According to the third aspect of the present disclosure, the game perspective locking module provides an electronic device, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute the operation control method of the marking point described in any one of the above-mentioned items by executing the executable instructions.

[0014] According to a fourth aspect of the present disclosure, a computer program product is provided, comprising a computer program, wherein when the computer program is executed by a processor, the computer program implements any one of the above-mentioned methods for controlling the operation of the marking point.

[0015] The exemplary embodiments of the present disclosure may have the following beneficial effects:

[0016] In the marker point operation control method of the exemplary embodiment of the present disclosure, in response to a marking operation directed at a target point in the game scene, a corresponding marker point icon is displayed at the target point; then, in response to a perspective lock operation applied to the marker point icon, the game character's game perspective is controlled to be locked at the target point. The marker point operation control method of the exemplary embodiment of the present disclosure improves the efficiency of information acquisition and information interaction by providing players with operation methods for marker points and a richer game perspective. When players are on the move or in combat, the method provides players with more convenient perspective control operations, reduces the player's operation workload, and further improves the player's operational efficiency.

[0017] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] The accompanying drawings are incorporated into and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and together with the specification, are used to explain the principles of the present disclosure. Obviously, the drawings described below are only some embodiments of the present disclosure, and those skilled in the art can derive other drawings based on these drawings without inventive effort.

[0019] Figure 1 A schematic diagram showing an exemplary system architecture of a method and apparatus for controlling operation of a marker point to which an embodiment of the present disclosure can be applied;

[0020] Figure 2 A schematic flow chart illustrating an operation control method of a marking point according to an exemplary embodiment of the present disclosure is shown;

[0021] Figure 3 Schematically shows a schematic diagram of a target point mark according to a specific embodiment of the present disclosure;

[0022] Figure 4 Schematically shows a schematic diagram of entering a viewing angle locked state according to a specific embodiment of the present disclosure;

[0023] Figure 5 Schematically shows a schematic diagram of a viewing angle locked state according to a specific embodiment of the present disclosure;

[0024] Figure 6 A schematic diagram showing a process of switching to other perspectives in a locked perspective state according to an exemplary embodiment of the present disclosure is shown;

[0025] Figure 7 Schematically shows a schematic diagram of canceling the view angle lock according to a specific embodiment of the present disclosure;

[0026] Figure 8 Schematically shows a schematic diagram of a target point mark according to another specific embodiment of the present disclosure;

[0027] Figure 9 A schematic diagram schematically illustrates entering a perspective substitution state according to a specific embodiment of the present disclosure;

[0028] Figure 10 A schematic diagram showing a process of displaying a direction icon at a target point according to an exemplary embodiment of the present disclosure is shown;

[0029] Figure 11 Schematically shows a schematic diagram of a perspective substitution state according to a specific embodiment of the present disclosure;

[0030] Figure 12 The following schematically shows a schematic diagram of displaying a direction icon at a target point according to a specific embodiment of the present disclosure;

[0031] Figure 13 A block diagram showing an operation control device of a marking point according to an exemplary embodiment of the present disclosure is shown;

[0032] Figure 14 A schematic structural diagram of a computer system suitable for implementing the electronic device according to the embodiment of the present disclosure is shown. DETAILED DESCRIPTION

[0033] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in a variety of forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that the present disclosure will be more comprehensive and complete and will fully convey the concepts of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced while omitting one or more of the specific details, or that other methods, components, devices, steps, etc. may be employed. In other cases, well-known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.

[0034] In addition, the accompanying drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. Identical reference numerals in the figures denote identical or similar parts, and thus repetitive descriptions thereof will be omitted. Some of the block diagrams shown in the accompanying drawings are functional entities that do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in software, in one or more hardware modules or integrated circuits, or in different networks and / or processor devices and / or microcontroller devices.

[0035] Figure 1 A schematic diagram shows a system architecture of an exemplary application environment in which a method and apparatus for controlling operation of a marking point according to an embodiment of the present disclosure can be applied.

[0036] like Figure 1 As shown, system architecture 100 may include multiple terminal devices 101, 102, 103, a network 104, and a server 105. Network 104 is a medium for providing communication links between terminal devices 101, 102, 103 and server 105. Network 104 may include various connection types, such as wireless communication links.

[0037] It should be understood that Figure 1 The number of terminal devices, networks and servers in the embodiment is merely illustrative. Any number of terminal devices, networks and servers may be provided as needed. For example, the server 105 may be a server cluster consisting of multiple servers.

[0038] Terminal devices 101, 102, and 103 may be various electronic devices with processors, including but not limited to smartphones, tablet computers, and portable computers. Server 105 may be a server that provides various services. For example, terminal devices 101, 102, and 103 may, via their processors, respond to a marking operation on a target point in a game scene by displaying a corresponding marker icon at the target point; or respond to a perspective lock operation on the marker icon by controlling the game character's perspective to lock on the target point. The step of controlling the game character's perspective to lock on the target point may also be accomplished by server 105.

[0039] The method for controlling the operation of a marker point in one embodiment of the present disclosure can be executed on a local terminal device or a server. When the method for controlling the operation of a marker point is executed on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0040] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the operation control method of the mark point are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0041] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0042] In one possible implementation, an embodiment of the present disclosure provides an operation control method for a marking point, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or the client device in the cloud interaction system mentioned above.

[0043] In some related embodiments, players can quickly locate and remind points in the game scene by marking them. However, various special situations may occur during the game process, resulting in the simple marking operation being unable to meet the player's needs.

[0044] In one possible scenario, when a player suspects an enemy player is located in a certain location, they often need to keep their eyes on that location. If the player wants to move, such as slowly approaching, their line of sight may shift during the movement, causing a significant change in perspective and making it impossible to maintain their focus on that location. For example, if the player suspects an enemy player is upstairs and needs to go upstairs to engage the enemy player, the normal perspective when going upstairs is forward, but the position the player needs to focus on is behind the stairs. Therefore, the player needs to drag the camera while moving to ensure that they always focus on the point behind the stairs.

[0045] In another possible scenario, when a player and teammates are locked in a stalemate with an enemy player inside a building, several teammates often need to set up fire in different locations and directions to prevent the enemy player from suddenly appearing. However, sometimes teammates don't know the best positions for setting up fire, or the division of labor for setting up fire is unclear. Due to the single nature of the marking operation, it can be difficult for players to communicate with their teammates about the location and direction of the fire.

[0046] Based on the problems that may arise in the above scenario, this example embodiment first provides a method for controlling the operation of a marker point, wherein a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes at least part of a game scene, and the game scene includes a game character controlled by the terminal device. Figure 2 As shown, the above-mentioned marking point operation control method may include the following steps:

[0047] Step S210: In response to a marking operation on a target point in the game scene, a corresponding marking point icon is displayed on the target point.

[0048] Step S220: In response to the perspective locking operation on the mark point icon, the game perspective of the game character is controlled to be locked on the target point.

[0049] In the marker point operation control method of the exemplary embodiment of the present disclosure, in response to a marking operation directed at a target point in the game scene, a corresponding marker point icon is displayed at the target point; then, in response to a perspective lock operation applied to the marker point icon, the game character's game perspective is controlled to be locked at the target point. The marker point operation control method of the exemplary embodiment of the present disclosure improves the efficiency of information acquisition and information interaction by providing players with operation methods for marker points and a richer game perspective. When players are on the move or in combat, the method provides players with more convenient perspective control operations, reduces the player's operation workload, and further improves the player's operational efficiency.

[0050] Next, combine Figures 3 to 12 The above steps of this exemplary embodiment are described in more detail.

[0051] In step S210 , in response to a marking operation on a target point in the game scene, a corresponding marking point icon is displayed on the target point.

[0052] In this example implementation, the target point is a special point that the player wants to mark in the game scene. For example, if there is an enemy player or a special prop at a certain position, or if you want to remind someone to set up a gun at a certain position, the player can mark the point to remind himself or his teammates, indicating that the point is special and requires special attention.

[0053] Marking operations on target points can include long-pressing or double-clicking the target point, or selecting the target point and then clicking the mark control on the graphical user interface. In response to the marking operation on the target point in the game scene, the client can display the corresponding marker icon at the target point.

[0054] Figure 3 A schematic diagram of target point marking according to a specific embodiment of the present disclosure is shown. If a player wants to mark a target point 301, they can select the location and click the mark control 302 on the graphical user interface to complete the marking, or they can long-press the target point 301 to mark it.

[0055] In step S220, in response to the perspective locking operation on the mark point icon, the game perspective of the game character is controlled to be locked on the target point.

[0056] In this example embodiment, after marking a target point, the view can be locked on the target point in response to a view lock operation. Locking the game character's view on the target point means that the character's control crosshairs are locked on the target point, which is typically located in the center of the game interface. The view lock operation can be performed, for example, by double-clicking or long-pressing the marked point icon.

[0057] Figure 4 A schematic diagram of entering the perspective lock state according to a specific embodiment of the present disclosure is schematically shown. After marking a target point, the player can double-click the marked point icon, so that the player's perspective will be locked on this point, entering the perspective lock state.

[0058] Figure 5 The schematic diagram of the perspective lock state in a specific embodiment of the present disclosure is schematically shown. After entering the perspective lock state, no matter how the game character moves, the perspective will always remain focused on this position and will not move to other positions.

[0059] In this example implementation, after performing the view lock operation, you can temporarily switch to other view angles in the view lock state, such as Figure 6 As shown, the following steps may be included:

[0060] Step S610: When the game perspective of the game character is locked on the target point, the game perspective of the game character is switched to another perspective in response to a perspective switching operation performed on the graphical user interface.

[0061] While the view is locked, the player can also slide the view to view other locations. The client can respond to view switching operations on the graphical user interface to switch the game character's view to another view.

[0062] Step S620: In response to a perspective switching end operation performed on the graphical user interface that is continuous with the perspective switching operation, the game perspective of the game character is controlled to be locked on the target point again.

[0063] At this time, if the player stops sliding, the client will once again control the game character's game perspective to lock on the target point, that is, return to the perspective of looking at the target point.

[0064] In this example implementation, the current game perspective of the game character may also be obtained before responding to a perspective lock operation or a perspective substitution operation acting on a marker icon.

[0065] When the client receives a perspective lock operation or perspective substitution operation acting on a marker icon, it will record the current game perspective of the game character at that time, so that it can return to the original perspective of the game character when the subsequent operation is completed.

[0066] In this example implementation, when the game perspective of a game character is locked on a target point, the point mark control on the graphical user interface is converted into a perspective lock cancel control; in response to the perspective lock cancel operation acting on the perspective lock cancel control, the game perspective of the game character is controlled to return to the current game perspective.

[0067] In the perspective lock state, the point mark control on the graphical user interface can be converted into a perspective lock cancel control. The player can click the perspective lock cancel control to cancel the perspective lock state and control the game character's game perspective to return to the current game perspective.

[0068] In this example implementation, when the game perspective of the game character is locked on the target point, if the target character appears in the game perspective, the game perspective of the game character is controlled to return to the current game perspective.

[0069] In the perspective lock state, if the target character appears in the player's perspective, for example, when an enemy player appears in the perspective, the perspective lock state can be canceled immediately and the current game perspective can be returned to, making it easier for the player to adjust the crosshairs to aim at the enemy player.

[0070] Figure 7 A schematic diagram illustrating canceling camera lock according to a specific embodiment of the present disclosure is shown. In the camera lock state, the point marker control on the graphical user interface is converted into a camera lock cancel control 701. Clicking control 701 cancels camera lock, or the appearance of an enemy player in the field of view automatically cancels camera lock.

[0071] In this example embodiment, after marking the target point, you can also respond to the perspective substitution operation applied to the marker icon to control the game character's game perspective to substitute the game perspective corresponding to the target point. Here, controlling the game character's game perspective to substitute the game perspective corresponding to the target point means controlling the game character's game perspective to substitute the game perspective corresponding to when the game character is at the target point. The perspective substitution operation can be, for example, a double-click or long-press operation on the marker icon. The perspective lock operation and the perspective substitution operation can be different operations. For example, the perspective lock operation can be a double-click operation, and the perspective substitution operation can be a long-press operation.

[0072] Figure 8A schematic diagram of target point marking according to another specific embodiment of the present disclosure is shown. If a player wishes to mark target point 801, for example, if the player wants a teammate to set up a weapon at target point 801, the player can select the location and click the mark control 802 on the graphical user interface to complete the marking, prompting the teammate to set up a weapon at the target point 801.

[0073] Figure 9 The following schematic diagram shows a schematic diagram of entering the perspective substitution state according to a specific embodiment of the present disclosure. After marking the target point, the player can long press the marked point to substitute the game perspective corresponding to the target point.

[0074] In this example implementation, the direction can also be set when the game perspective of the game character is substituted into the game perspective corresponding to the target point, creating a marked point with a direction, such as Figure 10 As shown, the following steps may be included:

[0075] Step S1010: When the game perspective of the game character is substituted into the perspective corresponding to the target point, a perspective movement indicator is displayed on the graphical user interface.

[0076] When the game character enters the perspective substitution state and substitutes the perspective corresponding to the target point, a perspective movement indicator can be displayed on the graphical user interface to assist the player in moving the perspective in the perspective substitution state.

[0077] Step S1020: In response to the view movement operation on the graphical user interface, the view angle corresponding to the target point is controlled to move, and the indicated direction of the view movement indicator is updated.

[0078] Figure 11 The following diagram schematically illustrates a perspective substitution state according to a specific embodiment of the present disclosure. At this point, the perspective corresponding to the target point is displayed on the interface, and a perspective movement indicator 1101 appears in the center of the screen. By sliding the screen without releasing the finger, the player can follow the perspective and simultaneously move the perspective movement indicator to the desired direction, such as the direction in which they want to set up their gun.

[0079] Step S1030: In response to the view movement end operation of the view movement operation, a corresponding direction icon is displayed at the target point according to the indicated direction of the view movement marker.

[0080] When the player controls the crosshairs to aim in the desired direction and stops touching, the player's perspective will switch back to normal, and a direction icon will appear on the target point, pointing to the direction the player just aimed. In this way, teammates will know which direction they need to attack or set up their guns at this point.

[0081] Figure 12 The following diagram illustrates a schematic diagram of displaying a direction icon at a target point in accordance with a specific embodiment of the present disclosure. The player controls the camera to aim at the desired direction and releases the camera. The player's perspective returns to normal, and a direction icon 1201 appears below the marked point, indicating the direction just marked.

[0082] In this example implementation, in response to the viewpoint movement end operation, the game perspective of the game character can be controlled to stop replacing the game perspective corresponding to the target point and return to the current game perspective of the game character.

[0083] In this example implementation, by providing a directional marking point, players can more conveniently communicate tactics with teammates, prompt teammates to set up their guns or attack directions, and further improve communication efficiency in the game.

[0084] In this example implementation, when the game perspective of the game character is substituted into the perspective corresponding to the target point, only the static game scene within the game perspective is displayed on the graphical user interface, and other game characters are not included in the static game scene.

[0085] When the game character enters the perspective substitution state, although the player can substitute the position of punctuation to mark the direction, the scene in the substitution field of view will not display the characters, objects, etc. in the scene, and only the static game scene will be displayed. This can prevent the player from using this method to see through objects outside the field of view and the movements of enemy players, thereby ensuring the fairness of the game.

[0086] It should be noted that although the steps of the method of the present disclosure are described in a specific order in the drawings, this does not require or imply that the steps must be performed in this specific order, or that all steps must be performed to achieve the desired results. Additionally or alternatively, some steps may be omitted, multiple steps may be combined into one step, and / or one step may be decomposed into multiple steps.

[0087] Furthermore, the present disclosure also provides a device for controlling the operation of a marker point, which provides a graphical user interface through a terminal device, and the graphical user interface includes at least part of the game scene. Figure 13 As shown, the operation control device of the marking point may include module 1310, module 1320 and module 1330. Among them:

[0088] The marking icon display module 1310 may be used to respond to a marking operation on a target point in the game scene and display a corresponding marking point icon on the target point;

[0089] The game perspective locking module 1320 can be used to respond to a perspective locking operation on a marker point icon, and control the game character's game perspective to be locked on a target point.

[0090] In some exemplary embodiments of the present disclosure, a marker point operation control device provided by the present disclosure may also include a game perspective substitution module, which can be used to respond to the perspective substitution operation acting on the marker point icon, and control the game perspective of the game character to substitute the game perspective corresponding to the target point.

[0091] In some exemplary embodiments of the present disclosure, the game perspective substitution module may include a character position substitution unit, which may be used to control the game perspective of the game character to substitute the corresponding game perspective when the game character is located at a target point.

[0092] In some exemplary embodiments of the present disclosure, the game perspective substitution module may further include a movement identification display unit, an indication direction determination unit, and a direction icon display unit.

[0093] The movement mark display unit can be used to display the perspective movement mark on the graphical user interface when the game perspective of the game character is substituted into the perspective corresponding to the target point;

[0094] The indication direction determination unit may be used to respond to a view angle movement operation on the graphical user interface, control the view angle corresponding to the target point to move, and update the indication direction of the view angle movement identifier;

[0095] The direction icon display unit can be used to respond to the perspective movement end operation of the perspective movement operation and display the corresponding direction icon at the target point according to the indicated direction of the perspective movement mark.

[0096] In some exemplary embodiments of the present disclosure, a marker point operation control device provided by the present disclosure may also include a current game perspective acquisition module, which can be used to obtain the current game perspective of the game character before responding to a perspective lock operation or a perspective substitution operation acting on the marker point icon.

[0097] In some exemplary embodiments of the present disclosure, the game perspective substitution module may further include a game perspective substitution stop unit, which may be used to control the game character's game perspective to stop substituting the game perspective corresponding to the target point in response to a perspective movement end operation, and return to the game character's current game perspective.

[0098] In some exemplary embodiments of the present disclosure, an operation control device for a marking point provided by the present disclosure may also include a static scene display module, which can be used to display only the static game scene within the game perspective on the graphical user interface when the game perspective of the game character is replaced with the perspective corresponding to the target point, and other game characters are not included in the static game scene.

[0099] In some exemplary embodiments of the present disclosure, the game perspective locking module 1320 may include an operating crosshair locking unit, which may be used to control the operating crosshair of the game character to be locked on a target point.

[0100] In some exemplary embodiments of the present disclosure, the device for controlling the operation of a marking point provided by the present disclosure may further include a perspective switching module, which may include other perspective switching units and a perspective switching end unit.

[0101] The other perspective switching unit may be used to switch the game perspective of the game character to another perspective in response to a perspective switching operation on the graphical user interface when the game perspective of the game character is locked on a target point;

[0102] The perspective switching end unit can be used to respond to a perspective switching end operation that is continuous with the perspective switching operation on the graphical user interface, and control the game perspective of the game character to be locked on the target point again.

[0103] In some exemplary embodiments of the present disclosure, the operation control device for a marker point provided by the present disclosure may further include a viewing angle lock cancellation module, which may include a control conversion unit and a viewing angle lock cancellation unit. In particular:

[0104] The control conversion unit can be used to convert the point mark control on the graphical user interface into a view lock cancellation control when the game perspective of the game character is locked on the target point;

[0105] The perspective lock canceling unit can be used to respond to the perspective lock canceling operation acting on the perspective lock canceling control, and control the game perspective of the game character to return to the current game perspective.

[0106] In some exemplary embodiments of the present disclosure, a marking point operation control device provided by the present disclosure may also include a game perspective unlocking module, which can be used to control the game perspective of the game character to return to the current game perspective when the game perspective of the game character is locked on the target point and if the target character appears in the game perspective.

[0107] The specific details of each module / unit in the above-mentioned marking point operation control device have been described in detail in the corresponding method embodiment part and will not be repeated here.

[0108] It should be noted that although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of two or more modules or units described above can be concretized in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into multiple modules or units to be concretized.

[0109] Figure 14 A schematic diagram of the structure of a computer system suitable for implementing an electronic device according to an embodiment of the present disclosure is shown.

[0110] It should be noted that Figure 14 The computer system 1400 of the electronic device shown is only an example and should not limit the functions and scope of use of the embodiments of the present disclosure.

[0111] like Figure 14 As shown, computer system 1400 includes a central processing unit (CPU) 1401, which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 1402 or a program loaded from a storage unit 1408 into a random access memory (RAM) 1403. Various programs and data required for system operation are also stored in RAM 1403. CPU 1401, ROM 1402, and RAM 1403 are connected to each other via a bus 1404. An input / output (I / O) interface 1405 is also connected to bus 1404.

[0112] The following components are connected to the I / O interface 1405: an input section 1406 including a keyboard, a mouse, and the like; an output section 1407 including devices such as a cathode ray tube (CRT), a liquid crystal display (LCD), and a speaker; a storage section 1408 including a hard disk; and a communication section 1409 including a network interface card such as a LAN card or a modem. The communication section 1409 performs communication processing via a network such as the Internet. A drive 1410 is also connected to the I / O interface 1405 as needed. Removable media 1411, such as a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory, is installed in the drive 1410 as needed, so that computer programs read therefrom can be installed into the storage section 1408 as needed.

[0113] In particular, according to an embodiment of the present disclosure, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program includes program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network via the communication section 1409, and / or installed from a removable medium 1411. When the computer program is executed by the central processing unit (CPU) 1401, various functions defined in the system of the present disclosure are executed.

[0114] The exemplary embodiments of the present disclosure further provide a computer program product, which includes a computer program, and when the computer program is executed by a processor, implements the above-mentioned marking point operation control method.

[0115] In one embodiment, a computer program product may be a tangible product containing a computer program, such as a computer-readable storage medium storing the computer program. The computer-readable storage medium may be a storage medium based on electrical, magnetic, optical, electromagnetic, infrared, or other signals, including but not limited to random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), mechanical hard disk drive (HDD), solid-state drive (SSD), and the like. Exemplarily, the computer program product may be implemented as a non-volatile storage medium storing the computer program, such as a read-only memory, NAND flash memory, and the like.

[0116] In one embodiment, the computer program product may be an intangible product containing a computer program. For example, the computer program product may be implemented as a virtual digital product, such as a digital file such as an executable file or installation package storing the computer program.

[0117] The code of the computer program can be written in one or more programming languages. Programming languages include C, Java, C++, etc. The program code can be executed entirely on the user computing device, partially on the user computing device, or as a separate software package, partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user computing device via any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (e.g., via an Internet connection provided by a carrier).

[0118] Computer programs can be carried or transmitted via electrical, magnetic, optical, electromagnetic, infrared, or other signals. Electronic devices can convert signals carrying computer programs into digital signals to run the computer programs. When the computer program is run on an electronic device, its code is used to cause the electronic device to execute (more specifically, to cause the processor of the electronic device to execute) the method steps of various exemplary embodiments of the present disclosure, such as the aforementioned method for controlling the operation of a marking point.

[0119] The flowcharts and block diagrams in the accompanying drawings illustrate the possible implementation architecture, functions and operations of the systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, program segment, or a part of code, and the above-mentioned module, program segment, or a part of code contains one or more executable instructions for implementing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in an order different from that marked in the accompanying drawings. For example, two boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram or flowchart, and the combination of boxes in the block diagram or flowchart, can be implemented with a dedicated hardware-based system that performs the specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.

[0120] It should be noted that although several modules of the device for action execution are mentioned in the detailed description above, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of two or more modules described above can be embodied in one module. Conversely, the features and functions of one module described above can be further divided into multiple modules to be embodied.

[0121] Other embodiments of the present disclosure will readily occur to those skilled in the art after considering the specification and practicing the invention disclosed herein. This disclosure is intended to cover any variations, uses, or adaptations of the present disclosure that follow the general principles of the present disclosure and include common knowledge or customary techniques in the art not disclosed herein.

[0122] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes can be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims

1. A method for controlling the operation of a marking point, characterized in that: A graphical user interface is provided by a terminal device, wherein the content displayed by the graphical user interface includes at least a portion of a game scene, and the game scene includes a game character controlled by the terminal device. The method includes: In response to a marking operation on a target point in the game scene, a corresponding marking point icon is displayed on the target point; In response to the perspective locking operation acting on the mark point icon, the game perspective of the game character is controlled to be locked on the target point.

2. The method for controlling the operation of a marking point according to claim 1, wherein: The method further comprises: In response to the perspective substitution operation acting on the mark point icon, the game perspective of the game character is controlled to substitute the game perspective corresponding to the target point.

3. The method for controlling the operation of a marking point according to claim 2, wherein: The step of controlling the game character's game perspective to substitute the game perspective corresponding to the target point includes: The game perspective of the game character is controlled to be substituted into the corresponding game perspective when the game character is located at the target point.

4. The method for controlling the operation of a marking point according to claim 2, wherein: The method further comprises: When the game perspective of the game character is substituted into the perspective corresponding to the target point, a perspective movement indicator is displayed on the graphical user interface; In response to a viewing angle movement operation performed on the graphical user interface, controlling the viewing angle corresponding to the target point to move, and updating the indicated direction of the viewing angle movement indicator; In response to a perspective movement end operation of the perspective movement operation, a corresponding direction icon is displayed on the target point according to the indicated direction of the perspective movement identifier.

5. The method for controlling the operation of a marking point according to claim 4, wherein: The method further comprises: Before responding to a perspective lock operation or a perspective substitution operation acting on the marker icon, the current game perspective of the game character is obtained.

6. The method for controlling the operation of a marking point according to claim 5, wherein: The method further comprises: In response to the perspective movement end operation, the game perspective of the game character is controlled to stop replacing the game perspective corresponding to the target point and return to the current game perspective of the game character.

7. The method for controlling the operation of a marking point according to claim 1, wherein: The method further comprises: When the game perspective of the game character is substituted into the perspective corresponding to the target point, only the static game scene within the game perspective is displayed on the graphical user interface, and the static game scene does not include other game characters.

8. The method for controlling the operation of a marking point according to claim 1, wherein: The controlling the game character's game perspective to be locked on the target point comprises: The operating crosshairs for controlling the game character are locked on the target point.

9. The method for controlling the operation of a marking point according to claim 1, wherein: The method further comprises: When the game perspective of the game character is locked on the target point, responding to a perspective switching operation on the graphical user interface, the game perspective of the game character is switched to another perspective; In response to a perspective switching end operation performed on the graphical user interface that is continuous with the perspective switching operation, the game perspective of the game character is controlled again to be locked on the target point.

10. The method for controlling the operation of a marking point according to claim 1, wherein: The method further comprises: When the game perspective of the game character is locked on the target point, converting the point mark control on the graphical user interface into a perspective lock cancel control; In response to the perspective lock cancel operation acting on the perspective lock cancel control, the game perspective of the game character is controlled to return to the current game perspective.

11. The method for controlling the operation of a marking point according to claim 1, wherein: The method further comprises: When the game perspective of the game character is locked on the target point, if the target character appears in the game perspective, the game perspective of the game character is controlled to return to the current game perspective.

12. An operation control device for a marking point, characterized in that: A graphical user interface is provided through a terminal device, wherein the content displayed by the graphical user interface includes at least a portion of a game scene, and the game scene includes a game character controlled by the terminal device. The apparatus includes: A marking icon display module, configured to respond to a marking operation on a target point in the game scene and display a corresponding marking point icon on the target point; The game perspective locking module is used to respond to the perspective locking operation acting on the mark point icon and control the game perspective of the game character to be locked on the target point.

13. An electronic device, characterized in that: include: processor; as well as A memory for storing one or more programs, which, when executed by the processor, enables the processor to implement the marking point operation control method according to any one of claims 1 to 11.

14. A computer program product comprising a computer program, characterized in that When the computer program is executed by a processor, the operation control method of the marking point according to any one of claims 1 to 11 is implemented.