Operation guidance method and device, electronic equipment, computer readable storage medium and computer program product

By displaying operation guidance information in the game interface, users are guided to complete the game strategy content in real time, which solves the problem of insufficient interactivity and guidance in game strategy and improves the user's gaming experience.

CN120909683APending Publication Date: 2025-11-07TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202410551168.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-05-06
Publication Date
2025-11-07

AI Technical Summary

Technical Problem

In existing technologies, game guides have low interactivity and guidance, requiring users to understand and filter guides on their own, which leads to a decline in the game experience.

Method used

An operation guidance method and device are provided, which guides users to perform target operations in real time by displaying operation guidance information in the game interface, and controls virtual objects to complete game strategy content.

Benefits of technology

It improved the interactivity and guidance of game guides, enhancing the user's gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides an operation guidance method and device, electronic equipment, a computer readable storage medium and a computer program product. The method comprises the steps that a game interface corresponding to a target game is displayed, operation guide information corresponding to a target game strategy is displayed in the game interface in response to an operation guide instruction corresponding to the target game strategy of the target game, and the operation guide information is used for guiding execution of target operation. The target operation is used for controlling the virtual object in the target game to execute the content of the target game strategy. According to the method and the device, the interactivity and guidance in the process of using the target game strategy can be improved, and the game experience of the user is improved.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of Internet, and particularly relates to an operation guidance method and device, electronic equipment, computer readable storage medium and computer program product. BACKGROUND

[0002] With the rapid development of the electronic game industry, the user's requirements for game experience are increasing. In the related technology, the user can search for a game strategy corresponding to the game in the process of playing the game, and then the user needs to filter out the most suitable strategy from a large number of strategies and understand the content of the strategy, so that the user can control the virtual object according to the understanding of the game strategy. However, the user's understanding of the game strategy is wrong, which leads to the inability to perform the operation actually expressed by the game strategy, and thus the user's use demand cannot be met, and the user's game experience is reduced. SUMMARY

[0003] The embodiments of the present application provide an operation guidance method, device, electronic equipment, computer readable storage medium and computer program product, which can improve the interactivity and guidance in the process of using the target game strategy, and improve the user's game experience.

[0004] The technical scheme of the embodiments of the present application is as follows:

[0005] The embodiments of the present application provide an operation guidance method, which comprises:

[0006] displaying a game interface corresponding to a target game;

[0007] in response to an operation guidance instruction corresponding to a target game strategy of the target game, displaying operation guide information corresponding to the target game strategy in the game interface;

[0008] The operation guide information is used to guide the execution of a target operation, and the target operation is used to control a virtual object in the target game to execute the content of the target game strategy.

[0009] The embodiments of the present application provide an operation guidance method, which comprises:

[0010] displaying an operation guidance control in a strategy interface corresponding to a target game strategy of a target game;

[0011] The operation guidance control is used to instruct to display operation guide information in a game interface of the target game, and the operation guide information is used to guide the execution of a target operation, and the target operation is used to control a virtual object in the target game to execute the content of the target game strategy.

[0012] In response to a triggering operation on the operation guide control, the operation guide information is sent to the game electronic device through a communication connection established with the game electronic device, so that the game electronic device displays the operation guide information in the game interface.

[0013] The embodiment of the present application provides an operation guide device, and the device comprises:

[0014] A first display module is configured to display a game interface corresponding to a target game.

[0015] A first response module is configured to display operation guide information corresponding to a target game guide in the game interface in response to an operation guide instruction corresponding to the target game guide of the target game.

[0016] The operation guide information is used to guide a target operation, and the target operation is used to control a virtual object in the target game to execute content of the target game guide.

[0017] In the above scheme, the target operation comprises at least one of a position moving operation, a skill releasing operation and a resource adjusting operation, and the first response module is further configured to display operation guide information corresponding to the position moving operation in the game interface when the target operation comprises the position moving operation, and the position moving operation is used to control the virtual object to move from a current position to a target position as indicated by the target game guide.

[0018] When the target operation comprises the skill releasing operation, the first response module displays operation guide information corresponding to the skill releasing operation in the game interface, and the skill releasing operation is used to control the virtual object to release a target skill as indicated by the target game guide.

[0019] When the target operation comprises the resource adjusting operation, the first response module displays operation guide information corresponding to the resource adjusting operation in the game interface, and the resource adjusting operation is used to control the virtual object to perform an adjusting process on a first virtual resource as indicated by the target game guide.

[0020] In the above scheme, the first response module is further configured to perform at least one of the following when the target operation comprises the position moving operation: display a moving guide mark as the operation guide information in the game interface, wherein the moving guide mark is used to guide a moving direction of the virtual object in real time to guide the execution of the position moving operation.

[0021] The first response module displays a moving guide path as the operation guide information in the game interface, wherein the moving guide path is a path from a current position of the virtual object to the target position to guide the execution of the position moving operation.

[0022] In the above solution, the first display module is further configured to display at least one of passage indication information and resource indication information in the game interface.

[0023] The passage indication information includes at least one of passable indication information and impassable indication information, the passable indication information is used to indicate a passable area in the target game guide, and the impassable indication information is used to indicate an impassable area in the target game guide; the resource indication information is used to indicate a second virtual resource in the target game guide.

[0024] In the above solution, the first response module is further configured to, when the target operation includes the skill release operation, perform at least one of the following: displaying a skill control identifier as the operation guide information in the game interface, wherein the skill control identifier is used to guide the execution of the skill release operation corresponding to the target skill; and displaying a skill position identifier as the operation guide information in the game interface, wherein the skill position identifier is used to guide the execution of the skill release operation corresponding to the target skill and to identify a release position corresponding to the target skill.

[0025] In the above solution, the first response module is further configured to, when the target operation includes the skill release operation, perform at least one of the following: displaying a skill control identifier as the operation guide information in the game interface, wherein the skill control identifier is used to guide the execution of the skill release operation corresponding to the target skill; and displaying a skill position identifier as the operation guide information in the game interface, wherein the skill position identifier is used to guide the execution of the skill release operation corresponding to the target skill and to identify a release position corresponding to the target skill.

[0026] In the above solution, when the target operation includes the resource adjustment operation, the first display module is further configured to display the first virtual resource in the game interface before displaying operation guide information corresponding to the resource adjustment operation in the game interface.

[0027] The first response module is further configured to display resource adjustment information as the operation guide information in the game interface, wherein the resource adjustment information is used to guide the execution of the resource adjustment operation, and the resource adjustment operation is used to adjust the state of the first virtual resource.

[0028] In the above solution, the first response module is further configured to, in response to an operation guide instruction corresponding to a target game guide of the target game, display the operation guide information corresponding to the target game guide in the game interface, in response to a guide selection instruction triggered based on the game interface, display at least one game guide of the target game in the game interface, and in response to a selection instruction for a target game guide in the at least one game guide, display the operation guide information corresponding to the target game guide in the game interface.

[0029] In the solution above, the first response module is further configured to, in response to a guide selection instruction triggered based on the game interface, display first target information in the game interface before displaying at least one game guide of the target game in the game interface, the first target information including at least one of the following: task information of the virtual object, state information of the virtual object, resource information held by the virtual object, scene information in which the virtual object is located, skill information of the virtual object, interaction information between the virtual object and other virtual objects, and version information of the target game; and in response to a guide selection instruction triggered based on the game interface, display at least one game guide of the target game that matches the first target information in the game interface.

[0030] In the solution above, the first response module is further configured to, in response to a guide selection instruction triggered based on the game interface, display first target information in the game interface before displaying at least one game guide of the target game in the game interface, the first target information including at least one of the following: task information of the virtual object, state information of the virtual object, resource information held by the virtual object, scene information in which the virtual object is located, skill information of the virtual object, interaction information between the virtual object and other virtual objects, and version information of the target game; and in response to a guide selection instruction triggered based on the game interface, display at least one game guide of the target game that matches the first target information in the game interface.

[0031] In the solution above, the first response module is further configured to, in response to a guide selection instruction triggered based on the game interface, display first target information in the game interface before displaying at least one game guide of the target game in the game interface, the first target information including at least one of the following: task information of the virtual object, state information of the virtual object, resource information held by the virtual object, scene information in which the virtual object is located, skill information of the virtual object, interaction information between the virtual object and other virtual objects, and version information of the target game; and in response to a guide selection instruction triggered based on the game interface, display at least one game guide of the target game that matches the first target information in the game interface.

[0032] In the solution above, the first response module is further configured to, in response to a guide selection instruction triggered based on the game interface, display first target information in the game interface before displaying at least one game guide of the target game in the game interface, the first target information including at least one of the following: task information of the virtual object, state information of the virtual object, resource information held by the virtual object, scene information in which the virtual object is located, skill information of the virtual object, interaction information between the virtual object and other virtual objects, and version information of the target game; and in response to a guide selection instruction triggered based on the game interface, display at least one game guide of the target game that matches the first target information in the game interface.

[0033] In the solution above, the first response module is further configured to receive an operation instruction corresponding to the target game guide of the target game sent by the first electronic device, the operation instruction carrying the operation guide information; and display the operation guide information corresponding to the target game guide in the game interface of the second electronic device.

[0034] In the solution above, the first response module is further configured to, after displaying the operation guide information corresponding to the target game guide in the game interface, control the virtual object to perform content indicated by a second control operation on the virtual object based on the operation guide information; and if the second control operation causes the content corresponding to the target game guide to be incomplete, display improvement prompt information for the second control operation in the game interface.

[0035] In the solution above, the first display module is further configured to, if the second control operation causes the content corresponding to the target game guide to be incomplete, display reason information for the second control operation causing the content corresponding to the target game guide to be incomplete in the game interface.

[0036] In the solution above, the first response module is further configured to, if the target game has a corresponding target game guide, display operation guide information corresponding to the target game guide in the game interface in response to an operation instruction corresponding to the target game guide of the target game; and if the target game does not have a corresponding target game guide, display a guide generation control for generating a guide of the target game in the game interface corresponding to the target game.

[0037] In the solution above, the first response module is further configured to, in response to a trigger operation on the guide generation control, record a process of the target game based on the game interface; after the recording is completed, display a guide editing interface and display an editing control for a recorded video in the guide editing interface; and in response to an editing operation triggered based on the editing control, edit the recorded video accordingly to obtain a game guide; wherein the editing operation includes at least one of the following: an operation type editing operation for editing an operation type of the game guide, a time length editing operation for editing a time length of the game guide, and a display form editing operation for editing a display form of the game guide.

[0038] Embodiments of the present application provide an operation instruction device, which comprises:

[0039] A second display module is configured to display an operation instruction control in a guide interface corresponding to a target game guide of a target game.

[0040] The operation guide control is used to indicate display of operation guide information in a game interface of the target game, and the operation guide information is used to guide execution of a target operation, and the target operation is used to control a virtual object in the target game to execute content of the target game guide;

[0041] The second response module is configured to, in response to a trigger operation on the operation guide control, send the operation guide information to the game electronic device through a communication connection established with the game electronic device, so that the game electronic device displays the operation guide information in a game interface.

[0042] In the above solution, the second response module is further configured to, before sending the operation guide information to the game electronic device through the communication connection established with the game electronic device, display a connection guide control in the guide interface, the connection guide control is used to indicate establishment of the communication connection between the current electronic device and the game electronic device; in response to a trigger operation on the connection guide control, display a connection guide interface and display connection guide information in the connection guide interface; the connection guide information is used to guide connection to the game electronic device; and in response to a connection operation performed based on the connection guide information, the communication connection between the current electronic device and the game electronic device is established.

[0043] In the above solution, the second response module is further configured to, before displaying the operation guide control in the guide interface corresponding to the target game guide of the target game, if the game electronic device displays a game interface of the target game, display a guide prompt interface and display a prompt control for the target game in the guide prompt interface, the prompt control includes at least one of a guide generation control used to generate a game guide and a voice playback control used to voice play content corresponding to the target game guide; and in response to a trigger operation on a target prompt control in the at least one prompt control, perform processing corresponding to the target prompt control.

[0044] Embodiments of the present application provide an electronic device, which comprises:

[0045] A memory is configured to store computer executable instructions;

[0046] A processor is configured to execute the computer executable instructions stored in the memory, so as to implement the operation guide method provided by the embodiments of the present application.

[0047] Embodiments of the present application provide a computer readable storage medium, which stores a computer program or computer executable instructions, and is configured to be executed by a processor to implement the operation guide method provided by the embodiments of the present application.

[0048] The embodiment of the present application provides a computer program product, comprising a computer program or computer executable instructions, which, when executed by a processor, implement the operation guiding method provided by the embodiment of the present application.

[0049] The embodiment of the present application has the following beneficial effects:

[0050] The operation guiding method provided by the embodiment of the present application can display the game interface corresponding to the target game, and display the operation guiding information corresponding to the target game guide in the game interface in response to the operation guiding instruction corresponding to the target game guide of the target game. The operation guiding information is used to guide the execution of the target operation, and the target operation is used to control the virtual object in the target game to execute the content of the target game guide. It can be seen that the operation guiding method provided by the embodiment of the present application can display the operation guiding information required by the user and capable of guiding the execution of the content of the target game guide in the game interface. In other words, the operation guiding information guiding the execution of the content of the target game guide can be displayed in the game interface, assisting the user in controlling the virtual object in the target game to execute the content of the target game guide, improving the interactivity and guidance in the process of using the target game guide, and improving the game experience of the user. BRIEF DESCRIPTION OF DRAWINGS

[0051] Figure 1A FIG. 1 is a structural schematic diagram of an operation guiding system provided by the embodiment of the present application;

[0052] Figure 1B FIG. 2 is a structural schematic diagram of an operation guiding system provided by the embodiment of the present application;

[0053] Figure 2A FIG. 3 is a structural schematic diagram of an electronic device provided by the embodiment of the present application;

[0054] Figure 2B FIG. 4 is a structural schematic diagram of an electronic device provided by the embodiment of the present application;

[0055] Figure 3 FIG. 5 is a flow schematic diagram of an operation guiding method provided by the embodiment of the present application;

[0056] Figure 4 FIG. 6 is a schematic diagram of a game interface provided by the embodiment of the present application;

[0057] Figure 5 FIG. 7 is a schematic diagram of a game interface provided by the embodiment of the present application;

[0058] Figure 6 FIG. 8 is a schematic diagram of a game interface provided by the embodiment of the present application Figure 3 ;

[0059] Figure 7is a schematic view of a game interface provided by an embodiment of the present application Figure 4 ;

[0060] Figure 8A is a schematic view of a game interface provided by an embodiment of the present application Figure 5 ;

[0061] Figure 8B is a schematic view of a game interface provided by an embodiment of the present application Figure 6 ;

[0062] Figure 8C is a schematic view of a game interface provided by an embodiment of the present application Figure 7 ;

[0063] Figure 9 is a schematic view of a game interface provided by an embodiment of the present application

[0064] Figure 10 is a schematic view of a game interface provided by an embodiment of the present application Figure 9 ;

[0065] Figure 11 is a schematic view of a game interface provided by an embodiment of the present application Figure 10 ;

[0066] Figure 12 is a schematic view of a game interface provided by an embodiment of the present application Figure 10 ;

[0067] Figure 13 is a schematic view of a game interface provided by an embodiment of the present application Figure 10 ;

[0068] Figure 14 is a schematic view of a game interface provided by an embodiment of the present application Figure 10 ;

[0069] Figure 15 is a schematic view of a game interface provided by an embodiment of the present application Figure 10 ;

[0070] Figure 16 is a schematic view of a game interface provided by an embodiment of the present application Figure 10 ;

[0071] Figure 17 is a schematic view of a game interface provided by an embodiment of the present application Figure 10 ;

[0072] Figure 18 is a schematic view of a game interface provided by an embodiment of the present application Figure 10 ;

[0073] Figure 19 is a schematic view of a game interface provided by an embodiment of the present applicationFigure 10 Eight;

[0074] Figure 20 is a schematic diagram of a game interface provided by an embodiment of the application Figure 10 Nine;

[0075] Figure 21 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 ;

[0076] Figure 22 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 One;

[0077] Figure 23 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 Two;

[0078] Figure 24 is a schematic diagram of a first electronic device and a second electronic device provided by an embodiment of the application;

[0079] Figure 25 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 Three;

[0080] Figure 26 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 Four;

[0081] Figure 27 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 Five;

[0082] Figure 28 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 Six;

[0083] Figure 29 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 Seven;

[0084] Figure 30 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 Eight;

[0085] Figure 31 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 Nine;

[0086] Figure 32 is a schematic diagram of a game interface provided by an embodiment of the application Figure 3 Ten;

[0087] Figure 33 is a schematic diagram of a strategy editing interface provided by an embodiment of the application

[0088] Figure 34 This is a schematic diagram of the strategy editing interface provided in the embodiments of this application;

[0089] Figure 35 This is a schematic diagram of the strategy editing interface provided in the embodiments of this application. Figure 3 ;

[0090] Figure 36 This is a schematic diagram of the strategy editing interface provided in the embodiments of this application. Figure 4 ;

[0091] Figure 37 This is a schematic diagram of the strategy editing interface provided in the embodiments of this application. Figure 5 ;

[0092] Figure 38 This is a flowchart illustrating the operation guidance method provided in the embodiments of this application.

[0093] Figure 39 This is a schematic diagram of the strategy interface provided in the embodiments of this application;

[0094] Figure 40 This is a schematic diagram of the strategy interface provided in the embodiments of this application;

[0095] Figure 41 This is a schematic diagram of the connection guidance interface provided in an embodiment of this application;

[0096] Figure 42 This is a schematic diagram of the strategy prompt interface provided in the embodiments of this application;

[0097] Figure 43 This is a flowchart illustrating the operation guidance method provided in the embodiments of this application. Figure 3 ;

[0098] Figure 44 This is a flowchart illustrating the operation guidance method provided in the embodiments of this application. Figure 4 . Detailed Implementation

[0099] To make the objectives, technical solutions, and advantages of this application clearer, the application will be further described in detail below with reference to the accompanying drawings. The described embodiments should not be regarded as limitations on this application. All other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.

[0100] In the following description, references are made to “some embodiments,” which describe a subset of all possible embodiments. However, it is understood that “some embodiments” may be the same subset or different subsets of all possible embodiments and may be combined with each other without conflict.

[0101] In the following description, the terms "first\second\third" are merely used to distinguish similar objects, and do not represent a specific order or sequence of the objects. It can be understood that the "first\second\third" can be interchanged in a specific order or sequence as long as it is allowed, so that the embodiments of the present application described herein can be implemented in an order other than that illustrated or described herein.

[0102] In the embodiments of the present application, the term "module" or "unit" refers to a computer program or a part of a computer program with a predetermined function, and works together with other related parts to achieve a predetermined target, and can be implemented entirely or partially by using software, hardware (such as a processing circuit or a memory) or a combination thereof. Similarly, one processor (or multiple processors or memories) can be used to implement one or more modules or units. In addition, each module or unit can be a part of an integral module or unit that includes the functions of the module or unit.

[0103] Unless otherwise defined, all technical and scientific terms used in the embodiments of the present application have the same meanings as those commonly understood by one skilled in the art. The terms used in the embodiments of the present application are only for the purpose of describing the embodiments of the present application and are not intended to limit the present application.

[0104] The relevant data collection process in the embodiments of the present application should strictly comply with the requirements of relevant national laws and regulations, obtain the informed consent or separate consent of the personal information subject, and within the scope of authorization of laws and regulations and the personal information subject, carry out subsequent data use and processing.

[0105] Before the embodiments of the present application are further described in detail, the terms and phrases involved in the embodiments of the present application are explained, which are applicable to the following explanations.

[0106] 1) In response to, for indicating the condition or state on which the operation is dependent, when the dependent condition or state is met, one or more operations performed can be real-time or have a set delay; in the absence of a specific description, there is no restriction on the execution order of multiple operations performed.

[0107] 2) Virtual scene, a virtual scene displayed (or provided) by an application when running on a terminal. The virtual scene can be a simulation environment of the real world, or a semi-simulation semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene can be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene or a three-dimensional virtual scene.

[0108] For example, the virtual scene can include a sky, a land, an ocean, etc., the land can include a desert, a city, and other environmental elements, and the user can control a virtual object to perform activities in the virtual scene, including but not limited to at least one of adjusting a body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, and throwing. The virtual scene can be displayed in a first-person perspective (e.g., playing a virtual object in a game in the user's own perspective); or in a third-person perspective (e.g., the user chasing a virtual object in a game to play the game); or in a bird's-eye view perspective, and the above-mentioned perspectives can be switched arbitrarily.

[0109] 3) Virtual object, an image of various people and things that can interact in a virtual scene, or an active object in a virtual scene. The active object can be a virtual character, a virtual animal, an animation character, etc., such as a person, an animal, a plant, an oil drum, a wall, a stone, etc. displayed in a virtual scene. The virtual object can be a virtual image in the virtual scene representing the user. The virtual scene can include multiple virtual objects, each virtual object having its own shape and volume in the virtual scene and occupying a part of the space in the virtual scene.

[0110] For example, the virtual object can be a user role controlled by operation on the client, an artificial intelligence (AI) set in a virtual scene battle through training, or a non-user role (NPC) set in a virtual scene interaction. The number of virtual objects participating in the interaction in the virtual scene can be pre-set or dynamically determined according to the number of clients participating in the interaction.

[0111] 4) Client, also known as user end, is a program corresponding to the server to provide local services for users. Except for some applications that can only run locally, it is generally installed on a common client and needs to run in cooperation with the server, that is, there needs to be a corresponding server and service program in the network to provide corresponding services. Therefore, a specific communication connection needs to be established between the client and the server to ensure the normal operation of the application, such as a game client.

[0112] 5) Game guide: Game guides are instructional and provide articles or video tutorials that offer insights into game experience, tips, tricks, strategies, and more. They aim to help users better understand game mechanics, master game skills, and provide solutions to problems. Game guides can include at least one of the following information that helps users further master game skills and strategies: guidance for game tasks, guidance for virtual objects, guidance for resource management, etc.

[0113] For example, game guides can include at least one of the following: quick access to task locations, switching equipment according to different virtual scenarios, improving combat skills, selecting attributes for virtual objects, optimal order for executing tasks, resource management skills, etc. No specific limitation is made herein.

[0114] 6) Resource management: Generally refers to the user's strategy for effectively allocating, using, and optimizing various virtual resources in the game. Virtual resources can be virtual props, virtual equipment, virtual object state values, etc. Depending on the game, the types and importance of virtual resources may vary. The purpose of resource management is to maximize user game efficiency and effectiveness, ensuring an advantage in various game activities.

[0115] 7) Image recognition: is the process of analyzing, recognizing, and classifying images using computer algorithms and models. This includes extracting features from images, training machine learning models, and using models to classify or recognize new images.

[0116] 8) Image search: is a technique that uses images as query input to retrieve similar images. Typically, by extracting feature vectors from images, similarity measures are calculated to find the most similar images in the database to the query image.

[0117] The inventors found the following technical problems in the related art during their research:

[0118] Technical problem 1: In the related art, game guides have low interactivity and guidance for users. Whether the game guide is a text game guide or a video game guide, it is one-way to deliver the corresponding content of the game guide to the user. The user needs to understand the game guide, and the game guide cannot guide the user in real time, i.e., the user and the game guide cannot interact in real time.

[0119] Technical problem 2: In the related art, users can search for game guides according to keywords, but there may be cases where the user cannot retrieve the game guide they actually want to use.

[0120] Technical problem 3: In the related art, if the device used to search for game guides and play games is the same electronic device, the user needs to interrupt the game being played, open the search application, and then search for the game guide they want to obtain, resulting in a poor user gaming experience.

[0121] Technical problem 4: In the related art, game guides are often made based on the personal gaming experience and operation mode of the guide maker. Due to the great differences in gaming style, skill level, operation habit, game progress, situation faced, and the number of virtual resources of different users, the game guide made by the guide maker cannot accurately match the actual game situation of each user.

[0122] Technical problem 5: In the related art, the user needs to frequently compare the game screen and the content of the guide during the use of the game guide. Frequent comparison not only consumes time, but also causes the user to feel frustrated or tired, reducing the user's gaming experience.

[0123] Technical problem 6: In the related art, a game guide can be embodied in the form of a text description, a picture, a video, etc., and once the game guide is made, it will not change, that is, the game guide in the related art is static and will not be updated or adjusted in combination with the actual situation.

[0124] The embodiments of the present application provide an operation guidance method, device, equipment, computer readable storage medium and computer program product, which can improve the interactivity and guidance in the process of using the target game guide, and improve the user's gaming experience.

[0125] Reference Figure 1A , Figure 1A is a structural schematic diagram of an operation guidance system provided by the embodiments of the present application, Figure 1A The embodiments of the present application provide an operation guidance system 100, which is used to support an operation guidance application. The terminal 400-1 is connected to the server 200 through the network 300. The network 300 can be a wide area network or a local area network, or a combination of the two.

[0126] In some embodiments, the terminal 400-1 is configured to display a game interface corresponding to a target game on a graphical interface 410-1. In response to an operation guidance instruction corresponding to a target game guide of the target game, the terminal 400-1 can send a guidance information acquisition instruction to the server 200. The server 200 can send operation guidance information corresponding to the target game guide to the terminal 400-1 after receiving the guidance information acquisition instruction. The terminal 400-1 can display the operation guidance information corresponding to the target game guide in the game interface displayed on the graphical interface 410-1. The operation guidance information is used to guide the execution of a target operation, and the target operation is used to control a virtual object in the target game to execute the content of the target game guide.

[0127] Reference Figure 1B , Figure 1B is a structural schematic diagram of an operation guidance system provided by the embodiments of the present application,Figure 1B Another architecture of the operation guidance system 100 is shown. To support an operation guidance application, the operation guidance system 100 connects terminals 400-1 and 400-2. Terminals 400-1 and 400-2 can be connected directly or indirectly via wired or wireless communication, which is not limited in this embodiment. Terminal 400-2 can connect to server 200 via network 300, which can be a wide area network (WAN), a local area network (LAN), or a combination of both.

[0128] In some embodiments, terminal 400-1 can display the game interface corresponding to the target game on graphical interface 410-1, terminal 400-2 can display operation guidance controls on graphical interface 410-2, and terminal 400-2 can send a game guide request to server 200 in response to a game guide search command. Server 200 can send the target game guide to terminal 400-2 according to the game guide request.

[0129] Terminal 400-2 can display operation guidance controls and target game strategy on the graphical interface 410-2. In response to the trigger operation of the operation guidance controls, terminal 400-2 can send the operation guidance instruction corresponding to the target game strategy to terminal 400-1. The operation guidance instruction carries operation guidance information. After receiving the operation guidance information, terminal 400-1 can display the operation guidance information corresponding to the target game strategy on the game interface displayed on the graphical interface 410-1.

[0130] The terminal provided in this application embodiment can be implemented as various types of terminals such as laptops, tablets, desktop computers, set-top boxes, smartphones, smart speakers, smartwatches, smart TVs, in-vehicle terminals, and game consoles. For example, for... Figure 1A The 400-1 terminal can be used with smartphones. (Targeting...) Figure 1B Terminal 400-1 can be a game console, and terminal 400-2 can be a smartphone.

[0131] The server provided in this application embodiment can be a standalone physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDNs), and big data and artificial intelligence platforms. The terminal and server can be connected directly or indirectly via wired or wireless communication, and this application embodiment does not impose any restrictions.

[0132] The electronic device provided by the embodiments of the present application is introduced below. The electronic device can be a server or a terminal, which is not limited herein. Referring to Figure 2A and Figure 2B , Figure 2A Fig. 1 is a structural schematic diagram of an electronic device provided by the embodiments of the present application, Figure 2B Fig. 2 is another structural schematic diagram of an electronic device provided by the embodiments of the present application, Figure 2A and Figure 2B The electronic device shown in Figs. 1 and 2 can each include at least one processor 410, a memory 450, at least one network interface 420 and a user interface 430. The various components in the electronic device are coupled together by a bus system 440. It can be understood that the bus system 440 is used to realize the connection and communication between the components. In addition to a data bus, the bus system 440 also includes a power bus, a control bus and a status signal bus. However, for the purpose of clear illustration, all kinds of buses are marked as the bus system 440 in Figs. 1 and 2. Figure 2A and Figure 2B The processor 410 can be an integrated circuit chip with signal processing capability, such as a general-purpose processor, a digital signal processor (DSP), or other programmable logic device, discrete gate or transistor logic device, discrete hardware component, etc., wherein the general-purpose processor can be a microprocessor or any conventional processor.

[0133] The user interface 430 includes one or more output devices 431 that enable presentation of media content, including one or more speakers and / or one or more visual display screens. The user interface 430 also includes one or more input devices 432 that facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, other input buttons and controls.

[0134] The memory 450 can be removable, non-removable or a combination thereof. Exemplary hardware devices include solid-state memory, hard disk drives, optical disk drives, etc. The memory 450 optionally includes one or more storage devices physically located in proximity to the processor 410.

[0135] The memory 450 includes volatile memory or non-volatile memory, and can also include both volatile and non-volatile memory. The non-volatile memory can be read-only memory (ROM), and the volatile memory can be random access memory (RAM). The memory 450 described in the embodiments of the present application is intended to include any suitable type of memory.

[0136] The memory 450 includes volatile memory or non-volatile memory, and can also include both volatile and non-volatile memory. The non-volatile memory can be read-only memory (ROM), and the volatile memory can be random access memory (RAM). The memory 450 described in the embodiments of the present application is intended to include any suitable type of memory.

[0137] In some embodiments, the memory 450 is capable of storing data to support various operations, examples of which include programs, modules, and data structures or a subset or superset thereof, examples of which are illustrated below.

[0138] The operating system 451 includes systems programs for handling various basic system services and performing hardware dependent tasks, such as a framework layer, a core library layer, a driver layer, and the like, for implementing various basic services and handling hardware-dependent tasks;

[0139] The network communication module 452 is configured to communicate with other electronic devices via one or more (wired or wireless) network interfaces 420, examples of which include Bluetooth, Wireless Fidelity (WiFi), Universal Serial Bus (USB), and the like;

[0140] The presentation module 453 is configured to enable presentation of information via one or more output devices 431 (e.g., a display screen, a speaker, and the like) associated with the user interface 430 (e.g., a user interface for operating a peripheral device and displaying content and information);

[0141] The input processing module 454 is configured to detect and interpret one or more user inputs or interactions from one or more input devices 432.

[0142] In some embodiments, the operation guidance device provided by the embodiments of the present application can be implemented in a software manner, Figure 2A An operation guidance device 455 stored in the memory 450 is shown, which can be software in the form of programs and plug-ins, including the following software modules: a first display module 4551 and a first response module 4552, which are logical, and thus can be combined or further split according to the functions implemented. The functions of each module will be described below.

[0143] In some embodiments, Figure 2B An operation guidance device 456 stored in the memory 450 is shown, which can be software in the form of programs and plug-ins, including the following software modules: a second display module 4561 and a second response module 4562, which are logical, and thus can be combined or further split according to the functions implemented. The functions of each module will be described below.

[0144] In some embodiments, the operation instruction device provided by the embodiments of the present application can be implemented in a hardware manner. For example, the operation instruction device provided by the embodiments of the present application can be a hardware decoding processor programmed to execute the operation instruction method provided by the embodiments of the present application. For example, the hardware decoding processor can be one or more Application Specific Integrated Circuits (ASICs), Digital Signal Processors (DSPs), Programmable Logic Devices (PLDs), Complex Programmable Logic Devices (CPLDs), Field-Programmable Gate Arrays (FPGAs) or other electronic elements.

[0145] In some embodiments, the terminal or server can implement the operation instruction method provided by the embodiments of the present application by running various computer-executable instructions or computer programs. For example, the computer-executable instructions can be microprogram-level commands, machine instructions or software instructions. The computer program can be a native program or a software module in an operating system; can be a native application (APP) that needs to be installed in the operating system to run, such as a game APP or a game strategy search APP; or can be a small program that can be embedded into any APP, i.e., a program that only needs to be downloaded into a browser environment to run. In summary, the above computer-executable instructions can be any form of instructions, and the above computer programs can be any form of application programs, modules or plug-ins.

[0146] The operation instruction method provided by the embodiments of the present application is described below. As described above, the electronic device implementing the operation instruction method of the embodiments of the present application can be a terminal, a server, or a combination of the two. Referring to Figure 3 , Figure 3 is a flowchart of the operation instruction method provided by the embodiments of the present application. The steps shown in Figure 3 will be described, and the operation instruction method provided by the embodiments of the present application will be described taking a terminal as an example.

[0147] In step 101, a game interface corresponding to a target game is displayed.

[0148] In some embodiments, the terminal is installed with an application supporting a virtual scene. The application can be one or more of an open-world game, a massively multiplayer online role-playing game, a first-person shooter game, a third-person shooter game, a multiplayer online battle arena game, a virtual reality application, a three-dimensional map program, or a multiplayer battle royale survival game. The application is the target game, that is, the target game can be any one of an open-world game, a massively multiplayer online role-playing game, a first-person shooter game, a third-person shooter game, a multiplayer online battle arena game, a virtual reality application, a three-dimensional map program, or a multiplayer battle royale survival game.

[0149] When the user is playing the target game, a game interface corresponding to the target game can be displayed on the terminal. When the user wants to play the target game, the terminal can run the target game and display a game interface corresponding to the target game on the terminal.

[0150] The game can include various types, and the target game can belong to one type or multiple types. For example, according to the nature of the game, the target game can belong to one or more of an action game, a shooting game, a role-playing game, a strategy game, a simulation management game, a puzzle game, and the like.

[0151] The target information can be displayed in the game interface, and the target information can include one or more of task information of a virtual object, state information of the virtual object, resource information held by the virtual object, scene information in which the virtual object is located, skill information of the virtual object, interaction information between the virtual object and other virtual objects, version information of the target game, and setting information corresponding to the target game. According to the type of the target game, the game interface can display various different information.

[0152] The task information of the virtual object is information corresponding to a task to be completed by the virtual object, for example, the task information of the virtual object can include a task name, a task number, a location for executing the task, a condition for completing the task, and the like.

[0153] The state information of the virtual object is an index value capable of representing a current state of the virtual object, for example, the state information of the virtual object can include a physical value, an experience value, an intelligence value, and the like of the virtual object. The resource information held by the virtual object can be a type of virtual resource, a quantity of virtual resource, a use of virtual resource, and the like.

[0154] The scene information in which the virtual object is located can include a corresponding position of the virtual scene, other virtual objects involved in the virtual scene, and items included in the virtual scene. The skill information of the virtual object can include a skill that can be released by the virtual object, a corresponding cooling time of the skill, and a description of the skill.

[0155] The interaction information of the virtual object and other virtual objects can include dialogue information of the virtual object and other virtual objects, information that the virtual object obtains virtual resources from other virtual objects, information that the virtual object gives virtual resources to other virtual objects, and the like.

[0156] The game interface can display controls, and the controls can include at least one control for displaying target information, that is, the controls can include a control for displaying task information of the virtual object, a control for displaying state information of the virtual object, a control for displaying resource information held by the virtual object, a control for displaying scene information in which the virtual object is located, a control for displaying skill information of the virtual object, a control for displaying interaction information of the virtual object and other virtual objects, a control for displaying version information of the target game, a control for displaying setting information corresponding to the target game, and the like. The controls can also include a strategy generation control.

[0157] In step 102, in response to the operation guide instruction corresponding to the target game strategy of the target game, operation guide information corresponding to the target game strategy is displayed in the game interface.

[0158] In some embodiments, if the target game has a corresponding target game strategy, in response to the operation guide instruction corresponding to the target game strategy of the target game, operation guide information corresponding to the target game strategy is displayed in the game interface.

[0159] The operation guide information is used to guide the execution of a target operation, and the target operation is used to control a virtual object in the target game to execute the content of the target game strategy. The target operation includes at least one of a position moving operation, a skill releasing operation, and a resource adjusting operation. The following will be introduced from the perspective of the target operation.

[0160] The first case: when the target operation includes a position moving operation, operation guide information corresponding to the position moving operation can be displayed in the game interface, wherein the position moving operation is used to control the virtual object to move from a current position to a target position indicated by the target game strategy.

[0161] For the first case, in order to be able to display the operation guide information corresponding to the position moving operation, the virtual scene corresponding to the target game can be mapped to a two-dimensional plane or a three-dimensional space, the key positions in the virtual scene are obtained, and the coordinate information of the key positions in the two-dimensional plane or the three-dimensional space is obtained. In the case where the target position is involved in the target game strategy, the coordinate information of the target position and the coordinate information of the current position of the virtual object can be obtained, so that the operation guide information corresponding to the position moving operation is displayed in the game interface.

[0162] The operation guiding information corresponding to the position moving operation is introduced below. In some embodiments, a moving guide mark that is operation guiding information can be displayed in the game interface, where the moving guide mark is used to guide the moving direction of the virtual object in real time to guide the execution of the position moving operation.

[0163] The moving guide mark can be one or more of a graphical mark, a textual mark, and a color mark. In some embodiments, the moving guide mark can have a graphical mark for direction guidance. For example, the moving guide mark can be an arrow that has the position (i.e., the current position) of the virtual object as the starting point and points to the direction of the target position.

[0164] Referring to Figure 4 , Figure 4 FIG. 1A is a schematic diagram of a game interface provided by an embodiment of the present application, where a moving guide mark 402 is displayed in the game interface 401, and the moving guide mark 402 is used to guide the moving direction of a virtual object 403 in real time.

[0165] For another example, the moving guide mark can also be a directional textual mark that has the direction in which the virtual object faces as the positive direction. For example, the moving guide mark can be "move forward", "turn left", "turn right", and the like. In this way, the user can be guided to control the virtual object to move to the target position according to the moving guide mark in real time, and the game experience of the user can be improved.

[0166] In some embodiments, a moving guide path that is operation guiding information can be displayed in the game interface, where the moving guide path is the path from the current position of the virtual object to the target position to guide the execution of the position moving operation.

[0167] In some embodiments, to improve the game experience of the user, after the coordinate information of the target position and the coordinate information of the current position of the virtual object are acquired, a path planning algorithm can be used to determine the shortest path from the current position to the target position in combination with the obstacles, passable areas, impassable areas (key positions in the pre-labeled virtual scene), and the like in the virtual environment, and the shortest path is taken as the moving guide path. In this way, the user can be facilitated to control the virtual object to reach the target position as soon as possible.

[0168] Referring to Figure 5 , Figure 5 FIG. 1B is a schematic diagram of a game interface provided by an embodiment of the present application, where the virtual scene corresponding to the game interface 501 is gridded, the grid coordinates of the target position and the grid coordinates of the current position of the virtual object 502 are acquired, and then a path planning algorithm is used to determine the shortest path from the current position to the target position in combination with the obstacles, passable areas, impassable areas, and the like in the virtual environment, and the shortest path is taken as the moving guide pathFigure 5 (Not shown in the image).

[0169] To further facilitate user control of virtual objects moving from their current location to a target location, a destination marker can be set at the target location in the virtual scene. The destination marker can be one or more of a graphic, text, or color identifier, and can be any identifier set according to the user's actual needs. For example, see... Figure 4 The target location can be marked with an endpoint marker (404) in the game interface (401). This allows users to easily determine the target's location within the virtual scene.

[0170] To further facilitate user control of virtual objects moving from their current location to a target location, at least one of the following can be performed on the movement guide path: A first path identifier is used to mark locations already reached by the virtual object in the movement guide path (i.e., locations the virtual object has already traversed). A second path identifier is used to mark locations not yet reached by the virtual object in the movement guide path (i.e., locations the virtual object will move to).

[0171] The first path identifier and the second path identifier can be one or more of graphic identifiers, text identifiers, and color identifiers, and the first path identifier and the second path identifier are different. For example, the first path identifier and the second path identifier can be identifiers with different shapes, the first path identifier and the second path identifier can also be distinguished by different colors, or the first path identifier and the second path identifier can be distinguished by different text, without specific limitations.

[0172] For example, see Figure 5 The system uses a first path identifier 503 to mark the positions that the virtual object has reached in the movement guide path, and a second path identifier 504 to mark the positions that the virtual object has not reached in the movement guide path. In this way, users can intuitively know the positions that need to be controlled to move the virtual object, which can improve the user's gaming experience.

[0173] In some embodiments, movement guide icons and movement guide paths may be displayed in the game interface as operation guidance information. For example, see Figure 6 , Figure 6 This is a schematic diagram of the game interface provided in the embodiments of this application. Figure 3 In the game interface 601, a movement guide icon 602 and a movement guide path can be displayed (in... Figure 6 (Not shown in the image), where the solid lines in the movement guide path represent positions that the virtual object has already reached, and the dashed lines represent positions that the virtual object has not yet reached.

[0174] For the first case, in order to facilitate understanding, the related art and the operation guiding method provided by the embodiments of the present application are introduced below in combination with specific examples. The target game guide can include moving to the target location 1. In the related art, there is a problem that the user does not know where the target location 1 is. There is also a problem that the user does not know how to reach the target location 1.

[0175] However, by using the operation guiding method provided by the embodiments of the present application, at least one of the movement guiding mark and the movement guiding path can be used to guide the user to control the virtual object to move to the target location. The target location can be reached conveniently, quickly and accurately, and the game experience of the user can be improved.

[0176] In some embodiments, the user can also be guided to control the virtual object to move from the current location to the target location through audio prompts. In order to facilitate the user to know that the audio prompt is currently being played, the audio prompt mark can be displayed in the game interface. The audio prompt mark is one or more of a graphical mark, a textual mark, and a color mark. For example, referring to Figure 7 , Figure 7 is a schematic diagram of a game interface provided by the embodiments of the present application Figure 4 The audio prompt mark 702 can be displayed in the game interface 701.

[0177] In some embodiments, the text corresponding to the audio prompt can also be displayed in the game interface. For example, referring to Figure 7 The text 703 corresponding to the audio prompt can be displayed in the game interface 701. The specific content of the text 703 corresponding to the audio prompt is "It is suggested to move along the arrow direction to reach the target location faster."

[0178] For the first case, at least one of the passage indication information and the resource indication information can be displayed in the game interface. That is, only the passage indication information can be displayed in the game interface. Only the resource indication information can also be displayed in the game interface. The passage indication information and the resource indication information can also be displayed in the game interface.

[0179] The passage indication information can only include the passable indication information. The passage indication information can also only include the impassable indication information. The passage indication information can further include the passable indication information and the impassable indication information. That is, the passage indication information can include at least one of the passable indication information and the impassable indication information.

[0180] The passable indication information is used to indicate a passable area (a key position in a pre-labeled virtual scene) in the target game guide, and the impassable indication information is used to indicate an impassable area (a key position in a pre-labeled virtual scene) in the target game guide. In some embodiments, the passable indication information can be position information of the passable area, quantity information of the passable area in the game interface, a name of the passable area, a passable duration of the passable area, a suggestion of whether to move to the passable area, and the like. The impassable indication information can be replaced by the passable indication information, and details are not repeated here.

[0181] In some embodiments, the passable indication information is to mark the passable area with a passable identifier and mark the impassable area with an impassable identifier. The passable identifier and the impassable identifier are one or more of a graphic identifier, a text identifier, and a color identifier, and the passable identifier is different from the impassable identifier. For example, the passable identifier can be a text corresponding to “passable”, the impassable identifier can be a text corresponding to “impassable”, the passable identifier and the impassable identifier can also be distinguished by different colors, and the passable identifier and the impassable identifier can also be identifiers of different shapes, which are not limited here.

[0182] For example, referring to Figure 8A-8C , Figure 8A is a schematic diagram of a game interface provided by an embodiment of the present application Figure 5 , Figure 8B is a schematic diagram of a game interface provided by an embodiment of the present application Figure 6 , Figure 8C is a schematic diagram of a game interface provided by an embodiment of the present application Figure 7 In Figure 8A , the impassable area 802 can be marked with an impassable identifier in the game interface 801. In Figure 8B , the passable area 803 can be marked with a passable identifier. In Figure 8C , the passable area 804 can be marked with a passable identifier.

[0183] By displaying the passable indication information in the game interface, the user can know at least one of the passable area and the impassable area in the virtual scene, so that the user can control the virtual object to move more quickly and accurately, and thus the user's game experience can be improved.

[0184] The resource indication information is used to indicate a second virtual resource in the target game guide. In some embodiments, the resource indication information can be position information of the second virtual resource, quantity information of the second virtual resource, a name of the second virtual resource, a use of the second virtual resource, a suggestion of whether to obtain the second virtual resource, and the like.

[0185] In some embodiments, the resource indication information can be used to mark the second virtual resource with a resource indication identifier, for example, the resource indication identifier can be a color different from the virtual scene, that is, the second virtual resource corresponding area is marked with a color different from the virtual scene.

[0186] The resource indication identifier can be any graphical identifier, for example, the resource indication identifier can be a circle, see Figure 9 , Figure 9 is a schematic diagram of a game interface provided by an embodiment of the application. In the game interface 901, the chest 903 (i.e. the second virtual resource) can be marked with a circle 902 (i.e. the resource indication identifier). In this way, the user can control the virtual object 904 to obtain the chest 903.

[0187] The resource indication identifier can also be a text, for example, the resource indication identifier can be the name of the second virtual resource, see Figure 10 , Figure 10 is a schematic diagram of a game interface provided by an embodiment of the application Figure 9 In the game interface 1001, the corresponding second virtual resource can be marked with the resource 1003 and the resource 1002. In this way, the user can easily obtain the location of the second virtual resource and other information of the second virtual resource, thereby improving the user's game experience.

[0188] The second case: when the target operation includes a skill release operation, the operation guidance information corresponding to the skill release operation can be displayed in the game interface, wherein the skill release operation is used to control the virtual object to execute the release target skill indicated by the target game guide. The target skill can act on the virtual object, and can also act on other virtual objects. The target skill can be jumping, attacking, defending, etc., which is determined according to the actual scene and is not limited here.

[0189] The operation guidance information corresponding to the skill release operation is introduced below. In some embodiments, the skill control identifier as the operation guidance information can be displayed in the game interface, wherein the skill control identifier is used to guide the execution of the skill release operation corresponding to the target skill.

[0190] In order to display the skill control identifier, in the case where the target game guide includes the target skill, the control involved in releasing the target skill in the target game guide can be determined, and the skill control identifier is generated based on the control involved in releasing the target skill.

[0191] The user can control the virtual object to release a skill through a skill control displayed on the game interface, and can also control the virtual object to release a skill through a control device connected to the terminal displaying the game interface, where the control device can be a keyboard, a gamepad, etc. The user can also control the virtual object to release a skill through an action of a part of the user's body.

[0192] For the case of controlling the virtual object to release a skill through a skill control displayed on the game interface, the skill control identifier can be an instruction identifier for instructing the user to click a target skill control displayed on the game interface. In response to a triggering operation of the user on the target skill control, the virtual object can release a target skill, and the game interface can display a picture of the virtual object releasing the target skill.

[0193] In the case of controlling the virtual object to release a target skill through one skill control, the target skill control can be highlighted, an arrow can be used to indicate that the user clicks the target skill control, or a text can be used to guide the user to click the target skill control. The specific implementation can be set according to actual use, and is not limited herein.

[0194] For example, referring to Figure 11 , Figure 11 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 10 In the game interface 1101, a skill 1102, a skill 1103, a skill control identifier 1104, a virtual object 1105, and other virtual objects 1106 can be displayed. The skill control identifier 1104 is an arrow pointing to the skill 1102 (target skill control), which is used to guide the execution of a skill release operation corresponding to the skill 1102, that is, to guide the user to control the virtual object 1105 to release a target skill corresponding to the skill 1102. If the user clicks the skill 1102, the virtual object 1105 can release a target skill corresponding to the skill 1102. The target skill corresponding to the skill 1102 can act on the virtual object 1105, and can also act on the other virtual objects 1106.

[0195] In the case of controlling the virtual object to release a target skill through multiple skill controls, that is, the target skill controls include multiple target skill controls, and the target skill controls have a response order, the corresponding order can be displayed in the game interface. The corresponding target skill controls can also be displayed according to the response order in the case of controlling the virtual object to release a target skill through one skill control.

[0196] For situations where a virtual object releases a skill by controlling a control device connected to a terminal displaying the game interface, the identifier corresponding to the control that releases the target skill in the control device can be obtained. This allows the skill control identifier to be obtained. When a virtual object releases a target skill by controlling a control, the skill control identifier can be displayed in the game interface. Thus, the user can press or touch the control corresponding to the skill control identifier on the control device to control the virtual object to release the target skill.

[0197] When controlling a virtual object to release a target skill using multiple skill controls, multiple skill control icons can be displayed in the game interface in response order. Users can then press or touch the corresponding controls on the control device according to the skill control icons in a pre-set order to control the virtual object to release the target skill.

[0198] For example, see Figure 12 , Figure 12 This is a schematic diagram of the game interface provided in the embodiments of this application. Figure 10 First, three skill control icons can be displayed in the game interface 1201. All three skill control icons are the same (but can also be different depending on the actual use).

[0199] exist Figure 12 Only skill control identifiers 1202 and 1203 are shown. Skill control identifier 1202 represents control A in the control device, and skill control identifier 1203 represents control A in the control device. Users can press or touch the controls corresponding to the skill control identifiers on the control device in a right-to-left order to control the virtual object to release the target skill. That is, users can continuously press or touch control A on the control device to control the virtual object to release the target skill.

[0200] In some embodiments, for the case that the virtual object releases a skill controlled by a control device connected with a terminal displaying a game interface, in order to facilitate the user to know whether the corresponding control triggers the target skill, the display form of the corresponding skill control identifier can be changed in the game interface after the user presses or touches the corresponding control of the skill control identifier on the control device each time. For example, in the case that the user does not press or touch the corresponding control of the skill control identifier on the control device, the display form of the skill control identifier is a first display form, and in the case that the user presses or touches the corresponding control of the skill control identifier on the control device, the display form of the skill control identifier becomes a second display form. In this way, the user can know whether the corresponding control of the skill control identifier on the control device is responsive, and the next corresponding control of the skill control identifier on the control device needs to be pressed or touched, which can improve the user's game experience.

[0201] For a game involving virtual reality, the user can control the virtual object to release a skill by making a movement with a part of the body. The game interface (the interface corresponding to virtual reality) can display an image of the movement made by the part of the body, or a text describing the movement made by the part of the body, or a video showing the movement made by the part of the body, which are all reasonable.

[0202] In some embodiments, the game interface can display a skill position identifier as operation guide information, wherein the skill position identifier is used to guide the execution of the skill release operation corresponding to the target skill, and to identify the release position corresponding to the target skill.

[0203] The skill position identifier can be one or more of a graphical identifier, a textual identifier, and a color identifier, and can be any identifier set according to actual user needs. For example, see Figure 13 , Figure 13 FIG. 2 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 10 Two, the game interface 1301 can display a skill position identifier 1303 as operation guide information, wherein the skill position identifier 1303 is a black dot, and the user can control the virtual object 1302 to release a target skill at the skill position identifier 1303, i.e., the position corresponding to the skill position identifier 1303 is the release position.

[0204] In some embodiments, the game interface can display a skill control identifier and a skill position identifier as operation guide information. For example, see Figure 14 , Figure 14 FIG. 4 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 10 Three, the game interface 1401 can display nine skill control identifiers, wherein there are identical skill control identifiers among the nine skill control identifiers.

[0205] In Figure 14 , only skill control identifier 1402 and skill control identifier 1403 are shown, skill control identifier 1402 is used to represent a right control in the control device, and skill control identifier 1403 is used to represent a B control in the control device. The user can press or touch the corresponding control of the skill control identifier on the control device in sequence from right to left, so as to control the virtual object to release the target skill, that is, the user can press or touch the right control on the control device first, then press or touch the B control on the control device, and so on until the C control (not shown in Figure 14 ) on the control device is pressed or touched, so as to control the virtual object to release the target skill.

[0206] In some embodiments, the skill duration as operation guide information can be displayed in the game interface, where the skill duration is the duration of the action on the control corresponding to the target skill. In some embodiments, for the case of controlling the virtual object to release the skill by the skill control displayed in the game interface, the skill duration can be the duration of the continuous pressing of a certain skill control.

[0207] For the case of controlling the virtual object to release the skill by the control device connected to the terminal displaying the game interface, the skill duration can be the duration of the continuous pressing of a certain skill control identifier. For example, see Figure 15 , Figure 15 is a schematic diagram of a game interface provided by an embodiment of the application Figure 10 Four, in the game interface 1501, the duration of the continuous pressing of the skill control identifier 1502 (3s) can be displayed.

[0208] In some embodiments, for the case of controlling the virtual object to release the skill by the skill control displayed in the game interface, the skill duration can also be the interval duration between any two skill controls, and for the case of controlling the virtual object to release the skill by the control device connected to the terminal displaying the game interface, the skill duration can also be the interval duration between any two skill control identifiers. For example, see Figure 16 , Figure 16 is a schematic diagram of a game interface provided by an embodiment of the application Figure 10 Five, in the game interface 1601, the interval duration (1s) between the skill control 1602 and the skill control 1603 can be displayed.

[0209] For the case of controlling the virtual object to release the skill by the user's body making a movement, the interval duration between the movements made by the body can be displayed, and the duration of a certain movement made by the body can also be displayed.

[0210] In some embodiments, the skill duration can be displayed in the game interface as operation guide information, and at least one of the skill control identifier and the skill position identifier can be displayed in the game interface as operation guide information. For details, refer to the corresponding description, which is not described here. In this way, the user can be guided to release the target skill, thereby improving the user experience.

[0211] In the third case, when the target operation includes a resource adjustment operation, the first virtual resource can be displayed in the game interface, and the resource adjustment information can be displayed in the game interface as operation guide information, wherein the resource adjustment information is used to guide the execution of the resource adjustment operation, and the resource adjustment operation is used to adjust the state of the first virtual resource.

[0212] The operation guide information corresponding to the resource adjustment operation is introduced below. In some embodiments, the resource adjustment information can be text, images, animations, etc. corresponding to the resource adjustment operation. The text corresponding to the resource adjustment information can also be played by voice while displaying the resource adjustment information. The specific use case can be set accordingly.

[0213] The adjustment of the state of the first virtual resource is described below. The adjustment of the state of the first virtual resource can be the adjustment of the position of the first virtual resource in the virtual scene, the adjustment of the direction of the first virtual resource, or the adjustment of the number of the first virtual resource, etc. The specific adjustment can be determined according to the first virtual resource, which is not limited here.

[0214] For example, refer to Figure 17 , Figure 17 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 10 Six, a gate can be displayed in the game interface. For the gate, various resource adjustment information can be displayed. In Figure 17 , the text 1701 can be displayed, which is specifically "click to push the gate" (resource adjustment information). The hand 1703 and the area to be clicked (a circular area corresponding to the hand 1703, which is not shown in Figure 17 ) can also be displayed. At least one of the hand 1703 and the area to be clicked can be used as resource adjustment information. The voice "push the gate to enter the room" can also be played, and the text 1702 corresponding to the played voice can be displayed in the game interface, which is "push the gate to enter the room". In this way, the user can be guided to change the state of the gate, i.e., adjust the closed state of the gate to an open state.

[0215] In some embodiments, when the number of the first virtual resources is a plurality, the execution sequence for the plurality of first virtual resources can be displayed in the game interface, and the execution sequence is used to guide the execution of the resource adjustment operation, and the resource adjustment operation is used to adjust the plurality of first virtual resources according to the execution sequence.

[0216] For example, referring to Figure 18 , Figure 18 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 10 Seven, the execution sequence for the first chess piece and the second chess piece can be displayed in the game interface 1801, specifically, the first step is to place the first chess piece in the area 1802 of the chessboard. The second step is to place the second chess piece in the area 1803 of the chessboard. The text 1804 played "place the chess piece according to the mark on the chessboard" can also be displayed in the game interface, and the text 1804 is "place the chess piece according to the mark on the chessboard". In this way, the positions of the first chess piece and the second chess piece in the virtual scene can be adjusted.

[0217] By displaying the resource adjustment information in the game interface, the user can conveniently adjust the state of the first virtual resource, so as to achieve the corresponding purpose, for example, for a puzzle game, the user can help to complete the puzzle displayed in the game interface. Therefore, the game experience of the user can be improved.

[0218] Fourth, when the target operation includes a task adjustment operation, a plurality of tasks can be displayed in the game interface, and task adjustment information as operation guide information is displayed in the game interface, wherein the task adjustment information is used to guide the execution of the task adjustment operation, and the task adjustment operation can be used to at least one of adjust the task execution sequence of the plurality of tasks and increase or decrease the tasks. In this way, the task execution sequence of the virtual object executing the task can be more reasonably arranged, and the tasks that the virtual object needs to execute can be more reasonably arranged, thereby improving the game experience of the user.

[0219] The way of displaying the game guide in the game interface is introduced as follows. Before step 102, at least one game guide of the target game can be displayed in the game interface in response to a guide selection instruction triggered based on the game interface, that is, one or more game guides of the target game can be displayed in the game interface.

[0220] For example, referring to Figure 19 , Figure 19 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 10 Eight, in response to a guide selection instruction triggered based on the game interface 1901, the game guide 1, the game guide 2, …, the game guide a of the target game are displayed in the game interface 1901.

[0221] In some embodiments, a guide selection control can be displayed in the game interface, and at least one game guide of the target game can be displayed in the game interface in response to a trigger operation based on the guide selection control displayed in the game interface (i.e., in response to a guide selection instruction triggered based on the game interface), wherein the guide selection instruction is an instruction generated by triggering the guide selection control.

[0222] In some embodiments, at least one game guide of the target game can be displayed in the game interface in response to a guide selection voice control instruction issued by the user based on the game interface (i.e., in response to a guide selection instruction triggered based on the game interface).

[0223] In some embodiments, at least one game guide of the target game can be displayed in the game interface in response to a guide selection gesture control instruction made by the user based on the game interface (i.e., in response to a guide selection instruction triggered based on the game interface).

[0224] In some embodiments, the target information can include first target information, the first target information can be displayed in the game interface, and the first target information includes at least one of the following: task information of a virtual object, state information of a virtual object, resource information held by a virtual object, scene information in which a virtual object is located, skill information of a virtual object, interaction information between a virtual object and other virtual objects, and version information of a target game.

[0225] In some embodiments, at least one game guide of the target game that matches the first target information can be displayed in the game interface in response to a guide selection instruction triggered based on the game interface. That is, the game guide displayed in the game interface is matched according to the first target information.

[0226] The way of matching the game guide according to the first target information is introduced as follows: in response to a guide selection instruction triggered based on the game interface, image recognition can be performed on the game interface to obtain the first target information in the game interface.

[0227] For example, referring to Figure 20 , Figure 20 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 10 Nine, based on the guide selection instruction triggered based on the game interface, image recognition can be performed on the game interface 2001, and then the first target resource can be recognized. In Figure 20 , a virtual object 2004 and scene information in which the virtual object is located are shown, wherein the scene information in which the virtual object is located includes a ground 2002, a building 2003, a building 2005, and a tree 2006. Among them, the ground 2002, the building 2003, the building 2005, and the tree 2006 can be key positions in a pre-labeled virtual scene.

[0228] In some embodiments, according to the first target information, at least one game guide corresponding to the first target information is determined from the correspondence between the candidate target information in the pre-creation and the candidate game guide. In some embodiments, the first target information can also be input into the pre-trained guide matching model to obtain a target label, and then the game guide can be determined according to the target label. In this way, the target game guide can be determined according to the first target information, without the need for the user to search for the game guide according to the keyword, which can reduce the probability of not retrieving the game guide that the user actually wants to use, improve the user's experience, and can determine the game guide with higher accuracy, further improving the user's experience, thereby solving the above technical problem 2.

[0229] The training method of the guide matching model is described below. The game guide of the target game can be captured from the game community, the game guide provided by the game maker, and the user feedback, the real label of the game guide can be obtained, the sample first target information can be input into the guide matching model, the predicted label can be input, and the parameters of the guide matching model can be updated based on the difference between the real label and the predicted label until the guide matching model converges.

[0230] In some embodiments, in the case where multiple game guides corresponding to the first target information are determined, at least one type of game guide can be displayed in the game interface according to at least one of the user's historical game records for the target game and the user's pre-set game preference information. Among them, at least one of the user's game style, skill level, and operation habit can be determined according to the historical game records of the target game.

[0231] The embodiments of the present application can accurately match the target game guide that meets the user by combining at least one of the user's game style, skill level, operation habit, and first target information (specifically, task information of a virtual object, state information of a virtual object, resource information held by a virtual object, scene information in which a virtual object is located, skill information of a virtual object, interaction information between a virtual object and other virtual objects, and version information of a target game). The user is more likely to operate successfully under the operation guide information of the target game guide, which can improve the user's experience and solve the above technical problem 4.

[0232] The type of the game guide can be divided in any way, and can be set according to actual use requirements. For example, the type of the game guide can be divided according to the difficulty of the game guide, for example, the type of the game guide can be simple, medium, and difficult. For another example, the type of the game guide can also be divided according to the type of the target skill involved in the game guide, for example, the type of the game guide can be a consumption skill type, a defense skill type, and an evasion skill type.

[0233] The consumption skill type is a game guide corresponding to a target skill of a virtual object, the number of times of releasing the target skill on other virtual objects is greater than a first preset number threshold, and the target skill is used to increase the damage value on the other virtual objects. The defense skill type is a game guide corresponding to a target skill of a virtual object, the number of times of releasing the target skill on the virtual object is greater than a second preset number threshold, and the target skill is used to reduce the damage value on the virtual object. The evasion skill type is a game guide corresponding to a target skill of a virtual object, the number of times of releasing the target skill on the virtual object is greater than a third preset number threshold, and the target skill is used to control the virtual object to avoid the skill released by other virtual objects.

[0234] In the case that at least one game guide is displayed in the game interface, step 102 can be implemented in the following manner: in response to a selection instruction for a target game guide in the at least one game guide, operation guide information corresponding to the target game guide is displayed in the game interface.

[0235] In some embodiments, in response to a selection instruction for a target game guide in the at least one game guide, the type of the target game guide can be a target type, and operation guide information corresponding to the target game guide is displayed in the game interface.

[0236] For example, referring to Figure 21 , Figure 21 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 20 In the game interface 2101, a game guide 2102 of a consumption skill type, a game guide 2103 of a defense skill type, and a game guide 2104 of an evasion skill type can be displayed. In response to a selection instruction for a target game guide in the three game guides, the type of the target game guide is a consumption skill type, and operation guide information corresponding to the game guide 2102 (target game guide) of the consumption skill type can be displayed in the game interface.

[0237] By displaying the game guide in the game interface, and then selecting the target game guide, the user can select the target game guide to be applied according to the actual use requirement, and without interrupting the game being played, the user can open the search application to search for the game guide to be obtained, but can obtain the target game guide meeting the use requirement of the user only in the game interface, which can improve the game experience of the user, and can solve the above technical problem 3 and the above technical problem 4.

[0238] In the case of displaying at least one game guide in the game interface, the content of the target game guide can also be displayed in the game interface in response to a selection instruction for the target game guide in the at least one game guide, wherein the target game guide includes game sub-guides corresponding to a plurality of tasks.

[0239] In some embodiments, in order to facilitate the user to more intuitively understand the content of the target game guide, the content of the target game guide can be analyzed, and then the key steps in the content of the target game guide can be obtained based on the content of the target game guide, and the key steps in the content of the target game guide can be displayed in the game interface.

[0240] For example, referring to Figure 22 , Figure 22 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 For example, in the game interface 2201, "the target game has been analyzed, and the whole is mainly divided into the following three processes" can be displayed, and "step 1, step 2 and step 3" can be displayed in the game interface 2201. In this way, the user can more intuitively understand the content of the target game guide.

[0241] In response to a filtering instruction for a target task in the plurality of tasks, the content of the game sub-guide corresponding to the target task is displayed in the game interface. The target game guide includes game sub-guides corresponding to a plurality of tasks.

[0242] In some embodiments, in order to facilitate the user to further understand the content of the target game guide, after analyzing the content of the target game guide, at least one question can be extracted for the user to select, so that in response to a selection operation of the user for a target question in the at least one question, the content corresponding to the target question can be displayed. One question can correspond to one task. The content corresponding to the target question is the content corresponding to the game sub-guide.

[0243] For example, referring to Figure 22Three questions (corresponding to three sub-tasks) can be displayed in the game interface 2201, specifically, a first question 2202, a second question, and a third question. In response to the screening instruction for the target task in the plurality of tasks, that is, in response to the selection operation for the first question 2202, the content corresponding to the first question 2202 (that is, the content corresponding to the game sub-guide) can be displayed.

[0244] In some embodiments, the user can also input the screening condition through voice input, text input, etc. In response to the screening instruction for the target task in the plurality of tasks, the content of the game sub-guide corresponding to the target task can be displayed in the game interface, wherein the target task is a task that meets the screening condition.

[0245] For example, referring to Figure 22 In the game interface 2201, a voice input control 2203 can be displayed. In response to the click operation on the voice input control 2203, the user can speak the response screening condition. In response to the screening instruction for the target task in the plurality of tasks, the content of the game sub-guide corresponding to the target task can be displayed in the game interface.

[0246] By displaying the content of the game sub-guide corresponding to the target task in the game interface in response to the screening instruction for the target task in the plurality of tasks, the user can be helped to understand the content in the target game guide in a targeted manner, and the user experience can be improved.

[0247] The step 102 can be implemented by displaying at least one guiding mode of the target game guide in the game interface in response to the operation instruction of the target game guide of the target game, that is, one or more guiding modes of the target game guide can be displayed in the game interface.

[0248] For example, referring to Figure 23 , Figure 23 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 20 Two guiding modes, specifically, a guiding mode 2302 and a guiding mode 2303, can be displayed in the form of a pop-up window in the game interface 2301 in response to the operation instruction of the target game guide of the target game.

[0249] The guiding mode can be guided by an identifier in a certain style, the guiding mode can be guided by an identifier in a certain color system (color), the guiding mode can be guided by voice guidance, and the guiding mode can also be guided by video guidance. The specific implementation can be set according to actual use requirements, which is not limited herein.

[0250] In some embodiments, the operation guide information corresponding to the target game guide includes multiple types, where the operation guide information includes position movement operation corresponding operation guide information, skill release operation corresponding operation guide information, resource adjustment operation corresponding operation guide information, etc. Different operation guide modes can be set for different types of operation guide information, which can be set according to actual use requirements of the user, and is not limited here.

[0251] In some embodiments, the guide mode can be an auxiliary guide mode using operation guide information for auxiliary guidance and an automatic guide mode automatically executing target operations. In response to a selection operation for the auxiliary guide mode, the operation guide information of the target game guide can be displayed in the game interface.

[0252] In response to a selection operation for the automatic guide mode, the corresponding target operation can be automatically executed, which is equivalent to automatically completing the content corresponding to the target game guide without user control, thereby improving the user experience.

[0253] In some embodiments, the target guide mode can be pre-set, so that the target guide mode can be used to display the operation guide information of the target game guide in the game interface when the operation guide information of the target game guide is displayed.

[0254] In some embodiments, for each target application guide, at least one guide mode of the target game guide can be displayed in the game interface according to the type of operation guide information included in the target game guide, thereby facilitating the user to select the target guide mode they want to use.

[0255] In response to a selection instruction for a target guide mode in the at least one guide mode, the target guide mode is used to display the operation guide information of the target game guide in the game interface. For example, referring to Figure 23 , in response to a selection instruction for the guide mode 2302 (target guide mode), the guide mode 2302 can be used to display the operation guide information of the target game guide in the game interface. For another example, the guide mode 2302 can be to display each operation guide information in green, and then the operation guide information of the target game guide can be displayed in green in the game interface (not shown in Figure 23 ).

[0256] In some embodiments, the target game guide can be displayed in the game interface in response to a guide selection instruction triggered based on the game interface, and then at least one guidance mode of the target game guide can be displayed in the game interface in response to a selection instruction for a target game guide among the at least one game guide, and further, operation guide information of the target game guide can be displayed in the game interface in the target guidance mode in response to a selection instruction for a target guidance mode among the at least one guidance mode.

[0257] By selecting the guidance mode, the user can select a guidance mode that meets his own use requirements to display operation guide information, thereby further improving the user's game experience.

[0258] In some embodiments, the terminal performing steps 101-102 can be a terminal with a guide search function. For example, a search engine can be built into the target game, so that when the user needs to use the target game guide, the target game guide can be searched, and operation guide information corresponding to the target game guide can be displayed in the game interface.

[0259] In some embodiments, the terminal performing steps 101-102 can be a terminal without a guide search function. For example, the terminal displays a game interface corresponding to a target game that is an offline game. For another example, the terminal does not have a networking function. For this case, the above step 101 can be implemented by the following way, the second electronic device displays a game interface corresponding to a target game.

[0260] The above step 102 can be implemented by the following way, in some embodiments, at least one game guide of the target game is displayed in the display interface of the first electronic device in response to a guide selection instruction triggered for the display interface of the first electronic device.

[0261] In response to a selection instruction for a target game guide among the at least one game guide, the display interface of the first electronic device displays content corresponding to the target game guide, and in response to an operation instruction of the target game guide of the target game triggered for the display interface of the first electronic device, the first electronic device can send the operation instruction of the target game guide of the target game to the second electronic device.

[0262] The second electronic device receives the operation instruction of the target game guide of the target game sent by the first electronic device, and the operation instruction carries operation guide information. In the game interface of the second electronic device, the operation guide information corresponding to the target game guide is displayed.

[0263] The first electronic device and the second electronic device can be directly or indirectly connected through wired or wireless communication. For example, seeFigure 24 , Figure 24 is a connection schematic diagram of the first electronic device and the second electronic device provided by the embodiment of the present application. The first electronic device 2402 can be connected with the second electronic device 2401 through the data line 2403.

[0264] The first electronic device can also display at least one guidance mode of the target game guide, and the description of the at least one guidance mode of the target game guide displayed on the game interface can be replaced equivalently, which is not described herein. In this way, the game guide can be displayed on the display interface of the first electronic device, and the user can select the target game guide according to the actual use demand. The user does not need to interrupt the game being played, and then open the search application to search for the game guide to be obtained. Instead, the target game guide meeting the user's use demand can be obtained only on the display interface of the first electronic device, which can improve the user's game experience and solve the above technical problem 3.

[0265] Through steps 101-102, the operation guidance information required by the user and capable of guiding the execution of the content of the target game guide can be displayed in the game interface, in other words, the operation guidance information capable of guiding the execution of the content of the target game guide can be displayed in the game interface, which assists the user in controlling the virtual object in the target game to execute the content of the target game guide, improves the interactivity and guidance in the process of using the target game guide, improves the user's game experience, and solves the above technical problem 1.

[0266] In some embodiments, the target game guide can include a plurality of operation guidance information, and the target information includes second target information. After step 102, in response to the first control operation of the virtual object based on the operation guidance information, the new operation guidance information corresponding to the target game guide determined based on the second target information is displayed in the game interface.

[0267] The second target information includes at least one of the following: task information of the virtual object, state information of the virtual object, resource information held by the virtual object, scene information in which the virtual object is located, skill information of the virtual object, and interaction information of the virtual object with other virtual objects.

[0268] That is, the embodiment of the present application can update the operation guide information corresponding to the target game strategy displayed in the game interface in response to the first control operation of the virtual object based on the operation guide information, that is, display the new operation guide information corresponding to the target game strategy determined based on the second target information in the game interface. In this way, the operation guide information can be updated in real time without the need to frequently compare the game screen and the content of the strategy, which can save the time consumed by frequent comparison, improve the user's game experience, and solve technical problem 5.

[0269] Moreover, since the new operation guide information is determined based on the second target information, that is, the new operation guide information matches at least one of the task information of the virtual object, the state information of the virtual object, the resource information held by the virtual object, the scene information in which the virtual object is located, the skill information of the virtual object, and the interaction information between the virtual object and other virtual objects, the accuracy of the new operation guide information is high, which can guide the control of the virtual object to perform accurate operations, thereby improving the user's experience.

[0270] In some embodiments, the new operation guide information can be used as the operation guide information, and then the "displaying the new operation guide information corresponding to the target game strategy determined based on the second target information in the game interface in response to the first control operation of the virtual object based on the operation guide information (new operation guide information)" can be executed again, that is, the new operation guide information corresponding to the target game strategy determined based on the updated second target information can be displayed in the game interface in response to the first control operation of the virtual object based on the new operation guide information.

[0271] The way of displaying the new operation guide information in the game interface is illustrated below with specific examples. Referring to Figure 25 , Figure 25 is a schematic diagram of a game interface provided by the embodiment of the present application Figure 20 Three, the virtual object 2505 and the scene in which the virtual object is located can be displayed in the game interface 2501, and image recognition is performed on the game interface 2501, that is, image recognition is performed on the virtual object 2505 and the scene in which the virtual object is located displayed in the game interface 2501 to obtain the first target information in the game interface 2501.

[0272] Then, the game strategy can be determined based on the first target information in the game interface 2501, and the game strategy of three types can be determined from the game strategy in combination with the game style, skill level, operation habit of the user and the game preference information set by the user in advance, the offensive game strategy 2502, the defensive game strategy 2503 and the evasive game strategy 2504 can be displayed in the game interface 2501.

[0273] Any one of the following operations can be performed in response to a selection operation for the offensive game strategy 2502, and operation guide information that replaces the carried equipment of the virtual object 2505 with the equipment 2508 (target game strategy) can be displayed in the game interface 2501. In response to a selection operation for the defensive game strategy 2503, operation guide information that replaces the carried equipment of the virtual object 2505 with the equipment 2506 (target game strategy) can be displayed in the game interface 2501. In response to a selection operation for the evasive game strategy 2504, operation guide information that replaces the carried equipment of the virtual object 2505 with the equipment 2507 (target game strategy) can be displayed in the game interface 2501.

[0274] In a case where the operation guide information that replaces the carried equipment of the virtual object 2505 with the equipment 2506 (target game strategy) is displayed in the game interface 2501 in response to the selection operation for the defensive game strategy 2503, new operation guide information 2510 corresponding to the target game strategy determined based on the second target information (including the virtual object 2505 and the other virtual object 2509) can be displayed in the game interface 2501.

[0275] For another example, referring to Figure 26 , Figure 26 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 20 Four, the operation guide information 1 corresponding to the target game strategy can be displayed in the game interface 2601, and the operation guide information 1 can include an execution order for a plurality of first virtual resources.

[0276] In Figure 26 , a plurality of lanterns are included, specifically lanterns chen, lanterns chou, lanterns wu, lanterns zi, lanterns yin and lanterns shen (all are first virtual resources). Among them, the execution order for the first virtual resources is that the lanterns zi is in the first place, the lanterns chou is in the second place, the lanterns yin is in the third place, the lanterns chen is in the fourth place, and the lanterns shen is in the fifth place.

[0277] The operation guide information 1 can also include a text 2602 corresponding to an audio prompt, that is, “first light the lanterns in numerical order”. In this way, the user can perform a target operation corresponding to the operation guide information 1 according to the execution operation guide information 1, and in response to a first control operation corresponding to the operation guide information 1, new operation guide information corresponding to the target game strategy determined based on the second target information can be displayed in the game interface 2601, that is, operation guide information 2.

[0278] The operation guide information 2 is resource adjustment information for adjusting the first virtual resource (the password lock). The game interface 2601 can display the text 2603 corresponding to the audio prompt, i.e., "Then input the password of the lock. Turn the second lock up twice."

[0279] In some embodiments, the state of each password item in the password lock can be displayed. For example, in Figure 26 , the state 2604 of the second password item is "x", indicating an error. If the first control operation is performed to adjust the second password item correctly, the state 2604 of the second password item can be adjusted to be correct, i.e., "x" is changed to "√" (not shown in Figure 26 ).

[0280] In response to the first control operation based on the operation guide information 2, the game interface can display new operation guide information based on the target game guide determined based on the second target information, i.e., operation guide information 3 (not shown in Figure 26 ).

[0281] In some embodiments, the first control operation and the target operation have the following relationship. When the similarity between the first control operation and the target operation is greater than or equal to a preset similarity threshold, it indicates that the user performs the first control operation according to the operation guide information. For this case, the new operation guide information can be displayed. The content corresponding to the new operation guide information is the content after the content corresponding to the operation guide information, i.e., the new operation guide information is the content to be performed after the operation guide information.

[0282] For example, referring to Figure 26 , when the similarity between the first control operation for the operation guide information 1 and the target operation is greater than or equal to the preset similarity threshold, the operation guide information 2 can be displayed. The content corresponding to the operation guide information 2 is the content after the content corresponding to the operation guide information 1.

[0283] When the similarity between the first control operation and the target operation is less than the preset similarity threshold, it indicates that the user does not perform the first control operation according to the operation guide information. For this case, the new operation guide information can be displayed. The content corresponding to the new operation guide information can be consistent with the content corresponding to the operation guide information.

[0284] For example, referring to Figure 27 , Figure 27 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 20Five, the operation guide information 3 displayed in the game interface 2701 is a movement guide mark 2702, that is, an arrow pointing from the current position of the virtual object to the target position. In the case where the first control operation for the operation guide information 3 has a similarity to the target operation less than a preset similarity threshold, referring to FIG. 7B, the operation guide information 4 (that is, new operation guide information) can be displayed. The operation guide information 4 includes the movement guide mark 704, that is, an arrow pointing from the current position of the virtual object to the target position, and also includes the audio prompt mark 702 and the text 703 corresponding to the audio prompt. The content corresponding to the operation guide information 3 and the operation guide information 4 is consistent. Figure 7

[0285] In the case where the first control operation has a similarity to the target operation less than a preset similarity threshold, it indicates that the user does not perform the first control operation according to the operation guide information. In this case, new operation guide information can also be displayed. The content corresponding to the new operation guide information is before the content corresponding to the operation guide information, that is, the new operation guide information is the content required to be performed before the operation guide information.

[0286] For example, the content corresponding to the operation guide information 5 can be "exchange virtual resource 1 for virtual resource 2". However, the first control operation for the operation guide information 5 is to sell the virtual resource 1. Therefore, the content required to be performed before the operation guide information 5 (that is, new operation guide information) can be displayed, that is, "collect a preset number 1 of virtual resource 1".

[0287] In some embodiments, in response to the second control operation of the virtual object based on the operation guide information, the virtual object is controlled to perform the content indicated by the second control operation. In some embodiments, if the second control operation is one, the virtual object can be controlled to perform the content indicated by the second control operation. If the second control operation is multiple, the virtual object can be controlled to perform the content indicated by the corresponding second control operation in the response order of the multiple second control operations.

[0288] If at least one second control operation makes the content corresponding to the target game guide incomplete, that is, the similarity between the at least one second control operation and the target operation is less than a preset similarity threshold, an improvement prompt information for the second control operation is displayed in the game interface.

[0289] The improvement prompt information can be improvement prompt information corresponding to different types of control operations. For example, for a position movement operation, the improvement prompt information can include improvement prompt information of a movement mode, improvement prompt information of a movement time length, and improvement prompt information of a movement speed.

[0290] ​For the skill release operation, the improvement prompt information can include release timing prompt information for the skill release operation, skill release operation improvement prompt information for the release target operation, and virtual object position information improvement prompt information when the skill is in a cooling state.

[0291] For the resource adjustment operation, the improvement prompt information can include improvement prompt information corresponding to the time length of the resource adjustment operation, improvement information for the execution order of the plurality of first virtual resources, and improvement information on how to reduce the number of execution errors of the resource adjustment operation.

[0292] For the task adjustment operation, the improvement prompt information can include improvement prompt information corresponding to the time length of the plurality of tasks, improvement prompt information corresponding to the execution order of the plurality of tasks, and adjustment task quantity improvement prompt information. The above improvement prompt information can be set according to actual use, which is not specifically limited here.

[0293] The improvement prompt information will be described below in conjunction with specific examples. Referring to Figure 28 , Figure 28 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 Six, in the game interface 2801, the virtual object 2804 and other virtual objects 2803 are displayed, if the second control operation makes the content corresponding to the target game guide incomplete, the improvement prompt information can be displayed in the game interface 2801, the improvement prompt information is a dashed line 2802, at the same time of displaying the dashed line 2802, the voice prompt of "please do not enter the dashed line 2802" can be played.

[0294] In some embodiments, the reason information that the second control operation makes the content corresponding to the target game guide incomplete can be displayed in the game interface, the reason information can be displayed in the form of text, image, video, etc., for example, referring to Figure 29 , Figure 29 is a schematic diagram of a game interface provided by an embodiment of the application Figure 20 Seven, in the game interface 2901, the reason information that the second control operation makes the content corresponding to the target game guide incomplete is displayed, and the reason information is that the skill 2902 corresponding to the other target object is hit.

[0295] In some embodiments, the second target operation can be identified in real time, and whenever the second control operation is identified to make the content corresponding to the target game guide incomplete, the improvement prompt information for the second control operation can be displayed in the game interface.

[0296] If the number of times of displaying the improvement prompt information for the same second target operation is greater than the third preset number threshold, that is, the number of times of occurrence of the same second control operation corresponding to the content of the target game guide not completed is greater than the third preset number threshold, the target operation corresponding to the second control operation can be acquired, and the second electronic device can be caused to execute the target operation, so as to automatically execute the target operation corresponding to the second control operation without the user control. In this way, the user can be helped to complete the content corresponding to the target game guide, and the use experience of the user can be improved.

[0297] In some embodiments, the failure information or the success information in the game interface can be identified. If the failure information and the success information are not identified, it indicates that the target game guide is being used. If the success information is identified, it indicates that the content corresponding to the target game guide is completed. If the failure information is identified, it indicates that the content corresponding to the target game guide is not completed. For example, refer to Figure 30 , Figure 30 FIG. 8 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 20 Eight, the failure information 3002 in the game interface 3001 can be identified, which indicates that the content corresponding to the target game guide is not completed.

[0298] In the case where the content corresponding to the target game guide is not completed, the video or the image corresponding to the execution of the target game guide can be acquired, the video or the image corresponding to the execution of the target game guide can be analyzed, and the failure reason video or the failure reason image corresponding to the second target operation causing the content corresponding to the target game guide not to be completed can be extracted, and the failure reason video or the failure reason image can be displayed in the game interface.

[0299] In some embodiments, for each failure reason video or failure reason image, the text corresponding to the failure reason (that is, the reason information) can be displayed, and the improvement prompt information can also be displayed. For example, refer to Figure 31 , Figure 31 FIG. 9 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 20 Nine, the failure reason image 3101 can be displayed in the game interface, the reason information 3102 corresponding to the failure reason image 3101 “hit by the close combat of the enemy” can be displayed in the game interface, and the improvement prompt information 3103 corresponding to the failure reason image 3101 “improvement prompt information 1: pay attention to the walking position during the battle, the enemy is good at side flash attack” can also be displayed in the game interface.

[0300] Refer to Figure 31In the game interface, a failure reason image 3104 can also be displayed, the failure reason image 3104 includes a skill release failure, and the game interface displays reason information 3105 corresponding to the failure reason image 3104, that is, “interrupted by an enemy skill”, which corresponds to the skill release failure. The game interface can also display improvement prompt information 3106 corresponding to the failure reason image 3104, that is, “improvement prompt information 2: need to release the skill duration and the attack rhythm of the enemy”. In this way, the user can be assisted to improve the control operation, so that the user completes the content corresponding to the target game guide, and the game experience of the user is improved.

[0301] In some embodiments, in the case where the success information is identified, a video or image corresponding to the third target operation that is different from the target operation corresponding to the operation guide information can also be obtained, analyzed, and extracted.

[0302] The target game guide can be updated according to the change reason video or change reason image corresponding to the third target operation. It can be seen that the game guide in the embodiment of the present application is dynamic rather than static, and the target game guide can be updated or adjusted according to the actual situation, which can solve the above technical problem 6. In some embodiments, the updated target game guide can be stored in the game guide database, which is equivalent to setting a quality control mechanism for the game guide database. The target game guide can be updated by the third target operation, which can ensure the accuracy and timeliness of the target game guide.

[0303] In some embodiments, if the target game does not have a corresponding target game guide, the operation guide method further includes: displaying a guide generation control for generating a guide of the target game in a game interface corresponding to the target game. For example, refer to Figure 32 , Figure 32 is a schematic diagram of a game interface provided by an embodiment of the present application Figure 3 In the game interface 3201, a guide generation control 3202 for generating a guide of the target game is displayed.

[0304] In some embodiments, in response to a trigger operation on the guide generation control, the progress of the target game based on the game interface is recorded. In some embodiments, the guide generation instruction issued by the voice control, gesture control, or the like of the game interface can also be responded to, so that the progress of the target game based on the game interface is recorded.

[0305] After recording is complete, the guide editing interface is displayed, along with editing controls for the recorded video. These editing controls may include at least one of the following: operation type editing controls, duration editing controls, and display format editing controls.

[0306] For example, see Figure 33 , Figure 33 This is a schematic diagram of the strategy editing interface provided in this application embodiment. The strategy editing interface can display multiple operation type editing controls, specifically including skill controls 3301 and location controls (…). Figure 33 (not shown in the image), resource controls ( Figure 33 (not shown in the image) and task control ( Figure 33 (Not shown in the image), where the skill control 3301 corresponds to the skill release operation, the position control corresponds to the position movement operation, the resource control corresponds to the resource adjustment operation, and the task control corresponds to the task adjustment operation.

[0307] If skill control 3301 is selected, it means the corresponding game strategy includes skill activation. The same logic applies to the other controls, so they will not be elaborated upon here. Of course... Figure 33 This is just one example of an operation type editing control. Operation type editing controls can also be used to edit specific operations. The specific settings can be configured according to actual usage needs, and no specific limitations are made here.

[0308] exist Figure 33 In the strategy guide editing interface, a display format editing control 3305 can be displayed. When a text / image strategy guide 3302 is selected, a text / image strategy guide display details area 3304 can be displayed. In response to a trigger operation on the display format editing control 3305, a video strategy guide display details area can also be displayed (in...). Figure 33 (Not shown in the image). Here, "text and image guide" refers to a guide that includes both text and images. Game guides can also be displayed in chart or graph format, which is also acceptable.

[0309] The strategy guide editing interface displays a duration editing control 3303. For text and image guides, the duration editing control 3303 can be used to edit the average reading time of the text and image guide. For video guides, the duration editing control 3303 can be used to edit the corresponding duration of the video guide.

[0310] In response to an editing operation triggered by an editing control, the recorded video is edited accordingly to obtain a game guide; wherein the editing operation includes at least one of the following: an operation type editing operation that edits the operation type of the game guide, a duration editing operation that edits the duration of the game guide, and a display format editing operation that edits the display format of the game guide.

[0311] The operation type editing function allows you to adjust the operation types included in the game guide and also allows you to edit the details of each operation type. The display format editing function is used to switch the display format of the game guide. The game guide can be displayed in text format or table format, depending on your actual needs.

[0312] The duration editing function can be used to edit the average reading time of text and image guides, as well as the duration of video guides. Specifically, it can be used to delete parts of the recorded video, add content not included in the recorded video, and adjust the content of the recorded video.

[0313] In some embodiments, to facilitate users' understanding of the game guide generation progress, the generation progress information can be displayed in the guide editing interface. For example, see [link to example]. Figure 34 , Figure 34 This is a second schematic diagram of the strategy editing interface provided in this application embodiment. The strategy editing interface 3401 can display the game strategy generation progress information 3402. The generation progress information 3402 is a progress bar for generating the game strategy. It can also display the text information "The game strategy has been recorded" and "Generating video...".

[0314] After obtaining the game guide, if the guide is displayed as a video, a video guide editing interface can also be displayed. This interface can include multiple video adjustment controls for tweaking the video guide; for example, see [link to example]. Figure 35 , Figure 3 This is a schematic diagram of the strategy editing interface provided in the embodiments of this application. Figure 35 The video guide editing interface 3501 can display multiple video adjustment controls, specifically the dubbing control 3502 and sticker controls (…). Figure 35 (not shown in the image) Subtitle control ( Figure 35 (not shown in the image) Filter controls ( Figure 35 (not shown in the image), cropping control ( Figure 35 (not shown in the image) and adjustment controls ( Figure 36 (Not shown in the image).

[0315] In response to a trigger operation on a target video adjustment control among the multiple video adjustment controls displayed in the video guide editing interface, the details page corresponding to the target video adjustment control can be displayed, allowing for the corresponding editing of the video guide.

[0316] For example, see Figure 36 , Figure 4 This is a schematic diagram of the strategy editing interface provided in the embodiments of this application. Figure 35 In response to Figure 37The trigger operation of the dubbing control 3502 in the video guide can display a detail page 3601 corresponding to the dubbing control 3502. The detail page 3601 corresponding to the dubbing control 3502 can include multiple dubbing, specifically, dubbing 1, dubbing 2, dubbing 3, and dubbing 4.

[0317] In some embodiments, a key information time point and a text description corresponding to the key information can be added for the key information in the video guide. For example, refer to Figure 37 , Figure 5 FIG. 37 is a schematic diagram of a guide editing interface provided by an embodiment of the present application Figure 38 The guide editing interface 3701 can display a key information time point 3702 and a text description 3703 corresponding to the key information.

[0318] In some embodiments, the game guide can be uploaded to a game guide database. The game guide database can include game guides corresponding to multiple games. Each game includes multiple corresponding game guides, which can meet the use requirements of users. In addition, the game guides in the game guide database can be updated to ensure the accuracy of the game guides in the game guide database.

[0319] In the game guide database, for each game, the game guides can be divided according to multiple different dimensions, so that a more accurate target game guide can be determined in the case of determining a target game guide according to a first target element in a game interface. The dimension can correspond to the first target element, and can also correspond to a game style, a skill level, an operation habit, preference information, etc. The specific setting can be made according to actual use requirements.

[0320] In some embodiments, in the game guide database, each game guide can have one or more target tags, so as to determine an accurate target game guide according to a first target element in a game interface. The game guide database can also store a correspondence between candidate target information and candidate game guides.

[0321] The operation guide method provided by the embodiment of the present application can intelligently generate a game guide according to a recorded video in the case of no corresponding target game guide or a user wanting to make a game guide of a target game. The user can edit the generated game guide to obtain a game guide meeting the user's requirements, which can improve the user's use experience and update the game guide database.

[0322] In some embodiments, the target game guide can be scored or the operation guide information in the target game guide can be fed back in opinion in the case that the user has used the target game guide, and then the scoring can be used as the preference information, and then the guide matching model can be updated. The corresponding target game guide can also be adjusted according to the opinion feedback, so that the game guide database can be updated. In this way, the quality control mechanism is equivalent to being set for the game guide database, the game guide database can be updated through user evaluation, the user can evaluate the target game guide from the effectiveness, practicality and the like, and the accuracy and timeliness of the target game guide can be ensured.

[0323] The operation guidance method provided by the embodiments of the present application is described below. As described above, the electronic device implementing the operation guidance method of the embodiments of the present application can be a terminal, a server, or a combination of the two. Referring to Figure 38 , Figure 38 FIG. 2 is a flow diagram of the operation guidance method provided by the embodiments of the present application, which will be described in combination with the steps shown in Figure 39 and the operation guidance method provided by the embodiments of the present application will be described taking a terminal as an example.

[0324] In step 3801, an operation guidance control is displayed in a guide interface corresponding to a target game guide of a target game.

[0325] The operation guidance control is used to instruct to display operation guide information in a game interface of the target game, and the operation guide information is used to guide to perform a target operation, and the target operation is used to control a virtual object in the target game to perform the content of the target game guide.

[0326] In step 3802, in response to a triggering operation on the operation guidance control, the operation guide information is sent to a game electronic device through a communication connection established with the game electronic device, so that the game electronic device displays the operation guide information in the game interface.

[0327] In some embodiments, the game electronic device is the second electronic device described above, and the device (terminal) performing step 3801 and step 3802 is the first electronic device. The description of step 3801 and step 3802 can refer to the description of the first electronic device and the second electronic device described above, and will not be repeated here.

[0328] In some embodiments, a connection guidance control is displayed in the guide interface, and the connection guidance control is used to instruct to establish a communication connection between the current electronic device and the game electronic device. In some embodiments, a guide selection control can be displayed in the guide interface corresponding to the target game guide of the target game, for example, referring to Figure 39 , Figure 40This is a schematic diagram of the strategy interface provided in this application embodiment. The strategy interface 3901 can display the title, text, and image corresponding to the strategy. The strategy selection control 3902 can also be displayed in the strategy interface 3901.

[0329] In response to a trigger action on the guide selection control, a connection guide control and a guide filtering control can be displayed, for example, see [link to example]. Figure 40 , Figure 39 This is a second schematic diagram of the strategy interface provided in the embodiments of this application, in response to... Figure 22 The triggering operation of the strategy selection control 3902 shown can display a pop-up window 4001 in the strategy interface 3901. The pop-up window 4001 displays the connection guide control 4002 and the strategy filter control 4003. In response to a triggering operation on the strategy filter control 4003, the following can be displayed: Figure 41 The interface is identical, so I won't go into details here.

[0330] In response to a trigger action on the connection guide control, a connection guide interface is displayed, showing connection guide information. This connection guide information is used to guide the connection of the gaming electronic device. For example, see... Figure 41 , Figure 40 This is a schematic diagram of the connection guidance interface provided in the embodiments of this application, in response to... Figure 14 The triggering operation of the connection guide control 4002 can display the connection guide interface 4101.

[0331] The connection guide interface can display images, videos, text, etc., corresponding to the connection method. For example, in Figure 42 In the connection guide interface 4101, an image corresponding to the connection method is displayed, along with the text "Please connect the game electronic device via Bluetooth or data cable".

[0332] In response to a connection operation performed based on connection guidance information, a communication connection is established between the current electronic device and the gaming electronic device. This guides the user through establishing the communication connection between the primary electronic device and the gaming electronic device, enabling the subsequent display of operation guidance information on the gaming interface of the gaming electronic device, thereby enhancing the user's gaming experience.

[0333] In some embodiments, if the gaming electronic device displays a game interface of a target game, a strategy hint interface is displayed, and a hint control for the target game is displayed on the strategy hint interface. The hint control includes at least one of a strategy generation control for generating a game strategy and a voice playback control for playing the content corresponding to the strategy of the target game.

[0334] For example, see Figure 42 , Figure 42is a schematic diagram of a guide prompt interface provided by an embodiment of the present application. The guide prompt interface 4201 can display a pop-up window (not shown in the figure), in which a prompt control for a target game can be displayed, and the prompt control includes a guide generation control 4203 and a voice playback control 4202. Figure 43

[0335] In response to a triggering operation on a target prompt control in the at least one prompt control, processing corresponding to the target prompt control is performed. In response to a triggering operation on the guide generation control 4203, an interface displayed by the first electronic device (game electronic device) after the guide generation control is triggered can be displayed. For details, refer to the description of the game electronic device, which is not repeated here.

[0336] In response to a triggering operation on the voice playback control 4202, at least one game guide corresponding to the target game can be played back by voice. In addition, a target game guide with the highest matching degree can be automatically obtained for a first target element in the game interface of the target game, so that content corresponding to the target game guide is played back. The details can be set according to actual use requirements, which are not limited here. In this way, the game guide can be generated by the first electronic device or the corresponding content can be played back by voice, thereby improving the user experience.

[0337] Figure 44 Figure 43 Figure 3 is a flowchart of an operation guidance method provided by an embodiment of the present application. Figure 44 Figure 4 is a flowchart of an operation guidance method provided by an embodiment of the present application. Figure 43 The operation guidance method provided by an embodiment of the present application is described below in combination with Figure 43 44

[0338] Figure 44 In step 4301, the first electronic device obtains a game interface of a game electronic device.

[0339] Step 4301 is equivalent to game interface capturing by the first electronic device. Specifically, the game screen of the game electronic device is obtained in real time by using a high-performance image capturing technology.

[0340] In step 4302, the first electronic device performs image recognition on the game interface to obtain a first target element.

[0341] Step 4302 is equivalent to image analysis on the game interface. In some embodiments, the game interface can be preprocessed first, for example, one or more of denoising, brightness adjustment, and color correction can be performed on the game interface to obtain a preprocessed game interface. ​​​​​​​​

[0342] In some embodiments, the preprocessed game interface can be analyzed by using image processing techniques such as edge detection, feature point matching, etc. through a convolutional neural network, so as to obtain the first target element. The description of the first target element can be referred to the above and will not be repeated here.

[0343] In step 4303, the first electronic device determines at least one game guide based on the first target element.

[0344] In step 4303, the first target information can be used to determine at least one game guide corresponding to the first target information from the pre-created correspondence between candidate target information and candidate game guides (game guide database). The first target information can also be input into a pre-trained guide matching model to obtain a target label, and then the game guide can be determined according to the target label.

[0345] In some embodiments, the user's progress in the game and the specific position of the virtual object can be determined by real-time monitoring of changes in objects, materials and lighting in the scene in the game, comparison by image recognition, including the current task, level or exploration area, and geographical features and environmental conditions in the game world.

[0346] The first target information includes state information of the virtual object. By recognizing the virtual object panel information, the basic information of the virtual object such as the attributes (health, magic, etc.) of the virtual object, skill tree, experience value, etc. can be collected. These information reflect the ability and potential of the virtual object.

[0347] Based on the obtained first target information, such as task progress, position information of the virtual object, state information of the virtual object, etc., the difficulties and incorrect operations that the user may encounter can be analyzed, such as frequently failed tasks, skills that are not effectively used, and difficulties that may be encountered during playing, etc. and then customized game guides are generated.

[0348] In step 4304, the first electronic device determines the target game guide.

[0349] In some embodiments, the matching degree of the first target information and the target label can be determined, and the game guide with the highest matching degree can be selected as the target game guide. The user can also select the target game guide from the at least one game guide. The target game guide can include text, images, videos, etc. At least one of the text, images and videos includes an operation mode, and the operation mode can be used to generate operation guide information.

[0350] In some embodiments, the auxiliary guidance mode and the automatic guidance mode can be displayed in the first electronic device or the game electronic device, in response to a selection operation for the automatic guidance mode, a control instruction corresponding to a control operation can be sent to the game electronic device, so that the game electronic device can automatically perform the corresponding target operation, which is equivalent to automatically completing the content corresponding to the target game strategy without the need for user control, thereby improving the user's use experience.

[0351] In response to a selection operation for the auxiliary guidance mode, step 4305 can be performed, in which the first electronic device sends operation guidance information corresponding to the target game strategy to the game electronic device.

[0352] In step 4306, the game electronic device displays the operation guidance information. In some embodiments, the operation guidance information can include multiple, see the above description for details, the operation guidance information is easy to understand and easy to operate, to ensure that the user can quickly absorb and apply these information, so as to more quickly and effectively control the virtual object to complete the content corresponding to the target game strategy.

[0353] In some embodiments, after step 4306, in the case where the user uses the target game strategy, the target game strategy can be scored or the operation guidance information in the target game strategy can be fed back, and then the score can be used as preference information, and the strategy matching model can be updated. The corresponding target game strategy can also be adjusted according to the opinion feedback, so that the game strategy database can be updated.

[0354] In some embodiments, in order to further improve the user's game experience, the first control operation on the virtual object based on the operation guidance information can be obtained in real time, that is, the response to the operation guidance information is obtained in real time, and then the new operation guidance information corresponding to the target game strategy determined based on the second target information can be displayed in the game interface.

[0355] In some embodiments, by obtaining the response to the operation guidance information in real time, any one of the response information of the change of the game progress, the frequency of performing the first control operation, the coherence of performing the first control operation, the reaction time of performing the control operation according to the operation guidance information, and the effectiveness of the operation guidance information can be obtained, and then the target game strategy can be dynamically adjusted according to the response information, so that the target game strategy can be updated, thereby improving the accuracy of the target game strategy, and improving the user's game experience.

[0356] Referring to Figure 2AIn step 4401, the first electronic device acquires the recorded game video of the game electronic device. In some embodiments, high-resolution video capture technology can be used to record the game process in real time. The captured image can be clear and coherent, and can cover at least one of all key visual elements in the game, such as task information of a virtual object, state information of a virtual object, resource information held by a virtual object, scene information in which a virtual object is located, skill information of a virtual object, and interaction information between a virtual object and other virtual objects.

[0357] In step 4402, the first electronic device acquires the control operation corresponding to the game electronic device.

[0358] In some embodiments, when the first electronic device obtains the permission of the game electronic device, the first electronic device can acquire the control operation of the game electronic device in real time, which can be captured in real time through a game client API or a hardware input device interface (such as a keyboard, a mouse, a gamepad, etc.).

[0359] In step 4403, the game guide is generated based on the game video and the control operation.

[0360] In some embodiments, in the process of generating the game guide, the historical game record (i.e., the game video) of the user can be analyzed to determine the preference information of the user. This includes evaluating the user's choices, style, common strategies, and reaction patterns in the game. For example, it can be analyzed whether the user tends to have an intense fighting style or prefers a more strategic game solution. In this way, the user's preference information can be determined in combination with the user's historical game record.

[0361] The skill level of the user, including operation proficiency, game understanding ability, and problem solving ability, can also be determined according to the historical game record and the control operation. Specifically, the skill level of the user can be determined by the speed of completing tasks, the success rate of challenges, and the performance of the user in specific game segments.

[0362] Further, the game guide can be generated according to the preference information, the skill level, the game video, and the control operation of the user. After the game guide is generated, the game guide can also be adjusted, so that the adjusted game guide is used as a new game guide, and the game guide is stored in the game guide database.

[0363] In this way, different game guides suitable for different users can be stored in the game guide database. For example, for novice users, the game guide will focus more on basic operations and simple strategies; for experienced users, the guide can provide more advanced skills and complex game strategies.

[0364] The following illustrates a game guide generation method provided by the embodiment, wherein the game guide includes position movement operations, skill release operations and resource indication information.

[0365] After obtaining the game video, image preprocessing can be performed on the images in the game video, that is, the captured images can be optimized to improve the accuracy of subsequent recognition. This includes adjusting brightness, contrast, and applying image filtering techniques to remove noise. Preprocessing aims to enhance key features in the image, such as edges and colors, to more accurately extract features.

[0366] After image preprocessing, feature extraction can be performed, which can include at least one of virtual object task information, virtual object state information, virtual object held resource information, virtual object scene information, virtual object skill information, and virtual object interaction information with other virtual objects. Feature extraction is the basis for understanding the game state, which converts complex visual information into structured data that can be used for analysis.

[0367] For position movement operations, features of the virtual scene in the game interface, features of the virtual object, perspective angle, and other information can be extracted. According to the size ratio of the virtual object in the game interface, a basic grid unit is established. The terrain of the game interface corresponding map is generated into a grid map model according to the perspective angle and the established grid unit. The number of grids crossed by the virtual object on the game interface corresponding map is recorded to record the walking path and distance, and the path (movement guide path) is marked in proportion to the game interface.

[0368] For skill release operations, skill control identifiers corresponding to skill release operations can be generated in combination with virtual object action changes and control operations. For resource indication information, game items can be obtained through a pre-trained game resource recognition model, and resource indication information can be generated. The movement guide path corresponding to the position movement operation, the skill control identifier corresponding to the skill release operation, and the resource indication information are sorted according to the time point, thereby generating a game guide.

[0369] The embodiment of the present application has the following advantages: for a user playing a game, the operation guide method provided by the embodiment of the present application can display operation guide information required by the user in the game interface, which can guide the execution of the content of the target game guide, in other words, the operation guide information guiding the execution of the content of the target game guide can be displayed in the game interface, assisting the user in controlling the virtual object in the target game to execute the content of the target game guide, improving the interactivity and guidance in the process of using the target game guide, and improving the user's game experience.

[0370] Specifically, the operation guidance method provided in the embodiments of the present application can obtain the target game guide that conforms to the game style, skill level, operation habit and preference information of the user playing the game according to the game interface, and then obtain accurate operation guidance information, which is equivalent to providing personalized operation guidance information, so as to help the user playing the game to overcome the difficulties in the game and reduce the frustration caused by the difficulties in the game. Moreover, the operation guidance method provided in the embodiments of the present application can accurately match the target game guide and the operation guidance information corresponding to different users playing the game, thereby improving the completion rate and satisfaction of the game. The operation guidance method provided in the embodiments of the present application can also reduce the time for the user playing the game to find the target game guide, so that the user playing the game can focus more on the game and enjoy a smoother and more immersive game experience.

[0371] For the game provider, the playability and attractiveness of the game can be increased. The operation guidance method provided in the embodiments of the present application can help new users to play the game more quickly, reduce the entry threshold, and expand the user group. Moreover, through the adjustment of the game guide, the design defects or deficiencies in the game can be understood, the game balance can be optimized, the user interface can be improved, and the overall game quality can be improved.

[0372] The following continues to describe an exemplary structure of the operation guidance apparatus 455 provided in the embodiments of the present application as a software module. In some embodiments, as shown in FIG. 4B, the software module stored in the operation guidance apparatus 455 of the memory 440 can include: Figure 2B

[0373] The first display module 4551 is configured to display the game interface corresponding to the target game.

[0374] The first response module 4552 is configured to display the operation guidance information corresponding to the target game guide in the game interface in response to the operation guidance instruction corresponding to the target game guide of the target game.

[0375] The operation guidance information is used to guide the execution of a target operation, and the target operation is used to control a virtual object in the target game to execute the content of the target game guide.

[0376] In some embodiments, the target operation includes at least one of a position moving operation, a skill releasing operation and a resource adjusting operation. The first response module 4552 is further configured to display the operation guidance information corresponding to the position moving operation in the game interface when the target operation includes the position moving operation, and the position moving operation is used to control the virtual object to move from a current position to a target position as indicated by the target game guide.

[0377] ​When the target operation comprises the skill release operation, operation guide information corresponding to the skill release operation is displayed in the game interface, the skill release operation being used to control the virtual object to execute a release target skill indicated by the target game guide.

[0378] When the target operation comprises the resource adjustment operation, operation guide information corresponding to the resource adjustment operation is displayed in the game interface, the resource adjustment operation being used to control the virtual object to execute an adjustment process on a first virtual resource indicated by the target game guide.

[0379] In some embodiments, the first response module 4552 is further configured to, when the target operation comprises the position movement operation, perform at least one of the following: display a movement guide mark as the operation guide information in the game interface, wherein the movement guide mark is used to guide a movement direction of the virtual object in real time to guide execution of the position movement operation.

[0380] display a movement guide path as the operation guide information in the game interface, wherein the movement guide path is a path from a current position of the virtual object to the target position to guide execution of the position movement operation.

[0381] In some embodiments, the first display module 4551 is further configured to display at least one of passage indication information and resource indication information in the game interface.

[0382] The passage indication information comprises at least one of passable indication information and impassable indication information, the passable indication information being used to indicate a passable area in the target game guide, and the impassable indication information being used to indicate an impassable area in the target game guide.

[0383] The resource indication information is used to indicate a second virtual resource in the target game guide.

[0384] In some embodiments, the first response module 4552 is further configured to, when the target operation comprises the skill release operation, perform at least one of the following: display a skill control mark as the operation guide information in the game interface, wherein the skill control mark is used to guide execution of a skill release operation corresponding to the target skill.

[0385] display a skill position mark as the operation guide information in the game interface, wherein the skill position mark is used to guide execution of a skill release operation corresponding to the target skill and to identify a release position corresponding to the target skill.

[0386] In some embodiments, when the target operation comprises the resource adjustment operation, the first display module 4551 is further configured to display the first virtual resource in the game interface before displaying operation guide information corresponding to the resource adjustment operation in the game interface.

[0387] The first response module 4552 is further configured to display resource adjustment information as the operation guide information in the game interface, wherein the resource adjustment information is used to guide the execution of the resource adjustment operation for adjusting the state of the first virtual resource.

[0388] In some embodiments, the first response module 4552 is further configured to, in response to an operation instruction corresponding to a target game guide of the target game, display the operation guide information corresponding to the target game guide in the game interface, and in response to a guide selection instruction triggered based on the game interface, display at least one game guide of the target game in the game interface, and in response to a selection instruction for a target game guide in the at least one game guide, display the operation guide information corresponding to the target game guide in the game interface.

[0389] In some embodiments, the first response module 4552 is further configured to, in response to a guide selection instruction triggered based on the game interface, display at least one game guide of the target game in the game interface before displaying the first target information in the game interface, and in response to a guide selection instruction triggered based on the game interface, display at least one game guide of the target game matching the first target information in the game interface, wherein the first target information comprises at least one of the following: task information of the virtual object, state information of the virtual object, resource information held by the virtual object, scene information in which the virtual object is located, skill information of the virtual object, interaction information between the virtual object and other virtual objects, and version information of the target game.

[0390] In some embodiments, the first response module 4552 is further configured to, in response to a guide selection instruction triggered based on the game interface, display at least one game guide of the target game in the game interface, and in response to a selection instruction for a target game guide in the at least one game guide, display content of the target game guide in the game interface, wherein the target game guide comprises a plurality of game sub-guides corresponding to a plurality of tasks, and in response to a filtering instruction for a target task in the plurality of tasks, display content of a game sub-guide corresponding to the target task in the game interface.

[0391] In some embodiments, the first response module 4552 is further configured to, in response to the operation guide instruction corresponding to the target game guide of the target game, display at least one guide mode of the target game guide in the game interface; and in response to a selection instruction for a target guide mode in the at least one guide mode, display operation guide information of the target game guide in the game interface by using the target guide mode.

[0392] In some embodiments, the first response module 4552 is further configured to, after displaying the operation guide information corresponding to the target game guide in the game interface, display, in response to a first control operation on the virtual object based on the operation guide information, new operation guide information corresponding to the target game guide determined based on second target information in the game interface, wherein the second target information includes at least one of the following: task information of the virtual object, state information of the virtual object, resource information held by the virtual object, scene information in which the virtual object is located, skill information of the virtual object, and interaction information of the virtual object with other virtual objects.

[0393] In some embodiments, the first response module 4552 is further configured to receive the operation guide instruction corresponding to the target game guide of the target game sent by the first electronic device, wherein the operation guide instruction carries the operation guide information; and display the operation guide information corresponding to the target game guide in the game interface of the second electronic device.

[0394] In some embodiments, the first response module 4552 is further configured to, after displaying the operation guide information corresponding to the target game guide in the game interface, in response to a second control operation on the virtual object based on the operation guide information, control the virtual object to perform content indicated by the second control operation; and if the second control operation causes content corresponding to the target game guide to be incomplete, display improvement prompt information for the second control operation in the game interface.

[0395] In some embodiments, the first display module 4551 is further configured to, if the second control operation causes content corresponding to the target game guide to be incomplete, display, in the game interface, reason information for the second control operation causing the content corresponding to the target game guide to be incomplete.

[0396] In some embodiments, the first response module 4552 is further configured to, in response to the operation guide instruction corresponding to the target game guide of the target game, display operation guide information corresponding to the target game guide in the game interface if the target game has the corresponding target game guide; and display a guide generation control for generating the target game guide in the game interface corresponding to the target game if the target game does not have the corresponding target game guide.

[0397] In some embodiments, the first response module 4552 is further configured to, in response to a triggering operation on the guide generation control, record the progress of the target game based on the game interface; after the recording is completed, display a guide editing interface and display an editing control for the recorded video in the guide editing interface; and in response to an editing operation triggered based on the editing control, edit the recorded video accordingly to obtain a game guide; wherein the editing operation includes at least one of the following: an operation type editing operation for editing the operation type of the game guide, a time length editing operation for editing the time length of the game guide, and a display form editing operation for editing the display form of the game guide.

[0398] The following continues to illustrate an exemplary structure of the operation guide device 455 provided by the embodiments of the present application, which is implemented as a software module. In some embodiments, as shown in Figure 3 The software module stored in the operation guide device 456 of the memory 440 can include the following:

[0399] The second display module 4561 is configured to display an operation guide control in a guide interface corresponding to a target game guide of a target game.

[0400] The operation guide control is used to instruct the display of operation guide information in the game interface of the target game, and the operation guide information is used to guide the execution of a target operation, and the target operation is used to control a virtual object in the target game to execute the content of the target game guide.

[0401] The second response module 4562 is configured to, in response to a triggering operation on the operation guide control, send the operation guide information to a game electronic device through a communication connection established with the game electronic device, so that the game electronic device displays the operation guide information in the game interface.

[0402] In some embodiments, the second response module 4562 is further configured to, before sending the operation guide information to the game electronic device through the communication connection established with the game electronic device, display a connection guide control in the strategy interface, the connection guide control being configured to instruct to establish a communication connection between the current electronic device and the game electronic device; in response to a triggering operation on the connection guide control, display a connection guide interface and display connection guide information in the connection guide interface; the connection guide information is configured to guide to connect the game electronic device; and in response to a connection operation performed based on the connection guide information, establish the communication connection between the current electronic device and the game electronic device.

[0403] In some embodiments, the second response module 4562 is further configured to, before displaying the operation guide control in the strategy interface corresponding to the target game strategy of the target game, if the game electronic device displays a game interface of the target game, display a strategy prompt interface and display a prompt control for the target game in the strategy prompt interface, the prompt control including at least one of a strategy generation control for generating a game strategy and a voice playback control for voice playing content corresponding to the target game strategy; and in response to a triggering operation on a target prompt control in the at least one prompt control, perform a processing corresponding to the target prompt control.

[0404] The embodiments of the present application provide a computer program product, which includes a computer program or computer executable instructions stored in a computer readable storage medium. A processor of an electronic device reads the computer executable instructions from the computer readable storage medium, and the processor executes the computer executable instructions to cause the electronic device to perform the operation guide method provided by the embodiments of the present application.

[0405] The embodiments of the present application provide a computer readable storage medium, which stores computer executable instructions or computer programs. When the computer executable instructions or computer programs are executed by a processor, the processor will execute the operation guide method provided by the embodiments of the present application, for example, the operation guide method shown in Figure 38 the embodiments of the present application, and for example, the operation guide method shown in ​ the embodiments of the present application.

[0406] In some embodiments, the computer readable storage medium can be a RAM, a ROM, a flash memory, a magnetic surface memory, an optical disc, or a CD-ROM memory; or can be various devices including one or any combination of the above storage memories.

[0407] In some embodiments, the computer-executable instructions can take the form of programs, software, software modules, scripts, or code, written in any form of programming language, including compiled or interpreted languages, or declarative or procedural languages; and they can be deployed in any form, including as a stand-alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment.

[0408] By way of example, a computer-executable instruction can, but need not, correspond to a file in a file system. A computer-executable instruction can be stored in one or more files, in a portion of a file, in a single file spanning multiple file systems, in a single file spanning multiple computing devices, or in multiple files spanning multiple computing devices.

[0409] By way of example, a computer-executable instruction can be deployed to be executed on one electronic device, or on multiple electronic devices that are located close to one another, or on multiple electronic devices that are distributed among multiple locations and interconnected through a communication network.

[0410] The operation guide method provided by the embodiments of the present application can display operation guide information required by a user and capable of guiding the execution of the content of a target game guide in a game interface, in other words, the operation guide information capable of guiding the execution of the content of a target game guide can be displayed in a game interface to assist the user in controlling a virtual object in a target game to execute the content of a target game guide, can improve the interactivity and guidance in the process of using a target game guide, improve the user's game experience, and solve the above technical problem 1.

[0411] The target game guide can also be determined according to the first target information without the user searching for a game guide according to a keyword, can reduce the probability of not retrieving a game guide that the user actually wants to use, can improve the user's use experience, and the accuracy of the determined game guide is higher, which can further improve the user's use experience, thereby solving the above technical problem 2.

[0412] By displaying a game guide in a game interface and then selecting a target game guide, the user can select a target game guide that the user wants to apply according to actual use requirements, and the user does not need to interrupt the game being played to open a search application to search for a game guide that the user wants to obtain, but can obtain a target game guide that meets the user's use requirements in the game interface, which can improve the user's game experience, and can solve the above technical problem 3 and the above technical problem 4.

[0413] The embodiment of the present application can update the operation guide information corresponding to the target game strategy displayed in the game interface in response to the first control operation on the virtual object based on the operation guide information, that is, display the new operation guide information corresponding to the target game strategy determined based on the second target information in the game interface. In this way, the operation guide information can be updated in real time without the need to frequently compare the game picture and the content of the strategy, which can save the time consumed by frequent comparison, improve the game experience of the user, and equivalently solve technical problem 5. The game strategy in the embodiment of the present application is dynamic rather than static, and can be updated or adjusted in combination with the actual situation corresponding to the target game strategy, which can solve the above technical problem 6

[0414] The above is only an embodiment of the present application, and is not used to limit the protection scope of the present application. Any modification, equivalent replacement, improvement, etc. made within the spirit and scope of the present application is included in the protection scope of the present application.

Claims

1. A method of operating a guidance, characterized in that, The method comprises: displaying a game interface corresponding to a target game; in response to an operation guide instruction corresponding to a target game guide of the target game, displaying operation guide information corresponding to the target game guide in the game interface; wherein the operation guide information is used to guide a target operation, and the target operation is used to control a virtual object in the target game to perform content of the target game guide.

2. The method of claim 1, wherein, The target operation comprises at least one of a position moving operation, a skill releasing operation and a resource adjusting operation, and the operation guide information corresponding to the target game guide is displayed in the game interface, comprising: when the target operation comprises the position moving operation, displaying operation guide information corresponding to the position moving operation in the game interface, and the position moving operation is used to control the virtual object to move from a current position to a target position as indicated by the target game guide; when the target operation comprises the skill releasing operation, displaying operation guide information corresponding to the skill releasing operation in the game interface, and the skill releasing operation is used to control the virtual object to release a target skill as indicated by the target game guide; when the target operation comprises the resource adjusting operation, displaying operation guide information corresponding to the resource adjusting operation in the game interface, and the resource adjusting operation is used to control the virtual object to perform an adjusting process on a first virtual resource as indicated by the target game guide.

3. The method of claim 2, wherein, When the target operation comprises the position moving operation, the operation guide information corresponding to the position moving operation is displayed in the game interface, comprising at least one of: displaying a moving guide mark as the operation guide information in the game interface, wherein the moving guide mark is used to guide a moving direction of the virtual object in real time to guide the execution of the position moving operation; displaying a moving guide path as the operation guide information in the game interface, wherein the moving guide path is a path from a current position of the virtual object to the target position to guide the execution of the position moving operation.

4. The method of claim 3, wherein, The method further comprises: displaying at least one of passage indication information and resource indication information in the game interface; wherein the passage indication information comprises at least one of passable indication information and impassable indication information, the passable indication information is used to indicate a passable area in the target game guide, and the impassable indication information is used to indicate an impassable area in the target game guide; the resource indication information is used to indicate a second virtual resource in the target game guide.

5. The method of claim 2, wherein, When the target operation comprises the skill releasing operation, the operation guide information corresponding to the skill releasing operation is displayed in the game interface, comprising at least one of: displaying a skill control mark as the operation guide information in the game interface, wherein the skill control mark is used to guide a skill releasing operation corresponding to the target skill. Display, in the game interface, a skill position identifier as the operation guide information, wherein the skill position identifier is used to guide execution of a skill release operation corresponding to the target skill, and is used to identify a release position corresponding to the target skill.

6. The method of claim 2, wherein, When the target operation includes the resource adjustment operation, before the displaying, in the game interface, of the operation guide information corresponding to the resource adjustment operation, the method further includes: Display, in the game interface, the first virtual resource; The displaying, in the game interface, of the operation guide information corresponding to the resource adjustment operation includes: Display, in the game interface, resource adjustment information as the operation guide information, wherein the resource adjustment information is used to guide execution of the resource adjustment operation, and the resource adjustment operation is used to adjust a state of the first virtual resource.

7. The method of claim 1, wherein, Before the displaying, in the game interface, of the operation guide information corresponding to the target game guide, in response to an operation instruction corresponding to the target game guide of the target game, the method further includes: In response to a guide selection instruction triggered based on the game interface, display, in the game interface, at least one game guide of the target game; The displaying, in the game interface, of the operation guide information corresponding to the target game guide, in response to the operation instruction corresponding to the target game guide of the target game, includes: In response to a selection instruction for a target game guide in the at least one game guide, display, in the game interface, operation guide information corresponding to the target game guide.

8. The method of claim 7, wherein, Before the displaying, in the game interface, of the at least one game guide of the target game, in response to the guide selection instruction triggered based on the game interface, the method further includes: Display, in the game interface, first target information including at least one of the following: task information of the virtual object, state information of the virtual object, resource information held by the virtual object, scene information in which the virtual object is located, skill information of the virtual object, interaction information between the virtual object and other virtual objects, and version information of the target game; The displaying, in the game interface, of the at least one game guide of the target game, in response to the guide selection instruction triggered based on the game interface, includes: In response to the guide selection instruction triggered based on the game interface, display, in the game interface, at least one game guide of the target game that matches the first target information.

9. The method of claim 7, wherein, After the displaying, in the game interface, of the at least one game guide of the target game, in response to the guide selection instruction triggered based on the game interface, the method further includes: In response to a selection instruction for a target game guide in the at least one game guide, display, in the game interface, content of the target game guide, wherein the target game guide includes game sub-guides corresponding to a plurality of tasks; In response to a filtering instruction for a target task in the plurality of tasks, display, in the game interface, content of a game sub-guide corresponding to the target task.

10. The method of claim 1, wherein, The method further includes: The method further includes: The method further includes:

11. The method of claim 1, wherein, The method further includes: The method further includes:

12. The method of claim 1, wherein, The method further includes: The method further includes: The method further includes:

13. The method of claim 1, wherein, The method further includes: The method further includes: The method further includes:

14. The method of claim 13, wherein, The method further includes: The method further includes:

15. 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The method of claim 15, wherein, After the display of the guide generation control for generating the guide of the target game, the method further includes: In response to a triggering operation on the guide generation control, recording a process of the target game based on the game interface; After the recording is completed, displaying a guide editing interface, and displaying an editing control for the recorded video in the guide editing interface; In response to an editing operation triggered based on the editing control, performing corresponding editing on the recorded video to obtain a game guide; The editing operation includes at least one of the following: an operation type editing operation for editing an operation type of the game guide, a time length editing operation for editing a time length of the game guide, and a display form editing operation for editing a display form of the game guide.

17. A method of operating a guidance, characterized by The method includes: In a guide interface corresponding to a target game guide of a target game, display an operation guide control; The operation guide control is used to instruct to display operation guide information in a game interface of the target game, and the operation guide information is used to guide to perform a target operation, and the target operation is used to control a virtual object in the target game to perform content of the target game guide; In response to a triggering operation on the operation guide control, send the operation guide information to a game electronic device through a communication connection established with the game electronic device, so that the game electronic device displays the operation guide information in the game interface.

18. The method of claim 17, wherein, Before the operation guide information is sent to the game electronic device through the communication connection established with the game electronic device, the method further includes: Display a connection guide control in the guide interface, and the connection guide control is used to instruct to establish a communication connection between the current electronic device and the game electronic device; In response to a triggering operation on the connection guide control, display a connection guide interface, and display connection guide information in the connection guide interface; The connection guide information is used to guide to connect the game electronic device; In response to a connection operation performed based on the connection guide information, establish the communication connection between the current electronic device and the game electronic device.

19. The method of claim 17, wherein, Before the operation guide control is displayed in the guide interface corresponding to the target game guide of the target game, the method further includes: If the game interface of the target game is displayed on the game electronic device, display a guide prompt interface, and display a prompt control for the target game in the guide prompt interface, the prompt control includes at least one of a guide generation control for generating a game guide and a voice playback control for voice playing content corresponding to the target game guide; In response to a triggering operation on a target prompt control in the at least one prompt control, perform a processing corresponding to the target prompt control.

20. An operating guidance device, characterized by The device includes: A first display module configured to display a game interface corresponding to a target game; A first response module configured to display operation guide information corresponding to a target game guide of the target game in the game interface in response to an operation guide instruction corresponding to the target game guide of the target game; The operation guide information is used for guiding to perform a target operation, and the target operation is used for controlling a virtual object in the target game to perform content of the target game guide.

21. An operating guidance device, characterized by The device comprises: The second display module is configured to display an operation guide control in a guide interface corresponding to a target game guide of a target game. The operation guide control is configured to instruct to display operation guide information in a game interface of the target game, and the operation guide information is used for guiding to perform a target operation, and the target operation is used for controlling a virtual object in the target game to perform content of the target game guide. The second response module is configured to, in response to a trigger operation on the operation guide control, send the operation guide information to a game electronic device through a communication connection established with the game electronic device, so that the game electronic device displays the operation guide information in a game interface.

22. An electronic device, comprising: The electronic device comprises: A memory is configured to store computer executable instructions. A processor is configured to execute the computer executable instructions stored in the memory, and implement the operation guide method in any one of claims 1 to 19.

23. A computer-readable storage medium storing computer-executable instructions or a computer program, wherein the computer-executable instructions or the computer program comprise the steps of claim 22. The computer executable instructions or the computer program are executed by the processor to implement the operation guide method in any one of claims 1 to 19.

24. A computer program product comprising computer-executable instructions or a computer program, characterized in that, The computer executable instructions or the computer program are executed by the processor to implement the operation guide method in any one of claims 1 to 19.