AI petty intelligent interaction system and method

Through the multi-module design of the AI ​​pet intelligent interaction system, the problem of lacking progressive growth experience and emotional connection in existing technologies has been solved, realizing deep interaction and personalized emotional connection between pets and users, and improving user experience and activity.

CN121979388APending Publication Date: 2026-05-05深圳市龙衍文创产品有限公司
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
深圳市龙衍文创产品有限公司
Filing Date
2026-01-22
Publication Date
2026-05-05

AI Technical Summary

Technical Problem

Existing AI-powered pet interaction systems lack a progressive growth experience and emotional connection, making them prone to becoming boring to use.

Method used

An AI-powered pet intelligent interaction system was designed, including the pet itself, a main control chip, a voice acquisition module, a display module, a sensing module, a feedback execution module, an NFC friendship module, an offline wake word recognition module, and an intimacy management module. Through the cooperation of these modules, a deep interaction and personalized emotional connection between the pet and the user can be achieved, covering all scenarios from single-person companionship to multi-person interaction.

Benefits of technology

It improves the user experience, increases interactive fun and emotional connection, lowers the barriers to entry for new users, enables the gradual growth of pet toys and multi-person interaction, and enhances user activity.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the technical field of intelligent interaction of pets, and discloses an AI intelligent interaction system for pets, which comprises a pet body, a main control chip, a voice acquisition module, a display module, a sensing module, a feedback execution module, an NFC friend-making module, an offline wake-up word recognition module and an intimacy management module. The induction module is used for identifying shaking actions or touch induction received by the pets, the feedback execution module is used for outputting feedback signals, the NFC friend making module is used for triggering interaction between different pets, and the offline wake-up word identification module is used for waking up the pets without a network. The intimacy management module is used for recording the interaction behavior between the user and the pet body and calculating the intimacy. A social scene is covered through the NFC friend-making module, interaction between toys is achieved, the guidance and use threshold of green hands is lowered, and the whole scene from single-person accompanying to multi-person interaction is covered; due to the integrated design, the AI pet intelligent toy can be developed step by step, the user experience is better, and the activity of the user can be improved.
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Description

Technical Field

[0001] This invention patent relates to the technical field of intelligent interaction with cute pets, specifically to an AI-powered intelligent interaction system and method for cute pets. Background Technology

[0002] In recent years, with the development of artificial intelligence, the Internet of Things and human-computer interaction technologies, the smart toy market has ushered in a new transformation. Traditional toys are mainly mechanical structures with simple interaction methods and lack the ability to recognize and respond to users' emotions.

[0003] Currently, plush toys are employing AI interaction to enhance the interactive experience. For example, the prior patent application CN120023829A discloses an intelligent companion robot system and control method based on multimodal interaction, including: an emotion recognition module where an AI chip processes collected user facial and voice information to perform emotion recognition; a main control chip for receiving emotion data sent by the AI ​​processing chip and controlling external settings to execute corresponding feedback interactions; a data transmission module for data communication between the AI ​​processing chip and the main control chip; and an interactive feedback module including an expression display component, a voice / music playback component, and an action execution component for interacting based on the user's emotional state.

[0004] In existing technologies, AI plush toys lack a gradual growth experience and emotional connection, making them easy to become boring to use. Summary of the Invention

[0005] The purpose of this invention is to provide an AI-powered pet intelligent interaction system and method, aiming to solve the problem that existing AI-powered pet intelligent interaction lacks a progressive growth experience.

[0006] This invention is implemented as follows: an AI-powered pet intelligent interaction system includes a pet body, a main control chip, a voice acquisition module, a display module, a sensing module, a feedback execution module, an NFC social interaction module, an offline wake-up word recognition module, and an intimacy management module. The voice acquisition module, display module, sensing module, feedback execution module, NFC social interaction module, offline wake-up word recognition module, and intimacy management module are all arranged in a data communication configuration with the main control chip. The sensing module is used to identify shaking or touch sensations experienced by the pet body. The feedback execution module is used to output feedback signals. The NFC social interaction module is used to trigger interactions between different pet bodies. The offline wake-up word recognition module is used to wake up the pet body without a network connection. The intimacy management module is used to record the interaction behavior between the user and the pet body and calculate the intimacy level.

[0007] Furthermore, the pet body includes a body shell, the display module includes a display screen, the display screen is installed on the body shell and is arranged in an exposed manner, the display screen is arranged in a circular shape, and the display screen is used to display a screen image, the screen image being an expression, mode, or status.

[0008] Furthermore, the AI ​​pet intelligent interaction system includes an interaction acquisition module, which includes an points-based card-drawing module. The points-based card-drawing module is used to exchange points for redemption cards, which are used to redeem the on-screen image. Users can earn points by interacting with the pet itself.

[0009] Furthermore, the NFC dating module includes a touch module. The touch module is triggered when the two main shells touch each other at close range or directly. The touch module is used to trigger friend addition and spark continuation, and the touch module is used to simultaneously push dating / meeting reminders to the mini-program.

[0010] Furthermore, the AI ​​pet intelligent interaction system includes a diary system module, which is used to generate daily reports. The daily reports are pushed to users via a mini-program pop-up at a set time each day. The daily reports are used to record interaction details and messages, and the daily reports support historical overview queries.

[0011] Furthermore, the AI ​​pet intelligent interaction system includes a task guidance module, which includes multiple unlocking tasks and multiple random tasks. Each unlocking task unlocks the voice acquisition module, the sensing module, the feedback execution module, the display module, the NFC social module, and the diary system module in sequence. The random tasks are arranged in data communication with the interaction acquisition module, and the random tasks are used to obtain points or directly obtain the screen display image.

[0012] Furthermore, the intimacy management module has intimacy point acquisition and decay rules; the intimacy management module forms multiple inconsistent intimacy levels based on the interaction level classification, and the acquisition of intimacy points triggers different intimacy levels. Different intimacy levels correspond to different tags of users. Reaching the corresponding intimacy level unlocks the tag, and reaching the corresponding intimacy level unlocks the MBTI system.

[0013] Furthermore, the MBTI system includes multiple MBTI types. The MBTI system matches MBTI types based on interactive data, generates change reports at constant intervals of several days, and triggers personality changes and dynamic updates when more than three change reports are received.

[0014] Further, the voice collection module includes a language recognition module and a conversion module. The language recognition module is used to recognize and collect different languages. The conversion module is used for conversion between different languages, and the conversion module realizes word segmentation and conversion into text. The offline wake-up word recognition module presets offline wake-up words. Different offline wake-up words correspond to different modes. The offline wake-up words include "Hello Mumu" and "Fantastic Ideas". "Hello Mumu" corresponds to the alien language mode, and "Fantastic Ideas" corresponds to the human conversation mode. The offline wake-up word recognition module and the voice collection module are arranged for data communication.

[0015] The AI pet intelligent interaction method includes a pet body, a main control chip, a voice collection module, a display module, a sensing module, a feedback execution module, an NFC friend-making module, an offline wake-up word recognition module, an intimacy management module, and a task guidance module. The specific interaction steps are as follows: (1). The pet body includes multiple growth stages. Each of the growth stages is sorted in different levels in a step-by-step manner. After power-on, the pet body enters the lowest-level growth stage. The main control chip is used to receive data and output control instructions. (2). Unlock the voice collection module, the display module, the sensing module, the feedback execution module, the NFC friend-making module, the offline wake-up word recognition module, the intimacy management module, and the task guidance module by interacting with the pet body. (3). The voice collection module obtains task points through language interaction. The sensing module and the feedback execution module obtain task points through physical interaction. The NFC friend-making module obtains task points through social interaction. The task guidance module is used to generate task instructions and complete the corresponding task instructions to obtain task points, and the task guidance module is used to realize the exchange of task points. The display module is used to present various different screen display images. The intimacy management module is used to record interaction behaviors and calculate intimacy. The intimacy management module sets multiple intimacy levels. Each intimacy level is sorted in different levels. When the obtained intimacy points reach the critical point, different intimacy levels are triggered. Different intimacy levels correspond to different labels of users. Unlock the label when reaching the corresponding intimacy level, and unlock the MBTI system when reaching the corresponding intimacy level.

[0016] Compared with existing technologies, the AI ​​pet intelligent interaction system and method provided by this invention, through the cooperation of various modules, deepens the interaction between the pet and the user, strengthens the personalization and emotional connection, covers social scenarios through the NFC social module, realizes interaction between toys, and lowers the threshold for novice guidance and use, covering all scenarios from single companionship to multi-person interaction; moreover, the integrated design enables the AI ​​pet intelligent toy to achieve gradual development, improves the user experience, and helps to increase user activity. Attached Figure Description

[0017] Figure 1 This is a schematic diagram of the framework of the AI-powered pet intelligent interaction system provided by the present invention; Figure 2 This is a three-dimensional schematic diagram of the pet itself in the AI ​​pet intelligent interaction system provided by the present invention; Figure 3 This is an exploded schematic diagram of the pet body in the AI ​​pet intelligent interaction system provided by the present invention; Figure 4 This is a three-dimensional schematic diagram of the AI-powered pet intelligent interaction system provided by this invention; Figure 5 This is a three-dimensional schematic diagram of the AI-powered pet intelligent interaction system provided by this invention; Figure 6 This is a three-dimensional schematic diagram of the AI-powered pet intelligent interaction system provided by this invention; Figure 7 This is a planar schematic diagram of the screen display image of the AI ​​pet intelligent interaction system provided by the present invention. Detailed Implementation

[0018] To make the objectives, technical solutions, and advantages of this invention clearer, the invention will be further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative and not intended to limit the invention.

[0019] The implementation of the present invention will be described in detail below with reference to specific embodiments.

[0020] In the accompanying drawings of this embodiment, the same or similar reference numerals correspond to the same or similar components. In the description of this invention, it should be understood that if terms such as "upper," "lower," "left," and "right" indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, they are only for the convenience of describing this invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, the terms used to describe positional relationships in the accompanying drawings are only for illustrative purposes and should not be construed as limiting this patent. For those skilled in the art, the specific meaning of the above terms can be understood according to the specific circumstances.

[0021] Reference Figure 1-7 The image shown is a preferred embodiment of the present invention.

[0022] The AI-powered pet intelligent interaction system includes a pet body 1, a main control chip 2, a voice acquisition module 3, a display module 4, a sensing module 5, a feedback execution module 6, an NFC friendship module 7, an offline wake-up word recognition module 8, and an intimacy management module 9. The voice acquisition module 3, display module 4, sensing module 5, feedback execution module 6, NFC friendship module 7, offline wake-up word recognition module 8, and intimacy management module 9 are arranged in a data communication configuration with the main control chip 2. The sensing module 5 is used to identify shaking or touch sensing actions received by the pet body 1. The feedback execution module 6 is used to output feedback signals. The NFC friendship module 7 is used to trigger interactions between different pet bodies 1. The offline wake-up word recognition module 8 is used to wake up the pet body 1 when there is no network connection. The intimacy management module 9 is used to record the interaction behavior between the user and the pet body 1 and calculate the intimacy level.

[0023] The aforementioned AI pet intelligent interaction system, through the cooperation of various modules, deepens the interaction between the pet itself 1 and the user, and strengthens the personalized and emotional connection. The NFC social module 7 covers social scenarios, enables interaction between toys, and lowers the threshold for beginners and users, covering all scenarios from single companionship to multi-person interaction. Furthermore, the integrated design allows the AI ​​pet intelligent toy to develop gradually, resulting in a better user experience and helping to increase user activity.

[0024] The pet body 1 includes a body shell 11, and the display module 4 includes a display screen 41. The display screen 41 is installed on the body shell 11 and is exposed. The display screen 41 is arranged in a circular shape and is used to display the screen image, which is an expression, mode or status. This enhances the fun of the pet body 1 and facilitates the display of the screen image.

[0025] The display screen 41 is arranged in an eye shape, which makes the image on the screen more vivid and also makes the pet itself 1 more vivid.

[0026] The main body shell 11 includes a first shell 111 and a second shell 112. The first shell 111 and the second shell 112 are arranged in a snap-fit ​​assembly, and a shell cavity is formed between the first shell 111 and the second shell 112. Under the action of the shell cavity, it is convenient to assemble each module.

[0027] The main body shell 11 includes a screen shell 12, which is assembled with the first shell 111. The screen shell 12 is used to assemble the display screen 41. The first shell 111 has a shell fixing opening, which is covered by the display screen 41. This facilitates wiring and improves the assembly effect of the display screen 41.

[0028] The screen housing 12 has a shell ring arranged in a ring shape, and the shell ring forms a ring fixing groove arranged in a ring shape. The plush layer wraps around the main body shell 11, and the plush layer and the main body shell 11 are assembled. The plush layer has a layer opening arranged in a through arrangement. The layer opening corresponds to and is connected to the shell fixing opening. The edge of the layer opening forms a layer connection part, which is embedded in the ring fixing groove to realize the assembly of the plush layer and the screen housing 12, and avoid the plush layer from conflicting with the display screen 41, ensuring the display of the display screen 41. In addition, the shell ring plays a role in positioning and reinforcing the plush layer.

[0029] The first shell 111 and the second shell 112 each have shell perforation grooves, which are arranged in a continuous manner. The plush layer has multiple layer fixing parts, and each layer fixing part is embedded in the shell perforation groove; thereby improving the assembly stability of the plush layer and the main shell 11.

[0030] The plush layer and the main body shell 11 can be assembled by adhesion.

[0031] The pet body 1 includes a core-solid shell 13, which is located inside the body shell 11 and is assembled with the body shell 11. The main control chip 2, voice acquisition module 3, display module 4, sensing module 5, feedback execution module 6, NFC friendship module 7, offline wake word recognition module 8, and intimacy management module 9 are respectively installed inside the core-solid shell 13. Under the function of the core-solid shell 13, it plays a positioning and protection role, and improves the service life of the pet body 1.

[0032] The core shell 13 is arranged in a spherical shape, which facilitates the setting of each module and makes it easy to counterweight, so as to help the pet body 1 maintain balance.

[0033] The core housing 13 includes a first core housing and a second core housing, which are arranged in a snap-fit ​​assembly. The first housing 111 secures the first core housing, and the second housing 112 secures the second core housing. The main control chip 2 is installed on the main control board 14, which is assembled on the first core housing.

[0034] The core housing 13 includes a power supply housing 131 and a partition column 132. The power supply housing 131 is installed inside the core housing 13 and is used to assemble battery components, which are lithium batteries and can be recycled. The partition column 132 is located between the power supply housing 131 and the main control board 14 and is arranged in a columnar shape.

[0035] The side of the separator 132 is assembled with the power housing 131, and the bottom of the separator 132 is fixedly connected to the first core housing or the second core housing. The power housing 131 is suspended through the separator 132, which facilitates heat dissipation of the battery components and the layout of the circuit.

[0036] The main control chip 2 uses the Espressif ESP32 series chip, which gives it sufficient computing power to ensure the operation of large models with hundreds of billions of parameters.

[0037] The display screen 41 uses a 1.28-inch TFT round screen, which facilitates the presentation of the image.

[0038] The sensing module 5 includes an accelerometer, which is used to identify the shaking motion or touch sensation received by the pet body 1, such as touching the head, abdomen, corners, etc., and provide corresponding differentiated interactive feedback.

[0039] The feedback execution module 6 includes an audio output unit, which contains various pet-specific alien language voices and human language. The feedback execution module 6 also includes a vibration unit, which protects different vibration intensity levels. Different vibration intensity levels correspond to different emotions, such as weak intensity corresponding to calm emotions and strong intensity corresponding to strong emotions.

[0040] The AI-powered pet intelligent interaction system includes an interaction acquisition module, which in turn includes a points-based card-drawing module. This module allows users to accumulate points to exchange for redemption cards, which are then used to redeem on-screen avatars. Users earn points by interacting with the pet's body; this increases the fun of the interaction and allows users to accumulate points through interaction to unlock different on-screen avatars.

[0041] The interaction acquisition module is used to collect interactive behaviors and record the points earned. Interactive behaviors include check-in, touch, dialogue, NFC social networking, etc., and rules are set. A predetermined number of points can trigger the points card drawing module, such as 100 points for one draw, and 800 points for ten consecutive draws. At the same time, the points card drawing module includes a card pool, which stores various different draw items, such as special emoticons, points, and blank cards. It supports collection, management, and a guaranteed draw mechanism for points card drawing.

[0042] The daily points earned through the interactive acquisition module have a cap, while the points-based card-drawing module has a guaranteed reward mechanism to ensure the acquisition of special rewards. The feedback style of special emoticons can be optimized.

[0043] The NFC social networking module 7 includes a touch module. The two main shells 11 can be touched in close proximity or directly to trigger the touch module. The touch module is used to trigger friend addition and spark continuation, and it is also used to push social networking / meet-up reminders to the mini program.

[0044] In this way, the touch module enables a closed-loop social interaction between offline touch and online retention, filling the gap in traditional toy social interaction and improving interaction channels and methods.

[0045] The touch distance can be preset, ranging from 1 to 5cm. It supports two pet units touching each other at a close distance of ≤5cm to trigger the touch module.

[0046] The AI-powered pet intelligent interaction system includes a diary system module, which generates daily reports. These reports are pushed to users via a mini-program pop-up at a set time each day. The daily reports record interaction details and messages, and also support historical overview queries.

[0047] For example, after 8 PM every day, a daily report is pushed out via a mini-program pop-up, recording interaction details and unique comments from the user, and supporting historical overview queries.

[0048] The diary system module automatically collects interactive data to generate content; no content is generated if there is no interaction, thus preserving emotional memories.

[0049] The AI ​​pet intelligent interaction system includes a task guidance module, which includes multiple unlocking tasks and multiple random tasks. Each unlocking task unlocks the voice acquisition module 3, sensing module 5, feedback execution module 6, display module 4, NFC social module 7, and diary system module in sequence. The random tasks and interaction acquisition module are arranged in a data communication manner. The random tasks are used to obtain points or directly obtain the screen display image.

[0050] The task guidance module increases the ways to earn points and enhances the interactive fun.

[0051] The growth stages include infancy, maturity, and completion.

[0052] The pet's main body 1 includes multiple growth stages, each of which is arranged in a progressive order with different levels. After powering on, the pet's main body 1 enters a lower-level growth stage, namely the juvenile stage.

[0053] In early childhood, core functions such as dialogue, diary, and NFC are unlocked step by step through the task guidance module. In mature childhood, daily random tasks are unlocked, and completing tasks earns points or rewards with on-screen images.

[0054] The task guidance module provides beginner guidance, reducing the learning cost, and daily tasks maintain long-term engagement and enthusiasm.

[0055] The intimacy management module 9 has rules for acquiring and decaying intimacy points. Based on the level of interaction, the intimacy management module 9 forms multiple inconsistent intimacy levels. The acquisition of intimacy points triggers different intimacy levels. Different intimacy levels correspond to different tags for users. Reaching the corresponding intimacy level unlocks the tag, and reaching the corresponding intimacy level unlocks the MBTI system.

[0056] Under the influence of the intimacy management module 9, interactive behaviors are recorded, intimacy and intimacy points are calculated, and different intimacy levels correspond to different intimacy grades, or different intimacy points correspond to different intimacy grades. The grade unlocks corresponding user tags, such as name, age, hobbies, etc., and the MBTI system is unlocked when the predetermined level is reached.

[0057] Set intimacy point acquisition and decay rules. If the intimacy or intimacy points are lower than the preset value, there will be a decay of intimacy or intimacy points, which helps to maintain the long-term interaction enthusiasm of users.

[0058] Classify according to the depth of interaction. Tag unlocking strengthens personalized adaptation. For example, there is no decay of intimacy points after level 50 to avoid affecting the enthusiasm of users' vision.

[0059] The MBTI system includes multiple MBTI types. The MBTI system matches MBTI types based on interaction data, generates change reports at a constant interval of days, and triggers a personality transformation and dynamic update when more than 3 change reports occur.

[0060] Combining the MBTI test logic of the MBTI system with interaction behaviors, there is no fixed end state, which is more variable and unpredictable, and helps to maintain the long-term interaction enthusiasm of users.

[0061] The voice acquisition module 3 includes a language recognition module and a conversion module. The language recognition module is used to recognize and collect different languages. The conversion module is used for conversion between different languages, and the conversion module realizes word segmentation and conversion into text; the offline wake-up word recognition module 8 presets offline wake-up words, and different offline wake-up words correspond to different modes. The offline wake-up words include "Hello Mumu" and "Wonderful Ideas". "Hello Mumu" corresponds to the alien language mode, and "Wonderful Ideas" corresponds to the human conversation mode; the offline wake-up word recognition module 8 and the voice acquisition module 3 are arranged for data communication The voice acquisition module 3 supports dual-language audio acquisition of Chinese and English, adapts to input within a distance of 3m, and is equipped with a noise reduction algorithm (signal-to-noise ratio ≥ 60dB) to improve voice clarity in complex environments.

[0062] The voice acquisition module 3 has the ability to collect at a long distance of 3m, provides high-quality input for the semantic analysis of the large model, and adapts to the interactive needs of multiple scenarios.

[0063] The offline wake-up word recognition module 8 presets two offline wake-up words, "Hello Mumu" → alien language mode, "Wonderful Ideas" → human conversation mode, to meet the use in the offline state.

[0064] The offline wake-up word recognition module 8 has a local voice feature matching algorithm, with a wake-up response ≤ 0.3 seconds and an accuracy rate ≥ 98%.

[0065] The AI cute pet intelligent interaction method includes a cute pet body 1, a main control chip 2, a voice acquisition module 3, a display module 4, a sensing module 5, a feedback execution module 6, an NFC friendship module 7, an offline wake-up word recognition module 8, an intimacy management module 9, and a task guidance module; the specific interaction steps are as follows: (1) The pet body 1 includes multiple growth stages, and each growth stage is arranged in different levels according to the gradual progression. After powering on, the pet body 1 enters the lower level growth stage; the main control chip 2 is used to receive data and output control commands. (2) Unlock the voice acquisition module 3, display module 4, sensing module 5, feedback execution module 6, NFC friend-making module 7, offline wake word recognition module 8, intimacy management module 9 and task guidance module by interacting with the pet body 1; (3) The voice acquisition module 3 obtains task points through language interaction, the sensing module 5 and the feedback execution module 6 obtain task points through physical interaction, the NFC social module 7 obtains task points through social interaction, the task guidance module is used to generate task instructions and complete the corresponding task instructions to obtain task points, and the task guidance module is used to realize the redemption of task points, and the display module 4 is used to present various different screen display images. The intimacy management module 9 is used to record interactive behaviors and calculate intimacy. The intimacy management module 9 has multiple intimacy levels, and each intimacy level is sorted in different order. When intimacy points are acquired and a critical point is reached, different intimacy levels are triggered. Different intimacy levels correspond to different tags of users. Reaching the corresponding intimacy level unlocks the tag, and reaching the corresponding intimacy level unlocks the MBTI system.

[0066] The aforementioned AI pet intelligent interaction method, through the cooperation of various modules, deepens the interaction between the pet itself 1 and the user, and strengthens the personalized and emotional connection. The NFC social module 7 covers social scenarios, realizes interaction between toys, and lowers the threshold for novice guidance and use, covering all scenarios from single companionship to multi-person interaction. Furthermore, the integrated design allows the AI ​​pet intelligent toy to be raised gradually, resulting in a better user experience and helping to increase user activity.

[0067] The above description is only a preferred embodiment of the present invention and is not intended to limit the present invention. Any modifications, equivalent substitutions, and improvements made within the spirit and principles of the present invention should be included within the protection scope of the present invention.

Claims

1. An AI-powered pet intelligent interaction system, characterized in that, The system includes a pet unit, a main control chip, a voice acquisition module, a display module, a sensing module, a feedback execution module, an NFC interaction module, an offline wake-up word recognition module, and an intimacy management module. The voice acquisition module, display module, sensing module, feedback execution module, NFC interaction module, offline wake-up word recognition module, and intimacy management module are all connected to the main control chip in a data communication configuration. The sensing module is used to detect shaking or touch input to the pet unit. The feedback execution module outputs feedback signals. The NFC interaction module triggers interactions between different pet units. The offline wake-up word recognition module wakes up the pet unit when there is no network connection. The intimacy management module records interactions between the user and the pet unit and calculates intimacy levels.

2. The AI-powered pet intelligent interaction system as described in claim 1, characterized in that, The pet body includes a body shell, and the display module includes a display screen. The display screen is installed on the body shell and is exposed. The display screen is arranged in a circular shape and is used to display a screen image, which is an expression, mode, or status.

3. The AI-powered pet intelligent interaction system as described in claim 2, characterized in that, The AI ​​pet intelligent interaction system includes an interaction acquisition module, which includes a points card drawing module. The points card drawing module is used to exchange points for redemption cards, and the redemption cards are used to redeem the on-screen image. Users can earn points by interacting with the pet itself.

4. The AI-powered pet intelligent interaction system as described in claim 2, characterized in that, The NFC dating module includes a touch module. The touch module is triggered when the two main shells touch each other at close range or directly. The touch module is used to trigger friend addition and spark continuation, and it is also used to simultaneously push dating / meeting reminders to the mini-program.

5. The AI-powered pet intelligent interaction system as described in claim 3, characterized in that, The AI-powered pet intelligent interaction system includes a diary system module, which generates daily reports. These daily reports are pushed to users via a mini-program pop-up at a set time each day. The daily reports record interaction details and messages, and support historical overview queries.

6. The AI-powered pet intelligent interaction system as described in claim 5, characterized in that, The AI ​​pet intelligent interaction system includes a task guidance module, which includes multiple unlocking tasks and multiple random tasks. Each unlocking task unlocks the voice acquisition module, the sensing module, the feedback execution module, the display module, the NFC social module, and the diary system module in sequence. The random tasks are arranged in data communication with the interaction acquisition module, and the random tasks are used to obtain points or directly obtain the on-screen image.

7. The AI-powered pet intelligent interaction system as described in any one of claims 1-6, characterized in that, The intimacy management module has intimacy point acquisition and decay rules; the intimacy management module forms multiple inconsistent intimacy levels based on the interaction level classification, and the acquisition of intimacy points triggers different intimacy levels. Different intimacy levels correspond to different tags of users. Reaching the corresponding intimacy level unlocks the tag, and reaching the corresponding intimacy level unlocks the MBTI system.

8. The AI-powered pet intelligent interaction system as described in claim 7, characterized in that, The MBTI system includes multiple MBTI types. The MBTI system matches MBTI types based on interactive data and generates change reports at constant intervals of days. More than 3 change reports trigger personality changes and are dynamically updated.

9. The AI-powered pet intelligent interaction system as described in any one of claims 1-6, characterized in that, The voice collection module includes a language recognition module and a conversion module. The language recognition module is used to recognize and collect different languages. The conversion module is used for conversion between different languages, and the conversion module realizes word segmentation and conversion into text. The offline wake-up word recognition module presets offline wake-up words, and different offline wake-up words correspond to different modes. The offline wake-up words include "Hello Mumu" and "Fantastic Ideas". "Hello Mumu" corresponds to the alien language mode, and "Fantastic Ideas" corresponds to the human conversation mode. The offline wake-up word recognition module and the voice collection module are arranged for data communication.

10. An AI-powered intelligent interaction method for cute pets, characterized in that, It includes a pet body, a main control chip, a voice collection module, a display module, a sensing module, a feedback execution module, an NFC friend-making module, an offline wake-up word recognition module, an intimacy management module, and a task guidance module. The specific interaction steps are as follows: (1). The pet body includes multiple growth stages, and each of the growth stages is sorted in different levels in a step-by-step manner. After power-on, the pet body enters the lowest-level growth stage. The main control chip is used to receive data and output control instructions. (2). The voice collection module, the display module, the sensing module, the feedback execution module, the NFC friend-making module, the offline wake-up word recognition module, the intimacy management module, and the task guidance module are unlocked by interacting with the pet body. (3). The voice collection module obtains task points through language interaction, the sensing module and the feedback execution module obtain task points through physical interaction, the NFC friend-making module obtains task points through social interaction, the task guidance module is used to generate task instructions and complete the corresponding task instructions to obtain task points, and the task guidance module is used to realize the exchange of task points. The display module is used to present various screen display images. The intimacy management module is used to record interaction behaviors and calculate intimacy. The intimacy management module sets multiple intimacy levels, and each intimacy level is sorted in different levels. When the obtained intimacy points reach the critical point, different intimacy levels are triggered. Different intimacy levels correspond to different labels of users. When the corresponding intimacy level is reached, the label is unlocked, and when the corresponding intimacy level is reached, the MBTI system is unlocked.

Citation Information

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