Digital educational toy
By designing digital educational toys with flip brackets and magnetic connections, the problems of poor interaction and lack of fun in the existing technology are solved, and the effect of enhancing the player's logical thinking and reasoning ability is achieved.
Patent Information
- Application Number
- CN202420048526.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-01-09
- Publication Date
- 2025-01-03
- Estimated Expiration
- 2034-01-09
AI Technical Summary
Most of the existing digital puzzle toys are suitable for playing alone, with poor interaction, simple gameplay and limited fun.
A digital puzzle toy was designed, including a base, a flip stand and two sets of digital decks. The flip stand consists of a stand, a rotating block and a magnetic sticker, allowing two players to interact through reasoning and guessing games, adding the game. Interactive and interesting.
By combining numbers and guessing games, players' logical thinking and reasoning abilities are enhanced, and the fun and interactiveness of the game are improved.
Smart Images

Figure CN222286358U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of educational toys, in particular to a digital educational toy. Background Art
[0002] Digital educational toys can help users improve their mathematical skills, logical thinking and problem-solving abilities, such as the Nine-grid puzzle, Sudoku, number blocks, number puzzles, etc.
[0003] Most of the existing digital toys are suitable for users to play alone, with poor interactivity, simple gameplay and limited fun. Therefore, we designed a digital educational toy to solve the above problems. Utility Model Content
[0004] In view of the deficiencies in the prior art, the utility model provides a digital educational toy, which solves the problem that most of the existing digital toys are suitable for users to play alone, have poor interactivity, are relatively simple to play, and have limited fun.
[0005] To achieve the above objectives, the utility model is implemented through the following technical solutions: a digital educational toy, comprising a base and a flip bracket that can be vertically placed in the middle of the base, and a first deck of cards and a second deck of cards for two players to use respectively,
[0006] The flip bracket includes a stand and nine rotating blocks. The stand is provided with nine cells distributed in a rectangular array and respectively accommodating the nine rotating blocks. Any three rotating blocks distributed along the vertical direction are rotatably connected to the stand through a shaft.
[0007] The rotating block comprises a base plate and two first magnetic stickers disposed on two sides of the base plate. The base plate is provided with preset holes distributed in a vertical direction and for the shaft rod to movably penetrate.
[0008] The first deck and the second deck are both composed of nine number cards, the front sides of the nine number cards are respectively provided with numbers 1-8 and an "X", and the back sides of the nine number cards are respectively embedded with a second magnetic sticker that is compatible with the first magnetic sticker.
[0009] Preferably, the base is provided with two placement slots for arranging the first card group and the second card group respectively.
[0010] Preferably, a slot distributed along the width direction of the base is provided between the two placement grooves, and a clamping strip adapted to the slot is provided at the bottom of the stand.
[0011] Preferably, a positioning groove for the card strip to be mounted is provided at the bottom of the stand, and the card strip is glued into the positioning groove.
[0012] Beneficial Effects
[0013] The utility model provides a digital educational toy. Compared with the prior art, it has the following beneficial effects:
[0014] This digital educational toy combines numbers and guessing games by setting up a flip bracket on the base, allowing users to exercise logical thinking and reasoning skills while guessing, which increases fun and interactivity. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] Figure 1 It is a structural schematic diagram of the utility model;
[0016] Figure 2 It is a structural schematic diagram of the first deck of cards of the utility model;
[0017] Figure 3 This is a schematic diagram of the back structure of the number card of the utility model;
[0018] Figure 4 It is a structural schematic diagram of the base of the utility model;
[0019] Figure 5 This is a schematic diagram of the structure of the flip bracket of the utility model;
[0020] Figure 6 This is a structural schematic diagram of the rotating block of the utility model;
[0021] Figure 7 This is a schematic diagram of the installation structure of the card strip of the utility model;
[0022] Figure 8 This is a schematic diagram of the installation structure of the flip bracket of the utility model;
[0023] In the figure:
[0024] 100, base;
[0025] 110, placement slot; 120, slot;
[0026] 200, flip the bracket;
[0027] 210, stand; 220, rotating block; 230, cell cavity; 240, shaft; 250, clamping strip; 260, positioning groove;
[0028] 2210, substrate; 2220, first magnetic sticker; 2230, preset hole;
[0029] 300, First Deck;
[0030] 310, number card; 320, second magnetic sticker;
[0031] 400. Second deck. DETAILED DESCRIPTION
[0032] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.
[0033] See also Figure 1-8 The utility model provides a technical solution: a digital educational toy, comprising a base 100 and a flip bracket 200 which can be vertically placed in the middle of the base 100, and a first card set 300 and a second card set 400 for two players to use respectively, the flip bracket 200 comprises a stand 210 and nine rotating blocks 220, the stand 210 is provided with nine cells 230 which are distributed in a rectangular array and are respectively provided for accommodating the nine rotating blocks 220, and any three rotating blocks 220 distributed in the vertical direction are connected to the stand 210 through a shaft 240. 10 rotatably connected, the rotating block 220 includes a base plate 2210 and two first magnetic stickers 2220 respectively arranged on two sides of the base plate 2210, the base plate 2210 is provided with preset holes 2230 distributed in the vertical direction and for the shaft 240 to movably pass through, the first card group 300 and the second card group 400 are both composed of nine number cards 310, the front of the nine number cards 310 are respectively provided with numbers 1-8 and an "X", and the backs of the nine number cards 310 are all embedded with second magnetic stickers 320 adapted to the first magnetic stickers 2220.
[0034] Based on the above-mentioned structural setting, the digital educational toy is composed of a base 100, a flip bracket 200, and a first deck 300 and a second deck 400 for two players to use respectively, wherein the first deck 300 and the second deck 400 can be distinguished by two different colors, such as red and blue, and the first deck 300 and the second deck 400 are both composed of nine number cards 310, with numbers 1-8 and an X, respectively, where X is a bomb card, and the base plate 2210 on the flip bracket 200 is flippable, and the number cards 310 and the rotating block 220 on the flip bracket 200 can be connected by magnetic attraction. Specifically, during use, two players sit opposite each other, and one player places the first deck 300 on the side of the flip bracket 200 facing him. During the placement process, it should be noted that X is the bomb number, and the bomb cannot be placed in the middle, and adjacent digital numbers cannot be placed together, such as Figure 8The figure shows a placement method. At the beginning of the game, the player needs to show the middle number card 310 and any other number card 310 to the opposite player, but it cannot be a bomb. The rotating block 220 on the flip bracket 200 can be flipped, and the opposite player needs to infer the position of the bomb based on the displayed number card 310. If the player correctly infers the number of the third number, the game continues. If the player infers incorrectly, the other number positions in the row and column where the wrong cavity 230 is located can be readjusted, but the rule that they cannot be adjacent still needs to be followed. Finding the correct position of the eight numbers means winning, and if a bomb is flipped, it means failure. The digital educational toy combines numbers and guessing games by mounting a flip bracket 200 on the base 100, allowing users to exercise logical thinking and reasoning skills while guessing, thereby increasing fun and interactivity.
[0035] Furthermore, two placement slots 110 are provided on the base 100 for arranging the first card set 300 and the second card set 400. After one player places the first card set 300 on the flip bracket 200, another player can place the second card set 400 on his base 100 to infer the position of the opponent's number card 310, and the placement slot 110 provides a storage space for the arrangement of the second card set 400. At the same time, after the game is over, the two placement slots 110 provide storage space for the first card set 300 and the second card set 400 respectively.
[0036] Furthermore, a slot 120 is provided between the two placement slots 110 and distributed along the width direction of the base 100, and a clip 250 is provided at the bottom of the stand 210 to match the slot 120. The flip bracket 200 can be snapped into the slot 120 by means of the clip 250, and it is convenient to disassemble and store when the game is over.
[0037] Furthermore, a positioning groove 260 for the clip 250 to be mounted is provided at the bottom of the stand 210, and the clip 250 is glued into the positioning groove 260. The clip 250 is glued into the positioning groove 260, and the rotating block 220 is rotated in the cell cavity 230 through the shaft 240. In the production process, the clip 250 is separated from the stand 210, and the shaft 240 is assembled first, and then the clip 250 is assembled. The clip 250 serves as an assembly structure of the stand 210 and can limit the three shafts 240.
[0038] It should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device.
[0039] Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.
Claims
1. A digital educational toy, characterized in that: It comprises a base (100) and a flip stand (200) which can be vertically placed in the middle of the base (100), and a first card set (300) and a second card set (400) for two players to use respectively; The flip bracket (200) comprises a stand (210) and nine rotating blocks (220); the stand (210) is provided with nine cells (230) distributed in a rectangular array and respectively accommodating the nine rotating blocks (220); and any three rotating blocks (220) distributed along the vertical direction are rotatably connected to the stand (210) via a shaft (240); The rotating block (220) comprises a base plate (2210) and two first magnetic stickers (2220) respectively arranged on two sides of the base plate (2210); the base plate (2210) is provided with preset holes (2230) distributed in a vertical direction and for the shaft (240) to movably penetrate; The first card set (300) and the second card set (400) are both composed of nine number cards (310), the front sides of the nine number cards (310) are respectively provided with numbers 1-8 and an "X", and the back sides of the nine number cards (310) are each embedded with a second magnetic attraction sticker (320) that is compatible with the first magnetic attraction sticker (2220).
2. A digital educational toy according to claim 1, characterized in that: The base (100) is provided with two placement slots (110) for arranging the first card group (300) and the second card group (400) respectively.
3. A digital educational toy according to claim 2, characterized in that: A slot (120) distributed along the width direction of the base (100) is provided between the two placement grooves (110), and a clamping strip (250) adapted to the slot (120) is provided at the bottom of the stand (210).
4. A digital educational toy according to claim 3, characterized in that: The bottom of the stand (210) is provided with a positioning groove (260) for the clamping strip (250) to be clamped, and the clamping strip (250) is glued into the positioning groove (260).
