Shooting type game device
By introducing sensors and control units to manage state variables in the game device, the problem of entrance occlusion caused by excessive basket height is solved, and the player's accurate shooting and increasing game interest is achieved.
Patent Information
- Application Number
- CN202322375602.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2023-09-01
- Publication Date
- 2025-01-10
- Estimated Expiration
- 2033-09-01
AI Technical Summary
In the game, since multiple baskets arranged along the player's line of sight are all arranged at the same height, the entrance of subsequent baskets is blocked, making it difficult for players to confirm and aim at other baskets, affecting the game experience.
A shooting game device is designed, including a first basket and a second basket, a first basket sensor is used to sense the hit position of the game ball, and a second basket sensor is used to sense the hit position of the other basket, and through the control unit Manage status variables, provide rewards based on player shooting situations, and increase game interest.
It enables players to accurately aim and invest multiple baskets, increasing the game's strategic and physical control needs, and increasing the game's interest and difficulty.
Smart Images

Figure CN222324223U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of game machines, in particular to a game machine which executes a predetermined matrix game by throwing game balls into a plurality of baskets at different heights. Background Art
[0002] Basketball is a sport in which a game ball (e.g., a basketball) is thrown into a basket arranged at a position higher than the player's eye level. In this regard, a game device including an electric or electronic circuit and an iron or synthetic resin frame has become popular as a game device that rewards a player when a game ball (e.g., a basketball) is thrown into a given basket and hits the basket.
[0003] In order to get rid of this traditional game device, a new game mode can be proposed, that is, multiple baskets are set instead of one basket, and the type or amount of the reward provided to the player is determined according to the identifier of the basket hit by the game ball thrown by the player and the order of hitting. In this case, the multiple baskets can be arranged along the line of sight of the player who throws the game ball, or along the line extending from the left side to the right side of the player, or the two configurations can be appropriately combined. If the multiple baskets are arranged in a rectangular matrix consisting of R rows and C columns, each row can be regarded as consisting of multiple baskets arranged along the line extending from the left side to the right side of the player, and each column can be regarded as consisting of multiple baskets arranged along the line of sight of the player.
[0004] When this new game method is introduced, a predetermined problem may occur when playing the game. The problem to be described later occurs when all the multiple first-row baskets arranged along the player's line of sight are arranged at the same height, which is higher than the height of the player's eyes. In this configuration state, since the entrances of the other baskets arranged behind the first basket closest to the player among the multiple first-row baskets are blocked by the first basket, the entrances of the other baskets cannot be confirmed by the player's eyes. As a result, it will be difficult for the player to target one of the remaining baskets except the first basket arranged closest to the player among the multiple first-row baskets, and aim the game ball and throw it into the remaining basket.
[0005] The above contents are intended to help understand the utility model described later, and it is not admitted that all the above contents have been disclosed. At least part of the above contents is independently created by the utility model inventor of this patent application. Utility Model Content
[0006] The utility model provides a shooting game device, which needs to launch a game ball to a position higher than the height of the player's eyes, and is provided with a plurality of baskets along the player's sight direction, and has a structure that enables the player to aim at a desired basket for shooting.
[0007] In addition, the utility model provides a basketball shooting game device, which can increase the interest of the game by introducing the strategic thinking of the player and the player's body control ability and accidental factors.
[0008] Technical Solution
[0009] A basketball shooting game device, comprising:
[0010] A first basket and a second basket, wherein the first basket and the second basket are arranged along a line of sight of a player;
[0011] a first basket sensor, the first basket sensor being configured to sense a position of a game ball shot by the player and hitting the first basket;
[0012] a second basket sensor, the second basket sensor being configured to sense a position of a game ball shot by the player and hitting the second basket;
[0013] and processing department;
[0014] The second basket is disposed at a position higher than that of the first basket and is farther away from the player.
[0015] According to one viewpoint of the present invention, the game device provided includes a plurality of first-column baskets arranged along the player's line of sight as targets for game balls thrown by the player by hand, and at least one of the plurality of first-column baskets is arranged at a position higher than the height of the player's eyes.
[0016] At this time, the game device may include a plurality of first-row baskets arranged along a virtual extension line extending from the left side to the right side of the player. At this time, the first-column baskets and the first-row baskets may share one basket. That is, one of the first-column baskets may be a basket included in the first row.
[0017] In this case, the game device may include a plurality of baskets arranged in a rectangular matrix consisting of R rows and C columns. In this case, each row may be extended along a virtual extension line extending from the left side to the right side of the player. Furthermore, each column may be extended along the line of sight of the player when the player is on the extension line of each column.
[0018] At this time, the plurality of baskets in the first column may be arranged in any one column of the plurality of baskets arranged in the matrix form.
[0019] The game device may include a sensor unit for detecting the fact that the game ball enters a certain basket. The sensor unit may include sensors arranged in the paths through which the game ball passes in each of the baskets. The total number of baskets provided on the game device may be the same as the number of sensors.
[0020] The gaming device may include a control unit that manages the value of a state variable corresponding to each of the baskets. The control unit may be a computing device that receives an output signal from the sensor.
[0021] The total number of state variables managed by the control unit may be the same as the total number of basketball hoops provided in the game device.
[0022] Each of the state variables may have a total of S values (S is a natural number).
[0023] The number of values that the state variables can have corresponding to all the baskets arranged in the game device can all be the same.
[0024] Alternatively, the values that the different state variables corresponding to the baskets provided in the game device can have can be independently set. That is, the values that different state variables can have can be the same or different.
[0025] If the player throws the game ball multiple times, the control section may generate a history of the game ball entering 0 or 1 or more baskets among a plurality of baskets included in the game apparatus.
[0026] If the player throws the game ball multiple times and does not throw it into any basket, the control unit may generate a history of throwing it into 0 baskets. If the player throws the game ball multiple times and throws it into only one specific basket once or multiple times, the control unit may generate a history of throwing it into 1 basket. If the player throws the game ball multiple times and throws it into more than two baskets, the control unit may generate a history of throwing it into multiple baskets.
[0027] If the player throws the game ball multiple times, the control unit may determine the current state of the game device. The current state of the game device is determined by a combination of the values currently held by the multiple state variables. If the current state of the game device satisfies a preset specific condition, the game device may provide a predetermined reward to the player. For example, the predetermined reward may be provided in a variety of ways, such as an extension of the game, output of a congratulatory message, output of a declaration of victory in the game, and provision of a physical gift.
[0028] The game device can support two players to participate in the game at the same time.
[0029] The control unit of the game device may be configured to output a message specifying the time points at which the two players throw the game balls according to a predetermined game schedule by sound or image.
[0030] For example, the game schedule may be a schedule in which the two players take turns throwing a game ball. The game schedule is not limited to such a specific example and may be set in a variety of ways.
[0031] The control unit of the game device can specify, from among the two players, a player who throws the game ball toward a basket among the plurality of baskets at which a shot is currently made and hit.
[0032] Each basket of the game device may correspond not only to the state variable but also to a player variable of other variables. That is, the control unit may prepare state variables and player variables, and may simultaneously associate one state variable and one player variable to one basket. If the game device has a total of RC baskets, the control unit may prepare a total of RC state variables and a total of RC player variables.
[0033] Each player variable may have the same number of states as the number of players that may simultaneously participate in the game. For example, if two players simultaneously participate in the game using the gaming device, each player variable may be set to have a total of two state values, a first value corresponding to the first player and a second value corresponding to the second player.
[0034] Alternatively, if P players are simultaneously participating in the game using the gaming device, each player variable may be set to have a total of P state values.
[0035] Alternatively, if P players are playing the game simultaneously using the gaming device, the player variable may be set to have a total of P+1 state values. This is to record the state of even players who did not shoot and hit a particular basket.
[0036] If the player throws the game ball multiple times, the control unit may determine the current state of the game device. The current state of the game device is determined by the combination of the current values of the multiple state variables and the current values of the multiple player variables. If the current state of the game device meets a preset specific condition, the game device may provide a predetermined reward to the player. For example, the predetermined reward may be provided in a variety of ways, such as extending the game, outputting a congratulatory message, outputting a declaration of victory in the game, and providing a physical gift.
[0037] When the baskets of the game device are arranged in a matrix format, the game device can be programmed to enable players to play a predetermined matrix game.
[0038] According to an embodiment, a matrix game can be played by two players. Each player can choose a strategy set given by the matrix game, and each strategy combination provides a specific result and reward for each player. Known representative matrix games include Go, Reversi, and Tic-tac-toe, but are not limited to these. New matrix games with previously unknown rules can also be defined.
[0039] For Go, Reversi and Tic-Tac-Toe, a matrix element can only be assigned three states, namely, the null state, the first state and the second state. However, in other types of matrix games, four or more states can be assigned to each matrix element of the matrix. The fewer the number of states that can be assigned to each matrix element and the smaller the size of the matrix, the lower the difficulty of the game.
[0040] The traditional matrix game is characterized in that all the matrix elements constituting the matrix exist on a horizontal plane. That is, a flat game board showing the matrix is unfolded to play the game. In order to play the matrix game, it is necessary to ensure that the player can observe the state of the entire matrix. The state of each matrix element can be determined by the player's behavior.
[0041] When using the game device of the utility model to play a matrix game, the behavior of the player selecting a specific matrix element can be defined as the behavior of the player throwing a game ball into the basket corresponding to the specific matrix element. At this time, the characteristic of the sport of basketball is that the position of the basket is usually higher than the height of people's eyes. However, in order to maintain such a characteristic, if the baskets constituting the matrix are all configured at a position higher than the height of people's eyes, it is difficult to directly observe the position of part of the basket with eyes, so there is a problem that the player is difficult to determine a specific basket as a shooting target. On the contrary, if the baskets constituting the matrix are all configured at a position lower than the height of people's eyes, it is easy to determine a specific basket as a shooting target, but there is a problem that the characteristic of basketball, a sports project that is configured with a basket at a position higher than the height of people's eyes, can not be maintained. That is, if the matrix game is simply combined with the behavior of throwing the game ball, there is a problem that the game is difficult to proceed or the interest in the game decreases.
[0042] Utility Model Effect
[0043] According to the utility model, a game device can be provided, which requires launching the game ball to a position higher than the height of the player's eyes, and a plurality of baskets are arranged along the player's line of sight, and has a structure that enables the player to aim at the desired basket for shooting.
[0044] According to the utility model, a gaming machine can be provided, which can increase the interest of the game by introducing the strategic thinking of the player as well as the player's body control ability and the accidental factor. BRIEF DESCRIPTION OF THE DRAWINGS
[0045] Figure 1a It is a three-dimensional diagram of a game device provided by one embodiment of the utility model.
[0046] Figure 1b Shown from Figure 1a The state where the right side wall and the right net are removed.
[0047] Figure 1c Observed from right to left Figure 1b Side view of .
[0048] Figure 1d yes Figure 1a Front view of the gaming device.
[0049] Figure 2a Only extract Figure 1a A side view of the status display portion, the multi-row goal structure, and the game ball passing through the sensor portion and viewed from the right side to the left side.
[0050] Figure 2b yes Figure 2a Top view of the floor plan.
[0051] Figure 2c From the direction the player is looking Figure 2b Front view of .
[0052] Figure 3a , Figure 3b and Figure 3c Sensors and status display units provided in the first row of baskets, the second row of baskets, and the third row of baskets are respectively shown.
[0053] Figure 4a and Figure 4b Two types of marks (ie, a first mark and a second mark) displayed on a display unit included in the status display unit are shown.
[0054] Figure 5 A flow chart showing a game flow when a game ball is first thrown out according to an embodiment of the present invention.
[0055] Reference numerals
[0056] 1: Game device 100: Game unit
[0057] 110: Status display unit 120: Game ball irregular jump induction unit
[0058] 130: Multi-row goal structure 140: Game ball passes through the sensor part
[0059] 170: Side wall 180: Net
[0060] 280: Net 200: Game ball supply department
[0061] 300: control unit 190: first bottom
[0062] 290: Second bottom 390: Third bottom
[0063] 411: Eleventh sensor 412: Twelfth sensor
[0064] 413: 13th sensor 412: 21st sensor
[0065] 422: 22nd sensor 423: 23rd sensor
[0066] 431: The 31st sensor 432: The 32nd sensor
[0067] 433: 33rd sensor 1111: 11th display unit
[0068] 1112: 12th display unit 1113: 13th display unit
[0069] 1121: 21st display unit 1122: 22nd display unit
[0070] 1123: 23rd display unit 1131: 31st display unit
[0071] 1132: thirty-second display unit 1133: thirty-third display unit
[0072] 1311: First row 1312: Second row
[0073] 1313: third row 1321: first column
[0074] 1322: Second column 1323: Third column DETAILED DESCRIPTION
[0075] The following describes an embodiment of the utility model with reference to the accompanying drawings. However, the utility model is not limited to the embodiments described in this specification and can be embodied in a variety of other forms. The terms used in this specification are used to help understand the embodiments and are not intended to limit the scope of the utility model. In addition, the singular form used below also includes the plural form as long as the sentence does not clearly express the opposite meaning.
[0076] Figure 1a It is a three-dimensional diagram of a game device provided by one embodiment of the utility model.
[0077] Figure 1b Shown from Figure 1a The state where the right side wall and the right net are removed.
[0078] Figure 1c Observed from right to left Figure 1b Side view of .
[0079] Figure 1d yes Figure 1a Front view of the gaming device.
[0080] Figure 2a Only extract Figure 1a A side view of the status display portion, the multi-row goal structure, and the game ball passing through the sensor portion and viewed from the right side to the left side.
[0081] Figure 2b yes Figure 2a Top view of the floor plan.
[0082] Figure 2c From the direction the player is looking Figure 2b Front view of .
[0083] Refer to the following Figure 1a , Figure 1b , Figure 1c , Figure 1d , Figure 2a , Figure 2b and Figure 2c , describe the utility model.
[0084] <How players play the game>
[0085] The game device 1 may include a game unit 100 , a game ball supply unit 200 , and a control unit 300 .
[0086] The control section 300 may include a game start button 301 that the player may press by hand.
[0087] When the game is not in progress, a plurality of game balls may be placed on the third bottom portion 390 of the control unit 300. For example, the game balls may be basketballs.
[0088] The player may grab the game ball placed on the third bottom portion 390 with his / her hand. The player may throw the game ball grabbed by his / her hand into the game portion 100.
[0089] During the period when the player uses the game device 1 to play the game, the player's sight direction can be Figure 1a The y-axis direction.
[0090] The game unit 100 may include a state display unit 110 , a game ball irregular jump inducing unit (hereinafter referred to as the irregular jump inducing unit) 120 , a multi-row goal structure 130 , a game ball passing sensor unit 140 , a side wall unit 170 and a net 180 .
[0091] The multi-row goal structure 130 may be composed of basketball baskets (hereinafter referred to as baskets) arranged in a 3*3 arrangement when viewed from above. The baskets arranged in a 3*3 arrangement are composed of a total of 9 baskets. Each of the baskets has a structure that is closed on all sides and has an open top and bottom. The game ball can pass through the top and bottom of the basket in sequence and fall under the basket.
[0092] The attached drawings in this specification illustrate the case where the baskets have a 3*3 arrangement, but according to embodiments, they may also have an N*M arrangement. N may be the number of rows, and M may be the number of columns. Figure 1a In the example, a group of baskets arranged along the direction extending in the x-axis direction forms a row, and a group of baskets arranged along the direction extending in the y-axis direction forms a column. For the sake of convenience, an example of N=3 and M=3 is used below.
[0093] In a modified embodiment, the wall separating two adjacent left and right baskets when viewed by a player may be removed.
[0094] If the player throws the game ball, the game ball may pass through one of the 3*3 arranged baskets and fall downward, or may not pass through any of the 3*3 arranged baskets and fall downward.
[0095] The game balls falling downward through the multi-column goal structures 130 may reach the first bottom 190 included in the game part 100. The first bottom 190 may be an inclined surface inclined downward toward the player.
[0096] The game balls dropped on the first bottom portion 190 roll down toward the player side and reach the second bottom portion 290 belonging to the game ball supply portion 200. The second bottom portion 290 may be an inclined surface that is inclined downward toward the player.
[0097] The game ball dropped on the second bottom portion 290 rolls down toward the player side and reaches the third bottom portion 390 belonging to the control unit 300. The third bottom portion 390 may be an inclined surface that is inclined downward toward the player.
[0098] <Specific structure of the game device>
[0099] The game part 100, the game ball supply part 200 and the components constituting the control part 300 can be arranged in a predetermined frame. It is understandable that those skilled in the art can appropriately design the specific shape of the frame when they understand the overall structure of the utility model.
[0100] In order to prevent the game balls from falling out of the game device 1 when the player throws the game balls, the right and left sides of the game part 100 may be provided with side walls 170 and nets 180, respectively, and the right and left sides of the game ball supply part 200 may be provided with nets 280. In addition, in order to prevent the game balls ejected from the inside of the game device 1 from being ejected toward the player's face, etc., a front fence 270 may be provided on the upper side of the game ball supply part 200.
[0101] The side wall portion 170 may also function as a housing for protecting components inside the game device 1 .
[0102] Reference Figure 2a and Figure 2b , the 9 baskets may be classified into a first row 1311, a second row 1312, a third row 1313, a first column 1321, a second column 1322, and a third column 1323. Each of the first row 1311, the second row 1312, the third row 1313, the first column 1321, the second column 1322, and the third column 1323 includes 3 baskets.
[0103] The first row 1311 , the second row 1312 , and the third row 1313 are a set of three baskets that are continuously arranged along the left-right direction (the extension direction of the x-axis) when viewed by the player.
[0104] The first row 1321 , the second row 1322 , and the third row 1323 are a set of three baskets that are continuously arranged along the player's line of sight (the extension direction of the y-axis) when observed by the player.
[0105] The eleventh basket 11 , the twelfth basket 12 , and the thirteenth basket 13 are sequentially arranged in the first row 1311 from the left side to the right side.
[0106] The twenty-first basket 21 , the twenty-second basket 22 , and the twenty-third basket 23 are sequentially arranged in the second row 1312 from the left side to the right side.
[0107] The thirty-first basket 31 , the thirty-second basket 32 , and the thirty-third basket 33 are sequentially arranged in the third row 1313 from the left side to the right side.
[0108] In one embodiment, the nine baskets may have substantially the same shape.
[0109] Alternatively, in one embodiment, the entrances of the nine baskets may have the same shape, so that the probability of the game ball entering the nine baskets is substantially the same when the game ball reaches the entrances.
[0110] In the present invention, the baskets in the first row 1311 can be set at the same first height, the baskets in the second row 1312 can be set at the same second height, and the baskets in the third row 1313 can be set at the same third height. In this case, the third height is higher than the second height, and the second height is higher than the first height. That is, the row farther away from the player can be arranged at a higher position.
[0111] The first plate 1331 may be disposed between the baskets in the first row 1311 and the baskets in the second row 1312. The game ball thrown by the player may directly enter any entrance of the baskets in the first row 1311, or enter any entrance after colliding with the first plate 1331 once.
[0112] In one embodiment, the height of the upper edge of the first plate 1331 may be lower than the height of the entrances of the baskets of the second row 1312 , and may be higher than the height of the entrances of the baskets of the first row 1311 .
[0113] The second plate 1332 may be disposed between the baskets in the second row 1312 and the baskets in the third row 1313. The game ball thrown by the player may directly enter any entrance of the baskets in the second row 1312, or enter any entrance after colliding with the second plate 1332 once.
[0114] In one embodiment, the height of the upper edge of the second plate 1332 may be lower than the height of the entrances of the baskets in the third row 1313 , and may be higher than the height of the entrances of the baskets in the second row 1312 .
[0115] The third plate 1333 may be disposed behind the baskets in the third row 1313. The game ball thrown by the player may directly enter any entrance of the baskets in the third row 1313, or enter any entrance after colliding with the third plate 1333 once.
[0116] In one embodiment, the height of the upper edge of the third plate 1333 may be higher than the height of the entrance of the baskets of the third row 1313 .
[0117] In one embodiment, the baskets of the second row 1312 may be connected to the back side of the first plate 1331. Furthermore, the baskets of the third row 1313 may be connected to the back side of the second plate 1332.
[0118] In one embodiment, the baskets of the first row 1311 may be connected to the back of a plate 1330 disposed in front of the baskets of the first row 1311. At this time, the height of the upper edge of the plate 1330 may be lower than the height of the entrance of the baskets of the first row 1311.
[0119] The first column 1321 is the column arranged at the leftmost side when the player observes, and the third column 1323 is the column arranged at the rightmost side when the player observes. The game ball irregular jumping induction unit 120 is respectively arranged on the left side of the three baskets included in the first column 1321 and on the right side of the three baskets included in the third column 1323. Therefore, a total of 6 game ball irregular jumping induction units 120 can be provided.
[0120] The game ball irregular jumping inducing portion 120 disposed on the left side of the three baskets included in the first column 1321 has a wide surface configured to make the game ball thrown by the player jump to the right direction.
[0121] The game ball irregular jumping inducing portion 120 disposed on the right side of the three baskets included in the third column 1323 has a wide surface configured to make the game ball thrown by the player jump to the left direction.
[0122] Figure 3a , Figure 3b and Figure 3c Sensors and status display units arranged in the first row of baskets, the second row of baskets, and the third row of baskets are respectively shown.
[0123] Figure 4a and Figure 4b Two marks (i.e., a first mark and a second mark) displayed on a display unit included in the status display unit are shown. The first mark and the second mark respectively represent different states. The case where no mark is displayed represents a different state.
[0124] For each of the nine baskets, a sensor may be provided on the path through which the game ball passes. Therefore, a total of nine sensors 411, 412, 413, 421, 422, 423, 431, 432, 433 may be provided for the nine baskets. Each sensor may sense the game ball entering the basket corresponding to it. For example, each sensor may be an infrared sensor. Each of the sensors may be arranged at a position that cannot be seen by the player.
[0125] For each of the nine baskets, a state display unit 110 may be provided on the front of the basket. For example, the state display unit 110 may be implemented by a lighting device or a display device such as an electric lamp.
[0126] Therefore, a total of 9 status display units 1111, 1112, 1113, 1121, 1122, 1123, 1131, 1132, and 1133 may be provided for 9 baskets. The status display unit 110 is arranged at a position visible to the player. The wide surface (i.e., the information display surface) of the status display unit 110 may be arranged to face the player.
[0127] Each of the status display units may be presented in the form of light. Figure 4a The first mark or Figure 4b A second marking display device.
[0128] If the corresponding sensor arranged on the basket senses the game ball entering the basket, each status display unit displays Figure 4a The first mark or Figure 4b The second mark.
[0129] For example, the first mark may be a mark indicating a first player, and the second mark may be a mark indicating a second player.
[0130] For example, the 3*3 gaming machine is suitable for implementing Tic-Tac-Toe. In order to help understand the actions of the gaming device, an example of implementing Tic-Tac-Toe in a matrix game in the gaming device is described below.
[0131] Tic-tac-toe is a traditional matrix game. Tic-tac-toe is a two-player game that is usually played on a 3x3 grid. Each player marks an empty cell of the grid in turn with a designated symbol (usually an X or O). The player who successfully arranges 3 symbols in a horizontal, vertical, or diagonal line wins the game. If neither player wins and all 9 cells are filled, the game is considered a draw. The game starts with an empty grid, and the first player chooses whether to mark a symbol anywhere on the grid or in an empty cell. The second player then makes his or her order, and players take turns until they win or lose the game. To win the game, players must strategically mark the symbols to form a straight line horizontally, vertically, or diagonally. The player who succeeds wins the game.
[0132] Although there are basic rules for playing Tic-Tac-Toe, the rules can be implemented in many different ways. Below are four game scenarios derived from Tic-Tac-Toe.
[0133] <First game scene>
[0134] The first game scene of the present utility model is described below.
[0135] According to the first game scenario of the present invention, if a game using the game device 1 is started, two players can take turns throwing the game ball. When the game starts, the nine display parts do not display the first mark, and do not display the second mark.
[0136] At this time, the game balls entering the 9 baskets can be counted sequentially starting from 1 and increasing.
[0137] A first mark corresponding to the first player may be displayed on the status display section of the basket having the odd-numbered game ball. A second mark corresponding to the second player may be displayed on the status display section of the basket having the even-numbered game ball. However, if the game ball has already entered a basket in which the mark corresponding to the first player or the second player is displayed on the status display section, the mark displayed on the status display section of the basket will not be changed but will remain as it is.
[0138] The displayed symbol will not be deleted or changed to another symbol until the game ends.
[0139] The method of this embodiment is to provide the first player with continuous and unlimited shooting opportunities until the first player throws the game ball into any basket among the nine baskets. However, if the first basket into which the first player throws the game ball is already occupied by the second player, the first player cannot occupy the first basket, and the shooting opportunity that can occupy the basket is transferred to the second player.
[0140] <Second game scene>
[0141] The second game scene of the present invention is described below.
[0142] According to the second game scene of the present invention, if a game using the game device 1 is started, two players can take turns throwing the game ball. When the game starts, the nine display parts do not display the first mark, and do not display the second mark.
[0143] At this time, the game balls entering the 9 baskets can be counted sequentially starting from 1.
[0144] The first mark corresponding to the first player may be displayed on the state display portion of the basket of the game ball having an odd number. If the state display portion of the basket has already displayed a second mark, the second mark is changed to the first mark.
[0145] A second mark corresponding to the second player may be displayed on the state display portion of the basket having the even-numbered game ball. If the state display portion of the basket has already displayed a first mark, the first mark is changed to the second mark.
[0146] Until the end of the game, the displayed symbol can be changed to another symbol.
[0147] The method of this embodiment is to provide the first player (the second player) with continuous and unlimited shooting opportunities until the first player (the second player) throws the game ball into any basket among the nine baskets. Furthermore, if another player throws the game ball into a basket already occupied by a player, the possession of the basket can be seized.
[0148] <Third Game Scene>
[0149] The third game scene of the present utility model is described below.
[0150] According to the third game scene of the present invention, if a game using the game device 1 is started, two players can take turns throwing the game ball. When the game starts, the nine status display parts do not display the first mark, and do not display the second mark.
[0151] At this point, it can be determined based on experience that if two players throw enough game balls, they can eventually throw the game balls into all 9 baskets.
[0152] The game device 1 may prepare 9 occupation flags corresponding to the 9 baskets respectively. For the 9 occupation flags, 9 registers may be provided in the game device 1. The occupation flags may have a value of "0" or "1". After the game starts, all the occupation flags are set to a value of "0".
[0153] If the sensor of the basket having the occupation flag in the state of "0" senses the game ball, the occupation flag of the basket is changed to "1".
[0154] Even if the sensor of the basket having the occupation flag in the state of "1" senses the game ball, the value of the occupation flag of the basket does not change.
[0155] If both players throw enough game balls, all nine possession markers will eventually get a value of "1".
[0156] At this time, the game device 1 can prepare a first array having 9 elements. The indexes representing the elements of the first array are 1 to 9. If the first basket whose occupation flag changes from "0" to "1" is detected, the first basket is assigned to index 1 for searching the first array. If the k-th basket whose occupation flag changes from "0" to "1" is detected, the k-th basket is assigned to index k for searching the first array. In the status display portion of the basket assigned to index k, if k is an odd number, a first mark indicating the first player is displayed, and if k is an even number, a second mark indicating the second player is displayed. The time point at which the mark is displayed in the status display portion of the basket assigned to index k may be the time point at which the k-th basket is assigned to index k of the first array.
[0157] The displayed symbol will not be deleted or changed to another symbol until the game ends.
[0158] The method in this embodiment is to provide the second player with continuous and unlimited shooting opportunities until the first player throws the game ball into a basket not occupied by the second player.
[0159] <Fourth Game Scene>
[0160] The fourth game scene of the present utility model is described below.
[0161] According to the fourth game scene of the present invention, if a game using the game device 1 is started, two players can take turns throwing the game ball. When the game starts, the nine status display parts do not display the first mark, and do not display the second mark.
[0162] At this time, the game device 1 can display the first player's chance to shoot and the second player's chance to shoot in a time-sharing manner. For example, in a first time interval when the predetermined first display is turned on and the predetermined second display is turned off, the game device 1 considers that the game ball thrown is thrown by the first player. On the contrary, in a second time interval when the first display is turned off and the second display is turned on, the game device 1 considers that the game ball thrown is thrown by the second player.
[0163] In one embodiment, the first time interval can be set to last only for a predetermined time. In this case, if the first player does not occupy a basket within the first time interval, the second time interval can be entered. Alternatively, if the first player reoccupies a basket within the first time interval, the second time interval can be entered immediately.
[0164] Similarly, the second time interval is set to last only for a predetermined time, and if the second player does not occupy a basket within the second time interval, the first time interval can be entered. Alternatively, if the second player reoccupies a basket within the second time interval, the first time interval can be entered immediately.
[0165] While maintaining the first time interval, the first player can shoot the ball multiple times. And, while maintaining the second time interval, the second player can shoot the ball multiple times.
[0166] In one embodiment, it can be arranged that the first player only reoccupies the basket that is not occupied by the second player.
[0167] However, in another embodiment, it may also be configured that the first player can seize possession of the basket that is already occupied by the second player.
[0168] For all four scenarios, the player who first sets any of the first row, second row, third row, first column, second column, third column, and two diagonal lines to the same mark becomes the winner of the game, and the game can end. In addition, if any of the first row, second row, third row, first column, second column, third column, and two diagonal lines are not set to the same mark until all 9 status display parts are displayed, the game can end in a draw.
[0169] In FIG. 1 , a processing unit (not shown) may be included in the game device 1 .
[0170] Figure 5 A flow chart showing a game flow when a game ball is first thrown out according to an embodiment of the present invention.
[0171] In step S10, the game starts after the game device 1 receives a game start instruction from the player.
[0172] In step S20, the player may grab the game ball (basketball) placed on the third bottom portion 390 of the control unit 300 and shoot.
[0173] In step S30, the thrown game ball may enter the multi-column goal structure 130, or may enter the multi-column goal structure 130 after hitting the game ball irregular jump inducing part 120, or may not enter the multi-column goal structure 130 after hitting the game ball irregular jump inducing part 120, or may jump without entering the multi-column goal structure 130 after hitting the frame of the multi-column goal structure 130. In any case, the thrown game ball can return to the player along the bottom 190+290+390 of the game device 1.
[0174] In step S40, the game device 1 can identify the score according to the position of the game ball entering the multi-column goal structure 130 and display it. For example, Figure 4a and Figure 4b One of the marks "O" and "X".
[0175] In step S50, the result of the shot can be displayed on the result display unit. For example, when the game is set to be played in a manner where two players take turns shooting, the winner and loser of the two players can be displayed on the screen, and the final score of each player can be displayed.
[0176] In step S60, the thrown game ball can return to the player along the bottom 190+290+390 of the game device 1 and wait.
[0177] By using the above embodiments of the utility model, those skilled in the art can easily make various changes and modifications without departing from the essential characteristics of the utility model. The content of each claim in the claims can be combined with other claims without reference relationship within the scope that can be understood through this specification.
Claims
1. A basketball shooting game device, characterized in that: include: A first basket and a second basket, wherein the first basket and the second basket are arranged along a line of sight of a player; a first basket sensor, the first basket sensor being configured to sense a position of a game ball shot by the player and hitting the first basket; a second basket sensor, the second basket sensor being configured to sense a position of a game ball shot by the player and hitting the second basket; and processing department; The second basket is disposed at a position higher than that of the first basket and is farther away from the player.
2. The basketball shooting game device according to claim 1, characterized in that: Also includes: a first state display portion, the first state display portion being disposed on a surface of the first basket on the player side and exposed to the player; and a second state display portion, the second state display portion being disposed on a surface of the second basket on the player side and exposed to the player; in, The entrance of the first basket is open toward the upper side, The second state display portion is disposed at a position where the second state display portion functions as a back plate of the first basket.
3. The basketball shooting game device according to claim 1, characterized in that: Also includes: A first row of baskets, the first row of baskets including the first baskets, arranged along a first extension line in a direction from the left side to the right side of the player; a second row of baskets, the second row of baskets including the second baskets, arranged along a second extension line in a direction from the left side to the right side of the player; A first row of basket sensors, wherein the first row of basket sensors are disposed at positions corresponding to the first row of baskets respectively; and a second row of basket sensors, the second row of basket sensors being disposed at positions corresponding to the second row of baskets respectively; in, The first basket sensor is included in the first row of basket sensors, The second basket sensor is included in the second row of basket sensors, Any basket sensor in the first row of basket sensors and the second row of basket sensors is configured to sense the position of a game ball that enters any basket set by the any basket sensor. The height of the second row of baskets is higher than that of the first row of baskets, and the second row of baskets is configured farther away from the player than the first row of baskets.
4. The basketball shooting game device according to claim 1, characterized in that: Also includes: A plurality of baskets, wherein the plurality of baskets are arranged in a matrix form; and A plurality of basket sensors, the plurality of basket sensors being configured to sense the position of a game ball hitting each of the plurality of baskets; in, The height of the second row of the plurality of baskets is higher than the height of the first row of the plurality of baskets, and the second row of baskets is configured farther away from the player than the first row of baskets.
5. The basketball shooting game device according to claim 4, characterized in that: Also includes: A plurality of status display parts, wherein the plurality of status display parts are arranged on the player side of each of the baskets and exposed to the player; in, The entrance of the first row of baskets is open toward the upper side, The state display unit arranged in the second row of baskets of the second row is arranged at a position that functions as a back plate of the baskets of the first row.
6. The basketball shooting game device according to claim 4, characterized in that: The plurality of baskets are composed of two rows and a plurality of columns.
7. The basketball shooting game device according to claim 4, characterized in that: The plurality of baskets are composed of more than three rows and a plurality of columns.
8. The basketball shooting game device according to claim 4, characterized in that: The height of any row of baskets among the plurality of baskets that is arranged farther from the player than the second row of baskets is set higher than the height of the second row of baskets.
9. The basketball shooting game device according to claim 4, characterized in that: The first basket and the second basket are included in the plurality of baskets, and the first basket sensor and the second basket sensor are included in the plurality of basket sensors.
10. The basketball shooting game device according to claim 4, characterized in that: Each of the baskets has an upper open surface for a game ball to hit and a lower open surface for the hit game ball to escape.
11. The basketball shooting game device according to claim 4, characterized in that: When viewing the game device from above toward below, the plurality of baskets have an N*M matrix structure consisting of M columns and N rows.
12. The basketball shooting game device according to claim 4, characterized in that: When viewed along the player's line of sight, the plurality of baskets have an N*M matrix structure consisting of M columns and N rows.
13. The basketball shooting game device according to claim 4, characterized in that: On the left side of the basket belonging to the leftmost column in each row of baskets, a left irregular jumping induction portion is provided. On the right side of the basket belonging to the rightmost column in each row of baskets, a right irregular jumping induction portion is provided. The left irregular jump inducing portion has a wide surface configured to make the game ball thrown by the player jump to the right direction. The right irregular jump inducing portion has a wide surface configured to make the game ball thrown by the player jump in the left direction.
14. The basketball shooting game device according to claim 5, characterized in that: Also includes: a first plate, the first plate being disposed between the first row of baskets and the second row of baskets; The second row status display part, which is arranged on one surface of the second row of baskets on the player side and exposed to the player, is provided on the first plate.