Puzzle game handheld machine
By designing a two-player puzzle game handheld console, two independent display screens and control areas, the problem of two-player simultaneous operation in the existing technology is solved, and the sociality and interactive experience of the game is enhanced.
Patent Information
- Application Number
- CN202420713137.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-04-08
- Publication Date
- 2025-02-18
- Estimated Expiration
- 2034-04-08
AI Technical Summary
Existing puzzle game handheld consoles are usually only available for one person, and it is impossible to operate two or more players on the same device at the same time, limiting the interaction and competition between players and reducing the sociality and experience of the game.
A puzzle game handheld console is designed with two independent display screens and control areas, allowing two users to control their respective display screens and control areas, thereby realizing independent operation and interaction of two-player games.
By allowing two players to operate simultaneously on the same device, it enhances the interactive experience and the sociality of the game, reduces the problem of network latency, and provides more direct communication and interaction opportunities.
Smart Images

Figure CN222488856U_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of educational entertainment equipment, and in particular to an educational game handheld console. Background Art
[0002] A handheld game console is a portable gaming device that allows players to enjoy video games anytime, anywhere.
[0003] A Chinese patent discloses a button device and a handheld puzzle game console with patent number: CN 220474520 U. A user can operate a touch display device through a conductive button to transform a virtual click area into a physical conductive button for entertainment.
[0004] However, this kind of puzzle game handheld game console can usually only be played by one person. If two people play together, they need to use a wireless connection to play, and the wireless connection method requires connecting to the Internet to play against each other.
[0005] Secondly, due to hardware and design limitations, two or more players cannot operate on the same puzzle game handheld at the same time. This not only limits the direct interaction and competition between players, but also reduces the sociality and experience of the game to a certain extent. Utility Model Content
[0006] In view of this, it is necessary to provide a puzzle game handheld device to solve the above problems.
[0007] The embodiment of the present application provides a handheld puzzle game console, comprising:
[0008] case,
[0009] Two display screens, arranged on the housing and used to display image information;
[0010] Two control areas are provided on the housing and are used to control the two display screens respectively;
[0011] Wherein, two users control the two control areas respectively, so that the two display screens display image information.
[0012] In at least one embodiment of the present application, the shell has a first surface, the two display screens are both arranged on the first surface, the two display screens are mirror-symmetrical about a central plane, and the central plane is perpendicular to the first surface and located at the center of the first surface.
[0013] In at least one embodiment of the present application, a positioning portion is protruded from the middle of the first surface, positioning surfaces are mirror-symmetrically provided on both sides of the positioning portion, and the two display screens are respectively arranged on the two positioning surfaces.
[0014] In at least one embodiment of the present application, the angle between the display screen and the first surface is α, which satisfies the relationship: 130°≤α≤160°.
[0015] In at least one embodiment of the present application, the relationship is satisfied: 140°≤α≤150°.
[0016] In at least one embodiment of the present application, a recessed groove is formed on the housing, and the recessed groove is located at an end of the positioning portion;
[0017] The puzzle game handheld console also includes:
[0018] Two groups of first control buttons are respectively located in the two recessed grooves.
[0019] In at least one embodiment of the present application, the puzzle game handheld console further includes:
[0020] A plurality of second control buttons are respectively arranged in the two control areas.
[0021] In at least one embodiment of the present application, the puzzle game handheld console further includes:
[0022] The PCB board is arranged in the housing and is electrically connected to the display screen.
[0023] In at least one embodiment of the present application, the puzzle game handheld console further includes:
[0024] The speaker is arranged in the housing and electrically connected to the PCB board.
[0025] In at least one embodiment of the present application, a sound hole is further provided on the first surface, the shell is connected to the outside through the sound hole, and the speaker is directly opposite to the sound hole.
[0026] Implementing the handheld puzzle game console of the utility model will have at least the following beneficial effects:
[0027] In the puzzle game handheld console provided above, two users control two control areas respectively. Through the operation of the two control areas, the user can control the corresponding display screen to display different digital or image information. Two players can perform different game activities on the same device, or play different roles in the same game to collaborate or compete, and each person's game screen is displayed independently on their respective screens. By allowing two players to operate on the same device at the same time, the puzzle game handheld console enhances the interactive experience and the social nature of the game. At the same time, the puzzle game handheld console can exercise the player's concentration, reaction and logical thinking ability. Secondly, players no longer need to connect to different devices through the network to play or collaborate, thereby reducing the problem of network delay and providing more direct communication and interaction opportunities. BRIEF DESCRIPTION OF THE DRAWINGS
[0028] Figure 1 A three-dimensional diagram of a handheld puzzle game console according to an embodiment of the present invention;
[0029] Figure 2 for Figure 1 A three-dimensional image of the puzzle game console from another angle;
[0030] Figure 3 for Figure 1 A three-dimensional image of the puzzle game handheld from another angle;
[0031] Figure 4 for Figure 1 An exploded view of the Chinese puzzle game handheld.
[0032] Main component symbols
[0033] 100. Puzzle game handheld game console;
[0034] 110, housing; 110a, first surface; 111, positioning portion; 111a, positioning surface; 110b, center surface; 110c, recessed groove; 110d, sound hole;
[0035] 120. Display screen;
[0036] 130. Control area;
[0037] 140. First control button;
[0038] 150, second control button;
[0039] 160. PCB board;
[0040] 170. Speaker. DETAILED DESCRIPTION
[0041] The embodiments of the present application will be described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all the embodiments.
[0042] It should be noted that when a component is considered to be "connected" to another component, it may be directly connected to the other component or there may be a central component at the same time. When a component is considered to be "located on" another component, it may be directly located on the other component or there may be a central component at the same time. The terms "top", "bottom", "upper", "lower", "left", "right", "front", "back", and similar expressions used herein are for illustrative purposes only.
[0043] Some embodiments of the present application are described in detail below in conjunction with the accompanying drawings. In the absence of conflict, the following embodiments and features in the embodiments can be combined with each other.
[0044] The embodiment of the present application provides a handheld puzzle game console 100, comprising:
[0045] Housing 110,
[0046] Two display screens 120, disposed on the housing 110 and used to display image information;
[0047] Two control areas 130 are provided on the housing 110 and are used to control the two display screens 120 respectively;
[0048] The two users respectively control the two control areas 130 to make the two display screens 120 display image information.
[0049] Please refer to Figures 1 to 4 In this embodiment, two users control two control areas 130 respectively. Through the operation of the two control areas 130, the user can control the corresponding display screen 120 to display different digital or image information. Two players can play different game activities on the same device, or play different roles in the same game to cooperate or compete, and each person's game screen is displayed independently on their own screen.
[0050] By allowing two players to operate on the same device at the same time, the puzzle game handheld console 100 enhances the interactive experience and social nature of the game.
[0051] At the same time, playing puzzle games on handheld devices can train players' concentration, reaction and logical thinking abilities.
[0052] Secondly, players no longer need to connect to different devices over the network to fight or collaborate, which reduces network latency issues and provides more direct communication and interaction opportunities.
[0053] The housing 110 is the basic structure of the handheld puzzle game console 100. The housing 110 provides a sturdy and portable container for protecting the internal components from external physical damage. The housing 110 is generally rectangular in shape, and may be other shapes in other embodiments.
[0054] The two display screens 120 are both disposed on the housing 110 and are used to display image information. The handheld puzzle game console 100 can support dual-screen output, providing independent visual experiences for two users. This allows two players to use the same device at the same time, and each player has his or her own display screen 120 .
[0055] Two control areas 130 are disposed on the housing 110 and are respectively used to control the two display screens 120. Each control area 130 provides an input device, such as a button, a joystick, etc., for a user, allowing the respective display screens 120 to be controlled independently.
[0056] In at least one embodiment of the present application, the shell 110 has a first surface 110a, and the two display screens 120 are both arranged on the first surface 110a. The two display screens 120 are mirror-symmetrical about a central plane 110b, and the central plane 110b is perpendicular to the first surface 110a and is located at the center of the first surface 110a.
[0057] Please refer to Figures 1 to 4 In this embodiment, two users control the corresponding display screen 120 by operating the control area 130 in front of them. Since the two display screens 120 are arranged on the first surface 110a in a mirror-symmetrical manner with respect to the central surface 110b, it is ensured that each user can view and operate in the most comfortable way to perform face-to-face operation. In addition, the symmetry of the device is ensured, which is not only more visually beautiful, but also makes the gaming experience of the two players more balanced and consistent.
[0058] By providing two users with the same visual and operating experience, the puzzle game handheld console 100 becomes a medium for interaction between friends and family members, thereby increasing the interactivity between family members.
[0059] The two display screens 120 are mirror-symmetrical about the central plane 110 b , which improves the aesthetics of the handheld puzzle game console 100 , ensures visual balance when viewed from different angles, and enhances the overall appeal of the device.
[0060] The first surface 110a is a main outer surface of the housing 110 of the handheld game console 100, and the first surface 110a is used to carry the display screen 120 and the control area 130. The main functions of the device are concentrated on one side for easy operation and viewing.
[0061] The two display screens 120 are disposed on the first surface 110a of the housing 110, allowing two users to use the handheld puzzle game console 100 together when sitting face to face. More importantly, the two display screens 120 are mirror-symmetrical about a central surface 110b (virtual surface). From any angle, the two display screens 120 will be presented in a symmetrical manner, thereby optimizing the visual effect and user experience.
[0062] The center plane 110b is a virtual plane that is perpendicular to the first surface 110a and located at the center of the first surface 110a, thereby ensuring the symmetry and balance of the two display screens 120 so that both users can obtain the same visual and operating experience.
[0063] In at least one embodiment of the present application, a positioning portion 111 is protruded from the middle of the first surface 110a, and positioning surfaces 111a are mirror-symmetrically provided on both sides of the positioning portion 111, and the two display screens 120 are respectively provided on the two positioning surfaces 111a.
[0064] Please refer to Figures 1 to 4 In this embodiment, during use, the player will face the first surface 110a of the puzzle game handheld device 100 and interact by operating the control area 130 located on both sides of the positioning portion 111. Each player can have his own display area, and due to the presence of the positioning portion 111, the display screen 120 is naturally separated, thereby reducing visual interference. In addition, the mirror-symmetrical positioning surface 111a ensures that no matter what relative position the player is in, he can enjoy a similar viewing angle and operating experience.
[0065] The two-player gaming experience is greatly optimized by providing each player with an independent display area. Players no longer have to compete for a single screen space or be interrupted by each other's game progress, making cooperative or competitive games more fluid and enjoyable.
[0066] The positioning portion 111 and the positioning surfaces 111a on both sides thereof provide an ideal tilt angle for the display screen 120, so that players can have a more comfortable visual experience when using the display screen, reduce light reflection, and avoid eye fatigue caused by long-term use.
[0067] A protruding positioning portion 111 is provided in the middle of the first surface 110a of the handheld puzzle game console 100, providing an installation position for the display screen 120.
[0068] Mirror-symmetric positioning surfaces 111a are formed on both sides of the positioning portion 111. The two positioning surfaces 111a are opposite in spatial layout, providing an ideal position for installing the display screen 120, while ensuring consistency and symmetry of the content seen from the user's perspective.
[0069] Each positioning surface 111a is respectively provided with a display screen 120. Through such a layout, the puzzle game handheld console 100 can provide two players with independent but visually coordinated game experiences, allowing them to share different visual contents in the same physical space.
[0070] In at least one embodiment of the present application, the angle between the display screen 120 and the first surface 110a is α, which satisfies the relationship: 130°≤α≤160°.
[0071] Please refer to Figures 1 to 4In this embodiment, when the user operates the handheld puzzle game console 100, their sight lines naturally tilt toward the device. Since the angle between the display screen 120 and the first surface 110a is α, the relationship is satisfied: 130°≤α≤160°, ensuring that the screen content is directly aligned with the user's sight line, reducing the deformation and reflection caused by the viewing angle, and providing a clearer and more comfortable visual experience.
[0072] Visual distortion and light reflections are minimized, especially in bright light environments, which helps protect users' eyes and reduces eyestrain that may result from prolonged gaming.
[0073] At the same time, it avoids the need for users to lower their heads significantly to use it, thereby reducing neck fatigue.
[0074] The display screen 120 is not placed parallel to the first surface 110a of the handheld device. The angle between the display screen 120 and the first surface 110a is α, which satisfies the relationship: 130°≤α≤160°, so as to optimize the user's vision and operating comfort.
[0075] It should be noted that if the display screen 120 is parallel to the first surface 110a, the viewing angle of each player will be limited, affecting the player's gaming experience.
[0076] When two players try to view the display screen 120 parallel to the first surface 110 a from different angles, they are more likely to be visually disturbed by the operation of the other party. Secondly, the best visual effect cannot be provided.
[0077] If the inclination angle between the first surface 110a and the display screen 120 is too small, the user will need to lower his head to use the device, which may cause neck fatigue after prolonged use.
[0078] If the inclination angle between the first surface 110 a and the display screen 120 is too large, it will cause reflection and easily interfere with another user.
[0079] In at least one embodiment of the present application, the relationship is satisfied: 140°≤α≤150°.
[0080] Please refer to Figures 1 to 4 In this embodiment, when users hold the puzzle game handheld device 100 to play games, the tilt angle will directly affect their sight and hand comfort.
[0081] Controlling the tilt angle of the display screen 120 within the range of 140° to 150° helps reduce visual distortion and light reflection problems, providing a clearer and more comfortable visual experience, and reducing eye fatigue that may be caused by long-term gaming. In addition, there is no need to lower the head to use the game, thereby reducing neck fatigue.
[0082] In at least one embodiment of the present application, a recessed groove 110 c is formed on the housing 110 , and the recessed groove 110 c is located at the end of the positioning portion 111 ;
[0083] The puzzle game handheld device 100 further includes:
[0084] The two groups of first control buttons 140 are respectively located in the two recessed grooves 110c.
[0085] Please refer to Figures 1 to 4 In this embodiment, when the user uses the puzzle game handheld device 100, the user's fingers naturally extend to the first control button 140 in the recessed groove 110c. The possibility of accidental touch is reduced, and because the position of the first control button 140 is closer to the user's natural grip position, a higher comfort level can be provided during a long game.
[0086] The recessed groove 110c can protect the first control button 140 from external impact to a certain extent, reduce the risk of damage, and extend the service life of the device.
[0087] Placing the first control button 140 in a recessed position that is naturally accessible to the user's fingers can reduce errors during operation and improve the operation accuracy and response speed of the game.
[0088] The first control button 140 may be a switch button or a reset button, etc.
[0089] These recessed grooves 110c are located at the ends of the positioning portion 111, and each recessed groove 110c is respectively provided with a group of first control buttons 140, so that the buttons are naturally integrated into the overall structure of the handheld game console, and a more intuitive and easy-to-access operation interface is also provided.
[0090] In at least one embodiment of the present application, the puzzle game handheld device 100 further includes:
[0091] A plurality of second control buttons 150 are respectively disposed in the two control areas 130 .
[0092] Please refer to Figures 1 to 4 In this embodiment, the puzzle game handheld device 100 includes a plurality of second control buttons 150, which are respectively arranged in the two control areas 130. Multifunctionality and user convenience of operation are taken into consideration.
[0093] By setting a plurality of second control buttons 150 in each control area 130, the user can perform more operations, such as complex commands in the game or multi-tasking, etc. This provides a richer gaming experience for the player, and the display screen 120 can be controlled to perform different operations through the plurality of second control buttons 150.
[0094] The second control buttons 150 are located in the two control areas 130, allowing the user to perform game operations more flexibly, thereby improving the overall user experience.
[0095] The second control button 150 includes, but is not limited to, up, down, left, right, jump, attack, accelerate or transform buttons.
[0096] In at least one embodiment of the present application, the puzzle game handheld device 100 further includes:
[0097] The PCB board 160 is disposed in the housing 110 and is electrically connected to the display screen 120 .
[0098] In at least one embodiment of the present application, the puzzle game handheld device 100 further includes:
[0099] The speaker 170 is disposed in the housing 110 and is electrically connected to the PCB board 160 .
[0100] In at least one embodiment of the present application, the first surface 110a is further provided with a sound hole 110d, the housing 110 is connected to the outside through the sound hole 110d, and the speaker 170 is directly opposite to the sound hole 110d.
[0101] Please refer to Figures 1 to 4 In this embodiment, when a game or other application generates sound signals, these signals are transmitted to the speaker 170 through the PCB board 160. The sound is then converted into an audible waveform by the speaker 170 and efficiently propagated through the sound hole 110d, ensuring that the user can obtain a clear and three-dimensional sound experience.
[0102] It ensures that games and multimedia content can be presented in high quality, allowing users to not only enjoy visual pleasure but also immerse themselves in a rich world of sound.
[0103] High-quality sound output can enhance the interactivity and immersion of the game, allowing users to have a more vivid and realistic experience when using the puzzle game handheld console 100, thereby improving user satisfaction.
[0104] By providing the sound hole 110d, the efficiency of sound transmission from the speaker 170 to the user's ear is effectively improved, the sound loss is reduced, and it is ensured that the user can clearly hear the game sound even in a noisy environment.
[0105] The PCB board 160 is a circuit board, and electrically connecting the PCB board 160 to the display screen 120 ensures effective transmission and processing of image information, providing a clear and stable visual experience for the user.
[0106] The speaker 170 is disposed inside the housing 110 and is connected to the PCB board 160 through an electrical connection. The function of sound output is achieved through electronic control, adding rich sound effects to the gaming experience.
[0107] In order to improve the efficiency and clarity of sound transmission, a sound hole 110d is provided on the first surface 110a of the puzzle game handheld device 100. The sound hole 110d is located directly opposite to the speaker 170, so that the housing 110 is connected to the outside, effectively transmitting sound and reducing the loss of sound inside the housing 110. The sound hole 110d is a through hole.
[0108] The above is only an implementation method of the present application. It should be pointed out that a person skilled in the art can make improvements without departing from the inventive concept of the present application, but these improvements are within the scope of protection of the present application.
Claims
1. A handheld puzzle game console, characterized in that: include: case, Two display screens, disposed on the housing and used to display digital or image information; Two control areas are provided on the housing and are used to control the two display screens respectively; Wherein, two users control the two control areas respectively, so that the two display screens display digital or image information.
2. The handheld puzzle game console according to claim 1, characterized in that: The housing has a first surface, and the two display screens are both arranged on the first surface. The two display screens are mirror-symmetrical about a central plane, and the central plane is perpendicular to the first surface and is located at the center of the first surface.
3. The handheld puzzle game console according to claim 2, characterized in that: A positioning portion is protrudingly formed in the middle of the first surface, and positioning surfaces are mirror-symmetrically provided on both sides of the positioning portion, and the two display screens are respectively arranged on the two positioning surfaces.
4. The handheld puzzle game console according to claim 2, characterized in that: The angle between the display screen and the first surface is α, which satisfies the relationship: 130°≤α≤160°.
5. The handheld puzzle game console according to claim 4, characterized in that: The relationship is satisfied: 140°≤α≤150°.
6. The handheld puzzle game console according to claim 3, characterized in that: A recessed groove is formed on the housing, and the recessed groove is located at an end of the positioning portion; The puzzle game handheld console also includes: Two groups of first control buttons are respectively located in the two recessed grooves.
7. The handheld puzzle game console according to claim 1, characterized in that: The puzzle game handheld console also includes: A plurality of second control buttons are respectively arranged in the two control areas.
8. The handheld puzzle game console according to claim 2, characterized in that: The puzzle game handheld console also includes: The PCB board is arranged in the housing and is electrically connected to the display screen.
9. The handheld puzzle game console according to claim 8, characterized in that: The puzzle game handheld console also includes: The speaker is arranged in the housing and electrically connected to the PCB board.
10. The handheld puzzle game console according to claim 9, characterized in that: The first surface is also provided with a sound hole, the shell is connected with the outside through the sound hole, and the speaker is directly opposite to the sound hole.
Citation Information
Patent Citations
Key device and handheld game console
CN220474520U