Mutual control type gamepad

By installing sensors in the gamepad, the interconnection and control between the two controllers is achieved, and the time delay and operation accuracy problems caused by the two-player matching the gameplay is solved, and the efficiency and accuracy of game operations are improved.

CN222534069UActive Publication Date: 2025-02-28姜加坤
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Patent Information

Application Number
CN202420765241.4
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-04-13
Publication Date
2025-02-28
Estimated Expiration
2034-04-13

AI Technical Summary

Technical Problem

In the two-player cooperation game, people with weak operational abilities or do not understand operational skills need teammate assistance when performing operational difficult actions such as jumping, which causes the controller exchange to be delayed and affect the accuracy of the operation.

Method used

A mutually controlled game controller is designed to enable mutual connection and control between the two controllers by installing sensors inside the housing. The specific implementation method is to connect and control the handle through the connection between the chip GH6220 and the handle chip GH951, and press the L1 key, R1 key and X key.

Benefits of technology

The interconnection and control between the two handles is realized, which avoids time delays and operation accuracy problems caused by handle exchange, and improves the efficiency and accuracy of game operations.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a mutual control type gamepad, which relates to the field of gamepads, and comprises a shell, a sensor is arranged in the shell, the sensor adopts an interactive sensor with a chip model of GH6220, a gamepad chip with a model of GH951 is also arranged in the shell, the gamepad chip is connected with the interactive sensor, and the gamepad chip is connected with the interactive sensor. The sensor is used for connecting the two handles to achieve mutual connection and control between the two handles, and by arranging the sensor, mutual connection between the two handles can be achieved, and control between the two handles can be achieved.
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Description

Technical Field

[0001] The utility model relates to the field of game handles, in particular to an interactive game handle. Background Art

[0002] Game controllers are used as operating devices for game consoles, such as real-time strategy games (RTS) and MOBA games, which require extremely precise control or frequent unit selection. Because different people have different operating skills during the game, for example, when controlling the game character to jump or kill a character, especially when playing two-player games, people with weaker operating skills or people who do not understand operating skills need teammates to assist the game character to successfully complete the action when performing actions with higher operating difficulty such as jumping. The commonly used method is to hand the game controller to a teammate, who then operates the game controller to help the teammate's game character complete the action. This will waste time when exchanging controllers, and because different controllers have different feel, it will also affect the accuracy of the operation. Utility Model Content

[0003] The purpose of the utility model is to provide an interactive game controller to solve the problems raised in the above background technology.

[0004] In order to solve the above technical problems, the utility model provides the following technical solutions: an interactive game controller, comprising a shell, a sensor is installed inside the shell, and the sensor is used to connect two controllers to achieve mutual connection and control between the two controllers.

[0005] Preferably, the sensor is an interactive sensor.

[0006] Preferably, the sensor adopts an interactive sensor with a chip model of GH6220.

[0007] Preferably, a plurality of buttons are installed on the housing, and the buttons can control the interconnection between the sensors.

[0008] Preferably, a handle chip is also installed inside the shell.

[0009] Preferably, the model of the handle chip is GH951.

[0010] Preferably, the handle chip is connected to an interactive sensor.

[0011] Preferably, pins 5, 6 and 7 of the chip GH6220 are respectively connected to pins 46, 24 and 8 of the handle chip GH951; pin 34 of the handle chip GH951 is connected to the L1 key, pin 37 is connected to the R1 key, and pin 47 is connected to the X key; pressing the L1 key, the R1 key and the X key at the same time can achieve the connection between the handles.

[0012] Compared with the prior art, the beneficial effects of the utility model are:

[0013] The utility model can realize mutual connection between the two handles and control between the two handles by arranging the sensor. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] Figure 1 This is the overall structure diagram of the utility model;

[0015] Figure 2 This is the MCU circuit diagram of the utility model;

[0016] Figure 3 This is the circuit diagram of the connection between the GH6220 chip and the MCU of the utility model;

[0017] Figure 4 This is the button circuit diagram. DETAILED DESCRIPTION

[0018] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.

[0019] Referring to the figure, this embodiment provides an interactive game controller, including a housing 1, on which are disposed a plurality of buttons 2 such as up, down, left, and right buttons, an X button, a Y button, an A button, a B button, an L1 button, an R1 button, an L2 button, and an R2 button. Figure 1 The housing 1 is fixedly installed with a handle chip GH951, which is the control unit (MCU) of the handle, and an interactive sensor with a chip model of GH6220.

[0020] like Figure 2-4 As shown, pin 5 of the chip GH6220 is connected to pin 46 of the handle chip GH951, pin 6 of the chip GH6220 is connected to pin 24 of the handle chip GH951, pin 7 of the chip GH6220 is connected to pin 8 of the handle chip GH951, and the interactive sensor with chip model GH6220 is connected to the handle chip GH951.

[0021] Pin 34 of the handle chip GH951 is connected to the L1 button, pin 37 is connected to the R1 button, and pin 47 is connected to the X button. Pressing the L1 button, R1 button, and X button at the same time can connect the handles, and one handle can control the operation instructions of the other handle, such as making the game character jump, walk, and so on.

[0022] The handle is connected to the game console via the chip GH951 (which is an existing technology and will not be described in detail here). When the two handles are interconnected, the two handles remain connected to the game console. Press the L1 key, R1 key and X key of one of the handles (called handle one) to connect with the other handle (called handle two), so that the two handles are connected to each other, and the two handles remain connected to the game console.

[0023] In this embodiment, the transmission channel between the two handles connected by the GH6220 chip has a higher priority than the transmission channel between the handle and the game console. When the operation key is pressed on handle 1, the control command of the key will be transmitted to handle 2 first, and will not be transmitted to the game console. Handle 1 can control handle 2 to operate the game character. When operating handle 1, the operation command of handle 1 is transmitted to handle 2 through the interactive sensor with the chip model GH6220. After receiving the operation command, handle 2 can control the game character to perform action operations.

[0024] This embodiment is also directed to a single-player game console. For example, a game console played by children or relatively young children during leisure time. Since children or relatively young children have limited operating capabilities, they need adults to supervise or accompany them when playing games. In order to enhance the relationship between parents and children, adults need to accompany children to play games. In current single-player game consoles, when children play games, parents generally have no way to operate the game characters. When children cannot successfully operate the characters, they often ask adults for help, and need to give the handle to adults to operate the characters. On the one hand, the process is more cumbersome and does not have good personal interaction.

[0025] When playing a single-player game, handle 2 is connected to the game console, handle 1 is turned on and connected to handle 2, and handle 1 is not connected to the game console. Then, handle 1 and handle 2 can operate the same character at the same time, which can better facilitate parent-child interaction. In this application, since handle 1 is connected to handle 2 and is used to control handle 2, the priority of the key command of handle 1 is greater than the priority of the case command of handle 2. That is to say, when two handles operate the character at the same time, if the key commands of the two handles to the character are different, handle 1 directly controls the game character.

[0026] Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.

Claims

1. An interactive game controller, characterized in that: It comprises a shell, wherein a sensor is installed inside the shell, and the sensor is used to connect the two handles to realize mutual connection and control between the two handles.

2. The interactive game controller according to claim 1, characterized in that: The sensor is an interactive sensor.

3. The interactive game controller according to claim 2, characterized in that: The sensor adopts an interactive sensor with a chip model of GH6220.

4. The interactive game controller according to claim 3, characterized in that: A plurality of buttons are installed on the housing, and the buttons can control the mutual connection between the sensors.

5. The interactive game controller according to claim 3, characterized in that: A handle chip is also installed inside the shell.

6. The interactive game controller according to claim 5, characterized in that: The model of the handle chip is GH951.

7. The interactive game controller according to claim 6, characterized in that: The handle chip is connected to the interactive sensor.

8. The interactive game controller according to claim 7, characterized in that: Pins 5, 6 and 7 of the GH6220 chip are connected to pins 46, 24 and 8 of the GH951 handle chip respectively; pin 34 of the GH951 handle chip is connected to the L1 key, pin 37 is connected to the R1 key, and pin 47 is connected to the X key; pressing the L1 key, R1 key and X key at the same time can realize the connection between the handles.