Coated mixed reality flight simulation helmet

Through the overlay design and the use of soft materials, the problems of existing VR and XR products being not firmly worn and poor audio-visual effects have been solved, achieving a better immersive experience and wearing comfort.

CN222636394UActive Publication Date: 2025-03-18CHENGDU CHENGDIAN GUANGXIN TECH
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Patent Information

Application Number
CN202420880767.7
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-04-25
Publication Date
2025-03-18
Estimated Expiration
2034-04-25

AI Technical Summary

Technical Problem

The existing VR and XR products are mostly worn by headbands, which have poor audio-visual effects and immersive experience, and their weight is concentrated in front of the eyes, making them not reliable, which affects movement and operation.

Method used

The covered mixed reality simulated flight helmet design is designed with devices arranged on the top of the helmet, covering the head with soft materials, reducing head pressure, increasing wear stability and comfort, and improving the wearing experience through adjustments to locking devices and ventilation exhaust systems.

Benefits of technology

It achieves a better audio-visual immersive experience, and is more reliable and comfortable to wear. It is suitable for large-scale movements and long-term wear, without affecting physical movements, and is convenient for later functions to increase.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a coated mixed reality flight simulation helmet, which belongs to the field of mixed reality and comprises a shell assembly, a display module, a main control board, an earphone module, a visual camera, a display module adjusting and locking device, a microphone, an external cable plug and a ventilation and exhaust system. The utility model has the following advantages: the coating is firm, the comfort is better, the audio-visual immersive experience is better, the talkback interaction can be carried out, the manual operation is more convenient, and the later function is convenient to increase.
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Description

Technical Field

[0001] The utility model relates to the field of mixed reality, and more specifically, to a wrapped mixed reality simulation flight helmet. Background Art

[0002] The existing technology has the following shortcomings: the existing VR and XR products are mostly worn in the form of headbands, so the audiovisual effects and immersive experience are poor. Due to the size of the product, more hardware cannot be implanted and more functions cannot be developed. The weight is concentrated in front of the eyes, and there is a feeling of falling when wearing it; the head is fixed by a cable clamp, which exerts a large local pressure on the head, causing pain for a long time, and it is not secure to wear, inconvenient to exercise, and cannot perform violent movements. The external cable is set at the front end, affecting body movements. Due to the shape limitation, the adjustment button is small and is set very close to the glasses, which is not in line with human habits and will trigger the self-defense function during the operation process to cause discomfort. It is necessary to connect a headset separately, and the headset cable is exposed and cannot be stored, affecting the operation. Utility Model Content

[0003] The purpose of the utility model is to overcome the deficiencies of the prior art and to provide a wrap-around mixed reality simulation flight helmet with firm wrapping, better comfort, better audio-visual immersive experience, intercom interaction, more convenient manual operation, and convenience for later function addition.

[0004] The purpose of the utility model is achieved through the following solutions:

[0005] A wrap-around mixed reality simulation flight helmet, comprising:

[0006] Shell assembly, display module, main control board, earphone module, view camera, display module adjustment locking device, microphone, external cable plug and ventilation and exhaust system; the shell assembly serves as a carrier and a helmet wearing body, the display module is provided with a display screen, the display screen is electrically connected to the main control board, the display module is positioned and locked and the tightness of the surface is adjusted with the shell assembly through the display module adjustment locking device; the earphone module is fixed to the corresponding ear position of the helmet, and is connected to the main control board and the microphone by lines respectively; the view camera is arranged in the middle of the display module, and is located in the middle of the eyes after wearing, which is the same as the real field of view of the personnel, and is used for synchronous virtual and real fusion, or viewing the actual field of view through the camera when wearing the helmet, and the view camera is connected to the main control board for data transmission; the main control board is connected to an external computer through an external cable plug for data transmission and power supply; the ventilation and exhaust system surrounds the main control board, and the main control board is arranged between the shell and the lining of the shell assembly, and the ventilation and exhaust system specifically includes a lower air inlet channel and an upper air outlet channel arranged on the lining, and the hot air is discharged from both sides of the upper part of the shell, and air flow is formed inside to take away the heat.

[0007] Furthermore, it also includes an operation button module, which is arranged on one side of the helmet and is provided with a button mainboard, and is electrically connected to the main control board through the button mainboard.

[0008] Furthermore, it also includes a positioning camera, which is arranged on both sides of the front of the shell component to position the helmet and is electrically connected to the main control board.

[0009] Furthermore, it also includes a pupil distance adjustment device, which is arranged below the display module and is located in front of the bridge of the nose after being worn. The distance between the left and right display units is infinitely adjusted through a gear rack to match people with different pupil distances.

[0010] Furthermore, it also includes a chin strap and a back strap, and is worn through the chin strap and the back strap.

[0011] Furthermore, the shell assembly, display module and earphone module are respectively provided with soft foam flannel leather material bodies, which are used to form a certain pressure with the skin to form an overall covering to ensure a secure and comfortable wearing.

[0012] Furthermore, the chin strap and the rear strap are adjustable in length to better ensure stable and secure wearing and meet the needs of different people.

[0013] Furthermore, the soft foam flannel leather material body is removable and can match different thicknesses to meet the wearing needs of people with different head circumferences.

[0014] Furthermore, the button can be set as a volume adjustment button, a picture adjustment button, an image switching button, an interpupillary distance recording input button, a menu selection button, and a custom function button.

[0015] Furthermore, it includes an external cable, which is connected to an external cable plug, led out from the lower rear of the helmet, and connected to an external computer after being fixed to the helmet.

[0016] Beneficial effects of the utility model:

[0017] The utility model adopts a wrap-around helmet method, arranges the device on the top of the helmet, the center of gravity of the helmet is in the center of the head, and the head is wrapped with soft material, which has less pressure on the head, better comfort, and firm wrapping, allowing large-scale movements and no discomfort when worn for a long time, and even for sleeping and resting; an earphone can be implanted, with better sound effects, better audio-visual immersion experience, and intercom interaction; external docking cables are centrally led out from the rear end and have no effect on body movements; the adjustment button is set on the left side of the head, is larger in size, and is more convenient for manual operation, and more button functions can be set; a large amount of space is left inside the helmet to facilitate the addition of more functions in the future. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] The drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0019] Figure 1 It is a schematic diagram of the structure of the utility model;

[0020] In the figure, 1- shell assembly; 2- display module; 3- main control board; 4- earphone module; 5- operation button module; 6- positioning camera; 7- visual camera; 8- display module adjustment locking device; 9- pupil distance adjustment device; 10- microphone; 11- external cable plug; 12- chin strap; 13- rear strap; 14- ventilation and exhaust system. DETAILED DESCRIPTION

[0021] All features disclosed in all embodiments in this specification, or all features implicitly disclosed, except for mutually exclusive features, can be combined or replaced in any way.

[0022] The technical solution of the utility model is further described in detail below in conjunction with the accompanying drawings, but the protection scope of the utility model is not limited to the following. Any feature disclosed in this specification (including any additional claims, abstracts and drawings) can be replaced by other equivalent or alternative features with similar purposes unless otherwise stated. That is, unless otherwise stated, each feature is only an example of a series of equivalent or similar features.

[0023] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments of the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.

[0024] Before describing the embodiments, some necessary terms need to be explained. For example:

[0025] If the terms "first", "second" and the like are used to describe various elements in this application, these elements should not be limited by these terms. These terms are only used to distinguish one element from another element. Therefore, the "first" element discussed below may also be referred to as the "second" element without departing from the teaching of the present utility model. It should be understood that when an element is "connected" or "coupled" to another element, it may be directly connected or directly coupled to another element or there may be an intermediate element. On the contrary, when an element is "directly connected" or "directly coupled" to another element, there is no intermediate element.

[0026] When the terms "include" and / or "comprising" are used in this specification, these terms indicate the existence of the stated features, integers, steps, operations, elements and / or parts, but do not exclude the existence and / or addition of one or more other features, integers, steps, operations, elements, parts and / or groups thereof.

[0027] Example 1

[0028] like Figure 1 As shown, this embodiment provides a wrapped mixed reality simulation flight helmet, including a shell component 1, a display module 2, a main control board 3, an earphone module 4, a view camera 7, a display module adjustment locking device 8, a microphone 10, an external cable plug 11 and a ventilation and exhaust system 14; the shell component 1 serves as a carrier and a helmet wearing body, the display module 2 is provided with a display screen, the display screen is electrically connected to the main control board 3, the display module 2 is positioned and locked with the shell component 1 through the display module adjustment locking device 8 and the tightness of the surface is adjusted; the earphone module 4 is fixed at the ear position corresponding to the helmet, and is respectively connected to the main control board 3 and the microphone 10 by lines; the view The scene camera 7 is arranged in the middle of the display module 2. After being worn, it is located in the middle of the eyes, which is the same as the real field of view of the personnel. It is used for synchronous virtual and real fusion, or viewing the actual field of view through the camera when wearing a helmet. The scene camera 7 is connected to the main control board 3 for data transmission; the main control board 3 is connected to an external computer through an external cable plug 11 for data transmission and power supply; the ventilation and exhaust system 14 surrounds the main control board 3, and the main control board 3 is arranged between the outer shell and the lining of the outer shell assembly 1. The ventilation and exhaust system 14 specifically includes a lower air inlet channel and an upper air outlet channel arranged on the lining, which discharge hot air from both sides of the upper part of the outer shell, forming air flow inside to take away the heat.

[0029] The helmet product of this embodiment arranges the main control part and related heat dissipation devices, and other functional devices of each cable inside the helmet, which greatly reduces the weight of the display module. The existing VR is arranged at the position of the display module to solve the feeling of falling and instability when wearing the existing VR. As for the optional implementation method, heat insulation materials can also be selected in the lining to thermally isolate the hot part from the head. All heat-generating components of the existing VR are in the front of the eyes. Long-term use will cause discomfort due to heat accumulation. If the heat is taken away by a fan, noise and vibration will be generated, which will also affect the wearing experience. The existing VR tightness adjustment can only be adjusted together with all the clamps. This embodiment can also realize the separate adjustment of the tightness of the display module surface, which can reduce the surface force of the display module while ensuring that the helmet is worn securely, making the glasses more comfortable. The existing VR does not have this function.

[0030] Example 2

[0031] On the basis of Embodiment 1, an operation button module 5 is further included. The operation button module 5 is arranged on one side of the helmet and is provided with a key mainboard, which is electrically connected to the main control board 3 via the key mainboard.

[0032] Specifically, the operation button module 5 is designed on the left side of the helmet. The buttons can be set for volume adjustment, picture adjustment, image switching, pupil distance recording input, menu selection and other function customization. The button main board is connected to the 3 main control boards for data transmission.

[0033] Example 3

[0034] On the basis of Example 1, it further includes a positioning camera 6 , which is arranged on both sides of the front of the shell component 1 to position the helmet and is electrically connected to the main control board 3 .

[0035] Example 4

[0036] On the basis of Example 1, it also includes a pupil distance adjustment device 9, which is arranged below the display module 2 and is located in front of the bridge of the nose after being worn. The distance between the left and right display units is infinitely adjusted through a gear rack to match people with different pupil distances.

[0037] Example 5

[0038] On the basis of embodiment 1, it further comprises a chin strap 12 and a rear strap 13, and the wearer wears the device through the chin strap 12 and the rear strap 13. Specifically, the chin strap 12 and the rear strap 13 are adjustable in length to better ensure stable and secure wearing and meet the needs of different people.

[0039] Example 6

[0040] On the basis of Example 1, the housing component 1, the display module 2 and the earphone module 4 are respectively provided with soft foam flannel leather material bodies, which are used to form a certain pressure with the skin to form an overall covering, ensuring a secure and comfortable wearing. Specifically, the soft foam flannel leather material body is removable and can match different thicknesses to meet the wearing needs of people with different head circumferences.

[0041] Example 7

[0042] On the basis of embodiment 1, an external cable is included, which is connected to the external cable plug 11, led out from the rear bottom of the helmet, and connected to an external computer after being fixed to the helmet. Such a design does not interfere with the use and operation of personnel and other actions. The existing VR leads out from the side, which will interfere with the action.

[0043] The remaining technical features in this embodiment can be flexibly selected by those skilled in the art according to actual conditions to meet different specific practical needs. However, it is obvious to those skilled in the art that it is not necessary to adopt these specific details to implement the utility model. In other examples, in order to avoid confusing the utility model, the well-known components, structures or parts are not described in detail, which are all within the technical protection scope defined by the technical solution claimed in the claims of the utility model.

[0044] In the description of the present utility model, unless otherwise clearly specified and limited, the terms "set", "install", "connect", and "connect" are all broadly defined and should be understood by those skilled in the art in a broad sense. For example, it can be a fixed connection, a movable connection, an integral connection, or a partial connection, a mechanical connection, an electrical connection, a direct connection, an indirect connection through an intermediate medium, or a connection between two components, etc. For those skilled in the art, the specific meanings of the above terms in the present utility model can be understood according to the specific circumstances, that is, the expression of textual language and the implementation of actual technology can correspond flexibly, and the expression of the textual language (including drawings) of the specification of the present utility model does not constitute any single restrictive interpretation of the claims.

[0045] Modifications and changes made by those skilled in the art that do not depart from the spirit and scope of the present invention should be within the scope of protection of the claims attached to the present invention. In the above description, a large number of specific details are set forth in order to provide a thorough understanding of the present invention. However, it is obvious to those skilled in the art that these specific details are not necessary to implement the present invention. In other examples, in order to avoid confusing the present invention, well-known technologies are not described in detail.

Claims

1. A wrap-around mixed reality simulated flight helmet, characterized in that: include: A housing component (1), a display module (2), a main control board (3), an earphone module (4), a visual camera (7), a display module adjustment and locking device (8), a microphone (10), an external cable plug (11) and a ventilation and exhaust system (14); The shell component (1) serves as a carrier and a helmet wearing body, the display module (2) is provided with a display screen, the display screen is electrically connected to the main control board (3), and the display module (2) is positioned and locked with the shell component (1) and the tightness of the surface is adjusted through the display module adjustment locking device (8); The earphone module (4) is fixed at the position of the helmet corresponding to the ear, and is respectively connected to the main control board (3) and the microphone (10) by lines; The visual camera (7) is arranged in the middle of the display module (2) and is located in the middle of the eyes after being worn, which is the same as the real visual field of the person, and is used for synchronous virtual and real fusion, or viewing the actual visual field through the camera when wearing a helmet. The visual camera (7) is connected to the main control board (3) for data transmission; The main control board (3) is connected to an external computer via an external cable plug (11) to perform data transmission and power supply; The ventilation and exhaust system (14) surrounds the main control board (3), and the main control board (3) is arranged between the outer shell and the inner lining of the outer shell component (1). The ventilation and exhaust system (14) specifically includes a lower air inlet channel and an upper air outlet channel arranged on the inner lining, which discharge hot air from both sides of the upper part of the outer shell, forming air flow inside to carry away heat.

2. The wrap-around mixed reality flight simulation helmet according to claim 1, characterized in that: It also comprises an operation button module (5), which is arranged on one side of the helmet and is provided with a key main board, and is electrically connected to the main control board (3) via the key main board.

3. The wrap-around mixed reality flight simulation helmet according to claim 1, characterized in that: It also includes a positioning camera (6), which is arranged on both sides in front of the shell component (1) to position the helmet and is electrically connected to the main control board (3).

4. The wrap-around mixed reality flight simulation helmet according to claim 1, characterized in that: It also comprises an interpupillary distance adjustment device (9), which is arranged below the display module (2) and is located in front of the bridge of the nose after being worn. The interpupillary distance adjustment device (9) is used to adjust the distance between the left and right display units steplessly through a gear rack to match people with different interpupillary distances.

5. The wrap-around mixed reality flight simulation helmet according to claim 1, characterized in that: The utility model also comprises a chin strap (12) and a rear strap (13), and the utility model is worn by the chin strap (12) and the rear strap (13).

6. The wrap-around mixed reality flight simulation helmet according to claim 1, characterized in that: The housing component (1), the display module (2) and the earphone module (4) are respectively provided with soft foam flannel leather material bodies, which are used to exert a certain pressure on the skin to form an overall covering, thereby ensuring a secure and comfortable wearing experience.

7. The wrap-around mixed reality flight simulation helmet according to claim 5, characterized in that: The chin strap (12) and the rear strap (13) are adjustable in length, so as to better ensure stable and secure wearing and meet the needs of different people.

8. The wrap-around mixed reality flight simulation helmet according to claim 6, characterized in that: The soft foam flannel leather material body is removable and can match different thicknesses to meet the wearing needs of people with different head circumferences.

9. The wrap-around mixed reality flight simulation helmet according to claim 2, characterized in that: The button can be set as a volume adjustment button, a picture adjustment button, an image switching button, an interpupillary distance recording input button, a menu selection button, and a custom function button.

10. The wrap-around mixed reality flight simulation helmet according to claim 1, characterized in that: It comprises an external cable, which is connected to an external cable plug (11), led out from the rear lower part of the helmet, and connected to an external computer after being fixed to the helmet.