Head-mounted visual gesture recognition VR virtual reality device
By adopting a combined structure of threaded rods and metal sheets in VR glasses, the problem that traditional VR glasses cannot be adjusted according to the head circumference is solved, and a design that fits the head more closely is achieved, avoiding light leakage and looseness, and improving the user's immersive experience.
Patent Information
- Application Number
- CN202421940052.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-12
- Publication Date
- 2025-05-23
- Estimated Expiration
- 2034-08-12
AI Technical Summary
Traditional VR glasses cannot be adjusted according to the user's head circumference, resulting in light leakage and looseness when worn by children or people with smaller head circumferences, affecting the user's immersion experience.
A head-mounted visual gesture recognition VR virtual reality device is designed, using a combined structure of threaded rod and metal sheet. The metal sheet and sponge pad are bent through the rotation of the threaded rod, thereby fitting the head and avoiding light leakage and loosening.
The rotation of the threaded rod makes the metal sheet and the sponge pad more fit into the head, avoiding light leakage and looseness, and ensuring the authenticity of the experience.
Smart Images

Figure CN222896405U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the field of head-mounted vision technology, in particular to a head-mounted visual gesture recognition VR virtual reality device. Background Art
[0002] Virtual reality technology, referred to as VR (Virtual Reality), refers to the technology that uses and integrates computer technology, 3D graphics technology, multimedia technology, simulation technology, display technology and other technologies to produce a virtual world with realistic 3D vision, touch, smell and other sensory experiences with the help of computers and other devices. It can use the massive data in the real world and the electronic signals generated by computer technology, and combine them with various output devices to transform and generate a virtual environment that simulates reality, so that users can immerse themselves in the virtual environment and realize human-computer interaction.
[0003] In the existing technology, VR glasses need to be worn for a more immersive experience. Traditional VR glasses cannot be adjusted according to the user's head circumference. When the user is a child or has a small head circumference, such as Figure 1 As shown, there is a certain gap between the human eye and the VR glasses (the shaded part of area A). The gap here will allow light to pass through and will also cause the glasses to become loose when worn, affecting the user's immersive experience.
[0004] To this end, a head-mounted visual gesture recognition VR virtual reality device is proposed. Summary of the invention
[0005] The purpose of the utility model is to provide a head-mounted visual gesture recognition VR virtual reality device to solve the problems raised in the above background technology.
[0006] To achieve the above-mentioned purpose, the utility model provides the following technical solutions: a head-mounted visual gesture recognition VR virtual reality device, comprising a shell, a metal sheet is provided on one side of the shell close to the human head, and threaded holes and storage cavities are provided inside both sides of the shell;
[0007] A threaded rod is installed inside the threaded hole, one end of the threaded rod passes through the storage cavity and is installed with a ball head, and ball bowls are installed on both sides of the rear surface of the metal sheet, and the ball head is adapted to the ball bowl.
[0008] Preferably, the middle portion of the metal sheet is connected to the shell, and gaps are provided between the two sides and the shell.
[0009] Preferably: a sponge pad is installed on the metal sheet.
[0010] Preferably: the metal sheet and the sponge pad are both ring-shaped.
[0011] Preferably, an internal hexagonal hole is provided at the end of the threaded rod.
[0012] Preferably, a decorative cover is installed at the opening of the threaded hole.
[0013] Preferably, straps are installed on both sides of the housing.
[0014] Preferably, light-shielding cloth is installed between both sides of the metal sheet and the housing.
[0015] Compared with the prior art, the beneficial effects of the present utility model are as follows: By rotating the threaded rod, the metal sheet and the sponge pad are bent, so that when children or people with a smaller head circumference experience, it can fit the head more closely, avoiding light leakage or loosening, and ensuring the authenticity of the experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] Figure 1 is a schematic structural diagram of the prior art;
[0017] Figure 2 is a schematic structural diagram of the present utility model;
[0018] Figure 3 is a partially enlarged schematic structural diagram of the present utility model.
[0019] In the figure: 1, housing; 2, strap; 3, metal sheet; 4, sponge pad; 5, ball bowl; 6, ball head; 7, storage cavity; 8, threaded rod; 9, threaded hole; 10, decorative cover; 11, internal hexagonal hole. DETAILED DESCRIPTION OF THE EMBODIMENTS
[0020] The technical solutions in the embodiments of the present utility model will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present utility model.
[0021] Embodiment 1
[0022] Please refer to Figure 1-3 , the present utility model provides a technical solution: A head-mounted visual gesture recognition VR virtual reality device, including a housing 1, a metal sheet 3 is provided on one side of the housing 1 close to the human head, and threaded holes 9 and storage cavities 7 are provided inside both sides of the housing 1;
[0023] A threaded rod 8 is installed inside the threaded hole 9, one end of the threaded rod 8 penetrates through the storage cavity 7 and a ball head 6 is installed, and ball bowls 5 are installed on both sides of the rear surface of the metal sheet 3, and the ball head 6 is adapted to the ball bowl 5.
[0024] As Figure 2As shown: the middle part of the metal sheet 3 is connected to the shell 1, and gaps are provided between the two sides and the shell 1; through the above arrangement, the metal sheet 3 is elastic, the middle part is connected to the shell 1 to fix the position of the metal sheet 3, and the two sides of the metal sheet 3 can be squeezed and deformed to fit the human head.
[0025] like Figure 2 As shown: a sponge pad 4 is installed on the metal sheet 3; through the above arrangement, the sponge pad 4 can be more conveniently in contact with the human head to play a buffering role.
[0026] like Figure 2 As shown: the metal sheet 3 and the sponge pad 4 are both ring-shaped; through the above arrangement, it is more convenient for human eyes to observe.
[0027] like Figure 3 As shown: a hexagonal hole 11 is provided at the end of the threaded rod 8; through the above arrangement, the threaded rod 8 can be tightened and loosened more conveniently.
[0028] like Figure 3 As shown: a decorative cover 10 is installed at the opening of the threaded hole 9; through the above arrangement, the threaded hole 9 is covered, thereby achieving an aesthetic effect.
[0029] like Figure 2 As shown: straps 2 are installed on both sides of the shell 1; through the above arrangement, the straps 2 can be wrapped around the head and the tightness can also be adjusted.
[0030] like Figure 2 As shown: shading cloth is installed between the two sides of the metal sheet 3 and the shell 1; through the above arrangement, the gap between the metal sheet 3 and the shell 1 can be shielded to prevent debris from entering.
[0031] Embodiment 2
[0032] A head-mounted visual gesture recognition VR virtual reality device comprises a shell 1, a metal sheet 3 is provided on one side of the shell 1 close to the human head, and threaded holes 9 and storage cavities 7 are provided inside both sides of the shell 1;
[0033] A threaded rod 8 is installed inside the threaded hole 9, one end of the threaded rod 8 passes through the storage cavity 7 and is installed with a hinge seat, and hinge plates are installed on both sides of the rear surface of the metal sheet 3, and the hinge plates are adapted to the hinge seat.
[0034] The mutual cooperation between the hinge plate and the hinge seat can squeeze the metal sheet 3 through the hinge plate and the hinge seat when the threaded rod 8 rotates, so that the metal sheet 3 can fit the head more closely.
[0035] Working principle: When there is a gap between the human eye area and the sponge pad 4, the threaded rod 8 is driven to move by the hexagonal wrench, so that the threaded rod 8 drives the ball head 6 to move inside the storage cavity 7, so that the ball head 6 and the ball bowl 5 cooperate with each other, and the metal sheet 3 can be bent, so that the metal sheet 3 and the sponge pad 4 can fit each other with the head.
[0036] Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.
Claims
1. A head-mounted visual gesture recognition VR virtual reality device, comprising a housing (1), characterized in that: A metal sheet (3) is provided on one side of the shell (1) close to the human head, and threaded holes (9) and storage cavities (7) are provided inside both sides of the shell (1); A threaded rod (8) is installed inside the threaded hole (9), one end of the threaded rod (8) passes through the storage cavity (7) and is installed with a ball head (6), and ball bowls (5) are installed on both sides of the rear surface of the metal sheet (3), and the ball head (6) is adapted to the ball bowl (5).
2. A head-mounted visual gesture recognition VR virtual reality device according to claim 1, characterized in that: The middle part of the metal sheet (3) is connected to the shell (1), and gaps are provided between the two sides and the shell (1).
3. A head-mounted visual gesture recognition VR virtual reality device according to claim 2, characterized in that: A sponge pad (4) is installed on the metal sheet (3).
4. A head-mounted visual gesture recognition VR virtual reality device according to claim 3, characterized in that: The metal sheet (3) and the sponge pad (4) are both ring-shaped.
5. A head-mounted visual gesture recognition VR virtual reality device according to claim 1, characterized in that: The end of the threaded rod (8) is provided with a hexagonal hole (11).
6. A head-mounted visual gesture recognition VR virtual reality device according to claim 1, characterized in that: A decorative cover (10) is installed at the opening of the threaded hole (9).
7. A head-mounted visual gesture recognition VR virtual reality device according to claim 1, characterized in that: Binding straps (2) are installed on both sides of the shell (1).
8. The head-mounted visual gesture recognition VR virtual reality device according to claim 1, characterized in that: Shading cloth is installed between the two sides of the metal sheet (3) and the housing (1).