Gamepad key identifier switching module
By using the built-in display screen of transparent keycaps on the gamepad keys, the microcontroller on the PCB board controls the key identification switching, the problems of complex structure and limited number of key identification in the existing technology are solved, and flexible switching of key identification and space saving are achieved.
Patent Information
- Application Number
- CN202422012052.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-20
- Publication Date
- 2025-07-22
- Estimated Expiration
- 2034-08-20
AI Technical Summary
The existing gamepad key identification switching mechanism has a complex structure, a large space occupies and a limited number of key identification conversions.
It adopts a built-in display screen for transparent keycaps, and automatically or manually controls the display content through the microcontroller on the PCB board to achieve flexible switching of key marks.
It realizes flexible switching of key logos, breaks through the limitations of traditional institutions, has a simple structure and small space, and improves the adaptability and user experience of the gamepad.
Smart Images

Figure CN223127216U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to a game controller button, in particular to a game controller button identification switching module. Background Art
[0002] At present, the existing game controller button identification switching mechanism adopts the structure disclosed in the utility model patent with the Chinese patent publication number CN220213869U and the name "Game Controller and Device". Through the cooperation of an adjustment disk and a driving component, the adjustment disk can be driven to rotate as needed, so that any one of a first light-transmitting area and a second light-transmitting area corresponds to between a transparent button and a light source, and the content in the first light-transmitting area or the second light-transmitting area will be correspondingly displayed on the transparent button. Thus, the adjustment of the button can be realized by adjusting the content displayed on the transparent button, enabling the game controller to adapt to different game consoles, effectively improving the adaptability of the game controller, and also effectively improving the user experience. However, the structure designed has many components and is complex. It not only occupies the interior of the game controller, but also the number of changes in button identification is extremely limited. For example, the technical solution disclosed in the aforementioned utility model with the Chinese patent publication number CN 220213869U and the name "Game Controller and Device" can only include two groups of different button identifications. Therefore, researching and developing a game controller button identification switching module has become an urgent problem for those skilled in the art. Summary of the Utility Model
[0003] The utility model is to solve the above deficiencies and provides a game controller button identification switching module.
[0004] The above object of the utility model is achieved by the following technical solutions: A game controller button identification switching module, characterized in that: it includes a button body, the button body is provided with a transparent keycap, and a display screen is installed inside the transparent keycap.
[0005] Further, the display screen is connected to a PCB board.
[0006] Further, the display screen is connected to the PCB board through a flexible wiring.
[0007] Further, the flexible wiring passes through an opening at the bottom of the transparent keycap or an opening on one side of the transparent keycap.
[0008] Further, the PCB board is provided with display screen connection terminals.
[0009] Further, the button body is a single button.
[0010] Further, the button body is a button group, the button group includes two or more buttons, and correspondingly, each button is provided with a transparent keycap.
[0011] Furthermore, a switching button or a switching knob for controlling the switching of the display content on the display screen is provided on the PCB board.
[0012] Furthermore, the display screen includes an OLED display screen, an LCD display screen, an LED display screen, etc.
[0013] Furthermore, the display screen is a rigid screen or a flexible screen.
[0014] The advantages of the present utility model compared with the prior art are as follows: By installing a display screen in the transparent key cap and controlling the display content of the display screen through the single-chip microcomputer on the PCB board, different game controller button identifiers can be switched according to different game scenarios. The structure design is simple, reasonable, and ingenious, occupying a small space. At the same time, it breaks through the limitation that the traditional mechanism switching mechanism has only two groups of button identifier switches. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] Figure 1 is a schematic structural diagram of the first embodiment of the present utility model.
[0016] Figure 2 is a schematic internal structure diagram of the first embodiment of the present utility model.
[0017] Figure 3 is a schematic structural diagram of the second embodiment of the present utility model.
[0018] Figure 4 is a schematic internal structure diagram of the second embodiment of the present utility model.
[0019] Figure 5 is a schematic structural diagram of the third embodiment of the present utility model.
[0020] Figure 6 is a schematic internal structure diagram of the third embodiment of the present utility model. DETAILED DESCRIPTION OF THE EMBODIMENTS
[0021] The present utility model will be further described in detail below with reference to the accompanying drawings.
[0022] Embodiment 1: As Figure 1 , Figure 2 shown, a game controller button identifier switching module includes a button main body 1 and a display screen 2. The button main body 1 is a single button, and the button main body 1 is provided with a transparent key cap 3. The display screen 2 is installed inside the transparent key cap 3, the front side of the display screen 2 faces the end face of the transparent button, and the display screen 2 passes through the bottom opening of the transparent key cap 3 or the side opening 4 of the transparent key cap 3 (as shown in the drawing, it passes through from the side opening of the transparent key cap) through a flexible wire 7 and is connected to the display screen connection terminal 5 on the PCB board 8.
[0023] Working principle: This embodiment does not have a manual switching mechanism (switching button or switching knob). During operation, when the game controller is connected to different types of game consoles, the single-chip microcomputer on the PCB board 8 immediately automatically identifies the type of the connected game console, and displays the button identifier corresponding to this game console on the display screen 2. The button identifier can be "letters", "numbers", "Chinese characters", "patterns", etc. Theoretically, the number of button identifiers is not limited and can be preset according to the actual required quantity.
[0024] Embodiment 2: As Figure 3 , Figure 4 shown, a game controller button identifier switching module includes a button body 1 and a display screen 2. The button body 1 is a button group, and the button group includes four buttons. Each button is provided with a transparent keycap 3, and a display screen 2 is installed inside each transparent keycap 3. The front of the display screen 2 faces the end face of the transparent button. The display screen 2 passes through the bottom opening of the transparent keycap 3 or the side opening 4 of the transparent keycap 3 through a flexible wiring 7 (as shown in the attached drawing, it passes through the side opening 4 of the transparent keycap 3), and is connected to the display screen connection terminal 5 on the PCB board 8.
[0025] Working principle: This embodiment does not have a manual switching mechanism (switching button or switching knob). During operation, when the game controller is connected to different types of game consoles, the single-chip microcomputer on the PCB board 8 immediately automatically identifies the type of the connected game console, and displays the identifier of the corresponding button group (four buttons) of this game console on the display screen 2. The button identifiers of the button group include but are not limited to the following several types: The first type: A, B, X, Y; The second type: 1, 2, 3, 4; The third type: square, triangle, cross, circle; The fourth type: left arrow, up arrow, right arrow, down arrow. Of course, the positions / orders of the identifiers in each group of the foregoing button identifiers can also be swapped and reorganized according to actual needs.
[0026] Embodiment 3: As Figure 5 , Figure 6 shown, a game controller button identifier switching module includes a button body 1 and a display screen 2. The button body 1 is a button group, and the button group includes four buttons. Each button is provided with a transparent keycap 3, and a display screen 2 is installed inside each transparent keycap 3. The front of the display screen 2 faces the end face of the transparent button. The display screen 2 passes through the bottom opening of the transparent keycap 3 or the side opening 4 of the transparent keycap 3 through a flexible wiring 7 (as shown in the attached drawing, it passes through the side opening 4 of the transparent keycap 3), and is connected to the display screen connection terminal 5 on the PCB board 8. A switching button or a switching knob 6 for controlling the switching of the display content of the display screen 2 is provided on the PCB board 8.
[0027] Working principle: This embodiment is provided with a manual switching mechanism (a switching button or a switching knob 6). During operation, in the default mode, when the gamepad is connected to different types of game consoles, the single-chip microcomputer on the PCB board 8 immediately automatically identifies the type of the connected game console, and displays the identification of the corresponding button group (four buttons) of the game console on the display screen 2. When playing a game on the same game console, if a gamer needs to change the button identification, the button identification can be manually switched through the switching button or the switching knob 6. The button identifications of the button group include, but are not limited to, the following several types: The first type: A, B, X, Y; the second type: 1, 2, 3, 4; the third type: square, triangle, cross, circle; the fourth type: left arrow, up arrow, right arrow, down arrow. Of course, the positions / orders of the identifications in each of the foregoing groups of button identifications can also be swapped and reorganized according to actual needs.
[0028] The above are only the embodiments of the present invention, and do not limit the patent scope of the present invention accordingly. Any equivalent structure or equivalent process transformation made by using the content of the specification and drawings of the present invention, or directly or indirectly applied in other related technical fields, shall be equally included in the patent protection scope of the present invention.
Claims
1. A game controller button identification switching module, including a button body, characterized in that: The key body is provided with a transparent keycap, and the inside of the transparent keycap is installed on the display screen; the display screen is connected to the PCB board; the PCB board is provided with display screen connection terminals.
2. The gamepad button label switching module according to claim 1, wherein: The display screen is connected to the PCB board through a flexible wiring.
3. The gamepad button identification switching module according to claim 2, wherein: The flexible wiring passes through an opening at the bottom of the transparent keycap or an opening on one side of the transparent keycap.
4. The gamepad button identification switching module according to claim 1, characterized in that: The key body is a single key.
5. The gamepad button identification switching module according to claim 1, characterized in that: The key body is a key group, and the key group includes two or more keys. Correspondingly, each key is provided with a transparent keycap.
6. The gamepad button identification switching module according to claim 1, characterized in that: The PCB board is provided with a switching key or a switching knob for controlling the switching of the display content of the display screen.
7. The gamepad button identification switching module according to claim 1, characterized in that: The display screen includes an OLED display screen, an LCD display screen or an LED display screen.
8. The gamepad button identification switching module according to claim 1, wherein: The display screen is a rigid screen or a flexible screen.
Citation Information
Patent Citations
Gamepad and equipment
CN220213869U