Interactive game development collaborative production platform tool

By introducing displacement and lifting components into the interactive game development platform tool, flexible movement and rotation of the display screen can be achieved, solving the problems of inconvenience and obstruction in computer display and improving the efficiency of multi-person communication and discussion.

CN223830564UActive Publication Date: 2026-01-27COOPER TECH (BEIJING) CO LTD
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Patent Information

Application Number
CN202520376530.X
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-03-05
Publication Date
2026-01-27
Estimated Expiration
2035-03-05

AI Technical Summary

Technical Problem

In existing interactive game development and production platform tools, computers are not convenient to display facing the user, and there are obstruction problems during use, which affects the efficiency of communication and discussion.

Method used

A platform tool including displacement and lifting components was designed. The display screen can be moved and rotated flexibly through the slider and lifting components, avoiding obstruction and improving the convenience of presentation and discussion.

Benefits of technology

The display screen can be flexibly rotated and flipped, making it convenient to display the interface and increase the field of view, improving the efficiency of multi-person communication and discussion, and avoiding the inconvenience of adjusting the computer position and the problem of obstruction.

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Abstract

The utility model provides an interactive game development collaborative manufacturing platform tool. The interactive game development collaborative manufacturing platform tool comprises a workbench, a displacement assembly, a lifting assembly and a display screen. The displacement assembly comprises double rails arranged in the middle of the workbench, a sliding piece is arranged in each rail, and each sliding piece can slide along the corresponding rail. The number of the lifting assemblies is two, each lifting assembly is arranged on the upper portion of one sliding piece, each lifting assembly comprises a frame body, and a bottom rod is arranged at the bottom of each frame body. The lifting assembly is arranged, the bottom rod is slightly pulled upwards, the bottom rod ascends, the fixed pulley rotates, the balancing weight on the other side descends through the hanging rope, when the display screen ascends to the top of the frame body, the display screen rotates around the bottom rod, the display screen is rotated by a certain degree, and a worker on the other side is reminded to check pages. Opposite display is facilitated, operators at opposite stations do not need to move themselves or computers, and practicability is improved.
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Description

Technical Field

[0001] This utility model relates to the field of game production platform technology, and in particular to an interactive game development collaborative production platform tool. Background Technology

[0002] Interactive game development and production refers to the process of creating a video game. Due to differences in game type, size, and requirements, the number of personnel and time required for game production also vary. Games are mainly divided into program development and art design. Program development mainly includes server-side development and client-side development, while art design includes scenes, characters, next-gen graphics, special effects, animations, and other parts. To complete an excellent game, each part requires professional personnel to be responsible for it. Interactive game development and production need to be carried out on a production platform tool. Existing production platform tools are individual or integrated desks where developers sit facing each other with partitions in between, which makes communication inconvenient. Moreover, the positions are relatively fixed and not easy to adjust.

[0003] A search revealed a collaborative interactive game development platform tool disclosed in Chinese Patent Publication No. CN 315603897 U. This tool uses a servo motor to drive a slider and an upper gear via a unidirectional screw. The upper gear drives a worm gear via a lower gear, and the worm gear, through meshing with a worm wheel, drives a bidirectional screw, which in turn rotates. The bidirectional screw then drives a second slider. The sliding of sliders one and two allows adjustment of the monitor's orientation, facilitating communication between developers without interfering with each other. A sliding groove facilitates the removal of items that have fallen into the vertical groove, making it easy to use. Clamps and fastening screws facilitate the installation and removal of the monitor for maintenance. However, in practical use, operators may only need to display one interface. In this case, adjusting the positions of both computers is laborious and can interfere with each other's operations. Furthermore, when multiple people need to discuss and research, the computers can obstruct the view, limiting the number of participants.

[0004] To address this, we propose an interactive game development collaborative production platform tool to solve the problems of inconvenient computer-facing display and obstruction when not in use in the aforementioned devices. Utility Model Content

[0005] In view of the shortcomings of the prior art described above, the purpose of this utility model is to provide an interactive game development collaborative production platform tool to solve the problems of the computer in the above-mentioned device being inconvenient to face and being obstructed when not in use.

[0006] To achieve the above and other related objectives, this utility model provides an interactive game development collaborative production platform tool, including: a workbench, a displacement component, a lifting component, and a display screen;

[0007] The displacement component includes a double track located in the middle of the worktable, and each track is provided with a slider, each slider being able to slide along the corresponding track;

[0008] There are two lifting components, each of which is located on the upper part of a sliding member. Each lifting component includes a frame, and the bottom of the frame is provided with a bottom rod. The two ends of the bottom rod extend into the two side walls of the frame, respectively. The two side walls of the frame are central control structures and are provided with vertical sliding grooves that match the bottom rod. The top of the two side walls of the frame is provided with fixed pulleys, and each fixed pulley is suspended by a hanging rope. One end of each of the two hanging ropes is connected to the two ends of the bottom rod, and the other end of each of the two hanging ropes is connected to a counterweight.

[0009] The display screen is located at the top of the base rod, and the display screen can rotate horizontally around the middle of the base rod.

[0010] Preferably, each of the tracks is designed as an L-shaped structure, and the corners of the tracks are designed as arcs.

[0011] Preferably, each of the tracks has two limiting strips inside, dividing the track into an adjustment area and a restriction area;

[0012] Each of the sliding components includes a mounting block located in the adjustment area. Each mounting block has an H-shaped guide rod at each of its four corners. Each guide rod can rotate around the connection point with the corresponding mounting block, and a torsion spring is installed at the connection point. The other side of each guide rod is located in the restriction area, and both ends of the side of each guide rod located in the restriction area are connected to a stop block.

[0013] Preferably, the mounting block has a rotating ring around its center, and a cross is provided at the upper end of the rotating ring. The bottom of the horizontal bar of the cross is at the same height as the upper end of the track, and the length of the horizontal bar of the cross exceeds the width of the track.

[0014] Each of the tracks has an opening at its short side end, the width of which is not less than the length of the swivel.

[0015] Preferably, each of the counterweights can slide up and down within the corresponding side wall of the frame, and the weight of the counterweight is not higher than the weight of the display screen.

[0016] Preferably, the upper two sides of the frame are provided with rotatable latches, and when the rotatable latches are parallel to the long side of the frame, part of the structure is located at the upper end of the display screen.

[0017] Preferably, the bottom rod has a through hole in the middle, and when the bottom rod is at the bottom of the frame, the top of the display screen is parallel to the top of the frame.

[0018] Preferably, the workbench includes a tabletop and table legs, and the lower ends of the tabletop are provided with pull-out drawers on both sides.

[0019] As described above, the interactive game development collaborative production platform tool disclosed in this utility model has the following beneficial effects:

[0020] 1. This utility model incorporates a lifting assembly. By gently pulling the base rod upwards, the base rod rises, causing the fixed pulley to rotate. A hanging rope lowers the counterweight on the other side. When the display screen is raised to the top of the frame, it rotates around the base rod, allowing the screen to rotate and alert the staff on the other side to view the page. This facilitates display to the opposite side without requiring the operator at the opposite workstation to move themselves or their computer, thus improving practicality.

[0021] 2. This utility model incorporates a displacement component, which moves the display screen to the short side of the track via a sliding component, aligning the rotating ring with the opening. Since one end of the cross lacks support from the workbench, rotating the display screen causes it to rotate around the mounting block via the cross, thus flipping the display screen under the tabletop. This prevents the display screen from obstructing the view, increases the field of vision, and facilitates focused discussion.

[0022] Therefore, this utility model effectively overcomes the various shortcomings of the prior art and has high industrial application value. Attached Figure Description

[0023] Figure 1 The image shown is a perspective view of an interactive game development and collaborative production platform tool according to this utility model.

[0024] Figure 2 This invention relates to an interactive game development and collaborative production platform tool. Figure 1 Enlarged view of section A in the middle.

[0025] Figure 3 This invention relates to an interactive game development and collaborative production platform tool. Figure 1 Enlarged view of section B.

[0026] Figure 4 The image shown is a perspective view of the slider of an interactive game development collaborative production platform tool according to this utility model.

[0027] Figure 5 The image shown is a side sectional view of the frame of an interactive game development collaborative production platform tool according to this utility model.

[0028] Figure 6 This invention relates to an interactive game development and collaborative production platform tool. Figure 5 Enlarged view of section C.

[0029] Figure 7 The image shown is a bottom-view perspective view of an interactive game development collaborative production platform tool according to this utility model.

[0030] Component designation explanation

[0031] 1. Worktable; 2. Displacement assembly; 3. Lifting assembly; 4. Display screen;

[0032] 10. Tracks; 12. Tabletop; 13. Table legs; 14. Drawers;

[0033] 100. Limiting strip; 101. Adjustment area; 102. Restriction area; 103. Opening;

[0034] 20. Sliding components;

[0035] 200. Mounting block; 201. Guide rod; 202. Torsion spring; 203. Stop block; 204. Rotary ring; 205. Cross-shaped component;

[0036] 30. Frame; 31. Base rod; 32. Slide groove; 33. Fixed pulley; 34. Hanging rope; 35. Counterweight;

[0037] 36. Rotatable locking mechanism. Detailed Implementation

[0038] The following specific embodiments illustrate the implementation of this utility model. Those skilled in the art can easily understand other advantages and effects of this utility model from the content disclosed in this specification.

[0039] Please see Figures 1 to 7 It should be understood that the structures, proportions, sizes, etc., illustrated in the accompanying drawings are merely for illustrative purposes to aid those skilled in the art and are not intended to limit the scope of this invention. Therefore, they have no substantial technical significance. Any modifications to the structure, changes in proportions, or adjustments to size, without affecting the effectiveness and purpose of this invention, should still fall within the scope of the disclosed technical content. Furthermore, the terms "upper," "lower," "left," "right," "middle," and "one" used in this specification are merely for clarity and not intended to limit the scope of this invention. Changes or adjustments to their relative relationships, without substantially altering the technical content, should also be considered within the scope of this invention.

[0040] like Figure 1-7 As shown, this utility model provides an interactive game development collaborative production platform tool, including: a workbench 1, a displacement component 2, a lifting component 3, and a display screen 4.

[0041] The displacement component 2 includes a double track 10 located in the middle of the worktable 1, with the two tracks 10 arranged opposite to each other. Each track 10 is provided with a slider 20, and each slider 20 can slide along the corresponding track 10.

[0042] There are two lifting components 3, each mounted on top of a sliding member 20. Each lifting component 3 includes a frame 30, which is a U-shaped structure with an open top. A base rod 31 is located at the bottom of the frame 30, with both ends extending into the two side walls of the frame 30. The two side walls of the frame 30 are centrally located and have vertical grooves 32 that match the base rod 31. Fixed pulleys 33 are located at the top of both side walls of the frame 30, and each fixed pulley 33 has a hanging rope 34 suspended from it. One end of each hanging rope 34 is connected to both ends of the base rod 31, and the other end of each hanging rope 34 is connected to a counterweight 35. A display screen 4 is located on the top of the base rod 31 and can rotate horizontally around the middle of the base rod 31. When a brief page display is required, the base rod 31 can be raised. As the base rod 31 rises, the fixed pulley 33 rotates, causing the counterweight 35 on the other side to descend via the hanging rope 34. This reduces the lifting force required to raise the base rod 31. By gently pulling the base rod 31, the display screen 4 rises, and then rotates 180 degrees around the base rod 31, alerting the staff on the other side to check the page. This process does not require the staff on the other side to move or adjust the position of the display screen 4. This structure facilitates facing-to-facing display of the display screen 4, improving its practicality.

[0043] In one embodiment, each track 10 is designed as an L-shape. The L-shaped track 10 facilitates moving the display screen 4 to the side of the workbench 1, increasing the usable area of ​​the workbench 1 and allowing for facing discussions. The two tracks 10 are positioned opposite each other to avoid collisions during movement. Furthermore, the corners of the track 10 are designed as arcs to reduce the difficulty of movement and make the movement of the display screen 4 at the corners smoother.

[0044] In one embodiment, each track 10 has two limiting strips 100 inside, dividing the track 10 into an adjustment area 101 and a restriction area 102. Each slider 20 includes a mounting block 200 located in the adjustment area 101. Each mounting block 200 has an H-shaped guide rod 201 at each of its four corners. Each guide rod 201 can rotate around its connection point with the corresponding mounting block 200, and a torsion spring 202 is installed at the connection point to reset the guide rod 201. The other side of each guide rod 201 is located within the restriction area 102. Both ends of the side of each guide rod 201 located within the restriction area 102 are connected to a stop block 203. The stop block 203 is used to restrict the position of the guide rod 201, and the contact surface between the stop block 203 and the limiting strip 100 or the worktable 1 can be provided with ball bearings to reduce the friction when the stop block 203 moves with the guide rod 201. Due to the arc-shaped design at the corners of the track 10, conventional square sliders cannot pass through the arc-shaped area. In this design configuration, the mounting block 200 is small in size and will not come into contact with the side wall of the track 10. When moving to the arc-shaped area, the four H-shaped guide rods 201 deflect due to the influence of the restricted area 102, guiding the mounting block 200 to move and ensuring that the mounting block 200 moves smoothly in the arc-shaped area.

[0045] In one embodiment, a rotating ring 204 surrounds the center of the mounting block 200. A cross 205 is provided at the upper end of the rotating ring 204. The bottom of the horizontal bar of the cross 205 is at the same height as the upper end of the track 10, and the length of the horizontal bar of the cross 205 exceeds the width of the track 10. Each track 10 has an opening 103 at its short side end, and the width of the opening 103 is not less than the length of the rotating ring 204. In use, the mounting block 200 is moved to the short side end of the track 10, so that the position of the rotating ring 204 corresponds to the position of the opening 103. One end of the cross 205 is no longer supported by the workbench 1. At this time, the display screen 4 is rotated. The display screen 4 drives the rotating ring 204 to rotate around the mounting block 200 through the cross 205, thereby flipping the display screen 4 under the tabletop to avoid the display screen 4 obstructing the view and reducing the number of people in the group discussion.

[0046] In one embodiment, each counterweight 35 can slide up and down within the corresponding side wall of the frame 30, and the weight of the counterweight 35 is no greater than the weight of the display screen 4. The volume of the counterweight 35 is similar to that of the display screen 4, so that the force required to raise and lower the display screen 4 is small.

[0047] In one embodiment, rotatable latches 36 are provided on both sides of the upper end of the frame 30. When the rotatable latches 36 are parallel to the long side of the frame 30, part of the structure is located at the upper end of the display screen 4. The display screen 4 is locked by the rotatable latches 36.

[0048] In one embodiment, the bottom rod 31 has a through hole in the middle, which facilitates pulling the bottom rod 31 up and down. When the bottom rod 31 is at the bottom of the frame 30, the top of the display screen 4 is parallel to the top of the frame 30. At this time, the rotatable latch 36 can lock the display screen 4.

[0049] In one embodiment, the workbench 1 includes a tabletop 12 and table legs 13, with pull-out drawers 14 on both sides of the lower end of the tabletop 12. The drawers 14 can be used to store items such as drawing paper and pens.

[0050] The specific usage process of this utility model is as follows:

[0051] When it is necessary to display the interface of the display screen 4 from the opposite side, rotate the two rotatable latches 36 to release the lock on the display screen 4. By pulling the bottom rod 31 upward, the bottom rod 31 rises, the fixed pulley 33 rotates, and the counterweight 35 on the other side is lowered by the hanging rope 34. When the display screen 4 is raised to the top of the frame 30, the display screen 4 is rotated around the bottom rod 31, so that the display screen 4 rotates 180 degrees, reminding the staff on the other side to check the page.

[0052] When the display screen 4 is not needed, the slider 20 moves the display screen 4 to the position of the short side end of the track 10, so that the position of the rotating ring 204 corresponds to the position of the opening 103. One end of the cross 205 is no longer supported by the workbench 1. At this time, the display screen 4 is rotated, and the display screen 4 drives the rotating ring 204 to rotate around the mounting block 200 through the cross 205, thereby flipping the display screen 4 under the tabletop, avoiding the display screen 4 from obstructing the view, increasing the field of vision, and facilitating focused discussion.

[0053] The above embodiments are merely illustrative of the principles and effects of this utility model and are not intended to limit the scope of this utility model. Any person skilled in the art can modify or alter the above embodiments without departing from the spirit and scope of this utility model. Therefore, all equivalent modifications or alterations made by those skilled in the art without departing from the spirit and technical concept disclosed in this utility model should still be covered by the claims of this utility model.

Claims

1. An interactive game development collaborative production platform tool, characterized in that, include: Workbench (1), displacement assembly (2), lifting assembly (3), and display screen (4); The displacement component (2) includes a double track (10) located in the middle of the worktable (1), and each track (10) is provided with a slider (20), and each slider (20) can slide along the corresponding track (10); There are two lifting components (3). Each lifting component (3) is located on the upper part of a sliding member (20). Each lifting component (3) includes a frame (30). The bottom of the frame (30) is provided with a bottom rod (31). The two ends of the bottom rod (31) extend into the two side walls of the frame (30). The two side walls of the frame (30) are central control structures and are provided with vertical sliding grooves (32) that match the bottom rod (31). The top of the two side walls of the frame (30) is provided with fixed pulleys (23). Each fixed pulley (23) is suspended with a hanging rope (34). One end of each of the two hanging ropes (34) is connected to both ends of the bottom rod (31). The other end of each of the two hanging ropes (34) is connected to a counterweight (25). The display screen (4) is located on the upper end of the base rod (31), and the display screen (4) can rotate horizontally around the middle of the base rod (31).

2. The interactive game development collaborative production platform tool according to claim 1, characterized in that: Each of the tracks (10) is designed as an L-shaped structure, and the corners of the tracks (10) are designed as arcs.

3. The interactive game development collaborative production platform tool according to claim 2, characterized in that: Each of the tracks (10) is provided with two limiting strips (100) inside, dividing the track (10) into an adjustment area (101) and a restriction area (102); Each of the sliding members (20) includes a mounting block (200) located in the adjustment area (101). Each of the four corners of the mounting block (200) is provided with an H-shaped guide rod (201). Each guide rod (201) can rotate around the connection point with the corresponding mounting block (200), and a torsion spring (202) is installed at the connection point. The other side of each guide rod (201) is located in the restriction area (102), and both ends of the side of each guide rod (201) located in the restriction area (102) are connected to a stop block (203).

4. The interactive game development collaborative production platform tool according to claim 3, characterized in that: The mounting block (200) is surrounded by a rotating ring (204) in the middle. The upper end of the rotating ring (204) is provided with a cross (205). The bottom of the horizontal bar of the cross (205) is at the same height as the upper end of the track (10), and the length of the horizontal bar of the cross (205) exceeds the width of the track (10). Each of the tracks (10) has an opening (103) at its short side end, the width of which is not less than the length of the swivel (204).

5. The interactive game development collaborative production platform tool according to claim 1, characterized in that: Each of the counterweights (25) can slide up and down within the corresponding side wall of the frame (30), and the weight of the counterweight (25) is not higher than the weight of the display screen (4).

6. The interactive game development collaborative production platform tool according to claim 1, characterized in that: The upper sides of the frame (30) are provided with rotatable latches (36), and when the rotatable latches (36) are parallel to the long side of the frame (30), part of the structure is located at the upper end of the display screen (4).

7. The interactive game development collaborative production platform tool according to claim 1, characterized in that: The bottom rod (31) has a through hole in the middle. When the bottom rod (31) is at the bottom of the frame (30), the top of the display screen (4) is parallel to the top of the frame (30).

8. The interactive game development collaborative production platform tool according to claim 1, characterized in that: The workbench (1) includes a tabletop (12) and table legs (13), and the lower ends of the tabletop (12) are provided with pull-out drawers (14).