Immersive interactive game experience bin

By employing four projectors to cover a 270° surround view, a PoE power supply for the motion capture mechanism, and a circular array layout for the audio mechanism in an immersive interactive device, the problems of complex device layout and limited interactive coverage are solved, achieving full-space coverage and seamless splicing projection, and improving the audio-visual synchronization effect.

CN224265670UActive Publication Date: 2026-05-22BEIJING TRICOLOR TECH
View PDF 0 Cites 0 Cited by

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
BEIJING TRICOLOR TECH
Filing Date
2025-06-03
Publication Date
2026-05-22

Smart Images

  • Figure CN224265670U_ABST
    Figure CN224265670U_ABST
Patent Text Reader

Abstract

The utility model provides an immersive interactive game experience bin which comprises a peripheral bin body, a host, a projection mechanism, a motion capture mechanism and an audio mechanism, and the projection mechanism comprises four projectors; the host and the four projectors are arranged on the outer wall of a top plate of the peripheral bin body, and the four projectors respectively project to three side walls and a bottom plate of the peripheral bin body; the audio mechanism comprises a plurality of sound boxes, and the sound boxes are connected with the top plate of the peripheral bin body; the motion capture mechanism comprises POE power supply equipment, a plurality of cameras and POE separators matched with the cameras; each camera is connected with the POE separator, the POE separator is connected with the POE power supply equipment through a single network cable, and the POE power supply equipment is connected with a power supply and the host; the single network cable is used for simultaneously realizing power supply and data transmission; the experience cabin realizes motion capture with full space coverage and seamless splicing projection, and is simple in equipment arrangement and simple in wiring.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This application relates to the field of immersive interactive device technology, and more specifically, to an immersive interactive game experience cabin. Background Technology

[0002] Immersive interactive devices include virtual reality (VR) and augmented reality (AR) devices. Existing immersive experience spaces often suffer from problems such as complex device layout, limited interactive coverage, and poor audio-visual synchronization. For example, traditional projection systems require multiple devices to stitch together the image, which can easily lead to edge distortion; motion capture systems are limited by the camera's field of view and have blind spots. Utility Model Content

[0003] In view of this, the purpose of this application is to provide an immersive interactive game experience cabin that can achieve full-space coverage motion capture and seamless splicing projection, and has a simple equipment layout and simple wiring.

[0004] This application provides an immersive interactive game experience cabin, which includes an outer cabin body, a host, a projection mechanism, a motion capture mechanism, and an audio mechanism, wherein the central area of ​​the outer cabin body is the experience area;

[0005] The projection mechanism includes four projectors; the main unit and the four projectors are all located on the outer wall of the top plate of the outer compartment, and the four projectors project onto the three side walls and the bottom plate of the outer compartment respectively;

[0006] The audio mechanism includes multiple speakers, which are connected to the top plate of the outer enclosure.

[0007] The motion capture mechanism includes a PoE power supply device, multiple cameras, and a PoE splitter matched to each camera; each camera is connected to the PoE splitter, and the PoE splitter is connected to the PoE power supply device via a single network cable. The PoE power supply device is connected to the power source and the host computer; the single network cable is used to simultaneously achieve power supply and data transmission.

[0008] In some embodiments, in the immersive interactive game experience cabin, the multiple cameras are installed at the connection points between the top plate and the side wall of the outer cabin body, and the multiple cameras are arranged in a ring array.

[0009] An annular cable groove channel matching the outer compartment is provided at the connection position between the top plate and the side wall of the outer compartment.

[0010] The network cable between the PoE power supply device and the PoE splitter corresponding to the camera is laid in the annular cable channel, and is respectively connected to the PoE splitter corresponding to each camera in the annular array.

[0011] In some embodiments, the immersive interactive game experience cabin contains eight cameras in the motion capture mechanism, which are arranged in an equilateral octagon.

[0012] In some embodiments, the immersive interactive game experience cabin is characterized in that a first installation area in the shape of a straight line and a second installation area located behind the first installation area are provided at the middle position of the top plate of the outer cabin body, and the second installation area corresponds to the middle position of the first installation area.

[0013] The host is installed in the first installation area, and a projector that projects onto the base plate is installed in the middle position of the first installation area; projectors that project onto the left and right walls are symmetrically installed on both sides of the middle position, respectively.

[0014] The second installation area is used to install a projector that projects onto the rear side wall.

[0015] In some embodiments, in the immersive interactive game experience cabin, the top plate is provided with a power cable channel that matches the first installation area and the second installation area.

[0016] In some embodiments, in the immersive interactive game experience cabin, the power cable channel extends in a cross shape, corresponding to the host, three projectors in the first installation area, and the projector in the second installation area.

[0017] In some embodiments, the audio mechanism in the immersive interactive game experience cabin further includes an adjustable angle bracket, and the speaker in the audio mechanism is connected to the top plate of the outer cabin through the adjustable angle bracket.

[0018] In some embodiments, in the immersive interactive game experience cabin, the height of the speaker is level with the user's line of sight in the experience area.

[0019] In some embodiments, in the immersive interactive game experience cabin, the top plate of the outer cabin body is provided with a first sound-absorbing panel on all four sides, and the first sound-absorbing panel is laid flat.

[0020] In some embodiments, the immersive interactive game experience cabin is further provided with a sound-absorbing panel grid in the top plate of the outer cabin body, and the sound-absorbing panel grid includes a plurality of second sound-absorbing panels arranged at an angle.

[0021] This application provides an immersive interactive game experience cabin, including an outer cabin body, a host, a projection mechanism, a motion capture mechanism, and an audio mechanism. The central area of ​​the outer cabin body is the experience area. The projection mechanism includes four projectors. The host and the four projectors are all mounted on the outer wall of the top plate of the outer cabin body. The four projectors project onto the three side walls and the bottom plate of the outer cabin body, thereby covering a 270° surround view of the experience area and achieving all-around screen immersion. The audio mechanism includes multiple speakers connected to the top plate of the outer cabin body to achieve three-dimensional sound field positioning. The motion capture mechanism includes a PoE power supply device, multiple cameras, and a PoE splitter for each camera. Each camera is connected to the PoE splitter, and the PoE splitter is connected to the PoE power supply device via a single network cable. The PoE power supply device is connected to the power supply and the host body. The single network cable is used to simultaneously achieve power supply and data transmission. The PoE power supply method simplifies the power supply line for the motion capture cameras, integrating power cords and network cables, making the equipment installation process more convenient, reducing the use of additional power adapters, and further reducing installation and maintenance costs. Attached Figure Description

[0022] To more clearly illustrate the technical solutions of the embodiments of this application, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of this application and should not be regarded as a limitation of the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.

[0023] Figure 1 A schematic diagram of the structure of the immersive interactive game experience cabin described in an embodiment of this application is shown;

[0024] Figure 2 A diagram showing the installation location of the projector according to an embodiment of this application is provided.

[0025] Explanation of reference numerals in the attached figures:

[0026] 1. Main unit; 2. Projector; 3. Top panel; 4. Side wall; 5. Speaker; 6. Camera; 7. Network cable; 8. HDMI cable; 9. Power cord; 10. Sound-absorbing panel; 11. Sound-absorbing panel grille; 12. Projector mounting accessories; 13. Main unit mounting accessories; 14. Compartment door; 15. Display screen. Detailed Implementation

[0027] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. It should be understood that the accompanying drawings in this application are for illustrative and descriptive purposes only and are not intended to limit the scope of protection of this application. Furthermore, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of this application. It should be understood that the operations in the flowcharts may not be implemented in sequence, and steps without logical contextual relationships may be reversed or implemented simultaneously. In addition, those skilled in the art, guided by the content of this application, may add one or more other operations to the flowcharts, or remove one or more operations from the flowcharts.

[0028] Furthermore, the described embodiments are merely some, not all, of the embodiments of this application. The components of the embodiments of this application described and illustrated herein can typically be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely to illustrate selected embodiments of the application. All other embodiments obtained by those skilled in the art based on the embodiments of this application without inventive effort are within the scope of protection of this application.

[0029] It should be noted that the term "comprising" will be used in the embodiments of this application to indicate the presence of the features declared thereafter, but does not exclude the addition of other features.

[0030] Immersive interactive devices include virtual reality (VR) and augmented reality (AR) devices. Existing immersive experience spaces often suffer from problems such as complex device layout, limited interactive coverage, and poor audio-visual synchronization. For example, traditional projection systems require multiple devices to stitch together the image, which can easily lead to edge distortion; motion capture systems are limited by the camera's six-view perspective and have blind spots.

[0031] Based on this, this application provides an immersive interactive game experience cabin, including an outer cabin body, a host 1, projector 2 components, a motion capture mechanism, and an audio mechanism. The central area of ​​the outer cabin body is the experience area; the projector 2 components include four projectors 2; the host 1 and the four projectors 2 are all mounted on the outer wall of the top plate 3 of the outer cabin body, and the four projectors 2 project onto the three side walls 4 and the bottom plate of the outer cabin body respectively, thereby covering a 270° surround view of the experience area and achieving all-around screen immersion; the audio mechanism includes multiple speakers 5, and the speakers 5 are connected to the top plate 3 of the outer cabin body to realize... Three-dimensional sound field positioning; the motion capture mechanism includes a PoE power supply device, multiple cameras 6, and a PoE splitter matched to each camera 6; each camera 6 is connected to the PoE splitter, and the PoE splitter is connected to the PoE power supply device via a single network cable 7. The PoE power supply device is connected to the power supply and the host 1; the single network cable 7 is used to simultaneously realize power supply and data transmission. The PoE power supply method simplifies the power supply line for the motion capture camera 6, not only integrating the power cable 9 and the network cable 7, but also making the equipment installation process more convenient and reducing the use of additional power adapters, further reducing installation and maintenance costs.

[0032] Please refer to Figure 1 , Figure 1 This diagram illustrates the structure of the immersive interactive game experience pod described in an embodiment of this application. Please refer to it. Figure 2 , Figure 2 This application shows a diagram illustrating the installation location of the projector 2 according to an embodiment of the present application; as shown... Figure 1 Figure 2 As shown, the immersive interactive game experience cabin includes an outer cabin body, a host 1, a projector 2 structure, a motion capture mechanism, and an audio mechanism. The central area of ​​the outer cabin body is the experience area. The projector 2 structure includes four projectors 2. The host 1 and the four projectors 2 are all located on the outer wall of the top plate 3 of the outer cabin body. The four projectors 2 project onto the three side walls 4 and the bottom plate of the outer cabin body, respectively. The audio mechanism includes multiple speakers 5, which are connected to the top plate 3 of the outer cabin body. The motion capture mechanism includes a PoE power supply device, multiple cameras 6, and a PoE splitter for each camera 6. Each camera 6 is connected to the PoE splitter, and the PoE splitter is connected to the PoE power supply device via a single network cable 7. The PoE power supply device is connected to the power source and the host 1. The single network cable 7 is used to simultaneously achieve power supply and data transmission.

[0033] The motion capture mechanism, also known as the motion capture system, is a mechanism for capturing motion.

[0034] The projector 2 can also be referred to as a projection system.

[0035] The audio mechanism can also be referred to as an audio system.

[0036] like Figure 1 As shown, the multiple cameras 6 are installed at the connection position between the top plate 3 and the side wall 4 of the outer compartment. The multiple cameras 6 are arranged in a ring array, which eliminates the blind spot of the traditional single-sided installation.

[0037] An annular wire groove channel matching the outer compartment is provided at the connection position between the top plate 3 and the side wall 4 of the outer compartment.

[0038] The network cable 7 between the POE power supply equipment and the POE splitter corresponding to the camera 6 is laid in the annular cable channel, and is respectively connected to the POE splitter corresponding to each camera 6 in the annular array.

[0039] The inner side of the side wall 4 of the outer chamber can also be referred to as the wall surface. Specifically, the camera 6 is installed at the connection between the wall surface and the top of the chamber. The camera 6 points to the center of the ground of the experience area and covers an area with a preset radius, such as an area with a radius of 3 meters, so as to achieve full coverage of the experience area inside the outer chamber.

[0040] The PoE power supply device and the PoE splitter corresponding to the camera 6 enable power supply and data transmission for the camera 6 in the motion capture system, simplifying wiring and reducing energy consumption.

[0041] The PoE (Power over Ethernet) device is used to simultaneously transmit data and power to the cameras 6 via the network cable 7. The PoE device integrates network signals and power into the network cable 7. For example, an 8-port PoE switch can simultaneously power and transmit data to 8 cameras 6.

[0042] The PoE splitter is used to separate the power and data signals in the network cable 7. When the network cable 7 is transmitted from the PoE power supply device, the PoE splitter separates the power and data signals. The power signal is output to the camera 6 through the power interface to power the camera 6. The data signal is output to the camera 6 through the interface of the network cable 7, enabling the camera 6 to perform network communication.

[0043] Camera 6 collects player motion data, transmits it to the PoE power supply device via network cable 7, and then forwards it to host 1 via network routing. Host 1 processes and analyzes the collected player motion data and adjusts the state of the game scene or character in real time to provide players with a more immersive gaming experience.

[0044] An annular cable tray channel matching the outer compartment is provided at the connection position between the top plate 3 and the side wall 4 of the outer compartment. The network cable 7 is laid in the annular cable tray channel, connecting multiple cameras 6 set at the connection position between the top plate 3 and the side wall 4. This makes the layout of the network cable 7 more neat and standardized, which not only helps to improve the aesthetics of the wiring, but also reduces signal interference and potential faults caused by the tangling and crossing of the network cable 7. In addition, it also provides a certain degree of isolation from other cables (such as power cord 9, HDMI, etc.), reduces electromagnetic crosstalk between different cables, and ensures the signal quality transmitted by the network cable 7.

[0045] In some embodiments, the motion capture mechanism has eight cameras 6, which are arranged in an equilateral octagon. The eight motion capture cameras 6 are arranged around each other and point towards the center of the entertainment area, achieving blind-spot-free motion capture and covering an area with a radius of 3 meters, thereby improving the accuracy of motion capture.

[0046] During debugging, for the motion capture system, the calibration board was used to calibrate the camera's six parameters and test the multi-target tracking accuracy.

[0047] Figure 2 Figure 2 Projector 2 Figure 2 As shown, a first installation area in a straight line and a second installation area located behind the first installation area are provided in the middle position of the top plate 3 of the outer compartment. The second installation area corresponds to the middle position of the first installation area.

[0048] The host 1 is installed in the first installation area, and a projector 2 that projects onto the base plate is installed in the middle position of the first installation area; projectors 2 that project onto the left side wall 4 and the right side wall 4 are symmetrically installed on both sides of the middle position, respectively.

[0049] The second installation area is used to install a projector 2 that projects onto the rear side wall 4.

[0050] In some embodiments, the projector 2 is fixedly connected to the top plate 3 via the projector mounting accessory 12.

[0051] In some embodiments, the host 1 is fixedly connected to the host mounting accessory 13 and the top plate 3.

[0052] A projector 2 is installed in the middle of the first installation area to project onto the base plate, ensuring a good projection effect onto the base plate. Projectors 2 are symmetrically installed on both sides of the middle position to project onto the left and right walls 4, respectively, ensuring a good projection effect onto the left and right walls 4. A projector 2 is installed in the second installation area to project onto the rear wall 4, ensuring a good projection effect onto the rear wall 4. The content projected onto each wall by the different projectors 2 can cooperate with each other to form a coherent overall image.

[0053] Specifically, during system debugging, the image edges of adjacent projectors 2 are distorted by geometric correction and brightness compensation, and an edge blending band is set to achieve seamless splicing and cover a 270° surround view.

[0054] Projector 2 and host 1 are placed together in a specific area at the top, making the wiring more centralized and orderly. It also makes it easier to lay and manage cables such as network cable 7 and power cable 9, reducing cable clutter and crossing.

[0055] The top plate 3 is provided with a power cable 9 slot and an HDMI cable 8 that match the first and second mounting areas.

[0056] Four projectors 2 are installed at the top, outputting to the left, front, and right walls and the ground respectively. Each projector weighs about 20kg and the wiring is hidden through cable trays. The power cord 9 and power socket provide power to the projectors 2. The HDMI cable 8 connects the projection equipment and the PC host 1 to transmit the image from the host 1. The power cord 9 is laid in the power cord 9 tray, and the HDMI cable 8 tray is adapted to the first and second installation areas, making the wiring more concentrated and orderly.

[0057] In some embodiments, in the immersive interactive game experience cabin, based on the host 1 and projector 2 arranged in a straight line in the first installation area, and the projector 2 in the second installation area, the power cable 9 slot extends in a cross shape, corresponding to the host 1, the three projectors 2 in the first installation area, and the HDMI cable 8 corresponding to the projector 2 in the second installation area.

[0058] The power cable 9 slot extends in a cross shape. The cross-shaped wiring method can distribute the power to the four projectors 2 and the host 1 more evenly, reducing the crossing and tangling of cables.

[0059] In some embodiments, the HDMI cable 8 is laid out based on the existing top beam structure, without the need for a separate cable tray.

[0060] The number of speakers 5 is 2, the type is full-range speakers 5, which are suspended above the wall and achieve three-dimensional sound field positioning through phase calibration.

[0061] In some embodiments, the audio mechanism further includes an adjustable angle bracket, and the speaker 5 in the audio mechanism is connected to the top plate 3 of the outer casing through the adjustable angle bracket.

[0062] By adjusting the angle of the adjustable bracket, the height of the speaker 5 is aligned with the user's line of sight in the experience area. When the speaker 5 is aligned with the line of sight, the sound is emitted from a position consistent with the visual direction, making it easier for the human ear to associate the sound with the scene or object seen, thereby achieving more accurate sound image positioning.

[0063] During the actual debugging, for the audio system, a sound pressure level meter was used to adjust the volume and phase of speaker 5 to achieve stereo balance.

[0064] Based on this, in this embodiment of the application, through the precise layout and phase calibration of the stereo ceiling speaker 5, three-dimensional sound field positioning is achieved, and the sound and picture are closely integrated, further enhancing the realism of the scene.

[0065] In some embodiments, the top plate 3 of the outer compartment is provided with a first sound-absorbing plate 10 on all four sides, and the first sound-absorbing plate 10 is laid flat.

[0066] The top plate 3 of the outer compartment is also provided with a sound-absorbing panel grid 11, which includes a plurality of second sound-absorbing panels 10 arranged at an angle.

[0067] In some embodiments, SPC panels are installed on the outer walls of the silo, gray LVT flooring is laid on the ground, and curved corner posts are installed at the corners of the silo.

[0068] The projector 2 and the main unit 1 are placed together at the top and sound-absorbing panels 10 are used for sound insulation, which reduces the noise generated during operation and its interference with the viewing environment. The sound-absorbing panel grille 11 provides ventilation and effectively dissipates heat. In some embodiments, a display screen 15 is provided on the door 14 of the outer compartment for making reservations, displaying products, and introducing functions; LED illuminated signs can also be installed on the door 14 to display products.

[0069] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems and devices described above can be referred to the corresponding processes in the method embodiments, and will not be repeated here. In the several embodiments provided in this application, it should be understood that the disclosed systems, devices, and methods can be implemented in other ways. The device embodiments described above are merely illustrative. For example, the division of the mechanisms is only a logical functional division, and in actual implementation, there may be other division methods. Furthermore, multiple mechanisms or components may be combined or integrated into another system, or some features may be ignored or not executed.

[0070] The modules described as separate components may or may not be physically separate. The components shown as modules may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0071] In addition, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0072] The above are merely specific embodiments of this application, but the scope of protection of this application is not limited thereto. Any variations or substitutions that can be easily conceived by those skilled in the art within the scope of the technology disclosed in this application should be included within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.

Claims

1. An immersive interactive game experience pod, characterized in that, It includes an outer enclosure, a main unit, a projection mechanism, a motion capture mechanism, and an audio mechanism, with the central area of ​​the outer enclosure serving as the experience zone; The projection mechanism includes four projectors; the main unit and the four projectors are all located on the outer wall of the top plate of the outer compartment, and the four projectors project onto the three side walls and the bottom plate of the outer compartment respectively; The audio mechanism includes multiple speakers, which are connected to the top plate of the outer enclosure. The motion capture mechanism includes a PoE power supply device, multiple cameras, and a PoE splitter matched to each camera; each camera is connected to the PoE splitter, and the PoE splitter is connected to the PoE power supply device via a single network cable. The PoE power supply device is connected to the power source and the host computer; the single network cable is used to simultaneously achieve power supply and data transmission.

2. The immersive interactive game experience cabin according to claim 1, characterized in that, The multiple cameras are installed at the connection points between the top plate and the side wall of the outer compartment, and the multiple cameras are arranged in a ring array. An annular cable groove channel matching the outer compartment is provided at the connection position between the top plate and the side wall of the outer compartment. The network cable between the PoE power supply device and the PoE splitter corresponding to the camera is laid in the annular cable channel, and is respectively connected to the PoE splitter corresponding to each camera in the annular array.

3. The immersive interactive game experience cabin according to claim 2, characterized in that, The motion capture mechanism has eight cameras, which are arranged in an equilateral octagon.

4. The immersive interactive game experience cabin according to claim 1 or 2, characterized in that, The top plate of the outer compartment is provided with a first installation area in a straight line and a second installation area located behind the first installation area. The second installation area corresponds to the middle position of the first installation area. The host is installed in the first installation area, and a projector that projects onto the base plate is installed in the middle of the first installation area; Projectors projecting onto the left and right walls are symmetrically installed on both sides of the central position, respectively. The second installation area is used to install a projector that projects onto the rear side wall.

5. The immersive interactive game experience cabin according to claim 4, characterized in that, The top plate is provided with power cable channels that match the first and second installation areas.

6. The immersive interactive game experience cabin according to claim 5, characterized in that, The power cable channel extends in a cross shape, corresponding to the host unit and three projectors in the first installation area and the projector in the second installation area.

7. The immersive interactive game experience cabin according to claim 1, characterized in that, The audio mechanism also includes an adjustable angle bracket, and the speaker in the audio mechanism is connected to the top plate of the outer casing through the adjustable angle bracket.

8. The immersive interactive game experience cabin according to claim 7, characterized in that, The height of the speaker is level with the user's line of sight in the experience area.

9. The immersive interactive game experience cabin according to claim 7, characterized in that, The top plate of the outer compartment is provided with a first sound-absorbing panel on all four sides, and the first sound-absorbing panel is laid flat.

10. The immersive interactive game experience cabin according to claim 9, characterized in that, The top plate of the outer compartment is also provided with a sound-absorbing panel grid, which includes multiple second sound-absorbing panels arranged at an angle.