Game machine

JP2025131909APending Publication Date: 2025-09-09SANYO BUSSAN KK
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Patent Information

Application Number
JP2025105809
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-06-23
Publication Date
2025-09-09

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Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: A small win game is executed when a winning / losing lottery results in a small win, and a V big win game is executed when V winning occurs in the small win game. A game machine includes a time-shortening limiter function for limiting a shift to a time-shortening game state when the number of big win times in a time-shortening game state reaches a time-shortening limiter value. In the case of advantageous small win results A1 and A2 in a time-shortening game state, a time-shortening limiter value is reset, and the number of times of big wins that can be won continuously increases. In this case, five times are reset as a time-shortening limiter value in the case of the advantageous small win result A1, and four times are reset as a time-shortening limiter value in the case of the advantageous small win result A2.SELECTED DRAWING: Figure 647
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Claims

[Claim 1] A game system having a first game state, a second game state that is more advantageous to the player than the first game state, and a third game state that is more advantageous to the player than the first game state, a means for making a specific determination based on the establishment of a predetermined determination trigger; A control means for starting a game operation based on the specific determination, and for controlling the game operation so that a notification result corresponding to the result of the specific determination is given; a first means for enabling a transition to the second gaming state based on the result of the specific determination being a specific result; A second means for enabling a transition to the third gaming state when a specific condition is met; Equipped with The specific condition may be established in a specific state during the game. The specific condition is not established in the second gaming state, The specific state can be transitioned to after the end of the second game state, A configuration is provided in which a case in which the specific condition is satisfied in the specific state and a case in which the specific condition is not satisfied in the specific state can occur, When the specific condition is established in a predetermined game in the specific state, a first notification corresponding to the establishment of the specific condition can be made after a predetermined performance is performed, When the specific condition is not established in a predetermined game in the specific state, a second notification different from the first notification can be made after the predetermined performance is performed. It is configured to be able to notify predetermined achievements regarding benefits obtained through games, a means for enabling the predetermined result notification not to be made in response to the end of the second gaming state, and for enabling the predetermined result notification to be made in response to the end of the specific state; When the specific condition is not met and the specific state ends, the game state can be transitioned to the first game state. a means for enabling a third notification to be made when the second game state ends, so that the player can recognize the end of the second game state; a means for enabling a fourth notification that allows a player to recognize that the game is in the third game state to be performed in the third game state; A gaming machine characterized by comprising: