Equipment selection method, device, equipment, and computer program in a virtual environment

By integrating a battle preparation system with a player community for equipment selection in virtual environments, the method enhances gaming experience and interaction by enabling direct strategy learning and sharing, addressing the limitations of existing systems.

JP2025535099APending Publication Date: 2025-10-22TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
JP2025520785
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-01-10
Filing Date
2023-11-01
Publication Date
2025-10-22

AI Technical Summary

Technical Problem

Existing battle preparation systems in virtual environments, such as MOBA games, lack integration with player communities, limiting the variety of equipment selection methods and degrading the player's gaming experience and man-machine interaction rate.

Method used

A method and device that integrates a battle preparation system with a player community, allowing players to select equipment recommendation schemes and view associated strategies directly from the player community through a strategy browsing control component, enhancing the connection between the two systems.

Benefits of technology

This integration enriches equipment selection methods, improves gaming experience, and increases man-machine interaction by allowing players to learn and share strategies within the player community, reducing the burden on the official game to maintain scheme content.

✦ Generated by Eureka AI based on patent content.

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Abstract

A method, device, apparatus, and medium for selecting equipment in a virtual environment, belonging to the field of man-machine interaction, includes: displaying (320) a virtual object located in the virtual environment; displaying (340) an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation for the virtual object, the equipment recommendation scheme including a plurality of candidate recommendation schemes, at least one of which includes a strategy browsing control component, the strategy browsing control component being linked to a player community; and displaying (360) a scheme strategy of the goal recommendation scheme in the player community in response to a selection operation for the strategy browsing control component of the goal recommendation scheme. Sampling the above method, device, apparatus, and medium allows a battle preparation system for selecting equipment in a game to be coupled with the player community, improving the degree of association between the battle preparation system and the player community, enriching the variety of ways to play equipment selection in the game, and favoring an improvement in the rate of man-machine interaction.
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Description

[Technical Field]

[0001] The present application relates to the field of man-machine interaction, and in particular to a method, apparatus, device and medium for selecting equipment in a virtual environment.

[0002] This application claims priority to a Chinese patent application filed on January 10, 2023, bearing application number 202310033552.1 and entitled "Method, apparatus, device, and medium for equipment selection in virtual environment," the entire contents of which are incorporated herein by reference. [Background technology]

[0003] A battle preparation system can be set in the game, and the player can use the battle preparation system to select an equipment scheme such as appearance equipment and talent of the virtual object before the game or at the virtual object selection stage.

[0004] In the related art, players can learn different equipment schemes for virtual objects in several player communities, and then select the equipment scheme in the battle preparation system in the game. Summary of the Invention [Means for solving the problem]

[0005] The present application provides a method, device, equipment, and medium for selecting equipment in a virtual environment.

[0006] According to one aspect of the present application, there is provided a method for equipment selection in a virtual environment, the method being performed by a computing device, the method comprising: displaying a virtual object located in the virtual environment; displaying an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation of the virtual object, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one of the candidate recommendation schemes includes a strategy browsing control component, the strategy browsing control component is linked to a player community, and the first equipment selection operation is an operation of making an equipment selection by a battle preparation system; and a step of displaying a scheme strategy of the goal recommendation scheme in the player community in response to a selection operation on the strategy viewing control component of the goal recommendation scheme, the goal recommendation scheme being any one of the candidate recommendation schemes among the equipment recommendation schemes that includes a strategy viewing control component.

[0007] According to another aspect of the present application, there is provided an equipment selection device in a virtual environment, the device comprising: a display module adapted to display virtual objects located in the virtual environment; the display module is used to display an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation of the virtual object, the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one of the candidate recommendation schemes includes a strategy browsing control component, the strategy browsing control component is linked to a player community, and the first equipment selection operation is an operation of selecting equipment through a battle preparation system; The display module is used to display a scheme strategy of the target recommendation scheme in the player community in response to a selection operation on the strategy viewing control component of a target recommendation scheme in the candidate recommendation scheme, and the target recommendation scheme is any one of the candidate recommendation schemes among the equipment recommendation schemes that includes a strategy viewing control component.

[0008] According to another aspect of the present application, there is provided a computer device including a processor and a memory, wherein a computer program is stored in the memory, and the computer program is loaded and executed by the processor to cause the computer device to implement an equipment selection method in the virtual environment.

[0009] According to another aspect of the present application, there is provided a non-volatile computer-readable storage medium having a computer program stored therein, the computer program being loaded and executed by a processor to cause the computer to implement an equipment selection method in the virtual environment.

[0010] According to another aspect of the present application, there is provided a computer program product, the computer program product including computer instructions stored in a non-volatile computer-readable storage medium, the computer instructions retrieved by a processor from the non-volatile computer-readable storage medium, loaded into the processor, and executed by the processor, thereby causing the computer to implement an equipment selection method in the virtual environment. [Effects of the Invention]

[0011] By adopting the method, device, equipment, and medium of the embodiments of the present application, a battle preparation system for equipment selection in a game is combined with a player community. When a player selects an equipment recommendation scheme for a virtual object, the player can directly enter the player community through the strategy browsing control component in the battle preparation system to learn the strategy of the corresponding equipment recommendation scheme. This effectively improves the degree of connection between the battle preparation system in the game and the player community, enriches the variety of ways to play equipment selection in the game, is beneficial to improving the player's gaming experience, and further improves the man-machine interaction rate. [Brief explanation of the drawings]

[0012] [Figure 1] 1 shows a structural block diagram of a computer system provided by one exemplary embodiment. [Figure 2] 1 shows a schematic diagram of a method for equipment selection in a virtual environment provided by one exemplary embodiment; [Figure 3] 1 illustrates a flowchart of a method for selecting equipment in a virtual environment provided by one exemplary embodiment. [Figure 4] 1 illustrates a flowchart of a method for selecting equipment in a virtual environment provided by one exemplary embodiment. [Figure 5] 1 illustrates a flowchart of a method for selecting equipment in a virtual environment provided by one exemplary embodiment. [Figure 6] 1 shows a schematic diagram of a method for equipment selection in a virtual environment provided by one exemplary embodiment; [Figure 7] 1 shows a schematic diagram of a method for equipment selection in a virtual environment provided by one exemplary embodiment; [Figure 8] 1 shows a schematic diagram of a method for equipment selection in a virtual environment provided by one exemplary embodiment; [Figure 9] 1 illustrates a flowchart of a method for selecting equipment in a virtual environment provided by one exemplary embodiment. [Figure 10] 1 shows a schematic diagram of a method for equipment selection in a virtual environment provided by one exemplary embodiment; [Figure 11] 1 illustrates a structural block diagram of an equipment selection device in a virtual environment provided by one exemplary embodiment; [Figure 12] 1 illustrates a structural block diagram of a computer device provided by one exemplary embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0013] In order to make the objectives, technical solutions and advantages of the present application clearer, the following will describe the embodiments of the present application in more detail in conjunction with the drawings.

[0014] Illustrative embodiments will now be described in detail, examples of which are illustrated in the drawings. When the following description refers to the drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following illustrative examples do not represent all embodiments consistent with the present application. On the contrary, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.

[0015] The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the present application. As used in this application and the appended claims, the singular forms "a," "the," and "the" may also be intended to include the plural forms unless the context clearly dictates otherwise. Furthermore, as used herein, the term "and / or" should be understood to refer to the inclusion of any and all possible combinations of one or more of the associated listed items.

[0016] As should be explained, before collecting user-related data (e.g., equipment recommendation schemes, scheme strategies, and equipment prompt information in a player community), and during the process of collecting user-related data, the present application may display a prompt interface, a pop-up window, or output audio prompt information. The prompt interface, pop-up window, or audio prompt information is used to prompt the user that the relevant data is currently being collected. The present application starts to execute the relevant step of acquiring user-related data only after receiving a confirmation operation from the user on the prompt interface or pop-up window; otherwise (i.e., when the user does not receive a confirmation operation from the prompt interface or pop-up window), the relevant step of acquiring user-related data is terminated, i.e., the user-related data is not acquired. In other words, all user data collected in the present application is collected with the consent and permission of the user, and the collection, use, and processing of related user data must comply with the relevant laws, regulations, and standards of the relevant countries and regions.

[0017] It should be understood that although terms such as "first," "second," etc. may be employed herein to describe various types of information, such information should not be limited to these terms. These terms are used only to distinguish between identical types of information. For example, a first parameter could be referred to as a second parameter, and similarly, a second parameter could be referred to as a first parameter, without departing from the scope of the present application. Context is crucial; for example, the word "if" as used herein could be interpreted as "when," or "when," or "in response to determining."

[0018] The nouns used in the embodiments of the present application will be briefly introduced.

[0019] The virtual environment is a virtual environment displayed or provided when a client terminal is running on the terminal. The virtual environment may be a simulation of the real world, a semi-simulated, semi-fictional three-dimensional world, or even a purely fictional three-dimensional world. The virtual environment may be any one of a two-dimensional virtual environment, a two-and-a-half-dimensional virtual environment, and a three-dimensional virtual environment. Optionally, the virtual environment may further be used for a virtual environment battle between at least two virtual objects, and may have virtual resources available for the at least two virtual objects in the virtual environment. Optionally, the virtual environment includes symmetrical lower left and upper right corner regions, and virtual objects belonging to two opposing camps each occupy one of the regions.

[0020] A virtual object refers to an object that can move in a virtual environment. The object can be at least one of a virtual person, a virtual animal, and a cartoon character. Optionally, when the virtual environment is a three-dimensional virtual environment, the virtual object can be a three-dimensional virtual model, where each virtual object has its own shape and volume in the three-dimensional virtual environment and occupies a portion of space in the three-dimensional virtual environment. Optionally, the virtual object can be a three-dimensional character constructed based on three-dimensional human skeleton technology, where the virtual object can achieve different external images by wearing different skins. In some implementations, the virtual object can also be realized using a 2.5D or 2D model, and the embodiments of the present application are not limited thereto.

[0021] A multiplayer online battle arena refers to a virtual environment in which different virtual teams, each belonging to at least two opposing camps, occupy their own map area and compete to achieve a certain victory condition. The victory conditions include, but are not limited to, capturing a base or destroying the opposing camp's base, killing a virtual character from the opposing camp, ensuring one's own survival in a specified scene and time, capturing a certain type of resource, and exceeding the opponent's score at a specified time. The battle arena may be conducted in rounds, and the battle arena map for each round may be the same or different. Each virtual team may include one or more virtual characters, for example, one, two, three, or five. For example, the virtual characters may be referred to as virtual objects.

[0022] A MOBA game is a type of game that provides multiple bases in a virtual environment, and allows users from different camps to control virtual characters to compete in the virtual environment, capturing bases or destroying the bases of the opposing camp. For example, a MOBA game can divide users into two opposing camps, and the virtual characters controlled by the users are distributed in the virtual environment to compete against each other, with the victory condition being to destroy or capture all of the enemy camp's bases. MOBA games are played in rounds, and the duration of one round of a MOBA game is from the start of the game to the time the victory condition is achieved.

[0023] The battle preparation system is a peripheral system provided in a virtual environment, and allows players to adjust the equipment, inscriptions, skills, talents, etc. of virtual objects before a game or during the virtual object selection stage.

[0024] The player community, also known as a micro-community, is a community established within a virtual environment, and most of the content in the player community is game strategy, etc. Optionally, the player community may also be a community provided by a third-party computer device.

[0025] A Key Opinion Leader (KOL) is someone who has more and more accurate product information, is accepted or trusted by a relevant group, and has a relatively large influence on the behavior of the group. In the case of MOBA games, KOLs are mostly anchors or professional players.

[0026] The phrase "in response to" is used to express a condition or state on which an operation to be performed depends, and when the dependent condition or state is met, the operation or operations to be performed may be in real time or may have a set delay, and unless otherwise specified, there is no restriction on the order in which the operations to be performed are performed.

[0027] In a game (e.g., a multiplayer online battle arena game (MOBA)), a battle preparation system can be set up, and the player can select an equipment scheme, such as appearance equipment and talents, of a virtual object before a game or at the virtual object selection stage, using the battle preparation system.

[0028] In the related art, a player can learn different equipment schemes for virtual objects in several player communities and then select the equipment scheme in a battle preparation system in the game. However, the related art game battle preparation system is not highly related to the player community, and a player can only exit the player community before entering the battle preparation system, or exit the battle preparation system before entering the player community. The related art equipment selection is less related to the strategy learning process, and the gameplay methods for equipment selection are relatively limited, which is likely to degrade the player's game experience and further reduce the man-machine interaction rate.

[0029] 1 shows a block diagram of a computer system 100 according to an exemplary embodiment of the present invention, which can be a system architecture for implementing a method for selecting equipment in a virtual environment. The computer system 100 includes a first terminal 120, a server 140, and a second terminal 160.

[0030] A client terminal supporting a virtual environment is installed and operating on the first terminal 120. Exemplarily, the client terminal may be any one of a game-type client terminal, a virtual reality (VR) client terminal, an augmented reality (AR) program, and a three-dimensional map program. Exemplarily, the game-type client terminal may include, but is not limited to, a virtual reality game, an augmented reality game, a first-person shooter game (FPS), a third-person shooter game (TPS), a multiplayer online battle arena game (MOBA), and a simulation game (SLG).

[0031] The first terminal 120 is a terminal used by a first user, and the first user uses the first terminal 120 to control a first virtual object located in a virtual environment, the control including at least one of adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, and constructing a virtual building, but is not limited to this.

[0032] The first user may further use the first terminal 120 to select equipment for the first virtual object. The equipment selection may include selecting and using the entire equipment recommendation scheme, or selecting and using one or more types of equipment individually. Optionally, when the first user selects the entire equipment recommendation scheme for the first virtual object using the first terminal 120 and clicks on a strategy (game strategy) viewing control component corresponding to the equipment recommendation scheme, the first terminal 120 may further directly display the scheme strategy in the player community. When the first user selects and uses one or more types of equipment individually using the first terminal 120, the first terminal 120 may further display prompt information about the equipment. For example, the prompt information may be a single sentence.

[0033] The first terminal 120 is connected to the server 140 via a wireless network or a wired network.

[0034] The server 140 may be an independent physical server, a server cluster or a distributed system configured with multiple physical servers, or a cloud server that provides cloud computing services, such as cloud database, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDNs), and basic cloud computing services such as big data and artificial intelligence platforms. The server 140 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center.

[0035] For example, the server 140 includes a processor 144 and a memory 142. The memory 142 also includes a receiving module 1421, a control module 1422, and a sending module 1423. The receiving module 1421 is used to receive a request sent by a client terminal, such as a first request to view an equipment recommendation scheme or a second request to view a scheme strategy of a target recommendation scheme. The control module 1422 is used to control the rendering of the virtual environment screen. The sending module 1423 is used to send a response to the client terminal, such as sending an equipment recommendation scheme to the client terminal or sending a scheme strategy of a target recommendation scheme to the client terminal. The server 140 is used to provide background services to the client terminals of the first terminal 120 and the second terminal 160. Alternatively, the server 140 may perform the main computational tasks, and the first terminal 120 and the second terminal 160 may perform the secondary computational tasks, or the server 140 may perform the secondary computational tasks, and the first terminal 120 and the second terminal 160 may perform the main computational tasks, or a distributed computing architecture may be adopted to perform collaborative computing among the server 140, the first terminal 120, and the second terminal 160.

[0036] A client terminal supporting a virtual environment is installed and running on the second terminal 160. The client terminal may be any one of a game-type client terminal, a virtual reality (VR) client terminal, an augmented reality (AR) program, and a three-dimensional map program. Exemplarily, the game-type client terminal may include, but is not limited to, a virtual reality game, an augmented reality game, a first-person shooter game (FPS), a third-person shooter game (TPS), a multiplayer online battle arena game (MOBA), and a simulation game (SLG).

[0037] The second terminal 160 is a terminal used by a second user, and the second user uses the second terminal 160 to control a second virtual object located in a virtual environment, the control including at least one of adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, and constructing a virtual building, but is not limited to these.

[0038] The second user may further use the second terminal 160 to select equipment for the second virtual object. The equipment selection may include selecting and using the entire equipment recommendation scheme, or selecting and using one or more types of equipment individually. Optionally, when the second user selects the entire equipment recommendation scheme for the second virtual object using the second terminal 160 and clicks on a strategy viewing control component corresponding to the equipment recommendation scheme, the second terminal 160 may further directly display the scheme strategy in the player community. When the second user selects and uses one or more types of equipment individually using the second terminal 160, the second terminal 160 may further display prompt information about the equipment. For example, the prompt information may be a single sentence.

[0039] Optionally, the virtual object controlled by the first user via the first terminal 120 and the virtual object controlled by the second user via the second terminal 160 are located at different locations in the same virtual environment, i.e., the first user and the second user are in the same match.

[0040] Alternatively, the client terminals installed on the first terminal 120 and the second terminal 160 may be the same, or the client terminals installed on the two terminals may be the same type of client terminals on different control system platforms. The present embodiment does not limit the type of the client terminals installed on the first terminal 120 and the second terminal 160, and may include, but is not limited to, an app (application, client terminal), an embedded program, etc. installed on the first terminal 120 and the second terminal 160, and may also be in the form of a web page. The first terminal 120 may generally refer to one of multiple terminals, and the second terminal 160 may generally refer to one of multiple terminals. This embodiment will be described using only the first terminal 120 and the second terminal 160 as examples. The device types of the first terminal 120 and the second terminal 160 may be the same, but the device model numbers may be different. The device type includes at least one of a smartphone, a tablet computer, a wearable device, a PC (Personal Computer), a laptop portable computer, and a desktop computer. In the following embodiment, the terminal is described as including a smartphone.

[0041] Those skilled in the art can understand that the number of terminals may be more or less. For example, the number of terminals may be only one (i.e., a user plays against an artificial intelligence), or the number of terminals may be eight (1v1v1v1v1v1v1v1, where eight users play and select cyclically, and a winner is finally determined), or more. The embodiments of the present application do not limit the number of terminals and the type of device.

[0042] In the embodiment of the present application, the client terminal supporting the virtual environment is an MOBA game.

[0043] 2 is a schematic diagram of a method for selecting equipment in a virtual environment provided by an exemplary embodiment of the present application. Take the example where the virtual environment is a virtual environment in a MOBA game, and the virtual object is a virtual object in a MOBA game. In some embodiments, the virtual object in the game may also be referred to as a hero in the game.

[0044] MOBA games provide a battle preparation system that allows players to select equipment, inscriptions, skills, talents, and other features of virtual objects. MOBA games also provide player communities, also known as micro-communities, where most of the content is game strategy and the like. Optionally, the player community may also be a community provided by a third-party computer device.

[0045] The method provided in the embodiment of the present application can be executed by a computer device, for example, the computer device may be the first terminal 120 in Fig. 1, the second terminal 160 in Fig. 1, or other terminals, etc. The steps of the equipment selection method in a virtual environment in the embodiment of the present application are as follows: Step 1 to Step 3.

[0046] Step 1: Display a virtual object located in a virtual environment.

[0047] As shown in part (a) of Fig. 2, a virtual object 11 is displayed that is located in a virtual environment 10. The virtual object 11 is one type of virtual object for which equipment selection is required.

[0048] Step 2: In response to a first equipment selection operation for the virtual object, display an equipment recommendation scheme for the virtual object under a first scheme tag, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one candidate recommendation scheme includes a strategy browsing control component, and the strategy browsing control component is linked to a player community.

[0049] The first equipment selection operation is an operation for selecting equipment through a battle preparation system. Illustratively, the first equipment selection operation is an operation for selecting equipment for a virtual object through a battle preparation system in a MOBA game.

[0050] The battle preparation system includes a default scheme tag and a hot scheme tag. Under the default scheme tag, the equipment scheme generally recommended by the official game is used, and under the hot scheme tag, the equipment scheme generally recommended by players is used.

[0051] In an exemplary embodiment, when the battle preparation system is opened, if there is content data under the hot scheme tag, the content data under the hot scheme tag will be displayed by default. This method can recommend the equipment scheme recommended by the player to the current player, which is beneficial to increasing the variety of equipment selection, improving the game experience of the current player, and further improving the man-machine interaction rate.

[0052] As shown in part (a) of Fig. 2, a virtual object 11 located in a virtual environment 10 is displayed. In response to a first equipment selection operation of the virtual object 11, an equipment recommendation scheme for the virtual object under a hot scheme tag is displayed.

[0053] The equipment recommendation scheme includes a plurality of candidate recommendation schemes 12, and at least one of the candidate recommendation schemes 12 includes a strategy browsing control component 13, which is linked to a player community. All information of the candidate recommendation schemes 12 is stored in the player community.

[0054] The candidate recommended scheme 12 further displays at least one of a recommended player signature 15 and a scheme name 14. For example, the recommended player signature is "xx Immortal Potion" and the scheme name is "xx Immortal Potion Nami Support Strategy."

[0055] Step 3: In response to a selection operation on the strategy viewing control component of the candidate goal recommendation scheme, display the scheme strategies of the goal recommendation scheme in the player community.

[0056] The target recommendation scheme is any one of the candidate equipment recommendation schemes that includes a strategy viewing control component.

[0057] As shown in part (b) of FIG. 2 , in response to a selection operation on the strategy viewing control component 13 of one of the goal recommendation schemes in the candidate recommendation schemes 12, a scheme strategy of the goal recommendation scheme in the player community 20 is displayed. The scheme strategy includes at least one of virtual object skill information, equipment strategy information, and virtual object opposition information. In some embodiments, the virtual object skill information may also be referred to as hero skill information, and the virtual object opposition information may also be referred to as hero opposition information. That is, the scheme strategy includes at least one of hero skill information, equipment strategy information, and hero opposition information.

[0058] In an exemplary embodiment, the scheme name 21 of the target recommendation scheme is consistent with the scheme name of the target recommendation scheme in the player community. For example, a player may set the scheme name of the target recommendation scheme as "Team Battle Engine" in the player community, and in this case, the scheme name of the selected target recommendation scheme and the scheme name after applying the target recommendation scheme are also "Team Battle Engine."

[0059] As described above, in a method for selecting equipment in a virtual environment provided by an embodiment of the present application, a computer device displays a virtual object located in a virtual environment, and in response to a first equipment selection operation for the virtual object, displays an equipment recommendation scheme for the virtual object under a first scheme tag, the equipment recommendation scheme including a plurality of candidate recommendation schemes, at least one of which includes a strategy browsing control component, the strategy browsing control component being linked to a player community, and in response to a selection operation for the strategy browsing control component of a target recommendation scheme in the candidate recommendation scheme, displays a scheme strategy of the target recommendation scheme in the player community. By adopting the method of the embodiment of the present application, a battle preparation system for selecting equipment in a game (e.g., a MOBA game) is coupled with the player community, and when a player selects an equipment recommendation scheme for a virtual object, the player can directly enter the player community through the strategy browsing control component to learn the strategy of the corresponding equipment recommendation scheme, which effectively improves the degree of association between the battle preparation system in the game (e.g., a MOBA game) and the player community, enriches the variety of ways to play equipment selection in the game, is beneficial to improving the player's gaming experience, and further improves the rate of man-machine interaction. Furthermore, by displaying the equipment recommendation scheme, the exposure of players who support the equipment recommendation scheme in games (e.g., MOBA games) can be further increased, and this portion of players can provide support for the scheme to the official game, which will also to some extent relieve the official game of the pressure to maintain the scheme content.

[0060] 3 shows a flowchart of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present application. The method can be executed by a computer device, which may be the first terminal 120 shown in FIG. 1, the second terminal 160 shown in FIG. 1, or another terminal. The method will be described by taking an example in which it is applied to the first terminal 120 shown in FIG. 1, or a client terminal supporting a virtual environment installed on the first terminal 120, or the second terminal 160, or a client terminal supporting a virtual environment installed on the second terminal 160, and the client terminal supporting a virtual environment will be described by taking an example in which the client terminal supporting the virtual environment is a MOBA game. The equipment selection method in a virtual environment includes steps 320 to 360.

[0061] Step 320: Display the virtual object located in the virtual environment.

[0062] The virtual environment is the virtual environment that is displayed or presented when a client terminal runs on a computing device.

[0063] Optionally, the virtual environment may be a simulation of the real world, a semi-simulated, semi-fictional three-dimensional world, or even a purely fictional three-dimensional world.

[0064] Illustratively, the computing device displays virtual objects located in a virtual environment, which may be in a combat state within a round or in a non-combat state outside a round, where "in a round" refers to within a game play in the virtual environment and "out of a round" refers to outside a game play in the virtual environment.

[0065] Step 340: In response to a first equipment selection operation for the virtual object, display an equipment recommendation scheme for the virtual object under a first scheme tag, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one candidate recommendation scheme includes a strategy browsing control component, and the strategy browsing control component is linked to a player community.

[0066] The first equipment selection operation is an operation of selecting equipment through a battle preparation system. For example, the first equipment selection operation is an operation of a player selecting equipment for a virtual object through a battle preparation system in a MOBA game. The first equipment selection operation is used to select an overall equipment scheme for the virtual object.

[0067] The scheme tag is a tag set in a battle preparation system of a game. For example, the scheme tag is a tag set in a battle preparation system of a MOBA game. The scheme tag may include at least two types. The first scheme tag is one of the at least two types of scheme tags. Information of an equipment recommendation scheme recommended for a virtual object can be displayed under at least one of the at least two types of scheme tags. Illustratively, the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and the information of the equipment recommendation scheme may include the scheme name of each of the plurality of candidate recommendation schemes, the signature of the player who recommended the scheme, applicable restrictions, etc.

[0068] For example, the at least two types of scheme tags include a default scheme tag and a hot scheme tag. Under the default scheme tag, an equipment recommendation scheme recommended by the official game for the virtual object is displayed. Under the hot scheme tag, an equipment recommendation scheme recommended by the player for the virtual object is displayed. As should be explained, the player here may refer to the player who currently needs to select equipment for the virtual object, or may be another player, and the embodiments of the present application are not limited thereto.

[0069] In this embodiment, if there is content data under the hot scheme tag, after the player opens the battle preparation system, the first scheme tag will be the hot scheme tag by default, that is, the content data under the hot scheme tag will be displayed by default. This method can recommend the equipment scheme recommended by the player to the current player, which is conducive to improving the variety of equipment selection, improving the game experience of the current player, and further improving the man-machine interaction rate.

[0070] The equipment recommendation scheme is one or more equipment schemes for one type of virtual object that are recommended for the player to select, and includes equipment such as featured equipment, inscriptions, skills, and talents.

[0071] Optionally, the equipment recommendation schemes may be displayed in the form of a list, which may include a number of candidate recommendation schemes arranged in order for the player to select from.

[0072] The strategy viewing control component is a control component that, after being triggered (e.g., clicked), allows viewing scheme strategies corresponding to candidate recommendation schemes.

[0073] In some embodiments, the strategy viewing control component is linked to the player community, i.e., by clicking on the strategy viewing control component, one can view the scheme strategies for the candidate recommended scheme in the player community.

[0074] Illustratively, the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one candidate recommendation scheme includes a strategy viewing control component, and the strategy viewing control component is linked to a player community.

[0075] Optionally, the scheme strategy corresponding to the candidate recommended scheme in the player community may be a scheme strategy that is self-uploaded by the anchor player to the server where the player community is located and has passed a scheme audit, i.e., the scheme strategy can be self-maintained by the anchor player.

[0076] Optionally, the player community may be a micro-community hosted by a client terminal or a game server, or the player community may also be an external player community hosted by a third-party computing device.

[0077] Illustratively, the computing device displays an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation for the virtual object, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one candidate recommendation scheme includes a strategy browsing control component, and the strategy browsing control component is linked to a player community.

[0078] Step 360: In response to a selection operation on the strategy view control component of the goal recommendation scheme, display the scheme strategies of the goal recommendation scheme in the player community.

[0079] The target recommendation scheme is any one of the candidate recommendation schemes that includes a strategy viewing control component among the equipment recommendation schemes. The target recommendation scheme is one of the candidate recommendation schemes selected by the player.

[0080] The selection operation of the strategy browsing control component includes a click operation on the strategy browsing control component.

[0081] Selectably, in response to a selection operation on the strategy viewing control component of the goal recommendation scheme in the candidate recommendation scheme, the computing device jumps to the player community and displays the scheme strategy of the goal recommendation scheme in the player community on the virtual environment screen.

[0082] As described above, in a method for selecting equipment in a virtual environment provided by an embodiment of the present application, a computer device displays a virtual object located in a virtual environment, and in response to a first equipment selection operation for the virtual object, displays an equipment recommendation scheme for the virtual object under a first scheme tag, the equipment recommendation scheme including a plurality of candidate recommendation schemes, at least one of which includes a strategy browsing control component, the strategy browsing control component being linked to a player community, and in response to a selection operation for the strategy browsing control component of a target recommendation scheme in the candidate recommendation scheme, displays a scheme strategy of the target recommendation scheme in the player community. By adopting the method of the embodiment of the present application, a battle preparation system for selecting equipment in a game (e.g., a MOBA game) is coupled with the player community, and when a player selects an equipment recommendation scheme for a virtual object, the player can directly enter the player community through the strategy browsing control component to learn the strategy of the corresponding equipment recommendation scheme, which effectively improves the degree of association between the battle preparation system in the game (e.g., a MOBA game) and the player community, enriches the variety of ways to play equipment selection in the game, is beneficial to improving the player's gaming experience, and further improves the rate of man-machine interaction. Furthermore, by displaying the equipment recommendation scheme, the exposure of players who support the equipment recommendation scheme in games (e.g., MOBA games) can be further increased, and this portion of players can provide support for the scheme to the official game, which will also to some extent relieve the official game of the pressure to maintain the scheme content.

[0083] In some embodiments, when content data exists under a hot scheme tag, after a player opens the battle preparation system, the first scheme tag is the hot scheme tag by default, i.e., the first scheme tag includes the hot scheme tag and displays the content data under the hot scheme tag by default.

[0084] FIG. 4 shows a flowchart of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present application, in which step 340 is optionally implemented as the following step 420: Step 420: In response to a first equipment selection operation for the virtual object, display an equipment recommendation scheme for the virtual object under a hot scheme tag, where the plurality of candidate recommendation schemes in the equipment recommendation scheme include an equipment scheme for the virtual object of a second account, and the second account is an account other than the currently logged-in first account.

[0085] The primary account is the current account that the current player is currently logged into.

[0086] The second account is an account of a player other than the first account. The other player is also called an anchor player, and any one player participating in the game can be the anchor player. The equipment scheme for the virtual object of the second account may also be called an anchor equipment recommendation scheme.

[0087] In an exemplary embodiment, the player corresponding to the second account does not include a player corresponding to a first-type account, a player corresponding to a second-type account, or a player corresponding to a third-type account. The first-type account, the second-type account, and the third-type account are player accounts for which equipment scheme recommendations are permitted by default in the related art, and the second account is a player account for which equipment scheme recommendations are not permitted by default in the related art. In an exemplary embodiment, the multiple candidate recommendation schemes in the equipment recommendation scheme may include an equipment scheme for a virtual object of the second account, as well as at least one of an equipment scheme for a virtual object of the first-type account, an equipment scheme for a virtual object of the second-type account, and an equipment scheme for a virtual object of the third-type account. In other words, the implementation of the present application enriches equipment schemes for virtual objects, favors increasing the diversity of equipment selection, improves the game experience of equipment selection, and further increases the man-machine interaction rate. The first, second, and third types are types of player accounts set based on popularity in the game, and the popularity values ​​of the first, second, and third type accounts in the game decrease in order. In some embodiments, a player corresponding to a first type of account may be further referred to as a star, a player corresponding to a second type of account may be further referred to as a guru, and a player corresponding to a third type of account may be further referred to as a popular player.

[0088] Optionally, the equipment scheme for the virtual object of the second account is stored in the player community, i.e., the data of the anchor equipment recommendation scheme is stored in the player community and can be uploaded by the player to the server where the player community is located. The data included in the anchor equipment recommendation scheme includes at least one of the anchor's name, the anchor's avatar, battle preparation data, and a scheme strategy. The scheme strategy includes at least one of the virtual object's skill information, equipment strategy information, and virtual object counter information.

[0089] Illustratively, the computing device displays an equipment recommendation scheme for the virtual object under a hot scheme tag in response to a first equipment selection operation for the virtual object.

[0090] In this embodiment, the computer device displays the equipment recommendation scheme for the virtual object under the hot scheme tag by default, thereby displaying the content data of the equipment recommendation scheme in the player community, strengthening the coupling between the game's battle preparation system and the player community and reducing the cost for players to learn equipment strategies. Displaying the content data under the hot scheme tag by default can reduce the problem of reduced content data transmission frequency in the player community caused by some players not wanting to switch tag pages in the battle preparation system, further increasing the variety of equipment selection, improving the current player's game experience, and further increasing the man-machine interaction rate.

[0091] In addition, players with secondary accounts can upload equipment schemes for virtual objects and store them in the player community, allowing players to maintain their own equipment schemes. This increases the richness of equipment scheme construction, improves the practicality of schemes, and improves the reliability of data. This group of players can also provide scheme support to the official game, thereby alleviating some of the pressure on the official game to maintain scheme content.

[0092] In some embodiments, when the equipment recommendation schemes are displayed in the form of a list, the list includes multiple candidate recommendation schemes arranged in order. Optionally, the list is sorted according to the priority of the multiple candidate recommendation schemes. Continuing to refer to FIG. 4, step 420 is optionally implemented as the following step 440: Step 440: In response to a first equipment selection operation for the virtual object, display an equipment recommendation scheme for the virtual object under a hot scheme tag according to the priorities of multiple candidate recommendation schemes in the equipment recommendation scheme, where the priorities of the candidate recommendation schemes, from high to low, sequentially include an equipment scheme for virtual objects of a first type of account, an equipment scheme for virtual objects of a second account, an equipment scheme for virtual objects of a second type of account, and an equipment scheme for virtual objects of a third type of account.

[0093] The priority of the candidate recommendation schemes in the equipment recommendation scheme is used to indicate the display order of the candidate recommendation schemes, and the higher the priority, the higher the display order.

[0094] The first type of account, the second type of account, and the third type of account are types of accounts divided according to the popularity value of a player in a game, and the popularity values ​​of the first type of account, the second type of account, and the third type of account in a game decrease in order. In some embodiments, the first type of account may also be referred to as a star account, the second type of account may also be referred to as a master account, and the third type of account may also be referred to as a popular account. In other words, the star account, the master account, and the popular account are types of accounts divided according to the popularity value of a player in a game, and the popularity values ​​of the star account, the master account, and the popular account decrease in order.

[0095] For example, the priority of candidate recommendation schemes in the related art includes, from high to low, an equipment scheme for virtual objects of a first type of account, an equipment scheme for virtual objects of a second type of account, and an equipment scheme for virtual objects of a third type of account. In this embodiment, the priority of candidate recommendation schemes includes, from high to low, an equipment scheme for virtual objects of a first type of account, an equipment scheme for virtual objects of a second type of account, an equipment scheme for virtual objects of a second type of account, and an equipment scheme for virtual objects of a third type of account. That is, the priority of the newly added equipment scheme for virtual objects of a second account (which may also be referred to as an anchor equipment recommendation scheme) is lower than the equipment scheme for virtual objects of a first type of account and higher than the equipment scheme for virtual objects of a second type of account and the equipment scheme for virtual objects of a third type of account. As should be understood, the first type of account, the second account, the second type of account, and the third type of account are parallel accounts.

[0096] In other words, the priority of candidate recommendation schemes in the related art includes, from high to low, equipment schemes for virtual objects of star accounts, expert accounts, and popular accounts. The priority of candidate recommendation schemes in this embodiment includes, from high to low, equipment recommendation schemes for virtual objects of star accounts, second accounts, expert accounts, and popular accounts. That is, the priority of the newly added anchor equipment recommendation scheme is lower than star accounts and higher than expert accounts and popular accounts. Star accounts, second accounts, expert accounts, and popular accounts are parallel accounts.

[0097] Illustratively, in response to a first equipment selection operation for the virtual object, the computing device displays an equipment recommendation scheme for the virtual object under a hot scheme tag according to the priorities of a plurality of candidate recommendation schemes in the equipment recommendation scheme.

[0098] In this embodiment, by displaying multiple candidate schemes in the equipment recommendation scheme according to priority, the exposure of some equipment schemes to ordinary players (i.e., players corresponding to the second account) can be increased, the richness of equipment scheme construction can be improved, and the player's sense of participation can be further enhanced, thereby improving the player's game experience to a certain extent.

[0099] As an example, the above equipment recommendation scheme and its usage scenario will be explained below in conjunction with Figure 2.

[0100] 1) Classification of schemes and adjustment of priorities (a) Replace "official recommendation" with "default scheme" The current officially recommended content is weak, and is positioned as the player's default equipment scheme for the virtual object. However, the effect is insufficient, and the content data cannot be officially maintained, which may mislead players. Therefore, all "officially recommended" tags in the game will be replaced with "default scheme" tags.

[0101] (b) New equipment recommendation content added Newly add anchor scheme recommendation data under the hot scheme tag of the battle preparation system, with a priority lower than star and higher than expert and popularity, and the data including at least one of anchor name, anchor avatar, battle preparation data, and scheme summary (scheme strategy).

[0102] (c) Open "Hot Schemes" tags by default When a player opens the recommendation window of the battle preparation system, if there is content data under the hot scheme tag, the hot scheme tag will be selected and displayed by default, and the player can refer to the one shown in part (a) of Figure 2, which is used to reduce the problem of reduced content transmission frequency caused by some players not wanting to switch tag pages.

[0103] 2) Adjusting scheme naming When an anchor scheme is applied to a player, it will default to the scheme name in the player community (micro-community).

[0104] In the equipment recommendation scheme of the battle preparation system, the anchor scheme must be accompanied by a strategy viewing entry, which can be clicked to jump to the micro-community, and the content of the micro-community can be referred to as shown in part (b) of Figure 2. The equipment recommendation in the virtual object selection interface (hero selection interface) cannot be accompanied by a strategy viewing entry link.

[0105] Illustratively, Figure 5 shows a flowchart of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present application. Based on the above embodiment, the method further includes the following step 520: Step 520: In response to the operation of selecting a second equipment of the virtual object, display the target equipment of the selected virtual object and prompt information corresponding to the target equipment, where the prompt information is used to instruct a usage strategy of the target equipment.

[0106] In some embodiments, the prompt information is a short sentence whose length is less than a length threshold.

[0107] The second equipment selection operation is an operation for selecting equipment through a battle preparation system. For example, the second equipment selection operation is an operation for a player to select equipment for a virtual object through a battle preparation system in a MOBA game. The second equipment selection operation is used to select one or more independent pieces of equipment for the virtual object.

[0108] The target equipment is a single, independent piece of equipment selected by the player.

[0109] The prompt information is information for the usage strategy of the target equipment. In some embodiments, the prompt information is a one-sentence prompt information, that is, the prompt information is a short sentence whose length is less than a length threshold. The length threshold represents the maximum length of a phrase in the prompt information, and can be set based on actual technical needs, for example, the length threshold can be set to 50 words.

[0110] Optionally, in response to the operation of selecting a second equipment of the virtual object, the computer device displays a target equipment of the selected virtual object and prompt information corresponding to the target equipment, where the prompt information is used to instruct a usage strategy of the target equipment. Illustratively, the prompt information is a short sentence whose length is less than a length threshold.

[0111] In some embodiments, the prompt information is a single sentence of prompt information provided in advance by the KOL for each type of equipment, and the prompt information corresponding to each type of equipment is stored in the game server.

[0112] In this embodiment, by displaying prompt information corresponding to the selected target equipment, the player can quickly learn the principles of use of the equipment, the playing skills, etc., and the prompt information is short, making it easy for the player to understand. This increases the variety of ways to play when selecting equipment in the game, which is beneficial to improving the player's gaming experience and further increasing the man-machine interaction rate.

[0113] In some embodiments, with continued reference to FIG. 5, step 520 is optionally implemented as step 522, Step 522: In response to the operation of selecting a second equipment of the virtual object, when the virtual object is in a non-combat state, display the target equipment of the selected virtual object and first prompt information corresponding to the target equipment, where the first prompt information is floated on the virtual environment screen and a signature is attached to the first prompt information, and the signature is used to indicate the source of the first prompt information.

[0114] In some embodiments, the prompt information includes first prompt information. The first prompt information is accompanied by a signature, and the signature is used to indicate the source of the first prompt information. For example, after a player selects a piece of equipment, the corresponding first prompt information is "If the opponent sends out a tank, I'll send out this and we'll fight each other! --Prompt from xxx." Here, "Prompt from xxx" is the signature, and "xxx" is the source of the first prompt information.

[0115] Optionally, when the virtual object is in a non-combat state, first prompt information accompanied by a signature is displayed. The first prompt information can be floated at any position on the virtual environment screen or at a fixed position.

[0116] For example, in response to a selection operation of a second equipment of the virtual object, when the virtual object is in a non-combat state, the computer device displays a target equipment of the selected virtual object and first prompt information corresponding to the target equipment, where the first prompt information is floated on the virtual environment screen and a signature is attached to the first prompt information, and the signature is used to indicate the source of the first prompt information.

[0117] In some embodiments, with continued reference to FIG. 5, step 520 is optionally implemented as step 524, Step 524: In response to the operation of selecting a second equipment of the virtual object, when the virtual object is in a combat state, display the target equipment of the selected virtual object and second prompt information corresponding to the target equipment, where the second prompt information is floated on the virtual environment screen, and the second prompt information is not accompanied by a signature, and the signature is used to indicate the source of the second prompt information.

[0118] In some embodiments, the prompt information includes second prompt information. The second prompt information does not have a signature attached, and the signature is used to indicate the source of the second prompt information. For example, after a player selects a piece of equipment, the corresponding second prompt information is "If the other player sends out a tank, I'll send out this and we'll fight each other!", and no signature is displayed.

[0119] Optionally, when the virtual object is in combat, a second prompt without a signature is displayed. The second prompt can be floating at any position on the virtual environment screen or at a fixed position.

[0120] For example, in response to a selection operation of a second equipment of a virtual object, when the virtual object is in a combat state, the computer device displays a target equipment of the selected virtual object and second prompt information corresponding to the target equipment, where the second prompt information is floated on a virtual environment screen, and no signature is attached to the second prompt information, and the signature is used to indicate the source of the second prompt information.

[0121] In the above embodiment, when the virtual object is in a non-combat state, first prompt information accompanied by a signature is displayed, which increases the variety of ways to select equipment in the game and also increases the exposure of the player who signed the first prompt information in the game. When the virtual object is in a combat state, second prompt information without a signature is displayed, which increases the variety of ways to select equipment in the game and also prevents the player from being exposed in the game in some scenes. For example, in a game live streaming scene, if the player who signed the signature and the player who is streaming the game are not the same player, the player who signed the signature can be prevented from being promoted during the live streaming process, which is advantageous for the player who is streaming the game.

[0122] As an example, the prompt information and its usage scenario will be described below with reference to a specific schematic diagram.

[0123] 1) Prompt information specifications From the viewpoint of the area where players gather, players are always interested in a few sentences that can clearly explain the use scenario of equipment in one sentence. In this embodiment, taking into consideration the subsequent data maintenance situation and the joint construction of an ecosystem between the official and KOL, the specification of the prompt information is determined to be that the KOL will explain the use scenario of equipment by providing prompt information (tips) in one sentence, and the KOL is given the right to sign.

[0124] 2) Prompt information scene (I) Out-of-Round Combat Preparation System In the out-of-round combat preparation system, a floating display area is added on the equipment information panel to display one sentence of prompt information with the equipment's signature.

[0125] 6 is a schematic diagram of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present application. On a display screen 30 of the battle preparation system outside of a round, a one-sentence prompt information with the equipment's signature, "If the opponent sends out a tank, I'll send out this and we'll fight! -- Prompt from xxxx," is displayed in a display area 31. Here, "out of a round" refers to being outside of a game match in the virtual environment, and when a player is outside of a round, the virtual object is in a non-combat state.

[0126] (II) Equipment Store in the Round In the equipment store within the round, one content will be added to float on the equipment information panel, and one sentence of prompt information without signature for the equipment will be displayed.

[0127] 7 is a schematic diagram of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present application. On a display screen 40 of an equipment store in a round, a one-sentence prompt information without a signature for the equipment is displayed in a display area 41: "If the opponent plays a tank, I'll play this and we'll fight!" Here, "in a round" refers to the inside of a game match in the virtual environment, and when a player is in a round, the virtual object is in a combat state.

[0128] (III) Current equipment information A one-sentence prompt for the use scenario of the equipment is independently displayed in the reference direction (for example, downward, left, right, upward, etc.) of the current equipment information frame.

[0129] 8 is a schematic diagram of a method for selecting equipment in a virtual environment provided by one exemplary embodiment of the present application. On a display screen 50 where a player views a virtual object's current equipment, a one-sentence prompt 52 with a signature for the equipment is displayed in a display area 51: "If the opponent brings out a tank, I'll bring out this and we'll fight each other! -- Prompt from xxxx." Here, when the player views the current equipment, the virtual object is in a non-combat state.

[0130] In some embodiments, when a player selects a target recommendation scheme from the candidate recommendation schemes, the player can apply the target recommendation scheme. Still referring to FIG. 4 , based on step 360, the method optionally includes the following step 380: Step 380: In response to an application operation for the goal recommendation scheme, a virtual object to which the goal recommendation scheme has been applied is displayed.

[0131] Illustratively, the display name of the goal recommendation scheme includes the corresponding scheme name in the player community of the goal recommendation scheme.

[0132] In some embodiments, each candidate recommendation scheme includes an application control component that is used to apply the candidate recommendation scheme to a virtual object after being triggered (e.g., clicked).

[0133] An apply operation refers to an operation that triggers (e.g., clicks on) the apply control component of a candidate recommendation scheme.

[0134] Optionally, after the target recommendation scheme is applied to the virtual object, the display name of the target recommendation scheme remains the corresponding scheme name in the player community of the target recommendation scheme. For example, as shown in part (b) of FIG. 2, if the name of the target recommendation scheme selected by the player in the player community is "Team Battle Engine," then after the player applies the target recommendation scheme to the virtual object, the scheme name remains displayed as "Team Battle Engine."

[0135] Illustratively, the computing device displays the virtual object to which the goal recommendation scheme has been applied in response to an apply operation for the goal recommendation scheme in the candidate recommendation scheme. Illustratively, the display name of the goal recommendation scheme includes a corresponding scheme name in the player community of the goal recommendation scheme.

[0136] The system optionally supports a player to change the scheme name of the target recommendation scheme, and after applying the target recommendation scheme, the computer device displays the target recommendation scheme with the changed scheme name in response to the name change operation.

[0137] In this embodiment, by displaying the scheme name of the target recommendation scheme in the player community, the degree of coupling between the battle preparation system in the game and the player community can be further increased, the connection between the player community and the game can be enhanced, and content data can be effectively transmitted in the player community.

[0138] FIG. 9 shows a flowchart of an equipment selection method in a virtual environment provided by one exemplary embodiment of the present application. Based on the above embodiments, the method optionally further includes the following steps 620 and 640:

[0139] Step 620: The game server transmits a data request to the server where the player community is located according to the set period, and the data request includes equipment recommendation scheme request information corresponding to the virtual object.

[0140] Game server refers to the game platform server.

[0141] The data request is a data request sent from the game server to the server where the player community is located, and the data request is accompanied by equipment recommendation scheme request information corresponding to the virtual object from which equipment should currently be selected. The virtual object from which equipment should currently be selected refers to the virtual object currently selected by the player, i.e., the virtual object displayed in step 320.

[0142] In some embodiments, the data request is accompanied by equipment recommendation scheme request information corresponding to various virtual objects, including a virtual object for which equipment should currently be selected.

[0143] Optionally, the equipment recommendation scheme request information includes a request to obtain at least one of a name of an equipment recommendation player, an avatar of the equipment recommendation player, battle preparation data, and a scheme strategy. In some embodiments, the equipment recommendation player may also be referred to as an anchor, in which case the equipment recommendation scheme request information includes a request to obtain at least one of a name of the anchor, an avatar of the anchor, battle preparation data, and a scheme strategy.

[0144] The period refers to the period for sending the data request, and the time length of the period can be set according to actual technical needs, for example, set to send once every 20 minutes.

[0145] Optionally, the computer device (client terminal background) sends a data request to a server where a player community is located via a game server according to a set period, and the data request is accompanied by equipment recommendation scheme request information corresponding to a virtual object for which equipment should currently be selected. In one possible implementation, the data request is accompanied by equipment recommendation scheme request information corresponding to various virtual objects, and the various virtual objects refer to all types of virtual objects in the game, i.e., the various virtual objects include the virtual object for which equipment should currently be selected.

[0146] In another possible implementation, a data request is generated based on the type of virtual object that the current player has selected more than a frequency threshold in a recent time period, and the data request is accompanied by equipment recommendation scheme request information corresponding to the virtual object that the current player has selected more than a frequency threshold in a recent time period. The number of selections exceeding the frequency threshold indicates that the current player frequently uses this type of virtual object in the game. The virtual object that the current player has selected more than the frequency threshold in a recent time period includes a virtual object from which equipment should be currently selected. The recent time period can be set according to actual technical needs, for example, the recent time period may refer to the most recent 30 days, the most recent 7 days, etc.

[0147] Optionally, the player community may be a micro-community hosted by a client terminal or a game server, or the player community may also be an external player community hosted by a third-party computing device.

[0148] Step 640: receive equipment recommendation scheme information for the virtual object issued by the game server; the game server is used to receive equipment recommendation scheme information for the virtual object returned by the server where the player community is located.

[0149] In some embodiments, the game server is further used to store gear recommendation scheme information.

[0150] Optionally, the game server receives equipment recommendation scheme information corresponding to various virtual objects returned by a server where the player community is located, and stores the equipment recommendation scheme information. The various virtual objects include a virtual object for which equipment should currently be selected. Illustratively, the computer device receives the equipment recommendation scheme information for the virtual object issued by the game server, and thereby displays an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation for the virtual object.

[0151] 10 shows a schematic diagram of an equipment selection method in a virtual environment provided by an exemplary embodiment of the present application. The embodiment of the present application relates to a server where a player community is located, a game server 632, and a game client terminal 633, and the server where the player community is located provides a player community port 631.

[0152] The game server 632 sends a data request to the server where the player community is located based on the player community port 631 every 20 minutes, where the data request is accompanied by equipment recommendation scheme request information for various virtual objects in the game; The game server 632 receives equipment recommendation scheme request information for various virtual objects returned by the server where the player community is located, and stores the equipment recommendation scheme request information; The game server 632 issues equipment recommendation scheme information for the virtual object selected by the player to the game client terminal 633 .

[0153] In this embodiment, compared to the related art, which sends a data request to the server where the player community is located only when it needs to obtain content data from the player community, the game server sends a data request to the server where the player community is located according to a set period and stores the corresponding returned information, thereby reducing the server's load when multiple computer devices simultaneously send data requests to the server where the player community is located.The game server stores the equipment recommendation scheme information for all various virtual objects, thereby realizing the rapid issuance of equipment recommendation scheme information corresponding to a virtual object and improving data processing efficiency.

[0154] In some embodiments, a neural network model is stored in the terminal or the client terminal, and when a player selects a virtual object, equipment recommendation scheme information for the virtual object in the player community is input into the neural network model to determine an equipment recommendation scheme for the virtual object, where the equipment recommendation scheme includes a plurality of candidate recommendation schemes.

[0155] Optionally, the neural network model is obtained by training based on a plurality of sets of sample data, the sample data including input data and tag data. The input data includes at least a first equipment recommendation scheme for an ally virtual object, the first equipment recommendation scheme including at least one of the rank, type, attributes, skills, talents, and inscriptions of the ally virtual object, and a second equipment recommendation scheme for an enemy virtual object, the second equipment recommendation scheme including at least one of the rank, type, attributes, skills, talents, and inscriptions of the enemy virtual object. The tag data includes at least first equipment recommendation scheme information for the ally virtual object having a suppressing effect on the second equipment recommendation scheme for the enemy virtual object and third equipment recommendation scheme information for the ally second virtual object having a gaining effect on the first equipment recommendation scheme for the first ally virtual object.

[0156] Optionally, the input data of the neural network model further includes: first battle data when a first equipment recommendation scheme is set for an ally virtual object during a battle process of the ally virtual object, the first battle data including at least one of the ally's game win rate, the ally's laning win rate, the team battle participation rate, the supporting attack rate, the output damage value, the number of towers destroyed, and the number of last hits during the set historical time period; and second battle data when a second equipment recommendation scheme is set for an enemy virtual object during a battle process of the enemy virtual object, the second battle data including at least one of the enemy's game win rate, the enemy's laning win rate, the team battle participation rate, the supporting attack rate, the output damage value, the number of towers destroyed, and the number of last hits during the set historical time period.

[0157] After selectively determining an equipment recommendation scheme for the virtual object, the equipment recommendation scheme is used to determine priorities of the multiple candidate recommendation schemes according to at least one of the suppression effect, the gain effect, and the combat data corresponding to the multiple candidate recommendation schemes in the equipment recommendation scheme, and to cause the computer device to display the equipment recommendation schemes according to the priorities.

[0158] For example, in a plurality of candidate recommendation schemes in the equipment recommendation scheme, the stronger the suppression effect on the enemy's virtual object, or the stronger the gain effect on the ally's virtual object, or the higher at least one of the ally's game win rate, ally's laning win rate, team battle participation rate, support attack rate, output damage value, number of towers destroyed, and number of last hits in the battle data, the higher the corresponding priority.

[0159] Based on the above embodiment, an intelligent equipment recommendation scheme for a virtual object can be implemented based on a neural network model, and the equipment recommendation scheme can be stored in the player community, which can further improve the relevance of the player community to the battle preparation system in the game and further improve the recommendation efficiency of the equipment recommendation scheme.

[0160] FIG. 11 shows a structural block diagram of an equipment selection device in a virtual environment provided by an exemplary embodiment of the present application, and the equipment selection device in a virtual environment 800 includes: A display module 810 is included, which is used to display virtual objects located in the virtual environment.

[0161] The display module 810 is used to display an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation of the virtual object, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one of the candidate recommendation schemes includes a strategy browsing control component, the strategy browsing control component is linked to a player community, and the first equipment selection operation is an operation of selecting equipment through a battle preparation system.

[0162] The display module 810 is used to display the scheme strategy of the target recommendation scheme in the player community in response to a selection operation on the strategy viewing control component of the target recommendation scheme, and the target recommendation scheme is any one of the candidate recommendation schemes among the equipment recommendation schemes that includes a strategy viewing control component.

[0163] In some embodiments, the first scheme tag comprises a hot scheme tag.

[0164] In some embodiments, the display module 810 is used to display the equipment recommendation scheme for the virtual object under the hot scheme tag in response to a first equipment selection operation for the virtual object, where the plurality of candidate recommendation schemes in the equipment recommendation scheme include an equipment scheme for the virtual object of a second account, and the second account is an account other than the currently logged-in first account.

[0165] In some embodiments, in response to a first equipment selection operation for the virtual object, the display module 810 is used to display the equipment recommendation scheme for the virtual object under the hot scheme tag according to priorities of the plurality of candidate recommendation schemes in the equipment recommendation scheme, where the priorities of the candidate recommendation schemes include, from high to low, an equipment scheme for the virtual object of a first type of account, an equipment scheme for the virtual object of the second type of account, an equipment scheme for the virtual object of the second type of account, and an equipment scheme for the virtual object of a third type of account, and the popularity values ​​in the game of the first type of account, the second type of account, and the third type of account decrease in order.

[0166] In some embodiments, the outfitting scheme for the virtual object of the second account is stored in the player community.

[0167] In some embodiments, the device further comprises a prompt module.

[0168] In some embodiments, the prompt module is used to display a target equipment of the selected virtual object and prompt information corresponding to the target equipment in response to a second equipment selection operation of the virtual object, wherein the prompt information is used to instruct a usage strategy of the target equipment.

[0169] In some embodiments, the prompt information is a short sentence whose length is less than a length threshold.

[0170] In some embodiments, the prompt information includes first prompt information, and the prompt module is used to, in response to a second equipment selection operation of the virtual object, display the target equipment of the selected virtual object and the first prompt information corresponding to the target equipment when the virtual object is in a non-combat state, wherein the first prompt information is floated on a virtual environment screen, and a signature is attached to the first prompt information, and the signature is used to indicate a source of the first prompt information.

[0171] In some embodiments, the prompt information includes second prompt information, and the prompt module is used to respond to a second equipment selection operation of the virtual object and, when the virtual object is in a combat state, display a target equipment of the selected virtual object and the second prompt information corresponding to the target equipment, where the second prompt information is floated on a virtual environment screen, and no signature is attached to the second prompt information, and the signature is used for an indicated source of the second prompt information.

[0172] In some embodiments, the display module 810 is further adapted to display the virtual object to which the goal recommendation scheme has been applied in response to an application operation on the goal recommendation scheme.

[0173] In some embodiments, the display name of the goal recommendation scheme includes a corresponding scheme name in the player community of the goal recommendation scheme.

[0174] In some embodiments, the device further includes a sending module, which is used by the game server to send a data request to a server where the player community is located according to a set period, and the data request is accompanied by equipment recommendation scheme request information corresponding to the virtual object.

[0175] In some embodiments, the device further includes a receiving module, which is used to receive equipment recommendation scheme information for the virtual object issued by the game server, and which is used to receive equipment recommendation scheme information for the virtual object returned by a server on which the player community is located.

[0176] As is necessary to explain, specific limitations in the embodiments of the equipment selection device in one or more virtual environments provided above may refer to the limitations on the equipment selection method in a virtual environment described above, and will not be repeated here. Each module of the above device can be realized in whole or in part by software, hardware, or a combination thereof, and each module may be integrated into or independent from the processor of a computer device in the form of hardware, or may be stored in the memory of a computer device in the form of software, thereby facilitating the processor to call and execute the operations corresponding to each module.

[0177] FIG. 12 shows a structural block diagram of a computer device provided by one exemplary embodiment of the present application.

[0178] The computing device 1000 may be a portable mobile terminal, such as a smartphone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, a Moving Picture Experts Compression Standard Audio Level 3), and an MP4 (Moving Picture Experts Group Audio Layer IV, a Moving Picture Experts Compression Standard Audio Level 4) player. The computing device 1000 may also be referred to by other names, such as user equipment, a portable terminal, etc.

[0179] Typically, the computing device 1000 includes a processor 1001 and a memory 1002 .

[0180] The processor 1001 may include one or more processing cores, such as a 4-core processor or an 8-core processor. The processor 1001 may be implemented using at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field Programmable Gate Array), or a PLA (Programmable Logic Array). The processor 1001 may include a main processor and a coprocessor. The main processor is a processor used to process data in a wake state and is also called a CPU (Central Processing Unit). The coprocessor is a low-power processor used to process data in a standby state. In some embodiments, the processor 1001 may be integrated with a GPU (Graphics Processing Unit), which is used to render and draw content that needs to be displayed on a display screen. In some embodiments, the processor 1001 may further include an AI (Artificial Intelligence) processor, which is used to process computational operations related to machine learning.

[0181] The memory 1002 may include one or more computer-readable storage media, which may be tangible and non-transitory. The memory 1002 may also include high-speed random access memory and non-volatile memory, such as one or more magnetic disk storage devices or flash memory storage devices. In some embodiments, the non-transitory computer-readable storage media in the memory 1002 is used to store at least one instruction that is executed by the processor 1001 to cause the computing device to implement the equipment selection method in a virtual environment provided in the embodiments of the present application.

[0182] In some embodiments, computing device 1000 further optionally includes a display screen 1005 .

[0183] The display screen 1005 is used to display a UI (User Interface). The UI may include graphics, text, icons, videos, and any combination thereof. When the display screen 1005 is a touch display screen, the display screen 1005 is also capable of collecting touch signals on or above the surface of the display screen 1005. The touch signals can be input to the processor 1001 as control signals for processing. In this case, the display screen 1005 can also be used to provide software buttons and / or virtual buttons, also called a software keyboard, and / or a virtual keyboard. In some embodiments, the display screen 1005 may be a single screen mounted on the front panel of the computer device 1000. In other embodiments, the display screen 1005 may be at least two screens, each designed to be mounted on a different surface of the computer device 1000 or to be folded. In some embodiments, the display screen 1005 may be a flexible display screen mounted on a curved or foldable surface of the computer device 1000. Furthermore, the display screen 1005 may be mounted as a non-rectangular, irregularly shaped screen. The display screen 1005 may be manufactured using materials such as LCDs (Liquid Crystal Displays) and OLEDs (Organic Light-Emitting Diodes). Exemplarily, virtual objects, equipment recommendation schemes, scheme strategies, etc., are displayed by the display screen 1005.

[0184] As will be appreciated by those skilled in the art, the structure shown in FIG. 12 does not constitute a limitation on the computing device 1000, which may include more or fewer components than those shown, combine certain components, or employ different component arrangements.

[0185] In an exemplary embodiment, the present application provides a chip, the chip including programmable logic circuits and / or program instructions, which, when running on a computer device, is used to cause the computer to implement the equipment selection method in a virtual environment provided by the method embodiment.

[0186] The present application provides a non-volatile computer-readable storage medium having a computer program stored therein, the computer program being loaded and executed by a processor to cause the computer to realize the equipment selection method in a virtual environment provided by the method embodiment.

[0187] The present application provides a computer program product or a computer program, the computer program product or the computer program including computer instructions stored in a computer-readable storage medium, wherein a processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions to cause the computer device to perform the equipment selection method in a virtual environment provided by the method embodiment.

[0188] Those skilled in the art can understand that all or part of the steps in the above embodiments can be realized by hardware, or can be completed by issuing instructions to related hardware by a program, and the program can be stored in a kind of non-volatile computer-readable storage medium, and the above-mentioned non-volatile computer-readable storage medium can be a read-only memory, a magnetic disk, an optical disk, etc.

[0189] Those skilled in the art should understand that the functions described in the embodiments of the present application in one or more of the above examples can be implemented using hardware, software, firmware, or any combination thereof. When implemented using software, these functions can be stored on or transmitted as one or more instructions or code on a non-volatile computer-readable medium. Non-volatile computer-readable media include computer storage media and communication media, where communication media includes any medium that can facilitate transfer of a computer program from one place to another. Storage media may be any available medium that can be accessed by a general-purpose or special-purpose computer.

[0190] The above contents are merely optional embodiments of the present application and are not used to limit the present application, and any modifications, equivalent replacements, improvements, etc. made within the principles of the present application should all be included within the protection scope of the present application. [Explanation of symbols]

[0191] 10 Virtual Environments 11 Virtual Objects 12 Candidate recommendation scheme 13 Strategy View Control Component 14 Scheme name 15 Recommended Player Signatures 20 Player Community 21 Scheme name 30 display screen 31 Display area 40 display screen 41 Display area 50 display screen 51 Display area 52 Prompt Information 100 Computer Systems 120 Terminal 1 140 servers 142 memory 144 processors 160 Terminal 2 631 Player Community Port 632 Game Servers 633 Game client terminal 640 steps 800 Equipment Selection Device 810 Display Module 1000 Computer Equipment 1001 processor 1002 memory 1005 display screen 1421 Receiver Module 1422 Control Module 1423 Transmit Module

Claims

1. 1. A method for equipment selection in a virtual environment, the method being performed by a computing device, the method comprising: displaying a virtual object located in the virtual environment; displaying an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation of the virtual object, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one of the candidate recommendation schemes includes a strategy browsing control component, the strategy browsing control component is linked to a player community, and the first equipment selection operation is an operation of making an equipment selection through a battle preparation system; a step of displaying a scheme strategy of the goal recommendation scheme in the player community in response to a selection operation on the strategy viewing control component of the goal recommendation scheme, the goal recommendation scheme being any one of the candidate recommendation schemes among the equipment recommendation schemes that includes a strategy viewing control component.

2. The first scheme tag includes a hot scheme tag, and the step of displaying an equipment recommendation scheme for the virtual object under the first scheme tag in response to a first equipment selection operation for the virtual object includes: displaying the equipment recommendation scheme for the virtual object under the hot scheme tag in response to a first equipment selection operation for the virtual object; The method of claim 1 , wherein the plurality of candidate recommendation schemes in the outfitting recommendation scheme includes an outfitting scheme for the virtual object of a second account, the second account being an account other than the currently logged-in first account.

3. The step of displaying the equipment recommendation scheme for the virtual object under the hot scheme tag in response to a first equipment selection operation of the virtual object includes: in response to a first equipment selection operation of the virtual object, displaying the equipment recommendation scheme for the virtual object under the hot scheme tag according to priorities of the plurality of candidate recommendation schemes in the equipment recommendation scheme; 3. The method of claim 2, wherein the priorities of the candidate recommendation schemes include, from high to low, an equipment scheme for the virtual object of a first type of account, an equipment scheme for the virtual object of the second type of account, an equipment scheme for the virtual object of the second type of account, and an equipment scheme for the virtual object of a third type of account, and wherein popularity values ​​in a game of the first type of account, the second type of account, and the third type of account decrease in order.

4. The method of claim 2 or 3, wherein the outfitting scheme for the virtual object of the second account is stored in the player community.

5. The method further comprises: The method according to any one of claims 1 to 4, further comprising a step of displaying target equipment of the selected virtual object and prompt information corresponding to the target equipment in response to a second equipment selection operation of the virtual object, wherein the prompt information is used to instruct a usage strategy of the target equipment.

6. The method of claim 5 , wherein the prompt information is a short sentence whose length is less than a length threshold.

7. the prompt information includes first prompt information, and the step of displaying the target equipment of the selected virtual object and the prompt information corresponding to the target equipment in response to a second equipment selection operation of the virtual object includes: a step of displaying, in response to a second equipment selection operation for the virtual object, a target equipment of the selected virtual object and the first prompt information corresponding to the target equipment when the virtual object is in a non-combat state; 7. The method of claim 5, wherein the first prompt information is floated on a virtual environment screen, and a signature is attached to the first prompt information, and the signature is used to indicate the source of the first prompt information.

8. the prompt information includes second prompt information, and the step of displaying the target equipment of the selected virtual object and the prompt information corresponding to the target equipment in response to a second equipment selection operation of the virtual object includes: a step of displaying, in response to a second equipment selection operation of the virtual object, target equipment of the selected virtual object and the second prompt information corresponding to the target equipment when the virtual object is in a combat state; 7. The method of claim 5, wherein the second prompt information is floated on the virtual environment screen, and the second prompt information does not have a signature attached to it, and the signature is used to indicate the source of the second prompt.

9. The method further comprises: The method according to any one of claims 1 to 8, further comprising the step of displaying the virtual object to which the goal recommendation scheme has been applied in response to an application operation for the goal recommendation scheme.

10. The method of any one of claims 1 to 9, wherein the display name of the goal recommendation scheme comprises a corresponding scheme name in the player community of the goal recommendation scheme.

11. The method further comprises: a step of transmitting a data request by a game server to a server where the player community is located according to a set period, the data request including equipment recommendation scheme request information corresponding to the virtual object; receiving equipment recommendation scheme information for the virtual object issued by the game server, wherein the game server is used to receive equipment recommendation scheme information for the virtual object returned by a server on which the player community is located.

12. 1. An equipment selection device in a virtual environment, the device comprising: a display module adapted to display virtual objects located in the virtual environment; the display module is used to display an equipment recommendation scheme for the virtual object under a first scheme tag in response to a first equipment selection operation for the virtual object, wherein the equipment recommendation scheme includes a plurality of candidate recommendation schemes, and at least one of the candidate recommendation schemes includes a strategy browsing control component, and the strategy browsing control component is linked to a player community; The display module is an equipment selection device in a virtual environment used to display the scheme strategy of the target recommendation scheme in the player community in response to a selection operation on the strategy viewing control component of the target recommendation scheme in the candidate recommendation scheme.

13. 13. The device of claim 12, wherein the first scheme tag includes a hot scheme tag, and the display module is adapted to display the equipment recommendation scheme for the virtual object under the hot scheme tag in response to a first equipment selection operation for the virtual object, and the plurality of candidate recommendation schemes in the equipment recommendation scheme include an equipment scheme for the virtual object of a second account, and the second account is an account other than the first account currently logged in.

14. 14. The device of claim 13, wherein the display module is used to, in response to a first equipment selection operation for the virtual object, display the equipment recommendation scheme for the virtual object under the hot scheme tag according to priorities of the plurality of candidate recommendation schemes in the equipment recommendation scheme, the priorities of the candidate recommendation schemes including, from high to low, an equipment scheme for the virtual object of a first type of account, an equipment scheme for the virtual object of the second type of account, an equipment scheme for the virtual object of the second type of account, and an equipment scheme for the virtual object of a third type of account, and wherein popularity values ​​in a game of the first type of account, the second type of account, and the third type of account decrease in order.

15. The device of claim 13 or 14, wherein the outfitting scheme for the virtual object of the second account is stored in the player community.

16. The apparatus further includes a prompt module; The device according to any one of claims 12 to 15, wherein the prompt module is used to display target equipment of the selected virtual object and prompt information corresponding to the target equipment in response to a second equipment selection operation of the virtual object, and the prompt information is used to instruct a usage strategy of the target equipment.

17. The device of claim 16 , wherein the prompt information is a short sentence whose length is less than a length threshold.

18. 18. The device according to claim 16, wherein the prompt information includes first prompt information, and the prompt module is used to, in response to a second equipment selection operation of the virtual object, display the target equipment of the selected virtual object and the first prompt information corresponding to the target equipment when the virtual object is in a non-combat state, wherein the first prompt information is floated on a virtual environment screen, and a signature is attached to the first prompt information, and the signature is used to indicate a source of the first prompt information.

19. 18. The device according to claim 16, wherein the prompt information includes second prompt information, and the prompt module is used to, in response to a second equipment selection operation of the virtual object, display the target equipment of the selected virtual object and the second prompt information corresponding to the target equipment when the virtual object is in a combat state, wherein the second prompt information is floated on a virtual environment screen, and the second prompt information is not accompanied by a signature, and the signature is used to indicate an information source of the second prompt.

20. The device according to any one of claims 12 to 19, wherein the display module is further used for displaying the virtual object to which the goal recommendation scheme has been applied in response to an application operation on the goal recommendation scheme.

21. The apparatus of any one of claims 12 to 20, wherein the display name of the goal recommendation scheme comprises a corresponding scheme name in the player community of the goal recommendation scheme.

22. The apparatus further includes a transmitting module and a receiving module; the sending module is used by a game server to send a data request to a server where the player community is located according to a set period, and the data request is accompanied by equipment recommendation scheme request information corresponding to the virtual object; The device according to any one of claims 12 to 21, wherein the receiving module is used to receive equipment recommendation scheme information for the virtual object issued by the game server, and the game server is used to receive equipment recommendation scheme information for the virtual object returned by a server where the player community is located.

23. A computer device including a processor and a memory, wherein a computer program is stored in the memory, and the computer program is loaded and executed by the processor, causing the computer device to implement the equipment selection method in a virtual environment described in any one of claims 1 to 11.

24. A non-volatile computer-readable storage medium having a computer program stored therein, the computer program being loaded and executed by a processor to cause the computer to implement the equipment selection method in a virtual environment according to any one of claims 1 to 11.

25. A computer program product, the computer program product including computer instructions, the computer instructions being stored in a non-volatile computer-readable storage medium, the computer program product being configured to cause a processor to retrieve the computer instructions from the non-volatile computer-readable storage medium, load the computer instructions into the processor, and execute the computer instructions, thereby causing the computer to implement the equipment selection method in a virtual environment according to any one of claims 1 to 11.

Citation Information

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