Gaming machine
The gaming machine addresses the lack of customization in existing machines by integrating mechanisms for customizable game operations and presentations, leading to enhanced player engagement and enjoyment.
Patent Information
- Application Number
- JP2024099248
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-06-20
- Publication Date
- 2026-01-09
AI Technical Summary
Existing gaming machines lack sufficient game customization functions to enhance player engagement and attention, particularly in adjusting the appearance rate of special pattern variation effects.
The gaming machine incorporates a launching mechanism, ball entry mechanism, storage mechanism, presentation execution mechanism, display mechanism, and control mode setting mechanism to allow players to customize game operations and presentations, granting rewards based on variable performances.
This enhances player engagement by increasing the enjoyment and customization of gaming experiences through variable presentations and rewards.
Smart Images

Figure 2026003112000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Conventionally, there are gaming machines that hold a lottery for winning or the like based on the fulfillment of predetermined starting conditions, and when a player wins, for example, the game machine awards the player with a predetermined gaming value in accordance with the fulfillment of predetermined winning conditions.
[0003] This gaming machine is configured to be able to generate at least a predetermined first gaming state and a second gaming state that is more advantageous to the player than the first gaming state, and some are configured to be able to win a winning game in the second gaming state and then continuously generate the second gaming state again (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2008-295672 Summary of the Invention [Problem to be solved by the invention]
[0005] For gaming machines such as those exemplified above, it is necessary to increase attention to the game by enhancing the function (so-called game customization function) that allows players to adjust the appearance rate of preview effects that may appear in the special pattern variation effects, and there is still room for improvement in this regard.
[0006] The present invention has been made in consideration of the above circumstances, and aims to provide a gaming machine that enhances game customization functions and can suitably increase attention to the game. [Means for solving the problem]
[0007] To achieve this object, the gaming machine described in claim 1 comprises a launching means capable of launching gaming balls, a ball entry means into which the gaming balls launched by the launching means can enter the game, a storage means capable of storing predetermined information when the gaming ball enters the ball entry means, a presentation execution means capable of executing a variable presentation based on the predetermined information stored in the storage means, a display means capable of displaying the variable presentation, a game value granting means capable of granting a predetermined gaming value to a player when a predetermined result is derived in the variable presentation, and a control mode setting means capable of setting a control mode different from the control mode before the predetermined gaming operation is performed when the player performs a predetermined gaming operation different from the operation of launching the gaming ball. [Effects of the Invention]
[0008] According to the gaming machine of claim 1, the gaming machine is provided with: a launching means capable of launching gaming balls; a ball-entry means capable of receiving the gaming balls launched by the launching means; a storage means capable of storing predetermined information when the gaming balls enter the ball-entry means; a performance execution means capable of executing a variable performance based on the predetermined information stored in the storage means; a display means capable of displaying the variable performance; a game value awarding means capable of awarding a predetermined game value to a player when a predetermined result is derived in the variable performance; and a control mode setting means capable of setting a control mode different from the control mode before the predetermined game operation is performed when the player performs a predetermined game operation different from the game ball launching operation. This has the effect of increasing the enjoyment of the game. [Brief explanation of the drawings]
[0009] [Figure 1] 1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Figure 2] FIG. 2 is a rear view of the pachinko machine according to the first embodiment. [Figure 3] FIG. 2 is a front view of the game board of the pachinko machine in the first embodiment. [Figure 4] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 5] (a) is a screen that is displayed after a predetermined time has elapsed since the special pattern variation effect has stopped, and shows the state in which a standby screen indicating the standby state is displayed, and (b) is a diagram showing the state in which the frame button operation unit has been pressed from the state in (a) and the custom setting screen is displayed. [Figure 6] (a) is a diagram showing the state from the state of Figure 5(b) in which the game customization menu is selected in the "normal game play state" and the game customization setting screen is displayed, and (b) is a diagram showing the state from the state of Figure 5(b) in which the game customization menu is selected in the "time-saving state" and the game customization setting screen is displayed. [Figure 7] (a) is a diagram showing the state in which the volume / light intensity setting menu has been selected from the state in Figure 5(b) and the volume / light intensity setting screen is being displayed; (b) is a diagram showing the state in which the down button has been pressed from the state in (a) and the volume has been changed from "5" to "4"; and (c) is a diagram showing the state in which the down button has been pressed from the state in (b) while the special pattern variation performance is being executed and the volume has been changed to "3." [Figure 8] (a) is a diagram showing the state in which the special pattern change effect is being executed when the "lever announcement mode" is set as the customization mode for the "normal game state," (b) is a diagram showing the state from the state of (a) in which the player is tilting the frame lever operation part, (c) is a diagram showing the state from the state of (b) in which the frame lever operation part has been tilted, resulting in the lever announcement failure effect, and (d) is a diagram showing the state from the state of (c) in which the special pattern change effect that was being executed has ended and a losing result has been announced. [Figure 9](a) is a diagram showing the state in which the special pattern variation effect is being executed when the "lever announcement mode" is set as the customization mode for the "normal game state," (b) is a diagram showing the state from the state of (a) in which the player is tilting the frame lever operation unit, (c) is a diagram showing the state from the state of (b) in which the frame lever operation unit 22b is tilted to produce the lever announcement success effect, and (d) is a diagram showing the state from the state of (c) in which the special pattern variation effect that was being executed has ended and the result of a jackpot has been announced. [Figure 10] (a) is a diagram showing the state in which the game customization setting screen is displayed in the standby state of the "normal game mode," (b) is a diagram showing the state in which, from the state in (a), the player has pressed the middle button to be notified that the "hold change chance mode" has been set, (c) is a diagram showing the state in which, from the state in (b), the game ball has entered the first starting hole, the first special pattern change effect has begun, and the hold change effect has occurred, and (d) is a diagram showing the state in which, from the state in (c), the down button has been pressed and the "lever announcement mode" is displayed as a selectable customization mode. [Figure 11] (a) is a diagram showing the state in which the customization mode is set to "lever announcement mode" by pressing the middle button from the state of Figure 10(d), (b) is a diagram showing the state in which the super reach effect is being performed from the state of (a), (c) is a diagram showing the state in which the frame lever operation unit is tilted from the state of (b) to produce the lever announcement success effect, and (d) is a diagram showing the state in which the special pattern variation effect that was being performed has ended and the result of a jackpot has been announced from the state of (c). [Figure 12](a) is a diagram showing the state in which the first special pattern change effect is being executed when the customization mode is set to "hold change chance mode," (b) is a diagram showing the state in which the "lever announcement mode" is displayed as a selectable customization mode when the down button is pressed from the state in (a), (c) is a diagram showing the state in which the customization mode is set to "lever announcement mode" when the middle button is pressed from the state in (b), and (d) is a diagram showing the state in which the hold change effect is occurring at the timing when the super reach effect is started from the state in (c). [Figure 13] (a) is a diagram showing a state in which, from the state of Figure 12(d), the frame lever operating unit 22b is tilted while a hold change effect is occurring, resulting in a lever notification success effect, and (b) is a diagram showing a state in which, from the state of (a), the special pattern change effect that was being executed has ended and the result of a jackpot has been announced. [Figure 14] This is a timing chart showing the detection mode of the game operation at the lower button switch and middle button switch when the variable performance and customization operation shown in Figures 10 and 11 are executed, the transition mode of the custom mode memory, the detection mode of the frame lever switch, the detection mode of the special chart 1 start port switch, the execution mode of the special chart 1 variable performance, and the performance mode performed by the third pattern display device. [Figure 15] 1 is a block diagram showing the electrical configuration of a pachinko machine in the first embodiment, and is a block diagram mainly showing the electrical configuration of a main control device. [Figure 16] FIG. 2 is a block diagram showing a ROM and a RAM provided in a main control device in the first embodiment. [Figure 17] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the first embodiment. [Figure 18] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the first embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the first embodiment. [Figure 19] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the first embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the first embodiment. [Figure 20] This is a diagram showing a schematic example of a special chart 2 small prize type table in the first embodiment. [Figure 21] This is a list that explains the trigger for transitioning to each game state in the first embodiment, the probability of hitting a jackpot with a special symbol, the probability of hitting a jackpot with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 22] A diagram showing the firing patterns in each game state in the first embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 23] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the first embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the first embodiment. [Figure 24] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 25] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the first embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the first embodiment. [Figure 26] (a) is a diagram showing a schematic example of a variation pattern table for special chart 2 misses in the first embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for special chart 2 big wins and small wins in the first embodiment. [Figure 27] FIG. 1 is a diagram schematically illustrating an example of a big win opening table in the first embodiment. [Figure 28] FIG. 10 is a diagram schematically illustrating an example of a small win opening table in the first embodiment. [Figure 29] FIG. 3 is a diagram schematically illustrating an example of a time-saving termination condition table in the first embodiment. [Figure 30] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning fluctuation table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 31] 2 is a block diagram showing the electrical configuration of the voice lamp control device in the first embodiment. FIG. [Figure 32] 2 is a diagram showing a schematic configuration of a first suspend information storage area, a second suspend information storage area, and an execution information storage area in the first embodiment. FIG. [Figure 33] FIG. 10 is a diagram showing a schematic diagram of an example of a normal reservation change table 222f1 in the first embodiment. [Figure 34] FIG. 10 is a diagram showing a schematic example of a chance reserve change table 222f2 in the first embodiment. [Figure 35] FIG. 10 is a diagram schematically illustrating an example of a pending change scenario table 222g in the first embodiment. [Figure 36] 1 is a block diagram showing the electrical configuration of a display control device according to a first embodiment. [Figure 37] FIG. 2 is an explanatory diagram illustrating an image displayed when the power is turned on in the first embodiment. [Figure 38] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 39] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 40] FIG. 2 is a diagram schematically illustrating an example of a variable display data table in the first embodiment. [Figure 41] FIG. 3 is a diagram schematically illustrating an example of an additional data table in the first embodiment. [Figure 42]FIG. 3 is a diagram schematically illustrating an example of a transfer data table in the first embodiment. [Figure 43] FIG. 2 is a diagram schematically illustrating an example of a drawing list in the first embodiment. [Figure 44] 5 is a flowchart showing a start-up process executed by an MPU in a main control device in the first embodiment. [Figure 45] 5 is a flowchart showing a setting change process executed by an MPU in the main control device in the first embodiment. [Figure 46] 4 is a flowchart showing main processing executed by an MPU in the main control device in the first embodiment. [Figure 47] 5 is a flowchart showing timer interrupt processing executed by an MPU in the main control device in the first embodiment. [Figure 48] This is a flowchart showing the start-up winning process executed by the MPU in the main control device in the first embodiment. [Figure 49] 5 is a flowchart showing gate passage processing executed by an MPU in the main control device in the first embodiment. [Figure 50] 10 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the first embodiment. [Figure 51] 10 is a flowchart showing a fluctuation start process executed by an MPU in the main control device in the first embodiment. [Figure 52] 10 is a flowchart showing a fluctuation stop process executed by an MPU in a main control device in the first embodiment. [Figure 53] 4 is a flowchart showing a time-saving counting process executed by an MPU in a main control device in the first embodiment. [Figure 54] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the first embodiment. [Figure 55] 10 is a flowchart showing a winning process executed by an MPU in the main control device in the first embodiment. [Figure 56] 10 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the first embodiment. [Figure 57] 5 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the first embodiment. [Figure 58] 10 is a flowchart showing the processing performed by the MPU in the main control device while the small prize opening is open in the first embodiment. [Figure 59] 10 is a flowchart showing the small win end process executed by the MPU in the main control device in the first embodiment. [Figure 60] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the first embodiment. [Figure 61] 10 is a flowchart showing the process during opening of the large prize opening executed by the MPU in the main control device in the first embodiment. [Figure 62] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first embodiment. [Figure 63] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device in the first embodiment. [Figure 64] 4 is a flowchart showing a normal electric utility control process executed by an MPU in a main control device in the first embodiment. [Figure 65] 5 is a flowchart showing NMI interrupt processing executed by an MPU in the main control device in the first embodiment. [Figure 66] 4 is a flowchart showing a start-up process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 67] 4 is a flowchart showing RAM initialization processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 68]4 is a flowchart showing main processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 69] 4 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 70] This is a flowchart showing the special diagram 1 command processing performed by the MPU in the voice lamp control device in the first embodiment. [Figure 71] This is a flowchart showing the special diagram 2 command processing performed by the MPU in the voice lamp control device in the first embodiment. [Figure 72] This is a flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 73] 10 is a flowchart showing a standby command process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 74] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 75] 10 is a flowchart showing a reservation lottery process executed by an MPU in the voice and lamp control device in the first embodiment. [Figure 76] 10 is a flowchart showing a variable customization determination process executed by an MPU in the voice and lamp control device in the first embodiment. [Figure 77] 10 is a flowchart showing a normal custom setting process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 78] 10 is a flowchart showing the time-saving custom setting process executed by the MPU in the voice lamp control device in the first embodiment. [Figure 79] 4 is a flowchart showing standby processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 80]10 is a flowchart showing a custom performance management process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 81] 10 is a flowchart showing custom setting screen processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 82] 10 is a flowchart showing a game customization setting process executed by an MPU in the voice and lamp control device in the first embodiment. [Figure 83] 10 is a flowchart showing the frame button input monitoring and performance processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 84] 4 is a flowchart showing main processing executed by an MPU in the display control device in the first embodiment. [Figure 85] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the first embodiment. [Figure 86] 4 is a flowchart showing a command determination process executed by an MPU in the display control device in the first embodiment. [Figure 87] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the first embodiment. [Figure 88] 10 is a flowchart showing variable performance command processing executed by an MPU in a display control device in the first embodiment. [Figure 89] (a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first embodiment. [Figure 90] 10 is a flowchart showing a stop type command process executed by an MPU in the display control device in the first embodiment. [Figure 91] (a) is a flowchart showing character-based command processing executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing background image-based command processing executed by the MPU in the display control device in the first embodiment. [Figure 92] 5 is a flowchart showing an error command process executed by an MPU in the display control device in the first embodiment. [Figure 93] 4 is a flowchart showing a display setting process executed by an MPU in the display control device in the first embodiment. [Figure 94] 4 is a flowchart showing a display setting process executed by an MPU in the display control device in the first embodiment. [Figure 95] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the first embodiment. [Figure 96] 4 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first embodiment. [Figure 97] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first embodiment. [Figure 98] 4 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first embodiment. [Figure 99] 4 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device in the first embodiment. [Figure 100]4 is a flowchart showing a drawing process executed by an MPU in the display control device in the first embodiment. [Figure 101] FIG. 10 is a block diagram showing the electrical configuration of a voice lamp control device in a second embodiment. [Figure 102] FIG. 10 is a diagram schematically illustrating an example of a lever notification table 222h according to the second embodiment. [Figure 103] 10 is a flowchart showing RAM initialization processing executed by an MPU in the voice lamp control device in the second embodiment. [Figure 104] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the second embodiment. [Figure 105] (a) is a diagram showing the state in which a special symbol that indicates a jackpot is being displayed while a super reach display is in progress; (b) is a diagram showing the state in which the frame lever operating unit is tilted from the state in (a) to produce a first lever notification success symbol; (c) is a diagram showing the state in which the frame lever operating unit is further tilted from the state in (b) to produce a second lever notification success symbol; and (d) is a diagram showing the state in which the frame lever operating unit is further tilted from the state in (c) to produce a third lever notification success symbol. [Figure 106] FIG. 10 is a block diagram showing the electrical configuration of a voice lamp control device in a third embodiment. [Figure 107] FIG. 11 is a diagram schematically illustrating an example of a lever notification table 222h according to the third embodiment. [Figure 108] 11 is a flowchart showing RAM initialization processing executed by an MPU in the voice lamp control device in the third embodiment. [Figure 109] 11 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the third embodiment. [Figure 110]13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the fourth embodiment. [Figure 111] (a) is a diagram showing a state in which the special symbol variation effect that results in a jackpot is being performed and a super reach effect is being performed; (b) is a diagram showing a state from the state of (a) in which the special symbol variation effect that results in a jackpot has ended and the third symbol is displayed stationary; (c) is a diagram showing a state from the state of (b) in which the jackpot state has been entered and the jackpot effect is being performed; and (d) is a diagram showing a state from the state of (c) in which the frame lever operating unit has been tilted in the jackpot state in which the first lever notification success symbol has been derived. [Figure 112] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 113] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the sixth embodiment. [Figure 114] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the seventh embodiment. [Figure 115] (a) is a diagram showing a state in which a "re-variation" variable element is being executed and a super reach effect is being performed while a variable effect of a special pattern that will be a jackpot when that variable element is scheduled to be executed, (b) is a diagram showing a state in which a lever notification failure pattern is derived from the state of (a) by tilting the frame lever operating unit 22b, (c) is a diagram showing a state in which a miss display has appeared from the state of (b), and (d) is a diagram showing a state in which a "re-variation" variable element is being executed from the state of (c). [Figure 116](a) is a diagram showing the state in which the "re-variation" variable element is executed from the state of Figure 115(d) and the super reach performance is performed again, (b) is a diagram showing the state in which the first lever notification success pattern is derived by tilting the frame lever operating part from the state of (a), and (c) is a diagram showing the state in which the jackpot display appears from the state of (b). [Figure 117] FIG. 13 is a block diagram showing the electrical configuration of a voice lamp control device in the eighth embodiment. [Figure 118] 13 is a flowchart showing RAM initialization processing executed by an MPU in a voice lamp control device in the eighth embodiment. [Figure 119] 13 is a flowchart showing a normal custom setting process executed by an MPU in a voice lamp control device in the eighth embodiment. [Figure 120] 13 is a flowchart showing a notification ratio setting process executed by an MPU in a voice and lamp control device in the eighth embodiment. [Figure 121] 13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 122] (a) is a diagram showing the state in which the game ball has entered the first starting hole and the first special pattern variation effect has begun; (b) is a diagram showing the state in which, from the state in (a), the down button has been pressed, causing the "lever announcement mode" to be displayed as a selectable customization mode; (c) is a diagram showing the state in which, from the state in (b), the middle button has been pressed, causing the customization mode to be set to "lever announcement mode," and the mode for the success effect derivation rate to be set to "always announcement" mode; and (d) is a diagram showing the state in which, from the state in (c), the middle button has been pressed again, causing the customization mode to be set to "lever announcement mode," and the mode for the success effect derivation rate to be set to "almost announcement" mode. [Figure 123](a) is a diagram showing a state in which the frame lever operating part is tilted from the state of Figure 122(d), resulting in a lever notification failure effect; (b) is a diagram showing a state in which the frame lever operating part is tilted again from the state of (a), resulting in a lever notification success effect; and (d) is a diagram showing a state in which the special pattern variation effect that was being executed has ended from the state of (c), resulting in an announcement of a jackpot. [Figure 124] FIG. 13 is a block diagram showing the electrical configuration of a voice lamp control device in the ninth embodiment. [Figure 125] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the ninth embodiment. [Figure 126] 13 is a flowchart showing RAM initialization processing executed by an MPU in a voice lamp control device in the ninth embodiment. [Figure 127] 13 is a flowchart showing the notification ratio initial setting process executed by the MPU in the voice lamp control device in the ninth embodiment. [Figure 128] 13 is a flowchart showing a notification ratio setting process executed by an MPU in a voice and lamp control device in the ninth embodiment. [Figure 129] FIG. 13 is a diagram showing an announcement ratio setting screen that can be activated when the pachinko machine is started up in the ninth embodiment. [Figure 130] (a) is a diagram showing the state in which the game ball has entered the first starting hole and the first special pattern variation effect has begun, (b) is a diagram showing the state in which the down button has been pressed from the state in (a) and the "lever announcement mode" is displayed as a selectable customization mode, and (c) is a diagram showing the state in which the middle button has been pressed from the state in (b) and the "lever announcement mode" has been set as the customization mode, and the "always announce" mode has been fixed as the mode for the success effect derivation rate. [Figure 131]13 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the tenth embodiment. [Figure 132] (a) is a diagram showing the state in which the game ball has entered the first starting hole 64 and the first special pattern variation effect has begun, which will reach the number of times the rescue condition has been met; (b) is a diagram showing the state in which, from the state of (a), the down button has been pressed, causing the "lever announcement mode" to be displayed as a selectable customization mode; (c) is a diagram showing the state in which, from the state of (b), the middle button has been pressed, causing the "lever announcement mode" to be set as the customization mode, and the "rare announcement" mode to be set as the mode for the success effect derivation rate; and (d) is a diagram showing the state in which, from the state of (c), the frame lever operation unit has been tilted, causing the lever announcement success effect to be derived. [Figure 133] This figure shows the state from the state of Figure 132(d) where the special symbol variation effect that was being executed has ended and the result of a jackpot has been announced. [Figure 134] FIG. 22 is a front view of a pachinko machine according to an eleventh embodiment of the present invention. [Figure 135] FIG. 22 is a rear view of the pachinko machine according to the eleventh embodiment. [Figure 136] FIG. 19 is a front view of the game board of a pachinko machine in the eleventh embodiment. [Figure 137] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 138] This is a block diagram showing the electrical configuration of a pachinko machine in the 11th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 139] FIG. 22 is a block diagram showing a ROM and a RAM provided in a main control device 110 in the eleventh embodiment. [Figure 140] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 11th embodiment. [Figure 141]FIG. 16 is a diagram showing a schematic example of a jackpot random number table in the eleventh embodiment. [Figure 142] FIG. 23 is a diagram illustrating an example of a setting scenario table in the eleventh embodiment. [Figure 143] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 144] This is a list that explains the trigger for transitioning to each game state in the 11th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand hits are possible. [Figure 145] A diagram showing the firing patterns in each game state in the 11th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 146] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the 11th embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the 11th embodiment. [Figure 147] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 148] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the 11th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the 11th embodiment. [Figure 149] (a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 2 in the 11th embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a jackpot on special chart 2 in the 11th embodiment. [Figure 150]FIG. 22 is a diagram schematically illustrating an example of a big win opening table in the eleventh embodiment. [Figure 151] FIG. 23 is a diagram schematically illustrating an example of a time-saving termination condition table in the eleventh embodiment. [Figure 152] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 153] A block diagram showing the electrical configuration of a voice lamp control device in the 11th embodiment. [Fig. 154] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 11th embodiment. [Figure 155] A diagram schematically showing an example of a setting value change suggestion lottery table in the 11th embodiment. [Figure 156] A diagram schematically showing an example of a setting suggestion lottery table in the 11th embodiment. [Figure 157] FIG. 23 is a diagram schematically illustrating an example of a volume table in the eleventh embodiment. [Figure 158] 23 is a flowchart showing the start-up process executed by the MPU in the main control device in the eleventh embodiment. [Figure 159] 23 is a flowchart showing a setting scenario change process executed by an MPU in the main control device in the eleventh embodiment. [Figure 160] 23 is a flowchart showing a set value determination process executed by an MPU in the main control device in the eleventh embodiment. [Figure 161] 23 is a flowchart showing main processing executed by an MPU in the main control device in the eleventh embodiment. [Figure 162] 23 is a flowchart showing timer interrupt processing executed by an MPU in the main control device in the eleventh embodiment. [Figure 163]A flowchart showing the start-up winning process executed by the MPU in the main control unit in the 11th embodiment. [Fig. 164] 23 is a flowchart showing gate passage processing executed by an MPU in the main control device in the eleventh embodiment. [Figure 165] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 11th embodiment. [Figure 166] 23 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the eleventh embodiment. [Figure 167] 23 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the eleventh embodiment. [Figure 168] 23 is a flowchart showing a time-saving counting process executed by an MPU in the main control device in the eleventh embodiment. [Figure 169] 23 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the eleventh embodiment. [Figure 170] 23 is a flowchart showing a set scenario counter counting process executed by the MPU in the main control device in the eleventh embodiment. [Figure 171] 23 is a flowchart showing a winning process executed by the MPU in the main control device in the eleventh embodiment. [Fig. 172] 23 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the eleventh embodiment. [Figure 173] 11 is a flowchart showing the processing performed by the MPU in the main control device during opening of the large prize opening in the 11th embodiment. [Fig. 174] 13 is a flowchart showing the big win end processing executed by the MPU in the main control device in the eleventh embodiment. [Figure 175] 11 is a flowchart showing the general map change processing executed by the MPU in the main control device in the eleventh embodiment. [Figure 176] 13 is a flowchart showing the normal electric utility control process executed by the MPU in the main control device in the eleventh embodiment. [Figure 177] 23 is a flowchart showing an abnormality detection process executed by an MPU in the main control device in the eleventh embodiment. [Figure 178] 23 is a flowchart showing NMI interrupt processing executed by an MPU in the main control device in the eleventh embodiment. [Figure 179] 23 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 180] 20 is a flowchart showing the volume and light intensity initialization process executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 181] 23 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the eleventh embodiment. [Figure 182] 23 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the eleventh embodiment. [Figure 183] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 184] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 185] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 186] 20 is a flowchart showing the setting value command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 187] 20 is a flowchart showing abnormal status command processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Figure 188]13 is a flowchart showing the demo performance processing executed by the MPU in the voice lamp control device in the eleventh embodiment. [Figure 189] 11 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 190] 20 is a flowchart showing a setting value suggestion process executed by an MPU in a voice lamp control device in the eleventh embodiment. [Figure 191] 13 is a flowchart showing the sound editing and output processing executed by the MPU in the voice and lamp control device in the 11th embodiment. [Figure 192] 20 is a flowchart showing the volume and light intensity adjustment process executed by an MPU in the voice lamp control device in the 11th embodiment. [Figure 193] (a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state", (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where the change effect of the next first special symbol is being executed and a setting suggestion effect is being displayed, and (d) is a diagram showing the state from the state of (c) where the change effect of the first special symbol that was being executed has ended. [Figure 194] (a) is a diagram showing the state from the state of Figure 193(d) where the next first special pattern variation effect is currently being executed, (b) is a diagram showing the state from the state of (a) where the first special pattern variation effect that was currently being executed has ended and a message indicating that the number of times the special pattern variation effect has been executed has reached a specific number of spins and a message indicating that the probability setting value has changed is displayed, and (c) is a diagram showing the state from the state of (b) where the next first special pattern variation effect is currently being executed and a setting suggestion effect is displayed. [Figure 195](a) is a diagram showing a state in which the first special symbol variation effect is being executed in the "normal game state", (b) is a diagram showing a state from the state of (a) in which the first special symbol variation effect that was being executed has ended, (c) is a diagram showing a state from the state of (b) in which the next first special symbol variation effect is being executed and a setting suggestion effect is being displayed, and (d) is a diagram showing a state from the state of (c) in which the power to the pachinko machine 10 is cut off while the first special symbol variation effect is being executed. [Figure 196] (a) is a diagram showing the state in which the power of the pachinko machine 10 is turned on from the state of Figure 195(d), (b) is a diagram showing the state in which the start-up process of the pachinko machine 10 is completed from the state of (a) and the first special pattern variation effect that was being executed in Figure 195(c) has ended, and (c) is a diagram showing the state in which the next first special pattern variation effect is being executed from the state of (b) and the setting suggestion effect is being displayed. [Figure 197] FIG. 23 is a diagram schematically illustrating an example of a setting scenario table in the twelfth embodiment. [Figure 198] This is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the 12th embodiment. [Figure 199] 23 is a flowchart showing a standby setting change process executed by an MPU in the main control device in the twelfth embodiment. [Figure 200] (a) is a diagram showing the state in the "normal game state" where the first special symbol variation effect is being executed and the setting suggestion effect is being displayed; (b) is a diagram showing the state from the state of (a) where the first special symbol variation effect that was being executed has ended; (c) is a diagram showing the state from the state of (b) where more than three hours have passed since the execution of the first special symbol variation effect was stopped without any special symbol variation effect being executed; and (d) is a diagram showing the state from the state of (c) where game play has resumed where the first special symbol variation effect is being executed and the setting suggestion effect is being displayed. [Figure 201]FIG. 22 is a diagram showing a schematic example of a jackpot random number table in the thirteenth embodiment. [Figure 202] FIG. 23 is a diagram illustrating an example of a setting scenario table in the thirteenth embodiment. [Figure 203] A block diagram showing the electrical configuration of a voice lamp control device in the 14th embodiment. [Figure 204] A diagram schematically showing an example of a setting value 4 suggestion start time lottery table in the 14th embodiment. [Figure 205] 20 is a flowchart showing the setting value command processing executed by the MPU in the voice lamp control device in the fourteenth embodiment. [Figure 206] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 14th embodiment. [Figure 207] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 14th embodiment. [Figure 208] 20 is a flowchart showing a setting value suggestion process executed by an MPU in a voice lamp control device in the fourteenth embodiment. [Figure 209] (a) is a diagram showing the state in which the first special symbol change effect is in progress and the setting suggestion effect is displayed, (b) is a diagram showing the state from the state of (a) in which the first special symbol change effect that was in progress has ended, (c) is a diagram showing the state from the state of (b) in which the next first special symbol change effect is in progress and a suggestion effect that the probability setting value is "4" is displayed, and (d) is a diagram showing the state from the state of (c) in which the first special symbol change effect has ended with the setting 4 notification effect still displayed. [Figure 210] FIG. 22 is a block diagram showing the ROM and RAM provided in the main control device 110 in the fifteenth embodiment. [Figure 211] FIG. 22 is a diagram illustrating an example of a setting scenario table in the fifteenth embodiment. [Figure 212]A block diagram showing the electrical configuration of a voice lamp control device in the 15th embodiment. [Figure 213] 23 is a flowchart showing a set value determination process executed by an MPU in the main control device in the fifteenth embodiment. [Figure 214] 23 is a flowchart showing timer interrupt processing executed by an MPU in the main control device in the fifteenth embodiment. [Figure 215] 23 is a flowchart showing a switch reading process executed by an MPU in the main control device in the fifteenth embodiment. [Figure 216] 23 is a flowchart showing a firing counter update process executed by the MPU in the main control device in the fifteenth embodiment. [Figure 217] 20 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the fifteenth embodiment. [Figure 218] 20 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 219] 20 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the fifteenth embodiment. [Figure 220] 20 is a flowchart showing the setting value command processing executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 221] A flowchart showing the prize ball counting process executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 222] 15 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 223](a) is a diagram showing a state in which the first special pattern variation effect is being executed in the "normal game state", (b) is a diagram showing a state from the state of (a) in which the first special pattern variation effect is still being executed and a notification is given that the number of game balls fired by the player has reached a certain value, (c) is a diagram showing a state from the state of (b) in which the first special pattern variation effect has been executed multiple times and a setting suggestion effect is being displayed, and (d) is a diagram showing a state from the state of (c) in which a jackpot has been won in the next first special pattern variation effect. [Figure 224] (a) is a diagram showing a state in which the "consecutive jackpot state" has continued from the state of Figure 223(d) and has reached a second jackpot state, and it has been notified that the number of balls won by the player in the "consecutive jackpot state" has exceeded 2000 balls; (b) is a diagram showing a state in which the "consecutive jackpot state" has continued for a while from the state of (a), and then has transitioned to a "time-shortened state", and the variable display of the second special pattern is being executed; (c) is a diagram showing a state in which the "consecutive jackpot state" has been executed from the state of (b), and it has been notified that the "consecutive jackpot state" has ended; and (d) is a diagram showing a state in which the state has transitioned from the state of (c) to a "normal game state", and the dynamic display of the second special pattern is being executed. [Figure 225] (a) is a diagram showing a state in which game play in the "normal game state" has progressed from the state shown in Figure 224(d) and it has been notified that the number of game balls fired has reached 10,000, and (b) is a diagram showing a state in which game play in the "normal game state" has progressed further from the state shown in (a) and a setting suggestion effect has been displayed at the point in time when the number of game balls fired has reached 12,000. [Figure 226] FIG. 20 is a block diagram showing the ROM and RAM provided in the main control device 110 in the sixteenth embodiment. [Figure 227] FIG. 22 is a diagram illustrating an example of a setting scenario table in the sixteenth embodiment. [Figure 228] A block diagram showing the electrical configuration of a voice lamp control device in the 16th embodiment. [Figure 229]23 is a flowchart showing a set value determination process executed by an MPU in the main control device in the sixteenth embodiment. [Figure 230] 20 is a flowchart showing the set scenario counter counting process executed by the MPU in the main control device in the 16th embodiment. [Figure 231] 20 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 232] 20 is a flowchart showing the setting value command processing executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 233] FIG. 22 is a diagram illustrating an example of a setting scenario table in the seventeenth embodiment. [Figure 234] 20 is a flowchart showing the set scenario counter counting process executed by the MPU in the main control device in the seventeenth embodiment. [Figure 235] FIG. 22 is a front view of a pachinko machine according to the eighteenth embodiment of the present invention. [Figure 236] FIG. 22 is a rear view of the pachinko machine according to the eighteenth embodiment. [Figure 237] FIG. 20 is a front view of the game board of a pachinko machine in the 18th embodiment. [Figure 238] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 239] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the selection effect of the main effect is still being executed and the selected rock-paper-scissors pattern 81h has transitioned by operating the cross operation unit. [Figure 240](a) is a diagram showing the state from the state of Figure 239(d) in which the selection effect of the main effects is still being executed, (b) is a diagram showing the state from the state of (a) in which the selection effect of the main effects has ended and the winning effect of the main effects has started, (c) is a diagram showing the state from the state of (b) in which the winning effect of the main effects is still being executed, and (d) is a diagram showing the state from the state of (c) in which the winning effect of the main effects is still being executed and the result of the winning effect is being displayed. [Figure 241] (a) is a diagram showing the state from the state of Figure 240(d) where the main presentation has ended and the result presentation is being executed, and (b) is a diagram showing the state from the state of (a) where the fortune-telling presentation has ended and the state has returned to standby. [Figure 242] This is a timing chart showing the display mode of the third pattern display device 81, the detection mode of the frame button switch, the right cross operation button switch, and the center cross button switch, and the setting mode of the first fortune-telling state memory and the second fortune-telling state memory described below when the fortune-telling performance shown in Figures 239 to 241 is executed. [Figure 243] (a) is a diagram showing a standby state in which the special pattern variation effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed to skip the main effect and the result effect is being executed. [Figure 244] This figure shows the state from Figure 243(d) where the fortune telling performance has ended and the state has returned to standby mode. [Figure 245] This is a timing chart showing the display mode of the third pattern display device 81, the detection mode of the frame button switch, the left cross operation button switch, the right cross operation button switch, and the center cross button switch, and the setting mode of the first fortune-telling state memory and the second fortune-telling state memory described below when the fortune-telling performance shown in Figures 243 and 244 is executed. [Figure 246] (a) is a diagram showing the standby state in which the special pattern variable effect is not being executed, (b) is a diagram showing the state from the state of (a) in which the frame button is pressed to start the fortune telling effect and the introductory effect is being executed, (c) is a diagram showing the state from the state of (b) in which the introductory effect has ended and a selected effect from the main effect is being executed, and Figure 247(a) is a diagram showing the state from the state of (c) in which the frame button is pressed to add a second fortune telling effect and two fortune telling effects are being executed simultaneously. [Figure 247] (a) is a diagram showing the state from the state of Figure 246(c) when the frame button is pressed to add a second fortune-telling effect, and two fortune-telling effects are executed simultaneously; (b) is a diagram showing the state from the state of (a) where the selected effect from the main effects continues to be executed on the first fortune-telling display screen, and the introductory effect continues to be executed on the second fortune-telling display screen. [Figure 248] (a) is a figure showing the state from the state of Figure 247(b) in which the selection effect of the main effect has ended on the first fortune-telling display screen and the winning effect is being executed, and the introductory effect is still being executed on the second fortune-telling display screen; (b) is a figure showing the state from the state of (a) in which the winning effect of the main effect is still being executed on the first fortune-telling display screen and the introductory effect is still being executed on the second fortune-telling display screen. [Figure 249] (a) is a diagram showing a state from the state of Figure 248(b) in which the winning presentation of the main presentation is still being executed on the first fortune-telling display screen and the result of the winning presentation is being displayed, and the introductory presentation is still being executed on the second fortune-telling display screen; (b) is a diagram showing a state from the state of (a) in which the main presentation has ended on the first fortune-telling display screen and the result presentation is being executed, and the selection presentation of the main presentation has started on the second fortune-telling display screen. [Figure 250](a) is a diagram showing a state from the state of Figure 249(b) in which the first fortune-telling display screen has ended and only the second fortune-telling display screen is running, and the selection effect of the main effects is still running on the second fortune-telling display screen; (b) is a diagram showing a state from the state of (a) in which the selection effect of the main effects is still running; (c) is a diagram showing a state from the state of (b) in which the selection effect of the main effects has ended and the winning effect of the main effects is still running; and (d) is a diagram showing a state from the state of (c) in which the winning effect of the main effects is still running. [Figure 251] (a) is a diagram showing the state from the state of Figure 250(d) in which the winning performance of the main performance is still being executed and the result of the winning performance is being displayed; (b) is a diagram showing the state from the state of (a) in which the main performance has ended and the result performance is being executed; and (c) is a diagram showing the state from the state of (b) in which the fortune-telling performance has ended and the state has returned to standby mode. [Figure 252] This is a timing chart showing the display mode of the third pattern display device 81, the detection mode of the frame button switch, the right cross operation button switch, and the center cross button switch, and the setting mode of the first fortune-telling state memory and the second fortune-telling state memory described below when the fortune-telling performance shown in Figures 246 to 251 is executed. [Figure 253] (a) is a diagram showing a standby state in which the special symbol variation effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introduction effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introduction effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed to skip the main effect and the result effect is being executed, and further, a game ball is launched as a specific action and enters the first starting hole, so that the variation effect of special symbol 1 is being executed. [Figure 254](a) is a diagram showing the state from the state of Figure 253(d) where the fortune telling performance has ended and the variable performance of special chart 1, which was in progress, is displayed; (b) is a diagram showing the state from the state of (a) where the variable performance of special chart 1, which was in progress, has ended; and (c) is a diagram showing the state from the state of (b) where the variable performance of special chart 1 has ended and the standby state has been entered. [Figure 255] This is a timing chart showing the display mode of the third pattern display device 81, the detection mode of the frame button switch, the right cross operation button switch, the center cross button switch, the setting mode of the first fortune-telling state memory and the second fortune-telling state memory described below, the detection mode of the special chart 1 start port switch, and the execution mode of the special chart 1 variation when the fortune-telling performance shown in Figures 253 and 254 is executed. [Figure 256] This is a block diagram showing the electrical configuration of a pachinko machine in the 18th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 257] FIG. 22 is a block diagram showing the ROM and RAM provided in the main control device 110 in the 18th embodiment. [Figure 258] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 18th embodiment. [Figure 259] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the 18th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the 18th embodiment. [Figure 260] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 18th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 18th embodiment. [Figure 261] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 18th embodiment. [Figure 262]This is a list that explains the trigger for transitioning to each game state in the 18th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 263] This is a diagram showing the firing patterns in each game state of the 18th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 264] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the 18th embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the 18th embodiment. [Figure 265] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 266] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the 18th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the 18th embodiment. [Figure 267] (a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 2 in the 18th embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a big win / small win on special chart 2 in the 18th embodiment. [Figure 268] FIG. 22 is a diagram schematically illustrating an example of a big win opening table in the eighteenth embodiment. [Figure 269] FIG. 22 is a diagram showing a schematic diagram of an example of a small win opening table in the 18th embodiment. [Figure 270] FIG. 22 is a diagram schematically illustrating an example of a time-saving termination condition table in the eighteenth embodiment. [Fig. 271](a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning fluctuation table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Fig. 272] A block diagram showing the electrical configuration of a voice lamp control device in the 18th embodiment. [Fig. 273] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 18th embodiment. [Fig. 274] FIG. 22 is a diagram schematically illustrating an example of a fortune-telling lottery table in the eighteenth embodiment. [Figure 275] FIG. 22 is a block diagram showing the electrical configuration of a display control device according to an eighteenth embodiment. [Figure 276] FIG. 22 is an explanatory diagram illustrating an image displayed when the power is turned on in the eighteenth embodiment. [Figure 277] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Fig. 278] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 279] A diagram schematically showing an example of a variable display data table in the 18th embodiment. [Figure 280] FIG. 22 is a diagram schematically illustrating an example of an additional data table in the eighteenth embodiment. [Figure 281] FIG. 22 is a diagram schematically illustrating an example of a transfer data table in the eighteenth embodiment. [Figure 282] FIG. 22 is a diagram schematically illustrating an example of a drawing list in the eighteenth embodiment. [Figure 283] 23 is a flowchart showing the start-up process executed by the MPU in the main control device in the eighteenth embodiment. [Fig. 284] 23 is a flowchart showing a setting change process executed by an MPU in the main control device in the eighteenth embodiment. [Figure 285]22 is a flowchart showing main processing executed by an MPU in the main control device in the eighteenth embodiment. [Figure 286] 23 is a flowchart showing timer interrupt processing executed by an MPU in the main control device in the eighteenth embodiment. [Figure 287] This is a flowchart showing the start-up winning process executed by the MPU in the main control device in the 18th embodiment. [Figure 288] 23 is a flowchart showing gate passage processing executed by an MPU in the main control device in the eighteenth embodiment. [Figure 289] This is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the 18th embodiment. [Figure 290] 20 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 18th embodiment. [Figure 291] 20 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 18th embodiment. [Figure 292] 22 is a flowchart showing a time-saving counting process executed by the MPU in the main control device in the 18th embodiment. [Figure 293] 23 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the eighteenth embodiment. [Fig. 294] 23 is a flowchart showing a winning process executed by the MPU in the main control device in the 18th embodiment. [Figure 295] 20 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the 18th embodiment. [Figure 296] 23 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the eighteenth embodiment. [Figure 297] This is a flowchart showing the processing performed by the MPU in the main control device while the small prize opening is open in the 18th embodiment. [Figure 298]This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 18th embodiment. [Figure 299] 23 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the 18th embodiment. [Figure 300] This is a flowchart showing the processing during opening of the large prize opening, which is executed by the MPU in the main control device in the 18th embodiment. [Figure 301] 20 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 18th embodiment. [Figure 302] 20 is a flowchart showing the general map change processing executed by the MPU in the main control device in the 18th embodiment. [Figure 303] 20 is a flowchart showing the normal electric utility control process executed by the MPU in the main control device in the 18th embodiment. [Figure 304] 23 is a flowchart showing NMI interrupt processing executed by an MPU in the main control device in the eighteenth embodiment. [Figure 305] 20 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 306] 20 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 307] 22 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 308] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 309] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 310]A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 311] 20 is a flowchart showing the standby command processing executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 312] 18 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 313] 20 is a flowchart showing the standby state release process executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 314] 20 is a flowchart showing standby processing executed by an MPU in a voice lamp control device in the 18th embodiment. [Figure 315] 23 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the eighteenth embodiment. [Figure 316] 20 is a flowchart showing the first introduction main processing executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 317] 23 is a flowchart showing a second fortune-telling performance process executed by an MPU in the voice and lamp control device in the eighteenth embodiment. [Figure 318] 20 is a flowchart showing the second introduction main processing executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 319] 23 is a flowchart showing main processing executed by an MPU in a display control device in the eighteenth embodiment. [Figure 320] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in the 18th embodiment, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in the 18th embodiment. [Figure 321]23 is a flowchart showing a command determination process executed by an MPU in a display control device in the eighteenth embodiment. [Figure 322] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the 18th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 18th embodiment. [Figure 323] 20 is a flowchart showing the variable performance command processing executed by the MPU in the display control device in the 18th embodiment. [Figure 324] (a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the 18th embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the 18th embodiment. [Figure 325] 23 is a flowchart showing a stop type command process executed by an MPU in the display control device in the eighteenth embodiment. [Figure 326] (a) is a flowchart showing character-based command processing executed by the MPU in the display control device in the 18th embodiment, and (b) is a flowchart showing background image-based command processing executed by the MPU in the display control device in the 18th embodiment. [Figure 327] 23 is a flowchart showing an error command process executed by an MPU in the display control device in the eighteenth embodiment. [Figure 328] 23 is a flowchart showing a display setting process executed by an MPU in a display control device in the eighteenth embodiment. [Figure 329] 23 is a flowchart showing a display setting process executed by an MPU in a display control device in the eighteenth embodiment. [Figure 330](a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 18th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 18th embodiment. [Figure 331] 23 is a flowchart showing a pointer update process executed by an MPU in a display control device in the eighteenth embodiment. [Figure 332] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 18th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 18th embodiment. [Figure 333] 23 is a flowchart showing a normal image transfer setting process executed by an MPU in a display control device in the eighteenth embodiment. [Figure 334] 23 is a flowchart showing detailed image transfer processing executed by an MPU in a display control device in the eighteenth embodiment. [Figure 335] 23 is a flowchart showing a drawing process executed by an MPU in a display control device in the eighteenth embodiment. [Figure 336] 20(a) is a diagram schematically showing area division settings and effective line settings of a display screen in the 19th embodiment, and FIG. 20(b) is a diagram illustrating an example of an actual display screen in the 19th embodiment. [Figure 337] FIG. 22 is a diagram schematically illustrating an example of a fortune-telling lottery table in the nineteenth embodiment. [Figure 338] 23 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the 19th embodiment. [Figure 339] 23 is a flowchart showing a second fortune-telling performance process executed by an MPU in the voice and lamp control device in the nineteenth embodiment. [Figure 340](a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the selection effect of the main effect is still being executed and the selected rock-paper-scissors pattern 81h has transitioned by operating the cross operation unit. [Figure 341] (a) is a diagram showing the state from the state of Figure 340(d) in which the selection effect of the main effect is still being executed, (b) is a diagram showing the state from the state of (a) in which the selection effect of the main effect has ended and the winning effect of the main effect has started, (c) is a diagram showing the state from the state of (b) in which the winning effect of the main effect is still being executed, and (d) is a diagram showing the state from the state of (c) in which the winning effect of the main effect is still being executed and the result of the winning effect is being displayed. [Figure 342] (a) is a diagram showing the state from the state of Figure 341(d) where the main presentation has ended and the result presentation is in progress, (b) is a diagram showing the state from the state of (a) where the result presentation is still in progress, and (c) is a diagram showing the state from the state of (b) where the fortune-telling presentation has ended and the state has returned to standby. [Figure 343] (a) is a diagram showing a standby state in which the special pattern variation effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed to skip the main effect and the result effect is being executed. [Figure 344](a) is a diagram showing the state from the state of Figure 343(d) in which the result presentation is still being executed, and (b) is a diagram showing the state from the state of (a) in which the fortune-telling presentation has ended and the state has returned to standby. [Figure 345] A block diagram showing the electrical configuration of a voice lamp control device in the 20th embodiment. [Figure 346] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the twentieth embodiment. [Figure 347] 13 is a flowchart showing the first introduction main processing executed by the MPU in the voice lamp control device in the twentieth embodiment. [Figure 348] 13 is a flowchart showing the performance selection process executed by the MPU in the voice lamp control device in the twentieth embodiment. [Figure 349] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state in which, from the state in (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state in (b), the main effect has started and the type of fortune-telling effect can be selected, and (d) is a diagram showing a state in which, from the state in (c), the cross operation unit has been operated and the type of fortune-telling effect selected has been changed. [Figure 350] (a) is a diagram showing the state in which the fortune-telling presentation has been selected and is currently being executed from the state of Figure 349(d), (b) is a diagram showing the state in which the main presentation is still being executed from the state of (a), (c) is a diagram showing the state in which the result presentation is currently being executed from the state of (b), and (d) is a diagram showing the state in which the fortune-telling presentation has ended and the system has returned to standby mode from the state of (c). [Figure 351] (a) is a diagram showing the state in which, from the state of Figure 350(d), the frame button is pressed to start the fortune-telling performance again and the introductory performance is in progress, and (b) is a diagram showing the state in which, from the state of (a), the main performance has started and the type of fortune-telling performance can be selected. [Figure 352](a) is a diagram showing the state in which the reach effect is being executed, (b) is a diagram showing the state from the state of (a) where the reach effect has ended with a miss result, (c) is a diagram showing the state from the state of (b) where the state has shifted to a standby state in which the special pattern variable effect is not being executed, and (d) is a diagram showing the state from the state of (c) where the frame button has been pressed to start the fortune telling effect and the introduction effect is being executed. [Figure 353] This figure shows the state in which the main presentation has started from the state of Figure 352(d) and the type of fortune-telling presentation can be selected. [Figure 354] (a) is a diagram showing the standby state in which the special pattern variable effect is not being executed, (b) is a diagram showing the state in which, from the state in (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, and (c) is a diagram showing the state in which, from the state in (b), the main effect has started and the type of fortune-telling effect can be selected. [Figure 355] A block diagram showing the electrical configuration of a voice lamp control device in the 21st embodiment. [Figure 356] FIG. 23 is a diagram showing a schematic example of a game instruction lottery table in the 21st embodiment. [Figure 357] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the 21st embodiment. [Figure 358] 23 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the twenty-first embodiment. [Figure 359] 23 is a flowchart showing a second fortune-telling performance process executed by an MPU in the voice and lamp control device in the twenty-first embodiment. [Figure 360] 23 is a flowchart showing a game instruction process executed by an MPU in a voice and lamp control device in the 21st embodiment. [Figure 361](a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed as a predetermined result content, the main effect as a continuation mode is skipped and the result effect is being executed. [Figure 362] (a) is a diagram showing the state from the state of Figure 361(d) where the result presentation has ended and the game explanation is being displayed, and (b) is a diagram showing the state from the state of (a) where the fortune-telling presentation has ended and the state has returned to the standby state. [Figure 363] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the selection effect of the main effect continues to be executed, and furthermore, the game ball has been launched and entered the first starting hole and game instructions are being displayed. [Figure 364] (a) is a diagram showing the state from the state of Figure 363(d) in which the variation effect of special chart 1 is continuing to be executed, the cross operation button has been pressed to skip the main effect, and the result effect is being executed; (b) is a diagram showing the state from the state of (a) in which the variation effect of special chart 1 is continuing to be executed, the result effect has ended, and the game explanation is being displayed; (c) is a diagram showing the state from the state of (b) in which the fortune telling effect has ended, and the variation effect of special chart 1 that was being executed is being displayed; and (d) is a diagram showing the state from the state of (c) in which the variation effect of special chart 1 that was being executed has ended with a miss result. [Figure 365] 22 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the twenty-second embodiment. [Figure 366] 22 is a flowchart showing a second fortune telling performance process executed by an MPU in the voice and lamp control device in the twenty-second embodiment. [Figure 367] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the selection effect of the main effect is still being executed and the selected rock-paper-scissors pattern 81h has transitioned by operating the cross operation unit. [Figure 368] (a) is a diagram showing the state from the state of Figure 367(d) in which the selection effect of the main effect is still being executed, (b) is a diagram showing the state from the state of (a) in which the selection effect of the main effect has ended and the winning effect of the main effect has started, (c) is a diagram showing the state from the state of (b) in which the winning effect of the main effect is still being executed, and (d) is a diagram showing the state from the state of (c) in which the winning effect as the execution end period of the main effect is still being executed and the result of the winning effect is being displayed. [Figure 369] (a) is a diagram showing the state from the state of Figure 368(d) where the main presentation has ended and the result presentation is being executed, and (b) is a diagram showing the state from the state of (a) where the fortune-telling presentation has ended and the state has returned to standby. [Figure 370] (a) is a diagram showing a standby state in which the special pattern variation effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed to skip the main effect and the result effect is being executed. [Figure 371] This figure shows the state from Figure 370(d) where the fortune telling performance has ended and the state has returned to standby. [Figure 372] (a) is a diagram showing the standby state in which the special pattern change effect is not being executed, (b) is a diagram showing the state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, and (c) is a diagram showing the state from the state of (b) in which the introductory effect has ended and the selected effect from the main effect is being executed. [Figure 373] (a) is a diagram showing the state from the state of Figure 372(c) when the frame button is pressed to add a second fortune-telling effect, and two fortune-telling effects are executed simultaneously; (b) is a diagram showing the state from the state of (a) where the selected effect from the main effects continues to be executed on the first fortune-telling display screen, and the introductory effect continues to be executed on the second fortune-telling display screen. [Figure 374] (a) is a figure showing the state from the state of Figure 373(b) in which the selection effect of the main effect has ended on the first fortune-telling display screen and the winning effect is being executed, and the introductory effect is still being executed on the second fortune-telling display screen; (b) is a figure showing the state from the state of (a) in which the winning effect of the main effect is still being executed on the first fortune-telling display screen and the introductory effect is still being executed on the second fortune-telling display screen. [Figure 375] (a) is a diagram showing a state from the state of Figure 374(b) in which the winning presentation of the main presentation is still being executed on the first fortune-telling display screen and the result of the winning presentation is being displayed, and the introductory presentation is still being executed on the second fortune-telling display screen; (b) is a diagram showing a state from the state of (a) in which the main presentation has ended on the first fortune-telling display screen and the result presentation is being executed, and the selection presentation of the main presentation has started on the second fortune-telling display screen. [Figure 376](a) is a diagram showing a state from the state of Figure 375(b) in which the first fortune-telling display screen has ended and only the second fortune-telling display screen is running, and the selection effect of the main effects is still running on the second fortune-telling display screen; (b) is a diagram showing a state from the state of (a) in which the selection effect of the main effects is still running; (c) is a diagram showing a state from the state of (b) in which the selection effect of the main effects has ended and the winning effect of the main effects is still running; and (d) is a diagram showing a state from the state of (c) in which the winning effect of the main effects is still running. [Figure 377] (a) is a diagram showing the state from the state of Figure 376(d) in which the winning performance of the main performance is still being executed and the result of the winning performance is being displayed; (b) is a diagram showing the state from the state of (a) in which the main performance has ended and the result performance is being executed; and (c) is a diagram showing the state from the state of (b) in which the fortune-telling performance has ended and the state has returned to standby mode. [Figure 378] A block diagram showing the electrical configuration of a voice lamp control device in the 23rd embodiment. [Figure 379] FIG. 23 is a diagram schematically illustrating an example of a fortune-telling lottery table in the twenty-third embodiment. [Figure 380] 23 is a flowchart showing the first introduction main processing executed by the MPU in the voice lamp control device in the 23rd embodiment. [Figure 381] 23 is a flowchart showing the second introduction main processing executed by the MPU in the voice lamp control device in the 23rd embodiment. [Figure 382] 23 is a flowchart showing the result update process executed by the MPU in the voice lamp control device in the 23rd embodiment. [Figure 383](a) is a diagram showing the state in which the reach effect is being executed, (b) is a diagram showing the state from the state of (a) where the reach effect has ended and a jackpot has been achieved, (c) is a diagram showing the state from the state of (b) where the jackpot game has ended and the game has transitioned to a "time-shortened state" and is now in a standby state, and (d) is a diagram showing the state from the state of (c) where the frame button has been pressed to start the fortune-telling effect and the introductory effect is now being executed. [Figure 384] (a) is a diagram showing the state from the state of Figure 383(d) where the introductory effect has ended and the selection effect of the main effect is being executed, (b) is a diagram showing the state from the state of (a) where the cross operation button has been pressed, the main effect has been skipped and the result effect is being executed, and (c) is a diagram showing the state from the state of (b) where the fortune telling effect has ended and the state has returned to standby. [Figure 385] (a) is a diagram showing the state in which the special symbol variation effect is being executed, (b) is a diagram showing the state from the state of (a) in which the special symbol variation effect has ended and a non-reach miss has occurred, (c) is a diagram showing the state from the state of (b) in which the standby state has been entered, and (d) is a diagram showing the state from the state of (c) in which the frame button has been pressed to start the fortune-telling effect and the introductory effect is being executed. [Figure 386] (a) is a diagram showing the state from the state of Figure 385(d) where the introductory effect has ended and the selection effect of the main effect is being executed, (b) is a diagram showing the state from the state of (a) where the cross operation button has been pressed, the main effect has been skipped and the result effect is being executed, and (c) is a diagram showing the state from the state of (b) where the fortune telling effect has ended and the state has returned to standby. [Figure 387] (a) is a diagram showing the state in which the special symbol variation effect is being executed, (b) is a diagram showing the state from the state of (a) in which the special symbol variation effect has ended and a non-reach miss has occurred, (c) is a diagram showing the state from the state of (b) in which the standby state has been entered, and (d) is a diagram showing the state from the state of (c) in which the frame button has been pressed to start the fortune-telling effect and the introductory effect is being executed. [Figure 388] (a) is a diagram showing the state from the state of Figure 387(d) where the introductory effect has ended and a selection effect from the main effect is being executed, and furthermore, the game ball has been launched and entered the first starting hole, causing the variable effect of special chart 1 to be executed; (b) is a diagram showing the state from the state of (a) where the cross operation button has been pressed, causing the main effect to be skipped, and the result effect to be executed; (c) is a diagram showing the state from the state of (b) where the fortune telling effect has ended and the variable effect of special chart 1 that was being executed is being displayed; and (d) is a diagram showing the state from the state of (c) where the variable effect of special chart 1 that was being executed has ended with the result of a jackpot. [Figure 389] A block diagram showing the electrical configuration of a voice lamp control device in the 24th embodiment. [Figure 390] 24 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the 24th embodiment. [Figure 391] 24 is a flowchart showing the first introduction main processing executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 392] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the cross operation button is pressed to skip the main effect and the result effect is being executed, and further in which the cross operation button is pressed multiple times to display a warning message. [Figure 393] A block diagram showing the electrical configuration of a voice lamp control device in the 25th embodiment. [Figure 394] 25 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the 25th embodiment. [Figure 395]25 is a flowchart showing a second fortune telling performance process executed by an MPU in the voice and lamp control device in the 25th embodiment. [Figure 396] 25 is a flowchart showing the standby state release process executed by the MPU in the voice lamp control device in the 25th embodiment. [Figure 397] (a) is a diagram showing a standby state in which the special pattern variation effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed to skip the main effect and the result effect is being executed. [Figure 398] This figure shows the state from Figure 397(d) where the fortune telling performance has ended and the state has returned to standby. [Figure 399] 26 is a flowchart showing the first introduction main processing executed by the MPU in the voice lamp control device in the 26th embodiment. [Figure 400] 26 is a flowchart showing the second introduction main processing executed by the MPU in the voice lamp control device in the 26th embodiment. [Figure 401] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the selection effect of the main effect is still being executed and a message encouraging the user to operate the cross operation unit is being displayed. [Figure 402](a) is a diagram showing the state from the state of Figure 401(d) in which the selection effect of the main effect is still being executed and the cross operation unit is operated to change the selected rock-paper-scissors pattern 81h; (b) is a diagram showing the state from the state of (a) in which the selection effect of the main effect has ended and the winning effect of the main effect has started; (c) is a diagram showing the state from the state of (b) in which the winning effect of the main effect is still being executed; and (d) is a diagram showing the state from the state of (c) in which the winning effect of the main effect is still being executed and the result of the winning effect is being displayed. [Figure 403] (a) is a diagram showing the state from the state of Figure 402(d) where the main presentation has ended and the result presentation is being executed, and (b) is a diagram showing the state from the state of (a) where the fortune-telling presentation has ended and the state has returned to standby state. [Figure 404] FIG. 27 is a front view of a pachinko machine according to the 27th embodiment. [Figure 405] FIG. 27 is a rear view of the pachinko machine according to the 27th embodiment. [Figure 406] A front view of the game board of a pachinko machine in the 27th embodiment. [Figure 407] A figure for explaining the display screen of the third pattern display device, and a figure showing an example of an arrangement of the third pattern. [Figure 408] (a) is a diagram illustrating an example of a display screen when a game customization operation is performed when the dynamic display of a special pattern is not being performed, and (b) is a diagram illustrating a state in which game customization content is displayed when the dynamic display of a special pattern is being performed. [Figure 409] FIG. 27 is a block diagram showing the ROM and RAM provided in the main control device 110 in the twenty-seventh embodiment. [Figure 410] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 27th embodiment. [Figure 411](a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the 27th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the 27th embodiment. [Figure 412] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 27th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 27th embodiment. [Figure 413] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 27th embodiment. [Figure 414] In the 27th embodiment, this is a list that explains the trigger for transitioning to each game state, the probability of a jackpot with a special symbol, the probability of a hit with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand hits are possible. [Figure 415] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. in the 27th embodiment. [Figure 416] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the 27th embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the 27th embodiment. [Figure 417] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 418] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Fig. 419](a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 1 in the 27th embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a jackpot on special chart 1 in the 27th embodiment. [Figure 420] (a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 2 in the 27th embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a big win / small win on special chart 2 in the 27th embodiment. [Figure 421] FIG. 27 is a diagram showing a schematic diagram of an example of a big win opening table in the 27th embodiment. [Figure 422] FIG. 27 is a diagram showing a schematic diagram of an example of a small win opening table in the 27th embodiment. [Figure 423] FIG. 27 is a diagram illustrating an example of a time-saving termination condition table according to the 27th embodiment. [Figure 424] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 425] A block diagram showing the electrical configuration of a voice lamp control device in the 27th embodiment. [Figure 426] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 27th embodiment. [Figure 427] A diagram schematically showing an example of an indication prediction lottery table 222f in the 27th embodiment. [Figure 428] FIG. 27 is a diagram showing a schematic example of a precursor scenario table 222g in the 27th embodiment. [Figure 429] FIG. 27 is a block diagram showing the electrical configuration of a display control device according to a 27th embodiment. [Fig. 430] FIG. 27 is an explanatory diagram illustrating an image displayed when the power is turned on in the 27th embodiment. [Figure 431]1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 432] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 433] A diagram schematically showing an example of a variable display data table in the 27th embodiment. [Fig. 434] FIG. 27 is a diagram schematically illustrating an example of an additional data table in the twenty-seventh embodiment. [Figure 435] FIG. 27 is a diagram illustrating an example of a transfer data table according to the twenty-seventh embodiment. [Figure 436] FIG. 27 is a diagram schematically illustrating an example of a drawing list in the twenty-seventh embodiment. [Figure 437] 27 is a flowchart showing the start-up process executed by the MPU in the main control device in the 27th embodiment. [Fig. 438] 27 is a flowchart showing a setting change process executed by an MPU in the main control device in the 27th embodiment. [Figure 439] 27 is a flowchart showing main processing executed by the MPU in the main control device in the 27th embodiment. [Fig. 440] 27 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 27th embodiment. [Figure 441] A flowchart showing the start-up winning processing executed by the MPU in the main control unit in the 27th embodiment. [Figure 442] 27 is a flowchart showing gate passage processing executed by the MPU in the main control device in the 27th embodiment. [Figure 443] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 27th embodiment. [Figure 444] 27 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 27th embodiment. [Figure 445]27 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 27th embodiment. [Figure 446] 27 is a flowchart showing a time-saving counting process executed by the MPU in the main control device in the 27th embodiment. [Figure 447] 27 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the 27th embodiment. [Figure 448] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 449] 27th embodiment, a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 450] 27 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the 27th embodiment. [Figure 451] This is a flowchart showing the processing performed by the MPU in the main control device while the small prize opening is open in the 27th embodiment. [Figure 452] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 27th embodiment. [Figure 453] 27 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the 27th embodiment. [Figure 454] This is a flowchart showing the processing performed by the MPU in the main control device during the opening of the large prize opening in the 27th embodiment. [Figure 455] 27 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 27th embodiment. [Figure 456] A flowchart showing the general map change processing executed by the MPU in the main control device in the 27th embodiment. [Figure 457] 27 is a flowchart showing the normal electric utility control processing executed by the MPU in the main control device in the 27th embodiment. [Figure 458]27 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the 27th embodiment. [Fig. 459] 27 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 27th embodiment. [Figure 460] 27 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 27th embodiment. [Figure 461] 27 is a flowchart showing standby customization processing executed by an MPU in a voice and lamp control device in the 27th embodiment. [Figure 462] 27 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 27th embodiment. [Figure 463] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 27th embodiment. [Fig. 464] A flowchart showing the special diagram 1 counter update processing performed by the MPU in the voice lamp control device in the 27th embodiment. [Figure 465] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 27th embodiment. [Figure 466] A flowchart showing the special diagram 2 counter update processing performed by the MPU in the voice lamp control device in the 27th embodiment. [Figure 467] 27 is a flowchart showing the lottery process for the reserved winning performance executed by the MPU in the voice lamp control device in the 27th embodiment. [Fig. 468] 27 is a flowchart showing counter command processing executed by an MPU in a voice lamp control device in the 27th embodiment. [Figure 469] 27 is a flowchart showing time-saving related command processing executed by an MPU in a voice lamp control device in the 27th embodiment. [Figure 470] 27 is a flowchart showing the rescue-related command processing executed by the MPU in the voice lamp control device in the 27th embodiment. [Figure 471] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 27th embodiment. [Figure 472] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 27th embodiment. [Figure 473] 27 is a flowchart showing the variable customization process executed by the MPU in the voice lamp control device in the 27th embodiment. [Fig. 474] 27 is a flowchart showing the variable customization end processing executed by the MPU in the voice lamp control device in the 27th embodiment. [Figure 475] 27 is a flowchart showing main processing executed by an MPU in a display control device in the 27th embodiment. [Figure 476] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 27th embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 27th embodiment. [Figure 477] 27 is a flowchart showing a command determination process executed by an MPU in a display control device in the 27th embodiment. [Figure 478] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the 27th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 27th embodiment. [Figure 479] A flowchart showing the variable performance command processing executed by the MPU in the display control device in the 27th embodiment. [Figure 480](a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the 27th embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the 27th embodiment. [Figure 481] 27 is a flowchart showing a stop type command process executed by an MPU in the display control device in the 27th embodiment. [Figure 482] (a) is a flowchart showing character-related command processing executed by the MPU in the display control device in the 27th embodiment, and (b) is a flowchart showing background image-related command processing executed by the MPU in the display control device in the 27th embodiment. [Figure 483] 27 is a flowchart showing an error command process executed by an MPU in a display control device in the 27th embodiment. [Figure 484] 27 is a flowchart showing a display setting process executed by an MPU in a display control device in the 27th embodiment. [Figure 485] 27 is a flowchart showing a display setting process executed by an MPU in a display control device in the 27th embodiment. [Figure 486] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 27th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 27th embodiment. [Figure 487] 27 is a flowchart showing a pointer update process executed by an MPU in a display control device in the 27th embodiment. [Figure 488] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 27th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 27th embodiment. [Figure 489]27 is a flowchart showing a normal image transfer setting process executed by an MPU in a display control device in the 27th embodiment. [Figure 490] 27 is a flowchart showing detailed image transfer processing executed by an MPU in a display control device in the 27th embodiment. [Figure 491] 27 is a flowchart showing a drawing process executed by an MPU in a display control device in the 27th embodiment. [Figure 492] (a) is a diagram showing a state in which the first special symbol change effect is being executed in a "normal game state" in which the rescue condition has not been met; (b) is a diagram showing a state in which the first special symbol change effect that was being executed has ended from the state in (a); (c) is a diagram showing a state in which a change customization operation is being performed during change when the next first special symbol change effect is being executed from the state in (b); and (d) is a diagram showing a state in which the premonition notice setting has been changed by a change customization operation during change when the first special symbol change effect continues to be executed from the state in (c). [Figure 493] (a) is a diagram showing the state from Figure 492(d) where the first special pattern change effect is still in progress and the number of balls reserved for the first special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from (a) where the in-running first special pattern change effect has ended; (c) is a diagram showing the state from (b) where the next first special pattern change effect is in progress and it will take "4 rotations" until the in-run customization operation is reflected; and (d) is a diagram showing the state from (c) where the in-running first special pattern change effect has ended and a premonition notice has appeared. [Figure 494](a) is a diagram showing the state from the state of Figure 493(d) where the change performance of the next first special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared. [Figure 495] (a) is a diagram showing the state from the state of Figure 494(d) where the change performance of the next first special pattern is currently being executed, and it takes "one rotation" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern continues to be executed, and the reach performance is being executed; (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern that was executing the reach performance has ended; and (d) is a diagram showing the state from the state of (c) where the change performance of the next first special pattern is currently being executed, and the customization operation during the change is reflected. [Figure 496] This figure shows the state from Figure 495(d) where the variable effect of the first special symbol that was being executed has ended. [Figure 497] (a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state" in which the rescue conditions have already been met, (b) is a diagram showing the state from the state of (a) in which the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) in which a change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) in which the premonition notice setting has been changed by an in-change customization operation in which the change effect of the first special symbol continues to be executed. [Figure 498](a) is a diagram showing the state from Figure 497(d) where the first special pattern change effect is still in progress and the number of balls reserved for the first special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from (a) where the in-running first special pattern change effect has ended; (c) is a diagram showing the state from (b) where the next first special pattern change effect is in progress and it will take "4 rotations" until the in-run customization operation is reflected; and (d) is a diagram showing the state from (c) where the in-running first special pattern change effect has ended and a premonition notice has appeared. [Figure 499] (a) is a diagram showing the state from the state of Figure 498(d) where the change performance of the next first special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared. [Figure 500] (a) is a diagram showing the state from the state of Figure 499(d) where the change performance of the next first special pattern is currently being executed, and it takes "one rotation" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern continues to be executed, and the reach effect is being executed; (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern that was being executed has ended; and (d) is a diagram showing the state from the state of (c) where the change performance of the next first special pattern is currently being executed, and the customization operation during the change is reflected. [Figure 501] This figure shows the state from Figure 500(d) where the variable effect of the first special symbol that was being executed has ended. [Figure 502](a) is a diagram showing the state in which the second special symbol change effect is being executed in the "time-saving state" in which the remaining number of time-saving times can be displayed, (b) is a diagram showing the state from the state of (a) in which the second special symbol change effect that was being executed has ended, (c) is a diagram showing the state from the state of (b) in which the first special symbol change effect is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) in which the first special symbol change effect continues to be executed and the premonition notice setting has been changed by an in-change customization operation. [Figure 503] (a) is a diagram showing the state in which the first special symbol change effect is still in progress from the state in Figure 502(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the second special symbol change effect is "4", (b) is a diagram showing the state in which the first special symbol change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the second special symbol change effect is in progress from the state in (b), and it will take "4 rotations" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special symbol change effect that was in progress has ended from the state in (c). [Figure 504] (a) is a diagram showing the state from the state of Figure 503(d) where the change performance of the next second special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has finished; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has finished. [Figure 505](a) is a diagram showing the state from the state of Figure 504(d) where the change performance of the next second special pattern is currently being executed, and it takes "one rotation" for the customization operation during the change to be reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and the customization operation during the change has been reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has ended. [Figure 506] (a) is a diagram showing the state from the state of Figure 505(d) in which the next second special pattern change performance is currently being executed, and (b) is a diagram showing the state from the state of (a) in which the second special pattern change performance that was currently being executed has ended and a premonition notice has appeared. [Figure 507] (a) is a diagram showing the state in which the second special symbol change effect is being executed in a "time-saving state" in which the remaining number of time-saving times cannot be displayed, (b) is a diagram showing the state from the state of (a) in which the second special symbol change effect that was being executed has ended, (c) is a diagram showing the state from the state of (b) in which a customization operation during change is being performed in a situation in which the next second special symbol change effect is being executed, and (d) is a diagram showing the state from the state of (c) in which the premonition notice setting has been changed by a customization operation during change in a situation in which the second special symbol change effect continues to be executed. [Figure 508] (a) is a diagram showing the state in which the second special pattern change effect is still in progress from the state in Figure 507(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the second special pattern change effect is "4", (b) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the next second special pattern change effect is in progress from the state in (b), and it will take "4 rotations" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 509] (a) is a diagram showing the state from the state of Figure 508(d) where the change performance of the next second special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected, (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has finished, (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected, and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has finished. [Figure 510] (a) is a diagram showing the state from the state of Figure 509(d) where the change performance of the next second special pattern is currently being executed, and it takes "one rotation" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has finished; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has finished. [Figure 511] (a) is a diagram showing the state from the state of Figure 510(d) in which the next second special pattern change performance is currently being executed, and (b) is a diagram showing the state from the state of (a) in which the second special pattern change performance that was currently being executed has ended and a premonition notice has appeared. [Figure 512] A flowchart showing the special chart 2 counter update processing of the 28th embodiment. [Figure 513] 28 is a flowchart showing the variable customization end processing of the 28th embodiment. [Figure 514](a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state" immediately before the rescue condition is met, (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where a change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) where the premonition notice setting has been changed by an in-change customization operation and the change effect of the first special symbol is still being executed. [Figure 515] (a) is a diagram showing the state in which the first special pattern change effect is still in progress from the state in Figure 514(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the first special pattern change effect is "4", (b) is a diagram showing the state in which the first special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the next first special pattern change effect is in progress from the state in (b), and it will take "one rotation" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the first special pattern change effect that was in progress has ended from the state in (c). [Figure 516] (a) is a diagram showing the state in which the customization operation during the change is reflected when the rescue condition is met and the state transitions from the state of Figure 515(d) to the "time-shortened state" and the change performance of the next first special pattern is in progress; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was in progress has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the second special pattern is in progress; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was in progress has ended. [Figure 517](a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state" immediately before the rescue condition is met, (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where a change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) where the premonition notice setting has been changed by an in-change customization operation and the change effect of the first special symbol is still being executed. [Figure 518] (a) is a diagram showing the state in which the first special pattern change effect is still in progress from the state in Figure 517(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the first special pattern change effect is "4", (b) is a diagram showing the state in which the first special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the second special pattern change effect is in progress from the state in (b), and it will take "one rotation" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 519] (a) is a diagram showing the state in which the customization operation during the change is reflected when the rescue condition is met and the state transitions from the state of Figure 518(d) to the "time-shortened state" and the change performance of the first special pattern is in progress, (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was in progress has ended, (c) is a diagram showing the state from the state of (b) where the change performance of the second special pattern is in progress, and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was in progress has ended. [Figure 520](a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state" immediately before the rescue condition is met, (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where a change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) where the premonition notice setting has been changed by an in-change customization operation and the change effect of the first special symbol is still being executed. [Figure 521] (a) is a diagram showing the state in which the first special pattern change effect is still in progress from the state in Figure 520(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the first special pattern change effect is "2", (b) is a diagram showing the state in which the first special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the second special pattern change effect is in progress from the state in (b), and it will take "2 rotations" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 522] (a) is a diagram showing the state from the state of Figure 521(d) where the second special pattern change performance is in progress and it will take "two rotations" until the customization operation during the change is reflected, (b) is a diagram showing the state from the state of (a) where the second special pattern change performance that was in progress has ended, (c) is a diagram showing the state from the state of (b) where the second special pattern change performance is in progress and it will take "one rotation" until the customization operation during the change is reflected, and (d) is a diagram showing the state from the state of (c) where the second special pattern change performance that was in progress has ended. [Figure 523](a) is a diagram showing the state in which the customization operation during the change is reflected when the rescue condition is met and the state transitions from the state of Figure 522(d) to the "time-shortened state" and the change performance of the first special pattern is in progress, (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was in progress has ended, (c) is a diagram showing the state from the state of (b) where the change performance of the second special pattern is in progress, and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was in progress has ended. [Figure 524] (a) is a diagram showing the state in which the second special symbol change effect is being executed in the "time-shortened state" immediately before the time-shortened end condition is met, (b) is a diagram showing the state from the state of (a) in which the second special symbol change effect that was being executed has ended, (c) is a diagram showing the state from the state of (b) in which a customization operation during change is being performed in a situation in which the next second special symbol change effect is being executed, and (d) is a diagram showing the state from the state of (c) in which the premonition notice setting has been changed by a customization operation during change in a situation in which the second special symbol change effect continues to be executed. [Figure 525] (a) is a diagram showing the state in which the second special pattern change effect is still in progress from the state in Figure 524(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the second special pattern change effect is "4", (b) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the next second special pattern change effect is in progress from the state in (b), and it will take "one rotation" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 526](a) is a diagram showing the state in which the customization operation during the change is reflected when the time-saving end condition is met from the state of Figure 525(d) and the state transitions to the "normal game state" and the change performance of the next second special symbol is in progress, (b) is a diagram showing the state in which the change performance of the second special symbol that was in progress has ended from the state of (a), (c) is a diagram showing the state in which the change performance of the last second special symbol out of the remaining reserved second special symbols is in progress from the state of (b), and (d) is a diagram showing the state in which the change performance of the second special symbol that was in progress has ended from the state of (c). [Figure 527] (a) is a diagram showing the state from the state of Figure 526(d) in which the first special pattern change performance is currently being performed, and (b) is a diagram showing the state from the state of (a) in which the first special pattern change performance that was currently being performed has ended and a premonition notice has appeared. [Figure 528] (a) is a diagram showing the state in which the second special symbol change effect is being executed in the "time-shortened state" immediately before the time-shortened end condition is met, (b) is a diagram showing the state from the state of (a) in which the second special symbol change effect that was being executed has ended, (c) is a diagram showing the state from the state of (b) in which a customization operation during change is being performed in a situation in which the next second special symbol change effect is being executed, and (d) is a diagram showing the state from the state of (c) in which the premonition notice setting has been changed by a customization operation during change in a situation in which the second special symbol change effect continues to be executed. [Figure 529](a) is a diagram showing the state from Figure 528(d) where the second special pattern change effect is still in progress and the number of reserved balls for the second special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from the state of (a) where the number of reserved balls for the first special pattern has increased by playing with the left hand, and the in-change performance of the second special pattern has ended; (c) is a diagram showing the state from the state of (b) where the next second special pattern change effect is in progress and it will take "one rotation" until the in-change customization operation is reflected; and (d) is a diagram showing the state from the state of (c) where the in-change performance of the second special pattern change effect has ended. [Fig. 530] (a) is a diagram showing the state in which the customization operation during the change is reflected when the time-saving end condition is met, transitioning from the state of Figure 529(d) to the "normal game state", and the change performance of the next second special symbol is currently being executed; (b) is a diagram showing the state in which the change performance of the second special symbol that was currently being executed has ended, from the state of (a); (c) is a diagram showing the state in which the change performance of the last second special symbol among the remaining reserved second special symbols is currently being executed, from the state of (b); and (d) is a diagram showing the state in which the change performance of the second special symbol that was currently being executed has ended, from the state of (c). [Figure 531] (a) is a diagram showing the state from the state of Figure 530(d) in which the first special pattern change performance is currently being performed, and (b) is a diagram showing the state from the state of (a) in which the first special pattern change performance that was currently being performed has ended and a premonition notice has appeared. [Fig. 532] A front view of the game board of a pachinko machine in the 29th embodiment. [Figure 533] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 29th embodiment. [Fig. 534] FIG. 29 is a diagram showing a schematic diagram of an example of a big win opening table in the 29th embodiment. [Fig. 535]FIG. 22 is a diagram schematically illustrating an example of a big win type table 202b corresponding to each special symbol stored in the ROM 202 in the twenty-ninth embodiment. [Fig. 536] FIG. 23 is a diagram schematically illustrating an example of a small win type table 202c corresponding to each special symbol stored in the ROM 202 in the 29th embodiment. [Figure 537] In the 29th embodiment, this is a list that explains the trigger for transitioning to each game state, the probability of a jackpot with a special symbol, the probability of a hit with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 538] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. in the 29th embodiment. [Fig. 539] FIG. 29 is a schematic diagram showing an example of a time-saving termination condition table 202m stored in the ROM 202 in the twenty-ninth embodiment. [Fig. 540] A block diagram showing the electrical configuration of a voice lamp control device 113 in the 29th embodiment. [Figure 541] A flowchart showing the start winning processing of the 29th embodiment. [Fig. 542] A flowchart showing the special chart change processing of the 29th embodiment. [Figure 543] 29 is a flowchart showing a time-saving counting process according to the 29th embodiment. [Fig. 544] 29 is a flowchart showing a start-up process according to the twenty-ninth embodiment. [Figure 545] A flowchart showing the special diagram 1 command of the 29th embodiment. [Figure 546] A flowchart showing the special diagram 2 command processing of the 29th embodiment. [Figure 547] 29 is a flowchart showing a counter update process according to the twenty-ninth embodiment. [Figure 548] 29 is a flowchart showing a display time-saving counter update process according to the 29th embodiment. [Fig. 549] A flowchart showing the lottery processing for the reserved prize winning effect in the 29th embodiment. [Fig. 550] 29 is a flowchart showing time-saving related command processing in the 29th embodiment. [Figure 551] 29 is a flowchart showing the variable performance processing of the 29th embodiment. [Figure 552] 29 is a flowchart showing the time-saving count display process of the 29th embodiment. [Figure 553] 29 is a flowchart showing the variable customization end processing of the 29th embodiment. [Figure 554] (a) is a diagram showing a state in which the remaining number of time-saving times on the main control unit 110 is "26" and the remaining number of time-saving times on the display is "5" in a "time-saving state" in which the second special pattern change performance is currently being performed; (b) is a diagram showing a state in which the second special pattern change performance that was currently being performed has ended from the state in (a); (c) is a diagram showing a state in which the remaining number of time-saving times on the display is "4" from the state in (b) and a change performance of the next second special pattern is currently being performed, in which an in-change customization operation is being performed; and (d) is a diagram showing a state in which the premonition notice setting has been changed by an in-change customization operation in which the second special pattern change performance is still being performed from the state in (c). [Figure 555] (a) is a diagram showing the state from Figure 554(d) where the second special pattern change effect is still in progress, the number of reserved balls for the first special pattern change effect is "3", and the number of reserved balls for the second special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from the state of (a) where the in-running second special pattern change effect has ended; (c) is a diagram showing the state from the state of (b) where the remaining number of time-saving turns on the display is "3", the next first special pattern change effect is in progress, and there are "3 spins" until the in-run customization operation is reflected; and (d) is a diagram showing the state from the state of (c) where the in-running first special pattern change effect has ended. [Figure 556] (a) is a diagram showing the state from the state of Figure 555(d) in which the remaining number of time-saving times displayed is "2", the next second special pattern change performance is in progress, and there are "2 spins" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) in which the change performance of the second special pattern that was in progress has ended and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) in which the remaining number of time-saving times displayed is "1", the next first special pattern change performance is in progress, and there is "1 spin" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) in which the change performance of the first special pattern that was in progress has ended and a premonition notice has appeared. [Figure 557] (a) is a diagram showing the state in which the remaining number of time-saving times displayed has become "21" from the state of Figure 556(d), the time-saving additional effect has been executed, and the next second special pattern change effect is currently being executed, and the customization operation during the change is reflected; (b) is a diagram showing the state in which the second special pattern change effect that was currently being executed has ended from the state of (a); (c) is a diagram showing the state in which the remaining number of time-saving times displayed has become "20", and the second special pattern change effect is currently being executed, from the state of (b); and (d) is a diagram showing the state in which the second special pattern change effect that was currently being executed has ended from the state of (c). [Figure 558] (a) is a diagram showing the state in which the second special symbol variable performance is being executed in the "time-shortened state" before a power outage or the like occurs, (b) is a diagram showing the state from the state of (a) where the second special symbol variable performance that was being executed has finished, (c) is a diagram showing the state from the state of (b) where the next second special symbol variable performance is being executed, and (d) is a diagram showing the state from the state of (c) where a power outage or the like occurs and the power to the pachinko machine 10 has been cut off. [Figure 559](a) is a diagram showing the state from the state of Figure 558(d) where the power of the pachinko machine 10 has been turned on and the start-up process is in progress, (b) is a diagram showing the state from the state of (a) where the start-up process has finished and the machine has returned to the "time-shortened state" and the variable performance of the second special pattern that was in progress in Figure 558(c) has finished, (c) is a diagram showing the state from the state of (b) where the variable performance of the next second special pattern is in progress, and (d) is a diagram showing the state from the state of (c) where the variable performance of the second special pattern that was in progress has finished. [Fig. 560] (a) is a diagram showing the state in which a customization operation during change is being performed when the next second special pattern change performance is in progress, from the state of Figure 559(d); (b) is a diagram showing the state in which the premonition notice setting has been changed by a customization operation during change, from the state of (a), when the second special pattern change performance is still in progress, (c) is a diagram showing the state in which a setting completion operation has been performed by a customization operation during change, from the state of (b), when the second special pattern change performance is still in progress and the number of reserved balls for the first special pattern change performance is "1" and the number of reserved balls for the second special pattern change performance is "4"; (d) is a diagram showing the state in which the second special pattern change performance, which was in progress, has ended, from the state of (c). [Fig. 561] (a) is a diagram showing the state from the state of Figure 560(d) where the change performance of the next second special pattern is currently being executed, and it will take "5 rotations" until the customization operation during the change is reflected, (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended, (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and it will take "4 rotations" until the customization operation during the change is reflected, and (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended. [Fig. 562](a) is a diagram showing the state from the state of Figure 561(d) where the time-saving end condition is met, transitioning to the "normal game state", the next second special pattern change performance is in progress, and it will be "three spins" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was in progress has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is in progress, and it will be "two spins" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was in progress has ended. [Fig. 563] (a) is a diagram showing the state from the state of Figure 562(d) where the change performance of the next second special pattern is currently being executed and it takes "one rotation" for the customization operation during the change to be reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended; (c) is a diagram showing the state from the state of (b) where the customization operation during the change is reflected when the change performance of the next second special pattern is currently being executed; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has ended. [Fig. 564] A block diagram showing the electrical configuration of the voice lamp control device 113 in the 31st embodiment. [Figure 565] 13 is a flowchart showing variable customization processing (S1423) according to the thirty-first embodiment. [Fig. 566] (a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state", (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where the change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) where the premonition notice setting has been changed by the in-change customization operation and the change effect of the first special symbol is still being executed. [Fig. 567](a) is a diagram showing the state from the state of Figure 566(d) where the change performance of the first special pattern, which had been in progress, has ended while the customization operation during change continues; (b) is a diagram showing the state from the state of (a) where the change performance of the next first special pattern is being executed while the customization operation during change continues; (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern, which had been in progress, has ended while the customization operation during change continues and a premonition notice has appeared; and (d) is a diagram showing the state from the state of (c) where the change performance of the next first special pattern is being executed while the customization operation during change continues. [Fig. 568] (a) is a diagram showing the state from Figure 567(d) where the first special pattern change effect is still in progress and the number of balls reserved for the first special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from (a) where the in-process change effect for the first special pattern has ended; (c) is a diagram showing the state from (b) where the next first special pattern change effect is in progress and it will take "4 rotations" until the in-process customization operation is reflected; and (d) is a diagram showing the state from (c) where the in-process change effect for the first special pattern has ended and a premonition notice has appeared. [Fig. 569] (a) is a diagram showing the state from the state of Figure 568(d) where the change performance of the next first special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared. [Fig. 570](a) is a diagram showing the state from the state of Figure 569(d) where the change performance of the next first special pattern is currently being executed, and it takes "one rotation" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern continues to be executed, and the reach performance is being executed; (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern that was executing the reach performance has ended; and (d) is a diagram showing the state from the state of (c) where the change performance of the next first special pattern is currently being executed, and the customization operation during the change is reflected. [Figure 571] This figure shows the state from Figure 570(d) where the variable effect of the first special symbol that was being executed has ended. [Figure 572] A flowchart showing the special diagram 1 counter update processing (S1238) of the 32nd embodiment. [Figure 573] A flowchart showing the special diagram 2 counter update processing (S1258) of the 32nd embodiment. [Figure 574] (a) is a diagram showing a state in which the first special symbol change effect is being executed in a "normal game state" in which the rescue condition has not been met; (b) is a diagram showing a state in which the first special symbol change effect that was being executed has ended from the state in (a); (c) is a diagram showing a state in which a change customization operation is being performed during change when the next first special symbol change effect is being executed from the state in (b); and (d) is a diagram showing a state in which the premonition notice setting has been changed by a change customization operation during change when the first special symbol change effect continues to be executed from the state in (c). [Figure 575](a) is a diagram showing the state from Figure 574(d) where the first special pattern change effect is still in progress and the number of balls reserved for the first special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from (a) where the in-progress first special pattern change effect has ended; (c) is a diagram showing the state from (b) where the next first special pattern change effect is in progress and it will take "4 rotations" until the in-progress customization operation is reflected; and (d) is a diagram showing the state from (c) where the in-progress first special pattern change effect has ended and a premonition notice has appeared. [Fig. 576] (a) is a diagram showing the state from the state of Figure 575(d) where the change performance of the next first special pattern is currently being executed, and there are "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and there are "two rotations" until the customization operation during the change is reflected, with this state highlighted; (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared. [Figure 577] (a) is a diagram showing the state from the state of Figure 576(d) where the next first special pattern change performance is in progress, and the state where it is "one rotation" until the customization operation during change is reflected is highlighted; (b) is a diagram showing the state from the state of (a) where the first special pattern change performance continues to be in progress, and the reach performance is in progress; (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern that was performing the reach performance has ended; and (d) is a diagram showing the state from the state of (c) where the next first special pattern change performance is in progress, and the state where the customization operation during change is reflected is highlighted. [Figure 578]This figure shows the state from Figure 577(d) where the variable effect of the first special symbol that was being executed has ended. [Figure 579] (a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state" in which the rescue condition has not been met, (b) is a diagram showing the state from the state in (a) in which the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state in (b) in which the change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state in (c) in which the premonition notice setting has been changed by an in-change customization operation and a right-hit play has been mistakenly executed and a right-hit error is displayed in the state. [Fig. 580] (a) is a diagram showing the state in which the first special pattern change effect is still in progress from the state in Figure 579(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the first special pattern change effect is "4", (b) is a diagram showing the state in which the first special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the second special pattern change effect is in progress from the state in (b), and it will take "4 rotations" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 581] (a) is a diagram showing the state from the state of Figure 580(d) where the change performance of the next first special pattern is currently being executed, and it will take "four rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared. [Fig. 582] (a) is a diagram showing the state from the state of Figure 581(d) where the change effect of the next first special pattern is currently being executed, and there are "two rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change effect of the first special pattern that was currently being executed has ended and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change effect of the next first special pattern is currently being executed, and there is "one rotation" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change effect of the first special pattern continues to be executed, and a reach effect is being executed. [Fig. 583] (a) is a diagram showing the state from the state of Figure 582(d) where the change performance of the first special pattern that was executing the reach performance has ended, (b) is a diagram showing the state from the state of (a) where the change performance of the next first special pattern is being executed and the customization operation during the change is reflected, and (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern that was being executed has ended. [Fig. 584] (a) is a diagram showing the state in which the second special symbol change effect is being executed in the "time-shortened state", (b) is a diagram showing the state from the state in (a) where the change effect of the second special symbol that was being executed has ended, (c) is a diagram showing the state from the state in (b) where the change effect of the next second special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state in (c) where the premonition notice setting has been changed by an in-change customization operation and a left-hit play has been mistakenly executed and a left-hit error is being displayed. [Figure 585](a) is a diagram showing the state in which the second special pattern change effect is still in progress from the state in Figure 584(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the second special pattern change effect is "4", (b) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the second special pattern change effect is in progress from the state in (b), and it will take "4 rotations" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Fig. 586] (a) is a diagram showing the state from the state of Figure 585(d) where the change performance of the next second special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected, (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended, (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected, and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has ended. [Figure 587] (a) is a diagram showing the state from the state of Figure 586(d) where the change performance of the next second special pattern is currently being executed, and it takes "one rotation" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has finished; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has finished. [Figure 588] (a) is a diagram showing the state from the state of Figure 587(d) in which the next second special pattern change performance is currently being performed, and (b) is a diagram showing the state from the state of (a) in which the second special pattern change performance that was currently being performed has ended and a premonition notice has appeared. [Figure 589]FIG. 34 is a front view of a pachinko machine according to the 34th embodiment of the present invention. [Fig. 590] FIG. 34 is a rear view of the pachinko machine according to the 34th embodiment. [Fig. 591] A front view of the game board of a pachinko machine in the 34th embodiment. [Fig. 592] (a) is an enlarged view of the area surrounded by A in Figure 591, and is a schematic cross-sectional view of the decorative member and its surroundings when viewed from the front, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction of A. [Fig. 593] (a) is a schematic cross-sectional view of the decorative member when viewed from the front, (b) is a schematic cross-sectional view of (a) when viewed from direction A, (c) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 592(a) when viewed from direction A, and (d) is a schematic cross-sectional view to explain the decoration of the front panel. [Fig. 594] (a) is a diagram showing the state in which a game ball launched in a right-hand play flows down from above the first surface of the protrusion toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first surface of the protrusion rolls to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has completely rolled on the first surface of the protrusion flows down toward the right-side outlet. [Fig. 595] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first surface of the protrusion with force toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first surface of the protrusion and rolls to the right on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Fig. 596](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the second surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion and rolls to the right on the second surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Figure 597] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion with force toward the second surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion and rolls to the right on the second surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Fig. 598] (a) is a diagram showing the state in which a game ball launched in right-hand play collides with the first surface of the protrusion with great force from the upper left side of the first surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the protrusion with great force bounces and moves to the upper side of the right wall rebound portion; and (c) is a diagram showing the state in which, from the state in (b), the game ball that has collided with the game nail, the right wall of the right passage and the right wall rebound portion flows down again to the first surface of the protrusion and rolls towards the left passage. [Figure 599] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 600] This is a block diagram showing the electrical configuration of a pachinko machine in the 34th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 601] A block diagram showing ROM and RAM provided in the main control device 110 in the 34th embodiment. [Figure 602] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 34th embodiment. [Figure 603](a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the 34th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the 34th embodiment. [Figure 604] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 34th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 34th embodiment. [Figure 605] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 34th embodiment. [Figure 606] This is a list that explains the trigger for transitioning to each game state in the 34th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 607] A diagram showing the firing patterns in each game state of the 34th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 608] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the 34th embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the 34th embodiment. [Figure 609] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 610] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the 34th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the 34th embodiment. [Figure 611](a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 2 in the 34th embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a big win / small win on special chart 2 in the 34th embodiment. [Figure 612] FIG. 13 is a diagram schematically illustrating an example of a big win opening table in the thirty-fourth embodiment. [Figure 613] FIG. 13 is a diagram schematically illustrating an example of a small win opening table in the 34th embodiment. [Figure 614] FIG. 22 is a diagram schematically illustrating an example of a time-saving termination condition table in the thirty-fourth embodiment. [Figure 615] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning fluctuation table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 616] A block diagram showing the electrical configuration of the voice lamp control device in the 34th embodiment. [Figure 617] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 34th embodiment. [Figure 618] FIG. 34 is a block diagram showing the electrical configuration of a display control device according to the thirty-fourth embodiment. [Figure 619] FIG. 23 is an explanatory diagram illustrating an image displayed when the power is turned on in the thirty-fourth embodiment. [Figure 620] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 621] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 622] A diagram schematically showing an example of a variable display data table in the 34th embodiment. [Figure 623] FIG. 22 is a diagram schematically illustrating an example of an additional data table in the thirty-fourth embodiment. [Figure 624] FIG. 22 is a diagram schematically illustrating an example of a transfer data table in the thirty-fourth embodiment. [Figure 625]FIG. 22 is a diagram schematically illustrating an example of a drawing list in the thirty-fourth embodiment. [Figure 626] 34 is a flowchart showing the start-up process executed by the MPU in the main control device in the thirty-fourth embodiment. [Figure 627] 34 is a flowchart showing a setting change process executed by an MPU in the main control device in the thirty-fourth embodiment. [Figure 628] 34 is a flowchart showing main processing executed by the MPU in the main control device in the thirty-fourth embodiment. [Figure 629] 34 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the thirty-fourth embodiment. [Figure 630] A flowchart showing the start-up winning processing executed by the MPU in the main control unit in the 34th embodiment. [Figure 631] 34 is a flowchart showing gate passage processing executed by the MPU in the main control device in the thirty-fourth embodiment. [Figure 632] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 34th embodiment. [Figure 633] 34 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 34th embodiment. [Figure 634] 34 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 34th embodiment. [Figure 635] A flowchart showing time-saving counting processing executed by the MPU in the main control device in the 34th embodiment. [Figure 636] 34 is a flowchart showing a relief arrival counting process executed by the MPU in the main control device in the thirty-fourth embodiment. [Figure 637] 34 is a flowchart showing the winning process executed by the MPU in the main control device in the 34th embodiment. [Figure 638]A flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the 34th embodiment. [Figure 639] 34 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the thirty-fourth embodiment. [Figure 640] A flowchart showing the processing performed by the MPU in the main control device while the small prize opening is open in the 34th embodiment. [Figure 641] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 34th embodiment. [Figure 642] A flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the 34th embodiment. [Figure 643] A flowchart showing the processing performed by the MPU in the main control device during the opening of the large prize opening in the 34th embodiment. [Figure 644] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 34th embodiment. [Figure 645] A flowchart showing the general map change processing executed by the MPU in the main control device in the 34th embodiment. [Figure 646] 34 is a flowchart showing the normal electric utility control processing executed by the MPU in the main control device in the 34th embodiment. [Figure 647] 34 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the thirty-fourth embodiment. [Figure 648] 34 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 34th embodiment. [Figure 649] 34 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 34th embodiment. [Figure 650]34 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 34th embodiment. [Figure 651] A flowchart showing the special diagram 1 command processing performed by the MPU in the voice lamp control device in the 34th embodiment. [Figure 652] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 34th embodiment. [Figure 653] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the 34th embodiment. [Figure 654] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 34th embodiment. [Figure 655] 20 is a flowchart showing main processing executed by an MPU in a display control device in the thirty-fourth embodiment. [Figure 656] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in the 34th embodiment, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in the 34th embodiment. [Figure 657] 23 is a flowchart showing a command determination process executed by an MPU in a display control device in the thirty-fourth embodiment. [Figure 658] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the 34th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 34th embodiment. [Figure 659] A flowchart showing the variable performance command processing executed by the MPU in the display control device in the 34th embodiment. [Figure 660](a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the 34th embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the 34th embodiment. [Figure 661] 23 is a flowchart showing a stop type command process executed by an MPU in the display control device in the thirty-fourth embodiment. [Figure 662] (a) is a flowchart showing character-related command processing executed by the MPU in the display control device in the 34th embodiment, and (b) is a flowchart showing background image-related command processing executed by the MPU in the display control device in the 34th embodiment. [Figure 663] 23 is a flowchart showing an error command process executed by an MPU in the display control device in the thirty-fourth embodiment. [Figure 664] 23 is a flowchart showing a display setting process executed by an MPU in a display control device in the thirty-fourth embodiment. [Figure 665] 23 is a flowchart showing a display setting process executed by an MPU in a display control device in the thirty-fourth embodiment. [Figure 666] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 34th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 34th embodiment. [Figure 667] 23 is a flowchart showing a pointer update process executed by an MPU in a display control device in the thirty-fourth embodiment. [Figure 668] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 34th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 34th embodiment. [Figure 669]23 is a flowchart showing a normal image transfer setting process executed by an MPU in a display control device in the thirty-fourth embodiment. [Figure 670] 23 is a flowchart showing detailed image transfer processing executed by an MPU in a display control device in the thirty-fourth embodiment. [Figure 671] 34 is a flowchart showing a drawing process executed by an MPU in a display control device in the thirty-fourth embodiment. [Figure 672] A front view of the game board of a pachinko machine in the 35th embodiment. [Figure 673] (a) is an enlarged view of the area surrounded by A in Figure 672, and is a schematic cross-sectional view of the decorative member and its surroundings in the 35th embodiment when viewed from the front view direction, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction of A. [Figure 674] (a) is a schematic cross-sectional view of the decorative member 77 in the 35th embodiment when viewed from the front, with the protrusion 77c tilted to the right, (b) is a schematic cross-sectional view of the protrusion 77c when tilted to the left, (c) is a schematic cross-sectional view of (a) when viewed from direction A, and (d) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 673(a) when viewed from direction A. [Figure 675] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the first surface of the protrusion toward the first surface of the protrusion when the protrusion is tilted to the right; (b) is a diagram showing the state in which, from the state in (a), the game ball flowing down collides with the first surface of the protrusion, causing the protrusion to rotate counterclockwise, and the game ball rolls to the left on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled on the first surface of the protrusion and flows down toward the right-side outlet. [Figure 676](a) is a diagram showing the state in which, when the protrusion is tilted to the right, a game ball launched in a right-handed game flows down from the upper left side of the first surface of the protrusion with force toward the first surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first surface of the protrusion and rolls to the right on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Figure 677] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the second surface of the protrusion toward the second surface of the protrusion when the protrusion is tilted to the right; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has completely rolled over the second surface of the protrusion flows down the right-hand passage. [Figure 678] (a) is a diagram showing the state in which, when the protrusion is tilted to the right, a game ball launched in a right-handed game flows down from the upper right side of the second surface of the protrusion with force toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has completely rolled over the second surface of the protrusion flows down the right-hand passage. [Figure 679] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the first surface of the protrusion toward the first surface of the protrusion when the protrusion is tilted to the left; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the first surface of the protrusion rolls to the left on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has completely rolled on the first surface of the protrusion flows down toward the right-side outlet. [Figure 680](a) is a diagram showing the state in which, when the protrusion is tilted to the left, a game ball launched in a right-handed game flows down from the upper left side of the first surface of the protrusion toward the first surface of the protrusion with force; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first surface of the protrusion and rolls to the right on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball collides with the second surface of the protrusion, causing the protrusion to rotate clockwise, and the game ball rolls completely on the second surface of the protrusion and flows down the right-hand passage. [Figure 681] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the second surface of the protrusion toward the second surface of the protrusion when the protrusion is tilted to the left; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion, causing the protrusion to rotate clockwise, and the game ball rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Figure 682] (a) is a diagram showing the state in which, when the protrusion is tilted to the left, a game ball launched in a right-handed game flows down vigorously from the upper right side of the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion, causing the protrusion to rotate clockwise, and the game ball rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Figure 683](a) is a diagram showing the state in which a game ball launched in right-handed play collides with great force from above the first surface of the protrusion when the protrusion is tilted to the right; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with great force with the first surface of the protrusion bounces and moves toward the game pin above the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball that collides with the game pin above the first surface of the protrusion collides again with the first surface of the protrusion; and (d) is a diagram showing the state in which, from the state in (c), the game ball that collides with the first surface of the protrusion rolls to the right on the first surface of the protrusion and flows down the right-hand passage. [Figure 684] (a) is a diagram showing the state in which a game ball launched in right-handed play collides with great force from above the first surface of the protrusion when the protrusion is tilted to the left, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with great force with the first surface of the protrusion bounces and moves toward the game pin above the first surface of the protrusion, (c) is a diagram showing the state in which, from the state in (b), the game ball that collides with the game pin above the first surface of the protrusion collides again with the first surface of the protrusion, and (d) is a diagram showing the state in which, from the state in (c), the game ball that collides with the first surface of the protrusion rolls to the left on the first surface of the protrusion and flows down toward the left-hand passage. [Figure 685] (a) is a schematic cross-sectional view of the decorative member in the 36th embodiment when viewed from the front, (b) is a schematic cross-sectional view of the decorative member when the protrusion is inclined to the left side when viewed from the front, and (c) is a schematic cross-sectional view of the decorative member in (a) when viewed from the direction A. [Figure 686](a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the first surface of the protrusion toward the first surface of the protrusion when the protrusion is in a right-side tilted state; (b) is a diagram showing the state in which, from the state in (a), the game ball flowing down collides with the first surface of the protrusion, causing the protrusion to rotate counterclockwise, and the game ball rolls to the left on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled on the first surface of the protrusion and flows down toward the right-side outlet, causing the protrusion to return to its right-side tilted state. [Figure 687] (a) is a diagram showing the state in which, when the protrusion is tilted to the right, a game ball launched in a right-handed game flows down from the upper left side of the first surface of the protrusion with force toward the first surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first surface of the protrusion and rolls to the right on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Figure 688] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the second surface of the protrusion toward the second surface of the protrusion when the protrusion is tilted to the right; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has completely rolled over the second surface of the protrusion flows down the right-hand passage. [Figure 689] (a) is a diagram showing the state in which, when the protrusion is tilted to the right, a game ball launched in a right-handed game flows down from the upper right side of the second surface of the protrusion with force toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has completely rolled over the second surface of the protrusion flows down the right-hand passage. [Fig. 690](a) is a diagram showing the state in which two game balls consecutively flow down around the protrusion when the protrusion is tilted to the right, where the first game ball flows down from above the first surface of the protrusion toward the first surface of the protrusion, and the second game ball flows down from above the protrusion to the right toward the right wall of the right-side passage; (b) is a diagram showing the state in which, from the state in (a), the first game ball collides with the first surface of the protrusion, causing the protrusion to rotate counterclockwise, and the first game ball rolls to the left on the first surface of the protrusion, and the second game ball collides with the right wall of the right-side passage, changing its flow direction to the left and collides with the curved part of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the first game ball has completely rolled over the first surface of the protrusion and flows down toward the right outlet, and the second game ball collides with the curved part of the protrusion and flows down the right-side passage. [Figure 691] A front view of the game board of a pachinko machine in the 37th embodiment. [Figure 692] (a) is an enlarged view of the area surrounded by A in Figure 691, and is a schematic cross-sectional view of the decorative member and its surroundings in the 37th embodiment when viewed from the front view direction, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction of A. [Figure 693] (a) is a schematic cross-sectional view of the decorative member in the 37th embodiment when viewed from the front, (b) is a schematic cross-sectional view of (a) when viewed from direction A, and (c) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 692(a) when viewed from direction A. [Figure 694] (a) is a diagram showing the state in which a game ball launched in right-handed play flows down from above the first surface of the protrusion toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first surface of the protrusion, causing the protrusion to move downward and the connecting spring to be compressed, and the game ball rolls to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the first surface of the protrusion and flows down toward the right-side outlet, and the protrusion and connecting spring have returned to their initial state. [Figure 695] (a) is a diagram showing the state in which a game ball launched in right-handed play flows down from the upper left side of the first surface of the protrusion with force toward the first surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first surface of the protrusion rolls all the way to the right on the first surface of the protrusion and then rolls onto the second surface of the protrusion, causing the protrusion to move downward and compressing the connecting spring; and (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled all the way over the second surface of the protrusion flows down the right-hand passage, causing the protrusion and connecting spring to return to their initial state. [Figure 696] (a) is a diagram showing the state in which a game ball launched in right-handed play flows down from above the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion, causing the protrusion to move downward and compressing the connecting spring, causing the game ball to roll to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage, causing the protrusion and connecting spring to return to their initial state. [Figure 697] A front view of the game board of a pachinko machine in the 38th embodiment. [Figure 698] (a) is an enlarged view of the area surrounded by A in Figure 697, and is a schematic cross-sectional view of the decorative member and its surroundings when viewed from the front, (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction A, and (c) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction B. [Figure 699] (a) is a schematic cross-sectional view of the decorative member when viewed from the front, (b) is a schematic cross-sectional view of (a) when viewed from direction A, (c) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 698(a) when viewed from direction A, and (d) is a schematic cross-sectional view of (a) when viewed from direction B. [Figure 700](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the second surface of the protrusion rolls along the groove of the second surface of the protrusion toward the back side (the right side of (b)); (c) is a diagram showing the state in which, from the state in (b), a game ball that has rolled all the way along the groove of the second surface of the protrusion toward the back side (the right side of (c)) flows into the back passage entrance and rolls along the back passage guide portion; and (d) is a diagram showing the state in which, from the state in (c), a game ball rolling along the back passage flow lower portion moves toward the back passage exit. [Figure 701] (a) is a diagram showing the state in which a game ball launched in a right-hand play flows down from above the first surface of the protrusion toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first surface of the protrusion rolls to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has completely rolled on the first surface of the protrusion flows down toward the right-side outlet. [Figure 702] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first protrusion surface, rolls all the way to the right on the first protrusion surface, and then rolls further to the right on the second protrusion surface, (c) is a diagram showing the state in which, from the state in (b), the game ball rolls all the way to the right on the second protrusion surface and flows down the right-hand passage, and (d) is a diagram showing the state in which, from the state in (c), the game ball flows down the right-hand passage, collides with a game pin, moves to the left, and becomes eligible to enter the right-hand general winning slot. [Fig. 703](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first protrusion surface, rolls all the way to the right on the first protrusion surface, and then rolls further to the right on the second protrusion surface, (c) is a diagram showing the state in which, from the state in (b), the game ball rolls all the way to the right on the second protrusion surface and flows down the right-hand passage, and (d) is a diagram showing the state in which, from the state in (c), the game ball flows down the right-hand passage, collides with a game nail, flows down the lower part of the right-hand passage, and flows down toward the through gate. [Fig. 704] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state from (a) in which the game ball that collides with the first protrusion surface rolls all the way to the right on the first protrusion surface and is now rolling on the second protrusion surface, (c) is a diagram showing the state from (b) in which the game ball that has rolled to the back on the second protrusion surface flows down the back passage, and (d) is a diagram showing the state from (c) in which the game ball that has flowed down the back passage passes through the back passage exit and flows downward, making it eligible to enter the general winning port on the right side. [Figure 705] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first protrusion surface rolls all the way to the right on the first protrusion surface and is now rolling on the second protrusion surface, (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled to the back on the second protrusion surface flows down the back passage, and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage passes the back passage exit and flows downward, collides with the game peg above the right-side general winning opening, moves to the right, and flows down toward the through gate. [Figure 706](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the left part of the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled all the way to the right on the second surface of the protrusion and is flowing down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the right-hand passage collides with a game pin and moves to the left, making it possible for the ball to enter the right-hand general winning slot. [Fig. 707] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the left part of the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled all the way to the right on the second surface of the protrusion and is flowing down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the right-hand passage collides with a game pin and is flowing down the lower part of the right-hand passage and is flowing down toward the through gate. [Fig. 708] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the center of the left-right direction of the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), a game ball that has collided with the second surface of the protrusion is rolling on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), a game ball that has rolled toward the back on the second surface of the protrusion is flowing down the back passage; and (d) is a diagram showing the state in which, from the state in (c), a game ball that has flowed down the back passage passes through the back passage exit and flows downward, becoming eligible to enter the right-side general winning port. [Figure 709](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the center of the second surface of the protrusion in the left-right direction; (b) is a diagram showing the state in which, from the state in (a), a game ball that has collided with the second surface of the protrusion is rolling on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), a game ball that has rolled toward the back on the second surface of the protrusion is flowing down the back passage; and (d) is a diagram showing the state in which, from the state in (c), a game ball that has flowed down the back passage passes through the back passage exit and flows downward, collides with a game pin above the right-side general winning opening, moves to the right, and flows down toward the through gate. [Fig. 710] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion with force toward the second surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the second surface of the protrusion has rolled all the way to the left on the second surface of the protrusion and is now rolling to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled all the way down the first surface of the protrusion and is now flowing down toward the right-side outlet. [Figure 711] (a) is a schematic cross-sectional view of the decorative member of the 39th embodiment when viewed from the front, (b) is a schematic cross-sectional view of (a) when viewed from direction A, (c) is a schematic cross-sectional view of the decorative member of the 39th embodiment and its surroundings when viewed from above, and (d) is a schematic cross-sectional view of (a) when viewed from direction B. [Fig. 712] (a) is a diagram showing the state in which a game ball launched in a right-hand play flows down from above the first surface of the protrusion toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first surface of the protrusion rolls to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has completely rolled on the first surface of the protrusion flows down toward the right-side outlet. [Fig. 713](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first protrusion surface, rolls all the way to the right on the first protrusion surface and the wall of the first protrusion surface, and then rolls further to the right on the second protrusion surface; (c) is a diagram showing the state in which, from the state in (b), the game ball rolls all the way to the right on the second protrusion surface and flows down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball flows down the right-hand passage, collides with a game pin, moves to the left, and becomes eligible to enter the right-hand general winning slot. [Fig. 714] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first protrusion surface, rolls all the way to the right on the first protrusion surface and the wall portion of the first protrusion surface, and then rolls further to the right on the second protrusion surface; (c) is a diagram showing the state in which, from the state in (b), the game ball rolls all the way to the right on the second protrusion surface and flows down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball flows down the right-hand passage, collides with a game nail, flows down the lower part of the right-hand passage, and flows down toward the through gate. [Fig. 715] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state from (a) in which the game ball that collides with the first protrusion surface rolls all the way to the right on the first protrusion surface and the wall of the first protrusion surface and is now rolling on the second protrusion surface, (c) is a diagram showing the state from (b) in which the game ball that has rolled to the back on the second protrusion surface flows down the back passage, and (d) is a diagram showing the state from (c) in which the game ball that has flowed down the back passage passes through the back passage exit and flows downward, making it eligible to enter the general winning port on the right side. [Fig. 716](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first protrusion surface rolls all the way to the right on the first protrusion surface and the wall of the first protrusion surface and is now rolling on the second protrusion surface, (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled to the back on the second protrusion surface flows down the back passage, and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage passes through the back passage exit and flows downward, collides with the game pin above the right-side general winning opening, moves to the right, and flows down toward the through gate. [Fig. 717] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion, rolls to the left on the second surface of the protrusion, and then rolls to the right on the second surface of the protrusion after colliding with the wall of the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled all the way to the right on the second surface of the protrusion and is flowing down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball has flowed down the right-hand passage, collides with a game pin, moves to the left, and is able to enter the right-hand general winning slot. [Fig. 718] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion, rolls to the left on the second surface of the protrusion, and then rolls to the right on the second surface of the protrusion after colliding with the wall of the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled all the way to the right on the second surface of the protrusion and is flowing down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball has flowed down the right-hand passage, collides with a game nail, flows down the lower part of the right-hand passage, and is flowing down toward the through gate. [Fig. 719](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the second surface of the protrusion rolls to the left on the second surface of the protrusion, and then rolls toward the back on the second surface of the protrusion after colliding with the wall of the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled toward the back on the second surface of the protrusion flows down the back passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage passes through the back passage exit and flows downward, becoming eligible to enter the right-side general winning port. [Fig. 720] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the second surface of the protrusion rolls to the left on the second surface of the protrusion, and then rolls toward the back on the second surface of the protrusion after colliding with the wall of the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled toward the back on the second surface of the protrusion flows down the back passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage passes through the back passage exit and flows downward, collides with the game pin above the right-side general winning opening, moves to the right, and flows down toward the through gate. [Fig. 721] FIG. 40 is a block diagram showing the electrical configuration of a pachinko machine according to a 40th embodiment. [Fig. 722] A front view of the game board of a pachinko machine in the 40th embodiment. [Fig. 723] (a) is an enlarged view of the area surrounded by A in Figure 722, and is a schematic cross-sectional view of the decorative member and its surroundings in the 40th embodiment when viewed from the front view direction, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction of A. [Fig. 724](a) is a schematic cross-sectional view of the decorative member in the 40th embodiment when viewed from the front, (b) is a schematic cross-sectional view of (a) when viewed from direction A, and (c) is a schematic cross-sectional view of Figure 723(a) when viewed from direction A. [Fig. 725] (a) is a diagram showing the state in which a game ball launched in a right-hand play flows down from above the first surface of the protrusion toward the first surface of the protrusion when the protrusion is in its initial state; (b) is a diagram showing the state in which, from the state in (a), the game ball flowing down collides with the first surface of the protrusion, causing the protrusion to rotate counterclockwise, and the game ball rolls to the left on the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled completely on the first surface of the protrusion and rolls to the left down the left inclined portion; and (d) is a diagram showing the state in which, from the state in (c), the game ball has rolled completely down the left inclined portion and passed through the left-side passage switch, causing the protrusion return movable portion to move, returning the protrusion 77c to its initial state, and the game ball flows down toward the right outlet. [Fig. 726] (a) is a diagram showing the state in which a game ball launched in a right-hand play flows down from above the second surface of the protrusion toward the second surface of the protrusion when the protrusion is in its initial state; (b) is a diagram showing the state in which, from the state in (a), the game ball flowing down collides with the second surface of the protrusion, causing the protrusion to rotate clockwise, and the game ball rolls to the right on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled completely on the second surface of the protrusion and rolls to the right on the right inclined portion; and (d) is a diagram showing the state in which, from the state in (c), the game ball has rolled completely on the right inclined portion and passed through the right-side passage switch, causing the protrusion return movable portion to move, returning the protrusion 77c to its initial state, and the game ball flows down toward the right-side general winning opening. [Fig. 727](a) is a diagram showing a state in which the first game ball launched in a right-hand hit game flows down from above the second surface of the protrusion toward the second surface of the protrusion when the protrusion is in its initial state, and (b) is a diagram showing a state in which the second game ball flows down from above the first surface of the protrusion when the first game ball that was flowing down from the state of (a) collides with the second surface of the protrusion, causing the protrusion to rotate clockwise and the first game ball to roll to the right on the second surface of the protrusion. (c) is a diagram showing the state from (b) in which the first game ball has completed rolling on the second surface of the protrusion and is rolling to the right on the right inclined portion, and the second game ball has collided with the first surface of the protrusion and is rolling to the right on said first surface of the protrusion; (d) is a diagram showing the state from (c) in which the first game ball has passed through the right passage switch, causing the protrusion return movable part to move, returning the protrusion to its initial state, and the second game ball is rolling to the right on the second surface of the protrusion. [Fig. 728] (a) is a diagram showing the state in which the protrusion has returned to its initial state from the state shown in Figure 727(d), with the second gaming ball rolling to the right on the second surface of the protrusion, causing the protrusion to rotate clockwise; (b) is a diagram showing the state in which, from the state shown in (a), the second gaming ball has rolled completely on the second surface of the protrusion and is rolling to the right on the right inclined portion; and (c) is a diagram showing the state in which, from the state shown in (b), the second gaming ball has rolled completely on the right inclined portion and passed through the right-side passage switch, causing the protrusion return movable portion to move, returning the protrusion 77c to its initial state, and the second gaming ball is flowing down toward the right-side general winning opening. [Fig. 729] A block diagram showing the electrical configuration of a pachinko machine 10 of the 41st embodiment. [Fig. 730] (a) is an enlarged view of the area surrounded by A in Figure 722, and is a schematic cross-sectional view of the decorative member 77 in the 41st embodiment when it is positioned in its initial position, and (b) is a schematic cross-sectional view of the decorative member 77 in the 41st embodiment when it is positioned in its movable position. [Fig. 731] 13 is a flowchart showing a winning process executed by the MPU in the main control device in the 41st embodiment. [Fig. 732]A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 41st embodiment. [Fig. 733] FIG. 10 is a front view of a pachinko machine according to the 42nd embodiment of the present invention. [Fig. 734] FIG. 10 is a rear view of a pachinko machine according to the 42nd embodiment. [Fig. 735] A front view of the game board of a pachinko machine in the 42nd embodiment. [Fig. 736] (a) is a schematic cross-sectional view of the area around the return rubber unit when the return rubber of the return rubber unit is in its normal position, (b) is a schematic cross-sectional view of the area when the return rubber has moved to the opening position, and (c) is a schematic cross-sectional view of the area when the return rubber has moved to the protruding position. [Fig. 737] (a) is a schematic cross-sectional view of the area around the return rubber unit when the return rubber is in its normal position, as viewed from the front; (b) is a schematic cross-sectional view of the return rubber and the support part when viewed from the front; and (c) is an oblique view of the return rubber and the support part. [Fig. 738] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is in its normal position; (b) is a diagram showing the state in which, from the state in (a), the game ball passes through the protruding position, moves along the inflow path, and passes through the opening position; (c) is a diagram showing the state in which, from the state in (b), the game ball passes through the opening position, moves along the upper path, and collides with the return rubber; and (d) is a diagram showing the state in which, from the state in (c), the game ball collides with the return rubber, and flows down toward the right-hand general winning opening or through gate. [Fig. 739](a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is in its normal position; (b) is a diagram showing the state in which, from the state in (a), the game ball has passed the protruding position, moved along the inflow path, and passed through the opening position; (c) is a diagram showing the state in which, from the state in (b), the game ball has passed through the opening position, moved along the upper path, and rolled on the flow path forming member; and (d) is a diagram showing the state in which, from the state in (c), the game ball that was rolling on the flow path forming member flows down toward the right-hand general winning opening or through gate. [Fig. 740] (a) is a diagram showing the state in which the return rubber is in its normal position, with the first gaming ball moving along the upper path toward the return rubber and the second gaming ball moving toward the protruding position; (b) is a diagram showing the state from (a) in which the first gaming ball bounces off the return rubber and moves upward and left along the upper path, and the second gaming ball passes through the opening position and moves downward and right along the upper path, resulting in a collision with two gaming balls; (c) is a diagram showing the state from (b) in which the first gaming ball of the two colliding gaming balls is rolling on the flow path forming member and the second gaming ball has flowed into the lower path and is rolling; and (d) is a diagram showing the state from (c) in which the first gaming ball is flowing down toward the right-hand general winning opening or through gate, and the second gaming ball is moving along the lower path toward the right-hand general winning opening. [Fig. 741](a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is located in the normal position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path toward the protruding position, and the game ball that has passed the opening position collides with the first collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path toward the protruding position, and the game ball that has collided with the return rubber bounces back in an upper left direction, passes the opening position, and moves along the inflow path; and (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position, and the game ball that has collided with the return rubber passes the protruding position and flows down the left side area. [Fig. 742] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is in the normal position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path toward the protruding position, and the game ball that has passed the opening position collides with the second collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path toward the protruding position, and the game ball that has collided with the return rubber bounces back to the bottom left and flows into the lower path and moves; and (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position, and the game ball rolling along the lower path is moving toward the general winning opening on the right side. [Fig. 743] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is moving along the upper path toward the protruding position; (b) is a diagram showing the state in which, from the state in (a), the return rubber moving toward the protruding position passes the opening position, and the game ball moving along the inflow path collides with the first collision surface of the return rubber; and (c) is a diagram showing the state in which, from the state in (b), the return rubber reaches the protruding position, and the game ball that collides with the return rubber passes the protruding position and flows down the left-hand area. [Fig. 744](a) is a diagram showing the state in which a game ball launched in a right-handed play moves toward the protruding position when the return rubber is located in the protruding position, (b) is a diagram showing the state in which the game ball that has reached the protruding position from the state in (a) collides with the first collision surface of the return rubber, and (c) is a diagram showing the state in which the game ball that has collided with the return rubber flows down the left-hand area from the state in (b). [Fig. 745] (a) is a diagram showing the state in which a game ball launched in right-hand play is moving toward the protruding position when the return rubber is located in the protruding position; (b) is a diagram showing the state in which the return rubber is moving along the inflow path from the state in (a) toward the normal position, and the game ball that has passed the protruding position collides with the first collision surface of the return rubber; (c) is a diagram showing the state in which the return rubber moving toward the normal position from the state in (b) has reached the opening position, and the game ball that has collided with the return rubber is rolling along the inflow path while coming into contact with the first collision surface; and (d) is a diagram showing the state in which the return rubber is moving toward the normal position from the state in (c), and is moving along the upper path, and the game ball that was rolling along the inflow path while coming into contact with the return rubber has flowed into the lower path. [Fig. 746] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is moving along the inflow path toward the normal position; (b) is a diagram showing the state in which the game ball that has passed the opening position collides with the first collision surface of the return rubber when the return rubber is moving along the upper path toward the normal position from the state in (a); (c) is a diagram showing the state in which the return rubber is moving along the upper path toward the normal position from the state in (b), and the game ball that has collided with the return rubber is rolling in a downward and rightward direction on the flow path forming member; and (d) is a diagram showing the state in which the return rubber has reached the normal position from the state in (c), and the game ball that was rolling on the flow path forming member is flowing down toward the right-hand general winning opening or through gate. [Fig. 747] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 748] This is a block diagram showing the electrical configuration of a pachinko machine in the 42nd embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 749] A block diagram showing ROM and RAM provided in the main control device in the 42nd embodiment. [Fig. 750] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 42nd embodiment. [Fig. 751] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the 42nd embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the 42nd embodiment. [Fig. 752] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 42nd embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 42nd embodiment. [Fig. 753] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 42nd embodiment. [Fig. 754] This is a list that explains the trigger for transitioning to each game state in the 42nd embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Fig. 755] A diagram showing the firing patterns in each game state of the 42nd embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 756] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the 42nd embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the 42nd embodiment. [Fig. 757](a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Fig. 758] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the 42nd embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the 42nd embodiment. [Fig. 759] (a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 2 in the 42nd embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a big win / small win on special chart 2 in the 42nd embodiment. [Fig. 760] FIG. 10 is a diagram schematically illustrating an example of a big win opening table in the 42nd embodiment. [Fig. 761] FIG. 10 is a diagram schematically showing an example of a small win opening table in the 42nd embodiment. [Fig. 762] FIG. 13 is a diagram schematically illustrating an example of a time-saving termination condition table in the 42nd embodiment. [Fig. 763] A diagram schematically showing an example of a time-saving lottery table in the 42nd embodiment. [Fig. 764] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning fluctuation table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Fig. 765] A block diagram showing the electrical configuration of the voice lamp control device in the 42nd embodiment. [Fig. 766] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 42nd embodiment. [Fig. 767] FIG. 42 is a block diagram showing the electrical configuration of a display control device according to a 42nd embodiment. [Fig. 768] FIG. 13 is an explanatory diagram illustrating an image displayed when the power is turned on in the 42nd embodiment. [Fig. 769] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Fig. 770] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Fig. 771] A diagram schematically showing an example of a variable display data table in the 42nd embodiment. [Fig. 772] FIG. 13 is a diagram schematically illustrating an example of an additional data table in the 42nd embodiment. [Fig. 773] FIG. 13 is a diagram schematically illustrating an example of a transfer data table in the 42nd embodiment. [Fig. 774] FIG. 10 is a diagram schematically illustrating an example of a drawing list in the 42nd embodiment. [Fig. 775] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the 42nd embodiment. [Fig. 776] 13 is a flowchart showing a setting change process executed by an MPU in the main control device in the 42nd embodiment. [Fig. 777] 42nd embodiment, a flowchart showing main processing executed by the MPU in the main control device. [Fig. 778] A flowchart showing timer interrupt processing executed by the MPU in the main control device in the 42nd embodiment. [Fig. 779] 13 is a flowchart showing a return rubber movement control process executed by an MPU in the main control device in the 42nd embodiment. [Fig. 780] A flowchart showing the start-up winning processing executed by the MPU in the main control unit in the 42nd embodiment. [Fig. 781] 13 is a flowchart showing gate passage processing executed by the MPU in the main control device in the 42nd embodiment. [Fig. 782]A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 42nd embodiment. [Fig. 783] A flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 42nd embodiment. [Fig. 784] A flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 42nd embodiment. [Fig. 785] A flowchart showing time-saving counting processing executed by the MPU in the main control device in the 42nd embodiment. [Fig. 786] 13 is a flowchart showing a relief reach counting process executed by the MPU in the main control device in the 42nd embodiment. [Fig. 787] 13 is a flowchart showing the winning process executed by the MPU in the main control device in the 42nd embodiment. [Fig. 788] A flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the 42nd embodiment. [Fig. 789] 13 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the 42nd embodiment. [Fig. 790] A flowchart showing the processing performed by the MPU in the main control device while the small prize opening is open in the 42nd embodiment. [Fig. 791] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 42nd embodiment. [Fig. 792] A flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the 42nd embodiment. [Fig. 793] A flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control device in the 42nd embodiment. [Fig. 794] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 42nd embodiment. [Fig. 795] 13 is a flowchart showing a switch reading process executed by the MPU in the main control device in the 42nd embodiment. [Fig. 796] 13 is a flowchart showing a time-saving lottery process executed by the MPU in the main control device in the 42nd embodiment. [Fig. 797] A flowchart showing the general map change processing executed by the MPU in the main control device in the 42nd embodiment. [Fig. 798] A flowchart showing the normal electric utility control processing executed by the MPU in the main control device in the 42nd embodiment. [Figure 799] 13 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the forty-second embodiment. [Figure 800] 42nd embodiment, a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 801] 42nd embodiment, a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 802] 13 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 42nd embodiment. [Figure 803] A flowchart showing the special diagram 1 command processing performed by the MPU in the voice lamp control device in the 42nd embodiment. [Figure 804] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 42nd embodiment. [Figure 805] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the 42nd embodiment. [Figure 806] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 42nd embodiment. [Figure 807]13 is a flowchart showing main processing executed by an MPU in a display control device in the 42nd embodiment. [Figure 808] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 42nd embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 42nd embodiment. [Figure 809] 13 is a flowchart showing a command determination process executed by an MPU in a display control device in the forty-second embodiment. [Figure 810] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the 42nd embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 42nd embodiment. [Figure 811] A flowchart showing the variable performance command processing executed by the MPU in the display control device in the 42nd embodiment. [Figure 812] (a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the 42nd embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the 42nd embodiment. [Figure 813] 13 is a flowchart showing a stop type command process executed by an MPU in the display control device in the forty-second embodiment. [Fig. 814] (a) is a flowchart showing character-related command processing executed by the MPU in the display control device in the 42nd embodiment, and (b) is a flowchart showing background image-related command processing executed by the MPU in the display control device in the 42nd embodiment. [Fig. 815] 13 is a flowchart showing an error command process executed by an MPU in the display control device in the forty-second embodiment. [Figure 816]13 is a flowchart showing a display setting process executed by an MPU in a display control device in the forty-second embodiment. [Fig. 817] 13 is a flowchart showing a display setting process executed by an MPU in a display control device in the forty-second embodiment. [Fig. 818] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 42nd embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 42nd embodiment. [Fig. 819] 13 is a flowchart showing a pointer update process executed by an MPU in a display control device in the forty-second embodiment. [Fig. 820] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 42nd embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 42nd embodiment. [Fig. 821] 13 is a flowchart showing a normal image transfer setting process executed by an MPU in a display control device in the forty-second embodiment. [Figure 822] 13 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device in the forty-second embodiment. [Figure 823] 13 is a flowchart showing a drawing process executed by an MPU in a display control device in the forty-second embodiment. [Fig. 824] 43rd embodiment of the return rubber unit and its surroundings when viewed from the front, (a) is a schematic cross-sectional view of the return rubber unit and its surroundings when the return rubber of the return rubber unit is in its normal position, (b) is a schematic cross-sectional view of the return rubber when it has moved to the opening position, and (c) is a schematic cross-sectional view of the return rubber when it has moved to the protruding position. [Figure 825]10 is a schematic cross-sectional view of the return rubber unit and its periphery when viewed from the front in a state where the return rubber is positioned at a normal position. FIG. [Figure 826] 44th embodiment, the figure shows the operation mode when the return rubber is moved from the normal position to the protruding position, (a) is a schematic cross-sectional view of the return rubber unit and its surroundings in a state where the first collision surface of the return rubber is located in the normal position substantially facing the inner surface of the outer rail, (b) is a figure showing a state where the support part is extended from the state of (a) and the return rubber moves in the upper left direction, so that the second collision surface of the return rubber collides with the locking part, and the second collision surface is locked by the locking part and the return rubber rotates counterclockwise, (c) is a figure showing a state where the return rubber is moved from the state of (b) (d) is a diagram showing a state in which the support part extends further from the state in (c), causing the return rubber to move in the upper left direction of the engaging part, with the first collision surface of the return rubber standing up against the inner surface of the outer rail while moving; (e) is a diagram showing a state in which the support part extends further from the state in (d), causing the first collision surface of the return rubber to reach the protruding position while maintaining the first collision surface of the return rubber standing up against the inner surface of the outer rail. [Figure 827] In the 44th embodiment, (a) is a diagram showing the state in which the first collision surface, which is a predetermined portion of the return rubber, is standing up against the inner surface of the outer rail and moving toward its normal position, (b) is a diagram showing the state in which the return rubber has moved further downward to the right from the state in (a) and is about to collide with the locking portion, (c) is a diagram showing the state in which the return rubber has moved further downward to the right from the state in (b), causing the support portion connection surface of the return rubber to collide with the locking portion, and the support portion connection surface is locked by the locking portion and rotates clockwise, and (d) is a diagram showing the state in which the return rubber has moved downward to the right from the state in (c) while rotating clockwise, and has reached its normal position with the first collision surface approximately facing the inner surface of the outer rail. [Fig. 828](a) is a schematic cross-sectional view of the area around the return rubber unit when viewed from the front when the return rubber is in its normal position, (b) is an oblique view of the return rubber, (c) is an oblique view of the return rubber, support part and locking part when the return rubber is in its normal position, and (d) is an oblique view of the return rubber, support part and locking part when the return rubber has moved in the upper left direction when viewed from the front and collided with the locking part. [Fig. 829] A block diagram showing ROM and RAM provided in the main control device in the 45th embodiment. [Fig. 830] FIG. 13 is a schematic diagram showing an example of a return-rubber moving table stored in a ROM in the 45th embodiment. [Figure 831] 13 is a flowchart showing a return rubber movement control process executed by an MPU in the main control device in the 45th embodiment. [Figure 832] 13 is a flowchart showing a return rubber protrusion movement process executed by an MPU in the main control device in the 45th embodiment. [Figure 833] 13 is a flowchart showing the return rubber normal movement process executed by the MPU in the main control device in the 45th embodiment. [Fig. 834] 45th embodiment, a flowchart showing the command determination process executed by the MPU in the voice lamp control device. [Fig. 835] A flowchart showing the return rubber command processing executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 836] (a) is a diagram showing the state in which the rescue condition is met in the "normal game state", (b) is a diagram showing the state in which, from the state of (a), it is suggested that the return rubber will move from the protruding position to the normal position, (c) is a diagram showing the state in which, from the state of (b), it is notified that the return rubber will start moving from the protruding position to the normal position, and (d) is a diagram showing the state in which, from the state of (c), it is notified that the movement of the return rubber from the protruding position to the normal position has been completed. [Fig. 837](a) is a diagram showing the state in which the time-saving end condition is met in the "time-saving state," (b) is a diagram showing the state in which, from the state in (a), it is suggested that the return rubber will move from the normal position to the protruding position, (c) is a diagram showing the state in which, from the state in (b), it is notified that the return rubber will start moving from the normal position to the protruding position, and (d) is a diagram showing the state in which, from the state in (c), it is notified that the movement of the return rubber from the normal position to the protruding position has been completed. [Fig. 838] 1A is a schematic cross-sectional view of the return rubber unit and its surroundings when viewed from the front in a state where the return rubber is positioned in a normal position, and FIG. 1B is a perspective view of the return rubber and the support portion. [Fig. 839] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is located in the normal position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path 58b toward the protruding position, and the game ball that has passed the opening position collides with the first collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path 58a toward the protruding position, and the game ball that has collided with the return rubber bounces back in the upper left direction, passes through the opening position, and moves along the inflow path 58a; and (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position, and the game ball that has collided with the return rubber passes the protruding position and flows down the left side area. [Fig. 840] 13 is a flowchart showing a switch reading process executed by the MPU in the main control device in the 47th embodiment. [Fig. 841] 13 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 47th embodiment. [Fig. 842] A flowchart showing the abnormal ball entry command processing executed by the MPU in the voice lamp control device in the 47th embodiment. [Fig. 843](a) is a diagram showing the state in which the first special pattern variable effect is being executed in the "normal game state," and (b) is a diagram showing the state in (a) in which an abnormal ball entry into the right-hand general winning slot has been detected and the abnormal ball entry has been notified. [Fig. 844] FIG. 22 is a schematic diagram showing an example of a return-rubber moving table stored in the ROM in the 48th embodiment. [Fig. 845] 13 is a flowchart showing the return rubber protrusion movement process executed by the MPU in the main control device in the 48th embodiment. [Fig. 846] 13 is a flowchart showing the return rubber normal movement process executed by the MPU in the main control device in the 48th embodiment. [Fig. 847] A front view of the game board of a pachinko machine in the 49th embodiment. [Fig. 848] (a) is a schematic cross-sectional view of the return rubber unit and the area around the second return rubber unit when the return rubber of the return rubber unit is in its normal position and the second return rubber of the second return rubber unit is in its normal position; (b) is a schematic cross-sectional view when the return rubber is in its protruding position and the second return rubber is in its protruding position; and (c) is a schematic cross-sectional view when the return rubber is in its protruding position and the second return rubber is in its normal position. [Fig. 849] FIG. 10 is a schematic cross-sectional view showing a state in which the return rubber is located at a normal position and the second return rubber is located at a protruding position. [Fig. 850] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber and second return rubber are positioned in their normal positions; (b) is a diagram showing the state in which, from the state in (a), the game ball passes through the protruding position, moves along the inflow path, and passes through the opening position; (c) is a diagram showing the state in which, from the state in (b), the game ball passes through the opening position, moves along the upper path, and collides with the return rubber; and (d) is a diagram showing the state in which, from the state in (c), the game ball collides with the return rubber, and flows down toward the right-hand general winning opening or through gate 67. [Fig. 851] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber and second return rubber are positioned in their normal positions; (b) is a diagram showing the state in which, from the state in (a), the game ball has passed the protruding position and is moving along the inflow path toward the inlet of the lower path; (c) is a diagram showing the state in which, from the state in (b), the game ball that was moving along the inflow path is flowing into the lower path and moving; and (d) is a diagram showing the state in which, from the state in (c), the game ball rolling along the lower path is moving toward the general winning opening on the right side. [Fig. 852] (a) is a diagram showing the state in which a game ball launched in a right-handed game moves toward the protruding position when the return rubber is located in the protruding position and the second return rubber is located in the normal position; (b) is a diagram showing the state in which, from the state in (a), the game ball has reached the protruding position and collides with the first collision surface of the return rubber; and (c) is a diagram showing the state in which, from the state in (b), the game ball has collides with the return rubber and flows down the left-hand area. [Fig. 853] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is located in the protruding position and the second return rubber is located in the normal position; (b) is a diagram showing the state in which, from the state in (a), a game ball that has passed under the return rubber at the protruding position moves along the inflow path; (c) is a diagram showing the state in which, from the state in (b), a game ball that has passed through the opening position moves along the upper path; and (d) is a diagram showing the state in which, from the state in (c), a game ball that has been moving along the upper path flows down toward the right-hand general winning opening or through gate. [Fig. 854](a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is in the protruding position and the second return rubber is in the normal position; (b) is a diagram showing the state from the state of (a) in which a game ball that has passed under the return rubber at the protruding position moves along the inflow path toward the inlet of the lower path; (c) is a diagram showing the state from the state of (b) in which a game ball that was moving along the inflow path flows into the lower path and moves; and (d) is a diagram showing the state from the state of (c) in which a game ball rolling along the lower path moves toward the general winning opening on the right side. [Figure 855] (a) is a diagram showing the state in which the return rubber is moving along the upper path from the protruding position toward the normal position, and the second return rubber is positioned at the protruding position, and the game ball launched in right-hand play moves above the second return rubber and the second support part and passes through the opening position; (b) is a diagram showing the state in which, from the state of (a), the return rubber has reached the normal position and the second return rubber is positioned at the protruding position, and the game ball that had passed through the opening position has collided with the return rubber; (c) is a diagram showing the state in which, from the state of (b), the return rubber is positioned at the normal position and the second return rubber is positioned at the protruding position, and multiple game balls launched in right-hand play are stored at the top of the second support part; and (d) is a diagram showing the state in which, from the state of (c), the return rubber is moving from the normal position toward the protruding position, and the game balls that were stored at the top of the second support part flow down the left part of the play area due to the movement of the return rubber. [Figure 856](a) is a diagram showing the state in which the return rubber is moving along the upper path from the protruding position toward the normal position and the second return rubber is positioned at the protruding position, and the game ball launched in right-hand play moves above the second return rubber and the second support part and passes through the opening position; (b) is a diagram showing the state in which, from the state of (a), the return rubber has reached the normal position and the second return rubber is positioned at the protruding position, and the game ball that had passed through the opening position has collided with the return rubber; (c) is a diagram showing the state in which, from the state of (b), the return rubber is positioned at the normal position and the second return rubber is positioned at the protruding position, and multiple game balls launched in right-hand play are stored at the top of the second support part; and (d) is a diagram showing the state in which, from the state of (c), the second return rubber has moved from the protruding position to the normal position, and the game balls that had been stored at the top of the second support part are flowing down through the upper and lower paths. [Fig. 857] (a) is a diagram showing the state in which a game ball launched in a right-handed game moves toward the protruding position when the return rubber and the second return rubber are located in the protruding position, (b) is a diagram showing the state in which, from the state in (a), the game ball that has reached the protruding position collides with the first collision surface of the return rubber or the first collision surface of the second return rubber, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has collided with either return rubber flows down the left-hand area. [Fig. 858] This is a block diagram showing the electrical configuration of a pachinko machine in the 49th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 859] A block diagram showing ROM and RAM provided in the main control device in the 49th embodiment. [Fig. 860] FIG. 22 is a schematic diagram showing an example of a return-rubber moving table stored in the ROM in the 49th embodiment. [Figure 861] 16 is a flowchart showing a return rubber movement control process executed by an MPU in the main control device in the 49th embodiment. [Figure 862]16 is a flowchart showing a second return rubber protrusion moving process executed by an MPU in the main control device in the 49th embodiment. [Figure 863] 16 is a flowchart showing a second return rubber normal movement process executed by an MPU in the main control device in the 49th embodiment. [Fig. 864] A flowchart showing the time-saving counting process executed by the MPU in the main control device in the 49th embodiment. [Figure 865] 16 is a flowchart showing a relief reach counting process executed by the MPU in the main control device in the 49th embodiment. [Figure 866] 13 is a flowchart showing the winning process executed by the MPU in the main control device in the 49th embodiment. [Figure 867] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 49th embodiment. [Fig. 868] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 49th embodiment. [Fig. 869] 13 is a flowchart showing a time-saving lottery process executed by the MPU in the main control device in the 49th embodiment. [Fig. 870] A block diagram showing the ROM and RAM provided in the main control device in the 50th embodiment. [Figure 871] 13 is a flowchart showing a switch reading process executed by the MPU in the main control device in the 50th embodiment. [Figure 872] A flowchart showing the time-saving counting process executed by the MPU in the main control device in the 50th embodiment. [Figure 873] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 50th embodiment. [Fig. 874] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 50th embodiment. [Figure 875] 50 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 50th embodiment. [Figure 876] A flowchart showing the general entry command processing executed by the MPU in the voice lamp control device in the 50th embodiment. [Figure 877] (a) is a diagram showing the state in which the second special pattern variable effect is being executed in the "time-shortened state", (b) is a diagram showing the state from the state of (a) in which a ball entering the right-hand general winning slot is detected and a normal notification is made, (c) is a diagram showing the state from the state of (b) in which the second special pattern variable effect has been executed for several rotations, and then a ball entering the right-hand general winning slot is detected and a special notification is made, and (d) is a diagram showing the state from the state of (c) in which the second special pattern variable effect has been executed for several more rotations, and then a ball entering the right-hand general winning slot is detected and a special notification is made. [Figure 878] 51. A schematic cross-sectional view of the area around the return rubber unit in the 51st embodiment when viewed from the front, where (a) is a schematic cross-sectional view of the area around the return rubber unit when the return rubber of the return rubber unit is in its normal position, (b) is a schematic cross-sectional view of the area when the return rubber has moved to the opening position, and (c) is a schematic cross-sectional view of the area when the return rubber has moved to the protruding position. [Fig. 879] A schematic cross-sectional view of the return rubber unit of Figure 878(a) when viewed from the direction A. [Fig. 880] FIG. 52 is a schematic cross-sectional view of the return rubber unit and its periphery according to the 52nd embodiment, as viewed from the front. [Figure 881] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the path control member is protruding, (b) is a diagram showing the state in which, from the state in (a), the game ball has passed the protruding position and is moving on the protruding path control member and rolling on the upper path, and (c) is a diagram showing the state in which, from the state in (b), the game ball that was rolling on the upper path is flowing down toward the right-hand general winning opening or through gate. [Figure 882] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the path control member is submerged; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path toward the protruding position, and the game ball that has passed the opening position collides with the second collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path toward the protruding position, and the game ball that has collided with the return rubber flows into the lower path and moves because the path control member is submerged; and (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position, and the game ball rolling along the lower path is moving toward the general winning opening on the right side. [Figure 883] FIG. 52 is a schematic diagram showing an example of a return-rubber moving table stored in the ROM in the 52nd embodiment. [Figure 884] 10 is a flowchart showing a return rubber movement control process in the 52nd embodiment. [Figure 885] 13 is a flowchart showing a path control member movement process in the 52nd embodiment. [Figure 886] 53rd embodiment, a flowchart showing the start-up process executed by the MPU in the main control device. [Figure 887] 13 is a flowchart showing a return rubber drive confirmation process in the 53rd embodiment. [Figure 888] 13 is a flowchart showing a return rubber movement control process in the 53rd embodiment. [Figure 889] A flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 53rd embodiment. [Fig. 890] A flowchart showing the return rubber operation abnormality command processing executed by the MPU in the voice lamp control device in the 53rd embodiment. [Fig. 891](a) is a diagram showing the state in which the power of the pachinko machine is turned on, and (b) is a diagram showing the state from the state in (a) in which an abnormality in the movement process of the return rubber has been notified during the return rubber drive confirmation process in the start-up process of the pachinko machine. [Fig. 892] (a) is a diagram showing the state in which the rescue condition is met in the "normal game state", (b) is a diagram showing the state in which the state in (a) suggests that the return rubber will move from the protruding position to the normal position, (c) is a diagram showing the state in which the state in (b) notifies that the return rubber will start moving from the protruding position to the normal position, and (d) is a diagram showing the state in which the state in (c) notifies that an operational abnormality has occurred in the process of moving the return rubber from the protruding position to the normal position. [Figure 893] (a) is a diagram showing the state in which the rescue condition is met in the "normal game state," (b) is a diagram showing the state in which, from the state of (a), it is suggested that the return rubber will move from the protruding position to the normal position, (c) is a diagram showing the state in which, from the state of (b), an explanation is given about the gameplay when the return rubber moves from the protruding position to the normal position, and (d) is a diagram showing the state in which, from the state of (c), an explanation is given about the gameplay when the return rubber continues to move from the protruding position to the normal position. [Fig. 894] (a) is a diagram showing a state in which, from the state of Figure 893(d), it is notified that the return rubber has started to move from the protruding position to the normal position, and (b) is a diagram showing a state in which, from the state of Figure 894(a), it is notified that the return rubber has completed moving from the protruding position to the normal position. [Fig. 895](a) is a diagram showing the state in which the time-saving end condition is met in the "time-saving state," (b) is a diagram showing the state in which it is suggested from the state of (a) that the return rubber will move from the normal position to the protruding position, (c) is a diagram showing the state in which an explanation is given about the playability when the return rubber moves from the normal position to the protruding position from the state of (b), and (d) is a diagram showing the state in which an explanation is given about the playability when the return rubber continues to move from the normal position to the protruding position from the state of (c). [Fig. 896] (a) is a diagram showing a state from the state of Figure 895(d) where it is notified that the return rubber has started to move from the normal position to the protruding position, and (b) is a diagram showing a state from the state of Figure 896(a) where it is notified that the return rubber has completed moving from the normal position to the protruding position. DETAILED DESCRIPTION OF THE INVENTION
[0010] First Embodiment Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. First, a first embodiment in which the present invention is applied to a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 will be described with reference to Figs. 1 to 100. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a rear view of the pachinko machine 10, and Fig. 3 is a front view of a game board 13 of the pachinko machine 10.
[0011] Conventionally, there are gaming machines in which a dynamic display of a special symbol is executed as a player plays, and when a predetermined gaming result is derived from the dynamic display of the special symbol, a predetermined profit is awarded to the player.
[0012] In such gaming machines, further improvements are required in terms of the function (so-called game customization function) that allows players to adjust the appearance rate of preview effects that may appear in the special symbol variation effects.
[0013] Specifically, for example, in a conventional gaming machine equipped with a game customization function, when a customization operation is performed while one variable effect is being executed, the timing at which the customization content is reflected is configured so that the customization content is reflected from the reserved balls after all reserved balls stored at the time the customization operation is completed have been executed, or from the variable effect following the variable effect being executed at the time the customization operation is completed.
[0014] In other words, in conventional gaming machines, if a customization operation is performed while one variable effect is being executed, the customization operation content cannot be reflected in the variable effect being executed.
[0015] By being configured in this manner, for example, it is not possible to perform a customization operation while a variable performance is being executed, and to perform a customization operation on the variable performance that is being executed, thereby making it impossible to set multiple customization modes effectively.
[0016] For this reason, for example, in a situation where a variable effect that seems likely to result in a jackpot is being executed, even if a player wants to add and set a different customization mode while keeping the currently set customization mode active, the customization content cannot be reflected at least during the currently executed variable effect, so the gameplay desired by the player is not fully realized, and the configuration is far from being sufficient in terms of increasing the player's interest in the game.
[0017] In this way, conventional gaming machines are configured so that customization content is not reflected in the variable presentation that is currently being performed, for reasons such as the fact that it complicates control and increases the processing load, and the fact that there is a risk that players will become confused if customization content is reflected in the middle of the variable presentation.
[0018] The present invention was invented in consideration of the above problems, and aims to improve the entertainment value of gaming machines by incorporating a game customization mode that can be enabled for a special pattern variable effect when a game customization operation is performed while the variable effect is being executed, making it possible to set multiple game customization modes for one variable effect.
[0019] More specifically, for example, the pachinko machine 10 of the first embodiment is configured so that whether or not a preview effect that is the subject of the first game customization mode will be executed is determined at the start of execution of the special pattern variable effect, and whether or not a preview effect that is the subject of the second game customization mode will be executed is determined at the timing when an operating unit such as a lever arranged on the gaming machine is operated.By switching from a situation in which the first game customization mode is set to the second game customization mode, it is possible to enable multiple game customization modes in one variable effect, with the aim of increasing the enjoyment of the gaming machine.
[0020] In order to achieve this object, the pachinko machine 10 of the first embodiment comprises a launching means capable of launching game balls, a ball entry means into which the game balls launched by the launching means can enter, a game value granting means capable of granting a predetermined game value to a player when the game ball enters the ball entry means, a performance execution means capable of executing a first performance when a game is not progressing, and a predetermined operation means provided on the front side of the gaming machine and enabling a player to perform a predetermined game operation, and is configured so that predetermined detection information can be detected when the predetermined game operation is performed by the predetermined operation means. a specific operation means configured to detect specific detection information when the specific operation is performed by the specific operation means; a control mode transition means configured to transition from a specific control mode, which is a control mode before the detection of the specific detection information, to a specific control mode when the specific operation is performed by the player and the specific detection information is detected; and the gaming machine is configured to have a specific first state and a specific state different from the first state, which is a state where the specific game value is assigned. and a second state in which a game is progressed to award a predetermined game value, and the device is configured to be able to suggest at least in the second state that the predetermined game value may be awarded, and in a situation in which the predetermined control mode is in effect, a predetermined effect may be executed regardless of the detection status of the specific detection information, and in a situation in which the device is in the specific control mode, a specific effect may be executed by detecting the specific detection information in the second state suggesting that the predetermined game value may be awarded, and when the specific detection information is detected in a situation in which the device is in the specific predetermined control mode, the specific effect may not be executed, and when the predetermined game operation is performed in the second state in a situation in which the device is in the specific predetermined control mode, the predetermined detection information is detected and a transition to the specific control mode is made, the predetermined effect may also be executed in the second state after the predetermined detection information is detected in the specific control mode, and in a situation in which the device is in the specific predetermined control mode, when the predetermined game operation is performed in the second state, the predetermined detection information is detected and a transition to the specific control mode is made,The specific performance is executed when the specific detection information is detected in the second state.
[0021] In addition, in the pachinko machine 10 of the first embodiment, in a situation where a specific predetermined control mode is in effect, the predetermined presentation may not be executed until the second state, which indicates that the predetermined game value may be awarded, ends.
[0022] Furthermore, in the pachinko machine 10 of the first embodiment, when a specific predetermined control mode is in effect, the predetermined presentation can be executed in the second state, which indicates that the predetermined game value cannot be awarded.
[0023] In addition, the pachinko machine 10 of the first embodiment is configured to be able to suggest that the predetermined game operation is possible by the predetermined operation means in the first state and the second state, and the suggestion manner of the predetermined game operation by the predetermined operation means differs between the first state and the second state.
[0024] Furthermore, the pachinko machine 10 of the first embodiment is equipped with a game state setting means that can set at least a predetermined game state and a specific game state that is different from the predetermined game state, and the control state that can be transitioned to by the control state transition means differs between when the predetermined game operation is performed in the predetermined game state and the predetermined detection information is detected and when the predetermined game operation is performed in the specific game state and the predetermined detection information is detected.
[0025] Furthermore, the pachinko machine 10 of the first embodiment is configured such that when the specified game operation is performed in the second state in a situation where the specific predetermined control mode is in effect, the specified detection information is detected and the machine transitions to the specific control mode, the specific detection information is detected in the second state, and the specific effect can be executed in a state where the specified effect is being executed.
[0026] Furthermore, the pachinko machine 10 of the first embodiment is configured so that when two or more of the specific game operations are executed in the second state, which indicates that the specified game value may be awarded, in a situation where the specific control mode is in effect, one of the specific effects can be executed in response to one of the specific game operations.
[0027] Furthermore, in the pachinko machine 10 of the first embodiment, when the specific detection information is detected in the second state which indicates that the specified game value may be awarded in a situation where the specific control mode is in effect, one of multiple types of special effects may be executed as the specific effect.
[0028] Furthermore, the pachinko machine 10 of the first embodiment is configured such that, when the specific detection information is detected in the second state suggesting that the specified game value may be awarded in a situation where the specific control mode is in effect, one of multiple types of special effects may be executed as the specific effect, and when two or more specific game operations are executed in the second state suggesting that the specified game value may be awarded in a situation where the specific control mode is in effect, the special effect that may be executed by one of the specific game operations is configured to be different from the special effect executed by the previous specific game operation.
[0029] In addition, the pachinko machine 10 of the first embodiment is configured so that the specific performance can be executed when the specific detection information is detected after transitioning to a specific state that can be transitioned to after the second state, which suggests that the specified gaming value can be awarded, in a situation where the specific control mode is in effect.
[0030] Furthermore, the pachinko machine 10 of the first embodiment is configured so that the predetermined detection information cannot be detected when the predetermined operation means is operated to perform the predetermined game operation in a situation where the machine has transitioned to a predetermined state that can be transitioned to after the second state, which suggests that the predetermined game value may be awarded.
[0031] In addition, in the pachinko machine 10 of the first embodiment, the effect execution means is configured to, when executing the predetermined effect in the second state suggesting that the predetermined game value may be awarded, determine whether or not to execute the predetermined effect by the time the second state suggesting that the predetermined game value may be awarded begins at the latest, and when executing the specific effect in the second state suggesting that the predetermined game value may be awarded, determine whether or not to execute the specific effect at the time the specific detection information is detected.
[0032] Furthermore, the pachinko machine 10 of the first embodiment is configured so that when the specific predetermined control mode is in effect, the specific game operation is being performed in the second state, and the specific detection information is not detected, the control mode transition means cannot transition to the specific control mode.
[0033] In addition, the pachinko machine 10 of the first embodiment is configured so that, in a situation where the specific control mode is in effect, it transitions to a specific state that can be transitioned to after the second state, which suggests that the specific game value may be awarded, and so that the specific performance cannot be executed if the specific detection information is detected during a specific notification period that notifies the end of the specific state.
[0034] Furthermore, in the pachinko machine 10 of the first embodiment, the second state indicating that the specified game value may be awarded includes a pre-special notification state before a special effect is executed and a post-special notification state after the special effect is executed, and is configured so that when the specific detection information is detected in the pre-special notification state in a situation where a specific specific control mode is in effect, the specific effect cannot be executed, and when the specific detection information is detected in the post-special notification state in a situation where a specific specific control mode is in effect, the specific effect can be executed.
[0035] The pachinko machine 10 of the first embodiment includes a launching means capable of launching a gaming ball, a ball entry means into which the gaming ball launched by the launching means can enter the ball entry means, a storage means capable of storing predetermined information when the gaming ball enters the ball entry means, a performance execution means capable of executing a variable performance based on the predetermined information stored in the storage means, a display means capable of displaying the variable performance, a gaming value awarding means capable of awarding a predetermined gaming value to a player when a predetermined gaming operation different from the gaming ball launching operation is performed by the player, and a game value awarding means capable of awarding the predetermined gaming value to a player when a predetermined gaming operation different from the gaming ball launching operation is performed by the player. a control mode setting means for setting a control mode different from a control mode before a game operation is performed, wherein the variable performance includes at least a first variable performance in which the predetermined result is derived and a second variable performance in which the predetermined result cannot be derived, and the game machine is configured to be able to accept at least a first operation input mode and a second operation input mode different from the first operation input mode as the predetermined game operation, and when the variable performance is executed in a situation where the game machine is set to a predetermined control mode in which the first operation input mode is reflected, The control device is configured so that the derivation rate of the predetermined effect suggesting that the predetermined result can be derived can be changed and derived from the derivation rate of a control mode other than the predetermined control mode, and when the first variable effect is executed in a situation where the specific control mode is set in which the second operation input mode is reflected, a success effect suggesting that the predetermined result can be derived during the execution of the first variable effect can be executed, and when the second variable effect is executed in a situation where the specific control mode is set, a failure effect suggesting that the predetermined result cannot be derived during the execution of the second variable effect can be executed, and when the first operation input mode is received in a state where the predetermined information is not stored in the storage means and the variable effect is not being executed by the effect execution means from a situation where the control device is set in the specific control mode, the predetermined effect can be derived in the predetermined control mode in the variable effect that can be executed after the first operation input mode is received, and when the first operation input mode is received in a state where the variable effect is being executed by the effect execution means from a situation where the control device is set in the specific control mode,In the variation performance that is executed based on the predetermined information ...
Claims
[Claim 1] a launching means capable of launching a game ball; a ball entry means that allows the game balls launched by the launch means to enter the ball; a storage means for storing predetermined information when a game ball enters the ball entry means; A performance execution means capable of executing a variable performance based on the predetermined information stored in the storage means; A display means capable of displaying the variable performance; A game value granting means for granting a predetermined game value to a player when a predetermined result is derived in the variable performance; and a control mode setting means for setting a control mode different from the control mode before a predetermined game operation different from the game ball shooting operation is performed by a player. A gaming machine characterized by:
Citation Information
Patent Citations
Game machine
JP2008295672A