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Wearing simulation device and simulation method

A simulation device and wearing technology, which is applied in the field of simulating the state of the human body wearing clothes, can solve problems such as the difficulty of assigning attributes and specifying the position of clothing pieces

Inactive Publication Date: 2012-05-30
SHIMA SEIKI MFG LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

But in the case of clothes with complex shapes, it is difficult to attribute
And in the case of adding parts, it is difficult to specify the position of parts only by attributes prepared in advance

Method used

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  • Wearing simulation device and simulation method
  • Wearing simulation device and simulation method
  • Wearing simulation device and simulation method

Examples

Experimental program
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Embodiment

[0046] exist Figure 1 to Figure 11 The wearing simulation device 2, the wearing simulation method, and the wearing simulation program of the embodiment are shown. Among them, the description related to the wearing simulation device 2 is directly applicable to the simulation method and simulation program. And conversely, the description related to the simulation method is directly applicable to the simulation device and the simulation program.

[0047] In each figure, reference numeral 4 denotes a user interface, which accepts input from a keyboard 5 , input pen 6 , mouse 7 , trackball (not shown), etc., and interprets the input based on a menu 8 . Reference numeral 10 is a monitor, which simultaneously displays a pattern image 11 showing each part of the clothes and a simulated image 12 of the clothes being virtually worn on the human body model. In addition, during the simulation process, a screen such as a temporary arrangement of garment parts with respect to the human b...

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Abstract

Parts are made to correspond to the parts of a human body, such as a right arm, a left arm, torsos, a right leg and a left leg. Frames are created around the axes of the human parts, and the parts arewrapped around the frames. The parts are adjusted in positions by sliding and turning them. The parts can be easily arranged with respect to the human model.

Description

technical field [0001] The present invention relates to the technology of simulating the state of human body wearing clothes. Background technique [0002] Conventionally, there has been proposed a technique in which designed clothes are worn on a human body model on a computer (Patent Document 1: Japanese Patent Application Laid-Open No. 8-246219). Consider here the design of a garment in which a plurality of parts formed of cloth are stitched together. In order for the mannequin to wear the clothes, it is necessary to arrange the garment parts at appropriate positions around the mannequin. Since the simulation is meant to be performed in a 3D space, it is difficult to arrange the garment parts at appropriate positions on the display by moving them in 3D. In order to alleviate this problem, it is conceivable to assign attributes such as the right sleeve to the part, and specify the outline of the position where the part should exist. But in the case of clothes with compl...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A41H43/00A41H3/00G06F17/50G06T19/20
CPCG06T17/00G06T2210/16G06F2217/32G06F17/5009A41H3/007G06F2113/12G06F30/20
Inventor 楠户正明中村笃司中村俊统
Owner SHIMA SEIKI MFG LTD
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