Information exchange methods, devices, equipment, and readable storage media

By introducing virtual explosives with variable shapes into level-based games, players can control virtual vehicles to move and detonate them to eliminate obstacles. This solves the problems of low interactivity and lack of realism in level-based games, and enhances the diversity of gameplay and entertainment experience.

CN122076027APending Publication Date: 2026-05-26TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Filing Date
2026-01-22
Publication Date
2026-05-26

AI Technical Summary

Technical Problem

The interaction of puzzle games is relatively simple, lacking physical realism, resulting in low interaction rates and simple puzzle logic, leading to a boring gaming experience.

Method used

By introducing virtual explosives with variable shapes into the virtual environment interface, virtual mobile vehicles can be controlled to move along a track and detonate explosives at the target location to eliminate obstacles, thereby enhancing the need for spatial reasoning and operational skills.

Benefits of technology

It enhances the interactivity of game scenes and the diversity of gameplay, increases the sense of urgency and entertainment experience, and breaks through the limitations of monotonous gameplay.

✦ Generated by Eureka AI based on patent content.

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Abstract

This application discloses an information interaction method, apparatus, device, and readable storage medium, displaying a virtual environment interface. The virtual environment interface includes at least one virtual track, a virtual mobile vehicle, and a virtual explosive that can change shape on the virtual mobile vehicle. In response to a movement operation on the virtual mobile vehicle, the virtual environment interface displays a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, and the virtual explosive's shape being updated in real time. In response to a trigger operation on the currently shaped virtual explosive, the virtual environment interface displays a screen showing the detonation of the currently shaped virtual explosive, and the elimination of target obstacles around the target track position through the detonation of the virtual explosive. This enhances the interaction between the object and the game scene, provides a sense of physical realism, and improves the gameplay diversity and user experience for the target player in the game scene.
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Description

Technical Field

[0001] This application relates to the field of computer technology, specifically to an information interaction method, apparatus, device, and readable storage medium. Background Technology

[0002] The development of information technology has driven the development of the gaming industry, resulting in the launch of a wide variety of game products. Users can choose their favorite games to experience, such as adventure games, thus broadening their entertainment and leisure options.

[0003] In related technologies, obstacle course games typically involve configuring obstacle course items within the game scene. Players can find these items to eliminate obstacles and complete the game level. For example, a player can find a hidden key in the game scene and use it to open a door to pass the level and complete the obstacle course.

[0004] However, the interaction of puzzle games in related technologies is relatively simple, resulting in a low interaction rate between the user and the game scene, a lack of physical realism, and relatively simple puzzle logic, which is essentially a task of finding game items, making puzzle games rather boring. In summary, current puzzle games are quite limited and cannot provide users with a better user experience. Summary of the Invention

[0005] This application provides an information interaction method, device, equipment, and readable storage medium that can enhance the interaction between objects and game scenes, providing a sense of physical realism. In this game scene, objects need to perform spatial reasoning and operational skills to complete levels, breaking through the limitations of current level-based game products and improving the gameplay diversity and object experience for target players in the game scene.

[0006] To solve the above-mentioned technical problems, this application provides the following technical solution: This application provides an information interaction method, including: The virtual environment interface is displayed, which includes at least one virtual track, a virtual mobile vehicle, and virtual explosives that can change shape on the virtual mobile vehicle. In response to a movement operation on the virtual mobile vehicle, a screen is displayed on the virtual environment interface showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, as well as the real-time updated form of the virtual explosive. In response to a triggering operation on a virtual explosive in its current form, the virtual environment interface displays a screen showing the detonation of the virtual explosive in its current form and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive.

[0007] Accordingly, embodiments of this application provide an information interaction device, including: The first display unit is used to display a virtual environment interface, which includes at least one virtual track, a virtual mobile vehicle, and a virtual explosive that can change shape located on the virtual mobile vehicle. The second display unit is configured to, in response to a movement operation of the virtual mobile vehicle, display on the virtual environment interface a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, and the real-time updated form of the virtual explosive. The third display unit is used to display on the virtual environment interface, in response to a triggering operation for the virtual explosive in its current form, a screen showing the detonation of the virtual explosive in its current form and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive.

[0008] In some embodiments, the second display unit includes: The second control subunit is configured to, in response to a control operation on the virtual mobile vehicle, display on the virtual environment interface a screen showing the virtual mobile vehicle being displaced along a target track selected from at least one virtual track, and the real-time updated shape of the virtual explosive. The second display subunit is used to display, in response to a stop control operation on the virtual mobile vehicle, a screen on the virtual environment interface showing the virtual mobile vehicle gliding along the target track to the target track position by inertia, and the real-time updated shape of the virtual explosive.

[0009] In some embodiments, the virtual environment interface also displays track switches and traffic signs, and the information interaction device further includes an indicator display unit for: In response to a triggering operation on the track switch, a screen for switching the access sign is displayed on the virtual environment interface, and the target access icon on the access sign points to the passable target track of the virtual mobile vehicle.

[0010] In some embodiments, the information interaction device further includes a back display unit, used for: In response to a move away operation of the virtual mobile vehicle, a screen showing the retreat in the direction away from the virtual mobile vehicle is displayed on the virtual environment interface.

[0011] In some embodiments, the third display unit includes: The aiming display subunit is used to display, in response to an aiming operation for a virtual explosive in its current form, a view of the aiming ray fired from the virtual firing tool toward the virtual explosive in its current form on the virtual environment interface. The firing display subunit is used to display on the virtual environment interface, in response to a firing operation against a virtual explosive in its current form, the detonation triggered by firing the virtual explosive in its current form through the virtual firing tool, and the scene of the target obstacles around the target trajectory position being eliminated by the detonation of the virtual explosive.

[0012] In some embodiments, the current form is an expanded form, and the third display unit is further configured to: In response to a trigger operation that the inflation timer for the virtual explosive in its inflated state reaches a preset inflation timer threshold, the detonation of the virtual explosive in its current state and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive are displayed on the virtual environment interface.

[0013] In some embodiments, the virtual explosive may have at least an inflated shape, and the second display unit is further configured to: In response to a movement operation on the virtual mobile vehicle, the virtual environment interface displays the movement of the virtual mobile vehicle along a target track selected from at least one virtual track to the corresponding target track position, the real-time updated expansion pattern of the virtual explosive, and a color flashing effect at the edge of the virtual environment interface. The frequency of the color flashing is determined by the duration of the expansion time of the virtual explosive in the expansion state.

[0014] In some embodiments, the virtual explosive may have at least an inflated shape, and the second display unit is further configured to: In response to a movement operation on the virtual mobile vehicle, the virtual environment interface displays a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, the real-time updated expansion pattern of the virtual explosive, and a countdown timer for the explosion of the virtual explosive in the expansion pattern.

[0015] In some embodiments, the virtual explosive may have at least a dormant state, an expanded state, and an explosive state, and the information interaction device may further include a firing display unit for: In response to a firing operation against the virtual explosive in the inflated state, the explosion state of the virtual explosive and the screen showing the virtual explosive transitioning to the dormant state after the explosion state are displayed on the virtual environment interface.

[0016] In some embodiments, the virtual explosive may also include a standby state, and the information interaction device may further include a state update display unit for: The virtual explosive is displayed on the virtual environment interface as a countdown to its dormancy state. When the countdown ends, the virtual explosive is switched from its dormancy state to its standby state. The standby state is triggered by preset conditions to transform into the expansion state, and the preset conditions include at least the virtual game character approaching the virtual explosive.

[0017] In some implementations, the current state is an inflated state, and the virtual explosive automatically updates to the explosive state after the inflated timer duration in the inflated state reaches a preset inflated timer threshold. The explosion pattern is used to indicate the display of the virtual explosive exploding on the virtual environment interface.

[0018] In some embodiments, the information interaction device further includes a threshold update unit, used for: Obtain the health bar of the virtual game character in the virtual environment interface; The preset expansion time threshold is adjusted according to the proportion of the health bar's health value, and the size of the preset expansion time threshold is positively correlated with the health bar's health value.

[0019] Furthermore, this application also provides a computer device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the computer program to implement the above-described information interaction method.

[0020] Furthermore, embodiments of this application also provide a computer-readable storage medium storing a computer program adapted for loading by a processor to execute the aforementioned information interaction method.

[0021] Furthermore, this application also provides a computer program product, which includes a computer program that can be stored in a storage medium. The processor of a computer device reads the computer program from the storage medium and executes the computer program to implement the aforementioned information interaction method.

[0022] In this embodiment, a virtual environment interface can be displayed. The virtual environment interface includes at least one track, a virtual mobile vehicle, and virtual explosives with changeable forms located on the virtual mobile vehicle. When the target player controls the virtual mobile vehicle to move, in response to the movement operation of the virtual mobile vehicle, the virtual environment interface displays a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, as well as a screen showing the real-time updated form of the virtual explosives. This form indicates the activity level of the virtual explosives. When the target player triggers a detonation operation on the virtual explosives of that form, in response to the triggering operation on the virtual explosives of the current form, the virtual environment interface displays a screen showing the detonation of the virtual explosives of the current form, and the elimination of target obstacles around the target track position by the detonation of the virtual explosives. In this way, target obstacles blocking the passage can be destroyed, so as to complete the passage.

[0023] Therefore, compared to the relatively simple interaction of level-based games in related technologies, which results in a low interaction rate between the player and the game scene, a lack of physical realism, and a relatively simple level-based logic—essentially a task of finding game items—making level-based games rather monotonous, this application controls a virtual mobile vehicle carrying virtual explosives to move along a target track to reach the target track position that blocks the way to pass the level. The form of the virtual explosives is updated in real time, allowing the player to observe the danger level of the virtual explosives through the constantly updated form, increasing the sense of urgency and interactivity during the game's progression. In one step, a trigger operation is performed on the virtual explosive in its current form to detonate it at the target trajectory position. This causes the virtual explosive to destroy the target obstacles around the target trajectory position while exploding, so that the player can continue to pass the level. This enhances the interactivity between the player and the game scene, giving it a sense of physical realism. The player needs to perform spatial reasoning in the game scene to control the position of the virtual vehicle and cooperate with the trigger operation on the virtual explosive in order to complete the level. This breaks through the limitation of the single gameplay of current level-based games and improves the diversity of gameplay and player experience in the game scene.

[0024] Other features and advantages of this application will be set forth in the following description and will be apparent in part from the description or may be learned by practicing the application. The objectives and other advantages of this application may be realized and obtained by means of the structures particularly pointed out in the description, claims and drawings. Attached Figure Description

[0025] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0026] Figure 1 This is a schematic diagram of a scenario for an information interaction system provided in an embodiment of this application; Figure 2 This is a flowchart illustrating the steps of the information interaction method provided in the embodiments of this application; Figure 3 Example diagram of the virtual environment interface provided in the embodiments of this application; Figure 4 A first example diagram showing the displacement of a virtual mobile vehicle along a target track, as provided in an embodiment of this application. Figure 5 A second example diagram showing the displacement of a virtual mobile vehicle along a target track, as provided in the embodiments of this application; Figure 6 A third example diagram showing a virtual mobile vehicle arriving at a target track position along a target track, as provided in an embodiment of this application; Figure 7 This is an example diagram of a target track switching scenario provided in an embodiment of this application; Figure 8 An example diagram illustrating a scenario where the edge area of ​​a virtual environment interface provided in this application is highlighted with color flashing; Figure 9 Example diagram of a virtual explosive countdown scenario provided in this application embodiment; Figure 10 This is a schematic diagram of another step in the information interaction method provided in the embodiments of this application; Figure 11 Example diagram of virtual explosive form switching provided in the embodiments of this application; Figure 12 This is a schematic diagram of the structure of the information interaction device provided in the embodiments of this application; Figure 13 This is a schematic diagram of the terminal structure provided in the embodiments of this application; Figure 14 This is a schematic diagram of the server structure provided in an embodiment of this application. Detailed Implementation

[0027] To enable those skilled in the art to better understand the solutions of this application, the technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.

[0028] It is understood that in the specific implementation of this application, data related to game level, virtual character health bar, countdown, timer duration, target pass icon, etc. are involved. When the above embodiments of this application are applied to specific products or technologies, permission or consent from the target is required, and the collection, use and processing of related data must comply with relevant laws, regulations and standards.

[0029] Furthermore, when this application embodiment needs to obtain data related to game level, virtual character's health bar, countdown, timeout duration, target pass icon, etc., it will obtain separate permission or separate consent for the game level, virtual character's health bar, countdown, timeout duration, target pass icon, etc. through pop-up windows or redirection to a confirmation page. After clearly obtaining separate permission or separate consent for the game level, virtual character's health bar, countdown, timeout duration, target pass icon, etc., it will then obtain the necessary game level, virtual character's health bar, countdown, timeout duration, target pass icon, etc., data required for the normal operation of this application embodiment.

[0030] It should be noted that while some processes described in the specification, claims, and accompanying drawings contain multiple steps that appear in a specific order, it should be clearly understood that these steps may not be performed in the order they appear herein, or may be performed in parallel. The step numbers are merely used to distinguish different steps and do not represent any particular order of execution. Furthermore, descriptions such as "first," "second," or "objective" in this document are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence.

[0031] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.

[0032] This application provides an information interaction method, apparatus, device, and readable storage medium. Specifically, the information interaction method of each embodiment of this application can be executed by a computer device, which can be a server or a terminal, etc. The server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms. The terminal can be a mobile phone, tablet computer, laptop computer, desktop computer, smart speaker, smart home appliance, vehicle terminal, intelligent voice interaction device, aircraft, etc., but is not limited to these.

[0033] This application provides an information interaction method that displays a virtual environment interface. The virtual environment interface includes at least one track, a virtual mobile vehicle, and virtual explosives with changeable forms located on the virtual mobile vehicle. When a target player controls the virtual mobile vehicle to move, in response to a movement operation on the virtual mobile vehicle, the virtual environment interface displays a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, as well as a screen showing the real-time updated form of the virtual explosives. This form indicates the activity level of the virtual explosives. When the target player triggers a detonation operation on the virtual explosives of that form, in response to the triggering operation on the currently formed virtual explosives, the virtual environment interface displays a screen showing the detonation of the currently formed virtual explosives and the elimination of target obstacles around the target track position through the detonation of the virtual explosives. This destroys target obstacles blocking the passage of the level, allowing for subsequent level completion. Please refer to the following specific embodiments for details.

[0034] For example, see Figure 1 This is a schematic diagram of an information interaction system provided in an embodiment of this application. The system includes a terminal 110 and a server 120.

[0035] The terminal 110 may have a target game application installed, through which corresponding business logic programs can be run. This target game application can be referred to as a client. Taking an instant messaging application as an example, when the terminal 110 executes the information interaction method, it can display a virtual environment interface. The virtual environment interface includes at least one virtual track, a virtual mobile vehicle, and a virtual explosive that can change shape located on the virtual mobile vehicle. In response to a movement operation on the virtual mobile vehicle, the virtual environment interface displays a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, as well as the real-time updated shape of the virtual explosive. In response to a trigger operation on the virtual explosive in its current shape, the virtual environment interface displays a screen showing the virtual explosive in its current shape being detonated, and the target obstacles around the target track position being eliminated by the detonation of the virtual explosive.

[0036] When the terminal 110 executes the information interaction method, relevant game data can be downloaded from the server 120. The server 120 can be a single service node, a distributed system composed of multiple service nodes, or a service node in a distributed system.

[0037] Therefore, this embodiment controls a virtual mobile vehicle carrying a virtual explosive to move along a target track to reach the target track position that blocks the passage, and displays the shape of the virtual explosive in real time. This allows the target player to observe the danger level of the virtual explosive through its shape, increasing the sense of urgency in the game. Furthermore, a trigger operation is performed on the virtual explosive to detonate it at the target track position, so that the virtual explosive destroys the target obstacles around the target track position at the time of the explosion, so that the player can continue to pass the level. In this way, the interaction between the player and the game scene is enhanced, and the game scene has a sense of physical realism. The player needs to perform spatial reasoning to control the position of the virtual mobile vehicle and use the trigger operation skills of the virtual explosive to complete the level. This breaks through the limitations of current level-based games and improves the entertainment experience and fun of the target player in the game scene.

[0038] It should be noted that the above are just examples and can be applied to other information interaction scenarios, which will not be elaborated here.

[0039] For ease of understanding, each step of the information interaction method will be described in detail below. It should be noted that the order of the following embodiments is not intended to limit the preferred order of the embodiments.

[0040] See Figure 2 , Figure 2This is a flowchart illustrating the steps of the information interaction method provided in this embodiment. In this embodiment, the information interaction method is executed by a computer device, such as terminal 110, and the specific flow of the information interaction method is as follows: 101. Display the virtual environment interface.

[0041] The development of information technology has driven the development of the gaming industry, resulting in the launch of a wide variety of game products for different target audiences. These players can choose their favorite games to experience, such as adventure games, thus broadening their entertainment and leisure options.

[0042] In related technologies, puzzle games typically involve placing obstacle courses (or similar items) within the game environment. Players find these items to overcome obstacles and complete levels. For example, players might need to find a hidden key to open a door and advance; or they might use movable objects (like carts, boxes, or containers) to move and advance. However, these puzzle games often have simple interactions, resulting in low player engagement and a lack of physical realism. The simple tasks of finding hidden keys or objects make the puzzles monotonous and limited, failing to provide a truly engaging and entertaining experience.

[0043] To address the above issues, this application embodiment can display a virtual environment interface. The virtual environment interface includes at least one track, a virtual mobile vehicle, and a virtual explosive that can be modified in shape, located on the virtual mobile vehicle. When a target player controls the virtual mobile vehicle to move, in response to a movement operation on the virtual mobile vehicle, the virtual environment interface displays a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, as well as a screen showing the real-time updated shape of the virtual explosive. This shape represents the activity level of the virtual explosive. When the target player triggers a detonation operation on the virtual explosive in that shape, in response to the detonation operation... The triggering operation of the current form of virtual explosives displays the detonation of the virtual explosives on the virtual environment interface, as well as the elimination of target obstacles around the target trajectory position through the detonation of the virtual explosives. In this way, target obstacles blocking the passage can be destroyed, thereby enhancing the interactivity between the player and the game scene, providing a sense of physical realism. Furthermore, players in the game scene need to perform spatial reasoning to control the position of the virtual mobile vehicle, and cooperate with the triggering operation of virtual explosives to complete the level. This breaks through the limitations of the single gameplay of current level-based games, and improves the gameplay diversity and player experience in the game scene.

[0044] It should be noted that the information interaction method provided in this application embodiment is not limited to any particular application scenario. It can be applied to both Virtual Reality (VR) and Augmented Reality (AR) game scenarios. Furthermore, it is also compatible with game scenarios on various smart terminal devices such as consoles, laptops, tablets, smartphones, smartwatches, and in-vehicle terminals. In this application embodiment, the target player can open a pre-installed target game application on a computer device (such as terminal 110). At this time, the target game application will run on terminal 110, and the virtual environment interface corresponding to the target game application will be displayed on the terminal screen. This virtual environment interface can be understood as an interface containing real-time game virtual environment footage. The target player can interact with information by observing the virtual environment in the virtual environment interface. For example, in the game scene, by combining spatial reasoning and operational skills, the target player can manipulate game objects in the virtual environment interface to complete game levels, thus enhancing the target player's experience and enjoyment in the game scene.

[0045] The virtual environment interface can be the interface of the real-time game virtual environment displayed during the operation of the target game application. The specific screen content displayed in the virtual environment interface is associated with the operation and interaction perspective of the target player, specifically displaying the screen content from the real-time operation and interaction perspective of the target player. For example, the virtual environment interface includes at least one virtual track, a virtual mobile vehicle, and virtual explosives that can change shape on the virtual mobile vehicle.

[0046] The virtual track can be a railway track within the game's virtual environment, used to support virtual mobile vehicles and guide their movement. Virtual mobile vehicles are movable virtual transport tools within the game's virtual environment, such as carts or scooters, which primarily move along the virtual track. Furthermore, the virtual mobile vehicle can carry objects, such as virtual explosives, and move along any virtual track to transport the object (e.g., the virtual explosive) to a target track location. The virtual explosive is a reusable virtual item; it can be a red, pulsating object, and its explosion effect can destroy target obstacles around the target track location.

[0047] For example, Figure 3 This is an example diagram of the virtual environment interface provided in the embodiments of this application, combined with... Figure 3 As shown, the virtual environment interface displays at least one virtual track, a trolley (virtual mobile vehicle), and virtual explosives located on the virtual mobile vehicle. In addition, the example image from this perspective also shows track switches, traffic signs, target obstacles, and other virtual environment objects (such as the rock walls of a mine), depending on the actual game virtual environment scene.

[0048] It should be noted that virtual explosives have multiple changeable forms. For example, virtual explosives can have four forms: dormant, standby, inflated, and explosive, and can switch between these forms. For instance, assuming a virtual explosive is currently in standby mode, when it is activated under specific conditions, it can change to inflated mode. When the inflated timer in inflated mode reaches a preset inflated timer threshold or is actively triggered by a target player, it changes to explosive mode, where the explosive mode produces an explosion effect. Furthermore, after the explosion effect ends, the virtual explosive will change back to dormant mode. Dormant mode refers to the virtual explosive's "revival" or "rebirth." The virtual explosive continues to time in dormant mode, and when the dormant timer reaches a preset dormant timer threshold, it changes back to standby mode. It should be noted that when a virtual explosive is triggered and detonated by other virtual game items while in standby mode, it can also directly change from standby mode to explosive mode, skipping the intermediate inflated mode stage and directly producing the explosion effect.

[0049] Through the above methods, the virtual environment interface corresponding to the target game application can be displayed on the terminal screen. This virtual environment interface can be understood as an interface containing real-time game virtual environment screens. The target player can interact with information by observing the virtual environment in the virtual environment interface. For example, in the game scene, they can use spatial reasoning and operation skills to operate virtual mobile vehicles in the virtual environment interface to complete game levels, thereby improving the target player's experience in the game scene.

[0050] 102. In response to a movement operation on a virtual mobile vehicle, a screen is displayed on the virtual environment interface showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, as well as the real-time updated form of the virtual explosive.

[0051] In this embodiment, after displaying the virtual environment interface corresponding to the target game application, the target player can interact with virtual objects in the virtual environment interface through relevant operations. For example, the target player can control a virtual mobile vehicle to move, so that the terminal responds to the movement operation of the virtual mobile vehicle and displays a screen on the virtual environment interface showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, as well as the real-time updated form of the virtual explosive. Thus, by using control reasoning to interact with the movement of the virtual mobile vehicle, the virtual mobile vehicle moves along the target track to the target track position, enhancing the target player's interaction with the game's virtual environment and providing a sense of physical realism. Furthermore, while moving the virtual mobile vehicle, the target player can observe the appearance of the virtual explosive to predict the timing of its explosion, creating a tense atmosphere in the game's virtual environment and allowing the target player to immerse themselves in the virtual environment of the target game, thus improving the player's experience within the game's virtual environment.

[0052] The target track refers to the virtual track selected by the target player from among the multiple virtual tracks included in the virtual environment interface. The target player can move the virtual mobile vehicle along the target track by performing movement operations on the virtual mobile vehicle in order to reach a specific level location or completion location in the virtual environment.

[0053] The target track position can be a level position or a completion position in the current virtual environment of the target game. There are target obstacles around this position, which block the progress of the virtual game character controlled by the target player in the game virtual environment. The target player needs to control the virtual game character in the game virtual environment to push the virtual mobile vehicle, and use spatial reasoning and operation skills to make the virtual mobile vehicle reach the target track position along the target track.

[0054] In some implementations, the target player can perform control operations on the virtual mobile vehicle, causing the virtual environment interface to display the virtual mobile vehicle's displacement along the target track and the real-time updated form of the virtual explosives on the virtual mobile vehicle. When the virtual mobile vehicle moves to a specific position along the target track, a stop control operation is performed on the virtual mobile vehicle, causing the virtual environment interface to display the virtual mobile vehicle's inertial gliding along the target track to the target position and the real-time updated form of the virtual explosives during this process. For example, step 102 may include: (102.1) In response to control operations on a virtual mobile vehicle, a screen is displayed on the virtual environment interface showing the displacement of the virtual mobile vehicle along a target track selected from at least one virtual track, and the real-time updated form of the virtual explosive. (102.2) In response to a stop control operation on the virtual mobile vehicle, a screen is displayed on the virtual environment interface showing the virtual mobile vehicle gliding along the target track to the target track position by inertia, and the real-time updated shape of the virtual explosive.

[0055] Specifically, after the virtual environment interface is displayed on the terminal, the target player can perform movement control operations on the virtual mobile vehicle. For example, the target player can control the virtual game character in the virtual environment to push the virtual mobile vehicle by interacting with the game virtual environment. At this time, the virtual environment interface displays dynamic screen content from the first-person perspective of the virtual game character. This dynamic screen content includes the virtual mobile vehicle moving along a target track selected from at least one virtual track. The virtual explosive is a pulsatile object. During the movement of the virtual mobile vehicle, the shape of the virtual explosive on the virtual mobile vehicle is also updated in real time. For example, the appearance of the virtual explosive in its inflated state gradually increases over time. Furthermore, the target player needs to observe the appearance of the virtual explosive and the spatial displacement of the virtual vehicle within the game's virtual environment. When the appearance of the virtual explosive reaches the point of impending explosion (i.e., about to explode), control of the virtual vehicle should cease. Alternatively, control of the virtual vehicle can be stopped when it reaches a specific location within the virtual environment. In response to this stop-control operation, the terminal will display a dynamic animation of the virtual vehicle's inertial gliding motion on the virtual environment interface. This inertial gliding motion animation includes the virtual vehicle moving along... The system dynamically displays the process of a virtual explosive gliding to its target orbit position via inertial motion. It also shows the real-time updated form of the virtual explosive; for example, the virtual explosive continues to grow larger in its inflated state. It should be noted that the virtual explosive in its inflated state can be red, meaning it can be a red pulsating object. The longer the inflated timer lasts and the shorter the remaining time before detonation, the deeper the red color can be. This is merely an example and not a limitation on the virtual explosive. Furthermore, the virtual explosive can also be other colors, such as gray or blue, without limitation. This allows the target player to control a virtual vehicle to move to the target orbit position through spatial reasoning, providing a sense of physical realism and immersing the player in the game's virtual environment, thus enhancing their experience.

[0056] It should be noted that the target game can be a virtual reality (VR) game product. For example, the target player can control a virtual mobile vehicle to move using a virtual reality controller. The terminal can respond to movement control operations on the virtual vehicle by displaying on the virtual environment interface the displacement of the virtual mobile vehicle along a target track selected from at least one virtual track, and the real-time updated form of the virtual explosive. In response to stopping control operations on the virtual mobile vehicle, the virtual environment interface can display the virtual mobile vehicle gliding along the target track to its target position, and the real-time updated form of the virtual explosive. Furthermore, the target player can also interact with the game's virtual environment through touchscreens, keyboards, mice, etc., controlling the movement of the virtual mobile vehicle, and using spatial reasoning and operational skills to guide the virtual mobile vehicle to the corresponding target track position.

[0057] Furthermore, to further enhance the physical realism of the virtual game environment for the target player, taking the interaction of the virtual reality controller as an example, gravity sensing and real displacement sensing can be configured to control the virtual mobile vehicle to move along the target track to the target track position. For example, when the target player presses the target button on the virtual reality controller and walks with the virtual reality controller, through gravity sensing and real displacement sensing, step (102.1) includes: in response to the target player's real displacement operation on the virtual mobile vehicle, displaying on the virtual environment interface a screen showing the virtual mobile vehicle moving along the target track selected from at least one virtual track with virtual assistance and the real-time updated form of the virtual explosive. Furthermore, when the target player releases the target button on the virtual reality controller, stops moving while holding the virtual reality controller, and makes a forward push, it indicates that the target player has stopped pushing the virtual mobile vehicle and applied a larger virtual thrust to the virtual mobile vehicle. At this time, through gravity sensing and real displacement sensing, step (102.2) includes: in response to the target player's stop displacement operation on the virtual mobile vehicle, displaying on the virtual environment interface the screen of the virtual mobile vehicle verifying the target track inertial gliding to the corresponding target track position and the real-time updated shape of the virtual explosive.

[0058] Figure 4 This is a first example diagram illustrating the displacement of a virtual mobile vehicle along a target track, as provided in an embodiment of this application. Figure 5 This is a second example diagram illustrating the displacement of a virtual mobile vehicle along a target track, as provided in an embodiment of this application. Figure 6 This is a third example diagram illustrating the virtual mobile vehicle provided in this application reaching the target track position along the target track. To facilitate understanding of the movement operation of the virtual mobile vehicle in this application embodiment, exemplarily, in conjunction with... Figures 3 to 6 The process of moving virtual mobile vehicles is described, such as... Figure 3 As shown, the virtual environment interface currently contains multiple virtual tracks. The target player can select one of these virtual tracks as their target track. For example, for... Figure 3 The virtual environment interface shown has a fork in the road with left and right virtual tracks to choose from. The target player can choose the left virtual track as the target track to push the virtual mobile vehicle (cart) to move along the target track. Figure 4 The video displays the real-time position of a trolley (virtual mobile vehicle) as it continues to move along the target track, from the perspective of a virtual game character. Figure 5 This demonstrates the real-time position of the virtual mobile vehicle as it continues its journey along the target track from a side-front view, such as... Figure 5 As shown, the virtual mobile vehicle moves along the target track. Figure 5 The orbital position has already advanced and crossed. Figure 3 The location of the "track switch" in the text. Further, such as... Figure 5 As shown, the virtual mobile vehicle continues to move along the target track. The target player needs to observe the appearance of the virtual explosive and the spatial displacement of the virtual mobile vehicle in the game's virtual environment. When the appearance of the virtual explosive reaches the point of impending explosion (i.e., about to explode), for example, when the virtual explosive continues to expand in its inflated state, control of the virtual mobile vehicle should be stopped. Control of the virtual mobile vehicle can also be stopped when it reaches a specific position in the virtual environment. At this point, a dynamic inertial gliding animation of the virtual mobile vehicle is displayed on the virtual environment interface. This animation includes the dynamic process of the virtual mobile vehicle gliding to the target track position. The virtual mobile vehicle follows... Figure 5 After continuing to glide along the target track, the virtual mobile vehicle can only glide by inertia due to the obstruction of the target obstacle. Figure 6 The target track position is shown, and the gliding stops.

[0059] It should be noted that the shape of the virtual explosive will be updated in real time during the displacement of the virtual moving vehicle, for example, combined with... Figure 4 and Figure 5 As shown, the appearance of the virtual explosive has changed from Figure 4 The smaller appearance form becomes Figure 5 It has a larger appearance as shown and will continue to grow larger over time until it switches to an explosive form.

[0060] In some implementations, a passable target track can be indicated on the virtual environment interface in response to a triggering operation on the track switch. For example, the virtual environment interface may also display a track switch and a pass sign, and prior to step 102, the process may further include: in response to a triggering operation on the track switch, displaying a screen on the virtual environment interface to switch the pass sign, wherein the target pass icon on the pass sign points to the passable target track of the virtual mobile vehicle.

[0061] The track switch can be a switch used to toggle the passage of virtual mobile vehicles, for example... Figure 3 As shown, there are two forked virtual tracks in front of the current position of the virtual mobile vehicle. A track switch is located in the middle of these two forked tracks. Additionally, a traffic sign, a virtual traffic signal sign, is located in the middle of these two forked tracks. This traffic sign displays a target traffic icon, which can be understood as a traffic indicator. This traffic indicator can be an arrow-shaped icon or any other shape; the specific shape is not limited. This traffic indicator points to the target track that propels the virtual mobile vehicle forward.

[0062] Specifically, such as Figure 3 As shown, when faced with a virtual track with at least two branching paths, the target player object can choose one of the virtual tracks as the target track. Specifically, as... Figure 3 As shown, the initial pass icon on the current access sign points to the virtual track on the right. When the target player needs to select the virtual track on the left, they can do so by controlling the virtual game object to move to the track switch position and pushing the switch to switch the left virtual track to the passable target track. Specifically, the terminal will respond to the trigger operation of the track switch by displaying a screen showing the switch of the access sign on the virtual environment interface. For example, Figure 7 This is an example diagram of a target track switching scenario provided in an embodiment of this application, such as... Figure 7 As shown, after pushing the track switch, the traffic sign flips, displaying the changed target traffic icon. This target traffic icon is an arrow-shaped traffic light or icon pointing to the virtual track on the left, indicating that the virtual track on the left is a passable target track for virtual vehicles. Thus, by adding an interactive selection step to choose the target track, the interaction of the target player in the game's virtual environment can be enhanced, increasing the physical realism of the game's virtual environment.

[0063] In this application, when the target player performs a movement operation on a virtual mobile vehicle, the form of the virtual explosive on the virtual mobile vehicle is updated in real time as the vehicle moves along the target track. For example, the virtual explosive gradually increases in size during its inflated state. However, when the inflated timer reaches a preset inflated timer threshold, the virtual explosive has reached its maximum size. Even if the target player does not actively detonate it, the virtual explosive will automatically enter its explosive state and detonate. Therefore, in order to prompt the target player during the movement of the virtual mobile vehicle... Regarding the danger level of virtual explosives, relevant prompts can be displayed in the virtual environment interface. For example, they can be indicated by flashing colors at the edges of the virtual environment interface or by a countdown timer. This allows the target player to assess the timing of the virtual explosives' detonation based on the prompts, thereby better controlling the movement of the virtual vehicle. In addition, these prompts can increase the sense of urgency during the movement of the virtual vehicle, bringing a sense of tension to the target player's experience and enhancing the fun and user experience when interacting with the virtual game environment.

[0064] In some implementations, in response to a movement operation on a virtual explosive, the virtual explosive is displayed to verify the target trajectory displacement to the target trajectory position, the virtual explosive's real-time updated expansion shape, and color flashing at the edge of the virtual environment interface. For example, the virtual explosive's shape includes at least an expansion shape, and step 102 may include: in response to a movement operation on a virtual mobile vehicle, displaying on the virtual environment interface a screen showing the virtual mobile vehicle moving along a target trajectory selected from at least one virtual track to the corresponding target trajectory position, the virtual explosive's real-time updated expansion shape, and color flashing at the edge of the virtual environment interface; wherein the frequency of color flashing is determined by the expansion timing duration of the virtual explosive in its expansion shape.

[0065] The edge area of ​​the virtual environment interface can be the edge area around the interface. Color flashing can be understood as flashing a specific color of light in the edge area of ​​the virtual environment interface. For example, flashing red, yellow, blue, or green light in the edge area of ​​the virtual environment interface. In addition, multiple colors of light can be combined to flash in the edge area of ​​the virtual environment interface. For example, flashing in the edge area of ​​the virtual environment interface in the form of a marquee or flowing light to indicate the explosion danger signal of the virtual explosive.

[0066] Specifically, after the virtual environment interface is displayed on the terminal, the target player can perform movement control operations on the virtual mobile vehicle. For example, the target player can control a virtual game character in the virtual environment to push the virtual mobile vehicle by interacting with the game's virtual environment. At this time, the virtual environment interface displays dynamic screen content from the first-person perspective of the virtual game character. This dynamic screen content includes the virtual mobile vehicle moving along a target track selected from at least one virtual track until the target player stops controlling the virtual mobile vehicle, at which point the virtual mobile vehicle continues to glide along the target track to its position due to inertia. In addition, the virtual explosive is a pulsatile object. During the movement of the virtual mobile vehicle, the expansion form of the virtual explosive on the virtual mobile vehicle is also displayed in real time. For example, the appearance of the virtual explosive in its expansion form gradually increases over time.

[0067] Furthermore, since virtual explosives will transform into explosive forms after remaining in their inflated state for a specific duration, a color flashing effect can be used at the edges of the virtual environment interface to provide a warning signal to the target player regarding the explosion. For example, Figure 8 An example diagram illustrating a scenario where the edge area of ​​a virtual environment interface provided in this application is highlighted by color flashing, combined with... Figure 8 As shown, a color flashes at the edge of the virtual environment interface as a warning signal of the explosion danger of a virtual explosive. It should be noted that the frequency of this color flashing is determined by the inflation timer of the virtual explosive in its inflated state. For example, the frequency of the color flashing is positively correlated with the inflation timer; the longer the inflation timer, the faster the color flashing, and vice versa. In this way, on the one hand, players can estimate how much time is left before the virtual explosive explodes by observing its shape and the color flashing signal at the edge of the virtual environment interface, thus assessing the level of danger. On the other hand, it creates a tense atmosphere in the virtual game environment, providing emotional value to players while controlling the virtual vehicle, enhancing the fun and user experience during interaction within the virtual game environment.

[0068] In some implementations, in response to a movement operation on a virtual explosive, the screen displays the virtual explosive's target trajectory displacement to the target trajectory position, the virtual explosive's real-time updated expansion shape, and a countdown timer for the virtual explosive's explosion in the expanded shape. For example, if the virtual explosive's shape includes at least an expanded shape, step 102 may include: in response to a movement operation on a virtual mobile vehicle, displaying on the virtual environment interface a screen showing the virtual mobile vehicle moving along a target trajectory selected from at least one virtual track to the corresponding target trajectory position, the virtual explosive's real-time updated expansion shape, and a countdown timer for the virtual explosive's explosion in the expanded shape.

[0069] The explosion countdown can be the remaining time for the virtual explosive to enter its explosive state from its inflated state, representing the remaining time for an example explosion of the virtual explosive. Figure 9 Example diagram of a virtual explosive countdown scenario provided in this application embodiment, such as... Figure 9 As shown, the countdown timer for the virtual explosive is "00:05", indicating that the virtual explosive will enter the explosion state with 5 seconds remaining. For example, when the countdown timer is 00:00, it will enter the explosion state and trigger an explosion.

[0070] Specifically, after the virtual environment interface is displayed on the terminal, the target player can perform movement control operations on the virtual mobile vehicle. For example, the target player can control a virtual game character in the virtual environment to push the virtual mobile vehicle by interacting with the game's virtual environment. At this time, the virtual environment interface displays dynamic screen content from the first-person perspective of the virtual game character. This dynamic screen content includes the virtual mobile vehicle moving along a target track selected from at least one virtual track until the target player stops controlling the virtual mobile vehicle, at which point the virtual mobile vehicle continues to glide along the target track to its position due to inertia. In addition, the virtual explosive is a pulsatile object. During the movement of the virtual mobile vehicle, the expansion form of the virtual explosive on the virtual mobile vehicle is also displayed in real time. For example, the appearance of the virtual explosive in its expansion form gradually increases over time.

[0071] Furthermore, since virtual explosives will transform into explosive forms after remaining in their inflated state for a specific duration, a countdown timer for the virtual explosive can be displayed in any area of ​​the virtual environment interface to provide a notification signal to the target player. For example, this can be combined with... Figure 9As shown, an explosion countdown is displayed in the area surrounding the virtual explosive to serve as a warning signal of its impending explosion. This allows players to estimate the remaining time before the virtual explosive detonates by observing its shape and the flashing colors at the edges of the virtual environment, thus assessing the level of danger. Furthermore, it creates a tense atmosphere within the game's virtual environment, enhancing the emotional experience for players as they control the virtual vehicle, thereby increasing the enjoyment and overall experience of interacting within the virtual world.

[0072] In this embodiment, the virtual explosive will automatically detonate when its expansion timer reaches a preset expansion timer threshold. Therefore, when a player controls a virtual game character in the virtual game environment to approach a virtual vehicle, if the virtual explosive on the vehicle is in an expanded state and has a large appearance, it indicates that the virtual explosive is about to detonate automatically. To prevent the virtual explosive from automatically detonating after a certain period of expansion and causing damage to the virtual game character, the player can control the virtual game character to actively detonate the virtual explosive, causing it to explode and triggering the explosion effect in advance. Afterward, the player can then move the virtual vehicle.

[0073] In some implementations, in response to a firing operation against a virtual explosive in its inflated state, the explosive state of the virtual explosive and its subsequent dormant state are displayed. For example, prior to step 102, the process may further include: in response to a firing operation against a virtual explosive in its inflated state, displaying on a virtual environment interface the explosive state of the virtual explosive and a screen showing the virtual explosive transitioning to a dormant state after the explosive state.

[0074] The dormant state indicates that the virtual explosive enters a resurrection state after the explosion. Specifically, the virtual explosive is a regenerable virtual item in the game. After the virtual explosive causes an explosion, it can transform into a dormant state, which can remain in the dormant state for a period of time before entering a standby state. After that, it can transform into an expanded state under special conditions.

[0075] Specifically, before moving a virtual vehicle in the virtual environment interface, the target player can observe the form of a virtual explosive on the vehicle. If the virtual explosive is already inflated and large in size before the target player controls the virtual game character to approach the vehicle, it indicates that the virtual explosive is about to automatically detonate. To prevent the virtual explosive in its inflated state from harming the virtual game character in the game environment, the target player can control the virtual game character to maintain a certain distance from the virtual explosive on the vehicle and use a virtual shooting tool in the game environment to shoot at the inflated virtual explosive. The terminal will then respond to the shooting action by displaying the explosion form of the virtual explosive on the virtual environment interface, indicating that the virtual explosive has produced an explosion effect. It should be noted that after the explosion effect is complete, the virtual explosive will enter a respawn state, that is, it will change from an exploded state to a dormant state. Therefore, the screen showing the virtual explosive changing to a dormant state after the explosion is also displayed on the virtual environment interface. Therefore, before performing movement operations on virtual vehicles, target players need to pay attention to the form of virtual explosives to ensure the timing of the movement operation. When the virtual explosives are in an inflated state, they can actively detonate them to cause them to explode in advance and trigger the explosion effect. After that, they can then perform movement operations on the virtual vehicles. This not only enhances the interaction rate of target players in the virtual game environment, but also makes the game interaction process require specific timing and operational skills, thereby increasing the difficulty of the game to a certain extent and making it more interesting.

[0076] Furthermore, in some embodiments, after the virtual explosive has been in dormant mode for a certain duration, it will switch to standby mode. For example, after the step "displaying the explosion state of the virtual explosive and the screen showing the virtual explosive switching to dormant mode after the explosion state on the virtual environment interface", it may further include: displaying the dormant countdown screen of the virtual explosive on the virtual environment interface, and switching the virtual explosive from dormant mode to standby mode when the dormant countdown ends; wherein, the standby mode is converted to the expansion state by a preset condition, and the preset condition includes at least the virtual game character approaching the virtual explosive.

[0077] Specifically, after the virtual environment interface displays the explosion form of the virtual explosive and its subsequent transition to a dormant state, the virtual explosive on the virtual mobile vehicle enters a dormant state. During this dormant state, a dormant countdown timer is displayed on the virtual environment interface. This countdown indicates the duration and remaining time in the dormant state. Furthermore, when the countdown ends (e.g., to "00:00"), the virtual explosive transitions from dormant to standby mode, displayed as such on the virtual environment interface. Additionally, it should be noted that while the virtual explosive is dormant, if a player controls a virtual character in the virtual environment to move close to the virtual mobile vehicle, the preset conditions for a form change are met. Upon sensing the virtual character's approach, the virtual explosive will transform from standby mode to inflated mode.

[0078] This allows virtual explosives to switch between multiple forms. Specifically, in an inflated form, they can transform into an explosive form to trigger an explosion. Furthermore, after transitioning from an explosive to a dormant form, the virtual explosive is in a state of resurrection or rebirth, until it returns to a standby form. This gives the virtual explosives reusability within the game environment. They also transform into an inflated form when a virtual game character is detected approaching. Thus, during gameplay, players need to observe the forms of the virtual explosives to choose the appropriate time to move them towards virtual vehicles, requiring skill and increasing the game's difficulty and enjoyment.

[0079] In this way, the target player can control a virtual mobile vehicle to move, so that the terminal responds to the movement operation of the virtual mobile vehicle by displaying on the virtual environment interface the movement of the virtual mobile vehicle along the target track selected from at least one virtual track to the corresponding target track position, as well as the real-time updated form of the virtual explosive. Thus, by using spatial reasoning to perform movement interaction operations on the virtual mobile vehicle, allowing the virtual mobile vehicle to move along the target track, the target player's interaction with the game's virtual environment is enhanced, possessing a physical realism, allowing the target player to immerse themselves in the target game's virtual environment, and improving the player's experience within the game environment.

[0080] 103. In response to the triggering operation of the virtual explosive in the current form, display a screen on the virtual environment interface showing the detonation of the virtual explosive in the current form and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive.

[0081] In this embodiment, after moving the virtual mobile vehicle in the virtual environment interface to the target track position, the target player can perform a trigger operation on the virtual explosive in its current form. This triggers the virtual explosive in its current form to display a screen on the virtual environment interface showing the virtual explosive guiding the target and the detonation of the virtual explosive to eliminate the target obstacles around the target track position. In this way, the target player can use specific operational skills to indirectly destroy the target obstacles around the target track position by utilizing the explosion effects of the virtual explosive in the game's virtual environment. This eliminates the obstruction of the target obstacles to the virtual game character in the game's virtual environment, allowing the player to control the virtual game character to move to the next game level. This breaks through the limitations of the single gameplay of current level-based games and enhances the diversity of gameplay and the player's experience in the game scene.

[0082] It should be noted that, in this embodiment, after the virtual mobile vehicle is positioned to the target track, a virtual explosive on the virtual mobile vehicle can be detonated. The explosion of the virtual explosive indirectly detonates surrounding obstacles, destroying them and eliminating their obstruction to the virtual game character's path. This allows the player to control the virtual game character to move through the current virtual environment and proceed to the next. The detonation of the virtual explosive can be achieved by the player controlling the virtual game character to use a virtual shooting tool. Alternatively, the virtual explosive can automatically detonate when its expansion timer reaches a preset threshold. Therefore, the player can also simply control the virtual game character to push the virtual mobile vehicle to the target track, allowing the virtual explosive to detonate automatically when its expansion timer reaches the preset threshold; this is not a limitation.

[0083] The target obstacle can be any virtual obstacle in the game's virtual environment. For example, the target obstacle can be a virtual box, virtual container, virtual stone, virtual bomb, virtual abandoned equipment, virtual abandoned vehicle, or virtual biological vegetative body that can be destroyed and eliminated through explosion effects. There are no restrictions on this.

[0084] In some implementations, in response to a triggering operation of a virtual explosive in its current form via a virtual firing tool, a screen is displayed on the virtual environment interface showing the detonation of the virtual explosive in its current form and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive. For example, step 103 may include: (103.1) In response to a targeting operation on a virtual explosive in its current form, a screen showing the targeting ray fired from a virtual firing tool toward the virtual explosive in its current form is displayed on the virtual environment interface; (103.2) In response to a firing operation against a virtual explosive in its current form, the screen displays on the virtual environment interface the detonation triggered by firing the virtual explosive in its current form with a virtual firing tool, and the screen showing the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive.

[0085] The virtual shooting tool can be a virtual attack tool, a virtual crossbow, a virtual dart, or a virtual spear, etc. In addition, a virtual bomb can also be used to replace the virtual shooting tool; there are no restrictions here.

[0086] Specifically, after the virtual mobile vehicle is moved to the target trajectory position, the target player can first control the virtual game character to aim at the virtual explosive using a virtual shooting tool through the corresponding controls. The terminal can respond to the aiming operation of the virtual shooting tool at the virtual explosive in the current form and display the aiming ray fired from the virtual shooting tool to the virtual explosive in the current form on the virtual environment interface. This aiming ray can be a virtual laser ray, infrared ray, or other light to simulate the aiming scene when shooting in the real environment. This allows the target player to experience the shooting aiming process in the real environment in the game virtual environment. This not only improves the target player's interaction in the game virtual environment, but also further enhances the target player's sense of physical realism in the game virtual environment.

[0087] Furthermore, after the target player controls the virtual game character to aim at the virtual explosive using a virtual shooting tool, the target player can control the virtual game character to fire and detonate the virtual explosive in the aiming direction. At this time, the terminal will respond to the firing operation of the virtual shooting tool on the virtual explosive in the current form, displaying the detonation triggered by firing the virtual explosive in the current form on the virtual environment interface, showing the explosion form of the virtual explosive, that is, the specific manifestation of the explosion form is the explosion effect. In turn, the explosion effect of the virtual explosive indirectly detonates the target obstacles around the target track position, causing the target obstacles to also produce explosion effects, thus destroying and eliminating the target obstacles. In this way, the target obstacles can be removed from the path of the virtual game character in the game virtual environment, allowing the target player to control the virtual game character to move through the current game virtual environment scene and continue to the next game virtual environment scene.

[0088] In some implementations, in response to a triggering operation of a virtual explosive in its current form via a virtual firing tool, a screen is displayed on the virtual environment interface showing the detonation of the virtual explosive in its current form and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive. For example, if the current form is an inflated form, step 103 may include: in response to a triggering operation that the inflated timer duration of the virtual explosive in its inflated form reaches a preset inflated timer threshold, a screen is displayed on the virtual environment interface showing the detonation of the virtual explosive in its current form and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive.

[0089] The expansion timing duration can be the duration of the virtual explosive in its expanded state, that is, the duration of the virtual explosive in its expanded state. Specifically, the timing can start from the moment the virtual explosive switches to its expanded state and be updated in real time.

[0090] Specifically, after the virtual mobile vehicle is moved to the target trajectory position, the target player can first use the corresponding controls to control the virtual game character to remain at the current virtual environment position or move as far away as possible from the blast radius of the virtual explosive. Since the virtual explosive itself has a self-detonating function, when the virtual shooting tool's virtual shooting resource is limited, in order to conserve virtual shooting resources, or when the virtual explosive is about to detonate spontaneously, the target player can simply control the virtual game character to remain at the current virtual environment position or move as far away as possible from the blast radius of the virtual explosive, without using the virtual shooting tool to shoot the virtual explosive to trigger its detonation. Instead, they can wait for the virtual explosive in its inflated state to reach a preset inflated timer threshold and detonate spontaneously. At this time, when the terminal detects that the inflated timer of the virtual explosive in its inflated state has reached the preset inflated timer threshold, it will generate a trigger operation. The terminal will respond to this trigger operation by displaying the detonation of the virtual explosive in its current state on the virtual environment interface, as well as a screen showing the elimination of target obstacles around the target trajectory position through the detonation of the virtual explosive. Thus, by limiting the quantity of virtual projectiles in virtual shooting tools and restricting the virtual explosives to have the characteristic of spontaneous detonation, the target player not only needs to be aware of the dangers of virtual explosives when controlling the virtual mobile vehicle to transport them, but also needs to control the quantity of virtual projectiles in the virtual shooting tools, rather than having an unlimited supply of virtual projectiles. This increases the difficulty of the game to a certain extent, makes the virtual game environment more physically realistic, and enhances the target player's experience in the virtual game environment.

[0091] In some implementations, prior to the triggering operation for the virtual explosive, in response to the control of the virtual game character to move away from the virtual mobile vehicle, a dynamic image of retreating in the direction away from the virtual mobile vehicle is displayed. For example, prior to step 103, the process may further include: in response to the control of the virtual mobile vehicle to move away, displaying an image of retreating in the direction away from the virtual mobile vehicle on the virtual environment interface.

[0092] Specifically, since the explosion effects of virtual explosives on virtual mobile vehicles have a range of influence, objects near the virtual explosives will be affected by the explosion effects. For example, the explosion effects of virtual explosives will detonate target obstacles near the target track position. In addition, if the virtual game character is within the range of the explosion effects of virtual explosives, it will also be affected. For example, the virtual game character may be accidentally injured by the explosion effects of virtual explosives. Specifically, the virtual explosives will cause the virtual game character's health bar to decrease and cause visual interference. Therefore, to prevent the virtual game character from being harmed by the virtual explosive, after the target player controls the virtual mobile vehicle to move to the target trajectory position, they can control the virtual game character to move away from the virtual explosive, that is, away from the virtual mobile vehicle. At this time, the terminal will respond to the operation of moving away from the virtual mobile vehicle and display a dynamic screen of retreating away from the virtual mobile vehicle on the virtual environment interface. This dynamic screen can be a screen of retreating away from the virtual mobile vehicle from the perspective of the virtual game character. Specifically, it can be a screen of retreating backward from the perspective of the virtual game character, or a screen of retreating to the left or right from the perspective of the virtual game character, or display other screens of retreating away from the virtual mobile vehicle (and the virtual explosive). There are no restrictions here. This not only enhances the interaction of the target player in the virtual game environment, but also fully simulates the impact of explosions in the real world. This requires the target player to control the virtual game character to stay away from virtual explosives to avoid being accidentally injured, and requires the target player to have certain operating skills to complete the level, thus enhancing the physical realism of the virtual game environment.

[0093] It should be noted that in the embodiments of this application, the virtual explosive will automatically detonate in any scenario in its inflated state. This is determined by the game mechanism. For example, the game mechanism can be the inflation timer of the virtual explosive in its inflated state. When the inflation timer reaches a certain duration, the virtual explosive will automatically detonate.

[0094] In some implementations, after the expansion time of the virtual explosive in its inflated state reaches a preset expansion time threshold, a screen showing the virtual explosive exploding is displayed on the virtual environment interface. For example, it may also include: the current state is inflated state, and after the expansion time of the virtual explosive in its inflated state reaches the preset expansion time threshold, it is automatically updated to exploded state; wherein, the exploded state is used to indicate the display of a screen showing the virtual explosive exploding on the virtual environment interface.

[0095] The preset expansion timing threshold can be a measure of the duration of the virtual explosive in its expansion state. When the expansion timing duration is less than the preset expansion timing threshold, it means that the virtual explosive has not yet reached the time point for automatic detonation. If the expansion timing duration is equal to the preset expansion timing threshold, it means that the virtual explosive has reached the time point for automatic detonation.

[0096] It should be noted that the virtual explosive will automatically detonate in any scenario while in its inflated state. For example, when the virtual explosive is in its inflated state, it may automatically detonate as the target player controls the virtual game character to slowly approach the virtual mobile vehicle and the virtual explosive; or it may automatically detonate as the target player controls the virtual game character to move the virtual mobile vehicle; or it may automatically detonate after the virtual mobile vehicle carrying the virtual explosive reaches the target trajectory position; or it may automatically detonate as the target player controls the virtual game character to move away from the virtual mobile vehicle and the virtual explosive. These are some scenarios in the game's virtual environment. Specifically, the virtual explosive will automatically update to the explosive state after the inflated state reaches a preset inflated state timeout threshold. This automatic update to the explosive state refers to the aforementioned "automatic detonation" process. When the virtual explosive switches to the explosive state, a dynamic display of the virtual explosive's explosion effect will be shown on the virtual environment interface. Therefore, while controlling the virtual game character to complete the level, the target player needs to keep an eye on the form of the virtual explosives in real time to prevent the virtual explosives from automatically detonating and causing damage to the virtual game character, which can increase the tension of the virtual game environment.

[0097] In some implementations, a preset inflation timing threshold can be determined based on the health bar of the virtual game character in the virtual environment interface. For example, it may also include: acquiring the health bar of the virtual game character in the virtual environment interface; adjusting the preset inflation timing threshold according to the proportion of the health bar, wherein the size of the preset inflation timing threshold is positively correlated with the health bar.

[0098] The health bar refers to the virtual health of the virtual game character controlled by the target player in the game's virtual environment. This health bar can be displayed in any area of ​​the virtual environment interface, such as the upper left corner, lower left corner, upper right corner, lower right corner, or the middle of the edge of the virtual environment interface. There are no restrictions here.

[0099] It should be noted that, to increase the game's difficulty and further create a more tense atmosphere, the preset inflation time threshold can be flexibly adjusted. By changing the preset inflation time threshold, such as by increasing or decreasing it, the timing of the virtual explosives automatically detonating can be adjusted. Specifically, the preset inflation time threshold can be adjusted based on the health bar of the virtual game character controlled by the target player. For example, obtain the health bar of the virtual game character in the virtual environment interface and determine the ratio between the health bar's health value and its maximum health bar capacity (i.e., the maximum health bar value when at full health). Adjust the preset inflation time threshold according to this ratio. Specifically, within the preset inflation time duration range, adjust the size of the preset inflation time threshold according to this ratio. For example, assuming the health bar's health value is 60% and the preset inflation time duration range is (0, 5], then adjust the preset inflation time threshold to 3 seconds. If the health bar's health value is 100%, then adjust the preset inflation time threshold to 5 seconds. In this way, the size of the preset inflation time threshold is positively correlated with the health bar's health value; that is, the larger the health bar's health value, the larger the preset inflation time threshold. The larger the value of the virtual explosive and the smaller its health bar, the lower the preset inflation time threshold. Thus, when the virtual game character has low health, the lower inflation time threshold causes the virtual explosive's appearance to change or grow faster in its inflated state during movement. This indicates the explosive is closer to automatically detonating. Players need to pay attention to spatial reasoning and maneuvering skills while moving the virtual vehicle, and also need to observe and predict the timing of the explosive's spontaneous detonation to avoid damage to the virtual character and game over. This creates a tense atmosphere in the game environment, enhancing the player's experience.

[0100] Through the above methods, a trigger operation can be performed on the virtual explosive in its current form. This will display on the virtual environment interface the guidance of the virtual explosive in its current form, and the scene of the virtual explosive detonating and eliminating target obstacles around the target track position. In this way, the target player can use specific operation skills to indirectly destroy the target obstacles around the target track position by utilizing the explosion effects of the virtual explosive in the game's virtual environment. This will eliminate the obstacles that block the virtual game character in the game's virtual environment, allowing the virtual game character to move to the next game level. In this way, the limitations of the current single gameplay of level-based games can be broken, and the diversity of gameplay and the player experience in the game scene can be improved.

[0101] As can be seen from the overall description of the embodiments of this application, the embodiments of this application can display a virtual environment interface. The virtual environment interface includes at least one track, a virtual mobile vehicle, and virtual explosives with changeable forms located on the virtual mobile vehicle. When the target player controls the virtual mobile vehicle to move, in response to the movement operation of the virtual mobile vehicle, the virtual environment interface displays a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, as well as a screen showing the real-time updated form of the virtual explosives. This form indicates the activity level of the virtual explosives. When the target player triggers a detonation operation on the virtual explosives of this form, in response to the triggering operation on the virtual explosives of the current form, the virtual environment interface displays a screen showing the detonation of the virtual explosives of the current form, and the elimination of target obstacles around the target track position by the detonation of the virtual explosives. In this way, target obstacles blocking the passage can be destroyed so that the level can be completed subsequently.

[0102] Therefore, compared to the relatively simple interaction of level-based games in related technologies, which results in a low interaction rate between the player and the game scene, a lack of physical realism, and a relatively simple level-based logic—essentially a task of finding game items—making level-based games rather monotonous, this application controls a virtual mobile vehicle carrying virtual explosives to move along a target track to reach the target track position that blocks the way to pass the level. The form of the virtual explosives is updated in real time, allowing the player to observe the danger level of the virtual explosives through the constantly updated form, increasing the sense of urgency and interactivity during the game's progression. In one step, a trigger operation is performed on the virtual explosive in its current form to detonate it at the target trajectory position. This causes the virtual explosive to destroy the target obstacles around the target trajectory position while exploding, so that the player can continue to pass the level. This enhances the interactivity between the player and the game scene, giving it a sense of physical realism. The player needs to perform spatial reasoning in the game scene to control the position of the virtual vehicle and cooperate with the trigger operation on the virtual explosive in order to complete the level. This breaks through the limitation of the single gameplay of current level-based games and improves the diversity of gameplay and player experience in the game scene.

[0103] Based on the methods described in the above embodiments, the following examples will provide further detailed explanations.

[0104] Figure 10 This is a schematic flowchart of another step in the information interaction method provided in the embodiments of this application. For ease of understanding, the embodiments of this application are combined with... Figure 10 Describe it.

[0105] In this embodiment, the information interaction method is described as being executed by a computer device, such as terminal 110. The specific process of the information interaction method is as follows: 201. Display the virtual environment interface.

[0106] In this embodiment, the target player can open a pre-installed target game application on a computer device (such as terminal 110). At this time, the target game application will run on terminal 110, and the virtual environment interface corresponding to the target game application will be displayed on the terminal screen. The virtual environment interface can be understood as an interface containing real-time game virtual environment screen. The target player can interact with information by observing the virtual environment in the virtual environment interface. For example, in the game scene, the target player can use spatial reasoning and operation skills to operate the game objects in the virtual environment interface to complete the game level, thereby improving the target player's object experience and fun in the game scene.

[0107] The virtual environment interface can be the interface displayed by the target game application during operation, showing a real-time virtual game environment. The specific screen content displayed in this virtual environment interface is related to the player's operation and interaction perspective, specifically displaying the screen content from the player's real-time operation and interaction perspective. For example, the virtual environment interface includes at least one virtual track, a virtual mobile vehicle, and virtual explosives that can change shape on the virtual mobile vehicle.

[0108] 202. In response to control operations on a virtual mobile vehicle, display on the virtual environment interface a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track, and the real-time updated shape of the virtual explosive.

[0109] In this embodiment, after displaying the virtual environment interface corresponding to the target game application, the target player can interact with virtual objects in the virtual environment interface through relevant operations. For example, the target player can control a virtual mobile vehicle to move, so that the terminal responds to the movement operation of the virtual mobile vehicle by displaying on the virtual environment interface that the virtual mobile vehicle moves along a target track selected from at least one virtual track, and displays a screen showing the real-time updated form of the virtual explosive. Thus, by interacting with the movement of the virtual mobile vehicle, the virtual mobile vehicle moves along the target track, enhancing the target player's interaction with the game's virtual environment, providing a sense of physical realism, and allowing the target player to immerse themselves in the virtual environment of the target game, thereby improving the player's experience within the game environment.

[0110] 203. In response to a stop control operation on the virtual mobile vehicle, display on the virtual environment interface a screen showing the virtual mobile vehicle gliding along the target track to the target track position by inertia, and the real-time updated form of the virtual explosive.

[0111] In this embodiment, the virtual explosive in its inflated state gradually increases in size over time during movement. Furthermore, the target player needs to observe the appearance of the virtual explosive and the spatial displacement of the virtual vehicle within the game's virtual environment. When the virtual explosive's appearance reaches the point of impending explosion (i.e., about to explode), control of the virtual vehicle can be stopped. Alternatively, control can be stopped when the virtual vehicle reaches a specific location within the virtual environment. In response to this stop-control operation, the terminal displays a dynamic image of the virtual vehicle's inertial gliding motion on the virtual environment interface. This dynamic image includes the virtual vehicle moving along... The dynamic process of the target trajectory gliding to the target trajectory position is also displayed. In addition, the real-time updated form of the virtual explosive is shown. For example, the appearance of the virtual explosive in the inflated state continues to grow larger. It should be noted that the appearance of the virtual explosive in the inflated state can be red, that is, the virtual explosive can be a red pulsating body. The longer the inflated time of the virtual explosive in the inflated state, the smaller the remaining time before the explosion state, and the deeper the red color can be. The above is only an example and is not intended to limit the virtual explosive. In addition, the appearance of the virtual explosive can also be other colors, such as gray, blue, etc., which are not limited here.

[0112] 204. In response to a move away operation for a virtual mobile vehicle, display a screen on the virtual environment interface showing the retreat in the direction away from the virtual mobile vehicle.

[0113] In this embodiment of the application, since the explosion effect of the virtual explosive on the virtual mobile vehicle has a range of influence, objects near the virtual explosive will be affected by the explosion effect of the virtual explosive. If the virtual game character is within the range of the explosion effect of the virtual explosive, it will also be affected. For example, the virtual game character may be accidentally injured by the explosion effect of the virtual explosive. Specifically, the virtual explosive will cause the virtual game character's health bar to decrease and cause visual interference.

[0114] Therefore, to prevent the virtual game character from being harmed by the virtual explosive, after the player controls the virtual vehicle to move to the target trajectory, they can control the virtual game character to move away from the virtual explosive, i.e., away from the virtual vehicle. At this time, the terminal will respond to the movement control by displaying a dynamic image of retreating away from the virtual vehicle on the virtual environment interface. This dynamic image can be a retreat image from the virtual game character's perspective; specifically, it could be a backward retreat, a leftward lateral retreat, a rightward lateral retreat, or any other retreat image away from the virtual vehicle (and the virtual explosive). This not only enhances the player's interaction within the virtual game environment but also fully simulates the effects of real-world explosions, requiring the player to control the virtual game character to move away from the virtual explosive to avoid accidental injury, thus enhancing the physical realism of the virtual game environment.

[0115] 205. In response to aiming operations on the virtual explosive in its current form, display the aiming ray fired from the virtual firing tool to the virtual explosive in its current form on the virtual environment interface.

[0116] In this embodiment, after ensuring a sufficient distance between the virtual game character and the virtual explosive in the virtual game environment, the target player can control the virtual game character to aim at the virtual explosive using a virtual shooting tool through corresponding controls. The terminal can respond to the aiming operation of the virtual shooting tool at the virtual explosive in its current form and display the aiming ray emitted from the virtual shooting tool to the virtual explosive in its current form on the virtual environment interface. This aiming ray can be a virtual laser ray, infrared ray, or other light to simulate the aiming scene when shooting in the real environment, so that the target player can experience the shooting aiming process in the real environment in the virtual game environment. This not only improves the target player's interaction in the virtual game environment, but also further enhances the target player's sense of physical realism in the virtual game environment.

[0117] 206. In response to the firing operation against the virtual explosive in its current form, the screen displays the detonation triggered by firing the virtual explosive in its current form through the virtual firing tool, and the screen showing the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive.

[0118] In this embodiment, after the target player aims at the virtual explosive in its current form, they can control their virtual game character to use a virtual shooting tool to fire and detonate the virtual explosive in the aiming direction. At this time, the terminal responds to the firing operation of the virtual shooting tool on the virtual explosive in its current form, displaying the detonation triggered by the firing of the virtual explosive in its current form on the virtual environment interface. This displays the explosion pattern of the virtual explosive, specifically the explosion effect. Furthermore, the explosion effect of the virtual explosive indirectly detonates target obstacles around the target trajectory, causing these obstacles to also produce explosion effects, thus creating a dynamic process of destroying and eliminating the target obstacles. In this way, the obstruction of the target obstacles on the virtual game character's path in the game environment can be eliminated, allowing the target player to control their virtual game character to move through the current game environment scene and continue to the next game environment scene.

[0119] In this way, the target player can use the explosion effects of virtual explosives in the game's virtual environment to indirectly destroy target obstacles around the target's trajectory position, thereby eliminating the obstruction of the virtual game character in the game environment and allowing the virtual game character to move to the next game level. This breaks through the limitations of the current single gameplay in level-based games, enhancing the target player's gameplay diversity and overall experience within the game scene. To facilitate understanding of the embodiments of this application, specific application scenario examples will be used to describe the embodiments of this application. Specifically, the application scenario example will be described by performing the above steps 201-206.

[0120] It should be noted that this information interaction method is applicable to any game product scenario, such as virtual reality and augmented reality game scenarios, as well as game scenarios on consoles, computers, tablets, mobile phones, smartwatches, etc., without limitation. Specifically, executing the information interaction method can display a virtual environment interface, which includes at least one track, a virtual mobile vehicle, and virtual explosives with changeable forms located on the virtual mobile vehicle. When the target player controls the virtual mobile vehicle to move, in response to the movement operation on the virtual mobile vehicle, the virtual environment interface displays a screen showing the virtual mobile vehicle moving along the target track selected from at least one virtual track to the corresponding target track position, as well as a screen showing the real-time updated form of the virtual explosives. This form indicates the activity level of the virtual explosives. When the target player triggers a detonation operation on the virtual explosives of that form, in response to the trigger operation on the virtual explosives of the current form, the virtual environment interface displays a screen showing the detonation of the virtual explosives of the current form, and the elimination of target obstacles around the target track position by the detonation of the virtual explosives. In this way, target obstacles blocking the passage can be destroyed to facilitate subsequent completion of the level. The following is an example of this information interaction scenario.

[0121] I. A brief introduction to this information interaction scenario is as follows: In the gaming sector, a wide variety of games have been launched for different target audiences. These audiences can choose their favorite games to experience, such as adventure games, thus broadening their entertainment and leisure options.

[0122] Alternative puzzle games typically involve placing obstacles within a game environment. Players find these obstacles to overcome and complete levels. For example, players might need to find a hidden key to open a door; or they might need to move movable objects (carts, boxes, etc.) to their designated positions to complete levels. However, these puzzle games often have simple interactions, resulting in low player engagement and a lack of physical realism. Simply finding a hidden key or moving an object makes the puzzle logic simplistic, essentially a task of finding obstacles. This makes puzzle games somewhat monotonous and limited, failing to provide a truly engaging and entertaining experience.

[0123] To address the above issues, this information interaction scenario example provides a scenario advancement method based on environmental interaction, specifically including several mechanisms. First, a physical positioning and remote activation mechanism requires players to first physically move an object to a tactical position before activating it with remote shooting, combining physical manipulation with precise shooting to form a two-step puzzle-solving process. Second, a mandatory chain reaction mechanism forcibly binds explosion effects to clearing obstacles, making the object the player's sole or key means of advancing through the level, rather than an optional tactical tool. Third, the duality of dynamic threat and process tool: the object is both a dangerous trap that will explode and a necessary tool for clearing obstacles, forcing players to utilize its function while avoiding its threat, increasing the tension and skill required for the operation. Fourth, a recurring and resettable puzzle mechanism: objects can be revived after exploding, allowing them to be used multiple times within the same level to solve different puzzles, improving the reusability of the core gameplay and the coherence of the level design.

[0124] II. The specific implementation process of this information interaction scenario example is as follows: To facilitate understanding, before providing a more detailed explanation of this information interaction scenario example, the nouns and terms used in this example will be explained as follows: Interactive objects in the environment: These are entities in the game scene that can be interacted with by the target player in various ways and serve as key entities for solving puzzles and advancing the plot. For example, a cart and the red pulsating creatures (i.e., virtual explosives) inside it are specifically mentioned.

[0125] Obstacles to progress: These are static or dynamic objects in a game scene that block the path of a target player object and require specific interactions to eliminate. For example, they may specifically refer to yellow clump-shaped objects or other destructible static objects in the scene. Obstacles to progress are target obstacles located around the target's trajectory position.

[0126] State machine: A programming model for managing the state of a red pulsar (i.e., a virtual explosive). The red pulsar (i.e., a virtual explosive) is in a specific state at any given time and transitions between different states according to preset trigger conditions.

[0127] Physical positioning and remote activation: This refers to a two-step interaction process where players first move an "environmental interactive object" to a specific location through physical operations (such as pushing), and then trigger its core function through remote operations (such as shooting).

[0128] Visual interference effects: These refer to temporary, negative visual effects applied to the game screen of the target player, such as blurring, color change, and shaking, to simulate a state of injury or impact.

[0129] To facilitate understanding of this information interaction scenario example, the process will be described below from the perspective of the player's visual product presentation: First, the target player discovers a cart (virtual vehicle) containing a red pulsar body (virtual explosive) near the current game's virtual environment and recognizes that it may be a key tool for clearing target obstacles blocking the virtual track (such as yellow clumps in the game's virtual environment). For information on target obstacles, please refer to [link to relevant documentation]. Figure 3 or Figure 6 As shown.

[0130] Then, the target player activates the corresponding target track by manipulating a handle (i.e., a track switch) designed for the virtual track, which can be combined with... Figure 3 and Figure 7 As shown, there is a passage sign near the track switch, which displays a target passage icon, specifically an arrow shape, to indicate an activated and passable target track.

[0131] Next, the target player can push the cart to move it to the target track position near the obstacle that needs to be cleared. This can be combined with... Figure 4 , Figure 5 and Figure 6 As shown, this illustrates the dynamic process of propelling a trolley carrying a red pulsar body (virtual explosive) to a location near the target obstacle.

[0132] It should be noted that since the target player cannot use the virtual shooting tools (or other attack tools) configured in the game's virtual environment to directly clear the target obstacles, but instead needs to use the explosion effect of the red pulsar (virtual explosive) to eliminate the target obstacles, the red pulsar (virtual explosive) itself is explosive. When the target player controls the virtual game character to push the cart to move, they need to carefully control the distance between themselves and the cart and observe the expansion of the red pulsar (virtual explosive) to avoid getting too close to it and causing it to expand and explode.

[0133] Furthermore, after the target player moves the cart to the ideal position, they can retreat to a safe distance to avoid damage to the virtual game character caused by the subsequent explosion of the red pulse animal (virtual explosive).

[0134] Finally, the target player controls a virtual game character to raise a virtual shooting tool and aim at the red pulsar body (virtual explosive) on the cart. This triggers the virtual shooting tool, firing the virtual projectile at the red pulsar body (virtual explosive). Upon impact, the red pulsar body (virtual explosive) explodes instantly, generating a powerful shockwave that destroys all obstacles and some destructible static walls within range, clearing a path.

[0135] It should be noted that if the virtual game character controlled by the target player accidentally gets too close while pushing or positioning the cart, the explosion of the red pulsar will damage the player and cause visual interference, but will not destroy obstacles in the process. The target player must wait for the red pulsar to respawn and try again.

[0136] It should be noted that the red venomous creature in the cart will shrink into a dormant state after the explosion. After a preset respawn time, it will regenerate in the cart. The target player can make the red venomous creature in the cart explode at the right time by mastering the timing of approaching, pushing and moving away from the cart, as well as by shooting at the red venomous creature from a distance. This can be used to destroy obstacles or monsters in the way.

[0137] Therefore, the red venomous objects in the cart are a renewable and reusable key resource in the game's virtual environment. To facilitate understanding the switching of the form or state of the red venomous objects (virtual explosives) in the cart, the management mechanism for their form or state is described below. For example, an environmental interaction object logic unit can be constructed, whose behavior is driven by a main loop update function. Figure 11 This is an example diagram illustrating a scenario of virtual explosive form switching provided in an embodiment of this application. (Combined with...) Figure 11 As shown, the specific implementation logic for switching between the various forms of the virtual explosive is as follows: First, initialization and state definition: During initialization, this logic unit defines its internal states, including four states: "Standby," "Expand," "Explode," and "Resurrect," with the initial state set to "Standby." Simultaneously, the expansion timer and resurrection timer (i.e., the sleep timer) are initialized. Next, main loop logic judgment: The system calls the main loop update function of this logic unit at a fixed frequency. This function internally uses a state machine to perform core logic judgments and executes corresponding operations based on the current state. In "standby mode": The logic unit continuously detects two types of input events. First, it uses a distance detector to determine if the player has entered a danger zone; second, it uses a shooting detector to determine if the red object has been hit by a bullet. Once either condition is met, the logic unit switches the state to "expansion state" (if the player approaches) or "explosion state" (if hit).

[0138] In the "Inflation State": The logic unit starts an inflation timer and plays an inflation warning effect. During this period, it continues to monitor for shooting events. If the timer reaches the preset inflation duration, or if it is hit by a bullet during this period, the state immediately switches to the "Explosion State".

[0139] In the "Explosion State": The system immediately executes the explosion handling logic. This logic includes: inflicting area damage and applying visual interference effects on virtual game characters within range; detecting and destroying all preset types of "process obstacles"; and playing explosion effects and sound effects. After the explosion logic is completed, the state machine automatically switches to the "Resurrection State".

[0140] In the "Resurrection State": The logic unit starts an internal resurrection timer and hides the red object model. When the timer reaches the preset resurrection duration, the state is reset to "Standby State", the red object is displayed again, and it waits for the next interaction.

[0141] By executing the above information interaction scenario examples, the following effects can be achieved: 1) Enhanced puzzle immersion and spatial reasoning requirements. On average, players spend 40% more time solving these puzzles compared to traditional switch puzzles. Players must actively participate in the movement and positioning of environmental interactive objects, enhancing their interaction with the game world. This "personally setting up the battlefield" increases player immersion in the virtual game environment, requiring them to consider the optimal position of the cart and thus developing spatial reasoning skills. 2) This design combines the "puzzle solving" and "danger avoidance" game elements, effectively improving the core operational skill requirements, integrating challenge and progress, and enhancing operational skill. 3) Increased scene element reusability and level design efficiency. The core logic of the environmental interactive object only needs to be configured once. Then, by adjusting its position in the scene, respawn time, and the layout of surrounding obstacles, a series of new puzzles can be quickly created, while ensuring the continuity and consistency of the level gameplay.

[0142] As described above, this embodiment controls a virtual mobile vehicle carrying a virtual explosive to move along a target track to reach the target track position that blocks the player's progress. The form of the virtual explosive is updated in real time, allowing the player to observe its danger level through these updates, increasing the sense of urgency and interactivity during the game. Furthermore, a trigger operation is performed on the virtual explosive in its current form to detonate it at the target track position. This causes the virtual explosive to destroy surrounding obstacles, allowing the player to continue progressing. This enhances the interaction between the player and the game scene, providing a sense of physical realism. Players in the game scene need to perform spatial reasoning to control the position of the moving virtual vehicle and coordinate with the trigger operation on the virtual explosive to complete the level. This breaks through the limitations of the current single-playstyle gameplay in level-based games, improving the diversity of gameplay and the player's experience within the game scene.

[0143] For details on the implementation of each of the above steps, please refer to the previous examples, which will not be repeated here.

[0144] To facilitate better implementation of the information interaction method provided in the embodiments of this application, the embodiments of this application also provide an apparatus based on the above-described information interaction method. The meanings of the terms used are the same as in the above-described information interaction method, and specific implementation details can be found in the descriptions in the method embodiments.

[0145] Please see Figure 12 , Figure 12 This is a schematic diagram of the structure of an information interaction device provided in an embodiment of this application. The information interaction device is integrated into the computer device of this application. Taking the computer device as terminal 110 as an example, the information interaction device may include a first display unit 401, a second display unit 402, and a third display unit 403.

[0146] The first display unit 401 is used to display a virtual environment interface, which includes at least one virtual track, a virtual mobile vehicle, and a virtual explosive that can change shape on the virtual mobile vehicle. The second display unit 402 is used to display on the virtual environment interface, in response to the movement operation of the virtual mobile vehicle, the screen showing the virtual mobile vehicle moving along the target track selected from at least one virtual track to the corresponding target track position, and the real-time updated form of the virtual explosive. The third display unit 403 is used to respond to the triggering operation of the virtual explosive in the current form, and to display on the virtual environment interface the screen of detonating the virtual explosive in the current form and eliminating the target obstacles around the target trajectory position by detonating the virtual explosive.

[0147] In some embodiments, the second display unit 402 includes: The second control subunit is used to respond to control operations on the virtual mobile vehicle by displaying on the virtual environment interface a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track, and the real-time updated form of the virtual explosive. The second display subunit is used to display on the virtual environment interface, in response to the stop control operation of the virtual mobile vehicle, the virtual mobile vehicle gliding along the target track to the target track position by inertia, and the real-time updated shape of the virtual explosive.

[0148] In some implementations, the virtual environment interface also displays track switches and passage signs, and the information interaction device further includes an indicator display unit for: In response to a trigger operation on the track switch, a screen for switching access signs is displayed on the virtual environment interface, with the target access icon on the access sign pointing to the passable target track of the virtual mobile vehicle.

[0149] In some embodiments, the information interaction device further includes a back display unit, used for: In response to a move away from the virtual mobile vehicle, a screen showing the retreat in the direction away from the virtual mobile vehicle is displayed on the virtual environment interface.

[0150] In some embodiments, the third display unit 403 includes: The aiming display subunit is used to display the aiming ray fired from the virtual firing tool to the virtual explosive in the current form on the virtual environment interface in response to the aiming operation for the virtual explosive in the current form. The firing display subunit is used to respond to firing operations against the virtual explosive in its current form by displaying on the virtual environment interface the detonation triggered by firing the virtual explosive in its current form through the virtual firing tool, and the scene of the target obstacle around the target trajectory position being eliminated by the detonation of the virtual explosive.

[0151] In some embodiments, the current form is an expanded form, and the third display unit 403 is further used for: In response to the trigger operation that the inflation timer of the virtual explosive in its inflated state reaches the preset inflation timer threshold, the detonation of the virtual explosive in its current state is displayed on the virtual environment interface, along with a screen showing the elimination of target obstacles around the target trajectory position through the detonation of the virtual explosive.

[0152] In some embodiments, the virtual explosive may have at least an inflated form, and the second display unit 402 is further configured to: In response to movement operations on a virtual mobile vehicle, the virtual environment interface displays the movement of the virtual mobile vehicle along a target track selected from at least one virtual track to the corresponding target track position, the real-time updated expansion pattern of the virtual explosive, and the color flashing in the edge area of ​​the virtual environment interface. The frequency of color flashing is determined by the duration of the expansion time of the virtual explosive in its expansion state.

[0153] In some embodiments, the virtual explosive may have at least an inflated form, and the second display unit 402 is further configured to: In response to movement operations on the virtual mobile vehicle, the virtual environment interface displays a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, the real-time updated expansion pattern of the virtual explosive, and the countdown to the explosion of the virtual explosive in the expansion pattern.

[0154] In some embodiments, the virtual explosive may have at least a dormant state, an expanded state, and an explosive state, and the information interaction device may further include a firing display unit for: In response to firing at a virtual explosive in its inflated state, the virtual environment interface displays the explosive state of the virtual explosive and the screen showing the virtual explosive transitioning to a dormant state after the explosion.

[0155] In some implementations, the virtual explosive may also be in a standby state, and the information interaction device may further include a state update display unit for: Display a countdown timer for the virtual explosive's hibernation state on the virtual environment interface, and when the countdown ends, switch the virtual explosive from hibernation mode to standby mode; The standby state is transformed into the expansion state by a preset condition, which includes at least the virtual game character approaching the virtual explosive.

[0156] In some implementations, the current state is an inflated state, and the virtual explosive automatically updates to the explosive state after the inflated timer duration in the inflated state reaches a preset inflated timer threshold. Among them, the explosion mode is used to indicate the display of a virtual explosive explosion on the virtual environment interface.

[0157] In some embodiments, the information interaction device further includes a threshold update unit, used for: Get the health bar of the virtual game character in the virtual environment interface; The preset inflation timer threshold is adjusted based on the percentage of health bar value, and the value of the preset inflation timer threshold is positively correlated with the health bar value.

[0158] As described above, this embodiment controls a virtual mobile vehicle carrying a virtual explosive to move along a target track to reach the target track position that blocks the player's progress. The form of the virtual explosive is updated in real time, allowing the player to observe its danger level through these updates, increasing the sense of urgency and interactivity during the game. Furthermore, a trigger operation is performed on the virtual explosive in its current form to detonate it at the target track position. This causes the virtual explosive to destroy surrounding obstacles, allowing the player to continue progressing. This enhances the interaction between the player and the game scene, providing a sense of physical realism. Players in the game scene need to perform spatial reasoning to control the position of the moving virtual vehicle and coordinate with the trigger operation on the virtual explosive to complete the level. This breaks through the limitations of the current single-playstyle gameplay in level-based games, improving the diversity of gameplay and the player's experience within the game scene.

[0159] The specific implementation of each of the above units can be found in the previous embodiments, and will not be repeated here.

[0160] See Figure 13 , Figure 13 This is a schematic diagram of the structure of a terminal provided in an embodiment of this application. It includes a structural block of the portion of the terminal 110 that implements the embodiment of this application. The terminal can be... Figure 1 The terminal 110 shown specifically includes: a radio frequency (RF) circuit 510, a memory 515, an input unit 530, a display unit 540, a sensor 550, an audio circuit 560, a wireless fidelity (WiFi) module 570, a processor 580, and a power supply 590, among other components. Those skilled in the art will understand that the structure of the terminal 110 shown does not constitute a limitation on a mobile phone or computer, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0161] The RF circuit 510 can be used to receive and transmit signals during information transmission or calls. In particular, it receives downlink information from the base station and processes it with the processor 580; in addition, it transmits uplink data to the base station.

[0162] The memory 515 can be used to store software programs and modules. The processor 580 executes various functions and information interactions of the terminal by running the software programs and modules stored in the memory 515.

[0163] The input unit 530 can be used to receive input numeric or character information, and to generate key signal inputs related to the terminal's settings and function control. Specifically, the input unit 530 may include a touch panel 531 and other input devices 532.

[0164] The display unit 540 can be used to display input or provided information, as well as various menus of the terminal. The display unit 540 may include a display panel 541.

[0165] Audio circuit 560, speaker 561, and microphone 562 provide an audio interface.

[0166] In this embodiment, the processor 580 included in the terminal 110 can execute the information interaction method of the previous embodiment.

[0167] See Figure 14 , Figure 14 This is a schematic diagram of the server structure provided in an embodiment of this application, which includes a structural block of the server 120 implementing this embodiment. The server can be... Figure 1 The server 120 shown can vary significantly due to different configurations or performance. It may include one or more Central Processing Units (CPUs) 622 (e.g., one or more processors) and memory 632, and one or more storage media 630 (e.g., one or more mass storage devices) for storing application programs 642 or data 644. The memory 632 and storage media 630 may be temporary or persistent storage. The program stored in the storage media 630 may include one or more modules (not shown in the figure), each module including a series of instruction operations on the server 120. Furthermore, the CPU 622 may be configured to communicate with the storage media 630 and execute the series of instruction operations in the storage media 630 on the server 120.

[0168] Server 120 may also include one or more power supplies 626, one or more wired or wireless network interfaces 650, one or more input / output interfaces 658, and / or one or more operating systems 641, such as Windows Server™, Mac OS X™, Unix™, Linux™, FreeBSD™, etc.

[0169] The central processing unit 622 in server 120 can be used to execute the information interaction method of the embodiments of this application.

[0170] This application also provides a computer-readable storage medium for storing a computer program for executing the information interaction methods of the foregoing embodiments.

[0171] This application also provides a computer program product, which includes a computer program. A processor of a computer device reads and executes the computer program, causing the computer device to perform the aforementioned information interaction method.

[0172] Furthermore, the terms “comprising” and “including”, and any variations thereof, are intended to cover non-exclusive inclusion, such that a process, method, system, product, or apparatus that includes a series of steps or units is not necessarily limited to those steps or units that are explicitly listed, but may include other steps or units that are not explicitly listed or that are inherent to such process, method, product, or apparatus.

[0173] It should be understood that in this application, "at least one (item)" means one or more, and "more than" means two or more. "And / or" is used to describe the relationship between related objects, indicating that three relationships can exist. For example, "A and / or B" can represent three cases: only A exists, only B exists, and both A and B exist simultaneously, where A and B can be singular or plural. The character " / " generally indicates that the preceding and following related objects are in an "or" relationship. "At least one (item) of the following" or similar expressions refer to any combination of these items, including any combination of single or plural items. For example, at least one (item) of a, b, or c can represent: a, b, c, "a and b", "a and c", "b and c", or "a and b and c", where a, b, and c can be single or multiple.

[0174] It should be understood that in the description of the embodiments of this application, "multiple" means two or more, "greater than", "less than", "exceeding" etc. are understood to exclude the number itself, and "above", "below", "within" etc. are understood to include the number itself.

[0175] In the several embodiments provided in this application, it should be understood that the disclosed systems, apparatuses, and methods can be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative; for instance, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be through some interfaces, or indirect coupling or communication connection between apparatuses or units, and may be electrical, mechanical, or other forms.

[0176] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0177] Furthermore, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or as a software functional unit.

[0178] If the integrated unit is implemented as a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or all or part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods of the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0179] It should also be understood that the various implementation methods provided in this application can be combined arbitrarily to achieve different technical effects.

[0180] In the embodiments of this application, the terms "module" or "unit" refer to a computer program or part of a computer program that has a predetermined function and works with other related parts to achieve a predetermined goal, and can be implemented wholly or partially using software, hardware (such as processing circuitry or memory), or a combination thereof. Similarly, a processor (or multiple processors or memory) can be used to implement one or more modules or units. Furthermore, each module or unit can be part of an overall module or unit that includes the functionality of that module or unit.

[0181] The above is a detailed description of the embodiments of this application. However, this application is not limited to the above embodiments. Those skilled in the art can make various equivalent modifications or substitutions without departing from the spirit of this application. All such equivalent modifications or substitutions are included within the scope defined by the claims of this application.

Claims

1. An information exchange method, characterized in that, include: The virtual environment interface is displayed, which includes at least one virtual track, a virtual mobile vehicle, and virtual explosives that can change shape on the virtual mobile vehicle. In response to a movement operation on the virtual mobile vehicle, a screen is displayed on the virtual environment interface showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, as well as the real-time updated form of the virtual explosive. In response to a triggering operation on a virtual explosive in its current form, the virtual environment interface displays a screen showing the detonation of the virtual explosive in its current form and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive.

2. The method according to claim 1, characterized in that, In response to a movement operation on the virtual mobile vehicle, displaying on the virtual environment interface a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, and a screen showing the real-time updated form of the virtual explosive, including: In response to a control operation on the virtual mobile vehicle, a screen is displayed on the virtual environment interface showing the displacement of the virtual mobile vehicle along a target track selected from at least one virtual track, and the real-time updated shape of the virtual explosive. In response to a stop control operation on the virtual mobile vehicle, the virtual mobile vehicle is displayed on the virtual environment interface as it glides along the target track to the target track position, and the virtual explosive is updated in real time with its shape.

3. The method according to claim 1, characterized in that, The virtual environment interface also displays track switches and passage signs. Before displaying a screen on the virtual environment interface showing the virtual mobile vehicle being moved along a target track selected from at least one virtual track to the corresponding target track position, and the real-time updated form of the virtual explosive, in response to a movement operation on the virtual mobile vehicle, the interface further includes: In response to a triggering operation on the track switch, a screen for switching the access sign is displayed on the virtual environment interface, and the target access icon on the access sign points to the passable target track of the virtual mobile vehicle.

4. The method according to any one of claims 1 to 3, characterized in that, Before displaying a screen on the virtual environment interface showing the detonation of the virtual explosive in its current form in response to a triggering operation for the virtual explosive in its current form, and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive, the method further includes: In response to a move away operation of the virtual mobile vehicle, a screen showing the retreat in the direction away from the virtual mobile vehicle is displayed on the virtual environment interface.

5. The method according to claim 1, characterized in that, The response to the triggering operation for the virtual explosive in its current form, displaying on the virtual environment interface a screen showing the detonation of the virtual explosive in its current form, and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive, includes: In response to aiming operations on the virtual explosive in its current form, the aiming ray fired from the virtual firing tool toward the virtual explosive in its current form is displayed on the virtual environment interface; In response to a firing operation against a virtual explosive in its current form, the virtual environment interface displays a screen showing the virtual explosive being fired at by the virtual firing tool, triggering its detonation, and the target obstacles around the target trajectory position being eliminated by the detonation of the virtual explosive.

6. The method according to claim 1, characterized in that, The current form is an expanded form. In response to a triggering operation on the virtual explosive in the current form, the virtual environment interface displays a screen showing the detonation of the virtual explosive in the current form, and the elimination of target obstacles around the target trajectory position through the detonation of the virtual explosive, including: In response to a trigger operation that the inflation timer for the virtual explosive in its inflated state reaches a preset inflation timer threshold, the detonation of the virtual explosive in its current state and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive are displayed on the virtual environment interface.

7. The method according to claim 1, characterized in that, The virtual explosive's form includes at least an inflated form. The display on the virtual environment interface, in response to a movement operation on the virtual mobile vehicle, showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, and the real-time updated form of the virtual explosive, includes: In response to a movement operation on the virtual mobile vehicle, the virtual environment interface displays the movement of the virtual mobile vehicle along a target track selected from at least one virtual track to the corresponding target track position, the real-time updated expansion pattern of the virtual explosive, and a color flashing effect at the edge of the virtual environment interface. The frequency of the color flashing is determined by the duration of the expansion time of the virtual explosive in the expansion state.

8. The method according to claim 1, characterized in that, The virtual explosive's form includes at least an inflated form. The display on the virtual environment interface, in response to a movement operation on the virtual mobile vehicle, showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, and the real-time updated form of the virtual explosive, includes: In response to a movement operation on the virtual mobile vehicle, the virtual environment interface displays a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, the real-time updated expansion pattern of the virtual explosive, and a countdown timer for the explosion of the virtual explosive in the expansion pattern.

9. The method according to claim 1, characterized in that, The virtual explosive's form includes at least a dormant form, an expanded form, and an explosive form. Before displaying a screen on the virtual environment interface showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, and the real-time updated form of the virtual explosive, in response to a movement operation on the virtual mobile vehicle, the method further includes: In response to a firing operation against the virtual explosive in the inflated state, the explosion state of the virtual explosive and the screen showing the virtual explosive transitioning to the dormant state after the explosion state are displayed on the virtual environment interface.

10. The method according to claim 9, characterized in that, The virtual explosive also includes a standby mode. After displaying the explosion mode of the virtual explosive on the virtual environment interface, and the screen showing the virtual explosive transitioning to a dormant mode after the explosion, the system further includes: The virtual explosive is displayed on the virtual environment interface as a countdown to its dormancy state. When the countdown ends, the virtual explosive is switched from its dormancy state to its standby state. The standby state is triggered by preset conditions to transform into the expansion state, and the preset conditions include at least the virtual game character approaching the virtual explosive.

11. The method according to claim 1, characterized in that, The current state is an inflated state. After the expansion time of the virtual explosive in the inflated state reaches a preset expansion time threshold, it will automatically update to the explosive state. The explosion pattern is used to indicate the display of the virtual explosive exploding on the virtual environment interface.

12. The method according to claim 11, characterized in that, The method further includes: Obtain the health bar of the virtual game character in the virtual environment interface; The preset expansion time threshold is adjusted according to the proportion of the health bar's health value, and the size of the preset expansion time threshold is positively correlated with the health bar's health value.

13. An information interaction device, characterized in that, include: The first display unit is used to display a virtual environment interface, which includes at least one virtual track, a virtual mobile vehicle, and a virtual explosive that can change shape located on the virtual mobile vehicle. The second display unit is configured to, in response to a movement operation of the virtual mobile vehicle, display on the virtual environment interface a screen showing the virtual mobile vehicle moving along a target track selected from at least one virtual track to the corresponding target track position, and the real-time updated form of the virtual explosive. The third display unit is used to display on the virtual environment interface, in response to a triggering operation for the virtual explosive in its current form, a screen showing the detonation of the virtual explosive in its current form and the elimination of target obstacles around the target trajectory position by the detonation of the virtual explosive.

14. A computer device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that, When the processor executes a computer program, it implements the information interaction method according to any one of claims 1 to 12.

15. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program adapted for loading by a processor to perform the information interaction method according to any one of claims 1 to 12.

16. A computer program product, comprising a computer program, characterized in that, When the computer program is executed by a processor, it implements the information interaction method according to any one of claims 1 to 12.