VR visual exhibition hall immersion device

By designing structures such as connecting frames and telescopic channels, the problems of inconvenience in wearing and shaking of VR visual exhibition hall immersive devices were solved, enabling VR devices to be worn in a way that is easy to adjust and fix, thus improving the user experience.

CN224152766UActive Publication Date: 2026-04-21HENAN YISHU CULTURAL CREATIVITY CO LTD
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Patent Information

Application Number
CN202521268277.2
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-06-20
Publication Date
2026-04-21
Estimated Expiration
2035-06-20

AI Technical Summary

Technical Problem

Existing VR visual exhibition hall immersive devices are not convenient for different people to wear, are easy to fall off, and VR glasses tend to shake during wear, reducing the experience.

Method used

A VR visual exhibition hall immersive device was designed, which includes a connecting frame, telescopic groove, telescopic frame, head-wearing frame, moving groove, moving seat, limiting column, return spring and other structures. Through the combined use of these components, it is possible to easily adjust and fix the VR device to prevent shaking.

Benefits of technology

It is designed to be easy for different people to wear, prevents the glasses from falling off, improves the convenience and experience of use, and ensures that the VR glasses do not shake during use.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a VR visual exhibition hall immersion device, and relates to the technical field of VR visual exhibition hall immersion, in particular to a VR visual exhibition hall immersion device which comprises a connecting frame, a VR glasses body is fixedly installed on one side of the connecting frame, a telescopic groove is formed in one end of the connecting frame, a telescopic frame is slidably connected to the interior of the telescopic groove, and the VR glasses body is fixedly installed on the other side of the connecting frame. A limiting hole is formed in one side of the telescopic frame, a head wearing frame is fixedly mounted at one end of the telescopic frame, a through hole is formed in one side of the connecting frame, a support is fixedly mounted at the top of the connecting frame, and a moving groove is formed in one side of the support. According to the VR visual exhibition hall immersion device, through the arrangement of the telescopic frame, the VR visual exhibition hall immersion device has the effects that the VR visual exhibition hall immersion device is conveniently worn by different crowds and is prevented from falling off in the walking process, so that the effect of good wearing effect is achieved, and the purpose of relatively convenient use is achieved.
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Description

Technical Field

[0001] This utility model relates to the field of VR visual exhibition hall immersion technology, specifically a VR visual exhibition hall immersion device. Background Technology

[0002] With the rapid development of technology, virtual reality (VR) technology is being applied more and more widely in various fields. In the field of exhibitions, VR technology brings audiences an unprecedented immersive experience, breaking the spatial and temporal limitations of traditional exhibitions. This VR visual exhibition hall immersive installation aims to use advanced VR technology to create a highly realistic and interactive virtual exhibition environment for users, allowing them to experience the charm of the exhibits as if they were actually there, thus enhancing the effectiveness and impact of the exhibition.

[0003] An existing VR visual exhibition hall immersive device is not convenient for different people to wear, which can cause it to fall off during walking, making it inconvenient to use. In addition, the existing VR visual exhibition hall immersive device is not convenient for fixing VR glasses, which can cause them to shake during wear, reducing the experience and making it less practical. Utility Model Content

[0004] (a) Technical problems to be solved

[0005] To address the shortcomings of existing technologies, this invention provides a VR visual exhibition hall immersive device, which solves the problems mentioned in the background section.

[0006] (II) Technical Solution

[0007] To achieve the above objectives, this utility model provides the following technical solution: a VR visual exhibition hall immersive device, comprising a connecting frame, a VR glasses body fixedly mounted on one side of the connecting frame, a telescopic groove provided at one end of the connecting frame, a telescopic frame slidably connected inside the telescopic groove, a limiting hole provided on one side of the telescopic frame, a head-wearing frame fixedly mounted at one end of the telescopic frame, a through hole provided on one side of the connecting frame, a support fixedly mounted on the top of the connecting frame, a movable groove provided on one side of the support, a movable seat slidably connected inside the movable groove, a movable frame fixedly mounted at one end of the movable seat, a limiting post fixedly mounted at one end of the movable frame, and one end of the limiting post inserted into the limiting hole through the through hole.

[0008] Optionally, a return spring is fixedly installed on one side of the movable frame, and a pull frame is fixedly installed on the other side of the movable frame.

[0009] Optionally, a sponge strip is fixedly installed on the inner side of the head-wearing frame, and a mounting base is fixedly installed on the bottom of the head-wearing frame, with an earphone disposed inside the mounting base.

[0010] Optionally, the VR glasses body has a sliding groove inside, and a lead screw is rotatably connected inside the sliding groove. A knob is fixedly installed at one end of the lead screw.

[0011] Optionally, a sliding seat is driven to the outer side of the lead screw, and the outer side of the sliding seat is slidably connected to the inside of the sliding groove. A telescopic hole is provided on one side of the VR glasses body.

[0012] Optionally, a telescopic bracket is slidably connected inside the telescopic hole, one end of the telescopic bracket is fixedly installed at one end of the sliding seat, and a clamping plate is fixedly installed at the other end of the telescopic bracket.

[0013] This utility model provides a VR visual exhibition hall immersive device, which has the following beneficial effects:

[0014] 1. This VR visual exhibition hall immersive device, through the setting of the telescopic frame, makes it easy for different people to wear, preventing it from falling off during walking, thus achieving a good wearing effect and making it more convenient to use.

[0015] 2. The VR visual exhibition hall immersive device, through the setting of the clamping plate, makes it easy to fix the VR glasses and prevent them from shaking during wear, thereby improving the experience and achieving a high degree of practicality. Attached Figure Description

[0016] Figure 1 This is a three-dimensional structural diagram of the present invention;

[0017] Figure 2 This utility model Figure 1 Enlarged structural diagram at point A;

[0018] Figure 3 This is a schematic diagram of the isotropic structure of this utility model;

[0019] Figure 4 This is a cross-sectional structural diagram of the present invention;

[0020] Figure 5 This utility model Figure 4 Enlarged structural diagram at point B.

[0021] In the diagram: 1. Connecting frame; 2. VR glasses body; 3. Telescopic groove; 4. Telescopic frame; 5. Limiting hole; 6. Headwear frame; 7. Through hole; 8. Support; 9. Moving groove; 10. Moving seat; 11. Moving frame; 1101. Limiting post; 12. Return spring; 13. Pulling frame; 14. Sponge strip; 15. Mounting base; 16. Earphone; 17. Sliding groove; 18. Lead screw; 19. Knob; 20. Sliding seat; 21. Telescopic hole; 22. Telescopic bracket; 23. Clamping plate. Detailed Implementation

[0022] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments of the present utility model. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments.

[0023] Example

[0024] Please see Figures 1 to 2 This utility model provides a technical solution: a VR visual exhibition hall immersive device, including a connecting frame 1, a VR glasses body 2 fixedly installed on one side of the connecting frame 1, a telescopic groove 3 opened at one end of the connecting frame 1, a telescopic frame 4 slidably connected inside the telescopic groove 3, a limiting hole 5 opened on one side of the telescopic frame 4, a head-wearing frame 6 fixedly installed at one end of the telescopic frame 4, a through hole 7 opened on one side of the connecting frame 1, a support 8 fixedly installed on the top of the connecting frame 1, a moving groove 9 opened on one side of the support 8, a moving seat 10 slidably connected inside the moving groove 9, a moving frame 11 fixedly installed at one end of the moving seat 10, a limiting post 1101 fixedly installed at one end of the moving frame 11, and one end of the limiting post 1101 being inserted into the limiting hole 5 through the through hole 7.

[0025] Specifically, pushing one end of the pull frame 13 outward will cause the pull frame 13 to move the movable frame 11, so that the movable frame 11 slides inside the movable groove 9 through the movable seat 10. At the same time, it will stretch the return spring 12, and the movable frame 11 will move the limiting post 1101, so that one end of the limiting post 1101 will disengage from the limiting hole 5 through the through hole 7. At this time, the telescopic frame 4 can slide inside the telescopic groove 3. Then, pulling one side of the head-wearing frame 6 outward will cause the head-wearing frame 6 to move the telescopic frame 4 inside the telescopic groove 3, thereby adjusting the head-wearing frame 6 to a suitable position.

[0026] Please see Figures 3 to 5 A return spring 12 is fixedly installed on one side of the movable frame 11, and a pull frame 13 is fixedly installed on the other side of the movable frame 11.

[0027] Specifically, pushing one end of the pull frame 13 outward will cause the pull frame 13 to move the movable frame 11, and at the same time stretch the return spring 12.

[0028] Please see Figures 3 to 5 A sponge strip 14 is fixedly installed on the inner side of the head-wearing frame 6, and a mounting base 15 is fixedly installed on the bottom of the head-wearing frame 6. An earphone 16 is installed inside the mounting base 15.

[0029] Specifically, when using it, first insert the earphone 16 into the user's ear, while the foam strip 14 can improve wearing comfort.

[0030] Please see Figures 3 to 5 The VR glasses body 2 has a sliding groove 17 inside, and a lead screw 18 is rotatably connected inside the sliding groove 17. A knob 19 is fixedly installed at one end of the lead screw 18.

[0031] Specifically, turning knob 19 will cause one end of knob 19 to drive lead screw 18 to rotate inside sliding groove 17.

[0032] Please see Figures 3 to 5 The outer side of the lead screw 18 is connected to a sliding seat 20, and the outer side of the sliding seat 20 is slidably connected to the inside of the sliding groove 17. A telescopic hole 21 is provided on one side of the VR glasses body 2.

[0033] Specifically, the lead screw 18 will drive the sliding seat 20 to slide inside the sliding groove 17, and the sliding seat 20 will drive the telescopic bracket 22 to slide inside the telescopic hole 21.

[0034] Please see Figures 3 to 5 The telescopic hole 21 is slidably connected to a telescopic bracket 22. One end of the telescopic bracket 22 is fixedly installed on one end of the sliding seat 20, and the other end of the telescopic bracket 22 is fixedly installed with a clamping plate 23.

[0035] Specifically, the sliding seat 20 will cause the telescopic bracket 22 to slide inside the telescopic hole 21, and the telescopic bracket 22 will cause the clamping plate 23 to move, so that one end of the clamping plate 23 abuts against the user's temple.

[0036] During use, when the head-wearing frame 6 needs adjustment, push one end of the pull frame 13 outward. The pull frame 13 will drive the movable frame 11 to move, causing the movable frame 11 to slide inside the movable groove 9 via the movable seat 10. At the same time, it will stretch the return spring 12, and the movable frame 11 will drive the limiting post 1101 to move, causing one end of the limiting post 1101 to disengage from the limiting hole 5 through the through hole 7. At this time, the telescopic frame 4 can slide inside the telescopic groove 3. Then, pull one side of the head-wearing frame 6 outward, causing the head-wearing frame 6 to drive the telescopic frame 4 to telescopically extend and retract. The internal sliding of groove 3 allows the head-mounted frame 6 to be adjusted to a suitable position. When it is necessary to fix the VR glasses, turn knob 19. One end of knob 19 will drive lead screw 18 to rotate inside sliding groove 17. Lead screw 18 will drive sliding seat 20 to slide inside sliding groove 17. Sliding seat 20 will drive telescopic bracket 22 to slide inside telescopic hole 21. Telescopic bracket 22 will drive clamping plate 23 to move, so that one end of clamping plate 23 abuts against the user's temple, thus preventing the VR glasses from shaking during use.

[0037] The above description is only a preferred embodiment of the present utility model, but the protection scope of the present utility model is not limited thereto. Any equivalent substitutions or changes made by those skilled in the art within the technical scope disclosed in the present utility model, based on the technical solution and the inventive concept of the present utility model, should be included within the protection scope of the present utility model.

Claims

1. A VR visual showroom immersion device comprising a connecting frame (1), characterized in that: VR glasses body (2) is fixedly installed on one side of the connecting frame (1). A telescopic groove (3) is opened at one end of the connecting frame (1). A telescopic frame (4) is slidably connected inside the telescopic groove (3). A limit hole (5) is opened on one side of the telescopic frame (4). A head-wearing frame (6) is fixedly installed at one end of the telescopic frame (4). A through hole (7) is opened on one side of the connecting frame (1). A support (8) is fixedly installed on the top of the connecting frame (1). A moving groove (9) is opened on one side of the support (8). A moving seat (10) is slidably connected inside the moving groove (9). A moving frame (11) is fixedly installed at one end of the moving seat (10). A limit post (1101) is fixedly installed at one end of the moving frame (11). One end of the limit post (1101) is inserted into the limit hole (5) through the through hole (7).

2. The VR visual exhibition hall immersive device according to claim 1, characterized in that: A return spring (12) is fixedly installed on one side of the movable frame (11), and a pull frame (13) is fixedly installed on the other side of the movable frame (11).

3. The VR visual showroom immersion apparatus of claim 2, wherein: A sponge strip (14) is fixedly installed on the inner side of the head-wearing frame (6), and a mounting base (15) is fixedly installed on the bottom of the head-wearing frame (6). An earphone (16) is installed inside the mounting base (15).

4. The VR visual showroom immersion apparatus of claim 3, wherein: The VR glasses body (2) has a sliding groove (17) inside, and a lead screw (18) is rotatably connected inside the sliding groove (17). A knob (19) is fixedly installed at one end of the lead screw (18).

5. The VR visual showroom immersion apparatus of claim 4, wherein: The outer side of the lead screw (18) is connected to a sliding seat (20), and the outer side of the sliding seat (20) is slidably connected to the inside of the sliding groove (17). A telescopic hole (21) is provided on one side of the VR glasses body (2).

6. The VR visual showroom immersion apparatus of claim 5, wherein: The telescopic hole (21) is slidably connected to a telescopic bracket (22). One end of the telescopic bracket (22) is fixedly installed at one end of the sliding seat (20), and the other end of the telescopic bracket (22) is fixedly installed with a clamping plate (23).