One-to-many virtual reality display method and device

A virtual reality, one-to-one technology, applied in the field of virtual reality, can solve the problems of dizziness of the display object, not supporting virtual reality applications, etc.

CN110519247BActive Publication Date: 2022-01-21SHANGHAI LEXIANG TECHNOLOGY CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Publication Date
2022-01-21

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Abstract

The embodiment of the present invention discloses a one-to-many virtual reality display method and device. The method includes: receiving the data packet transmitted by the virtual reality SDK server through the network communication module in real time, unpacking and decoding the data packet, and obtaining the current posture data. Calculate the difference between the posture data of the exhibitor's virtual reality device and the current posture data, and calculate the difference between the posture data, the field of view of the exhibitor's virtual reality device, and the field of view of the display object's virtual reality device. The images are processed and rendered to the screen in real time. Each virtual reality device in the present invention will render according to the actual posture of the current device, so that the content seen by each display object in its respective posture will change with the rotation of the head posture of the display object, because the movement of the display object is related to the The pictures seen are matched, thus avoiding motion sickness.
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Description

technical field

[0001] The invention relates to the technical field of virtual reality, in particular to a one-to-many virtual reality display method and device. Background technique

[0002] Virtual Reality (VR) technology is a new form of intelligent hardware that is currently developing rapidly. A three-dimensional virtual world is generated by computer and display device simulation, and the user's real movement is calculated in real time and fed back to the user in a way that is mainly visual and supplemented by other senses, giving people a stronger sense of immersion.

[0003] The real-time calculation and feedback of common virtual reality applications are usually only for a single user. Because of its immersive sense of immersion, virtual reality technology is widely used in various industries. Among them, education, training, tourism and other industries have a "one-to-many" display in which one person (operation) displays and multiple people watch due to their par...

Examples

Embodiment Construction

[0038] In order to better understand the above-mentioned technical solution, the above-mentioned technical solution will be described in detail below in conjunction with the accompanying drawings and specific implementation methods. It should be understood that the embodiments of the present invention and the specific features in the embodiments are detailed descriptions of the technical solution of the present invention. To illustrate, rather than limit, the technical solutions of the present invention, the embodiments of the present invention and the technical features in the embodiments may be combined without conflict.

[0039] figure 1 An exemplary system architecture applicable to this embodiment of the present invention is shown, and the system architecture may include a server module 100 , a network communication module 200 , a presenter's virtual reality device 300 and a display object's virtual reality device 400 .

[0040]Wherein, the server module 100 includes a vi...