Push box toy and method of using the same

By designing adjustable blocks and bionic components toys, the problem of lack of realism in existing box-pushing game physical toys is solved, achieving higher gaming experience and participation.

CN112057838BActive Publication Date: 2025-02-14ZHEJIANG AOGUANG TOYS CO LTD
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Patent Information

Application Number
CN202010958660.6
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2020-09-14
Publication Date
2025-02-14
Estimated Expiration
2040-09-14

AI Technical Summary

Technical Problem

The existing box push game physical toys lack realism during box pushing, and the game experience is not good.

Method used

A box pushing toy was designed, including a plate holder, multiple blocks and bionic components. The blocks can be arranged relatively independently on the board of the disc seat, enhancing the gaming experience by adding or removing the blocks to form depressions and raised areas. The bionic component includes chess pieces that simulate the box pusher and box chess pieces, and the activity is set in the depression area of ​​the chess game.

Benefits of technology

By simulating levels in electronic games, the game's realism and interactivity are enhanced, allowing players to experience the fun of pushing boxes more deeply, and enhance the game experience and participation.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention relates to the technical field of toys, and in particular to a box-pushing toy and a method of using the same; the toy comprises a base, a plurality of blocks and a bionic component; the plurality of blocks can be relatively independently arranged on a chessboard of the base, and after adding or removing some of the blocks, a chessboard with recessed areas and raised areas can be formed on the chessboard; the bionic component comprises a first chess piece representing a box-pushing person, and a plurality of second chess pieces representing boxes; the first chess piece and the plurality of second chess pieces are movably arranged in the recessed areas of the chessboard, thereby enhancing the real experience of the game.
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Description

Technical Field

[0001] The present invention relates to the technical field of toys, and in particular to a box-pushing toy and a use method thereof. Background Art

[0002] The electronic game commonly known as "Pushing Box" is popular all over the world and has developed rapidly. Among the game levels of "Pushing Box" that have been made public, there are more than 10,000 small or relatively small level problems with a boundary within the range of 15*15. However, for more than 30 years, there has been no physical game that can solve many level problems corresponding to the electronic form of the game; in addition, a Chinese patent with patent publication number CN204447251U discloses a physical chess corresponding to the electronic game commonly known as "Pushing Box"; it includes a chassis with a square grid array composed of small squares, chess pieces representing boxes, a little man pushing chess pieces, and chess pieces representing spaces, box destinations, and walls respectively. The chess pieces can be placed in the small squares of the chassis, and the small squares have horizontal movement restrictions on the chess pieces; it solves the problem that there has been no applicable physical object for the electronic game "Pushing Box" that has been popular all over the world for more than 30 years. Further optimization, the space and the wall are designed on the same chess piece, and a guide groove for the movement of the chess pieces is set, making the game physical object more concise and practical. The physical pushing chess pieces do not need to rely on electricity; all the "Pushing Box" level questions that do not exceed the range shown on the chassis can be laid out and solved on the physical pushing chess pieces; the same level question is easier to solve in a physical way than in an electronic way, and the effect is obvious; it is conducive to the in-depth popularization and development of the "Pushing Box" game activities; but the defects of this solution are also obvious, that is, the process of pushing the box is completed on the top surface of the small square, and the obstacles are only pasted on the top surface, so the sense of reality is lacking when actually playing, and the game experience is not good. Summary of the invention

[0003] The purpose of the present invention is to provide a physical version of a box-pushing toy with a better gaming experience and a method of using the same.

[0004] To achieve the above-mentioned purpose, the main technical solution of the present invention is a box-pushing toy, comprising a base, a plurality of blocks and a bionic component; the plurality of blocks can be arranged relatively independently on a chessboard of the base, and after adding or removing some of the blocks, a chessboard with recessed areas and raised areas can be formed on the chessboard; the bionic component comprises a first chess piece representing a box-pushing man, and a plurality of second chess pieces representing boxes; the first chess piece and the plurality of second chess pieces are movably arranged in the recessed area of ​​the chessboard; the scheme of adding some of the blocks can be specifically implemented by placing blocks on the chessboard to form a raised area, and not placing blocks A recessed area is formed; the placement method can be ordinary placement, that is, the bottom of the block is placed on the surface of the chessboard, or the bottom of the block can be magnetically connected to the surface of the chessboard by magnetic attraction; removing some blocks should include completely separating the blocks from the chessboard or the blocks are not completely separated from the chessboard but are only removed from the surface of the chessboard. The premise of completely separating the blocks from the chessboard is that all the blocks are first arrayed on the chessboard, and then some blocks are removed therefrom, thereby forming a recessed area, and the blocks that are not removed form a raised area; the pressing method can achieve that the blocks are not completely separated from the chessboard but are only removed from the surface of the chessboard.

[0005] In some instances, the blocks can move up and down on the board seat, and after pressing some of the blocks to make them sink, a chessboard with recessed areas and raised areas is formed on the chessboard; under this technical solution, it is clear that this solution adopts a press-type method. The advantage of the press-type method over the other methods mentioned above is that it is convenient to store, the blocks and the chessboard are equivalent to a whole, the blocks are not easy to scatter or lose, and it is also relatively simple and quick to use, thereby improving the gaming experience.

[0006] In some instances, a reset device is provided in the disk seat, and the reset device can act on the bottom of the block; when one or more blocks sink due to external force, the reset device is used to reset the block upward; under this technical solution, each block can achieve the reset effect independently; it also includes the effect of synchronously achieving the reset effect of the sinking blocks.

[0007] In some instances, the resetting device is located below the chessboard. After sinking, the blocks all fall onto the resetting device, and the resetting device can simultaneously allow multiple blocks that sink due to external force to reposition upward synchronously. The advantage of synchronous upward repositioning is that it allows quick entry to the next level of the game and facilitates storage and management.

[0008] In some instances, the reset device includes a reset plate, a seesaw, and a reset switch; the reset plate is located below the chessboard, and the blocks all sink onto the reset plate; the seesaw is hinged in the board base, one end of the seesaw acts on the reset plate, and the other end acts on the bottom of the reset switch; when the reset button is pressed, one end of the seesaw acts on the reset switch to move downward, and the other end moves upward and lifts the reset plate.

[0009] In some instances, the box-pushing toy also includes a paper card, the shape of the paper card represents a chess game at different levels, and the blocks can be pressed one by one through the icons drawn on the paper card or the paper card can be covered on the surface of the block and pressed simultaneously, thereby forming a recessed area that matches the shape of the paper card.

[0010] In some examples, the paper card at least marks the initial positions of the first chess piece and the second chess piece and the target position of the second chess piece, and the paper card can be placed on the recessed area, with the first chess piece and the second chess piece placed at the initial positions.

[0011] In some instances, the top surface of the block is also provided with a raised block for limiting the moving direction of the first chess piece and / or the second chess piece, the bottom of the first chess piece and / or the second chess piece is provided with a cross slide groove for facilitating the sliding of the raised block, and the bottom of the first chess piece and / or the second chess piece is arranged on the raised block; when the block sinks until its top surface is flush with the surface of the chessboard, the raised block is higher than the surface of the chessboard; the paper card is provided with a plurality of through holes for facilitating the passage of the raised block, and when the paper card can be placed flat in the recessed area, the raised block can pass through the through holes; under this technical solution, the sliding direction of the first chess piece and the second chess piece can be limited, and the game operation can be more standardized.

[0012] In some instances, the chessboard surface is provided with a plurality of mounting holes, and the distances between adjacent mounting holes are the same. When no external force is applied, the block maintains a locked state relative to the chessboard. The inner wall of the mounting hole is provided with a first limit block for maintaining the locked state, and the bottom side wall of the block is provided with a plurality of second limit blocks for preventing the block from moving upward. The first limit block and the second limit block work together to position the block in the mounting hole.

[0013] A method for using a box-pushing toy is also provided, wherein the steps of the method for using the box-pushing toy are as follows:

[0014] S1: Based on the shape of the paper card, blocks are added or removed on the chessboard so that the terrain of the required level is formed on the chessboard; the terrain at least includes a concave area and a convex area; the concave area represents the ability to move within the area, and the convex area represents a fixed obstacle;

[0015] S2: The shape of the concave area matches the shape of the paper card, and the paper card is laid flat on the concave area, and the paper card is marked with initial position marks of the first chess piece and the second chess piece and a target position mark of the second chess piece; the first chess piece represents the box pusher, and the second chess piece represents the box;

[0016] S3: placing the first chess piece and the second chess piece at the initial position;

[0017] S4: By moving the first chess piece, pushing the second chess piece, and moving each second chess piece from the initial position mark to the target position mark, the level is passed;

[0018] S5: Restore the chessboard to its original state, store it or proceed to the next level.

[0019] By adopting the above technical scheme, the present invention simulates the "Push Box" electronic game in a physical way, allowing players to more realistically experience the fun of pushing boxes and easily develop the brains of players, that is, players can pass levels and form terrain according to the prompts of the toy, and can create levels according to their own ideas, further enhancing the game experience and participation. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] Figure 1 is a schematic structural diagram of an embodiment of the present invention,

[0021] Figure 2 yes Figure 1 A schematic diagram of the structure in which the independent block of the embodiment is arranged on the disc seat,

[0022] Figure 3 yes Figure 1 The paper card of the embodiment covers the recessed area of ​​the upper disc seat,

[0023] Figure 4 yes Figure 1 A schematic diagram of the structure of forming concave areas and convex areas on the chessboard of the embodiment,

[0024] Figure 5 yes Figure 1 A schematic diagram of the structure in which the block of the embodiment is arranged in the mounting hole,

[0025] Figure 6 yes Figure 1 A schematic diagram of the block structure of an embodiment,

[0026] Figure 7 yes Figure 1 Schematic diagram of the structure and position of the reset device and the block of the embodiment,

[0027] Figure 8 yes Figure 1 A schematic structural diagram of a reset device in an embodiment,

[0028] Fig. 9 This is a schematic diagram of the structure of another type of box-pushing toy.

[0029] Fig.10 yes Fig. 9 A schematic diagram of the structure of the paper card and the chessboard of the embodiment,

[0030] Fig.11 yes Fig. 9A schematic diagram of the structure of the blocks of the embodiment arranged on a chessboard,

[0031] Fig.12 yes Fig. 9 A schematic diagram of the structure of forming concave areas and convex areas on the chessboard of the embodiment,

[0032] Fig.13 yes Fig. 9 A schematic diagram of the structure of the paper cards covering the chessboard in the embodiment,

[0033] Fig.14 yes Fig. 9 A schematic diagram of the structure of the block and the mounting hole of the embodiment,

[0034] Fig.15 yes Fig. 9 A schematic structural diagram of the second chess piece of the embodiment,

[0035] Fig.16 yes Fig. 9 A schematic structural diagram of the first chess piece of the embodiment,

[0036] In the figure: a disc base 1, a chessboard 11, a mounting hole 12, a first limit block 121, a block body 2, a second limit block 21, a protruding block 22, a paper card 3, a reset device 4, a reset switch 41, a seesaw 42, a reset plate 43, a first chess piece 5, a second chess piece 6, and a cross slide 61. DETAILED DESCRIPTION

[0037] The following description is used to disclose the present invention so that those skilled in the art can implement the present invention. The preferred embodiments described below are only examples, and those skilled in the art can think of other obvious variations. The basic principles of the present invention defined in the following description can be applied to other embodiments, variations, improvements, equivalents, and other technical solutions that do not deviate from the spirit and scope of the present invention.

[0038] Those skilled in the art should understand that, in the disclosure of the present invention, the terms "longitudinal", "lateral", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "outside" and the like indicating the orientation or position relationship are based on the orientation or position relationship shown in the drawings, which are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operate in a specific orientation. Therefore, the above terms should not be understood as limiting the present invention.

[0039] It is to be understood that the term "one" should be understood as "at least one" or "one or more", that is, in one embodiment, the number of an element may be one, while in another embodiment, the number of the element may be multiple, and the term "one" should not be understood as a limitation on the quantity.

[0040] Embodiment 1:

[0041] Referring to Figures 1 to 2 of the accompanying drawings of the present invention Fig.16 As shown, a box-pushing toy according to a preferred embodiment of the present invention comprises a base 1, a plurality of blocks 2 and a bionic component; the plurality of blocks 2 can be relatively independently arranged on a chessboard 11 of the base 1, and after adding or removing some of the blocks 2, a chessboard having a recessed area and a raised area can be formed on the chessboard 11; the recessed area is characterized as being movable within the area, and the raised area is characterized as a fixed obstacle; the bionic component comprises a first chess piece 5 representing a box-pushing man, and a plurality of second chess pieces 6 representing the box, in this embodiment, the first chess piece 5 is simulated into a bear shape; the first chess piece 5 and a plurality of second chess pieces 6 are movably arranged in the recessed area of ​​the chessboard, and the user can push the second chess piece 6 to move by moving the first chess piece 5; wherein, the scheme of adding some of the blocks 2 can be specifically implemented by placing blocks 2 on the chessboard 11 to form a raised area, and a recessed area is formed where no blocks 2 are placed; the placement method can be It is assumed that the block 2 is placed normally, that is, the bottom of the block 2 is placed on the surface of the chessboard 11, and the bottom of the block 2 can also be magnetically connected to the surface of the chessboard 11 by magnetic attraction. Removing part of the block 2 should include completely separating the block 2 from the chessboard 11 or the block 2 is not completely separated from the chessboard 11 but is only removed from the surface of the chessboard 11. The premise that the block 2 is completely separated from the chessboard 11 is that all the blocks 2 are first arrayed on the chessboard 11, and then some blocks 2 are removed therefrom, thereby forming a recessed area, and the unremoved blocks 2 form a raised area. It is worth mentioning that, in the present embodiment, the latter scheme adopts a pressing method to achieve that the block 2 is not completely separated from the chessboard 11 but is only removed from the surface of the chessboard 11. The advantage of the pressing method compared to the other methods mentioned above is that it is convenient to store, the block 2 and the chessboard 11 are equivalent to a whole, the block 2 is not easy to be scattered or lost, and it is also relatively simple and quick to use, thereby improving the gaming experience.

[0042] Specifically, the block 2 can move up and down on the disk base 1, and after pressing part of the block 2 to make it sink, the chessboard 11 forms the above-mentioned concave area and convex area of ​​the chessboard; in this embodiment, the chessboard 11 is provided with a plurality of mounting holes 12 adapted to the block 2 in an array, and the bottom side wall of the block 2 is movably connected in the mounting hole 12; by pressing the block 2, the block 2 moves downward along the axial direction of the mounting hole 12, and moves downward until the top surface of the block 2 is flush with the surface of the chessboard 11, at this time, the block 2 is removed relative to the above-mentioned; in this embodiment, the solution for realizing the upward movement of the block 2 is that a reset device 4 is provided in the disk base 1, and the reset device 4 can act on the bottom of the block 2; when one or more blocks 2 sink due to the action of external force , the block 2 is reset upward by the reset device 4, wherein there are two specific schemes, one is that each independent block 2 can realize independent upward movement without affecting whether other sinking blocks 2 can move upward; the other is that the sinking blocks 2 can realize synchronous upward movement; if the former scheme is adopted, a reset device 4 can be set at the bottom of each block 2, and the reset device 4 can adopt a beetle suction device to realize the up and down movement of the block 2. In other words, after pressing the block 2 to make it sink, the bottom of the block 2 is locked by the reset device 4, and the block 2 maintains the sinking state at this time; the sinking block 2 is pressed again, and the bottom of the block 2 is unlocked by the reset device 4, breaking the sinking state of the block 2, and then resetting upward. This technical means is only one of the methods to realize the former scheme. An example is not limited to this technical means; it is worth mentioning that in this embodiment, the latter solution is adopted, that is, the sunken block 2 can be synchronously moved upward to achieve simultaneous resetting. Specifically, the resetting device 4 is located below the chessboard 11. The resetting device 4 can simultaneously allow multiple blocks 2 that have sunk due to external force to be synchronously moved upward and reset. The resetting device 4 includes a resetting plate 43, a seesaw 42 and a resetting switch 41. A resetting switch 41 is provided on each of the disk seats 1 at both ends of the chessboard 11. The resetting plate 43 is arranged in the disk seat 1 and is located below the chessboard 11. The projection of each independent block 2 arranged on the chessboard 11 (from top to bottom) falls on the resetting plate 43. One end of the seesaw 42 acts on the resetting plate 43. When the reset switch 41 is pressed, the seesaw 42 acts on one end of the reset switch 41 to move downward, and the other end moves upward and lifts the reset plate 43. At this time, the reset block supports multiple sinking blocks 2 to make synchronous upward movement, and then moves the block 2 upward until the bottom of the block 2 is positioned in the mounting hole 12. At this time, the reset plate 43 can sink due to its own gravity, causing the seesaw 42 to act on one end of the reset plate 43 to move downward, and the other end moves upward to lift the reset switch 41, so that the reset switch 41 is reset upward. The advantage of synchronous upward reset is that it saves time in making a chess game. Through a one-time reset, you can immediately start arranging the chess game of the next level, which can further enhance the competitive fun of the game.

[0043] In addition, in order to make the reset plate 43 move upward under uniform force, in the present embodiment, two rocker plates 42 are provided, each rocker plate 42 corresponds to a reset switch 41, and when the sinking block 2 needs to be reset synchronously, the two reset switches 41 need to be pressed at the same time, so that both sides of the reset plate 43 move upward under uniform force.

[0044] In this embodiment, the box-pushing toy further includes a plurality of paper cards 3 of different shapes, wherein the shapes of the paper cards 3 represent chess games at different levels, and the user can press the blocks 2 one by one or cover the paper cards 3 on the top surface of the blocks 2 and press them synchronously based on the diagrams drawn on the paper cards 3 and the shapes of the paper cards 3, thereby forming a recessed area that matches the shape of the paper cards 3; wherein, if the paper cards 3 are made of relatively thin paper sheets, it is necessary to press the blocks 2 one by one to prevent the paper cards 3 from being punctured; if the paper cards 3 are made of relatively thick cardboard, the paper cards 3 can be first covered on the top surface of the blocks 2 and pressed synchronously, so that The paper card 3 can be laid flat on the recessed area, and the first chess piece 5 and the second chess piece 6 are placed on the recessed area; in the present embodiment, the paper card 3 is marked with the initial position mark of the first chess piece 5 and the second chess piece 6 and the target position mark of the second chess piece 6, and the first chess piece 5 and the second chess piece 6 are placed on the initial position mark marked on the paper card 3; of course, without setting the paper card 3, the user can also DIY the desired chess game, and then cracking the created chess game is also one of the gameplay, so that not only as a game player but also a level creator can experience the fun of the game.

[0045] In addition, the present embodiment provides another structure of the block 2 to limit the sliding direction of the first chess piece 5 and the second chess piece 6. Specifically, the top surface of the block 2 is further provided with a protruding block 22, and the bottoms of the first chess piece 5 and the second chess piece 6 are provided with a cross slide 61 for facilitating the sliding of the protruding block 22, and the bottoms of the first chess piece 5 and the second chess piece 6 are arranged on the protruding block 22; when the block 2 sinks until its top surface is flush with the surface of the chessboard 11, the protruding block 22 is higher than the surface of the chessboard 11; the combination of the protruding block 22 and the cross slide 61 limits the first chess piece 5 or the second chess piece 6 to only slide forward, backward, left, and right, and cannot slide at an angle, which also It is more in line with the conventional gameplay of pushing the box. At this time, the paper card 3 used in conjunction is provided with a plurality of through holes for the independent raised blocks 22 to pass through. When the paper card 3 can be placed flat in the recessed area, the raised blocks 22 can pass through the through holes. The matching paper card 3 does not have corresponding markings and needs to be used in conjunction with the instruction manual. Compared with the case where no raised blocks 22 are set on the top surface of the block 2, the sliding direction of the first chess piece 5 and the second chess piece 6 is standardized, but the sliding smoothness is weaker than the previous solution. If no raised blocks 22 are set, the first chess piece 5 and the second chess piece 6 will slide more smoothly during movement, and the game experience will be better. Both methods have their advantages.

[0046] The block 2 can move up and down relative to the chessboard 1. When there is only the weight of the block 2 and no other force, the block 2 is relatively positioned on the chessboard 11. At this time, the block 2 maintains a locked state. When the user presses the block 2, that is, the block 2 is pressed by a force other than gravity, the locked state is broken and the block 2 sinks relative to the chessboard 11. When the user presses the reset device 4, the reset plate 43 can support the block 2 to move upward and re-lock the block 2 on the chessboard 11. 43 returns to its original position, the block 2 remains stationary relative to the chessboard 11 without support, and the above scheme effect is achieved. In this embodiment, a limit strip is provided on the inner wall of the mounting hole 12 to prevent the block 2 from moving downward so as to maintain the block 2 in a locked state, and a plurality of second limit blocks 21 are provided on the bottom side wall of the block 2 to prevent the block 2 from moving upward. When the block 2 is maintained in a locked state, the bottom of the block 2 abuts against the first limit block 121, and the second limit block 21 abuts against the bottom surface of the mounting hole 12.

[0047] Embodiment 2:

[0048] Based on the box-pushing toy described in the first embodiment, a method of use is also provided, and the steps of the method of use are specifically as follows:

[0049] S1: The user adds or removes blocks 2 on the chessboard 11 based on the shape of the paper card 3, so that the terrain of the required level is formed on the chessboard 11; the terrain includes a concave area and a convex area; the concave area represents the ability to move within the area, and the convex area represents a fixed obstacle;

[0050] The terrain formation in S1 may further include the following methods:

[0051] Play method 1: If the block 2 can be separated from the chessboard 11 and the block 2 is added, based on the shape of the paper card 3, the paper card 3 can be laid flat on the surface of the chessboard 11, and the block 2 is placed on the surface of the chessboard 11 that is not laid by the paper card 3, thereby forming a raised area;

[0052] Game method 2: If the technical solution that blocks 2 can be separated from the chessboard 11 is adopted to reduce the number of blocks 2, firstly, the surface of the chessboard 11 is filled with blocks 2, and then based on the shape of the paper card 3, the blocks 2 covered by the paper card 3 are removed from the surface of the chessboard 11, thereby forming a concave area;

[0053] Game method three: If the technical solution of pressing and removing the block 2 without the block 2 being able to be separated from the chessboard 11 is adopted, the user presses the blocks 2 of the chessboard 11 one by one based on the shape of the paper card 3 or presses the blocks 2 at the same time if the paper card 3 has a certain hardness, to form a concave area;

[0054] S2: The shape of the concave area matches the shape of the paper card 3, and the paper card 3 is laid flat on the concave area. The paper card 3 is marked with initial position marks of the first chess piece 5 and the second chess piece 6 and a target position mark of the second chess piece 6; the first chess piece 5 represents the box pusher, and the second chess piece 6 represents the box;

[0055] S3: placing the first chess piece 5 and the second chess piece 6 at the initial positions;

[0056] S4: By moving the first chess piece 5 and pushing the second chess piece 6, each second chess piece 6 is moved from the initial position mark to the target position mark to pass the level;

[0057] S5: restore the chessboard 11 to its initial state, store and organize it, or proceed to the next level.

[0058] Those skilled in the art should understand that the embodiments of the present invention described above and shown in the accompanying drawings are only for illustrative purposes and are not intended to limit the present invention.

[0059] The purpose of the present invention has been completely and effectively achieved. The functional and structural principles of the present invention have been demonstrated and explained in the embodiments, and the embodiments of the present invention may be deformed or modified in any way without departing from the principles.

Claims

1. A box-pushing toy, characterized in that: The invention comprises a chessboard base (1), a plurality of blocks (2) and a bionic component; the plurality of blocks (2) can be relatively independently arranged on a chessboard (11) of the chessboard base (1); after adding or removing some of the blocks (2), a chessboard (11) having a concave area and a convex area can be formed; the bionic component comprises a first chess piece (5) representing a person pushing a box, and a plurality of second chess pieces (6) representing boxes; the first chess piece (5) and the plurality of second chess pieces (6) are movably arranged in the concave area of ​​the chessboard; The block (2) can move up and down on the board seat (1), and after a part of the block (2) is pressed to make it sink, a chess game with a concave area and a convex area is formed on the chessboard (11); the box-pushing toy also includes a paper card (3), and the shape of the paper card (3) represents a chess game at different levels. The block (2) can cover the paper card (3) on the surface of the block (2) through the diagram drawn on the paper card (3) and press it simultaneously, thereby forming a concave area that matches the shape of the paper card (3); A resetting device (4) is provided inside the disc seat (1), and the resetting device (4) is capable of acting on the bottom of the block (2); when one or more blocks (2) sink due to an external force, the resetting device (4) causes the blocks (2) to reposition upward.

2. The box-pushing toy according to claim 1, characterized in that: The resetting device (4) is located below the chessboard (11). After sinking, the blocks (2) all fall onto the resetting device (4). The resetting device (4) can simultaneously allow multiple blocks (2) that sink due to external forces to be synchronously relocated upward.

3. The box-pushing toy according to claim 2, characterized in that: The reset device (4) comprises a reset plate (43), a seesaw (42) and a reset switch (41); the reset plate (43) is located below the chessboard (11), and the blocks (2) all sink onto the reset plate (43); the seesaw (42) is hinged in the chessboard base (1), one end of the seesaw (42) acts on the reset plate (43), and the other end acts on the bottom of the reset switch (41); when the reset button is pressed, the seesaw (42) acts on one end of the reset switch (41) to move downward, and the other end moves upward and lifts the reset plate (43).

4. The box-pushing toy according to claim 1, characterized in that: The paper card (3) is marked with at least the initial positions of the first chess piece (5) and the second chess piece (6) and the target position of the second chess piece (6); the paper card (3) can be placed on the recessed area, with the first chess piece (5) and the second chess piece (6) placed at the initial positions.

5. The box-pushing toy according to claim 1, characterized in that: The top surface of the block (2) is also provided with a protruding block (22) for limiting the moving direction of the first chess piece (5) and / or the second chess piece (6); the bottom of the first chess piece (5) and / or the second chess piece (6) is provided with a cross slide groove (61) for facilitating the sliding of the protruding block (22); the bottom of the first chess piece (5) and / or the second chess piece (6) is arranged on the protruding block (22); when the block (2) sinks until its top surface is flush with the surface of the chessboard (11), the protruding block (22) is higher than the surface of the chessboard (11); the paper card (3) is provided with a plurality of through holes for facilitating the protruding block (22) to pass through; when the paper card (3) can be placed flat in the recessed area, the protruding block can pass through the through holes.

6. The box-pushing toy according to claim 1, characterized in that: The chessboard (11) is provided with a plurality of mounting holes (12) on its surface, and the distances between adjacent mounting holes (12) are the same. When no external force is applied, the block (2) maintains a locked state relative to the chessboard (11). The inner wall of the mounting hole (12) is provided with a first limit block (121) for maintaining the locked state. The bottom side wall of the block (2) is provided with a plurality of second limit blocks (21) for preventing the block (2) from moving upward. The first limit block (121) and the second limit block (21) work together to position the block (2) in the mounting hole (12).

7. A method for using a box-pushing toy, characterized in that: Adopt the scheme of any one of claims 1-6, and perform the following steps of the method of use: S1: Based on the shape of the paper card (3), blocks (2) are added or removed on the chessboard (11), so that the terrain of the required level is formed on the chessboard (11); the terrain at least includes a concave area and a convex area; the concave area represents the ability to move within the area, and the convex area represents a fixed obstacle; S2: The shape formed by the recessed area matches the shape of the paper card (3), and the paper card (3) is laid flat on the recessed area to cover the paper card (3). The paper card (3) is marked with initial position marks of the first chess piece (5) and the second chess piece (6) and a target position mark of the second chess piece; the first chess piece (5) represents the person pushing the box, and the second chess piece (6) represents the box; S3: placing the first chess piece (5) and the second chess piece (6) at initial positions; S4: By moving the first chess piece (5), the second chess piece (6) is pushed, and each second chess piece (6) is moved from the initial position mark to the target position mark, and the level is passed; S5: Restore the chessboard (11) to its initial state, store it or proceed to the next level.

Citation Information

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