Prize-winning game device
By introducing a position detection unit, a stroke setting unit and a sliding table control unit into the prize-winning game device, the sliding table is controlled to approach the center of the round-trip motion amplitude at any point at the beginning of driving, which solves the problem of excessive stroke of the sliding table and improves the stability and operation reliability of the device.
Patent Information
- Application Number
- CN202010950922.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Priority Date
- 2015-02-10
- Filing Date
- 2016-02-04
- Publication Date
- 2025-03-07
- Estimated Expiration
- 2036-02-04
AI Technical Summary
In the existing propulsion prize-winning gaming device, the sliding table is easily driven at the beginning with a stroke greater than the set value, causing the prize to fall from the fixed table and need to be reset.
A prize-winning device is designed, including a position detection unit, a stroke setting unit and a sliding table control unit. By detecting the position of the sliding table and the set stroke, the sliding table is controlled to approach the center of the round-trip motion amplitude at any point at the start of driving to avoid stroke movement greater than the set value.
It effectively prevents the sliding table from moving at a stroke greater than the set value at the start of the drive, avoids the prize falling from the fixed table, and improves the stability and operation reliability of the game device.
Smart Images

Figure CN112090056B_ABST
Abstract
Description
[0001] This application is a divisional application of the invention patent application with application number 201610079848.7. Technical Field
[0002] The invention relates to a prize obtaining game device. Background Art
[0003] As a prize obtaining game device, a push-type prize obtaining game device is known (e.g., Patent Document 1). In this push-type prize obtaining game device, a prize placed on a rotating table is scooped up by a player operating an operating unit, and the scooped prize falls on a fixed table. The prize falling on the fixed table is moved to a prize dispensing port by means of a sliding table that moves back and forth on the fixed table, and is dispensed when it falls on the prize dispensing port.
[0004] Prior art literature
[0005] Patent Literature
[0006] [Patent Document 1] Patent Publication No. 2008-11872 Summary of the invention
[0007] Technical problem to be solved by the invention
[0008] In the previous push-type prize obtaining game device, the reciprocating motion stroke (stroke width, stroke length) of the sliding table cannot be changed, but the operator (staff of the game facility, etc.) can still set the stroke of the sliding table to any value between the specified maximum value and the minimum value. Here, when the set value of the sliding table stroke is less than the specified maximum value, the situation that the sliding table moves with a stroke larger than the set value (such as the specified maximum value) will occur when the sliding table drive starts (when the sliding table is positioned). In the push-type prize obtaining game device, the operation mode is to pile up and place prizes on the position that the sliding table on the fixed table cannot reach so that a large number of prizes fall into the prize distribution port at one time. Moreover, when the set value of the sliding table stroke is less than the specified maximum value, when the prizes are piled up and placed in coordination with the set value, once the sliding table moves with a stroke larger than the set value when the driving of the sliding table starts, the accumulated prizes will fall from the fixed table, resulting in the work of having to set the prizes on the fixed table again.
[0009] The present invention has been made in view of the above problems, and an object thereof is to provide a prize obtaining game device which can prevent a sliding table from moving with a stroke greater than a set value when driving of the sliding table starts.
[0010] Solutions to technical problems
[0011] (1) The present invention is a prize-winning game device that causes a prize transmitted by a transmission unit that operates based on an operation input from an operating unit to fall to a prize distribution port for distribution through the movement of a sliding table that makes a reciprocating motion on a fixed table. The prize-winning game device is characterized in that it includes: a position detection unit that detects the position of the sliding table; a stroke setting unit that sets the reciprocating motion stroke of the sliding table; and a sliding table control unit that controls the drive of the sliding table based on the detected position of the sliding table and the set stroke, and the sliding table control unit controls the sliding table to start reciprocating motion in a direction close to the center of the reciprocating motion amplitude of an arbitrary point on the sliding table when the driving of the sliding table starts.
[0012] According to the present invention, when the slide table starts to be driven, an arbitrary point on the slide table starts to move toward the center of the amplitude of the reciprocating motion of the arbitrary point, thereby preventing the slide table from moving with a stroke greater than a set value when the slide table starts to be driven.
[0013] (2) Furthermore, in the prize obtaining game device involved in the present invention, a plurality of bases for conducting prize obtaining games may be provided, and the sliding table provided on the first base and the sliding table provided on the second base back to back with the first base may reciprocate in the same direction with the same stroke.
[0014] According to the present invention, when the driving of the sliding table starts, the sliding table arranged on the first base is prevented from moving with a stroke greater than the set value, and the sliding table arranged on the second base back to back with the first base is also prevented from moving with a stroke greater than the set value.
[0015] (3) Furthermore, in the prize-winning game device involved in the present invention, there may also be a connecting rod mechanism that converts the rotational motion of the motor into the reciprocating motion of the sliding table, and the position detection unit detects the position of the sliding table based on a detection signal emitted by a sensor that detects the position of the movable part of the connecting rod mechanism.
[0016] According to the present invention, it is possible to realize low-cost position detection of the slide table without using expensive drive components such as a servo motor.
[0017] (4) Furthermore, in the prize-winning game device involved in the present invention, the position detection unit can also determine whether the center of the reciprocating motion amplitude of any point on the sliding table relative to the arbitrary point is located on the first direction side or on the second direction side opposite to the first direction based on the detection signals emitted by the plurality of sensors, and the sliding table control unit controls, at the start of driving of the sliding table: when the center of the reciprocating motion amplitude of any point on the sliding table relative to the arbitrary point is located on the first direction side, the sliding table starts to reciprocate in the second direction; when the center of the reciprocating motion amplitude of any point on the sliding table relative to the arbitrary point is located on the second direction side, the sliding table starts to reciprocate in the first direction.
[0018] According to the present invention, when the driving of the sliding table starts, the sliding table starts to move in the second direction when the amplitude center of the reciprocating motion from any point on the sliding table is located on one side of the first direction, and when the amplitude center of the reciprocating motion from any point on the sliding table is located on one side of the second direction, the sliding table starts to move in the first direction. Therefore, it is possible to prevent the sliding table from moving with a stroke greater than a set value when the driving of the sliding table starts. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] Figure 1 This is a front view of the prize obtaining game device according to this embodiment.
[0020] Figure 2 yes Figure 1 An overhead view of a prize-winning gaming device.
[0021] Figure 3 yes Figure 1 An enlarged top view of a base.
[0022] Figure 4 (A) is a diagram showing a storage container arranged in a game space, (B) is a perspective view of the storage container, and (C) is a schematic plan view thereof.
[0023] Figure 5 (A) is a perspective view of the prize supply unit, and (B) is a side view thereof.
[0024] Figure 6 (A) is a side view showing a state where the prize rack starts to slide, and (B) is a side view showing a state where the prize rack is rotated.
[0025] Figure 7 It is a diagram for explaining the reciprocating motion of the slide table.
[0026] Figure 8 It is a top view of the slide table driving unit.
[0027] Fig. 9 It is a top view of the fixed platform.
[0028] Fig.10 It is a top view of the sliding table.
[0029] Fig.11 It is a diagram for explaining the position detection of the slide table.
[0030] Fig.12 It is a diagram for explaining a method of positioning the center position of the slide table.
[0031] Fig.13 This is a functional block diagram of the prize obtaining game device according to the present embodiment.
[0032] Fig.14 It is a diagram for explaining the movement of the slide table when driving starts.
[0033] Fig.15 It is a figure for explaining the scooping action of a shovel.
[0034] Fig.16 It is a figure for explaining the action of putting down the prize by a shovel.
[0035] Fig.17 is a diagram showing a plurality of prize obtaining game devices connected via a communication cable.
[0036] Fig.18 This is a diagram showing an extension table connected to the slide table.
[0037] Fig.19 It is a diagram showing a storage unit provided between a fixed platform and a prize dispensing port.
[0038] Fig. 20 It is a diagram showing a first example of the guidance device.
[0039] Fig.21 The figure shows an example of a shovel suitable for a spherical prize.
[0040] Fig. 22 It is a diagram showing a second example of the guidance device.
[0041] Fig.23 It is a diagram showing a roller slider provided between a fixed platform and a prize dispensing port. DETAILED DESCRIPTION
[0042] The present embodiment will be described below. In addition, the present embodiment described below is not intended to unduly limit the content of the present invention described in the claims. Furthermore, the structures described in the present embodiment are not necessarily essential components of the present invention.
[0043] Figure 1 2 is a front view of the prize obtaining game device of this embodiment. Figure 2 The prize obtaining game device 1 is provided with four bases 10 for playing the prize obtaining game, and four people can play the game at the same time. The four bases 10 are arranged in a radial pattern.
[0044] The upper part of the frame 12 of each base 10 is composed of a dome-shaped transparent member 14, so that the player can see the inside of the prize-winning game device 1 but cannot touch the inside of the prize-winning game device 1. Thus, a game space (game area) is formed inside the frame 12.
[0045] like Figure 3 As shown, in the game space inside the frame 12, a rotating table 20 is provided which is placed on each base 10 and carries a plurality of prizes G. The rotating table 20 rotates at a fixed speed in a fixed direction.
[0046] A shovel 22 and a mechanical arm 24 are provided on each base 10 as a delivery unit for conveying the prize G. The shovel 22 is used to scoop up the prize G placed on the rotating table 20, and can be moved between a scooping position on the rotating table 20 side and a prize dropping position where the prize G is dropped by the mechanical arm 24. Below the prize dropping position, a sliding table 30 and a fixed table 32 are provided for placing a plurality of prizes G.
[0047] A prize dispensing port 26 is provided below one end of the fixed platform 32. The prize dispensing port 26 is connected to a prize taking port 18 provided on the outer periphery of the frame 12. At the other end of the fixed platform 32 (the center side of the frame 12), the sliding platform 30 is provided at Figure 3 The device performs a reciprocating motion on the fixed platform 32 in the direction indicated by the middle arrow A.
[0048] Furthermore, a player operation unit 40 is provided on each base 10. The player operation unit 40 is provided with a coin slot 42, a first switch 44 for causing the shovel 22 to perform a scooping operation, and a second switch 46 for causing the shovel 22 to perform a prize dropping operation.
[0049] The player inserts a coin into the coin slot 42, operates the first switch 44 to scoop up the prize on the rotating table 20 with the help of the shovel 22, and once the second switch 46 is operated to make the scooped prize G fall onto the sliding table 30, the prize G on the sliding table 30 and the prize G on the fixed table 32 will be pushed to the side of the prize distribution port 26 due to the reciprocating motion of the sliding table 30, and fall to the prize distribution port 26, and the player can get the prize G.
[0050] Replenishing prizes to the game space (rotating table 20 and sliding table 30, etc.) can be done by holding the handle 16 provided at the bottom of the transparent member 14 and lifting the transparent member 14 upward. In addition, a maintenance window 19 is provided on the transparent member 14, and the maintenance window 19 can also be opened to replenish prizes. By providing the maintenance window 19 on the transparent member 14, prizes can be replenished safely and easily without lifting the transparent member 14.
[0051] like Figure 4 As shown in (A), a plurality of storage containers 28 for storing display prizes are arranged radially in the center of the game space. Figure 4 (B) is a perspective view of the storage container 28, Figure 4 (C) is a schematic top view thereof. Figure 4 As shown in (B), the storage container 28 is a box-shaped transparent container with curved front and rear sides, and the front panel 28a can be opened and closed by rotating around the rotation axis 28b. Figure 4 As shown in (C), a partition member 29 for partitioning a space is arranged inside the storage container 28, and by storing a plurality of prizes G in the space on the front panel 28a side, even small prizes G can be well displayed.
[0052] In the prize obtaining game device 1 of the present embodiment, a prize supply unit for winning a big prize may be provided above the prize dispensing port 26 in the game space. Figure 5 (A) is a perspective view of the prize supply unit. Figure 5 (B) is a side view thereof. The prize supply unit 50 includes a plurality of prize racks 52 for placing prizes and a support member 54 for supporting each prize rack 52. The prize supply unit 50 is supported by a pair of support columns 51, and the pair of support columns 51 are installed on both sides of the prize distribution port 26.
[0053] The two sides of each prize rack 52 are provided with engaging pins 53a and 53b protruding to the side. Furthermore, the support member 54 is provided with a first groove 55a for inserting the engaging pin 53a and a second groove 55b for inserting the engaging pin 53b slidably and rotatably in the horizontal direction. Furthermore, in the support member 54, movable members 56 corresponding to the number of the plurality of prize racks 52 are provided. The movable members 56 are rotatably arranged around the support shaft 56a. A cord 57 is installed at the front end of each movable member 56, and a hammer 58 placed on the fixed platform 32 is installed at the front end of each cord 57.
[0054] Once the hammer 58 placed on the fixed platform 32 falls to the prize dispensing port 26 through the reciprocating motion of the sliding platform 30, the weight of the hammer 58 is transmitted to the movable member 56 via the wire rope 57, and the movable member 56 rotates around the support shaft 56a. Figure 6(A) moves forward. Figure 6 As shown in (B), the locking pin 53a is disengaged from the first groove 55a, and the front end side of the prize rack 52 rotates downward with the locking pin 53b as the axis, and the prize placed on the prize rack 52 falls to the prize distribution port 26 and is distributed to the player. A plurality of sensors for detecting the rotation of each movable member 56 are provided on the support member 54, and these sensors detect which prize rack 52 among the plurality of prize racks 52 the prize is distributed from (whether a grand prize is generated).
[0055] like Figure 5 As shown in (A), three largest prize racks 52 can be installed on the prize supply unit 50. In this way, the prizes for winning the grand prize can be well displayed. In addition, one or two prize racks 52 can be installed on the prize supply unit 50. In addition, a prize rack with a width greater than the prize rack 52 (approximately three times the width of the prize rack 52) can be installed on the prize supply unit 50, and the prize rack of the prize supply unit 50 can be constructed most appropriately in accordance with the type, size, and shape of the prize.
[0056] In the prize-winning game device 1 of this embodiment, the stroke (stroke width, stroke length) of the reciprocating motion of the slide table 30 can be changed (adjusted). The stroke setting value can be set from a minimum value (e.g., 25 mm) to a maximum value (e.g., 66 mm) in a predetermined step (e.g., 2 mm). Figure 7 As shown, the slide table 30 moves forward and backward from the designed center position CP by 1 / 2 of the set value of the stroke ST during the reciprocating motion. Here, the center position CP is used as the center of the amplitude of the reciprocating motion of the front end position of the slide table 30. For example, when the set value of the stroke ST is "25mm", the slide table 30 moves forward and backward by 12mm from the center position CP, and when the set value of the stroke ST is "66mm", the slide table 30 moves forward and backward by 33mm from the center position CP. In this way, the slide table 30 reciprocates according to the set value based on the center position CP. Therefore, the center position CP needs to be positioned in the drive control of the slide table 30.
[0057] Figure 8 3 is a top view of a slide table driving unit that drives the slide table 30. The slide table driving unit 60 includes a motor 61 and a link mechanism that converts the rotational motion of the motor into a reciprocating motion of the slide table 30. The link mechanism includes a transmission gear 62, a main gear 63, a first rod 64, a first shaft 64a, a second rod 65, a second shaft 65a, and a third shaft 66.
[0058] The motor 61 adopts a stepping motor controlled by a pulse signal. The rotating shaft of the motor 61 is connected to the transmission gear 62. The transmission gear 62 is meshed with the main gear 63, and the main gear 63 is connected so that one end side of the first rod 64 can rotate around the first axis 64a. One end side of the second rod 65 is rotatably arranged on the base member 69 around the second axis 65a. The other end side of the first rod 64 and the other end side of the second rod 65 are connected by the third axis 66. Once the rotating shaft of the motor 61 rotates alternately in the positive direction and the reverse direction, the third axis 66 performs a circular arc reciprocating motion in the direction of the arrow B in the figure.
[0059] like Fig. 9 As shown, the fixed table 32 is arranged above the slide table driving unit 60. The four fixed tables 32 are connected by a connecting member 33. The connecting member 33 is provided with an opening 34 penetrated by the third shaft 66. The opening 34 is curved according to the motion trajectory of the third shaft 66, and the fixed table 32 does not move even if the third shaft 66 makes a circular arc reciprocating motion.
[0060] like Fig.10 As shown, the slide table 30 (30a, 30b, 30c, 30d) is arranged above the fixed table 32. The slide table 30a and the slide table 30b opposite to the slide table 30a are connected by a connecting member 35, and the slide table 30c and the slide table 30d opposite to the slide table 30c are connected by a connecting member 37. The connecting member 35 is provided with a rectangular opening 36 penetrated by the third shaft 66, and the connecting member 37 is provided with a rectangular opening 38 penetrated by the third shaft 66. The length direction of the opening 36 is orthogonal to the moving direction of the slide tables 30a and 30b, and the width of the opening 36 in the length direction is equal to the left-right direction component of the motion trajectory of the third shaft 66 in the figure. Similarly, the length direction of the opening 38 is orthogonal to the moving direction of the slide tables 30c and 30d, and the width of the opening 38 in the length direction is equal to the up-down direction component of the motion trajectory of the third shaft 66 in the figure.
[0061] Through the opening 36, the circular arc-shaped reciprocating motion of the third shaft 66 is converted into the reciprocating linear motion in the up-down direction of the slide tables 30a and 30b in the figure. Similarly, through the opening 38, the circular arc-shaped reciprocating motion of the third shaft 66 is converted into the reciprocating linear motion in the left-right direction of the slide tables 30c and 30d in the figure. Since the slide tables 30a and 30b are arranged back to back, when the slide table 30a moves forward (player side), the slide table 30b moves backward (center side of the frame 12). When the slide table 30a moves backward, the slide table 30b moves forward. Similarly, when the slide table 30c moves forward, the slide table 30b moves backward, and the slide table 30c moves backward, and the slide table 30d moves forward.
[0062] Back to Figure 8As described above, four sensors 67 (67a, 67b, 67c, 67d) for detecting the position of the third shaft 66 (movable part of the link mechanism) are provided on the base member 69. Furthermore, a flat shielding bar 68 protruding toward the sensor 67 side is provided on the second rod 65. The four sensors 67 are arranged along the passage path of the shielding bar 68 that moves with the arc-shaped reciprocating motion of the third shaft. A photointerrupter having a light emitting part and a light receiving part facing each other is used on each sensor 67. On each sensor 67, the position of the third shaft 66 is detected by detecting that the shielding bar 68 blocks the light emitted by the light emitting part with the light receiving part. In addition, the width of the shielding bar 68 in the longitudinal direction is the width that can be detected by two adjacent sensors 67 at the same time. As described above, since the arc-shaped reciprocating motion of the third shaft 66 is converted into the reciprocating linear motion of the slide table 30, the position of the slide table 30 can be known as long as the position of the third shaft 66 is known.
[0063] For example, when only sensor 67a detects that shielding bar 68 passes (shielding bar 68 blocks the light) Fig.11 (A)), or when the sensors 67a and 67b detect that the shielding bar 68 passes, it is known that the positions of the slide tables 30a and 30c are forward (on the first direction side) of the center position CP (amplitude center), and the positions of the slide tables 30b and 30d are backward (on the second direction side) of the center position CP ( Fig.10 Furthermore, when the sensors 67b, 67c detect that the shielding bar 68 passes through ( Fig.11 (B)), it is known that each slide table 30 is located near the center position CP. Furthermore, when the sensors 67c and 67d detect the passage of the shielding bar 68, or only the sensor 67d detects the passage of the shielding bar 68 ( Fig.11 (C)), it is known that the positions of the slide tables 30a and 30c are rearward of the center position CP, and the positions of the slide tables 30b and 30d are forward of the center position CP. In this way, the position of the slide table 30 is detected based on the detection signal emitted by the sensor that detects the position of the movable part of the link mechanism, thereby realizing the position detection of the slide table 30 at a low cost without using expensive driving components such as servo motors.
[0064] Next, use Fig.12 The method of positioning the center position CP of the slide table 30 is described. For example, when the shielding bar 68 moves from the left side to the right side in the figure, the time point from when the shielding bar 68 passes through is detected by the sensor 67b to when it is detected by the sensor 67c ( Fig.12 (A)) to the time point when the sensor 67b no longer detects the passage of the shielding bar 68 ( Fig.12(B)) to count the number of pulses input to the motor 61. Furthermore, when the shielding bar 68 moves from the right side to the left side in the figure, the time point from when the shielding bar 68 passes through the sensor 67c to when it is detected by the sensor 67b ( Fig.12 (B)) to the point in time when the sensor 67c no longer detects the passage of the shielding bar 68 ( Fig.12 (A)), the number of pulses input to the motor 61 is counted. And, starting from the time point when the passage of the shielding bar 68 is detected by the sensor 67b and then detected by the sensor 67c (or the time point when the passage of the shielding bar 68 is detected by the sensor 67c and then detected by the sensor 67b), the position of the slide table 30 detected after half of the count value of pulses is input to the motor 61 is taken as the center position CP. For example, in the case where 10 pulses are input to the motor 61 from the time point when the passage of the shielding bar 68 is detected by the sensor 67c to the time point when it is no longer detected by the sensor 67b, if only 5 pulses are input to the motor 61 from the time point when the passage of the shielding bar 68 is detected by the sensor 67b and then detected by the sensor 67c (or the time point when the passage of the shielding bar 68 is detected by the sensor 67c and then detected by the sensor 67b), the slide table 30 is located at the center position CP. The slide table control unit of this embodiment performs control to make the slide table 30 reciprocate based on the center position and the stroke setting value while detecting the center position of the slide table 30 in this way. That is, the slide table control unit repeatedly inputs pulses corresponding to 1 / 2 of the stroke setting value to the motor 61 from the time when the center position is detected to rotate the motor 61 forward, then rotates the motor 61 reversely, and inputs pulses corresponding to 1 / 2 of the stroke setting value to the motor 61 from the time when the center position is detected again to rotate the motor 61 reversely, then rotates the motor 61 forward, thereby making the slide table 30 reciprocate.
[0065] Fig.13 An example of a functional block diagram of the prize obtaining game device 1 of this embodiment is shown in FIG. Fig.13 Some of the constituent elements (parts).
[0066] The prize-obtaining game device 1 includes a coin detection unit 150, an operation unit 160, a sensor 67, a processing unit 100, a storage unit 170, a driving unit 180, a lighting unit 190, a sound output unit 192, and a communication unit 196. The operation unit 160 includes a player operation unit 40 and a maintenance operation unit 162. The processing unit 100 includes a rotating table control unit 110, a stroke setting unit 112, a position detection unit 114, a sliding table control unit 116, a shovel control unit 118, a lighting control unit 120, and a sound control unit 130. The driving unit 180 includes a motor for driving the rotating table 20, a motor for driving the sliding table 61, a motor for driving the shovel 22, and a motor for driving the robot arm 24.
[0067] The turntable control unit 110 outputs a control signal to the drive unit 180, and performs drive control to rotate the turntable 20 in a fixed direction. Here, the operator can operate the maintenance operation unit 162 to set the motion cycle (speed) of the turntable 20 and the slide table 30. In the present embodiment, the operator can choose to set the motion cycle of the turntable 20 to 50 seconds (50 seconds for one turn) and the motion cycle of the slide table 30 to 5 seconds (5 seconds for one round trip) as a "high" motor and the motion cycle of the slide table 30 to 60 seconds as a "low" motor. Since the motor driving the worktable adopts the AC mode in the previous prize-winning game device, the motion cycle of the worktable is different in areas where the power supply frequency is 60Hz and 50Hz. In this embodiment, since the motor driving the worktable (rotating table 20, sliding table 30) is a DC motor, the movement cycle of the worktable does not change with the power supply frequency, but by selecting the "high" mode, the previous movement of the worktable in the area where the power supply frequency is 60Hz can be reproduced, and by selecting the "low" mode, the previous movement of the worktable in the area where the power supply frequency is 50Hz can be reproduced.
[0068] The stroke setting unit 112 sets the stroke of the reciprocating motion of the slide table 30 based on the operation input from the maintenance operation unit 162. The position detection unit 114 detects the position of the slide table 30 based on the detection signal from the sensor 67.
[0069] The sliding table control unit 116 outputs a control signal to the driving unit 180 based on the position of the sliding table 30 detected by the position detection unit 114 and the stroke set by the stroke setting unit 112, thereby performing drive control to cause the sliding table 30 to perform reciprocating motion according to the stroke set based on the center position CP (and according to the motion cycle set by the maintenance operation unit 162).
[0070] The shovel control unit 118 outputs a control signal to the drive unit 180 based on the operation input from the player's operation unit 40, and performs drive control of the shovel 22 and the mechanical arm 24. After the coin detection unit 150 detects that a coin has been inserted, when there is an input signal from the first switch 44, the shovel control unit 118 moves the shovel 22 to the scooping position on the rotating table 20 through the mechanical arm 24, performs an action of scooping the prize onto the shovel 22, and moves the shovel 22 to the prize dropping position above the sliding table 30 through the mechanical arm 24. Thereafter, when there is an input signal from the second switch 46, the shovel 22 performs a prize dropping action.
[0071] In addition, a shutter is provided on the prize dispensing port 26 to block the prize dispensing port 26. The processing unit 100 controls to open the shutter after the coin detection unit 150 detects that a coin has been inserted, and controls to close the shutter after a predetermined time has passed since the second switch 46 was operated. Here, the operator can extend (from an initial value of 12 seconds to 30 seconds) the time from operating the second switch 46 to closing the shutter by operating the maintenance operation unit 162. By extending the time until closing the shutter, the frequency of the situation in which the prize or the hammer 58 for winning the jackpot falls from the fixed table 32 after closing the shutter and the prize cannot be provided to the player can be reduced.
[0072] The lighting control unit 120 outputs a control signal to the lighting unit 190 to control lighting of lighting devices provided on the prize-winning game device 1. The lighting devices (color LEDs and white LEDs) are respectively provided on the outer periphery of the frame 12, the inner periphery and the outer periphery of the rotating table 20, and below and above the storage container 28. The lighting control unit 120 controls lighting of each lighting device according to the mode (color, flashing time, etc.) set by the maintenance operation unit 162.
[0073] The sound control unit 130 generates game sounds such as BGM, sound effects, or voices, and outputs them to the sound output unit 192 (a speaker provided on the housing 12 ). The sound control unit 130 causes the sound output unit 192 to output the type of BGM set by the maintenance operation unit 162 .
[0074] The storage unit 170 stores programs and various data for causing the computer to function as each unit of the processing unit 100 , and also serves as a work area of the processing unit 100 . Its function can be realized by a hard disk, RAM, or the like.
[0075] The communication unit 196 performs various controls for communicating with other prize-obtaining game devices or servers, and its functions can be realized by hardware such as various processors or communication ASICs, or by programs.
[0076] As shown above, in this embodiment, the stroke of the slide table 30 can be set arbitrarily within the range from the maximum stroke to the minimum stroke in design. In the push-type prize obtaining game device, the prizes are managed so that they are piled up at a position that the slide table 30 on the fixed table 32 cannot reach, so that a large number of prizes can fall into the prize distribution port 26 at one time. Fig.14 As shown in (A), the set stroke S of the slide table 30 s Ratio to maximum stroke S max If the position of the slide table 30 is smaller than the set stroke S, then the slide table 30 will be positioned at a position smaller than the set stroke S. s For large stroke movements, the set stroke S s Outside the range (and within the maximum stroke S max The prize G that is within the range of 300 will fall from the fixed table 32, resulting in the work of having to place the prize G back on the fixed table 32.
[0077] Therefore, in order to prevent such problems from occurring, the sliding table control unit 116 of the present embodiment controls the sliding table 30 to start reciprocating motion in a direction approaching the center of the amplitude of the reciprocating motion of any point on the sliding table 30 (the direction in which the front end position of the sliding table 30 approaches the center position CP) when the driving of the sliding table 30 starts (when the prize obtaining game device 1 is started and initialized).
[0078] That is, when the slide table 30 starts to be driven, if the position detection unit 114 determines that the slide table 30 is forward (in the first direction) of the center position CP, the slide table control unit 116 causes the slide table 30 to start reciprocating motion backward (in the second direction opposite to the first direction). Fig.14 (B)), when it is determined that the slide table 30 is behind the center position CP, the slide table 30 starts to move forward ( Fig.14 (C)). This can prevent the slide table 30 from moving at a stroke greater than the set stroke S when the slide table 30 starts to be driven. s The stroke movement will not occur when the load is placed on the set stroke S s Furthermore, not only the slide table 30 disposed on the first base 10, but also the slide table 30 disposed on the second base 10 back to back with the first base 10 can be prevented from falling with a stroke greater than the set stroke S. s Stroke movement.
[0079] In the prize obtaining game device 1 of the present embodiment, the operator can select and set one of the two game modes of "normal game" and "simple game" by operating the maintenance operation unit 162. In the "normal game", when a coin is inserted and the first switch 44 is operated, the shovel control unit 118 moves the shovel 22 to the scooping position on the rotating table 20, and causes the shovel 22 to scoop up the prize. On the other hand, in the "simple game", the shovel control unit 118 moves the shovel 22 to the scooping position on the rotating table 20 in advance (standby), and when a coin is inserted and the first switch 44 is operated, causes the shovel 22 to scoop up the prize. In the "simple game", when the first switch 44 is operated, the distance between the prize on the rotating table 20 and the shovel 22 can be shortened, and the prize that the user is interested in can be easily scooped up, thereby reducing the difficulty of the game.
[0080] Furthermore, in the prize obtaining game device 1 of the present embodiment, the operator can operate the maintenance operation unit 162 to change the difficulty setting of scooping up with the shovel 22. Fig.15 As shown in the figure, during the scooping action of the shovel 22, the position of the shovel 22 changes from the open state (the state shown by the solid line in the figure) to the closed state (the state shown by the dotted line in the figure). When the difficulty of scooping is set to "OFF", during the scooping action, the shovel control unit 118 does not stop the shovel 22 from the open state to the closed state. On the other hand, when the difficulty of scooping is set to "ON", during the scooping action, the shovel control unit 118 stops the action of the shovel 22 for a predetermined time when the shovel 22 is in a state between the open state and the closed state and the front end of the shovel 22 is closest to the rotating table 20 (the state shown by the dotted line in the figure). Since the action of the shovel 22 is temporarily stopped when the front end of the shovel 22 is closest to the rotating table 20 (during the scooping action), it is easy for the prize on the rotating table 20 moving toward the shovel 22 to enter the shovel 22, so the difficulty of the game can be reduced. In addition, in order to facilitate scooping, it is possible to consider delaying the movement of the shovel 22 during the scooping action. However, since the timing of the scooping action will change, the prize that the user has set his sights on may not be scooped up. Therefore, in this embodiment, a method of temporarily stopping the movement of the shovel 22 during the scooping action is adopted.
[0081] Furthermore, in the prize obtaining game device 1 of the present embodiment, the operator can operate the maintenance operation unit 162 to adjust the position where the prize falls by the prize dropping action of the shovel 22. Fig.16As shown, in the prize placing action of the shovel 22, the position of the shovel 22 changes from the closed state (the state shown by the solid line in the figure) to the open state (the state shown by the dotted line in the figure). When the drop position adjustment is set to "OFF", in the prize placing action, the shovel control unit 118 does not stop the shovel 22 from the closed state to the open state. At this time, since the prize often falls when the shovel 22 is about to be in the open state, the prize becomes easy to fall to the right side of the slide table 30 in the figure, and the prize falls The position is biased. On the other hand, when the drop position adjustment is set to "ON", in the prize placing action, the shovel control unit 118 stops the action of the shovel 22 for a predetermined time when the shovel 22 is in a state between the open state and the closed state (the state shown by the dotted line in the figure). Since the prize often falls during the prize placing operation (before the shovel 22 is opened) when the shovel 22 is temporarily stopped, the prize is likely to fall on the center side of the slide table 30, and the prize can be placed evenly. Furthermore, when the drop position adjustment is set to "ON", the shovel control unit 118 can also control the shovel 22 during the prize placing operation to move slower than when the drop position adjustment is set to "OFF". This setting can also achieve the same effect as when the shovel 22 is temporarily stopped.
[0082] In the prize obtaining game device 1 of the present embodiment, the operator can manage the cost rate of the prize by inputting the cost of the prize into the operation unit 162 for operation and maintenance. The processing unit 100 manages the cost rate of the prize based on the cost C of the prize for the big prize placed on the prize supply unit 50 of each station input from the operation unit 162 for maintenance. j and the cost C of the prizes added to the rotating table 20 t , calculate the prize cost rate CR of each base station using the following formula.
[0083] CR=((C j ×N j +C t / N s ) / S)×100
[0084] Here, N j is the number of grand prizes awarded on each base station detected by the sensor on the prize supply unit 50 of each base station, and S is the turnover of each base station calculated based on the detection result of the coin detection unit 150. s It is the number of base stations provided in the prize obtaining game device 1, and is "4" in this embodiment.
[0085] Furthermore, in the present embodiment, by connecting a plurality of prize-winning game devices 1 in series with a communication cable, the lighting display and BGM between the plurality of prize-winning game devices 1 can be linked. An A terminal (input terminal) and a B terminal (output terminal) for inserting a communication cable are provided in the prize-winning game device 1. For example, when the prize-winning game device 1a and the prize-winning game device 1b are connected, one end of the communication cable is connected to the B terminal of the prize-winning game device 1a, and the other end of the communication cable is connected to the A terminal of the prize-winning game device 1b. Furthermore, when the prize-winning game device 1c is connected, one end of the other communication cable is connected to the B terminal of the prize-winning game device 1b, and the other end of the communication cable is connected to the A terminal of the prize-winning game device 1c. At this time, the prize-winning game device 1a to which the communication cable is not connected to the A terminal is a "mother machine", and the prize-winning game devices 1b and 1c to which the communication cable is connected to the A terminal are "slave machines".
[0086] The prize-winning game device 1a, which is the master machine, sends notification information from terminal B that it is the master machine. Once the prize-winning game device 1b receives the information through terminal A, it sends notification information from terminal B that it is the first child machine. Since there is no communication cable connected to terminal B of the prize-winning game device 1c, once the information is received through terminal A, it sends notification information from terminal A that it is the second child machine. The prize-winning game device 1b sends (transmits) the information received through terminal B from terminal A, and the prize-winning game device 1a understands that the two child machines are connected based on the information received through terminal B. IDs are assigned to the master machine and each child machine, for example, ID "0" is assigned to the master machine, ID "1" is assigned to the first child machine, and ID "2" is assigned to the second child machine.
[0087] The setting of the lighting display is performed through the maintenance operation unit 162 of each of the master machine and the slave machine. In the master machine, you can choose to set either "synchronous" or "linked" as the type of lighting display. When "synchronous" is set as the lighting display, the master machine sends instruction information from the B terminal to the slave machine to make the color, display method and display timing of the lighting the same as the settings of the master machine. Furthermore, when "linked" is set as the lighting display, the master machine sends instruction information from the B terminal to the slave machine for the display mode (light-emitting mode) for linkage set by the master machine. In the slave machine, you can choose to set either "slave" in accordance with the instructions of the master machine or "independent" in accordance with the instructions of the master machine. In the slave machine set as "slave", the lighting is controlled according to the instruction information received through the A terminal, and the received instruction information is sent (transmitted) from the B terminal. In the slave machine set as "independent", the received instruction information is sent (transmitted) from the B terminal, and the lighting is controlled according to the content set by the slave machine itself.
[0088] For example, it is assumed that a pattern of "white flowing in red" is set as a light emission pattern for linkage in the master machine. This light emission pattern has a plurality of patterns shown below A to E that define light emission colors and sequences as data.
[0089] A: White → Red → Red → Red → Red → (return to the beginning)
[0090] B: Red→White→Red→Red→Red→(Return to the beginning)
[0091] C: Red → Red → White → Red → Red → (Return to the beginning)
[0092] D: Red → Red → Red → White → Red → (Return to the beginning)
[0093] E: Red→Red→Red→Red→White→(Return to the beginning)
[0094] Once the master unit is connected to the slave units with IDs "1" to "7", the master unit will send instruction information based on the pattern data to instruct the slave unit with ID "1" to emit light according to A, the slave unit with ID "2" to emit light according to B, the slave unit with ID "3" to emit light according to C, the slave unit with ID "4" to emit light according to D, the slave unit with ID "5" to emit light according to E, the slave unit with ID "6" to emit light according to A, and the slave unit with ID "7" to emit light according to B, and each slave unit performs lighting control according to each specified mode. In addition, the master unit performs lighting control according to a color light mode, for example. In this way, a lighting display can be performed in which multiple slave units emitting red light are replaced by white light in the order of connection.
[0095] Regarding BGM, the master unit transmits instruction information from terminal B to the slave unit to instruct the simultaneous output of the type of BGM set by the master unit, and the slave unit outputs BGM according to the instruction information received through terminal A, and transmits (transmits) the received instruction information from terminal B. However, in the slave unit whose BGM output setting is "OFF", only the instruction information is transmitted, and BGM is not output.
[0096] Because in Fig.17 As shown in (A), when the prize obtaining game device 1a as the master machine is connected to the prize obtaining game devices 1b to 1d as the slave machines, Fig.17 As shown in (B), when the communication between the prize-winning game device 1b and the prize-winning game device 1c is cut off, it is determined that the A terminal of the prize-winning game device 1c is not connected to the communication cable, so the prize-winning game device 1c becomes the new master device, and the prize-winning game device 1d becomes the slave device that obeys the prize-winning game device 1c. Fig.17In the example shown in (A), when the B terminal of the prize-winning game device 1d and the A terminal of the prize-winning game device 1a are connected via a communication cable, it is judged to be a "loop state", and lighting control and BGM output are performed separately according to the contents set on each device (the linkage between lighting display and BGM is canceled).
[0097] Since the instruction information sent by the master machine is transmitted to multiple slave machines, the time (delay time) from the master machine sending the instruction information to the slave machine receiving it is different on each slave machine. Therefore, the master machine can also send instruction information that takes the delay time into consideration. For example, it is expected that a delay of 0.1 seconds will be generated when the instruction information is transmitted once. When three slave machines are connected, the master machine sends instruction information to instruct the slave machine with ID "1" to execute a certain command after 0.2 seconds, the slave machine with ID "2" after 0.1 seconds, and the slave machine with ID "3" after 0 seconds. Furthermore, the master machine with ID "0" itself executes the command after 0.3 seconds. In this way, delay-free synchronization of the lighting display and BGM can be achieved.
[0098] Furthermore, in the prize obtaining game device 1 of the present embodiment, Fig.18 As shown, an extension table 90 can be connected to the sliding table 30. The extension table 90 is connected to the sliding table 30 through a connecting member 91 and is installed so as to be able to reciprocate along the bottom surface of the fixed table 32. By providing the extension table 90 that is linked to the sliding table 30 to reciprocate, more prizes can be released than when it is not provided. In addition, by changing the shape and installation position of the extension table 90, the distribution adjustment can be easily performed.
[0099] Furthermore, in the prize obtaining game device 1 of the present embodiment, Fig.19 As shown, a storage unit 92 may be provided between the fixed platform 32 and the prize dispensing port 26. The storage unit 92 is a container with an opening at the top, and can rotate around an axis 93 (an axis extending in a direction orthogonal to the moving direction of the sliding platform 30) provided at the bottom thereof. The prizes dropped from the fixed platform 32 are accumulated in the storage unit 92. When the prizes accumulated in the storage unit 92 reach a certain number, the opening of the storage unit 92 rotates in a direction toward the prize dispensing port 26 (the state shown by the dotted line in the figure), and all the prizes accumulated in the storage unit 92 fall into the prize dispensing port 26. By providing the storage unit 92, a prize obtaining game can be realized in which a large number of previously accumulated prizes can be obtained at one time.
[0100] Furthermore, in the prize obtaining game device 1 of the present embodiment, a guiding device for guiding the prize delivered by the shovel 22 and the robot arm 24 (delivery unit) to the prize delivery port 26 can be additionally provided in the game space. The guiding device switches between a first state in which the prize falls to the prize delivery port 26 and a second state in which the prize falls to the rotating table 20.
[0101] Fig. 20(A) is a diagram showing a first example of a guidance device. Fig. 20 The guide device shown in (A) includes a guide path 70 for guiding the spherical prize G to the prize dispensing port 26 , and a guide path driving unit (not shown) for driving the guide path 70 .
[0102] The guide path 70 is composed of a pair of rails arranged parallel to each other. At least a portion of the pair of rails is inclined toward the prize dispensing port 26. The guide path driving unit is controlled by the processing unit 100 to switch between a first state in which the prize G falls to the prize dispensing port 26 by driving the guide path 70 and a second state in which the prize G falls to the rotating table 20. Fig. 20 In the example shown in (A), the guide path driving unit periodically switches between the first state and the second state by periodically (according to a fixed rule) changing the interval of the guide path 70 (a pair of tracks) between a first interval L1 in which the prize G is linked on the pair of tracks and a second interval L2 in which the prize G does not roll on the pair of tracks. The first interval L1 is an interval that is smaller than the diameter of the spherical prize G and is large enough to allow the prize G to rotate on the track. Furthermore, the second interval L2 is an interval that is larger than the diameter of the spherical prize G. In addition, the second interval L2 may be set to an interval that is small enough to prevent the prize G from rotating on the track.
[0103] Here, since the prize G is spherical, the shovel 22 is shaped so as to be easy to pick up the spherical prize G (easy to transfer the spherical prize G). Fig.21 As shown in (A), the shape of the shovel 22 is set to be a bowl-shaped protruding downward, or as Fig.21 As shown in (B), the shovel 22 is provided in a shape in which a recessed portion 23 is formed in the center portion.
[0104] The prize G dropped onto the slide table 30 by the prize dropping action of the shovel 22 is guided by the guide rails 71 and 72 respectively provided on the slide table 30 and the fixed table 32, and moves toward the guide path 70 at the front end side of the fixed table 32. Depending on the interval of the guide path 70 when the prize G reaches the guide path 70 (whether the state of the guide device is the first state or the second state), the prize G is either rolled on the guide path 70 and dropped onto the prize dispensing port 26, or the prize G is dropped onto the rotating table 20 after being placed on the guide path 70 (or before being placed on the guide path 70).
[0105] Use Fig. 20 In the example shown in (A), the player can obtain the prize G by calculating the timing of the first state while seeing the periodic change in the interval of the guide path 70 and pressing the second switch 46 (making the shovel 22 perform the action of dropping the prize). This can alleviate the uncertainty of whether the prize G will fall into the prize distribution port 26 and increase the player's expectation of obtaining the prize.
[0106] exist Fig. 20 In the example shown in (A), the operator can set the minimum interval (first interval L1) and maximum interval (second interval L2) of the guide path 70, as well as the movement cycle and movement speed of the guide path 70 by operating the maintenance operation unit 162, and the guide path driving unit can also drive the guide path 70 based on these setting information. In addition, a sensor is provided to detect the size of the prize G to be transferred, and the guide path driving unit determines at least one of the minimum interval, maximum interval, movement cycle and movement speed of the guide path 70 based on the detection result of the sensor.
[0107] Furthermore, the guide path driving unit may change the interval between the pair of rails by moving only one of the pair of rails constituting the guide path 70. Furthermore, the guide path driving unit may not change the interval between the pair of rails, but may Fig. 20 As shown in (B), the first state and the second state are switched by rotating around the axis AX parallel to the longitudinal direction while maintaining the first interval between the pair of tracks (guide paths 70). In addition, the guide path driving unit may switch between the first state and the second state at a non-periodic random timing.
[0108] Fig. 22 It is a diagram showing a second example of the guidance device. Fig. 22 The guide device shown includes a guide path 80 for guiding the spherical prize G to the prize dispensing port 26 , and an interference member 81 for preventing the prize G having passed through the guide path 80 from falling into the prize dispensing port 26 .
[0109] The guide path 80 is composed of a pair of tracks that are arranged parallel to each other. At least a portion of the pair of tracks is inclined toward the prize distribution port 26, and the spacing between the pair of tracks is smaller than the diameter of the spherical prize G and large enough to allow the prize G to rotate on the track. The interference component 81 is arranged on the peripheral portion of the rotating table 20, and a groove 82 through which the prize G can pass is arranged on a portion of the interference component 81. In other words, it can be said that the interference component 81 is arranged on a portion of the peripheral portion of the rotating table 20. Fig. 22 In the example shown, an adjustment member 83 is further provided for adjusting the size (width) of the groove 82. Since the interference member 81 and the groove 82 move (circular motion) with the rotation of the rotating table 20, the state in which the interference member 81 is not located between the guide path 80 and the prize dispensing port 26 (such as the state in which the interference member 81 is not located between the guide path 80 and the prize dispensing port 26) is periodically (according to a fixed rule) adjusted by the rotation of the rotating table 20. Fig. 22 The groove 82 shown is switched between a state where the guide path 80 and the prize dispensing port 26 are located and a state where the prize G is located therebetween, thereby periodically switching between a first state where the prize G falls into the prize dispensing port 26 and a second state where the prize G falls onto the rotating table 20.
[0110] The prize G that falls onto the slide table 30 by the prize lowering action of the shovel 22 is guided by the guide rail 71 provided on the slide table 30 to move toward the guide path 80 and rotate on the guide path 80. When the prize G reaches the front end of the guide path 80, if the groove 82 is located between the guide path 80 and the prize dispensing port 26 (if the interference component 81 is not there between the two), the prize G falls to the prize dispensing port 26 through the groove 82. On the other hand, when the prize G reaches the front end of the guide path 80, if the interference component 81 is located between the guide path 80 and the prize dispensing port 26, the movement of the prize G is stopped by the interference component 81 at the front end position of the guide path 80. Here, a protruding component 84 (an example of a prize falling component) that protrudes toward the rotating table 20 side is provided on the interference component 81 adjacent to the groove 82 on the forward direction side of the rotating table 20. The prize G stopped at the front end position of the guide path 80 falls onto the rotating table 20 by contacting the protruding member 84 that moves with the rotation of the rotating table 20 .
[0111] use Fig. 22 In the example shown, the player can obtain the prize G by calculating the timing of the first state while observing the position of the interference component 81 (and the groove 82) that moves with the rotation of the rotating table 20 and pressing the second switch 46 (making the shovel 22 perform the action of dropping the prize). This can alleviate the uncertainty of whether the prize G will fall into the prize distribution port 26 and increase the player's expectation of obtaining the prize.
[0112] In addition, if Fig. 20 (A) Fig. 22 As shown, by replacing the fixed table 32 and the slide table 30 in the case where the guide paths 70 and 80 are provided with a length in the front-to-back direction longer than that in the case where the guide paths are not provided (see Figure 3 ) a short device, in which a gap is set between the front end of the fixed platform 32 and the prize dispensing port 26.
[0113] exist Fig. 22 In the example shown, the interference component 81 may not be provided on the peripheral portion of the rotating table 20, but may be fixedly provided between the guide path 80 and the prize dispensing port 26, and an interference component driving unit for driving the interference component may be provided, and the interference component driving unit may drive the interference component to switch between the first state and the second state. Fig. 20 (A) Fig. 22 In the example shown, the slide table 30 and the fixed table 32 may be omitted. In this case, the prize transferred by the transfer portion (shovel 22) falls directly on the guide paths 70 and 80.
[0114] Furthermore, if Fig.23As shown, a roller slider 94 may be provided instead of the guide path 80. In this way, even a non-spherical prize (a prize that does not roll) can be moved from the fixed platform 32 to the prize distribution port 26. In addition, a belt conveyor may be provided instead of the roller slider 94.
[0115] The present invention is not limited to the contents described in the above embodiments, and various modifications are possible. For example, a term used as a broad or synonymous term in the description of the specification or the drawings may be replaced with a broad or synonymous term in other descriptions of the specification or the drawings.
[0116] Description of Reference Numerals
[0117] 1 Prize obtaining game device, 10 Base, 12 Frame, 14 Transparent member, 16 Handle, 18 Prize taking outlet, 19 Maintenance window, 20 Rotating table, 22 Shovel, 23 Recess, 24 Robot arm, 26 Prize dispensing outlet, 28 Storage container, 28a Front panel, 28b Rotating shaft, 29 Splitting member, 30 Sliding table, 32 Fixed table, 33 Connecting member, 34 Opening, 35 Connecting member, 36 Opening, 37 Connecting member, 38 Opening, 40 Player operation unit, 42 Coin slot, 44 First switch, 46 Second switch, 50 Prize supply unit, 51 Pillar, 52 Prize rack, 53a, 53b Engagement pin, 54 Support member, 55a First groove, 55b Second groove, 56 Movable member, 57 String, 58 Hammer, 60 Sliding table driving unit, 61 Motor, 62 Transmission gear, 63 Main gear, 64 first rod, 64a first axis, 65 second rod, 65a second axis, 66 third axis, 67 sensor, 68 sensor strip, 69 base component, 70 guide path, 71, 72 guide rail, 80 guide path, 81 interference component, 82 groove, 83 adjustment component, 84 protruding component (prize falling component), 90 extension table, 91 connecting component, 92 accumulation part, 93 axis, 94 roller slider, 100 processing part, 110 rotating table control part, 112 stroke setting part, 114 position detection part, 116 sliding table control part, 118 shovel control part, 120 lighting control part, 130 sound control part, 150 coin detection part, 160 operation part, 162 maintenance operation part, 170 storage part, 180 driving part, 190 lighting part, 192 sound output part, 196 communication part.
Claims
1. A prize obtaining game device, which is a prize obtaining game device for obtaining prizes based on player operations, characterized in that: have: A frame having a storage container for storing prizes; A communication unit for transmitting and receiving signals with other prize-winning game devices, wherein the signals include information indicating the presentation mode; a processing unit that sets the prize obtaining game device as a master machine or a slave setting or an independent setting, wherein the slave setting follows the instruction information of other prize obtaining game devices set as the master machine, and the independent setting does not follow the instruction information of other prize obtaining game devices set as the master machine; and an illumination part that emits light; The display mode includes a light-emitting mode; The communication unit sends and receives signals to and from other prize-winning game devices, wherein the signals include indication information related to the light-emitting mode; The processing unit controls the lighting of the lighting unit according to the instruction information related to the lighting mode from the master machine when the prize obtaining game device is set to the slave setting; Regardless of whether the prize-obtaining game device is set to the slave setting or the independent setting, the communication unit transmits the signal from the master device to the other prize-obtaining game devices.
2. The prize-winning game device according to claim 1, characterized in that: The signal further includes indication information related to a delay time, wherein the delay time is the time elapsed from when the master machine sends the signal to when a prize-winning game device other than the master machine receives the signal; The processing unit controls the presentation timing in the presentation mode according to the indication information related to the delay time.
3. The prize-winning game device according to claim 1, characterized in that: The processing unit sets the device ID according to the connection sequence of the prize-winning game device and other prize-winning game devices.
4. The prize-winning game device according to claim 3, characterized in that: The types of presentation modes include synchronous settings and linkage settings, wherein in the case of the synchronous settings, based on the indication information from the mother machine, the presentation modes of the mother machine and the prize obtaining game devices other than the mother machine are the same presentation mode, and in the case of the linkage settings, based on the indication information from the mother machine, the presentation modes of the mother machine and the prize obtaining game devices other than the mother machine are linkage presentation modes corresponding to the device ID.
5. The prize-winning game device according to any one of claims 1 to 4, characterized in that: The indication information related to the light-emitting mode includes at least one related information among light-emitting color, light-emitting method and light-emitting timing.
6. The prize-winning game device according to any one of claims 1 to 4, characterized in that: The processing unit includes a lighting control unit that controls the lighting unit to emit light in a designated light emission pattern.
7. The prize-winning game device according to any one of claims 1 to 4, characterized in that: The device further includes a sound output unit for outputting sound.
Citation Information
Patent Citations
Game machine and management system therefor
JP1998192551A
Game machine information collection system
JP2005073824A