Virtual game scene configuration method and device, storage medium and electronic device
By providing a target selection list in the virtual game scene, allowing players to select and add virtual decorations, the problem of a single replacement method of virtual game scenes in the existing technology is solved, and the personalized configuration of virtual game scenes is realized. and improve user experience.
Patent Information
- Application Number
- CN202111487142.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-07
- Publication Date
- 2025-02-14
- Estimated Expiration
- 2041-12-07
AI Technical Summary
In existing virtual game applications, the replacement method of virtual game scenes is relatively single, and personalized settings cannot be achieved, resulting in a low degree of personalization of virtual game scenes.
By displaying a target selection list in a virtual game scene, players allow them to select and add virtual decorations within or outside the target game area to personalize the virtual game scene.
It realizes personalized settings of virtual game scenes, improves user experience, and avoids the overall need to replace virtual game scenes.
Smart Images

Figure CN114210068B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of computers, and in particular to a configuration method and device for a virtual game scene, a storage medium and an electronic device. Background Art
[0002] In existing virtual game applications, replacing decorations in a virtual game scene is generally achieved by replacing the entire virtual game scene. By pre-configuring a variety of different virtual game scenes, when replacement is needed, the currently unnecessary virtual game scene is directly replaced as a whole with the preset required virtual game scene.
[0003] Taking the virtual game application of Auto Chess as an example, the decorative function of the Auto Chess chessboard is achieved by replacing the chessboard skin. The existing chessboard has a low degree of personalization and can only replace the chessboard provided in the game. It lacks deeper personalized settings. Therefore, it will cause the virtual game scene replacement method to be relatively simple and unable to achieve technical problems of personalized settings.
[0004] To address the above-mentioned problems, no effective solution has been proposed yet. Summary of the invention
[0005] The embodiments of the present invention provide a method and device for configuring a virtual game scene, a storage medium, and an electronic device, so as to at least solve the technical problem in the related art that the virtual game scene replacement method is relatively single and cannot realize personalized settings.
[0006] According to one aspect of an embodiment of the present invention, a method for configuring a virtual game scene is provided, comprising: displaying a virtual game scene of a current game, wherein participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, the virtual game scene includes a target game area, and the target game area is an area in which a virtual character controlled by the first account and a virtual character controlled by the second account are allowed to perform game operations; in response to a target interaction operation acquired in the first area, displaying a target selection list, wherein the virtual game scene includes the first area, the first area is an area located inside or outside the target game area and allows the first account to perform the target interaction operation, the target selection list includes a group of virtual decorations, and the virtual decorations in the group of virtual decorations are virtual decorations allowed to be added to the virtual game scene for display; when a first virtual decoration in the group of virtual decorations is selected, displaying the first virtual decoration in the first area and the second area, wherein the second area is an area corresponding to the position of the first area displayed by the second account in the virtual game scene.
[0007] According to another aspect of an embodiment of the present invention, a method for configuring a virtual game scene is further provided, comprising: displaying a virtual game scene of a current game, wherein participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, the virtual game scene includes a target game area, and the target game area is an area in which virtual characters controlled by the first account and the second account are allowed to perform game operations; when a first virtual decoration is displayed in the second area, in response to a first interactive operation of the second account on the first virtual decoration, sending target interaction information to the first account through the first virtual decoration, wherein the second area is an area displayed in the game scene of the current game in which the second account participates, the first virtual decoration is a virtual decoration added by the first account in the virtual game scene, and the target interaction information is used to indicate that the second account has initiated a social interaction operation to the first account through the first virtual decoration.
[0008] According to another aspect of an embodiment of the present invention, a device for configuring a virtual game scene is provided, comprising: a first display module, configured to display a virtual game scene of a current game, wherein the participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, the virtual game scene includes a target game area, and the target game area is an area in which a virtual character controlled by the first account and a virtual character controlled by the second account are allowed to perform game operations; a second display module, configured to display a target selection list in response to a target interaction operation acquired in the first area, wherein the virtual game scene includes the first area, the first area is an area located inside or outside the target game area and allows the first account to perform the target interaction operation, and the target selection list includes a group of virtual decorations, and the virtual decorations in the group of virtual decorations are virtual decorations allowed to be added to the virtual game scene for display; a third display module, configured to display the first virtual decoration in the first area and the second area when the first virtual decoration in the group of virtual decorations is selected, wherein the second area is an area corresponding to the position of the first area displayed by the second account in the virtual game scene.
[0009] Optionally, the device is also used to: obtain a selection operation in the first area, wherein the selection operation is used to select a candidate area to be decorated in the virtual game scene; in response to the selection operation, select a candidate area to be decorated in the virtual game scene; obtain a size adjustment operation on the candidate area, wherein the size adjustment operation is used to adjust the area size of the candidate area; in response to the size adjustment operation, adjust the area size of the candidate area, and determine the area obtained after the area size is adjusted as the first area.
[0010] Optionally, the device is used to display the first virtual decoration in the first area in the following manner: when the first area is located in the target game area, the first virtual decoration is displayed in the first area in the target game area; when the first area is located in an area other than the target game area in the virtual game scene, the first virtual decoration is displayed in the first area in the area other than the target game area.
[0011] Optionally, the device is also used for: when the first virtual decoration is displayed in the first area in the target game area, when the virtual character controlled by the first account moves to the first area, setting the display state of the first virtual decoration to a display state that does not obstruct the virtual character; or when the first virtual decoration is displayed in the first area in the target game area, when the virtual prop used by the virtual character controlled by the first account passes through or is located in the first area, setting the display state of the first virtual decoration to a display state that does not obstruct the virtual prop; or when the first virtual decoration is displayed in the first area in the target game area, when the display range of the target animation overlaps with the first area, or the display range of the target animation covers the first area, setting the display state of the first virtual decoration to a display state that does not obstruct the target animation, wherein the target animation is an animation generated by a target operation performed by the virtual character controlled by the first account.
[0012] Optionally, the device is also used to: when the first virtual decoration is displayed in the first area, send target prompt information to a second account, wherein the second account is an account participating in the current game with the first account, and the target prompt information is used to prompt the first account to update the virtual game scene, or to prompt the first account to add the first virtual decoration to the virtual game scene; or when the first virtual decoration is displayed in the first area, set the first virtual decoration to be allowed to be displayed in the virtual game scene of the current game of the second account, wherein the second account is an account participating in the current game with the first account.
[0013] Optionally, the device is also used to: when the first virtual decoration is displayed in the first area, display target prompt information in the game screen when the second account participates in the current game, wherein the second account is an account participating in the current game together with the first account, and the target prompt information is used to prompt the first account to update the virtual game scene, or to prompt the first account to newly display the first virtual decoration in the virtual game scene; or when the first virtual decoration is displayed in the first area, display the first virtual decoration in the virtual game scene when the second account participates in the current game, wherein the second account is an account participating in the current game together with the first account.
[0014] Optionally, the device is also used for: in a case where the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to a decoration collection operation of the second account, collecting the first virtual decoration as a virtual decoration of the second account; during the running of the current game, in response to a decoration addition operation of the second account, displaying a selection list of virtual decorations, wherein the selection list of virtual decorations includes the first virtual decoration, and the virtual decorations in the selection list are virtual decorations allowed to be added to the virtual game scene for display; or in a case where the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to a decoration use operation of the second account, setting the first virtual decoration to be displayed in the virtual game scene of the next game that the second account participates in after the current game ends.
[0015] Optionally, the device is further used to: display first virtual decoration information in a game end screen of the first account when the current game is finished, wherein the first virtual decoration information is used to indicate a second virtual decoration set added by a second account in the virtual game scene during the current game, and the second account is an account participating in the current game with the first account; or, send second virtual decoration information to the second account when the current game is finished, wherein the second virtual decoration information is used to indicate a first virtual decoration set added by the first account in the virtual game scene during the current game, and the second account is an account participating in the current game with the first account.
[0016] Optionally, the device is further used for: in response to a decoration collection operation of the first account, collecting the second virtual decoration in the second virtual decoration set as a virtual decoration of the first account when the first virtual decoration information is displayed in a game end screen of the first account; in response to a decoration adding operation of the first account, displaying a selection list of virtual decorations in a next game that the first account participates in after the current game ends, wherein the selection list of virtual decorations includes the second virtual decoration, and the virtual decorations in the selection list are virtual decorations allowed to be added to and displayed in a virtual game scene of the next game; or in response to a decoration use operation of the first account, setting the second virtual decoration in the second virtual decoration set to be displayed in the virtual game scene of the next game that the first account participates in after the current game ends, in a game that the first account participates in after the current game ends.
[0017] Optionally, the device is used to display the first virtual decoration in the first area in the virtual game scene in the following manner: when the current game is a board-type game and the target game area is a board area, the first virtual decoration is displayed in the board area in the virtual game scene, or the first virtual decoration is displayed in an area other than the board area in the virtual game scene; or when the current game is a map-type game and the target game area is a local area in a target virtual map, the first virtual decoration is displayed in the local area in the virtual game scene, or the first virtual decoration is displayed in an area other than the local area in the virtual game scene.
[0018] According to another aspect of an embodiment of the present invention, a device for configuring a virtual game scene is further provided, comprising: a third display module, configured to display a virtual game scene of a current game, wherein the participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, and the virtual game scene includes a target game area, which is an area in which a virtual character controlled by the first account and a virtual character controlled by the second account are allowed to perform game operations; a sending module, configured to send target interaction information to the first account through the first virtual decoration in response to a first interaction operation of the second account on the first virtual decoration when a first virtual decoration is displayed in the second area, wherein the second area is an area displayed in the game scene of the current game in which the second account participates, the first virtual decoration is a virtual decoration added by the first account in the virtual game scene, and the target interaction information is used to indicate that the second account has initiated a social interaction operation to the first account through the first virtual decoration.
[0019] Optionally, the device is used to send target interaction information to the first account through the first virtual decoration in response to a first interaction operation on the first virtual decoration when the first virtual decoration is displayed in the second area in the following manner: when the first virtual decoration is displayed in the second area, in response to the first interaction operation on the first virtual decoration, sending target interaction information to the first account through the first virtual decoration, wherein the first interaction operation is used to perform an interaction operation on a part or all of the area of the first virtual decoration, and the target interaction information is used to indicate that the second account has initiated a chat message to the first account; or when the first virtual decoration is displayed in the second area, in response to the first interaction operation on the first virtual decoration, sending target interaction information to the first account through the first virtual decoration, wherein the first interaction operation is used to cancel the display of the first virtual decoration or update the display area of the first virtual decoration to a destruction animation, and the target interaction information is used to prompt the first account that the second account has performed a destruction operation on the first virtual decoration.
[0020] Optionally, the device is also used for: in a case where the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to a decoration collection operation of the second account, collecting the first virtual decoration as a virtual decoration of the second account; during the running of the current game, in response to a decoration addition operation of the second account, displaying a selection list of virtual decorations, wherein the selection list of virtual decorations includes the first virtual decoration, and the virtual decorations in the selection list are virtual decorations allowed to be added to the virtual game scene for display; or in a case where the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to a decoration use operation of the second account, setting the first virtual decoration to be displayed in the virtual game scene of the next game that the second account participates in after the current game ends.
[0021] Optionally, the device is also used for:
[0022] At the end of the current game, first virtual decoration information is displayed in the game end screen of the second account, wherein the first virtual decoration information is used to indicate a second virtual decoration set added by the second account in the virtual game scene during the current game; or, at the end of the current game, second virtual decoration information is received from the first account, wherein the second virtual decoration information is used to indicate a first virtual decoration set added by the first account in the virtual game scene during the current game.
[0023] Optionally, the device is also used for: in the case where the first virtual decoration information is displayed in the game end screen of the first account, in response to the decoration collection operation of the second account, collecting the second virtual decoration in the second virtual decoration set as the virtual decoration of the second account; in the next game that the second account participates in after the current game ends, in response to the decoration adding operation of the second account, displaying a selection list of virtual decorations, wherein the selection list of virtual decorations includes the second virtual decoration, and the virtual decorations in the selection list are virtual decorations allowed to be added to the virtual game scene of the next game for display; or in the case where the first virtual decoration information is displayed in the game end screen of the second account, in response to the decoration use operation of the second account, setting the second virtual decoration in the second virtual decoration set to be displayed in the virtual game scene of the next game that the first account participates in after the current game ends.
[0024] According to another aspect of an embodiment of the present invention, a computer-readable storage medium is provided, in which a computer program is stored, wherein the computer program is configured to execute the above-mentioned method for configuring the virtual game scene when running.
[0025] According to another aspect of the embodiment of the present application, a computer program product or a computer program is provided, the computer program product or the computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the configuration method of the virtual game scene as described above.
[0026] According to another aspect of an embodiment of the present invention, there is provided an electronic device, including a memory and a processor, wherein the memory stores a computer program, and the processor is configured to execute the method for configuring the virtual game scene through the computer program.
[0027] In an embodiment of the present invention, a virtual game scene of a current game is displayed, and a target selection list is displayed in response to a target interaction operation obtained in a first area, wherein the virtual game scene includes a first area, the first area is located inside or outside the target game area, and is an area that allows the first account to perform the target interaction operation, and the target selection list includes a group of virtual decorations, and the virtual decorations in the group of virtual decorations are virtual decorations that are allowed to be added to the virtual game scene for display. When the first virtual decoration in the group of virtual decorations is selected, the first virtual decoration is displayed in the first area and the second area. By obtaining the target interaction operation in the virtual game scene to display the first virtual decoration in the first area, the purpose of personalized configuration of the virtual game scene is achieved, thereby optimizing the user experience and avoiding the technical effect of overall replacement of the virtual game scene, thereby solving the technical problem that the virtual game scene replacement method in the related art is relatively single and personalized settings cannot be achieved. BRIEF DESCRIPTION OF THE DRAWINGS
[0028] The drawings described herein are used to provide a further understanding of the present invention and constitute a part of this application. The exemplary embodiments of the present invention and their descriptions are used to explain the present invention and do not constitute an improper limitation of the present invention. In the drawings:
[0029] Figure 1 is a schematic diagram of an application environment of an optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0030] Figure 2 is a flow chart of an optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0031] Figure 3 is a schematic diagram of an optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0032] Figure 4 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0033] Figure 5 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0034] Figure 6 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0035] Figure 7 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0036] Figure 8 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0037] Fig. 9 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0038] Fig.10 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0039] Fig.11 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0040] Fig.12 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0041] Fig.13 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention;
[0042] Fig.14 is a schematic structural diagram of an optional virtual game scene configuration device according to an embodiment of the present invention;
[0043] Fig.15 is a structural schematic diagram of an optional configuration product of a virtual game scene according to an embodiment of the present invention;
[0044] Fig.16 It is a schematic diagram of the structure of an optional electronic device according to an embodiment of the present invention. DETAILED DESCRIPTION
[0045] In order to enable those skilled in the art to better understand the scheme of the present invention, the technical scheme in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of the present invention.
[0046] It should be noted that the terms "first", "second", etc. in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present invention described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0047] First, some nouns or terms that appear in the description of the embodiments of the present application are subject to the following interpretation:
[0048] Auto Chess: Auto Chess is a multiplayer strategy game. Players develop their own chess lineup to fight against the opponent's lineup. The loser will have virtual health points deducted, and the ranking will be determined by the elimination order.
[0049] Chess pieces: Various combat units. Players can equip, upgrade, buy and sell chess pieces. Most of them are obtained by refreshing the chess piece pool, and a small part comes from "drafts" and combat activities.
[0050] The present invention will be described below in conjunction with embodiments:
[0051] According to one aspect of an embodiment of the present invention, a method for configuring a virtual game scene is provided. Optionally, in this embodiment, the method for configuring a virtual game scene can be applied to Figure 1 In the hardware environment composed of the server 101 and the terminal device 103 shown in FIG. Figure 1As shown, the server 101 is connected to the terminal 103 through a network, and can be used to provide services for the terminal device or the application installed on the terminal device. The application can be a video application, an instant messaging application, a browser application, an educational application, a game application, etc. A database 105 can be set on the server or independently of the server to provide data storage services for the server 101, for example, a game data storage server. The above network can include but is not limited to: a wired network, a wireless network, wherein the wired network includes: a local area network, a metropolitan area network and a wide area network, and the wireless network includes: Bluetooth, WIFI and other networks that realize wireless communication. The terminal device 103 can be a terminal configured with an application, and can include but is not limited to at least one of the following: a mobile phone (such as an Android phone, an iOS phone, etc.), a laptop, a tablet computer, a handheld computer, a MID (Mobile Internet Devices), a PAD, a desktop computer, a smart TV and other computer devices. The above server can be a single server, or a server cluster composed of multiple servers, or a cloud server. The application 107 using the above virtual game scene configuration method is displayed through the terminal device 103.
[0052] Combination Figure 1 As shown, the configuration method of the virtual game scene can be implemented in the terminal device 103 through the following steps:
[0053] S1, displaying a virtual game scene of a current game on the terminal device 103, wherein the participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, and the virtual game scene includes a target game area, which is an area in which the virtual character controlled by the first account and the virtual character controlled by the second account are allowed to perform game operations;
[0054] S2, in response to the target interaction operation acquired in the first area, displaying a target selection list on the terminal device 103, wherein the virtual game scene includes the first area, the first area is located inside or outside the target game area and is allowed to acquire the first account to perform the target interaction operation, and the target selection list includes a group of virtual decorations, and the virtual decorations in the group of virtual decorations are virtual decorations that are allowed to be added to the virtual game scene for display;
[0055] S3, when a first virtual decoration in a group of virtual decorations is selected on the terminal device 103, the first virtual decoration is displayed in a first area and a second area, wherein the second area is an area corresponding to the position of the first area displayed by the second account in the virtual game scene.
[0056] Optionally, in this embodiment, the configuration method of the virtual game scene can also be implemented by a server, for example, Figure 1 It is implemented in the server 101 shown; or it is implemented by the user terminal and the server together.
[0057] The above is only an example and is not specifically limited in this embodiment.
[0058] Optionally, as an optional implementation, as Figure 2 As shown, the configuration method of the above virtual game scene includes:
[0059] S202, displaying a virtual game scene of a current game, wherein the participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, and the virtual game scene includes a target game area, which is an area in which the virtual character controlled by the first account and the virtual character controlled by the second account are allowed to perform game operations;
[0060] S204, in response to the target interaction operation acquired in the first area, displaying a target selection list, wherein the virtual game scene includes the first area, the first area is located inside or outside the target game area and is allowed to acquire the first account to perform the target interaction operation, and the target selection list includes a group of virtual decorations, and the virtual decorations in the group of virtual decorations are virtual decorations allowed to be added to the virtual game scene for display;
[0061] S206, when a first virtual decoration in a group of virtual decorations is selected, display the first virtual decoration in a first area and a second area, wherein the second area is an area corresponding to the position of the first area displayed by the second account in the virtual game scene.
[0062] Optionally, in this embodiment, the application scenarios of the above-mentioned virtual game scene configuration method may include but are not limited to game applications in various application scenarios such as medical care, finance, credit reporting, banking, government affairs, government, energy, education, security, buildings, games, transportation, Internet of Things, and industry.
[0063] Optionally, in this embodiment, the game application may be a multiplayer online tactical competitive game (Multiplayer Online Battle Arena, referred to as MOBA) application. The types of the above game applications may include, but are not limited to, at least one of the following: two-dimensional (two-dimensional, referred to as 2D) game applications, three-dimensional (three-dimensional, referred to as 3D) game applications, virtual reality (virtual reality, referred to as VR) game applications, augmented reality (Augmented Reality, referred to as AR) game applications, mixed reality (Mixed Reality, referred to as MR) game applications. The above is just an example, and this embodiment does not make any limitation to this.
[0064] Optionally, in this embodiment, the virtual game scene of the current game may include but is not limited to a game scene in which players control virtual characters to participate. When the game application is a simulation strategy game, it may also include but is not limited to a game scene in which players place game units.
[0065] Figure 3 is a schematic diagram of an optional method for configuring a virtual game scene according to an embodiment of the present invention, such as Figure 3 As shown, the above-mentioned virtual game scene may include but is not limited to at least one target game area, which is an area that allows at least the virtual character controlled by the first account to perform game operations. In other words, the virtual character controlled by the first account performs game operations in the above-mentioned target game area, such as moving, attacking, releasing virtual skills, using virtual props, etc.
[0066] by Figure 3 For example, the virtual characters controlled by the first account are chess piece A and chess piece B. When the game starts, chess piece A and chess piece B perform game operations in the target game area of the virtual game scene. The virtual game scene may also include but is not limited to displaying decorations to enrich the viewing experience of the virtual game scene.
[0067] Optionally, in this embodiment, the first account may include but is not limited to Figure 1 The account logged in by the game application installed in the terminal device 103 shown may also include but is not limited to the account logged in by the above-mentioned game application installed in other terminal devices. That is, the above-mentioned virtual game scene may be the virtual game scene corresponding to the account currently logged in to the game application, and may also be the virtual game scene corresponding to other accounts viewed by the account currently logged in to the game application.
[0068] Optionally, in this embodiment, the target game area is an area that allows the virtual character controlled by the first account to perform game operations and may include but is not limited to being embedded in the virtual game scene. The virtual character controlled by the first account performs game operations in the target game area.
[0069] Optionally, in this embodiment, the above-mentioned target interaction operations may include but are not limited to interaction operations such as clicking, long pressing, double-clicking, and clicking, and may also include but are not limited to interaction operations such as touching, gestures, and voice. The above-mentioned target interaction is used to pull a target selection list to display a group of virtual decorations allowed to be added to the virtual game scene.
[0070] For example, Figure 4 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention, such as Figure 4 As shown, in response to the target interaction operation obtained in the first area, the target selection list displayed may be but is not limited to Figure 4 The target interaction operation shown is obtained in the first area of the target to display the target interaction operation as shown in the figure. Figure 4 The target selection list shown displays a group of virtual decorations allowed to be displayed in the first area (for example, decoration 1, decoration 2). When the first virtual decoration in the group of virtual decorations is selected, displaying the first virtual decoration in the first area may include but is not limited to clicking a virtual button in the target selection list to display the decoration corresponding to the clicked virtual button in the first area.
[0071] Optionally, in this embodiment, the target selection list may include but is not limited to being displayed in a drop-down menu, a pull-up menu, etc. in the current game interface, and may also include but is not limited to jumping to a preset interface for displaying a group of virtual decorations.
[0072] Optionally, in this embodiment, the virtual decorations in the above group of virtual decorations are virtual decorations that are allowed to be added to the virtual game scene for display. The above virtual decorations are used to decorate the first area, for example, and may include but are not limited to spray painting, posting posters, placing virtual items, etc., and may also include but are not limited to decorative controls that allow interaction according to other touch operations, such as a clock. When the clock is added to the virtual game scene as a decoration, it can respond to the player's interactive operation on the clock and emit a bell sound to achieve interaction with the virtual game scene. The above virtual decorations may also include but are not limited to environmental decorations, such as the skin of the virtual game scene, etc., which can respond to the player's interactive operation on the color of the virtual game scene to change the skin of the virtual game scene to optimize the interactive experience of the virtual game scene.
[0073] It should be noted that the above-mentioned first area may include but is not limited to displaying a virtual decoration or a combination of multiple virtual decorations at the same time. The interactive effects of virtual decorations may include but are not limited to configuring a specific interactive effect for a virtual decoration, and may also include but are not limited to configuring a combined interactive effect for multiple virtual decorations. That is, the combined interactive effect can only be triggered when all the virtual decorations required for the combined interactive effect are displayed in the first area.
[0074] Optionally, in this embodiment, the second area may include but is not limited to an area displayed on the second account, and the position where the second area is displayed on the second account is the same as the position where the first area is displayed on the first account. Since the first account and the second account participate in the game in the same virtual game scene, at this time, when the first account adds a virtual decoration in the first area, the second account can switch the perspective to the position where the first account adds the first virtual decoration by, for example, dragging the perspective or using a shortcut key, and this position is the second area.
[0075] Optionally, in this embodiment, the above-mentioned group of virtual decorations can be preset by the system, or the player can preliminarily screen out the above-mentioned group of virtual decorations outside the game. It can also include but is not limited to displaying control identifiers for making virtual decorations, so as to create virtual decorations in the current game through control identifiers. For example, a pen identifier can be configured in the target selection list, and interactive operations can be performed on the pen to control the brush to create virtual decorations in real time in the first area.
[0076] Through this embodiment, a virtual game scene of the current game is displayed, and a target selection list is displayed in response to a target interaction operation obtained in the first area, wherein the virtual game scene includes a first area, the first area is located inside or outside the target game area, and is an area that allows the first account to perform the target interaction operation, and the target selection list includes a group of virtual decorations, and the virtual decorations in the group of virtual decorations are virtual decorations that are allowed to be added to the virtual game scene for display. When the first virtual decoration in the group of virtual decorations is selected, the first virtual decoration is displayed in the first area and the second area. By obtaining the target interaction operation in the virtual game scene to display the first virtual decoration in the first area, the purpose of personalized configuration of the virtual game scene is achieved, thereby optimizing the user experience and avoiding the technical effect of overall replacement of the virtual game scene, thereby solving the technical problem that the virtual game scene replacement method in the related art is relatively single and cannot achieve personalized settings.
[0077] In addition, since the first virtual decoration can be simultaneously displayed in the second area of the terminal device where the second account is located, the social attribute of the first virtual decoration can be improved, and the first account and the second account can conduct social activities based on the first virtual decoration.
[0078] As an optional solution, the method further includes:
[0079] Acquire a selection operation in the first area, wherein the selection operation is used to select a candidate area to be decorated in the virtual game scene;
[0080] In response to the selection operation, a candidate area to be decorated is selected in the virtual game scene;
[0081] Obtaining a size adjustment operation on the candidate region, wherein the size adjustment operation is used to adjust a region size of the candidate region;
[0082] In response to the size adjustment operation, the region size of the candidate region is adjusted, and the region obtained after the region size adjustment is determined as the first region.
[0083] Optionally, in this embodiment, the above-mentioned selection operation may include but is not limited to clicking, long pressing, double clicking, sliding, gesture, touch, voice and other selection operation methods. The selection operation can be used to select the candidate area to be decorated in the virtual game scene.
[0084] For example, Figure 5 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention, such as Figure 5 As shown, taking the above-mentioned selection operation as a click operation as an example, by clicking the position 502 in the virtual game scene where the selection operation is allowed to be performed, a candidate area of a preset size is displayed in the virtual game scene, and the candidate area is the area where the first virtual decoration is allowed to be displayed.
[0085] For example, Figure 6 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention, such as Figure 6 As shown, taking the above-mentioned selection operation as a sliding operation as an example, by using the position 602 in the virtual game scene where the selection operation is allowed to be performed, first slide downward by a target distance, then slide to the right by the above-mentioned target distance, and then slide to the left by the above-mentioned target distance, so as to display a square candidate area of a preset size in the virtual game scene. The candidate area is the area where the first virtual decoration is allowed to be displayed.
[0086] Optionally, in this embodiment, the size adjustment operation may be implemented in a manner including but not limited to clicking, dragging, etc., for example, Figure 7 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention, such as Figure 7As shown, taking the size adjustment operation as a click operation as an example, when virtual buttons 702 and 704 for adjusting the size of the candidate region are displayed around the candidate region, the size of the candidate region can be adjusted by clicking. Figure 8 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention, such as Figure 8 As shown, taking the drag operation as an example of the size adjustment operation, the size of the candidate area is adjusted by dragging the edge of the candidate area.
[0087] The above is only an example, and parameters such as the shape and size of the candidate area are not specifically limited, and the specific implementation method of the selection operation is not specifically limited.
[0088] It should be noted that, in this embodiment, the candidate area is generally determined first through a selection operation, and the size and position of the first area allowing the first decoration to be displayed are determined through a size adjustment operation. After the size of the first area is determined, it can include but is not limited to displaying a group of virtual decorations in the target selection list according to the size of the first area. In other words, a group of virtual decorations in the target selection list can be associated with the size of the first area to avoid including virtual decorations that cannot be displayed in the current first area in the target selection list.
[0089] As an optional solution, displaying the first virtual decoration in the first area includes:
[0090] When the first area is located in the target game area, displaying the first virtual decoration in the first area in the target game area;
[0091] When the first area is located in an area other than the target game area in the virtual game scene, the first virtual decoration is displayed in the first area of the area other than the target game area.
[0092] Optionally, in this embodiment, the first area being located in the target game area may include but is not limited to determining the first area in the target game area. Taking the auto chess game as an example, the game screen includes a chessboard area and a non-chessboard area. Fig. 9 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention, such as Fig. 9 As shown, the first virtual decoration may be displayed in the chessboard area so that the first virtual decoration can be viewed by the player controlling the first account or other players for better interaction. Fig.10 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention, such as Fig.10As shown, the first virtual decoration may also be displayed in a non-chessboard area to avoid blocking the target game area, thereby increasing the decorative value of the virtual decoration and providing a higher user experience.
[0093] As an optional solution, the method further includes:
[0094] In the case where the first virtual decoration is displayed in the first area in the target game area, when the virtual character controlled by the first account moves to the first area, setting the display state of the first virtual decoration to a display state that does not block the virtual character; or
[0095] When the first virtual decoration is displayed in the first area of the target game area, when a virtual prop used by a virtual character controlled by the first account passes through or is located in the first area, setting the display state of the first virtual decoration to a display state that does not block the virtual prop; or
[0096] When a first virtual decoration is displayed in a first area in a target game area, when a display range of a target animation overlaps with the first area, or when a display range of a target animation covers the first area, a display state of the first virtual decoration is set to a display state that does not obstruct the target animation, wherein the target animation is an animation generated by a target operation performed by a virtual character controlled by the first account.
[0097] Optionally, in this embodiment, the virtual character controlled by the first account moves to the first area, which may include but is not limited to the virtual character actively moving to the first area, or the virtual character being affected by other props or skills to move to the first area. The virtual character controlled by the first account moves to the first area, which may include but is not limited to when the display position of the virtual character controlled by the first account changes to the first area during the game, and the display state of the first virtual decoration is set to a display state that does not obstruct the virtual character. The non-obstructed display state may include but is not limited to canceling the display, or displaying with a preset transparency, or displaying with a transparency corresponding to the color configuration of the virtual character, or placing the layer of the virtual character above the first virtual decoration to control the virtual character to obstruct the first virtual decoration.
[0098] Optionally, in this embodiment, the above-mentioned virtual props may include but are not limited to virtual props pre-configured for the virtual character, or virtual props configured for the virtual character during the game, such as virtual smoke bombs, etc. In the above-mentioned case where the first virtual decoration is displayed in the first area in the target game area, when the virtual props used by the virtual character controlled by the first account passes through or is located in the first area, setting the display state of the first virtual decoration to a display state that does not block the virtual props may include but is not limited to when the display position of the virtual props used by the virtual character controlled by the first account changes to the first area during the game, setting the display state of the first virtual decoration to a display state that does not block the virtual props. The above-mentioned non-blocking display state may include but is not limited to canceling the display, or displaying with a preset transparency, or displaying with a transparency corresponding to the color configuration of the virtual props, or placing the layer of the virtual props above the first virtual decoration to control the virtual props to block the first virtual decoration.
[0099] Optionally, in this embodiment, the above-mentioned target operation may include but is not limited to operations such as a virtual character releasing a virtual skill. During the process of releasing the virtual skill, a target animation will be played. In the above-mentioned case where the first virtual decoration is displayed in the first area of the target game area, when the display range of the target animation overlaps with the first area, or the display range of the target animation covers the first area, the display state of the first virtual decoration is set to a display state that does not block the target animation. This may include but is not limited to when the display position of the target animation played by the virtual character controlled by the first account performing the target operation during the game changes to the first area, the display state of the first virtual decoration is set to a display state that does not block the target animation. The above-mentioned unblocked display state may include but is not limited to canceling the display, or displaying with a preset transparency, or displaying with a transparency corresponding to the color configuration of the target animation, or placing the layer of the target animation above the first virtual decoration to control the virtual props to block the first virtual decoration.
[0100] As an optional solution, the above method also includes:
[0101] When the first virtual decoration is displayed in the first area, a target prompt message is sent to a second account, wherein the second account is an account participating in a current game with the first account, and the target prompt message is used to prompt the first account to update the virtual game scene, or to prompt the first account to add and display the first virtual decoration in the virtual game scene; or
[0102] When the first virtual decoration is displayed in the first area, the first virtual decoration is set to be allowed to be displayed in a virtual game scene of a current game of a second account, wherein the second account is an account participating in the current game together with the first account.
[0103] Optionally, in this embodiment, the second account may include but is not limited to an account participating in the current game with the first account, and may also include but is not limited to a sub-account of the first account or an account in a different camp from the first account. The target prompt information may include but is not limited to text, voice, animation and other prompt information.
[0104] For example, Fig.11 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention, such as Fig.11 As shown, it may include but is not limited to displaying text prompt information on the game screen of the second account to prompt the second account that the first account has updated the virtual game scene, or using the first account to add and display a first virtual decoration in the virtual game scene, wherein account A and account B are both the above-mentioned first accounts, and the rocket is a form of expression of the above-mentioned first virtual decoration.
[0105] The above is only an example, and this embodiment does not make any specific limitation.
[0106] As an optional solution, the method further includes:
[0107] When the first virtual decoration is displayed in the first area, target prompt information is displayed in the game screen when the second account participates in the current game, wherein the second account is an account participating in the current game together with the first account, and the target prompt information is used to prompt the first account to update the virtual game scene, or to prompt the first account to newly display the first virtual decoration in the virtual game scene; or
[0108] When the first virtual decoration is displayed in the first area, the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, wherein the second account is an account participating in the current game together with the first account.
[0109] Optionally, in this embodiment, when the first virtual decoration is displayed in the first area, the target prompt information displayed in the game screen when the second account participates in the current game may include but is not limited to the following: Fig.11 As shown, when the first virtual decoration is displayed in the first area, the target prompt information is displayed.
[0110] Optionally, in this embodiment, in the case where the first virtual decoration is displayed in the first area, displaying the first virtual decoration in the virtual game scene when the second account participates in the current game may include but is not limited to displaying the first virtual decoration when the second account switches the perspective to the virtual game scene of the first account, that is, displaying the first virtual decoration on the terminal display interface of the second account. Fig. 9 or Fig.10 A virtual game scene of the first account is shown.
[0111] As an optional solution, the method further includes:
[0112] When the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to the decoration collection operation of the second account, the first virtual decoration is collected as the virtual decoration of the second account; during the running of the current game, in response to the decoration addition operation of the second account, a selection list of virtual decorations is displayed, wherein the selection list of virtual decorations includes the first virtual decoration, and the virtual decorations in the selection list are virtual decorations that are allowed to be added to the virtual game scene for display; or
[0113] When the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to the decoration use operation of the second account, the first virtual decoration is set to be displayed in the virtual game scene of the next game that the second account participates in after the current game ends.
[0114] Optionally, in this embodiment, the above-mentioned decoration collection operation may include but is not limited to interactive operations such as clicking, long pressing, and double-clicking. By performing the above-mentioned decoration collection operation on the first decoration that has been displayed in the virtual game scene corresponding to the first account, the first virtual decoration is collected as a virtual decoration of the second account.
[0115] Optionally, in this embodiment, during the running of the current game, in response to the decoration adding operation of the second account, the selection list of virtual decorations displayed may include but is not limited to the following: Figure 4 As shown, only in this case, Figure 4 At least one of the decorations 1 and 2 shown is collected from the virtual game scene of the first account through a decoration collection operation.
[0116] The above is only an example, and this embodiment does not make any specific limitation.
[0117] As an optional solution, the method further includes:
[0118] When the current game ends, displaying first virtual decoration information on a game end screen of the first account, wherein the first virtual decoration information is used to represent a second virtual decoration set added by the second account in the virtual game scene during the current game, and the second account is an account participating in the current game together with the first account; or,
[0119] When the current game ends, second virtual decoration information is sent to the second account, wherein the second virtual decoration information is used to represent the first virtual decoration set added by the first account in the virtual game scene during the current game, and the second account is an account participating in the current game with the first account.
[0120] Optionally, in this embodiment, the above-mentioned first decoration information or second decoration information may include but is not limited to information corresponding to the first virtual decoration added by the first account in the current game, or information corresponding to the second virtual decoration added by the second account in the current game, or information corresponding to the first virtual decoration and the second virtual decoration added by the first account and the second account in the current game.
[0121] As an optional solution, the above method also includes:
[0122] In a case where the first virtual decoration information is displayed in a game end screen of the first account, in response to a decoration collection operation of the first account, a second virtual decoration in the second virtual decoration set is collected as a virtual decoration of the first account; in a next game in which the first account participates after a current game ends, in response to a decoration adding operation of the first account, a selection list of virtual decorations is displayed, wherein the selection list of virtual decorations includes the second virtual decoration, and the virtual decorations in the selection list are virtual decorations that are allowed to be added to and displayed in a virtual game scene of the next game; or
[0123] When the first virtual decoration information is displayed in the game end screen of the first account, in response to the decoration use operation of the first account, the second virtual decoration in the second virtual decoration set is set to be displayed in the virtual game scene of the next game that the first account participates in after the current game ends.
[0124] Optionally, in this embodiment, the second set of virtual decorations may include but is not limited to a set of virtual decorations pre-configured by other accounts, and the other accounts may include but are not limited to the second account. In other words, the first account may collect the set of virtual decorations configured by other accounts participating in the current game, so that in the next game, through the decoration adding operation, a selection list including the decorations added in the previous game is displayed.
[0125] Optionally, in this embodiment, the above-mentioned response to the first account's decoration usage operation, setting the second virtual decoration in the second virtual decoration set to be displayed in the next game that the first account participates in after the current game ends, and displaying it in the virtual game scene of the next game may include but is not limited to setting the decoration that has been displayed in the current game to be directly displayed in the virtual game scene of the next game in the next game through the decoration usage operation at the end of the game, without the need to perform the target interaction operation in the next game.
[0126] For example, Fig.12 It is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention. As shown in 12, by performing a decoration collection operation on the decorations displayed in the virtual game scene of the first account, the displayed decorations are collected, so that in the next game, the collected decorations can be displayed in the target selection list, or, in the next game, the collected decorations can be directly displayed in the virtual game scene of the first account or the second account.
[0127] The above is only an example, and this embodiment does not make any specific limitation.
[0128] As an optional solution, displaying the first virtual decoration in the first area in the virtual game scene includes:
[0129] When the current game is a chessboard-type game and the target game area is a chessboard area, displaying the first virtual decoration in the chessboard area in the virtual game scene, or displaying the first virtual decoration in an area other than the chessboard area in the virtual game scene; or
[0130] When the current game is a map type game and the target game area is a local area in the target virtual map, the first virtual decoration is displayed in the local area in the virtual game scene, or the first virtual decoration is displayed in an area other than the local area in the virtual game scene.
[0131] Optionally, as an optional implementation, the above-mentioned method for configuring the virtual game scene further includes:
[0132] S1, displaying a virtual game scene of a current game, wherein the participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, and the virtual game scene includes a target game area, which is an area in which the virtual character controlled by the first account and the virtual character controlled by the second account are allowed to perform game operations;
[0133] S2, when displaying the first virtual decoration in the second area, in response to a first interactive operation of the second account on the first virtual decoration, sending target interaction information to the first account through the first virtual decoration, wherein the second area is an area displayed in a game scene of a current game in which the second account participates, the first virtual decoration is a virtual decoration added by the first account in the virtual game scene, and the target interaction information is used to indicate that the second account has initiated a social interaction operation to the first account through the first virtual decoration.
[0134] Optionally, in this embodiment, the above-mentioned first interactive operation on the first virtual decoration may include but is not limited to touch interactive operations such as clicking, sliding, voice, gesture, etc., and the above-mentioned sending of target interaction information to the first account through the first virtual decoration may include but is not limited to sending the above-mentioned target interaction information through a virtual animation pre-configured for the first virtual decoration. For example, when the second account clicks on the first virtual decoration, the first virtual decoration plays the corresponding animation to send the target interaction information to the first account. The above-mentioned target interaction information may include but is not limited to indicating that the second account has initiated a social interaction operation to the first account, and the above-mentioned social interaction operation may include but is not limited to interaction operations corresponding to social attributes such as provocation, gratitude, anger, and praise.
[0135] As an optional solution, when the first virtual decoration is displayed in the second area, in response to a first interactive operation on the first virtual decoration, sending target interaction information to the first account through the first virtual decoration includes:
[0136] In a case where the first virtual decoration is displayed in the second area, in response to a first interactive operation on the first virtual decoration, target interaction information is sent to the first account through the first virtual decoration, wherein the first interactive operation is used to perform an interactive operation on a part or all of the area of the first virtual decoration, and the target interaction information is used to indicate that the second account has initiated a chat message to the first account; or
[0137] When the first virtual decoration is displayed in the second area, in response to a first interactive operation on the first virtual decoration, target interaction information is sent to the first account through the first virtual decoration, wherein the first interactive operation is used to cancel the display of the first virtual decoration or update the display area of the first virtual decoration to a destruction animation, and the target interaction information is used to prompt the first account that the second account has performed a destruction operation on the first virtual decoration.
[0138] Optionally, in this embodiment, part or all of the area of the above-mentioned first virtual decoration may include but is not limited to pre-configured corresponding touch points for the first virtual decoration. When the touch operation passes through part or all of the touch points, a chat message is sent to the first account. The above-mentioned first interactive operation can cancel the display or destroy the first virtual decoration added by the first account.
[0139] As an optional solution, the method further includes:
[0140] When the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to the decoration collection operation of the second account, the first virtual decoration is collected as the virtual decoration of the second account; during the running of the current game, in response to the decoration addition operation of the second account, a selection list of virtual decorations is displayed, wherein the selection list of virtual decorations includes the first virtual decoration, and the virtual decorations in the selection list are virtual decorations that are allowed to be added to the virtual game scene for display; or
[0141] When the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to the decoration use operation of the second account, the first virtual decoration is set to be displayed in the virtual game scene of the next game that the second account participates in after the current game ends.
[0142] As an optional solution, the method further includes:
[0143] When the current game ends, displaying the first virtual decoration information on the game end screen of the second account, wherein the first virtual decoration information is used to represent the second virtual decoration set added by the second account in the virtual game scene during the current game; or
[0144] When the current game is finished, the second virtual decoration information sent by the first account is received, wherein the second virtual decoration information is used to represent the first virtual decoration set added by the first account in the virtual game scene during the current game.
[0145] As an optional solution, the method further includes:
[0146] In a case where the first virtual decoration information is displayed in a game end screen of the first account, in response to a decoration collection operation of the second account, a second virtual decoration in the second virtual decoration set is collected as a virtual decoration of the second account; in a next game in which the second account participates after a current game ends, in response to a decoration adding operation of the second account, a selection list of virtual decorations is displayed, wherein the selection list of virtual decorations includes the second virtual decoration, and the virtual decorations in the selection list are virtual decorations that are allowed to be added to and displayed in a virtual game scene of the next game; or
[0147] When the first virtual decoration information is displayed in the game end screen of the second account, in response to the decoration usage operation of the second account, the second virtual decoration in the second virtual decoration set is set to be displayed in the virtual game scene of the next game that the first account participates in after the current game ends.
[0148] The present embodiment is further explained below with reference to specific examples:
[0149] For example, in the game Auto Chess, there are various chessboards for players with different aesthetics to choose and buy, but the existing chessboards have a low degree of personalization and lack free decoration functions, so players cannot create their own personalized chessboards.
[0150] The present invention describes a custom chessboard decoration function. Players can long press a blank area on the chessboard to wake up the map decoration function, and swipe the screen with their fingers to select a range within the chessboard to decorate the range, such as spraying paint, posting posters, placing items, etc., thereby enhancing the personalization of the chessboard and increasing player interaction elements. After each player moves to another battlefield, the chessboard decoration content can also be discovered by other players, thereby expanding social attributes.
[0151] The product side can specifically include the following processes:
[0152] S1, the player (corresponding to the aforementioned first account) long presses (corresponding to the aforementioned target interaction operation) the chessboard area (corresponding to the aforementioned virtual game scene) in the game interface to activate the "decoration" button;
[0153] S2, after the player clicks the decoration button, the area selection function is activated, and the finger slides the screen to select a closed area;
[0154] S3, after the player selects a closed area (corresponding to the first area mentioned above), a "+" sign appears in the selected area;
[0155] S4, click the "+" sign to expand the decoration selection list, and click the "Decorate" button (corresponding to the aforementioned selection of the first virtual decoration object) to complete the chessboard decoration.
[0156] The technical implementation process of this solution is as follows:
[0157] Fig.13 FIG. 13 is a schematic diagram of another optional method for configuring a virtual game scene according to an embodiment of the present invention. As shown in FIG. 13 , the method for configuring the virtual game scene may include but is not limited to the following steps:
[0158] S1, the player presses and holds the board area to activate the "Decoration" button
[0159] S2, the player clicks the "Decoration" button to enable the area selection function
[0160] S3, the player slides the screen with his finger to select a closed area, releases the finger, the system determines that the area is a selection area, and a "+" button appears in the selection area
[0161] S4-1, the player clicks the "+" button, and the "Decoration Selection List" pops up in the interface;
[0162] S4-2, the player clicks on the interface other than "Selected Area" to cancel the selected area
[0163] S5, the player clicks the "Decoration Card" button in the "Decoration List" pop-up window to make a selection. After the system determines the selection, the selected area is changed to "Decoration Pattern".
[0164] Through this embodiment, a solution for personalized chessboard can be provided for players, interactive elements can be added to the chessboard, and players can decorate the chessboard by customizing the selection area to customize the personalized chessboard and increase the fun of the game; and the decoration content of the customized chessboard can be displayed to other players to enhance the social attributes of the chessboard.
[0165] It is understandable that in the specific implementation of this application, related data such as user information is involved. When the above embodiments of this application are applied to specific products or technologies, user permission or consent is required, and the collection, use and processing of relevant data need to comply with relevant laws, regulations and standards of relevant countries and regions.
[0166] It should be noted that, for the above-mentioned method embodiments, for the sake of simplicity, they are all described as a series of action combinations, but those skilled in the art should know that the present invention is not limited by the described action sequence, because according to the present invention, certain steps can be performed in other sequences or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily required by the present invention.
[0167] According to another aspect of the embodiments of the present invention, there is also provided a virtual game scene configuration device for implementing the above virtual game scene configuration method. Fig.14 As shown, the device comprises:
[0168] The first display module 1402 is used to display a virtual game scene of a current game, wherein the participating accounts of the current game include the first account, and the virtual game scene includes a target game area, and the target game area is an area where the virtual character controlled by the first account is allowed to perform game operations;
[0169] A second display module 1404 is configured to display a target selection list in response to a target interaction operation acquired in the first area, wherein the virtual game scene includes the first area, the target selection list includes a group of virtual decorations, and the virtual decorations in the group of virtual decorations are virtual decorations that are allowed to be added to the virtual game scene for display;
[0170] The third display module 1406 is configured to display a first virtual decoration in the first area when the first virtual decoration in the group of virtual decorations is selected.
[0171] As an optional solution, the device is also used for:
[0172] Acquiring a selection operation in the first area, wherein the selection operation is used to select a candidate area to be decorated in the virtual game scene;
[0173] In response to the selection operation, selecting a candidate area to be decorated in the virtual game scene;
[0174] Acquire a size adjustment operation on the candidate region, wherein the size adjustment operation is used to adjust the region size of the candidate region;
[0175] In response to the size adjustment operation, the region size of the candidate region is adjusted, and the region obtained after the region size adjustment is determined as the first region.
[0176] As an optional solution, the apparatus is used to display the first virtual decoration in the first area in the following manner:
[0177] When the first area is located in the target game area, displaying the first virtual decoration in the first area in the target game area;
[0178] When the first area is located in an area other than the target game area in the virtual game scene, the first virtual decoration is displayed in the first area in the area other than the target game area.
[0179] As an optional solution, the device is also used for:
[0180] In a case where the first virtual decoration is displayed in the first area in the target game area, when the virtual character controlled by the first account moves to the first area, setting the display state of the first virtual decoration to a display state that does not block the virtual character; or
[0181] When the first virtual decoration is displayed in the first area of the target game area, when a virtual prop used by the virtual character controlled by the first account passes through or is located in the first area, setting the display state of the first virtual decoration to a display state that does not block the virtual prop; or
[0182] When the first virtual decoration is displayed in the first area in the target game area, when the display range of the target animation overlaps with the first area, or when the display range of the target animation covers the first area, the display state of the first virtual decoration is set to a display state that does not block the target animation, wherein the target animation is an animation generated by a target operation performed by the virtual character controlled by the first account.
[0183] As an optional solution, the device is also used for:
[0184] When the first virtual decoration is displayed in the first area, target prompt information is sent to a second account, wherein the second account is an account participating in the current game with the first account, and the target prompt information is used to prompt the first account to update the virtual game scene, or to prompt the first account to add the first virtual decoration to the virtual game scene; or
[0185] When the first virtual decoration is displayed in the first area, the first virtual decoration is set to be allowed to be displayed in a virtual game scene of the current game of a second account, wherein the second account is an account participating in the current game together with the first account.
[0186] As an optional solution, the device is also used for:
[0187] When the first virtual decoration is displayed in the first area, target prompt information is displayed in the game screen when the second account participates in the current game, wherein the second account is an account participating in the current game together with the first account, and the target prompt information is used to prompt the first account to update the virtual game scene, or to prompt the first account to newly display the first virtual decoration in the virtual game scene; or
[0188] When the first virtual decoration is displayed in the first area, the first virtual decoration is displayed in a virtual game scene when the second account participates in the current game, wherein the second account is an account participating in the current game together with the first account.
[0189] As an optional solution, the device is also used for:
[0190] In a case where the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to a decoration collection operation of the second account, the first virtual decoration is collected as a virtual decoration of the second account; during the running of the current game, in response to a decoration addition operation of the second account, a selection list of virtual decorations is displayed, wherein the selection list of virtual decorations includes the first virtual decoration, and the virtual decorations in the selection list are virtual decorations that are allowed to be added to the virtual game scene for display; or
[0191] When the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to the decoration usage operation of the second account, the first virtual decoration is set to be displayed in the virtual game scene of the next game in which the second account participates after the current game ends.
[0192] As an optional solution, the device is also used for:
[0193] When the current game ends, displaying first virtual decoration information on a game end screen of the first account, wherein the first virtual decoration information is used to indicate a second virtual decoration set added by a second account in the virtual game scene during the current game, and the second account is an account participating in the current game together with the first account; or
[0194] When the current game ends, second virtual decoration information is sent to a second account, wherein the second virtual decoration information is used to represent a first virtual decoration set added by the first account in the virtual game scene during the current game, and the second account is an account participating in the current game together with the first account.
[0195] As an optional solution, the device is also used for:
[0196] When the first virtual decoration information is displayed in the game end screen of the first account, in response to the decoration collection operation of the first account, the second virtual decoration in the second virtual decoration set is collected as the virtual decoration of the first account; in the next game that the first account participates in after the current game ends, in response to the decoration adding operation of the first account, a selection list of virtual decorations is displayed, wherein the selection list of virtual decorations includes the second virtual decoration, and the virtual decorations in the selection list are virtual decorations that are allowed to be added to the virtual game scene of the next game for display; or
[0197] When the first virtual decoration information is displayed in the game end screen of the first account, in response to the decoration use operation of the first account, the second virtual decoration in the second virtual decoration set is set to be displayed in the virtual game scene of the next game that the first account participates in after the current game ends.
[0198] As an optional solution, the apparatus is used to display the first virtual decoration in the first area in the virtual game scene in the following manner:
[0199] When the current game is a chessboard-type game and the target game area is a chessboard area, displaying the first virtual decoration in the chessboard area in the virtual game scene, or displaying the first virtual decoration in an area other than the chessboard area in the virtual game scene; or
[0200] When the current game is a map-type game and the target game area is a local area in the target virtual map, the first virtual decoration is displayed in the local area in the virtual game scene, or the first virtual decoration is displayed in an area other than the local area in the virtual game scene.
[0201] According to another aspect of an embodiment of the present invention, a virtual game scene configuration device for implementing the above virtual game scene configuration method is also provided. The device comprises:
[0202] a third display module, configured to display a virtual game scene of a current game, wherein the participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, and the virtual game scene includes a target game area, which is an area in which the virtual characters controlled by the first account and the virtual characters controlled by the second account are allowed to perform game operations; a sending module, configured to send target interaction information to the first account through the first virtual decoration in response to a first interaction operation of the second account on the first virtual decoration when displaying the first virtual decoration in the second area, wherein the second area is an area displayed in the game scene of the current game in which the second account participates, the first virtual decoration is a virtual decoration added by the first account in the virtual game scene, and the target interaction information is used to indicate that the second account has initiated a social interaction operation to the first account through the first virtual decoration.
[0203] As an optional solution, the device is used to send target interaction information to the first account through the first virtual decoration in response to a first interaction operation on the first virtual decoration when the first virtual decoration is displayed in the second area in the following manner: when the first virtual decoration is displayed in the second area, in response to the first interaction operation on the first virtual decoration, sending target interaction information to the first account through the first virtual decoration, wherein the first interaction operation is used to perform an interaction operation on a part or all of the area of the first virtual decoration, and the target interaction information is used to indicate that the second account has initiated a chat message to the first account; or when the first virtual decoration is displayed in the second area, in response to the first interaction operation on the first virtual decoration, sending target interaction information to the first account through the first virtual decoration, wherein the first interaction operation is used to cancel the display of the first virtual decoration or update the display area of the first virtual decoration to a destruction animation, and the target interaction information is used to prompt the first account that the second account has performed a destruction operation on the first virtual decoration.
[0204] As an optional solution, the device is also used for: in response to a decoration collection operation of the second account, collecting the first virtual decoration as a virtual decoration of the second account when the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game; during the running of the current game, in response to a decoration addition operation of the second account, displaying a selection list of virtual decorations, wherein the selection list of virtual decorations includes the first virtual decoration, and the virtual decorations in the selection list are virtual decorations allowed to be added to the virtual game scene for display; or in response to a decoration use operation of the second account, setting the first virtual decoration to be displayed in the virtual game scene of the next game that the second account participates in after the current game ends, in response to the decoration use operation of the second account.
[0205] As an optional solution, the device is also used for:
[0206] At the end of the current game, first virtual decoration information is displayed in the game end screen of the second account, wherein the first virtual decoration information is used to indicate a second virtual decoration set added by the second account in the virtual game scene during the current game; or, at the end of the current game, second virtual decoration information is received from the first account, wherein the second virtual decoration information is used to indicate a first virtual decoration set added by the first account in the virtual game scene during the current game.
[0207] As an optional solution, the device is also used for: when the first virtual decoration information is displayed in the game end screen of the first account, in response to the decoration collection operation of the second account, collecting the second virtual decoration in the second virtual decoration set as the virtual decoration of the second account; in the next game that the second account participates in after the current game ends, in response to the decoration adding operation of the second account, displaying a selection list of virtual decorations, wherein the selection list of virtual decorations includes the second virtual decoration, and the virtual decorations in the selection list are virtual decorations allowed to be added to the virtual game scene of the next game for display; or when the first virtual decoration information is displayed in the game end screen of the second account, in response to the decoration use operation of the second account, setting the second virtual decoration in the second virtual decoration set to be displayed in the virtual game scene of the next game that the first account participates in after the current game ends.
[0208] According to one aspect of the present application, a computer program product is provided, the computer program product comprising a computer program / instruction, the computer program / instruction comprising a program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network through the communication part 1509, and / or installed from a removable medium 1511. When the computer program is executed by the central processor 1501, various functions provided in the embodiments of the present application are executed.
[0209] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.
[0210] Fig.15 The structure block diagram of a computer system for implementing an electronic device according to an embodiment of the present application is schematically shown.
[0211] It should be noted that Fig.15 The computer system 1500 of the electronic device shown is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present application.
[0212] like Fig.15 As shown, the computer system 1500 includes a central processing unit 1501 (CPU), which can perform various appropriate actions and processes according to the program stored in the read-only memory 1502 (ROM) or the program loaded from the storage part 1508 to the random access memory 1503 (RAM). Various programs and data required for system operation are also stored in the random access memory 1503. The central processing unit 1501, the read-only memory 1502 and the random access memory 1503 are connected to each other through a bus 1504. The input / output interface 1505 (Input / Output interface, i.e., I / O interface) is also connected to the bus 1504.
[0213] The following components are connected to the input / output interface 1505: an input section 1506 including a keyboard, a mouse, etc.; an output section 1507 including a cathode ray tube (CRT), a liquid crystal display (LCD), etc., and a speaker, etc.; a storage section 1508 including a hard disk, etc.; and a communication section 1509 including a network interface card such as a LAN card, a modem, etc. The communication section 1509 performs communication processing via a network such as the Internet. The drive 1150 is also connected to the input / output interface 1505 as needed. A removable medium 1511, such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc., is installed on the drive 1150 as needed so that a computer program read therefrom is installed into the storage section 1508 as needed.
[0214] In particular, according to an embodiment of the present application, the process described in each method flow chart can be implemented as a computer software program. For example, an embodiment of the present application includes a computer program product, which includes a computer program carried on a computer readable medium, and the computer program contains a program code for executing the method shown in the flow chart. In such an embodiment, the computer program can be downloaded and installed from the network through the communication part 1509, and / or installed from the removable medium 1511. When the computer program is executed by the central processor 1501, various functions defined in the system of the present application are executed.
[0215] According to another aspect of the embodiments of the present invention, there is also provided an electronic device for implementing the above-mentioned configuration method of the virtual game scene. The electronic device may be Figure 1 The terminal device or server shown in the figure. This embodiment is described by taking the electronic device as a terminal device as an example. Fig.16 As shown, the electronic device includes a memory 1602 and a processor 1604. The memory 1602 stores a computer program, and the processor 1604 is configured to execute the steps in any of the above method embodiments through the computer program.
[0216] Optionally, in this embodiment, the electronic device may be located in at least one network device among a plurality of network devices of a computer network.
[0217] Optionally, in this embodiment, the processor may be configured to perform the following steps through a computer program:
[0218] S1, displaying a virtual game scene of a current game, wherein the participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, and the virtual game scene includes a target game area, which is an area in which the virtual character controlled by the first account and the virtual character controlled by the second account are allowed to perform game operations;
[0219] S2, in response to the target interaction operation acquired in the first area, displaying a target selection list, wherein the virtual game scene includes the first area, the first area is located inside or outside the target game area and is allowed to acquire the first account to perform the target interaction operation, and the target selection list includes a group of virtual decorations, and the virtual decorations in the group of virtual decorations are virtual decorations allowed to be added to the virtual game scene for display;
[0220] S3, when a first virtual decoration in a group of virtual decorations is selected, displaying the first virtual decoration in a first area and a second area, wherein the second area is an area corresponding to the position of the first area displayed by the second account in the virtual game scene.
[0221] Alternatively, a person skilled in the art may understand that: Fig.16 The structure shown is for illustration only, and the electronic device may also be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a PDA, a mobile Internet device (MID), a PAD, and other terminal devices. Fig.16 The electronic device and the electronic equipment described above are not limited in structure. Fig.16 More or fewer components (such as network interfaces, etc.) as shown in, or with Fig.16 Different configurations shown.
[0222] Among them, the memory 1602 can be used to store software programs and modules, such as the program instructions / modules corresponding to the configuration method and device of the virtual game scene in the embodiment of the present invention. The processor 1604 executes various functional applications and data processing by running the software programs and modules stored in the memory 1602, that is, realizing the above-mentioned configuration method of the virtual game scene. The memory 1602 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory 1602 may further include a memory remotely arranged relative to the processor 1604, and these remote memories may be connected to the terminal via a network. Examples of the above-mentioned networks include, but are not limited to, the Internet, corporate intranets, local area networks, mobile communication networks, and combinations thereof. Among them, the memory 1602 can be specifically, but not limited to, used to store information such as virtual game scenes and virtual decorations. As an example, such as Fig.16 As shown, the memory 1602 may include, but is not limited to, the first display module 1402, the second display module 1404, and the third display module 1406 in the configuration device of the virtual game scene. In addition, other module units in the configuration device of the virtual game scene may also be included but are not limited to, which will not be repeated in this example.
[0223] Optionally, the transmission device 1606 is used to receive or send data via a network. Specific examples of the above-mentioned network may include a wired network and a wireless network. In one example, the transmission device 1606 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers via a network cable so as to communicate with the Internet or a local area network. In one example, the transmission device 1606 is a radio frequency (RF) module, which is used to communicate with the Internet wirelessly.
[0224] In addition, the electronic device further includes: a display 1608 for displaying the virtual game screen; and a connection bus 1610 for connecting the various module components in the electronic device.
[0225] In other embodiments, the terminal device or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the multiple nodes through network communication. Among them, the nodes may form a peer-to-peer (P2P, Peer To Peer) network, and any form of computing device, such as a server, terminal and other electronic devices, may become a node in the blockchain system by joining the peer-to-peer network.
[0226] According to one aspect of the present application, a computer-readable storage medium is provided, and a processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the virtual game scene configuration method provided in various optional implementations of the above-mentioned virtual game scene configuration aspects.
[0227] Optionally, in this embodiment, the computer-readable storage medium may be configured to store a computer program for performing the following steps:
[0228] S1, displaying a virtual game scene of a current game, wherein the participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, and the virtual game scene includes a target game area, which is an area in which the virtual character controlled by the first account and the virtual character controlled by the second account are allowed to perform game operations;
[0229] S2, in response to the target interaction operation acquired in the first area, displaying a target selection list, wherein the virtual game scene includes the first area, the first area is located inside or outside the target game area and is allowed to acquire the first account to perform the target interaction operation, and the target selection list includes a group of virtual decorations, and the virtual decorations in the group of virtual decorations are virtual decorations allowed to be added to the virtual game scene for display;
[0230] S3, when a first virtual decoration in a group of virtual decorations is selected, displaying the first virtual decoration in a first area and a second area, wherein the second area is an area corresponding to the position of the first area displayed by the second account in the virtual game scene.
[0231] Optionally, in this embodiment, a person of ordinary skill in the art may understand that all or part of the steps in the various methods of the above embodiments may be completed by instructing hardware related to the terminal device through a program, and the program may be stored in a computer-readable storage medium, and the storage medium may include: a flash drive, a read-only memory (ROM), a random access memory (RAM), a disk or an optical disk, etc.
[0232] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.
[0233] If the integrated units in the above embodiments are implemented in the form of software functional units and sold or used as independent products, they can be stored in the above computer-readable storage medium. Based on such an understanding, the technical solution of the present invention, or the part that contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling one or more computer devices (which can be personal computers, servers or network devices, etc.) to perform all or part of the steps of the methods described in various embodiments of the present invention.
[0234] In the above embodiments of the present invention, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0235] In the several embodiments provided in the present application, it should be understood that the disclosed client can be implemented in other ways. Among them, the device embodiments described above are only schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.
[0236] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0237] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.
[0238] The above is only a preferred embodiment of the present invention. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principle of the present invention. These improvements and modifications should also be regarded as the scope of protection of the present invention.
Claims
1. A method for configuring a virtual game scene, characterized in that: include: Displaying a virtual game scene of a current game, wherein the participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, and the virtual game scene includes a target game area, and the target game area is an area in which the virtual characters controlled by the first account and the second account are allowed to perform game operations; In response to a target interaction operation acquired in a first area, a target selection list is displayed, wherein the virtual game scene includes the first area, the first area is located inside or outside the target game area and is an area that allows the first account to be acquired to perform the target interaction operation, and the target selection list includes a group of virtual decorations, and the virtual decorations in the group of virtual decorations are virtual decorations that are allowed to be added to the virtual game scene for display; When a first virtual decoration in the set of virtual decorations is selected, displaying the first virtual decoration in the first area and a second area, wherein the second area is an area corresponding to a position of the first area displayed by the second account in the virtual game scene; The method further includes: in response to the decoration use operation of the first account, setting the decoration displayed in the current game to be directly displayed in the virtual game scene of the next game at the end of the game.
2. The method according to claim 1, characterized in that The method further comprises: Acquiring a selection operation in the first area, wherein the selection operation is used to select a candidate area to be decorated in the virtual game scene; In response to the selection operation, selecting a candidate area to be decorated in the virtual game scene; Acquire a size adjustment operation on the candidate region, wherein the size adjustment operation is used to adjust the region size of the candidate region; In response to the size adjustment operation, the region size of the candidate region is adjusted, and the region obtained after the region size adjustment is determined as the first region.
3. The method according to claim 1, characterized in that Displaying the first virtual decoration in the first area includes: When the first area is located in the target game area, displaying the first virtual decoration in the first area in the target game area; When the first area is located in an area other than the target game area in the virtual game scene, the first virtual decoration is displayed in the first area in the area other than the target game area.
4. The method according to claim 3, characterized in that The method further comprises: In a case where the first virtual decoration is displayed in the first area in the target game area, when the virtual character controlled by the first account moves to the first area, setting the display state of the first virtual decoration to a display state that does not block the virtual character; or When the first virtual decoration is displayed in the first area of the target game area, when a virtual prop used by the virtual character controlled by the first account passes through or is located in the first area, setting the display state of the first virtual decoration to a display state that does not block the virtual prop; or When the first virtual decoration is displayed in the first area in the target game area, when the display range of the target animation overlaps with the first area, or when the display range of the target animation covers the first area, the display state of the first virtual decoration is set to a display state that does not block the target animation, wherein the target animation is an animation generated by a target operation performed by the virtual character controlled by the first account.
5. The method according to any one of claims 1 to 4, characterized in that The method further comprises: When the first virtual decoration is displayed in the first area, target prompt information is sent to the second account, wherein the target prompt information is used to prompt the first account to update the virtual game scene, or to prompt the first account to add the first virtual decoration to the virtual game scene; or In the case where the first virtual decoration is displayed in the first area, the first virtual decoration is set to be allowed to be displayed in the virtual game scene of the current game of the second account.
6. The method according to any one of claims 1 to 4, characterized in that The method further comprises: When the first virtual decoration is displayed in the first area, target prompt information is displayed in the game screen when the second account participates in the current game, wherein the second account is an account participating in the current game together with the first account, and the target prompt information is used to prompt the first account to update the virtual game scene, or to prompt the first account to newly display the first virtual decoration in the virtual game scene; or When the first virtual decoration is displayed in the first area, the first virtual decoration is displayed in a virtual game scene when the second account participates in the current game, wherein the second account is an account participating in the current game together with the first account.
7. The method according to claim 6, characterized in that The method further comprises: In a case where the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to a decoration collection operation of the second account, the first virtual decoration is collected as a virtual decoration of the second account; during the running of the current game, in response to a decoration addition operation of the second account, a selection list of virtual decorations is displayed, wherein the selection list of virtual decorations includes the first virtual decoration, and the virtual decorations in the selection list are virtual decorations that are allowed to be added to the virtual game scene for display; or When the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to the decoration usage operation of the second account, the first virtual decoration is set to be displayed in the virtual game scene of the next game in which the second account participates after the current game ends.
8. The method according to any one of claims 1 to 4, characterized in that The method further comprises: When the current game ends, displaying first virtual decoration information on a game end screen of the first account, wherein the first virtual decoration information is used to indicate a second virtual decoration set added by a second account in the virtual game scene during the current game, and the second account is an account participating in the current game together with the first account; or When the current game ends, second virtual decoration information is sent to a second account, wherein the second virtual decoration information is used to represent a first virtual decoration set added by the first account in the virtual game scene during the current game, and the second account is an account participating in the current game together with the first account.
9. The method according to claim 8, characterized in that The method further comprises: When the first virtual decoration information is displayed in the game end screen of the first account, in response to the decoration collection operation of the first account, the second virtual decoration in the second virtual decoration set is collected as the virtual decoration of the first account; in the next game that the first account participates in after the current game ends, in response to the decoration adding operation of the first account, a selection list of virtual decorations is displayed, wherein the selection list of virtual decorations includes the second virtual decoration, and the virtual decorations in the selection list are virtual decorations that are allowed to be added to the virtual game scene of the next game for display; or When the first virtual decoration information is displayed in the game end screen of the first account, in response to the decoration use operation of the first account, the second virtual decoration in the second virtual decoration set is set to be displayed in the virtual game scene of the next game that the first account participates in after the current game ends.
10. The method according to any one of claims 1 to 4, characterized in that Displaying the first virtual decoration in the first area in the virtual game scene includes: When the current game is a chessboard-type game and the target game area is a chessboard area, displaying the first virtual decoration in the chessboard area in the virtual game scene, or displaying the first virtual decoration in an area other than the chessboard area in the virtual game scene; or When the current game is a map-type game and the target game area is a local area in the target virtual map, the first virtual decoration is displayed in the local area in the virtual game scene, or the first virtual decoration is displayed in an area other than the local area in the virtual game scene.
11. A method for configuring a virtual game scene, characterized in that: include: Displaying a virtual game scene of a current game, wherein the participating accounts of the current game include a first account and a second account, the virtual game scene is a game scene in which the first account and the second account participate in the current game, and the virtual game scene includes a target game area, and the target game area is an area in which the virtual characters controlled by the first account and the second account are allowed to perform game operations; In a case where the first virtual decoration is displayed in the second area, in response to a first interaction operation of the second account on the first virtual decoration, target interaction information is sent to the first account through the first virtual decoration, wherein the second area is an area displayed in the game scene of the current game in which the second account participates, the first virtual decoration is a virtual decoration added by the first account in the virtual game scene, and the target interaction information is used to indicate that the second account has initiated a social interaction operation to the first account through the first virtual decoration; The method further includes: in response to the decoration use operation of the first account, setting the decoration displayed in the current game to be directly displayed in the virtual game scene of the next game at the end of the game.
12. The method according to claim 11, characterized in that The step of sending target interaction information to the first account through the first virtual decoration in response to a first interaction operation on the first virtual decoration when the first virtual decoration is displayed in the second area includes: In a case where the first virtual decoration is displayed in the second area, in response to a first interactive operation on the first virtual decoration, target interaction information is sent to the first account through the first virtual decoration, wherein the first interactive operation is used to perform an interactive operation on a part or all of the area of the first virtual decoration, and the target interaction information is used to indicate that the second account has initiated a chat message to the first account; or When the first virtual decoration is displayed in the second area, in response to a first interactive operation on the first virtual decoration, target interaction information is sent to the first account through the first virtual decoration, wherein the first interactive operation is used to cancel the display of the first virtual decoration or update the display area of the first virtual decoration to a destruction animation, and the target interaction information is used to prompt the first account that the second account has performed a destruction operation on the first virtual decoration.
13. The method according to claim 11, characterized in that The method further comprises: In a case where the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to a decoration collection operation of the second account, the first virtual decoration is collected as a virtual decoration of the second account; during the running of the current game, in response to a decoration addition operation of the second account, a selection list of virtual decorations is displayed, wherein the selection list of virtual decorations includes the first virtual decoration, and the virtual decorations in the selection list are virtual decorations that are allowed to be added to the virtual game scene for display; or When the first virtual decoration is displayed in the virtual game scene when the second account participates in the current game, in response to the decoration usage operation of the second account, the first virtual decoration is set to be displayed in the virtual game scene of the next game in which the second account participates after the current game ends.
14. The method according to claim 11, characterized in that The method further comprises: When the current game ends, displaying first virtual decoration information on a game end screen of the second account, wherein the first virtual decoration information is used to represent a second virtual decoration set added by the second account in the virtual game scene during the current game; or When the current game ends, second virtual decoration information is received from the first account, wherein the second virtual decoration information is used to represent a first virtual decoration set added by the first account in the virtual game scene during the current game.
15. The method according to claim 14, characterized in that The method further comprises: When the first virtual decoration information is displayed in the game end screen of the first account, in response to the decoration collection operation of the second account, the second virtual decoration in the second virtual decoration set is collected as the virtual decoration of the second account; in the next game that the second account participates in after the current game ends, in response to the decoration adding operation of the second account, a selection list of virtual decorations is displayed, wherein the selection list of virtual decorations includes the second virtual decoration, and the virtual decorations in the selection list are virtual decorations that are allowed to be added to the virtual game scene of the next game for display; or When the first virtual decoration information is displayed in the game end screen of the second account, in response to the decoration usage operation of the second account, the second virtual decoration in the second virtual decoration set is set to be displayed in the virtual game scene of the next game that the first account participates in after the current game ends.
16. A computer-readable storage medium, characterized in that: The computer-readable storage medium includes a stored program, wherein the program can be executed by a terminal device or a computer to execute the method described in any one of claims 1 to 15.
17. A computer program product comprising a computer program / instructions, characterized in that When the computer program / instructions are executed by a processor, the steps of the method described in any one of claims 1 to 15 are implemented.
18. An electronic device comprising a memory and a processor, characterized in that: A computer program is stored in the memory, and the processor is configured to execute the method according to any one of claims 1 to 15 through the computer program.
Citation Information
Patent Citations
Processing method and device for scenes in game, and electronic equipment
CN113069759A
Cited By
Method and apparatus for decorating virtual room, device, medium, and program product
US20230334559A1