An interaction method, device, computer device and storage medium

CN116943150BActive Publication Date: 2026-09-04BEIJING ZITIAO NETWORK TECH CO LTD
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Patent Information

Application Number
CN202311058423.4
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-08-21
Publication Date
2026-09-04
Estimated Expiration
2043-08-21

AI Technical Summary

Benefits of technology

[0058] The interaction method, apparatus, computer device, and storage medium provided in this disclosure control a target virtual character in a target game scene. At least two first virtual objects are connected via a second virtual object whose attributes match those of the first virtual object. In response to a triggering action by the target virtual character on a target first virtual object among the at least two first virtual objects, the first operation on the at least two first virtual objects is completed. Thus, when a user collects game resources, they can quickly complete the collection of game resources corresponding to the first virtual object by connecting to the first virtual object corresponding to the game resource and triggering an operation on the target first virtual object within the connected first virtual object. Compared to triggering each first virtual object one by one, this method allows for rapid completion of the operation after connecting all the first virtual objects, improving operational efficiency.

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Abstract

The present disclosure provides an interaction method and device, computer device and storage medium, wherein the method comprises: displaying a target game scene; the target game scene comprises a target virtual character, a plurality of first virtual objects of a first type, and a second virtual object, the second virtual object matches the attributes of the first virtual objects; controlling the target virtual character to connect at least two first virtual objects through the second virtual object; in response to an operation of the target virtual character on a target first virtual object in the at least two first virtual objects, completing the operation on the at least two first virtual objects.
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Description

Technical Field

[0001] This disclosure relates to the field of computer technology, and more specifically, to an interaction method, apparatus, computer device, and storage medium. Background Technology

[0002] With the rapid development of internet technology, various online games have gradually become a major form of daily entertainment for people. In survival games, players can control their characters to collect resources to ensure their survival. Therefore, the resource collection mechanism has a significant impact on the player's gaming experience, and how to design a resource collection mechanism to improve the efficiency of resource collection has become an urgent problem to be solved. Summary of the Invention

[0003] This disclosure provides at least one interactive method, apparatus, computer device, and storage medium.

[0004] In a first aspect, embodiments of this disclosure provide an interaction method, including:

[0005] The target game scene is displayed; the target game scene includes a target virtual character, multiple first virtual objects of the first type, and a second virtual object, the attributes of which match those of the first virtual objects;

[0006] The target virtual character is controlled to connect to at least two first virtual objects through the second virtual object;

[0007] In response to the triggering of the target virtual character to perform a first operation on the target first virtual object among the at least two first virtual objects, the first operation on the at least two first virtual objects is completed, wherein the first operation is a triggering operation on the target first virtual object.

[0008] In one possible implementation, completing the first operation on the at least two first virtual objects includes:

[0009] The interactive effects show at least two of the first virtual objects being destroyed.

[0010] In one possible implementation, the interactive effect demonstrating the destruction of the at least two first virtual objects includes:

[0011] The interactive effect shows at least two first virtual objects being destroyed sequentially, starting from the target first virtual object and moving away from the target first virtual object; wherein the time interval between the destruction of adjacent first virtual objects is a preset duration.

[0012] In one possible implementation, the second virtual object is obtained according to the following steps:

[0013] In response to receiving the first operation for any of the first virtual objects, the second virtual object is obtained.

[0014] In one possible implementation, the target game scene further includes a first virtual prop;

[0015] In response to an operation triggered by the target virtual character on a target first virtual object among the at least two first virtual objects, the first operation on the at least two first virtual objects is completed, including:

[0016] In response to the target virtual character's operation on the target first virtual object using the first virtual prop, the first operation on the at least two first virtual objects is completed.

[0017] In one possible implementation, the first virtual object includes a first object portion and a second object portion;

[0018] The interactive effects that demonstrate the destruction of at least two first virtual objects include:

[0019] The system displays a first sub-interaction effect where the first object portions of the at least two first virtual objects are destroyed, and a second sub-interaction effect where the second object portions of the objects within a preset range are destroyed; the preset range is the range centered on the target first virtual object.

[0020] In one possible implementation, the target game scene further includes multiple third virtual objects of the second type, and a fourth virtual object; the attributes of the fourth virtual object match those of the third virtual objects.

[0021] The target game scene to be displayed includes:

[0022] In response to the type of the virtual object appearing in the current game screen in the target game scene, the system switches from the first type to the second type, and replaces the second virtual object displayed in the current game screen with the fourth virtual object.

[0023] In one possible implementation, the target game scene further includes a fifth virtual object of a third type; the method further includes:

[0024] In response to the segmentation operation on the fifth virtual object, multiple sub-virtual objects after segmentation are displayed;

[0025] In response to the triggering of the second operation performed by the target virtual character on the target sub-virtual object among the plurality of sub-virtual objects, the second operation on the target sub-virtual object is completed.

[0026] In one possible implementation, after displaying the interactive effect of the destruction of the at least two first virtual objects, the method further includes:

[0027] In response to the restoration trigger operation, interactive effects are displayed to restore the first virtual object to its state before the destruction.

[0028] In one possible implementation, interactive effects are displayed to show the first virtual object returning to its state before the destruction, including:

[0029] In response to the restoration range indicated by the restoration trigger operation, an interactive effect is displayed to restore the first virtual object within the restoration range to its state before destruction.

[0030] Secondly, embodiments of this disclosure also provide an interactive device, including:

[0031] The display module is used to display the target game scene; the target game scene includes a target virtual character, multiple first virtual objects of the first type, and second virtual objects, the attributes of which match those of the first virtual objects;

[0032] A connection module is used to control the target virtual character to connect to at least two first virtual objects through the second virtual object;

[0033] An operation module is configured to respond to a triggering action by the target virtual character to perform a first operation on the target first virtual object among the at least two first virtual objects, and to complete the first operation on the at least two first virtual objects, wherein the first operation is a triggering operation on the target first virtual object.

[0034] In one possible implementation, the operation module, upon completing the first operation on the at least two first virtual objects, is configured to:

[0035] The interactive effects show at least two of the first virtual objects being destroyed.

[0036] In one possible implementation, the operation module, when displaying the interactive effect of at least two first virtual objects being destroyed, is used to:

[0037] The interactive effect shows at least two first virtual objects being destroyed sequentially, starting from the target first virtual object and moving away from the target first virtual object; wherein the time interval between the destruction of adjacent first virtual objects is a preset duration.

[0038] In one possible implementation, the second virtual object is obtained according to the following steps:

[0039] In response to receiving the first operation for any of the first virtual objects, the second virtual object is obtained.

[0040] In one possible implementation, the target game scene further includes a first virtual prop;

[0041] The operation module, upon responding to an operation triggered by the target virtual character on one of the at least two first virtual objects and completing the first operation on the at least two first virtual objects, is configured to:

[0042] In response to the target virtual character's operation on the target first virtual object using the first virtual prop, the first operation on the at least two first virtual objects is completed.

[0043] In one possible implementation, the first virtual object includes a first object portion and a second object portion;

[0044] The operation module, when displaying the interactive effect of at least two first virtual objects being destroyed, is used to:

[0045] The system displays a first sub-interaction effect where the first object portions of the at least two first virtual objects are destroyed, and a second sub-interaction effect where the second object portions of the objects within a preset range are destroyed; the preset range is the range centered on the target first virtual object.

[0046] In one possible implementation, the target game scene further includes multiple third virtual objects of the second type, and a fourth virtual object; the attributes of the fourth virtual object match those of the third virtual objects.

[0047] The display module, when displaying the target game scene, is used for:

[0048] In response to the type of the virtual object appearing in the current game screen in the target game scene, the system switches from the first type to the second type, and replaces the second virtual object displayed in the current game screen with the fourth virtual object.

[0049] In one possible implementation, the target game scene further includes a fifth virtual object of a third type; the operation module is further configured to:

[0050] In response to the segmentation operation on the fifth virtual object, multiple sub-virtual objects after segmentation are displayed;

[0051] In response to the second operation triggered by the target virtual character on the target sub-virtual object among the plurality of sub-virtual objects, the second operation on the target sub-virtual object is completed.

[0052] In one possible implementation, after displaying the interactive effect of the destruction of the at least two first virtual objects, the operation module is further configured to:

[0053] In response to the restoration trigger operation, interactive effects are displayed to restore the first virtual object to its state before the destruction.

[0054] In one possible implementation, the operation module, when displaying interactive effects that restore the first virtual object to its state before destruction, is used to:

[0055] In response to the restoration range indicated by the restoration trigger operation, an interactive effect is displayed to restore the first virtual object within the restoration range to its state before destruction.

[0056] Thirdly, embodiments of this disclosure also provide a computer device, including: a processor, a memory, and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processor communicates with the memory via the bus, and when the machine-readable instructions are executed by the processor, the steps of the first aspect above, or any optional implementation of the first aspect, are performed.

[0057] Fourthly, embodiments of this disclosure also provide a computer-readable storage medium storing a computer program that, when executed by a processor, performs the steps of the first aspect or any optional implementation thereof.

[0058] The interaction method, apparatus, computer device, and storage medium provided in this disclosure control a target virtual character in a target game scene. At least two first virtual objects are connected via a second virtual object whose attributes match those of the first virtual object. In response to a triggering action by the target virtual character on a target first virtual object among the at least two first virtual objects, the first operation on the at least two first virtual objects is completed. Thus, when a user collects game resources, they can quickly complete the collection of game resources corresponding to the first virtual object by connecting to the first virtual object corresponding to the game resource and triggering an operation on the target first virtual object within the connected first virtual object. Compared to triggering each first virtual object one by one, this method allows for rapid completion of the operation after connecting all the first virtual objects, improving operational efficiency.

[0059] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0060] To more clearly illustrate the technical solutions of the embodiments of this disclosure, the accompanying drawings used in the embodiments will be briefly described below. These drawings are incorporated in and constitute a part of this specification. They illustrate embodiments conforming to this disclosure and, together with the specification, serve to explain the technical solutions of this disclosure. It should be understood that the following drawings only show some embodiments of this disclosure and should not be considered as limiting the scope. Those skilled in the art can obtain other related drawings based on these drawings without creative effort.

[0061] Figure 1 A flowchart of an interaction method provided by an embodiment of this disclosure is shown;

[0062] Figure 2a A schematic diagram of a target game scene is shown in an embodiment of the interaction method provided in this disclosure;

[0063] Figure 2b This illustration shows a schematic diagram of a third virtual object of a second type in an interaction method provided by an embodiment of the present disclosure;

[0064] Figure 2c This illustration shows a schematic diagram of an interaction method provided in an embodiment of the present disclosure, in which at least two first virtual objects are connected through a second virtual object;

[0065] Figure 2d This illustration shows a schematic diagram of an interaction method provided in an embodiment of the present disclosure, in which at least two first virtual objects are manipulated;

[0066] Figure 2e The diagram illustrates an interactive effect in which at least two first virtual objects are destroyed, as provided in an embodiment of the present disclosure.

[0067] Figure 2f This illustration shows a schematic diagram of the triggering operation of a target sub-virtual object among multiple sub-virtual objects obtained after a segmentation operation in an interaction method provided by an embodiment of this disclosure;

[0068] Figure 3 A schematic diagram of an interactive device provided in an embodiment of this disclosure is shown;

[0069] Figure 4 A schematic diagram of the structure of a computer device provided in an embodiment of this disclosure is shown. Detailed Implementation

[0070] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this disclosure, and not all of them. The components of the embodiments of this disclosure described and shown in the accompanying drawings can generally be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely represents selected embodiments of this disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of this disclosure without inventive effort are within the scope of protection of this disclosure.

[0071] Currently, in bullet hell games, the types and number of interactions that users can have with the game are relatively limited, and the visuals that the game can display are also affected by the limited interaction, resulting in poor visual effects.

[0072] The deficiencies of the above solutions and the proposed solutions are the result of the inventor's practice and careful research. Therefore, the discovery process of the above problems and the solutions proposed in this disclosure below should be considered as the inventor's contribution to this disclosure.

[0073] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures.

[0074] It is understood that before using the technical solutions disclosed in the various embodiments of this disclosure, users should be informed of the types, scope of use, and usage scenarios of the personal information involved in this disclosure in an appropriate manner in accordance with relevant laws and regulations, and user authorization should be obtained.

[0075] To facilitate understanding of this embodiment, a detailed description of an interaction method disclosed in this disclosure will be provided first. The execution subject of the interaction method provided in this disclosure is generally a computer device with certain computing capabilities.

[0076] The following describes the interaction method provided in the embodiments of this disclosure, taking the terminal device as the execution subject as an example.

[0077] See Figure 1 The diagram shown is a flowchart of an interaction method provided in an embodiment of this disclosure. The method includes steps S101 to S103, wherein:

[0078] S101: Display the target game scene; the target game scene includes a target virtual character, multiple first virtual objects of the first type, and a second virtual object, the attributes of the second virtual object matching those of the first virtual object.

[0079] S102: Control the target virtual character to connect to at least two first virtual objects through the second virtual object.

[0080] S103: In response to the operation triggered by the target virtual character on the target first virtual object among the at least two first virtual objects, the operation on the at least two first virtual objects is completed.

[0081] For S101,

[0082] Here, the target game scene can be a game scene containing a target virtual character, a first virtual object, and a second virtual object; wherein, the first virtual object can be a virtual scene element existing in the game scene, such as a tree, a wall, or other scene element, and the first virtual object of the first type can be a virtual object corresponding to a collectable game resource, such as a "tree" corresponding to a collectable game resource "wood block"; the attributes of the virtual object can be material, constituent parts, etc., and the second virtual object matching the attributes of the first virtual object can be a constituent element of the first virtual object, such as a wood block constituting a tree, a brick block constituting a wall, etc.; or, it can be a virtual object with the same material as the first virtual object, such as a poplar wood block with the same material as the first virtual object "poplar tree", a cement block with the same material as the first virtual object "cement wall", etc.

[0083] When acquiring the second virtual object, the second virtual object can be obtained in response to receiving the operation for any of the first virtual objects. The specific process of the operation will be described below and will not be elaborated here. The target game scene may also include virtual props. The virtual props may be first virtual props, such as a virtual longsword, or second virtual props, such as a virtual axe. Different virtual props have different prop attribute information, which may include material, resource collection rate, durability, etc. The first virtual object may include a first object part and a second object part. Taking the first virtual object as a tree as an example, the first object part may be the trunk and the second object part may be the leaves.

[0084] For example, the schematic diagram of the target game scene can be as follows: Figure 2a As shown, Figure 2aIn the target game scene, there are controllable virtual characters, an inventory, triggerable buttons, and a first virtual object, "trees". The inventory contains multiple interactive virtual items and virtual objects (including second virtual objects, "wooden blocks"). The triggerable buttons include buttons 1-3 and buttons A-C, and different buttons can be used to achieve different interactive functions. The first virtual object consists of a first object part (i.e., the area shown by number "1" in the figure) and a second object part (i.e., the area shown by number "2" in the figure), and the first object part, "tree trunk", is composed of the second virtual object, "wooden blocks".

[0085] In addition, the target game scene may also contain multiple third virtual objects of the second type, as well as a fourth virtual object; the attributes of the fourth virtual object match those of the third virtual object.

[0086] In this context, the third virtual object of the second type can be a cement wall, and the fourth virtual object can be a cement block that constitutes the cement wall.

[0087] For example, a schematic diagram of a third virtual object of the second type can be as follows: Figure 2b As shown, Figure 2b In the second type, the third virtual object is a cement wall (i.e., two virtual objects in the figure consisting of blocks containing the number 3), and the fourth virtual object is a cement block that makes up the cement wall (i.e., a block containing the number 3 in the hand of the target virtual object).

[0088] In one possible implementation, when displaying the target game scene, the system can also switch from the first type to the second type in response to the type of the virtual object appearing in the current game screen, and replace the second virtual object displayed in the current game screen with the fourth virtual object.

[0089] For example, taking a first type of virtual object as "tree", a second type of virtual object as "wooden block", a third type of virtual object as "cement wall", and a fourth type of virtual object as "cement block", in response to switching from the first type of virtual object "tree" to the second type of virtual object "cement wall", the second type of virtual object "wooden block" displayed on the current game page can be replaced with "cement block". This allows for the display of other virtual objects that match the type of virtual object displayed on the current game page, so that the user can perform the operation based on the displayed other virtual objects, thereby improving the efficiency of the operation.

[0090] For S102,

[0091] Here, controlling the target virtual character to connect at least two first virtual objects through the second virtual object can mean controlling the target virtual character to connect each of the second virtual objects contained in the at least two first virtual characters through the second virtual object.

[0092] Specifically, when controlling the target virtual character to connect at least two first virtual objects through the second virtual object, the placement operation of the second virtual object can be realized by triggering the corresponding button, so as to connect at least two first virtual objects through the placed second virtual object.

[0093] For example, a schematic diagram showing the connection of at least two first virtual objects through the second virtual object can be shown as follows: Figure 2c As shown, Figure 2c In the game, the target virtual character can connect two first virtual objects by placing a second virtual object "block" (i.e., the block containing 1 in the diagram) between the two first virtual objects "trees".

[0094] For S103,

[0095] Here, the target first virtual object can be any one of the at least two first virtual objects that is selected for operation triggering; the operation can be a triggering operation on the target first virtual object, such as a tree felling operation, a knocking operation, etc.

[0096] In one possible implementation, when the operation on the at least two first virtual objects is completed in response to the operation trigger of the target virtual character on the target first virtual object among the at least two first virtual objects, the operation on the at least two first virtual objects can also be completed in response to the operation trigger of the target virtual character using the first virtual prop on the target first virtual object.

[0097] For example, a schematic diagram of operations performed on the at least two first virtual objects can be shown as follows: Figure 2d As shown, Figure 2d In the process, the target virtual character can use a first virtual prop (virtual longsword) to chop down the target first virtual object among the at least two first virtual objects, thereby completing the operation on the at least two first virtual objects.

[0098] In addition to using the first virtual prop to trigger the operation on the target first virtual object, other virtual props in the prop bar can also be used to trigger the operation on the target first virtual object. These other virtual props can be, for example, a second virtual prop, a third virtual prop, etc. To facilitate the user in selecting a suitable virtual prop to trigger the operation on the target first virtual object, the virtual props that can trigger the operation on the target first virtual object can be highlighted in the prop bar, so as to facilitate the selection of a suitable virtual prop to trigger the operation on the target first virtual object.

[0099] In one possible implementation, completing the operation on the at least two first virtual objects can be an interactive effect that displays the at least two first virtual objects being destroyed.

[0100] Here, the interactive effect of destroying at least two first virtual objects can be an interactive effect that shows the first object part and the second object part that make up each first virtual object being disassembled.

[0101] For example, the schematic diagram of the interactive effect showing the destruction of the at least two first virtual objects can be as follows: Figure 2e As shown, Figure 2e In the process, after the target virtual character performs a chopping operation on the target first virtual object among the at least two first virtual objects using virtual props, the interactive effect displayed can be that the first object part "trunk" and the second object part "leaves" contained in the first virtual object "tree" are disassembled into "wood blocks" (i.e., the block containing 1 in the figure) and "leaf blocks" (i.e., the block containing 2 in the figure).

[0102] Specifically, when displaying the interactive effect of at least two first virtual objects being destroyed, the interactive effect can be displayed in which the at least two first virtual objects are destroyed sequentially from the target first virtual object in a direction away from the target first virtual object; wherein the time interval between the destruction of adjacent first virtual objects is a preset duration.

[0103] Here, the at least two first virtual objects can be composed of multiple virtual objects. Therefore, if the interactive effects of each virtual object being destroyed are displayed at the same time, it may consume a lot of computing resources. Therefore, when displaying the interactive effects, the interactive effects of the at least two first virtual objects being destroyed sequentially from the target first virtual object in a direction away from the target first virtual object can be displayed. This can reduce the computing resources consumed when rendering interactive effects in real time and reduce the peak computing resources required for interactive effects.

[0104] For example, taking the preset duration as 2 seconds and the number of first virtual objects as 2, the interactive effect of the target first virtual object being destroyed can be displayed in the first 2 seconds, and the interactive effect of other first virtual objects besides the target first virtual object being destroyed can be displayed in the second 2 seconds, so that adjacent first virtual objects can be destroyed sequentially within the preset duration of 2 seconds.

[0105] In this way, by sequentially displaying the interactive effects of each first virtual object being destroyed according to a preset time interval, the interaction can be completed with a single operation when interacting with multiple first virtual objects at the same time, and the problem of excessive real-time resource consumption caused by displaying too many interactive effects of first virtual objects being destroyed at the same time can be avoided.

[0106] In one possible implementation, when displaying the interactive effect of the destruction of the at least two first virtual objects, a first sub-interactive effect can be displayed in which the first object parts of the at least two first virtual objects are destroyed, and a second sub-interactive effect in which the second object parts located within a preset range are destroyed; the preset range is the range centered on the target first virtual object.

[0107] Here, the operation can be initiated on the first object portion of the first virtual object. Therefore, when displaying the interactive effect of the destruction of at least two first virtual objects, a first sub-interactive effect can be displayed in which the first object portions of the at least two first virtual objects are all destroyed. Since the type of the second object portion is different from the type of the first object portion, the user may not need too many virtual objects corresponding to the second object portion. A second sub-interactive effect in which the second object portion is destroyed within a preset range centered on the target first virtual object can be displayed, thereby allowing the user to obtain an appropriate amount of virtual objects corresponding to the second object portion and reducing the real-time computing resource consumption.

[0108] Furthermore, after displaying the interactive effects of the destruction of the at least two first virtual objects, an interactive effect can also be displayed in response to a restoration trigger operation, restoring the first virtual objects to their state before destruction.

[0109] Here, when displaying the interactive effect of restoring the first virtual object to its state before destruction, the interactive effect of the first virtual object being destroyed can be reversed, thereby restoring the destroyed first virtual object to its state before destruction; when the operation is performed to destroy the first virtual object, the screen data before destruction can be stored, and after responding to the restoration trigger operation, based on the stored screen data before the destruction of the first virtual object, after displaying the interactive effect of restoring the first virtual object to its state before destruction, the screen data before the destruction of the first virtual object is displayed.

[0110] Specifically, when displaying interactive effects that restore the first virtual object to its state before destruction, the interactive effects may be displayed in response to the restoration range indicated by the restoration trigger operation, showing the first virtual object within the restoration range to its state before destruction.

[0111] Specifically, the restoration range can be any shape range selected by the user through the restoration trigger operation, and the restoration range can be a part or the entire range of the first virtual object.

[0112] In this way, by indicating the restoration range through the restoration trigger operation, it can help users quickly restore the virtual content contained in the first virtual object that needs to be restored, even if the user has made a mistake in destroying the first virtual object, thereby improving the user's gaming experience and operational efficiency.

[0113] In one possible implementation, the target game scene further includes a fifth virtual object of a third type. This third type is a virtual object type capable of performing a segmentation operation and destroying a portion of the virtual objects selected by the segmentation operation. The fifth virtual object of the third type can be, for example, a wooden wall or a cement wall. The operation can also be completed through the following steps A1-A2:

[0114] A1: In response to the segmentation operation on the fifth virtual object, display the multiple sub-virtual objects after segmentation.

[0115] Here, the segmentation operation can select a portion of the virtual content (i.e., multiple sub-virtual objects) in the fifth virtual object.

[0116] Specifically, when displaying multiple sub-virtual objects after segmentation, the sub-virtual object that contains part of the virtual content in the fifth virtual object selected by the segmentation operation can be highlighted.

[0117] A2: In response to the target virtual character's operation on the target sub-virtual object among the plurality of sub-virtual objects, the operation on the target sub-virtual object is completed.

[0118] For example, a schematic diagram illustrating the triggering operation of the target sub-virtual object among multiple sub-virtual objects obtained after the segmentation operation can be shown as follows: Figure 2f As shown, Figure 2fIn the segmentation operation, the selected virtual content (i.e., the part of the content shown in the gray area in the image) consists of 12 squares containing the number 4 (i.e., 12 sub-virtual objects). The target virtual character's operation on the target sub-virtual object can be triggered by any one of the 12 sub-virtual objects. By performing the operation on the target sub-virtual object, a portion of the selected fifth virtual object containing the 12 sub-virtual objects can be destroyed.

[0119] The interaction method provided in this disclosure controls a target virtual character in a target game scene, connects at least two first virtual objects through a second virtual object whose attributes match those of the first virtual object, and completes the operation on the at least two first virtual objects in response to the target virtual character's operation on a target first virtual object among the at least two first virtual objects. In this way, when a user collects game resources, they can quickly complete the collection of game resources corresponding to the first virtual object by connecting to the first virtual object corresponding to the game resource and triggering an operation on the target first virtual object within the connected first virtual object. Compared to triggering each first virtual object one by one, this method allows for rapid completion of the operation after connecting each first virtual object, improving operational efficiency.

[0120] Those skilled in the art will understand that, in the above-described method of the specific implementation, the order in which each step is written does not imply a strict execution order and does not constitute any limitation on the implementation process. The specific execution order of each step should be determined by its function and possible internal logic.

[0121] Based on the same inventive concept, this disclosure also provides an interactive device corresponding to the interactive method. Since the principle of the device in this disclosure for solving the problem is similar to the interactive method described above in this disclosure, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.

[0122] Reference Figure 3 The diagram shown is a schematic representation of an interactive device provided in an embodiment of this disclosure. The device includes:

[0123] The display module 301 is used to display a target game scene; the target game scene includes a target virtual character, multiple first virtual objects of the first type, and a second virtual object, wherein the attributes of the second virtual object match those of the first virtual object;

[0124] Connection module 302 is used to control the target virtual character to connect to at least two first virtual objects through the second virtual object;

[0125] The operation module 303 is used to respond to the operation triggering of the target virtual character on the target first virtual object among the at least two first virtual objects, and to complete the operation on the at least two first virtual objects.

[0126] In one possible implementation, the operation module 303, when completing the operation on the at least two first virtual objects, is used to:

[0127] The interactive effects show at least two of the first virtual objects being destroyed.

[0128] In one possible implementation, the operation module 303, when displaying the interactive effect of at least two first virtual objects being destroyed, is used to:

[0129] The interactive effect shows at least two first virtual objects being destroyed sequentially, starting from the target first virtual object and moving away from the target first virtual object; wherein the time interval between the destruction of adjacent first virtual objects is a preset duration.

[0130] In one possible implementation, the second virtual object is obtained according to the following steps:

[0131] In response to receiving the operation for any of the first virtual objects, the second virtual object is obtained.

[0132] In one possible implementation, the target game scene further includes a first virtual prop;

[0133] The operation module 303, upon responding to an operation triggered by the target virtual character on one of the at least two first virtual objects and completing the operation on the at least two first virtual objects, is configured to:

[0134] In response to the target virtual character's operation on the target first virtual object using the first virtual prop, the operation on the at least two first virtual objects is completed.

[0135] In one possible implementation, the first virtual object includes a first object portion and a second object portion;

[0136] The operation module 303, when displaying the interactive effect of at least two first virtual objects being destroyed, is used to:

[0137] The system displays a first sub-interaction effect where the first object portions of the at least two first virtual objects are destroyed, and a second sub-interaction effect where the second object portions of the objects within a preset range are destroyed; the preset range is the range centered on the target first virtual object.

[0138] In one possible implementation, the target game scene further includes multiple third virtual objects of the second type, and a fourth virtual object; the attributes of the fourth virtual object match those of the third virtual objects.

[0139] The display module 301, when displaying the target game scene, is used for:

[0140] In response to the type of the virtual object appearing in the current game screen in the target game scene, the system switches from the first type to the second type, and replaces the second virtual object displayed in the current game screen with the fourth virtual object.

[0141] In one possible implementation, the target game scene further includes a fifth virtual object of a third type; the operation module 303 is further configured to:

[0142] In response to the segmentation operation on the fifth virtual object, multiple sub-virtual objects after segmentation are displayed;

[0143] In response to the target virtual character's operation on a target sub-virtual object among the plurality of sub-virtual objects, the operation on the target sub-virtual object is completed.

[0144] In one possible implementation, after displaying the interactive effect of the destruction of the at least two first virtual objects, the operation module 303 is further configured to:

[0145] In response to the restoration trigger operation, interactive effects are displayed to restore the first virtual object to its state before the destruction.

[0146] In one possible implementation, the operation module 303, when displaying interactive effects that restore the first virtual object to its state before destruction, is used to:

[0147] In response to the restoration range indicated by the restoration trigger operation, an interactive effect is displayed to restore the first virtual object within the restoration range to its state before destruction.

[0148] The interactive device provided in this embodiment controls a target virtual character in a target game scene, connects at least two first virtual objects through a second virtual object whose attributes match those of the first virtual object, and completes the operation on the at least two first virtual objects in response to the target virtual character's operation on a target first virtual object among the at least two first virtual objects. In this way, when a user collects game resources, they can quickly complete the collection of game resources corresponding to the first virtual object by connecting to the first virtual object corresponding to the game resource and triggering an operation on the target first virtual object within the connected first virtual object. Compared to triggering each first virtual object one by one, this method allows for rapid completion of the operation after connecting each first virtual object, improving operational efficiency.

[0149] The processing flow of each module in the device and the interaction flow between each module can be referred to the relevant descriptions in the above method embodiments, and will not be detailed here.

[0150] Based on the same technical concept, this disclosure also provides a computer device. (See also...) Figure 4 The diagram shows the structure of a computer device 400 provided in this embodiment, including a processor 401, a memory 402, and a bus 403. The memory 402 stores execution instructions and includes main memory 4021 and external memory 4022. The main memory 4021, also called internal memory, is used to temporarily store computational data in the processor 401 and data exchanged with external memory 4022 such as a hard disk. The processor 401 exchanges data with the external memory 4022 through the main memory 4021. When the computer device 400 is running, the processor 401 and the memory 402 communicate through the bus 403, causing the processor 401 to execute the following instructions:

[0151] The target game scene is displayed; the target game scene includes a target virtual character, multiple first virtual objects of the first type, and a second virtual object, the attributes of which match those of the first virtual objects;

[0152] The target virtual character is controlled to connect to at least two first virtual objects through the second virtual object;

[0153] In response to the target virtual character's operation on the target first virtual object among the at least two first virtual objects, the operation on the at least two first virtual objects is completed.

[0154] In one possible implementation, the instructions of the processor 401, wherein completing the operation on the at least two first virtual objects, includes:

[0155] The interactive effects show at least two of the first virtual objects being destroyed.

[0156] In one possible implementation, the instructions of the processor 401, wherein the interactive effect displaying the destruction of the at least two first virtual objects, includes:

[0157] The interactive effect shows at least two first virtual objects being destroyed sequentially, starting from the target first virtual object and moving away from the target first virtual object; wherein the time interval between the destruction of adjacent first virtual objects is a preset duration.

[0158] In one possible implementation, in the instructions of the processor 401, the second virtual object is obtained according to the following steps:

[0159] In response to receiving the operation for any of the first virtual objects, the second virtual object is obtained.

[0160] In one possible implementation, the instructions of the processor 401 further include a first virtual item in the target game scene;

[0161] In response to an operation triggered by the target virtual character on a target first virtual object among the at least two first virtual objects, the operation on the at least two first virtual objects is completed, including:

[0162] In response to the target virtual character's operation on the target first virtual object using the first virtual prop, the operation on the at least two first virtual objects is completed.

[0163] In one possible implementation, in the instructions of the processor 401, the first virtual object includes a first object portion and a second object portion;

[0164] The interactive effects that demonstrate the destruction of at least two first virtual objects include:

[0165] The system displays a first sub-interaction effect where the first object portions of the at least two first virtual objects are destroyed, and a second sub-interaction effect where the second object portions of the objects within a preset range are destroyed; the preset range is the range centered on the target first virtual object.

[0166] In one possible implementation, the instructions of the processor 401 further include multiple third virtual objects of the second type and a fourth virtual object in the target game scene; the attributes of the fourth virtual object match those of the third virtual objects.

[0167] The target game scene to be displayed includes:

[0168] In response to the type of the virtual object appearing in the current game screen in the target game scene, the system switches from the first type to the second type, and replaces the second virtual object displayed in the current game screen with the fourth virtual object.

[0169] In one possible implementation, the target game scene further includes a fifth virtual object of a third type, and the instructions of the processor 401 further include:

[0170] In response to the segmentation operation on the fifth virtual object, multiple sub-virtual objects after segmentation are displayed;

[0171] In response to the target virtual character's operation on a target sub-virtual object among the plurality of sub-virtual objects, the operation on the target sub-virtual object is completed.

[0172] In one possible implementation, after displaying the interactive effect of the destruction of the at least two first virtual objects, the instructions of the processor 401 further include:

[0173] In response to the restoration trigger operation, interactive effects are displayed to restore the first virtual object to its state before the destruction.

[0174] In one possible implementation, the instructions of the processor 401 include interactive effects that display the first virtual object restoring to its state before destruction, including:

[0175] In response to the restoration range indicated by the restoration trigger operation, an interactive effect is displayed to restore the first virtual object within the restoration range to its state before destruction.

[0176] This disclosure also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the interactive method described in the above-described method embodiments. The storage medium may be a volatile or non-volatile computer-readable storage medium.

[0177] This disclosure also provides a computer program product, which carries program code. The instructions included in the program code can be used to execute the steps of the interactive method described in the above method embodiments. For details, please refer to the above method embodiments, which will not be repeated here.

[0178] The aforementioned computer program product can be implemented through hardware, software, or a combination thereof. In one optional embodiment, the computer program product is specifically embodied in a computer storage medium; in another optional embodiment, the computer program product is specifically embodied in a software product, such as a software development kit (SDK), etc.

[0179] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems and devices described above can be referred to the corresponding processes in the foregoing method embodiments, and will not be repeated here. In the several embodiments provided in this disclosure, it should be understood that the disclosed systems, devices, and methods can be implemented in other ways. The device embodiments described above are merely illustrative. For example, the division of units is only a logical functional division; in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Another point is that the displayed or discussed mutual coupling or direct coupling or communication connection may be through some communication interfaces; the indirect coupling or communication connection of devices or units may be electrical, mechanical, or other forms.

[0180] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0181] In addition, the functional units in the various embodiments of this disclosure can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0182] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a processor-executable, non-volatile, computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0183] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.

Claims

1. An interaction method, characterized in that, include: Show the target game scene; The target game scene includes a target virtual character, multiple first virtual objects of the first type, and a second virtual object, wherein the attributes of the second virtual object match those of the first virtual object; The target virtual character is controlled to connect to at least two first virtual objects through the second virtual object; In response to the triggering of the target virtual character to perform a first operation on the target first virtual object among the at least two first virtual objects, the first operation on the at least two first virtual objects is completed, wherein the first operation is a triggering operation on the target first virtual object.

2. The method according to claim 1, characterized in that, The completion of the first operation on the at least two first virtual objects includes: The interactive effects show at least two of the first virtual objects being destroyed.

3. The method according to claim 2, characterized in that, The interactive effects that demonstrate the destruction of at least two first virtual objects include: The interactive effect shows at least two first virtual objects being destroyed sequentially, starting from the target first virtual object and moving away from the target first virtual object; wherein the time interval between the destruction of adjacent first virtual objects is a preset duration.

4. The method according to claim 1, characterized in that, The second virtual object is obtained according to the following steps: In response to receiving the first operation for any of the first virtual objects, the second virtual object is obtained.

5. The method according to claim 1, characterized in that, The target game scene also includes a first virtual prop; In response to an operation triggered by the target virtual character on a target first virtual object among the at least two first virtual objects, the first operation on the at least two first virtual objects is completed, including: In response to the target virtual character's operation on the target first virtual object using the first virtual prop, the first operation on the at least two first virtual objects is completed.

6. The method according to claim 2, characterized in that, The first virtual object includes a first object portion and a second object portion; The interactive effects that demonstrate the destruction of at least two first virtual objects include: The system displays a first sub-interaction effect where the first object portions of the at least two first virtual objects are destroyed, and a second sub-interaction effect where the second object portions of the objects within a preset range are destroyed; the preset range is the range centered on the target first virtual object.

7. The method according to claim 1, characterized in that, The target game scene also includes multiple third virtual objects of the second type, and a fourth virtual object; the attributes of the fourth virtual object match those of the third virtual object. The target game scene to be displayed includes: In response to the type of the virtual object appearing in the current game screen in the target game scene, the system switches from the first type to the second type, and replaces the second virtual object displayed in the current game screen with the fourth virtual object.

8. The method according to claim 1, characterized in that, The target game scene also includes a fifth virtual object of a third type; the method further includes: In response to the segmentation operation on the fifth virtual object, multiple sub-virtual objects after segmentation are displayed; In response to the triggering of the second operation performed by the target virtual character on the target sub-virtual object among the plurality of sub-virtual objects, the second operation on the target sub-virtual object is completed.

9. The method according to claim 2, characterized in that, After displaying the interactive effects of at least two first virtual objects being destroyed, the process also includes: In response to the restoration trigger operation, interactive effects are displayed to restore the first virtual object to its state before the destruction.

10. The method according to claim 9, characterized in that, Interactive effects that demonstrate the restoration of the first virtual object to its state before destruction include: In response to the restoration range indicated by the restoration trigger operation, an interactive effect is displayed to restore the first virtual object within the restoration range to its state before destruction.

11. An interactive device, characterized in that, include: The display module is used to showcase the target game scene; The target game scene includes a target virtual character, multiple first virtual objects of the first type, and a second virtual object, wherein the attributes of the second virtual object match those of the first virtual object; A connection module is used to control the target virtual character to connect to at least two first virtual objects through the second virtual object; An operation module is configured to respond to the target virtual character performing a first operation on the target first virtual object among the at least two first virtual objects, and to complete the first operation on the at least two first virtual objects, wherein the first operation is a triggering operation on the target first virtual object.

12. A computer device, characterized in that, include: The computer device includes a processor, a memory, and a bus, wherein the memory stores machine-readable instructions executable by the processor, and the processor communicates with the memory via the bus when the computer device is running, and the machine-readable instructions, when executed by the processor, perform the steps of the interaction method as described in any one of claims 1 to 10.

13. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the steps of the interactive method as described in any one of claims 1 to 10.

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