Quick-push game machine and control method for same

By adding pattern indicator lights in the question setting area and answering buttons in the keypad area in the quick push game console, users are required to answer questions in sequence, and through the scoring and difficulty adjustment functions, the existing quick push game settings are solved. The problem has increased the difficulty and fun of the game and is suitable for older children and adults.

CN119236386APending Publication Date: 2025-01-03蔡育生
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Patent Information

Application Number
CN202411264247.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-10
Publication Date
2025-01-03

AI Technical Summary

Technical Problem

The existing quick-push game consoles have simple settings, lacking challenges and attractiveness, and are difficult to meet the needs of older children and adults.

Method used

A quick-push game machine including a question setting area, a key area and a controller is designed. By setting up a pattern indicator light with a clear extinguishing state and different patterns in the question setting area, the user is required to press it in sequence within the predetermined time. The corresponding answer buttons increase the difficulty and fun of the game. The controller is used to judge the correspondence between answer feedback and question setting instructions, and score based on the number of question drawing patterns, providing music setting, progress display and difficulty adjustment functions.

Benefits of technology

It increases the difficulty and challenge of the game, increases the user's need to cooperate with eyes, memory and hands, and is suitable for older children and adults, enhancing the fun and intellectual development effect of the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention discloses a quick-push game machine and a control method for the same, and the quick-push game machine comprises a question setting area, a key area and a controller; the question setting area comprises a plurality of pattern indicating lamps with different on-off states and patterns; the key area comprises a plurality of answer keys corresponding to the pattern indicating lamps; the controller is used for controlling the question setting area to lighten part of pattern indicating lamps according to question setting instructions, wherein the question setting instructions comprise a plurality of question setting patterns containing a question setting sequence; obtaining a first answer feedback for the question setting instruction received by the key area in the first time interval, wherein the first answer feedback comprises a plurality of answer patterns containing an answer sequence; and judging whether the first answer feedback corresponds to the question setting instruction, and if so, judging that the answer is correct. The problem that an existing quick-push game machine is simple in game setting and insufficient in attraction can be solved.
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Description

Technical Field

[0001] The present invention relates to the technical field of game equipment, and in particular to a quick-push game machine and a control method for the game machine. Background Art

[0002] The quick-push game machine is an educational game machine that trains children's reaction ability. It is educational and playable, which not only meets children's nature of loving to play, but also can exercise children's intelligence, so it is very popular among parents and children. The quick-push game machines on the market now generally include a key area with a lighting effect. All keys are raised hemispheres, and indicator lights are set under the keys. After the game starts, the indicator lights of some keys light up, and children need to press all the lighted keys within a predetermined time.

[0003] However, the current speed-push game machines focus more on reaction ability, and the game settings are relatively simple, which are more suitable for young children. For older children, they are too boring and lack challenges. In view of the problem that the current speed-push game machines have simple game settings and lack of attraction, it is necessary to conduct further research on the speed-push game machines. Summary of the invention

[0004] The embodiment of the present invention provides a quick push game machine and a control method for the game machine, so as to solve the problem that the game setting of the current quick push game machine is simple but not attractive enough.

[0005] In one aspect, the present invention provides a quick push game machine, comprising a question-presenting area, a key area and a controller; the question-presenting area comprises a plurality of pattern indicator lights with different flashing states and patterns; the key area comprises a plurality of answering keys corresponding to the pattern indicator lights;

[0006] The controller is used to:

[0007] Controlling the question-presenting area to light up some pattern indicator lights according to a question-presenting instruction, wherein the question-presenting instruction includes a plurality of question-presenting patterns including a question-presenting sequence;

[0008] Acquire a first answer feedback to the question-posing instruction received by the key area within a first time interval, the first answer feedback including a plurality of answer patterns including an answering order;

[0009] Determine whether the first answer feedback corresponds to the question setting instruction, if so, the answer is correct.

[0010] Furthermore, after the step of determining whether the first answer feedback corresponds to the question setting instruction, the controller is further configured to:

[0011] If the first answer feedback corresponds to the question setting instruction, the score will be calculated according to the number of question patterns in the question setting instruction.

[0012] Furthermore, the keypad area further includes a music setting key, and before the controller controls the question setting area to light up some pattern indicator lights according to the question setting indication, it is also used to:

[0013] Get the game background music based on the music setting key;

[0014] After the step of scoring according to the number of question patterns in the question-posing instruction, the controller is further configured to:

[0015] When the game background music is finished playing, the total score of the questions is calculated;

[0016] Get a grade based on the total score of the questions answered;

[0017] Feedback score level.

[0018] Furthermore, the system further comprises a progress display area, wherein the progress display area comprises a plurality of sequentially arranged progress display lights. After the controller controls the question setting area to light up some pattern indicator lights according to the question setting indication, the controller is further used to:

[0019] Light up the progress indicator lights one by one in sequence;

[0020] After the step of obtaining the first answer feedback received by the key area in the first time interval in response to the question setting instruction, the controller is further configured to:

[0021] A confirmation operation for the first answer feedback is obtained within a second time interval.

[0022] Furthermore, the key area also includes a confirmation key, which is used to receive a confirmation operation and a game start instruction.

[0023] Furthermore, after the step of obtaining the first answer feedback received by the key area in the first time interval for the question setting instruction and before the step of obtaining the confirmation operation of the first answer feedback in the second time interval, the controller is also used to:

[0024] Determine whether the current answer pattern and the corresponding answer sequence correspond to the question setting instruction;

[0025] If yes, change the color of the pattern indicator light corresponding to the question pattern;

[0026] If not, get feedback on the second question again.

[0027] Furthermore, the key area also includes a difficulty setting key. Before the step of controlling the question setting area to light up some pattern indicator lights according to the question setting indication, the controller is also used to:

[0028] Get the game difficulty level based on the difficulty setting key;

[0029] The number of question patterns included in the question indication is determined according to the difficulty level of the game.

[0030] Furthermore, the difficulty level key and the power button of the speed push game machine share one key, and the control unit determines the power on / off or difficulty level setting according to the length of the pressing time.

[0031] Furthermore, the game difficulty levels include a first difficulty level, a second difficulty level and a third difficulty level. The first difficulty level requires that the question indication contain 1 to 3 question patterns, the second difficulty level requires that the question indication contain 3 to 5 question patterns, and the third difficulty level requires that the question indication contain 4 to 8 question patterns; the question patterns are 8 arrow patterns in different directions.

[0032] In order to solve the problem that the current fast-push game machine has a simple game setting but lacks attractiveness, the purpose of the present invention is to provide a fast-push game machine, including a question-setting area, a button area and a controller; the question-setting area includes a plurality of pattern indicator lights with bright and dark states and different patterns; the button area includes a plurality of answer buttons corresponding to the pattern indicator lights; the controller is used to: control the question-setting area to light up some of the pattern indicator lights according to the question-setting indication, the question-setting indication includes a plurality of question-setting patterns including a question-setting sequence; obtain a first answer feedback to the question-setting indication received by the button area within a first time interval, the first answer feedback includes a plurality of answer patterns including a question-setting sequence; determine whether the first answer feedback corresponds to the question-setting indication, if so, the answer is correct.

[0033] Compared with the prior art, the present invention has the following advantages:

[0034] Questions are asked based on different question patterns and different sequences. Users need to first see the question patterns clearly and remember the order in which these patterns appear. When answering questions, they need to press the corresponding answer buttons in order within the predetermined time, which greatly increases the difficulty of the game, increases the challenge and fun. Winning the game requires the coordination of eyes, memory and hands, rather than simply exercising reaction power. It can better develop intelligence and is suitable for older children, teenagers and even adults. It is used to solve the problem that the game settings of current speed-push game consoles are simple and lack of appeal.

[0035] On the other hand, the present invention provides a control method for a quick push game machine, the quick push game machine comprising a question-presenting area, a key area and a controller; the question-presenting area comprises a plurality of pattern indicator lights with different flashing states and patterns; the key area comprises a plurality of answering keys corresponding to the pattern indicator lights;

[0036] Control methods include:

[0037] Controlling the question-presenting area to light up some pattern indicator lights according to a question-presenting instruction, wherein the question-presenting instruction includes a plurality of question-presenting patterns including a question-presenting sequence;

[0038] Acquire a first answer feedback to the question-posing instruction received by the key area within a first time interval, the first answer feedback including a plurality of answer patterns including an answering order;

[0039] Determine whether the first answer feedback corresponds to the question setting instruction, if so, the answer is correct. BRIEF DESCRIPTION OF THE DRAWINGS

[0040] In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the accompanying drawings required for use in the description of the embodiments of the present invention will be briefly introduced below. Obviously, the accompanying drawings in the following description are only some embodiments of the present invention. For ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without paying creative labor.

[0041] Figure 1 It is a schematic diagram of a quick push game machine according to an embodiment of the present invention.

[0042] Figure 2 It is a structural schematic diagram of a quick push game machine according to an embodiment of the present invention.

[0043] Figure 3 It is a flow chart of a control method of a quick push game machine according to another embodiment of the present invention.

[0044] Figure 4 It is another flow chart of a control method of a quick push game machine according to another embodiment of the present invention. DETAILED DESCRIPTION

[0045] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0046] See also Figure 1 A quick push game machine 10 according to an embodiment of the present invention comprises a question-presenting area 11, a key area 12 and a controller 13; the question-presenting area 11 comprises a plurality of pattern indicator lights with different flashing states and patterns; the key area 12 comprises a plurality of answering keys corresponding to the pattern indicator lights;

[0047] The controller 13 is used to: control the question-posing area to light up some pattern indicator lights according to the question-posing indication, the question-posing indication including several question-posing patterns including the question-posing sequence; obtain the first answer feedback received by the key area for the question-posing indication within the first time interval, the first answer feedback including several answer patterns including the question-posing sequence; determine whether the first answer feedback corresponds to the question-posing indication, if so, the answer is correct.

[0048] In the embodiment of the present invention, the controller 13 controls some pattern indicators in the question area to light up in a certain order, and requires the user to press the corresponding answer buttons one by one in order within the predetermined time. If the answer buttons pressed by the user are wrong in order or the answer time is exceeded, the answer cannot be considered correct. Compared with the prior art, the present invention asks questions based on different question patterns and different order. The user needs to see the question patterns clearly and remember the order in which these patterns appear. When answering questions, the user needs to press the corresponding answer buttons in order within the predetermined time, which greatly increases the difficulty of the game, the challenge and the fun. The game needs to be won through the coordination of the eyes, memory and hands, instead of just a relatively simple exercise of reaction power. It can better develop intelligence and is suitable for older children, teenagers and even adults. It is used to solve the problem that the current fast-push game console has simple game settings and insufficient appeal.

[0049] As an implementation of an embodiment of the present invention, after the step of determining whether the first answer feedback corresponds to the question setting instruction, the controller 13 is further used to: if the first answer feedback corresponds to the question setting instruction, score according to the number of question setting patterns in the question setting instruction. In an embodiment of the present invention, if the answer patterns and the order included in the first answer feedback correspond to the question setting instruction, they can be scored according to the number of question setting patterns. For example, the score of one question setting pattern is one point. If the N answer buttons and the order pressed by the user correspond to the question setting indicator lights and the order in which they light up, then N points are scored.

[0050] In the embodiments of the present invention, see Figure 2 , the key area 12 also includes a music setting key 122 and a volume setting key 123. The music setting key 122 is used to receive the selection of background music. For example, the user can choose from 24 dance music; and the volume setting key 123 can be used to adjust the volume to adapt to different usage environments, or to mute. Before the step of controlling the question area 11 to light up some pattern indicator lights 111 according to the question indication, the controller 13 is also used to: obtain the game background music based on the music setting key. After the step of scoring according to the number of question patterns in the question indication, the controller 13 is also used to: calculate the total score of the questions when the game background music is finished; obtain the score level according to the total score of the questions; and feedback the score level. In an embodiment of the present invention, the duration of one round of the game is taken as the duration of one dance music. When the game background music starts playing, the game and scoring begin. When the game background music finishes playing, the total score of the questions is obtained and graded according to the total score. For example, when the total score is less than or equal to 10 points, the score level is "C", when it is greater than 10 points and less than or equal to 20 points, it is "B", when it is greater than 20 points and less than or equal to 30 points, it is "A", and when it is greater than 30 points, it is "S".

[0051] In the embodiment of the present invention, in order to increase the fun and participation of the game, please refer to Figure 2 The speed push game machine is also provided with a progress display area 14, which includes a number of sequentially arranged progress display lights. For example, these progress display lights can be arranged in a row to form a progress bar. After the step of controlling the question area 11 to light up some pattern indicator lights 111 according to the question indication, the controller 13 is also used to: light up the progress display lights one by one in order. And after the step of obtaining the first answer feedback received by the key area in the first time interval to the question indication, the controller 13 is also used to: obtain the confirmation operation of the first answer feedback in the second time interval. Among them, the key area also includes a confirmation key, which is used to receive the confirmation operation and the game start instruction. That is, after the controller 13 issues the question, while receiving the answer feedback, it starts to light up the progress display lights in the progress display area one by one to prompt the time progress. The user can press the confirmation key in the second time interval. For example, after the user completes the answer, that is, after pressing the corresponding several answer buttons 121 in the order of the question, the user can press the confirmation key 124 during the period from the sixth progress display light to the time when all the progress display lights are lit. This can increase the sense of urgency and participation in the game, and facilitate subsequent operations such as scoring.

[0052] In addition, the confirmation key 124 can also be used as a control key for starting the game, that is, when the controller 13 obtains information that the confirmation key 124 is pressed in the standby state, it directly asks questions or starts asking questions after the countdown is completed.

[0053] As one of the implementation modes, the controller 13 is further used to: determine whether the current answer pattern and the corresponding answer sequence correspond to the question-asking instruction after the step of obtaining the first answer feedback received by the key area in the first time interval and before the step of obtaining the confirmation operation of the first answer feedback in the second time interval; if so, change the color of the pattern indicator light corresponding to the question-asking pattern; if not, re-obtain the second answer feedback. Since the quick push game machine of the embodiment of the present invention can be used to train short-term memory, the memory of the lighting sequence of the pattern indicator lights is more important. Therefore, in the process of answering questions, adding the color change of the pattern indicator lights can be used to remind and motivate the user. When the answer pattern or sequence is wrong, the user has the opportunity to answer the question again in time, that is, answer the question from the first question-asking pattern that appears, and the controller 13 re-obtains the second answer feedback.

[0054] In the embodiment of the present invention, in order to increase the applicability of the game, the speed push game machine also has a difficulty adjustment function, that is, a difficulty setting key 125 is set in the key area, see Figure 2Before the step of controlling the question area 11 to light up some pattern indicator lights according to the question indication, the controller 13 is also used to: obtain the game difficulty level based on the difficulty setting key; determine the number of question patterns included in the question indication according to the game difficulty level. As one embodiment, the difficulty level key and the power button of the quick push game machine share one key, and the control unit determines the power on / off or difficulty level setting according to the length of the pressing time. For example, the machine can be turned on and off by long pressing the key, and the difficulty level can be set by short pressing the key.

[0055] As one of the implementation methods, the game difficulty level includes a first difficulty level, a second difficulty level and a third difficulty level. The first difficulty level requires that the question instruction contains 1 to 3 question patterns, the second difficulty level requires that the question instruction contains 3 to 5 question patterns, and the third difficulty level requires that the question instruction contains 4 to 8 question patterns; the question pattern is an arrow pattern in 8 different directions. In an embodiment of the present invention, by setting different difficulty levels, the user has an advanced channel, and the applicability of the game can also be increased. Older children, teenagers and even adults can feel the challenge. Setting the question pattern to 8 arrow patterns in different directions can be used to train the user's ability to distinguish patterns and fully mobilize brain power.

[0056] Of course, the game difficulty level can be divided into other implementations, for example, it can be divided into other numbers of game difficulty levels, and different difficulty levels require the question instructions to include different question patterns. At the same time, the above implementation is only for illustration and is not the only limitation of the technical solution. Other implementations are not listed in detail here.

[0057] See also Figure 3 A control method for a speed-push game machine according to another embodiment of the present invention is applied to the above-mentioned speed-push game machine, and the speed-push game machine includes a question-presenting area, a button area and a controller; the question-presenting area includes a plurality of pattern indicator lights with different flashing states and patterns; the button area includes a plurality of answer buttons corresponding to the pattern indicator lights.

[0058] The control method includes:

[0059] Step 21, controlling the question-presenting area to light up some pattern indicator lights according to a question-presenting instruction, wherein the question-presenting instruction includes a plurality of question-presenting patterns including a question-presenting sequence.

[0060] In this step, the question-posing area is controlled to light up the corresponding pattern indicator lights in sequence according to the question-posing instructions. For example, when the question-posing pattern is an arrow figure in 8 directions, the question-posing instructions can be: the first question-posing pattern is "↘", the second question-posing pattern is "↓", and the third question-posing pattern is "↖". Then the three pattern indicator lights "↘", "↓", and "↖" in the question-posing area are controlled to light up in sequence.

[0061] Step 22, obtaining first answer feedback to the question-posing instruction received by the key area within the first time interval, the first answer feedback including a plurality of answer patterns including an answering order.

[0062] In this step, the user needs to complete the answering within the predetermined time, and the order of the answering patterns corresponding to the answering buttons pressed will also be recorded.

[0063] Step 23, determining whether the first answer feedback corresponds to the question setting instruction, if so, the answer is correct.

[0064] In this step, after obtaining the first answer feedback, the answer pattern and sequence of the first answer feedback are compared with the question pattern and sequence of the question instruction. If the pattern and sequence correspond one to one, the answer is correct. For example, if the question instruction includes three question patterns of "↘", "↓", and "↖" presented in sequence, the user needs to press the answer buttons corresponding to the three answer patterns of "↘", "↓", and "↖" in sequence. Only in this way can the answer be correct. If one of the answer buttons does not correspond, or the order does not correspond, the answer is incorrect.

[0065] As another implementation of the present invention, see Figure 4 The control method of the speed push game machine may include the following steps:

[0066] Step 21', obtaining the game background music based on the music setting key.

[0067] In an embodiment of the present invention, the user can set the background music of the game through the music setting key before the game starts. For example, by pressing the music setting key to select dance music, pressing it once switches the music once. A total of 24 dance music can be selected.

[0068] Step 22', obtaining the game difficulty level based on the difficulty setting key; determining the number of question patterns included in the question indication according to the game difficulty level.

[0069] In the embodiment of the present invention, the user can also set the game difficulty through the difficulty setting key, wherein the difficulty level key and the power button of the speed push game machine share one key, and the control unit determines the power on / off or difficulty level setting according to the length of the pressing time. Step 22' can be completed before step 21'.

[0070] As one of the implementation modes, the game difficulty levels include a first difficulty level, a second difficulty level and a third difficulty level. The first difficulty level requires that the question indication include 1 to 3 question patterns, the second difficulty level requires that the question indication include 3 to 5 question patterns, and the third difficulty level requires that the question indication include 4 to 8 question patterns; wherein the question patterns may include 8 arrow patterns in different directions.

[0071] Step 23', controlling the question-presenting area to light up some pattern indicator lights according to the question-presenting instruction, wherein the question-presenting instruction includes a plurality of question-presenting patterns including a question-presenting sequence.

[0072] This step is the same or similar to the previous embodiment, and will not be described in detail here. It should be noted that after completing the setting, you can also confirm to start the game by pressing the confirmation key, and after the confirmation key is pressed, you can start the game directly, or enter the countdown and enter the game after the countdown is completed.

[0073] Step 24', light up the progress indicator lights one by one in sequence.

[0074] In the embodiment of the present invention, the user can also be reminded of the time to answer the questions by means of a progress indicator light, that is, after the questions are completed, the progress indicator light starts to light up to start timing.

[0075] Step 25', obtaining a first answer feedback to the question-posing instruction received by the key area within a first time interval, the first answer feedback including a plurality of answer patterns including an answering sequence.

[0076] This step is the same or similar to the previous embodiment and will not be described again.

[0077] Step 26', determine whether the current answer pattern and the corresponding answer sequence correspond to the question-posing instruction; if so, change the color of the pattern indicator light corresponding to the question-posing pattern; if not, re-acquire the second answer feedback.

[0078] In this step, by changing or not changing the color of the corresponding pattern indicator light, the user is reminded whether the current answer is correct. If an error is made, the user can start again from the first question pattern.

[0079] Step 27', obtaining a confirmation operation for the first answer feedback within the second time interval.

[0080] In the embodiment of the present invention, the user's confirmation operation can be received in a certain state when the progress indicator light is on, that is, pressing the confirmation key. For example, the progress display area may include 10 progress indicator lights, which are arranged in a row and light up from left to right. When the sixth progress indicator light is on, the confirmation operation begins to be received until all 10 progress indicator lights are on. When the progress indicator light goes out later, it is a timeout, and no confirmation operation is received. The answer is wrong and no score is calculated.

[0081] Step 28', determine whether the first answer feedback corresponds to the question setting instruction. If the first answer feedback corresponds to the question setting instruction, score according to the number of question setting patterns in the question setting instruction.

[0082] In an embodiment of the present invention, if the answer pattern and order included in the first answer feedback correspond to the question indication, then points can be counted according to the number of question patterns. For example, one question pattern is worth one point. If the N answer buttons pressed by the user and the order correspond to the question indicator lights and the order in which they light up, then N points are counted.

[0083] Step 29', when the game background music is finished playing, the total score of the questions is calculated; the score level is obtained according to the total score of the questions; and the score level is fed back.

[0084] In an embodiment of the present invention, the duration of one dance song can be used as one round of game time. When the song ends, the total score is calculated and graded, and the score level is announced to the customer. For example, when the total score is less than or equal to 10 points, the score level is "C", greater than 10 points and less than or equal to 20 points is "B", greater than 20 points and less than or equal to 30 points is "A", and greater than 30 points is "S".

[0085] Those of ordinary skill in the art will appreciate that the units and algorithm steps of each example described in conjunction with the embodiments disclosed in the embodiments of the present invention can be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are performed in hardware or software depends on the specific application and design constraints of the technical solution. Professional and technical personnel can use different methods to implement the described functions for each specific application, but such implementation should not be considered to be beyond the scope of the present invention.

[0086] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working processes of the systems, devices and units described above can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0087] The above is only a specific embodiment of the present invention, but the protection scope of the present invention is not limited thereto. Any person skilled in the art can easily think of changes or substitutions within the technical scope disclosed by the present invention, which should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention should be based on the protection scope of the claims.

Claims

1. A quick push game machine, characterized in that: It includes a question-setting area, a key area and a controller; the question-setting area includes a plurality of pattern indicator lights with different flashing states and patterns; the key area includes a plurality of answering keys corresponding to the pattern indicator lights; The controller is used to: Controlling the question-presenting area to light up some of the pattern indicator lights according to a question-presenting instruction, wherein the question-presenting instruction includes a plurality of question-presenting patterns including a question-presenting sequence; Acquire, within a first time interval, first answer feedback received by the key area in response to the question-posing instruction, wherein the first answer feedback includes a plurality of answer patterns including an answering order; Determine whether the first answer feedback corresponds to the question setting instruction, if so, the answer is correct.

2. The quick push game machine according to claim 1, characterized in that: After the step of determining whether the first answer feedback corresponds to the question setting instruction, the controller is further configured to: If the first question-answering feedback corresponds to the question-setting instruction, points are calculated according to the number of question-setting patterns in the question-setting instruction.

3. The quick push game machine according to claim 2, characterized in that: The keypad area also includes a music setting key. Before the step of controlling the question setting area to light up part of the pattern indicator lights according to the question setting indication, the controller is also used to: Acquire game background music based on the music setting key; After the step of scoring according to the number of question patterns in the question-posing instruction, the controller is further used to: When the game background music is finished playing, the total score of the questions is calculated; A grade is obtained according to the total score of the answers; Feedback on the score level.

4. The quick push game machine according to claim 1, characterized in that: The system also includes a progress display area, wherein the progress display area includes a plurality of sequentially arranged progress display lights. After the step of controlling the question setting area to light up some of the pattern indicator lights according to the question setting indication, the controller is further used to: Light up the progress indicator lights one by one in sequence; After the step of acquiring the first answer feedback received by the key area in the first time interval in response to the question setting instruction, the controller is further configured to: A confirmation operation for the first question-answering feedback is obtained within a second time interval.

5. The quick push game machine according to claim 4, characterized in that: The button area also includes a confirmation key, and the confirmation key is used to receive the confirmation operation and the game start instruction.

6. The quick push game machine according to claim 4, characterized in that: After the step of obtaining the first answer feedback received by the key area in the first time interval for the question-posing instruction and before the step of obtaining the confirmation operation for the first answer feedback in the second time interval, the controller is further used to: Determining whether the current answer pattern and the corresponding answer sequence correspond to the question-posing instruction; If so, change the color of the pattern indicator light corresponding to the question pattern; If not, get feedback on the second question again.

7. The quick push game machine according to claim 1, characterized in that: The key area also includes a difficulty setting key. Before the step of controlling the question setting area to light up part of the pattern indicator lights according to the question setting indication, the controller is also used to: Obtaining a game difficulty level based on the difficulty setting key; The number of question patterns included in the question indication is determined according to the game difficulty level.

8. The fast push game machine according to claim 7, characterized in that: The difficulty level key and the power button of the quick push game machine share one key, and the control unit determines the power on / off or difficulty level setting according to the length of the pressing time.

9. The quick push game machine according to claim 1, characterized in that: The game difficulty levels include a first difficulty level, a second difficulty level and a third difficulty level. The first difficulty level requires that the question instruction contain 1 to 3 question patterns, the second difficulty level requires that the question instruction contain 3 to 5 question patterns, and the third difficulty level requires that the question instruction contain 4 to 8 question patterns; the question patterns are arrow patterns in 8 different directions.

10. A method for controlling a quick push game machine, characterized in that: The quick push game machine includes a question-setting area, a button area and a controller; the question-setting area includes a plurality of pattern indicator lights with different flashing states and patterns; the button area includes a plurality of answer buttons corresponding to the pattern indicator lights; The control method comprises: Controlling the question-presenting area to light up some of the pattern indicator lights according to a question-presenting instruction, wherein the question-presenting instruction includes a plurality of question-presenting patterns including a question-presenting sequence; Acquire, within a first time interval, first answer feedback received by the key area in response to the question-posing instruction, wherein the first answer feedback includes a plurality of answer patterns including an answering order; Determine whether the first answer feedback corresponds to the question setting instruction, if so, the answer is correct.