Gamification management platform based on enterprise

By introducing a gamified management platform in the enterprise data management system, using user management, task management, points management, rankings and reward modules and activity management modules, the boring problem of existing system management methods has been solved and employee participation has been improved and work efficiency have promoted the improvement of enterprise digital transformation and management level.

CN119250731APending Publication Date: 2025-01-03CHONGQING QUHUO TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202411313575.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-20
Publication Date
2025-01-03

AI Technical Summary

Technical Problem

The existing enterprise data management system management methods based on intelligent platforms are boring, resulting in poor enthusiasm for employees to participate and unable to fully mobilize employees' enthusiasm.

Method used

Design a gamified management platform based on enterprises, including user management module, task management module, points management module, ranking and reward module and activity management module, optimize the internal management process of the enterprise through gamification mechanism, improve employee participation and Work efficiency.

Benefits of technology

By introducing a gamification mechanism, the internal management process of the enterprise has been significantly optimized, employee participation and work efficiency have been improved, and it is of great significance to the enterprise's digital transformation and management level.

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Abstract

The invention discloses an enterprise-based gamification management platform, and relates to the field of management platforms. Comprising a user management module which is responsible for registration, login, role distribution and authority management of employee accounts; the task management module is responsible for establishing, distributing and submitting tasks; a reward and punishment system unit is arranged in the point management module, and the point management module is used for managing points of each employee; the ranking list and reward module is used for establishing a ranking form according to the integral condition of the employees, establishing a reward and punishment mechanism and rewarding or punishing the employees; and the activeness management module is used for calculating the activeness of the employees according to the behaviors of the employees. According to the gamification management platform system based on the enterprise, the internal management process of the enterprise is optimized by introducing a gamification mechanism, and the employee participation degree and the working efficiency are improved. The system has remarkable technical advantages and application prospects, and is of great significance in promoting digital transformation of enterprises and improving the management level of the enterprises.
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Description

Technical Field

[0001] The present invention relates to the field of management platforms, and in particular to a gamification management platform based on an enterprise. Background Art

[0002] With the progress of the times, the exploration of intelligent platform technologies, especially the rapid development of technologies such as machine learning and deep learning, has brought new possibilities for enterprise data management; by building intelligent platforms, enterprises can realize automated processing, analysis and prediction of data, thereby greatly improving enterprise data management.

[0003] After searching, the Chinese patent publication number CN118521276A discloses an enterprise data management system based on an intelligent platform, which includes a monitoring time division module: used to determine the monitoring time of the target enterprise data as the target time area, and divide the target time area into various sub-time areas by equal time division, and mark them as 1, 2,..., n in sequence; an enterprise business data collection module: used to collect production data, sales data, supply chain data, and operation performance data of each sub-time area and transmit the collected data to the data analysis module; an enterprise business data analysis module.

[0004] The above patent has the following deficiencies: although it adopts various modules to achieve standardized management, the management method of the entire system platform is relatively boring and cannot fully mobilize the enthusiasm of employees, resulting in poor employee participation enthusiasm.

[0005] To this end, the present invention proposes a gamification management platform based on an enterprise. Summary of the invention

[0006] The purpose of the present invention is to solve the shortcomings of the prior art and to propose a gamification management platform based on enterprises.

[0007] In order to achieve the above object, the present invention adopts the following technical solutions:

[0008] An enterprise-based gamification management platform, including:

[0009] User management module, which is responsible for employee account registration, login, role assignment and permission management;

[0010] Task management module, which is responsible for the creation, allocation and submission of tasks;

[0011] Points management module, which has a built-in reward and punishment system unit to manage each employee's points;

[0012] Ranking and reward module, based on the employee's points, establish a ranking format and establish a reward and punishment mechanism to reward or punish employees;

[0013] Activity management module, which calculates employee activity based on their behavior;

[0014] The data analysis and monitoring module monitors the operation of the platform in real time, analyzes employee behavior data, and provides support for corporate decision-making.

[0015] Preferably: the working logic of the user management module includes the following steps:

[0016] A1: Register an account and password for each employee as the only basis for logging into the platform;

[0017] A2: Create a corresponding tree diagram based on the company's personnel organizational structure, and assign personnel to each tree diagram based on their positions.

[0018] Preferably: the working logic of the character management module includes the following steps:

[0019] B1: Enterprise managers create task lists based on enterprise needs;

[0020] B2: Assign the task sheet to the corresponding employee, who completes the task according to the content of the task sheet and uploads it to the system;

[0021] B3: The manager will score the task based on the completion of the task.

[0022] Preferably: in the step B3, the scoring adopts a weighted multi-dimensional summation method, which specifically includes the following steps:

[0023] B31: Establish n dimensions of task evaluation, W1→W n ;

[0024] B32: According to the completion status, according to the formula Score each dimension, where W i is the score of the lower i dimensions, W i ′ is the standard of the i-th dimension, and F is the full score of the scoring system;

[0025] B33: Set the influence weight of each dimension, k1→k n ;

[0026] B34: Then follow the formula Calculate the final score.

[0027] Preferably: in step B32, the scoring system is a ten-point system or a hundred-point system.

[0028] Preferably: the ranking list and reward module adopts the form of ranking list combined with badges, which is specifically:

[0029] C1: Sort employees in descending order according to their scores;

[0030] C2: Select the display format, and then select the top n employees according to the display quantity and display them in order;

[0031] C3: The administrator selects the badge type corresponding to the score height according to the score height of different points;

[0032] C4: When an employee reaches the set score, the corresponding badge will be awarded to the employee.

[0033] Preferably, the working logic of the activity management module includes the following steps:

[0034] D1: Set the calculation period, which can be days or hours;

[0035] D2: Within a calculation cycle, count the employees’ operations and then calculate the activity based on the operations.

[0036] Preferably: in the step D2, the operation status includes online time, number of operations and operation frequency.

[0037] Preferably: in the step D2, the activity calculation method includes the following steps:

[0038] D21: Set a normalization interval, and then normalize the data of online time, number of operations, and operation frequency so that they are all within the normalization interval. The normalized data are Z, C, and F respectively.

[0039] D22: Set the weights of online time, number of operations, and operation frequency, which are k Z , k C , k F ;

[0040] D23: Then according to the formula Calculate activity.

[0041] Preferably: in the step D23,

[0042] The beneficial effects of the present invention are:

[0043] 1. The gamification management platform system of the present invention is based on the enterprise to optimize the internal management process of the enterprise and improve employee participation and work efficiency by introducing a gamification mechanism. The system has significant technical advantages and application prospects, and is of great significance for promoting the digital transformation of enterprises and improving the management level of enterprises. BRIEF DESCRIPTION OF THE DRAWINGS

[0044] Figure 1This is an architecture diagram of an enterprise-based gamification management platform proposed by the present invention. DETAILED DESCRIPTION

[0045] The technical solution of the present invention is further described in detail below in conjunction with specific implementation methods.

[0046] In the description of the present invention, it should be noted that, unless otherwise clearly specified and limited, the terms "installed", "connected", "connected", and "set" should be understood in a broad sense, for example, they can be fixedly connected or set, or detachably connected or set, or integrally connected or set. For ordinary technicians in this field, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0047] Embodiment 1:

[0048] A gamification management platform based on an enterprise, comprising:

[0049] User management module, which is responsible for employee account registration, login, role assignment and permission management;

[0050] Task management module, which is responsible for the creation, allocation and submission of tasks;

[0051] Points management module, which has a built-in reward and punishment system unit to manage each employee's points;

[0052] Ranking and reward module, based on the employee's points, establish a ranking format and establish a reward and punishment mechanism to reward or punish employees;

[0053] Activity management module, which calculates employee activity based on their behavior;

[0054] The data analysis and monitoring module monitors the operation of the platform in real time, analyzes employee behavior data, and provides support for corporate decision-making.

[0055] The working logic of the user management module includes the following steps:

[0056] A1: Register an account and password for each employee as the only basis for logging into the platform;

[0057] A2: Create a corresponding tree diagram based on the company's personnel organizational structure, and assign personnel to each tree diagram based on their positions.

[0058] The working logic of the character management module includes the following steps:

[0059] B1: Enterprise managers create task lists based on enterprise needs;

[0060] B2: Assign the task sheet to the corresponding employee, who completes the task according to the content of the task sheet and uploads it to the system;

[0061] B3: The manager will score the task based on the completion of the task.

[0062] In step B3, scoring is performed using a weighted multi-dimensional summation method, which specifically includes the following steps:

[0063] B31: Establish n dimensions of task evaluation, W1→W n ;

[0064] B32: According to the completion status, according to the formula Score each dimension, where W i is the score of the lower i dimensions, W i ′ is the standard of the i-th dimension, and F is the full score of the scoring system;

[0065] B33: Set the influence weight of each dimension, k1→k n ;

[0066] B34: Then follow the formula Calculate the final score.

[0067] In step B32, the scoring system is 10 points.

[0068] Embodiment 2:

[0069] A gamification management platform based on an enterprise, comprising:

[0070] User management module, which is responsible for employee account registration, login, role assignment and permission management;

[0071] Task management module, which is responsible for the creation, allocation and submission of tasks;

[0072] Points management module, which has a built-in reward and punishment system unit to manage each employee's points;

[0073] Ranking and reward module, based on the employee's points, establish a ranking format and establish a reward and punishment mechanism to reward or punish employees;

[0074] Activity management module, which calculates employee activity based on their behavior;

[0075] The data analysis and monitoring module monitors the operation of the platform in real time, analyzes employee behavior data, and provides support for corporate decision-making.

[0076] The working logic of the user management module includes the following steps:

[0077] A1: Register an account and password for each employee as the only basis for logging into the platform;

[0078] A2: Create a corresponding tree diagram based on the company's personnel organizational structure, and assign personnel to each tree diagram based on their positions.

[0079] The working logic of the character management module includes the following steps:

[0080] B1: Enterprise managers create task lists based on enterprise needs;

[0081] B2: Assign the task sheet to the corresponding employee, who completes the task according to the content of the task sheet and uploads it to the system;

[0082] B3: The manager will score the task based on the completion of the task.

[0083] In step B3, scoring is performed using a weighted multi-dimensional summation method, which specifically includes the following steps:

[0084] B31: Establish n dimensions of task evaluation, W1→W n ;

[0085] B32: According to the completion status, according to the formula Score each dimension, where W i is the score of the lower i dimensions, W i ′ is the standard of the i-th dimension, and F is the full score of the scoring system;

[0086] B33: Set the influence weight of each dimension, k1→k n ;

[0087] B34: Then follow the formula Calculate the final score.

[0088] In step B32, the scoring system is a percentage system.

[0089] Embodiment 3:

[0090] A gamification management platform based on an enterprise, comprising:

[0091] User management module, which is responsible for employee account registration, login, role assignment and permission management;

[0092] Task management module, which is responsible for the creation, allocation and submission of tasks;

[0093] Points management module, which has a built-in reward and punishment system unit to manage each employee's points;

[0094] Ranking and reward module, based on the employee's points, establish a ranking format and establish a reward and punishment mechanism to reward or punish employees;

[0095] Activity management module, which calculates employee activity based on their behavior;

[0096] The data analysis and monitoring module monitors the operation of the platform in real time, analyzes employee behavior data, and provides support for corporate decision-making.

[0097] The working logic of the user management module includes the following steps:

[0098] A1: Register an account and password for each employee as the only basis for logging into the platform;

[0099] A2: Create a corresponding tree diagram based on the company's personnel organizational structure, and assign personnel to each tree diagram based on their positions.

[0100] The working logic of the character management module includes the following steps:

[0101] B1: Enterprise managers create task lists based on enterprise needs;

[0102] B2: Assign the task sheet to the corresponding employee, who completes the task according to the content of the task sheet and uploads it to the system;

[0103] B3: The manager will score the task based on the completion of the task.

[0104] In step B3, scoring is performed using a weighted multi-dimensional summation method, which specifically includes the following steps:

[0105] B31: Establish n dimensions of task evaluation, W1→W n ;

[0106] B32: According to the completion status, according to the formula Score each dimension, where W i is the score of the lower i dimensions, W i ′ is the standard of the i-th dimension, and F is the full score of the scoring system;

[0107] B33: Set the influence weight of each dimension, k1→k n ;

[0108] B34: Then follow the formula Calculate the final score.

[0109] In step B32, the scoring system is 10 points or 100 points.

[0110] The ranking list and reward module adopts the form of ranking list combined with badges, which are specifically:

[0111] C1: Sort employees in descending order according to their scores;

[0112] C2: Select the display format, and then select the top n employees according to the display quantity and display them in order;

[0113] C3: The administrator selects the badge type corresponding to the score height according to the score height of different points;

[0114] C4: When an employee reaches the set score, the corresponding badge will be awarded to the employee.

[0115] The working logic of the activity management module includes the following steps:

[0116] D1: Set the calculation period, which is days;

[0117] D2: Within a calculation cycle, count the employees’ operations and then calculate the activity based on the operations.

[0118] Embodiment 4:

[0119] A gamification management platform based on an enterprise, comprising:

[0120] User management module, which is responsible for employee account registration, login, role assignment and permission management;

[0121] Task management module, which is responsible for the creation, allocation and submission of tasks;

[0122] Points management module, which has a built-in reward and punishment system unit to manage each employee's points;

[0123] Ranking and reward module, based on the employee's points, establish a ranking format and establish a reward and punishment mechanism to reward or punish employees;

[0124] Activity management module, which calculates employee activity based on their behavior;

[0125] The data analysis and monitoring module monitors the operation of the platform in real time, analyzes employee behavior data, and provides support for corporate decision-making.

[0126] The working logic of the user management module includes the following steps:

[0127] A1: Register an account and password for each employee as the only basis for logging into the platform;

[0128] A2: Create a corresponding tree diagram based on the company's personnel organizational structure, and assign personnel to each tree diagram based on their positions.

[0129] The working logic of the character management module includes the following steps:

[0130] B1: Enterprise managers create task lists based on enterprise needs;

[0131] B2: Assign the task sheet to the corresponding employee, who completes the task according to the content of the task sheet and uploads it to the system;

[0132] B3: The manager will score the task based on the completion of the task.

[0133] In step B3, scoring is performed using a weighted multi-dimensional summation method, which specifically includes the following steps:

[0134] B31: Establish n dimensions of task evaluation, W1→W n ;

[0135] B32: According to the completion status, according to the formula Score each dimension, where W i is the score of the lower i dimensions, W i ′ is the standard of the i-th dimension, and F is the full score of the scoring system;

[0136] B33: Set the influence weight of each dimension, k1→k n ;

[0137] B34: Then follow the formula Calculate the final score.

[0138] In step B32, the scoring system is 10 points or 100 points.

[0139] The ranking list and reward module adopts the form of ranking list combined with badges, which are specifically:

[0140] C1: Sort employees in descending order according to their scores;

[0141] C2: Select the display format, and then select the top n employees according to the display quantity and display them in order;

[0142] C3: The administrator selects the badge type corresponding to the score height according to the score height of different points;

[0143] C4: When an employee reaches the set score, the corresponding badge will be awarded to the employee.

[0144] The working logic of the activity management module includes the following steps:

[0145] D1: Set the calculation period, the calculation period is time;

[0146] D2: Within a calculation cycle, count the employees’ operations and then calculate the activity based on the operations.

[0147] Embodiment 5:

[0148] A gamification management platform based on an enterprise, comprising:

[0149] User management module, which is responsible for employee account registration, login, role assignment and permission management;

[0150] Task management module, which is responsible for the creation, allocation and submission of tasks;

[0151] Points management module, which has a built-in reward and punishment system unit to manage each employee's points;

[0152] Ranking and reward module, based on the employee's points, establish a ranking format and establish a reward and punishment mechanism to reward or punish employees;

[0153] Activity management module, which calculates employee activity based on their behavior;

[0154] The data analysis and monitoring module monitors the operation of the platform in real time, analyzes employee behavior data, and provides support for corporate decision-making.

[0155] The working logic of the user management module includes the following steps:

[0156] A1: Register an account and password for each employee as the only basis for logging into the platform;

[0157] A2: Create a corresponding tree diagram based on the company's personnel organizational structure, and assign personnel to each tree diagram based on their positions.

[0158] The working logic of the character management module includes the following steps:

[0159] B1: Enterprise managers create task lists based on enterprise needs;

[0160] B2: Assign the task sheet to the corresponding employee, who completes the task according to the content of the task sheet and uploads it to the system;

[0161] B3: The manager will score the task based on the completion of the task.

[0162] In step B3, scoring is performed using a weighted multi-dimensional summation method, which specifically includes the following steps:

[0163] B31: Establish n dimensions of task evaluation, W1→W n ;

[0164] B32: According to the completion status, according to the formula Score each dimension, where W i is the score of the lower i dimensions, W i ′ is the standard of the i-th dimension, and F is the full score of the scoring system;

[0165] B33: Set the influence weight of each dimension, k1→k n ;

[0166] B34: Then follow the formula Calculate the final score.

[0167] In step B32, the scoring system is 10 points or 100 points.

[0168] The ranking list and reward module adopts the form of ranking list combined with badges, which are specifically:

[0169] C1: Sort employees in descending order according to their scores;

[0170] C2: Select the display format, and then select the top n employees according to the display quantity and display them in order;

[0171] C3: The administrator selects the badge type corresponding to the score height according to the score height of different points;

[0172] C4: When an employee reaches the set score, the corresponding badge will be awarded to the employee.

[0173] The working logic of the activity management module includes the following steps:

[0174] D1: Set the calculation period, which can be days or hours;

[0175] D2: Within a calculation cycle, count the employees’ operations and then calculate the activity based on the operations.

[0176] In the step D2, the operation status includes online time, number of operations and operation frequency.

[0177] In the step D2, the activity calculation method includes the following steps:

[0178] D21: Set a normalization interval, and then normalize the data of online time, number of operations, and operation frequency so that they are all within the normalization interval. The normalized data are Z, C, and F respectively.

[0179] D22: Set the weights of online time, number of operations, and operation frequency, which are k Z , k C , k F ;

[0180] D23: Then according to the formula Calculate activity.

[0181] In the step D23,

[0182] Embodiment 6:

[0183] A gamification management platform based on an enterprise, comprising:

[0184] User management module, which is responsible for employee account registration, login, role assignment and permission management;

[0185] Task management module, which is responsible for the creation, allocation and submission of tasks;

[0186] Points management module, which has a built-in reward and punishment system unit to manage each employee's points;

[0187] Ranking and reward module, based on the employee's points, establish a ranking format and establish a reward and punishment mechanism to reward or punish employees;

[0188] Activity management module, which calculates employee activity based on their behavior;

[0189] The data analysis and monitoring module monitors the operation of the platform in real time, analyzes employee behavior data, and provides support for corporate decision-making.

[0190] The working logic of the user management module includes the following steps:

[0191] A1: Register an account and password for each employee as the only basis for logging into the platform;

[0192] A2: Create a corresponding tree diagram based on the company's personnel organizational structure, and assign personnel to each tree diagram based on their positions.

[0193] The working logic of the character management module includes the following steps:

[0194] B1: Enterprise managers create task lists based on enterprise needs;

[0195] B2: Assign the task sheet to the corresponding employee, who completes the task according to the content of the task sheet and uploads it to the system;

[0196] B3: The manager will score the task based on the completion of the task.

[0197] In step B3, scoring is performed using a weighted multi-dimensional summation method, which specifically includes the following steps:

[0198] B31: Establish n dimensions of task evaluation, W1→W n ;

[0199] B32: According to the completion status, according to the formula Score each dimension, where W i is the score of the lower i dimensions, W i ′ is the standard of the i-th dimension, and F is the full score of the scoring system;

[0200] B33: Set the influence weight of each dimension, k1→k n ;

[0201] B34: Then follow the formula Calculate the final score.

[0202] In step B32, the scoring system is 10 points or 100 points.

[0203] The ranking list and reward module adopts the form of ranking list combined with badges, which are specifically:

[0204] C1: Sort employees in descending order according to their scores;

[0205] C2: Select the display format, and then select the top n employees according to the display quantity and display them in order;

[0206] C3: The administrator selects the badge type corresponding to the score height according to the score height of different points;

[0207] C4: When an employee reaches the set score, the corresponding badge will be awarded to the employee.

[0208] The working logic of the activity management module includes the following steps:

[0209] D1: Set the calculation period, which can be days or hours;

[0210] D2: Within a calculation cycle, count the employees’ operations and then calculate the activity based on the operations.

[0211] In the step D2, the operation status includes online time, number of operations and operation frequency.

[0212] In the step D2, the activity calculation method includes the following steps:

[0213] D21: Set a normalization interval, and then normalize the data of online time, number of operations, and operation frequency so that they are all within the normalization interval. The normalized data are Z, C, and F respectively.

[0214] D22: Set the weights of online time, number of operations, and operation frequency, which are k Z , k C , k F ;

[0215] D23: Then according to the formula Calculate activity.

[0216] In the step D23,

[0217] Embodiment 7:

[0218] A gamification management platform based on an enterprise, comprising:

[0219] User management module, which is responsible for employee account registration, login, role assignment and permission management;

[0220] Task management module, which is responsible for the creation, allocation and submission of tasks;

[0221] Points management module, which has a built-in reward and punishment system unit to manage each employee's points;

[0222] Ranking and reward module, based on the employee's points, establish a ranking format and establish a reward and punishment mechanism to reward or punish employees;

[0223] Activity management module, which calculates employee activity based on their behavior;

[0224] The data analysis and monitoring module monitors the operation of the platform in real time, analyzes employee behavior data, and provides support for corporate decision-making.

[0225] The working logic of the user management module includes the following steps:

[0226] A1: Register an account and password for each employee as the only basis for logging into the platform;

[0227] A2: Create a corresponding tree diagram based on the company's personnel organizational structure, and assign personnel to each tree diagram based on their positions.

[0228] The working logic of the character management module includes the following steps:

[0229] B1: Enterprise managers create task lists based on enterprise needs;

[0230] B2: Assign the task sheet to the corresponding employee, who completes the task according to the content of the task sheet and uploads it to the system;

[0231] B3: The manager will score the task based on the completion of the task.

[0232] In step B3, scoring is performed using a weighted multi-dimensional summation method, which specifically includes the following steps:

[0233] B31: Establish n dimensions of task evaluation, W1→W n ;

[0234] B32: According to the completion status, according to the formula Score each dimension, where W i is the score of the lower i dimensions, W i ′ is the standard of the i-th dimension, and F is the full score of the scoring system;

[0235] B33: Set the influence weight of each dimension, k1→k n ;

[0236] B34: Then follow the formula Calculate the final score.

[0237] In step B32, the scoring system is 10 points or 100 points.

[0238] The ranking list and reward module adopts the form of ranking list combined with badges, which are specifically:

[0239] C1: Sort employees in descending order according to their scores;

[0240] C2: Select the display format, and then select the top n employees according to the display quantity and display them in order;

[0241] C3: The administrator selects the badge type corresponding to the score height according to the score height of different points;

[0242] C4: When an employee reaches the set score, the corresponding badge will be awarded to the employee.

[0243] The working logic of the activity management module includes the following steps:

[0244] D1: Set the calculation period, which can be days or hours;

[0245] D2: Within a calculation cycle, count the employees’ operations and then calculate the activity based on the operations.

[0246] In the step D2, the operation status includes online time, number of operations and operation frequency.

[0247] In the step D2, the activity calculation method includes the following steps:

[0248] D21: Set a normalization interval, and then normalize the data of online time, number of operations, and operation frequency so that they are all within the normalization interval. The normalized data are Z, C, and F respectively.

[0249] D22: Set the weights of online time, number of operations, and operation frequency, which are k Z , k C , k F ;

[0250] D23: Then according to the formula Calculate activity.

[0251] In the step D23,

[0252] The above description is only a preferred specific implementation manner of the present invention, but the protection scope of the present invention is not limited thereto. Any technician familiar with the technical field can make equivalent replacements or changes according to the technical scheme and inventive concept of the present invention within the technical scope disclosed by the present invention, which should be covered by the protection scope of the present invention.

Claims

1. A gamification management platform based on an enterprise, characterized in that: include: User management module, which is responsible for employee account registration, login, role assignment and permission management; Task management module, which is responsible for the creation, allocation and submission of tasks; Points management module, which has a built-in reward and punishment system unit to manage each employee's points; Ranking and reward module, based on the employee's points, establish a ranking format and establish a reward and punishment mechanism to reward or punish employees; Activity management module, which calculates employee activity based on their behavior; The data analysis and monitoring module monitors the operation of the platform in real time, analyzes employee behavior data, and provides support for corporate decision-making.

2. The enterprise-based gamification management platform according to claim 1, characterized in that: The working logic of the user management module includes the following steps: A1: Register an account and password for each employee as the only basis for logging into the platform; A2: Create a corresponding tree diagram based on the company's personnel organizational structure, and assign personnel to each tree diagram based on their positions.

3. The enterprise-based gamification management platform according to claim 1, characterized in that: The working logic of the character management module includes the following steps: B1: Enterprise managers create task lists based on enterprise needs; B2: Assign the task sheet to the corresponding employee, who completes the task according to the content of the task sheet and uploads it to the system; B3: The manager will score the task based on the completion of the task.

4. The enterprise-based gamification management platform according to claim 3, characterized in that: In step B3, scoring is performed using a weighted multi-dimensional summation method, which specifically includes the following steps: B31: Establish n dimensions of task evaluation, W1→W n ; B32: According to the completion status, according to the formula Score each dimension, where W i is the score of the lower i dimensions, W i ′ is the standard of the i-th dimension, and F is the full score of the scoring system; B33: Set the influence weight of each dimension, k1→k n ; B34: Then follow the formula Calculate the final score.

5. The enterprise-based gamification management platform according to claim 4, characterized in that: In step B32, the scoring system is 10 points or 100 points.

6. The enterprise-based gamification management platform according to claim 5, characterized in that: The ranking list and reward module adopts the form of ranking list combined with badges, which are specifically: C1: Sort employees in descending order according to their scores; C2: Select the display format, and then select the top n employees according to the display quantity and display them in order; C3: The administrator selects the badge type corresponding to the score height according to the score height of different points; C4: When an employee reaches the set score, the corresponding badge will be awarded to the employee.

7. The enterprise-based gamification management platform according to claim 1, characterized in that: The working logic of the activity management module includes the following steps: D1: Set the calculation period, which can be days or hours; D2: Within a calculation cycle, count the employees’ operations and then calculate the activity based on the operations.

8. The enterprise-based gamification management platform according to claim 7, characterized in that: In the step D2, the operation status includes online time, number of operations and operation frequency.

9. The enterprise-based gamification management platform according to claim 8, characterized in that: In the step D2, the activity calculation method includes the following steps: D21: Set a normalization interval, and then normalize the data of online time, number of operations, and operation frequency so that they are all within the normalization interval. The normalized data are Z, C, and F respectively. D22: Set the weights of online time, number of operations, and operation frequency, which are k Z , k C , k F ; D23: Then according to the formula Calculate activity.

10. The enterprise-based gamification management platform according to claim 9, wherein Characterized in that, in the step D23,