Derivative skill release method and device, storage medium and computer equipment

By automatically releasing derivative skills in the game in response to the quick trigger operation of the target skill button in the game, the problems of excessive game flow and high equipment energy consumption caused by the design of existing QTE skills are solved, and the player's operation success rate and game experience are improved. Simplifies the amount of equipment calculation.

CN119280814APending Publication Date: 2025-01-10SIKELI CO LTD
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Patent Information

Application Number
CN202311221514.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-09-20
Publication Date
2025-01-10

AI Technical Summary

Technical Problem

The existing Quick Time Event (QTE) skill design results in too long game flow, large computing volume and high energy consumption of mobile devices, players need to respond quickly in a tense battle, and the operation is more difficult.

Method used

A derivative skill release method and device are provided. By responding to the quick trigger operation of the target skill button, the corresponding derivative skill will be automatically released after the target skill release is completed, simplifying the skill triggering process and reducing the equipment calculation amount and overhead.

Benefits of technology

It improves the success rate and gaming experience of players' operations, simplifies the skill release process, reduces the calculation volume and energy consumption of the equipment, and increases the rhythm and refreshing feeling of the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a derivative skill release method and device, a storage medium and computer equipment, and the method comprises the steps: responding to a derivative skill quick triggering operation based on a target skill key, controlling a virtual character to release a target skill corresponding to the target skill key, determining a derivative skill corresponding to the target skill, and storing the derivative skill in the virtual character; the rapid derived skill triggering operation is used for indicating to release the target skill and the corresponding derived skill; and after the release of the target skill is finished, controlling the virtual character to release the derivative skill. According to the method, a player does not need to trigger a derived skill key, the corresponding derived skill can be quickly triggered only based on the target skill key, the release success rate of the derived skill is higher, skill release is more convenient, the operation difficulty is lower, the game experience of the player can be improved, and for game equipment, the operation efficiency is improved. As the skill triggering process is shortened, the equipment calculation amount is reduced, and the equipment overhead is reduced.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to a derivative skill release method and device, storage medium, and computer equipment. Background Art

[0002] Quick Time Event (QTE) is a game design technique, which refers to an unexpected event in the game, requiring the player to press a specified button or perform a specific operation within a specified time to trigger a certain effect or affect the game plot. QTE skills are game skills designed based on QTE, which means that after releasing a skill, a prompt will appear within a specified time, requiring the player to click the skill icon again or perform other operations to release a derivative skill, which usually has stronger power or more effects.

[0003] The existing QTE skill design makes the game process too long, and the mobile device has a large amount of calculation and high energy consumption. Summary of the invention

[0004] In view of this, the present application provides a derivative skill release method and device, storage medium, and computer equipment. For players, the release success rate of derivative skills is higher, the skill release is more convenient, and the operation difficulty is lower, which helps to improve the player's gaming experience. For gaming devices, the shortening of the skill triggering process reduces the device's calculation amount and reduces the device overhead.

[0005] According to one aspect of the present application, a derivative skill release method is provided, the method comprising:

[0006] In response to a derivative skill quick trigger operation based on a target skill button, the virtual character is controlled to release the target skill corresponding to the target skill button, and a derivative skill corresponding to the target skill is determined, wherein the derivative skill is a triggerable game skill that persists within a preset duration after the target skill is released, and the derivative skill quick trigger operation is used to instruct the release of the target skill and its corresponding derivative skill;

[0007] After the target skill is released, the virtual character is controlled to release the derivative skill.

[0008] According to another aspect of the present application, a derivative skill release device is provided, the device comprising:

[0009] A target skill release module, for responding to a derivative skill quick trigger operation based on a target skill button, controlling the virtual character to release the target skill corresponding to the target skill button, and determining a derivative skill corresponding to the target skill, wherein the derivative skill is a triggerable game skill that persists within a preset duration after the target skill is released, and the derivative skill quick trigger operation is used to instruct the release of the target skill and its corresponding derivative skill;

[0010] The derivative skill release module is used to control the virtual character to release the derivative skill after the target skill is released.

[0011] According to another aspect of the present application, a storage medium is provided, on which a computer program is stored, and when the program is executed by a processor, the above-mentioned derivative skill release method is implemented.

[0012] According to another aspect of the present application, a computer device is provided, including a storage medium, a processor, and a computer program stored on the storage medium and executable on the processor, wherein the processor implements the above-mentioned derivative skill release method when executing the program.

[0013] By means of the above technical scheme, the present application provides a method and device for releasing a derivative skill, a storage medium, and a computer device. For a target skill pre-configured with a derivative skill quick trigger mode, in the game, in response to a derivative skill quick trigger operation based on a target skill button, the virtual character is first controlled to release the target skill, and after the target skill is released, the virtual character is continued to be controlled to release the derivative skill corresponding to the target skill. In the embodiment of the present application, the player does not need to trigger the derivative skill button, but only needs to generate a derivative skill quick trigger operation for the target skill based on the target skill button, so that in response to the operation, the virtual character can automatically release the derivative skill after the target skill is released. For the player, the release success rate of the derivative skill is higher, the skill release is more convenient, and the operation difficulty is lower, which helps to improve the player's gaming experience. For the gaming device, the shortening of the skill triggering process reduces the device calculation amount and reduces the device overhead.

[0014] The above description is only an overview of the technical solution of the present application. In order to more clearly understand the technical means of the present application, it can be implemented in accordance with the contents of the specification. In order to make the above and other purposes, features and advantages of the present application more obvious and easy to understand, the specific implementation methods of the present application are listed below. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] The drawings described herein are used to provide a further understanding of the present application and constitute a part of the present application. The illustrative embodiments of the present application and their descriptions are used to explain the present application and do not constitute an improper limitation on the present application. In the drawings:

[0016] Figure 1 A schematic diagram of a flow chart of a derivative skill release method provided in an embodiment of the present application is shown;

[0017] FIG. 2( a ) shows a schematic flow chart of another method for releasing a derivative skill provided in an embodiment of the present application;

[0018] FIG2( b ) shows a schematic diagram of a basic skill button in an interactive interface provided in an embodiment of the present application;

[0019] FIG. 2( c ) shows a schematic diagram of a derived skill button in an interactive interface provided in an embodiment of the present application;

[0020] FIG2( d ) shows a schematic diagram of an additional mark effect displayed on a derivative skill button provided in an embodiment of the present application;

[0021] FIG. 2( e ) is a schematic diagram showing an operation method of canceling a derivative skill provided in an embodiment of the present application;

[0022] FIG2( f ) shows a schematic diagram of a derivative skill after cancellation provided by an embodiment of the present application;

[0023] Figure 3 A schematic diagram of the structure of a derivative skill release device provided in an embodiment of the present application is shown;

[0024] Figure 4 A schematic diagram of the device structure of a computer device provided in an embodiment of the present application is shown. DETAILED DESCRIPTION

[0025] The present application will be described in detail below with reference to the accompanying drawings and in combination with embodiments. It should be noted that the embodiments and features in the embodiments of the present application can be combined with each other without conflict.

[0026] In this embodiment, a derivative skill release method is provided, such as Figure 1 As shown, the method includes:

[0027] Step 101, in response to a derivative skill quick trigger operation based on a target skill button, controls the virtual character to release the target skill corresponding to the target skill button, and determines the derivative skill corresponding to the target skill, wherein the derivative skill is a triggerable game skill that persists within a preset duration after the target skill is released, and the derivative skill quick trigger operation is used to indicate the release of the target skill and its corresponding derivative skill.

[0028] Step 102, after the target skill is released, control the virtual character to release the derivative skill.

[0029] In the embodiment of the present application, some basic skills in the game correspond to derivative skills (QTE skill type). After the player character releases certain basic skills, a derivative skill button corresponding to the basic skill will appear in the game. The derivative skill button will persist in the game for a short preset duration (for example, 400ms). The player can press the derivative skill button within the preset duration to trigger the player character to release the derivative skill. However, since the derivative skill button exists for a very short time, the reaction time will be relatively high. At the same time, the player needs to observe the timing of the derivative skill. In a tense battle, the player's vision has to move from the middle of the screen to the skill button display area (for example, the lower right corner of the screen) to observe the timing of the derivative skill. It is not a very good experience. Therefore, in the derivative skill release method provided in the embodiment of the present application, in addition to the conventional method of releasing derivative skills by triggering the derivative skill button, a derivative skill quick trigger method is also provided. Players can directly trigger the derivative skills corresponding to the basic skills based on the basic skill button without directly triggering the derivative skill button. In this way, players do not have to distract their attention and visually observe the appearance timing of the derivative skill button in the tense game. For players, the release success rate of derivative skills is higher. For the game process, the triggering process of derivative skills is simplified. For game devices, the shortening of the triggering process also reduces the device calculation amount and reduces the device overhead. The quick release method of the derivative skills provided by the embodiment of the present application is specifically described below.

[0030] In the embodiment of the present application, some basic skills in the game correspond to derivative skills. Basic skills are skills that are not dependent on other skills. In contrast, derivative skills are skills that are dependent on basic skills. Only when a certain basic skill is released will the corresponding derivative skill be generated. For this part of the basic skills with derivative skills, all or part of this basic skill can be configured to enable the derivative skill quick trigger function. If the player generates a derivative skill quick trigger operation for the basic skill that enables the derivative skill quick trigger function in the game, it means that the player wants to release both the basic skill and the derivative skill corresponding to the basic skill. Among them, the derivative skill quick trigger operation is an operation that can be generated based on the target skill button and does not require the derivative skill button to be triggered.

[0031] During the game, various operations in the operation interface are monitored. When a derivative skill quick trigger operation based on the target skill button is detected, the virtual character operated by the player is first controlled to release the target skill, where the target skill is a basic skill. The player's derivative skill quick trigger operation means that the player wants to control the virtual character to release both the target skill and the corresponding derivative skill. Therefore, it is also necessary to determine the derivative skill corresponding to the target skill, and continue to control the virtual character to release the derivative skill after the target skill is released.

[0032] By applying the technical solution of this embodiment, for a target skill pre-configured with a derivative skill quick trigger method, in the game, in response to the derivative skill quick trigger operation based on the target skill button, the virtual character is first controlled to release the target skill, and after the target skill is released, the virtual character is continued to be controlled to release the derivative skill corresponding to the target skill. In the embodiment of the present application, the player does not need to trigger the derivative skill button, but only needs to generate a derivative skill quick trigger operation for the target skill based on the target skill button, so that in response to the operation, the virtual character can automatically release the derivative skill after the target skill is released. For the player, the release success rate of the derivative skill is higher, the skill release is more convenient, and the operation difficulty is lower, which helps to improve the player's game experience. For the game device, the shortening of the skill trigger process reduces the device calculation amount and reduces the device overhead.

[0033] In an embodiment of the present application, optionally, the derivative skill quick trigger operation includes at least one of the following methods: double-clicking the target skill button within the preset quick operation duration, clicking the target skill button with a pressure greater than a preset pressure threshold, clicking the target skill button and sliding to a preset trigger position, clicking the target skill button and sliding with a preset gesture; wherein, the preset quick operation duration is less than the preset duration.

[0034] In this embodiment, the derivative skill quick trigger operation may include multiple forms, such as double-clicking or multiple consecutive clicks on the target skill button within a preset quick operation duration (e.g., 200ms), clicking the target skill button with greater pressure (when the pressure is greater than a preset threshold, it is considered that a derivative skill quick trigger operation has occurred, otherwise it is considered that the target skill has been triggered), clicking the target skill button and sliding it to a specific preset trigger position, clicking the target skill button and performing a drag operation with a specific preset gesture, etc. Any form of operation performed by the player can be considered to have generated a derivative skill quick trigger operation.

[0035] Further, as a refinement and extension of the specific implementation of the above embodiment, in order to fully illustrate the specific implementation process of this embodiment, another derivative skill release method is provided, as shown in FIG2 , the method includes:

[0036] Step 201, receiving derivative skill quick trigger mode setting data, wherein the derivative skill quick trigger mode setting data includes at least one of double-clicking the target skill button within a preset quick operation duration, clicking the target skill button with a pressure greater than a preset pressure threshold, clicking the target skill button and sliding it to a preset trigger position, and clicking the target skill button and sliding it with a preset gesture.

[0037] Step 202, setting data according to the derivative skill quick trigger method, setting the derivative skill quick trigger method corresponding to the basic skill, wherein the basic skill includes the target skill.

[0038] In the embodiment of the present application, the derivative skill quick trigger mode can be the default configuration of the game or can be configured by the player. After receiving the derivative skill quick trigger mode setting data sent by the server or configured by the player, the derivative skill quick trigger mode corresponding to the basic skill is set according to the setting data. Among them, the derivative skill quick trigger mode setting data can be the quick trigger mode setting data for all basic skills with derivative skills, or it can be the quick trigger mode setting data for some basic skills with derivative skills. The quick trigger mode setting data for different basic skills can be the same or different, which is not limited here.

[0039] Optionally, step 201 includes:

[0040] Step 201-1, in the skill operation practice mode, outputting prompt information of at least one derivative skill quick triggering method, wherein the prompt information is used to guide the player to release the derivative skill according to the prompted derivative skill quick triggering method;

[0041] Step 201-2, based on the target derivative skill shortcut trigger method selected in the skill operation practice mode, determine the derivative skill shortcut trigger method setting data; and / or, based on the target derivative skill shortcut trigger method configured in the game configuration center, determine the derivative skill shortcut trigger method setting data.

[0042] In this embodiment, a skill operation practice mode can also be provided in the game, and players can practice the derivative skill quick trigger in the skill operation practice mode to familiarize themselves with the quick trigger method and get started with the game better. In this mode, prompt information of various derivative skill quick trigger methods can be output to guide players to operate according to the prompts to meet the conditions for the derivative skill quick trigger and become familiar with the operation of releasing the derivative skill through the shortcut method. Players can practice various quick trigger methods in this mode, and directly select the target derivative skill quick trigger method that suits them in the practice mode, or set the derivative skill quick trigger method in the game configuration center after exiting the practice mode.

[0043] Step 203, in response to the derivative skill quick trigger operation based on the target skill button, controls the virtual character to release the target skill corresponding to the target skill button, and determines whether a triggerable game skill corresponding to the target skill appears within a preset duration after the target skill is released.

[0044] Step 204, if it occurs, it is determined that the triggerable game skill corresponding to the target skill is the derivative skill, and after the release of the target skill is completed, the virtual character is controlled to release the derivative skill.

[0045] Step 205: If it does not appear, the derivative skill quick trigger operation is regarded as a trigger operation of the target skill button, and the response to the derivative skill quick trigger operation ends after the target skill is released.

[0046] In this embodiment, when the player generates a derivative skill trigger operation based on the target skill button, the virtual character is first controlled to release the target skill, and then it is determined whether a triggerable game skill of the target skill appears within the preset duration after the target skill is released. If it appears, the triggerable game skill is determined as a derivative skill, and the derivative skill is automatically released after the target skill is released; if it does not appear, the current derivative skill quick trigger operation is regarded as a trigger operation on the target skill button, and the release of the target skill completes the response to the current derivative skill quick trigger operation.

[0047] In the embodiment of the present application, optionally, after the virtual character is controlled to release the target skill corresponding to the target skill button, the method further includes: loading a derived skill button at a preset derived skill button position corresponding to the target skill in the interactive interface when a skill derivation condition corresponding to the target skill is met, wherein the preset derived skill button position is the same as or different from the target skill button position, and the derived skill button is destroyed after the preset duration;

[0048] Correspondingly, the determination of whether a triggerable game skill corresponding to the target skill appears within a preset duration after the target skill is released includes: determining whether the derived skill button is displayed at the derived skill button position within the preset duration after the target skill is released.

[0049] In this embodiment, an interactive interface as shown in FIG. 2(b) includes three basic skill buttons. After the player generates a derivative skill quick trigger operation for a target skill button among the basic skill buttons, when the skill derivation condition corresponding to the target skill is met, the derivative skill corresponding to the target skill will appear and be displayed on the interactive interface in the form of a derivative skill button. As shown in FIG. 2(c), the derivative skill button can be near or at other locations of the target skill button, or can directly cover the target skill button. The derivative skill button is only displayed on the interactive interface within a preset duration. After the duration is exceeded, it will no longer be displayed until the skill derivation condition of the target skill is met next time. It will be displayed again. Whether the skill derivation condition of the target skill is met, in addition to whether the target skill has a derivative skill, can also be affected by other factors, such as whether the virtual character has reached a certain level, whether the current energy value of the virtual character is greater than a threshold, etc. In addition, it can be determined whether the triggerable game skill corresponding to the target skill appears by judging whether the derivative skill button appears in the interactive interface. Such a judgment method does not need to change the existing derivative skill trigger logic of the game system, and only needs to add a judgment on the buttons displayed in the interactive interface to achieve the effect of quickly identifying the derivative skill.

[0050] In an embodiment of the present application, optionally, after the virtual character is controlled to release the target skill corresponding to the target skill button, the method further includes: when the skill derivation condition corresponding to the target skill is met, a derived skill button is displayed at a preset derived skill button position corresponding to the target skill in the interactive interface, and an additional mark is displayed on the derived skill button, wherein the additional mark is used to remind that the derived skill has been triggered; when a triggering operation on the derived skill button is detected, the triggering operation on the derived skill button is ignored.

[0051] In this embodiment, when the player generates a derivative skill quick trigger operation for the target skill button and the system has verified that the skill derivation condition corresponding to the target skill is met, as shown in FIG2(d), the derivative skill button will be displayed in the interactive interface. In order to further remind the player that the derivative skill has been triggered, an additional additional mark can be displayed on the derivative skill button. The player can know that the derivative skill has been triggered by seeing the additional mark on the derivative skill button. At this time, the player does not need to click the derivative skill button. The derivative skill will be automatically released after the target skill is released. By displaying a special mark on the skill icon, the player's operation feedback is increased, and the rhythm and excitement of the battle are enhanced.

[0052] In an embodiment of the present application, optionally, after the additional mark is displayed on the derived skill button, the method further includes: in response to a cancel operation on the derived skill, canceling the release of the derived skill and removing the additional mark on the derived skill button, wherein the cancel operation includes at least one of the following methods: clicking a skill cancel button corresponding to the derived skill button, clicking the derived skill button and sliding to a preset cancel position, clicking the derived skill button and continuously sliding outside a preset range.

[0053] In this embodiment, in order to avoid the derivative skill quick trigger operation being caused by the player's misoperation, but the player actually does not want the virtual character to release the derivative skill, an operation method that can cancel the release of the derivative skill can also be set. The additional mark on the derivative button can remind the player that the derivative skill has been triggered and will be automatically released. After the player generates the derivative skill quick trigger operation and the derivative skill button with the additional mark is displayed on the interactive interface, if the player does not want the derivative skill to be released, the automatic release of the derivative skill can be canceled, as shown in Figure 2 (f). After cancellation, the additional mark will be removed from the derivative skill button, which increases the freedom and strategy of operation. In a specific application scenario, a skill cancel button corresponding to a derivative skill button can also be set in the interactive interface, and the player can cancel the automatic release of the derivative skill by clicking this button; the skill cancel button may not be set in the interactive interface, and the player clicks the derivative skill button and slides to a specific preset cancellation position, or as shown in Figure 2 (e), the player clicks the derivative skill button and slides outside the preset range, thereby canceling the automatic release of the derivative skill. Of course, the cancellation operation can also be in other ways, which are not limited here.

[0054] By applying the technical solution of the embodiment of the present application, for game players, players do not need to be distracted by observing the timing of the appearance of QTE skills in tense battles, nor do they need to react in a short period of time. They can trigger basic skills and derivative skills at the same time through quick triggering, and the recognition and operation of derivative skills will not be affected by finger occlusion, which reduces the possibility of operational errors and improves operational accuracy and fluency. And QTE skills can be released more quickly, increasing the rhythm and excitement of the battle. Players can choose whether to cancel the release of derivative skills according to their own wishes, which increases the freedom and strategy of operation.

[0055] Further, as Figure 1 The specific implementation of the method, the embodiment of the present application provides a derivative skill release device, such as Figure 3 As shown, the device comprises:

[0056] A target skill release module, for responding to a derivative skill quick trigger operation based on a target skill button, controlling the virtual character to release the target skill corresponding to the target skill button, and determining a derivative skill corresponding to the target skill, wherein the derivative skill is a triggerable game skill that persists within a preset duration after the target skill is released, and the derivative skill quick trigger operation is used to instruct the release of the target skill and its corresponding derivative skill;

[0057] The derivative skill release module is used to control the virtual character to release the derivative skill after the target skill is released.

[0058] Optionally, the derivative skill quick trigger operation includes at least one of the following methods: double-clicking the target skill button within the preset quick operation duration, clicking the target skill button with a pressure greater than a preset pressure threshold, clicking the target skill button and sliding to a preset trigger position, clicking the target skill button and sliding with a preset gesture; wherein the preset quick operation duration is less than the preset duration.

[0059] Optionally, the target skill release module is further used to:

[0060] Determine whether a triggerable game skill corresponding to the target skill appears within a preset duration after the target skill is released;

[0061] If so, determining that the triggerable game skill corresponding to the target skill is the derivative skill;

[0062] If it does not appear, the derivative skill quick trigger operation is regarded as a trigger operation on the target skill button, and the response to the derivative skill quick trigger operation ends after the target skill is released.

[0063] Optionally, the device further comprises:

[0064] A display module is used for, after the controlling virtual character releases the target skill corresponding to the target skill button, loading a derived skill button at a preset derived skill button position corresponding to the target skill in the interactive interface if a skill derivation condition corresponding to the target skill is met, wherein the preset derived skill button position is the same as or different from the target skill button position, and the derived skill button is destroyed after the preset duration;

[0065] Accordingly, the target skill release module is also used to:

[0066] Determine whether the derived skill button is displayed at the derived skill button position within a preset duration after the target skill is released.

[0067] Optionally, the display module is further used for:

[0068] After the controlling virtual character releases the target skill corresponding to the target skill button, if the skill derivation condition corresponding to the target skill is met, a derived skill button is displayed at a preset derived skill button position corresponding to the target skill in the interactive interface, and an additional mark is displayed on the derived skill button, wherein the additional mark is used to remind that the derived skill has been triggered;

[0069] When a trigger operation on the derived skill button is detected, the trigger operation on the derived skill button is ignored.

[0070] Optionally, the display module is further used for:

[0071] After an additional mark is displayed on the derived skill button, in response to a cancel operation on the derived skill, the release of the derived skill is canceled and the additional mark on the derived skill button is removed, wherein the cancel operation includes at least one of the following methods: clicking a skill cancel button corresponding to the derived skill button, clicking the derived skill button and sliding to a preset cancel position, clicking the derived skill button and continuously sliding outside a preset range.

[0072] Optionally, the device further includes: a setting module, configured to:

[0073] Before the virtual character is controlled to release the target skill corresponding to the target skill button in response to the derivative skill quick trigger operation based on the target skill button, derivative skill quick trigger mode setting data is received, wherein the derivative skill quick trigger mode setting data includes at least one of double-clicking the target skill button within a preset quick operation duration, clicking the target skill button with a pressure greater than a preset pressure threshold, clicking the target skill button and sliding at a preset trigger position, and clicking the target skill button and sliding with a preset gesture;

[0074] According to the derivative skill quick triggering method setting data, the derivative skill quick triggering method corresponding to the basic skill is set, wherein the basic skill includes the target skill.

[0075] Optionally, the setting module is further used to:

[0076] In the skill operation practice mode, outputting prompt information of at least one derivative skill quick triggering method, wherein the prompt information is used to guide the player to release the derivative skill according to the prompted derivative skill quick triggering method;

[0077] Based on the target derived skill shortcut trigger method selected in the skill operation practice mode, the derived skill shortcut trigger method setting data is determined; and / or, based on the target derived skill shortcut trigger method configured in the game configuration center, the derived skill shortcut trigger method setting data is determined.

[0078] It should be noted that for other corresponding descriptions of the functional units involved in the derivative skill release device provided in the embodiment of the present application, reference can be made to Figure 1 The corresponding description in the method of FIG2 will not be repeated here.

[0079] The present application also provides a computer device, which may be a personal computer, a server, a network device, etc. Figure 4 As shown, the computer device includes a bus, a processor, a memory and a communication interface, and may also include an input and output interface and a display device. Among them, the processor of the computer device is used to provide computing and control capabilities. The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system, a computer program and a database. The internal memory provides an environment for the operation of the operating system and the computer program in the non-volatile storage medium. The database of the computer device is used to store location information. The network interface of the computer device is used to communicate with an external terminal through a network connection. When the computer program is executed by the processor, the steps in each method embodiment are implemented.

[0080] Those skilled in the art will understand that Figure 4 The structure shown in the figure is only a block diagram of a part of the structure related to the solution of the present application, and does not constitute a limitation on the computer device to which the solution of the present application is applied. The specific computer device may include more or fewer components than those shown in the figure, or combine certain components, or have a different arrangement of components.

[0081] In one embodiment, a computer-readable storage medium is provided. The computer-readable storage medium may be non-volatile or volatile, and stores a computer program thereon. When the computer program is executed by a processor, the steps in the above-mentioned method embodiments are implemented.

[0082] In one embodiment, a computer program product is provided, including a computer program, which implements the steps in the above method embodiments when executed by a processor.

[0083] It should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for analysis, stored data, displayed data, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties.

[0084] Those skilled in the art can understand that all or part of the processes in the above-mentioned embodiment methods can be completed by instructing the relevant hardware through a computer program, and the computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the processes of the embodiments of the above-mentioned methods. Among them, any reference to the memory, database or other medium used in the embodiments provided in the present application can include at least one of non-volatile and volatile memory. Non-volatile memory can include read-only memory (ROM), magnetic tape, floppy disk, flash memory, optical memory, high-density embedded non-volatile memory, resistive random access memory (ReRAM), magnetoresistive random access memory (MRAM), ferroelectric random access memory (FRAM), phase change memory (PCM), graphene memory, etc. Volatile memory can include random access memory (RAM) or external cache memory, etc. As an illustration and not limitation, RAM can be in various forms, such as static random access memory (SRAM) or dynamic random access memory (DRAM). The database involved in each embodiment provided in this application may include at least one of a relational database and a non-relational database. Non-relational databases may include distributed databases based on blockchains, etc., but are not limited to this. The processor involved in each embodiment provided in this application may be a general-purpose processor, a central processing unit, a graphics processor, a digital signal processor, a programmable logic device, a data processing logic device based on quantum computing, etc., but are not limited to this.

[0085] The technical features of the above embodiments may be combined arbitrarily. To make the description concise, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.

[0086] The above-described embodiments only express several implementation methods of the present application, and the descriptions thereof are relatively specific and detailed, but they cannot be understood as limiting the scope of the present application. It should be pointed out that, for a person of ordinary skill in the art, several variations and improvements can be made without departing from the concept of the present application, and these all belong to the protection scope of the present application. Therefore, the protection scope of the present application shall be subject to the attached claims.

Claims

1. A derivative skill release method, characterized in that: The method comprises: In response to a derivative skill quick trigger operation based on a target skill button, the virtual character is controlled to release the target skill corresponding to the target skill button, and a derivative skill corresponding to the target skill is determined, wherein the derivative skill is a triggerable game skill that persists within a preset duration after the target skill is released, and the derivative skill quick trigger operation is used to instruct the release of the target skill and its corresponding derivative skill; After the target skill is released, the virtual character is controlled to release the derivative skill.

2. The method according to claim 1, characterized in that The derivative skill quick trigger operation includes at least one of the following methods: double-clicking the target skill button within the preset quick operation duration, clicking the target skill button with a pressure greater than a preset pressure threshold, clicking the target skill button and sliding to a preset trigger position, clicking the target skill button and sliding with a preset gesture; wherein the preset quick operation duration is less than the preset duration.

3. The method according to claim 1, characterized in that: The determining of the derivative skill corresponding to the target skill includes: Determine whether a triggerable game skill corresponding to the target skill appears within a preset duration after the target skill is released; If so, determining that the triggerable game skill corresponding to the target skill is the derivative skill; If it does not appear, the derivative skill quick trigger operation is regarded as a trigger operation on the target skill button, and the response to the derivative skill quick trigger operation ends after the target skill is released.

4. The method according to claim 3, characterized in that After controlling the virtual character to release the target skill corresponding to the target skill button, the method further includes: When the skill derivation condition corresponding to the target skill is met, a derived skill button is loaded at a preset derived skill button position corresponding to the target skill in the interactive interface, wherein the preset derived skill button position is the same as or different from the target skill button position, and the derived skill button is destroyed after the preset duration; Accordingly, the determining whether a triggerable game skill corresponding to the target skill appears within a preset duration after the target skill is released includes: Determine whether the derived skill button is displayed at the derived skill button position within a preset duration after the target skill is released.

5. The method according to any one of claims 1 to 4, characterized in that After controlling the virtual character to release the target skill corresponding to the target skill button, the method further includes: In the case where the skill derivation condition corresponding to the target skill is met, a derived skill button is displayed at the preset derived skill button position corresponding to the target skill in the interactive interface, and an additional mark is displayed on the derived skill button, wherein the additional mark is used to remind that the derived skill has been triggered; When a trigger operation on the derived skill button is detected, the trigger operation on the derived skill button is ignored.

6. The method according to claim 5, characterized in that After the additional mark is displayed on the derived skill button, the method further includes: In response to a cancel operation on the derived skill, the release of the derived skill is canceled and the additional mark on the derived skill button is removed, wherein the cancel operation includes at least one of the following methods: clicking a skill cancel button corresponding to the derived skill button, clicking the derived skill button and sliding to a preset cancel position, clicking the derived skill button and continuing to slide outside a preset range.

7. The method according to any one of claims 1 to 4, characterized in that Before the virtual character is controlled to release the target skill corresponding to the target skill button in response to the derivative skill shortcut triggering operation based on the target skill button, the method further includes: Receive derivative skill quick trigger mode setting data, wherein the derivative skill quick trigger mode setting data includes at least one of double-clicking a target skill button within a preset quick operation duration, clicking the target skill button with a pressure greater than a preset pressure threshold, clicking the target skill button and sliding it to a preset trigger position, and clicking the target skill button and sliding it with a preset gesture; According to the derivative skill quick triggering method setting data, the derivative skill quick triggering method corresponding to the basic skill is set, wherein the basic skill includes the target skill.

8. The method according to claim 7, characterized in that The receiving of derivative skill shortcut trigger mode setting data includes: In the skill operation practice mode, outputting prompt information of at least one derivative skill quick triggering method, wherein the prompt information is used to guide the player to release the derivative skill according to the prompted derivative skill quick triggering method; Based on the target derived skill shortcut trigger method selected in the skill operation practice mode, the derived skill shortcut trigger method setting data is determined; and / or, based on the target derived skill shortcut trigger method configured in the game configuration center, the derived skill shortcut trigger method setting data is determined.

9. A derivative skill release device, characterized in that: The device comprises: A target skill release module, for responding to a derivative skill quick trigger operation based on a target skill button, controlling the virtual character to release the target skill corresponding to the target skill button, and determining a derivative skill corresponding to the target skill, wherein the derivative skill is a triggerable game skill that persists within a preset duration after the target skill is released, and the derivative skill quick trigger operation is used to instruct the release of the target skill and its corresponding derivative skill; The derivative skill release module is used to control the virtual character to release the derivative skill after the target skill is released.

10. A storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the method according to any one of claims 1 to 8 is implemented.

11. A computer device comprising a storage medium, a processor, and a computer program stored in the storage medium and executable on the processor, characterized in that: When the processor executes the computer program, the method according to any one of claims 1 to 8 is implemented.