Method, device and system for supporting large-scale multi-player online games
By setting up the classified management of central control processes and business processes on the server, and handling large-scale multiplayer online game scenarios, the problem of excessive server pressure in the existing technology is solved, and a simultaneous competition experience is achieved while stably supporting 100,000 players.
Patent Information
- Application Number
- CN202411449930.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-17
- Publication Date
- 2025-01-10
AI Technical Summary
The existing technology is difficult to support online games where large-scale users participate in real-time, resulting in excessive server pressure, which may lead to downtime and affect user experience.
Set up the central control process on the server, be responsible for the processing of specific game scenarios, store the core data in the central control process, distribute other data and user data into the business process, and handle competition events through a priority queue with time control to avoid A single process becomes a bottleneck.
It has achieved stable operation of simultaneous competitions at the 100,000 level, improved the gaming experience of game live broadcast users, significantly improved real-time and processing speed, and reduced the pressure on the server.
Smart Images

Figure CN119299791A_ABST