Information interaction method, system and device and storage medium
By introducing an interactive platform in video calls, users can interact with games during the call, solving the problem of lack of fun and interactivity in traditional video calls, and improving user experience and interactivity.
Patent Information
- Application Number
- CN202411853913.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-16
- Publication Date
- 2025-01-14
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Traditional video calls lack interest and interactivity, making it difficult to maintain user interest for a long time, affecting the call experience.
By introducing an interactive platform in video calls, users can synchronize game interactions during audio and video calls, and record and synchronize interactive information, enhancing user interaction and fun.
It improves the user experience, enhances the interaction between users and the fun of the call process, and improves the interactivity and intimacy of video calls through instant synchronization of interactive information and game progress recovery functions.
Smart Images

Figure CN119316548A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of information processing technology, and in particular to an information interaction method, system, device and storage medium. Background Art
[0002] Traditional video calls are usually limited to voice and video communication, lacking in fun and interactivity. For users with low concentration, this type of video call is difficult to keep them interested for a long time, which affects the call experience. Therefore, how to improve the user's video call experience has become an urgent problem to be solved. Summary of the invention
[0003] The present disclosure provides an information interaction method, system, device and storage medium to at least solve the above technical problems existing in the prior art.
[0004] According to a first aspect of the present disclosure, there is provided an information interaction method, which is applied to a first interaction platform, and the method includes: receiving a first interaction request sent by a first device, where the first interaction request includes a first identifier of the first device and a second identifier of an interaction object, and the first interaction request includes an audio interaction request and / or a video interaction request; sending the first interaction request to a second device corresponding to the second identifier, so that the second device establishes a first interaction connection with the first device according to the first interaction request; When the first interactive connection is not disconnected, second interaction information between a first user corresponding to the first device and a second user corresponding to the second device on a second interactive platform is obtained, and the second interaction information is recorded.
[0005] In one embodiment, the method further comprises: When the first user interacts with the second user on the second interaction platform, a first interaction interface of the first interaction platform is displayed based on the first interaction connection.
[0006] In one possible implementation, the second interactive platform includes a game platform; The acquiring, when the first interactive connection is not disconnected, second interaction information on the second interactive platform between a first user corresponding to the first device and a second user corresponding to the second device includes: Game information and session information of a first user corresponding to the first device and a second user corresponding to the second device on a game platform are obtained as second interaction information.
[0007] In one embodiment, the method further comprises: Based on the first interactive connection, the second interactive information is sent to the first device and the second device, so that the first user corresponding to the first device and / or the second user corresponding to the second device resumes the interaction progress on the second interactive platform according to the second interactive information.
[0008] In one embodiment, the method further comprises: When the first interactive connection is not disconnected, monitoring the interaction time of the first user corresponding to the first device on the second interactive platform; If the interaction time reaches a preset time, the interaction interface of the second interaction platform is closed.
[0009] In one embodiment, the method further comprises: Acquire a target request sent by the first device, where the target request includes a request to open an interactive interface of the second interactive platform; The target request is sent to the second device, so that the second device processes the target request based on the first interactive connection.
[0010] In one possible implementation manner, the second device processes the target request based on the first interactive connection, including: Display the password input interface; receiving a target password input by the second user on the password input interface; The target password is sent to the first interactive platform, so that the first interactive platform opens an interactive interface of the second interactive platform based on the target password.
[0011] According to a second aspect of the present disclosure, there is provided an information interaction system, the system comprising: A first device, configured to send a first interaction request; a first interaction platform, configured to receive the first interaction request sent by the first device, the first interaction request including a first identifier of the first device and a second identifier of an interaction object, the first interaction request including an audio interaction request and / or a video interaction request; and send the first interaction request to a second device corresponding to the second identifier; the second device being configured to establish a first interactive connection with the first device according to the first interactive request; The first interaction platform is further used to obtain second interaction information between a first user corresponding to the first device and a second user corresponding to the second device on the second interaction platform when the first interaction connection is not disconnected, and record the second interaction information.
[0012] According to a third aspect of the present disclosure, there is provided an electronic device, including: at least one processor; and a memory communicatively connected to the at least one processor; wherein, The memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor to enable the at least one processor to perform the method described in the present disclosure.
[0013] According to a fourth aspect of the present disclosure, a non-transitory computer-readable storage medium storing computer instructions is provided, wherein the computer instructions are used to cause the computer to execute the method described in the present disclosure.
[0014] The information interaction method, system, device and storage medium of the disclosed embodiment are as follows: a first interaction platform receives a first interaction request sent by a first device, the first interaction request includes a first identifier of the first device and a second identifier of an interaction object, and the first interaction request includes an audio interaction request and / or a video interaction request; the first interaction request is sent to a second device corresponding to the second identifier, so that the second device establishes a first interaction connection with the first device according to the first interaction request; and when the first interaction connection is not disconnected, the second interaction information between the first user corresponding to the first device and the second user corresponding to the second device on the second interaction platform is obtained and recorded. That is, the user can interact on the second interaction platform synchronously during an audio call and / or a video call, and the information of the interaction on the second interaction platform can be instantly synchronized to the audio call and / or video call platform, which not only improves the fun of the user's audio call and / or video call process, but also enhances the interactivity between users, greatly improving the user experience.
[0015] It should be understood that the content described in this section is not intended to identify the key or important features of the embodiments of the present disclosure, nor is it intended to limit the scope of the present disclosure. Other features of the present disclosure will become easily understood through the following description. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] The above and other objects, features and advantages of the exemplary embodiments of the present disclosure will become readily understood by reading the detailed description below with reference to the accompanying drawings. In the accompanying drawings, several embodiments of the present disclosure are shown in an exemplary and non-limiting manner, in which: In the drawings, the same or corresponding reference numerals represent the same or corresponding parts.
[0017] Figure 1 A schematic diagram of a flow chart of an information interaction method provided by an embodiment of the present disclosure is shown; Figure 2 A schematic diagram of an interactive interface of the information interaction method provided by an embodiment of the present disclosure is shown; Figure 3A schematic diagram of a password interface provided by an embodiment of the present disclosure is shown; Figure 4 An interactive signaling diagram of the information interaction method provided by an embodiment of the present disclosure is shown; Figure 5 A schematic diagram of the structure of an information interaction system provided by an embodiment of the present disclosure is shown; Figure 6 A schematic diagram of the structure of an electronic device provided by an embodiment of the present disclosure is shown. DETAILED DESCRIPTION
[0018] In order to make the purpose, features, and advantages of the present disclosure more obvious and easy to understand, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only part of the embodiments of the present disclosure, not all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present disclosure.
[0019] Since it is difficult for users to maintain interest in traditional video calls for a long time, the call experience is affected. Therefore, in order to improve the user's video call experience, the present disclosure provides an information interaction method, system, device and storage medium. The information interaction method provided by the present disclosure can be applied to any electronic device that can process data, including but not limited to computers, mobile phones and tablet computers.
[0020] The technical solution of the embodiment of the present disclosure will be described below in conjunction with the drawings in the embodiment of the present disclosure.
[0021] Figure 1 A schematic diagram of a flow chart of the information interaction method provided by the embodiment of the present disclosure is shown as follows: Figure 1 As shown, the method is applied to a first interactive platform, and the method includes: S101, receiving a first interaction request sent by a first device, where the first interaction request includes a first identifier of the first device and a second identifier of an interaction object, and the first interaction request includes an audio interaction request and / or a video interaction request.
[0022] In the present disclosure, the first interactive platform may be a video call platform, an audio call platform, and the like.
[0023] In the present disclosure, the first interaction request may be a request for a first user of a first device to initiate an audio and / or video call to a second user of a second device. The first interaction request may include a first identifier of the first device and a second identifier of the interaction object, wherein the first identifier may be a user ID (Identity) of the first user of the first device on the first interaction platform or a device ID of the first device, and the second identifier may be a user ID of the second user of the second device on the first interaction platform or a device ID of the second device, etc.
[0024] The first interaction request may also include information such as a timestamp of the request initiation, audio call configuration information and / or video call configuration information, a subject of the audio and / or video call, and / or a request priority, etc. The audio call configuration information and / or video call configuration information may include information such as video quality requirements and audio settings.
[0025] S102: Send the first interaction request to a second device corresponding to the second identifier, so that the second device establishes a first interaction connection with the first device according to the first interaction request.
[0026] In the present disclosure, the first interactive platform may send the first interactive request to the second device corresponding to the second identifier. The second device may establish a first interactive connection with the first device according to the audio call request and / or video call request in the first interactive request. The first interactive connection is an audio and / or video call connection.
[0027] In the present disclosure, the first interaction platform may also verify, based on the first interaction request, whether the first user corresponding to the first device has the authority to initiate an audio and / or video call to the second user corresponding to the second device; if the first user does not have the authority to initiate an audio and / or video call to the second user corresponding to the second device, the first interaction platform may reject the first interaction request.
[0028] In the present disclosure, the first interaction platform may also check whether the second user corresponding to the second device is offline according to the first interaction request. If the second user is offline, the first interaction platform may send a temporary storage request to the first device.
[0029] S103: When the first interactive connection is not disconnected, obtain second interaction information on a second interactive platform between a first user corresponding to the first device and a second user corresponding to the second device, and record the second interaction information.
[0030] In the present disclosure, when the first interactive connection is not disconnected, that is, when the first user and the second user protect the interaction through the first interactive platform, the first user and the second user can also establish a second interactive connection through the second interactive platform, and the first user and the second user can interact through the second interactive connection to generate interactive information. The first interactive platform can instantly collect the interactive information generated by the first user and the second user through the second interactive connection, and record the interactive information on the first interactive platform.
[0031] In the present disclosure, the second interactive platform may be a game platform. During an audio call and / or a video call through the first interactive platform, the first user corresponding to the first device and the second user corresponding to the second device may open the game platform and play games together. The first interactive platform may obtain and record game information played by the first user and the second user, and the game information may include game type and game progress, etc. The second interactive platform may be a music platform, a learning platform, etc.
[0032] In a possible implementation, when the first interactive connection is not disconnected, obtaining second interaction information on a second interactive platform between a first user corresponding to the first device and a second user corresponding to the second device includes: obtaining game information and session information on a game platform between the first user corresponding to the first device and the second user corresponding to the second device as the second interaction information.
[0033] In the present disclosure, during the process of making an audio call and / or a video call through the first interactive platform, the first user and the second user can open the game platform to play games together, and during the process of playing games, they may have a voice conversation or a text conversation, and the voice conversation or the text conversation can be used as session information. The first interactive platform can synchronously record and save the game information and the session information.
[0034] Using the information interaction method of the disclosed embodiment, the first interaction platform receives a first interaction request sent by the first device, the first interaction request includes a first identifier of the first device and a second identifier of the interaction object, and the first interaction request includes an audio interaction request and / or a video interaction request; the first interaction request is sent to the second device corresponding to the second identifier, so that the second device establishes a first interaction connection with the first device according to the first interaction request; when the first interaction connection is not disconnected, the second interaction information of the first user corresponding to the first device and the second user corresponding to the second device on the second interaction platform is obtained and recorded. That is, the user can interact on the second interaction platform synchronously during the audio call and / or video call, and the information of the interaction on the second interaction platform can be instantly synchronized to the audio call and / or video call platform, which not only improves the fun of the user's audio call and / or video call process, but also enhances the interactivity between users, greatly improving the user experience.
[0035] In a possible implementation, when the first user and the second user interact on the second interaction platform, a first interaction interface of the first interaction platform is displayed based on the first interaction connection.
[0036] In the present disclosure, the first interaction interface of the first interaction platform can be displayed on the first device and the second device according to the first interaction connection. The interaction between the first user and the second user on the second interaction platform can also be on the first interaction interface. For example, Figure 2 A schematic diagram of an interactive interface of the information interaction method provided by the embodiment of the present disclosure is shown. Figure 2 As shown, after user A using the first device establishes a video call connection with user B using the second device, the first interaction interface 201 of the first interaction platform can be displayed on the first device and the second device. The first interaction interface 201 includes the avatar logo of user A and the avatar logo of user B and the conversation area of user A and user B. When user A and user B maintain the video call connection, user A and user B can also enter the game platform together. After user A and user B open the game platform, the game interaction interface 202 of the first interaction platform can be displayed on the first device and the second device. The game interaction interface 202 includes the avatar logo of user A and / or user B and the game area. As shown in FIG. Figure 2 As shown, the game interaction interface 202 can be displayed superimposed on the first interaction interface 201. The game interaction interface 202 can also be displayed side by side with the first interaction interface 201. The game interaction interface 202 and the first interaction interface 201 can be displayed on the display screen of the electronic device at the same time, and user A and user B can play the game together during the video call, thereby enhancing the interactivity of the game.
[0037] In the present disclosure, the first user may be a child in the family, and the second user may be the child's family, such as parents, grandparents, etc. The child in the family and other family members play games together during a video call, which not only enhances the interactivity of the game, but also increases the intimacy between family members. In addition, through the interactive mode of playing games while talking on the phone, the sense of companionship of parents in the family with their children is also enhanced.
[0038] In a possible implementation, the first interaction platform may also send the second interaction information to the first device and the second device based on the first interaction connection, so that the first user corresponding to the first device and / or the second user corresponding to the second device can resume the interaction progress on the second interaction platform according to the second interaction information.
[0039] In the present disclosure, the first interactive platform can synchronously record the second interactive information of the first user and the second user on the second platform. If the second interactive platform is a game platform, the conversations, images, videos and other information generated by the first user and the second user playing games on the game platform, as well as the game type and game progress can be used as the second interactive information, and the first interactive platform synchronously records and stores the second interactive information. After the game is over, if the first user or the second user wants to open the game platform again to continue playing the game, the first interactive platform can send the second interactive information to the first device and / or the second device after monitoring the information that the first user and / or the second user opened the game platform. The first user and / or the second user can quickly locate the game to the progress played last time based on the game progress, interactive conversations, videos and other information recorded in the second interactive information.
[0040] In the present disclosure, by synchronously recording and storing the second interaction information through the first interaction platform, users can determine the real-time synchronization of game interactions while making audio and / or video calls, thereby enhancing the fun of user interaction and greatly improving the user experience.
[0041] In a possible implementation manner, the information interaction method applied to the first interaction platform may further include steps A1-A2: Step A1: When the first interactive connection is not disconnected, monitor the interaction time of the first user corresponding to the first device on the second interactive platform.
[0042] In the present disclosure, if an audio and / or video call is made between family members, the first user may be a minor child in the family, and the second user may be an adult relative of the child, such as the child's parents, grandfather, grandmother, etc.
[0043] Step A2: if the interaction time reaches a preset time, close the interaction interface of the second interaction platform.
[0044] In the present disclosure, in order to prevent underage children from being overly addicted to platforms such as games or music, when the first device and the second device maintain a first interactive connection, the first interactive platform can monitor the interaction time of the first user on the second interactive platform. By monitoring the interaction time of the second user on the second interactive platform, the excessive use of games by underage children can be controlled. Specifically, when the interaction time of the underage child on the second interactive platform reaches a preset time, the first interactive platform can issue a shutdown command to directly close the interactive interface of the second interactive platform, or the first interactive platform can send a reminder message to the second device to enable the second user to remind the first user to exit the second interactive platform, or the first interactive platform can send a reminder message to the first device to enable the first user to exit the second interactive platform. The preset time can be set by the parents in the family, for example, to 1 hour or 2 hours.
[0045] In a possible implementation manner, the information interaction method applied to the first interaction platform may further include steps B1-B2: Step B1, obtaining a target request sent by the first device, wherein the target request includes a request to open an interactive interface of the second interactive platform.
[0046] In the present disclosure, for the scenario of audio and / or video calls between family members, the first user may be a minor child in the family, and the second user may be an adult relative of the child. When the first user uses the second interactive platform for a preset time, the interactive interface of the second interactive platform will be closed. In this case, if the first user wants to continue using the second interactive platform, the first user can send a target request to the first interactive platform through the first device, and the target request includes a request to open the interactive interface of the second interactive platform.
[0047] Step B2: Send the target request to the second device, so that the second device processes the target request based on the first interactive connection.
[0048] After the first interactive platform receives the target request, it can send the target request to the second device, and the second user can decide whether to open the interactive interface of the second interactive platform. For example, if the first user is a child in the family, the second user is the child's father or mother, and the second interactive platform is a game platform, if the first user plays the game for a preset time, the first user can send a request message to the parent through the first device if he wants to continue playing the game, and the parent can decide whether to continue the game. This can not only prevent children from being overly addicted to games, but also cultivate a good parent-child relationship and family atmosphere, and improve the user experience.
[0049] In a possible implementation manner, the second device processes the target request based on the first interactive connection, which may include steps C1-C3: Step C1, display the password input interface.
[0050] In the case where the first user is a child in the family, the second user is the child's father or mother, and the second interactive platform is a game platform, it can be set to lock the second interactive interface when the child plays the game for a preset time. The second interactive interface can be reopened after the parent enters an unlock password. The password can be set by the parent according to their own needs.
[0051] Step C2, receiving the target password input by the second user on the password input interface.
[0052] In the present disclosure, if the second user agrees that the first user continues to use the second interactive platform, the second user can enter a target password on the password interface, which is the password for unlocking the second interactive interface. After receiving the target password, the second device can send the target password to the first interactive platform. If the second user disagrees that the first user continues to use the second interactive platform, the second user can close the password interface. The operation of the second user closing the password interface is a signal of the second user's disagreement, and the first interactive platform receives the signal of the second user's disagreement.
[0053] For example, Figure 3 FIG. 1 shows a schematic diagram of a password interface provided by an embodiment of the present disclosure. Figure 3 As shown, after receiving the target request, the second device can display the password interface 301 to the second user, and the password interface 301 includes a password input box and a keyboard box. If the second user agrees that the first user continues to use the second interactive platform, the second user can enter the password to unlock the second interactive interface in the password interface 301, and the second device can send the password to the first interactive platform after receiving the password. If the second user does not agree that the first user continues to use the second interactive platform, the second user can close the password interface 301. The operation of the second user closing the password interface 301 is a signal that the second user does not agree, and the first interactive platform receives the signal that the second user does not agree.
[0054] Step C3: sending the target password to the first interactive platform, so that the first interactive platform opens the interactive interface of the second interactive platform based on the target password.
[0055] If the first interactive platform receives the target password, it can unlock the second interactive decoding according to the target password, so that the first user can continue to use it. If the first interactive platform receives a signal of disagreement from the second user, it can prompt the first user not to continue to use the second interactive platform according to the signal of disagreement from the second user.
[0056] The information interaction method disclosed in the present invention is aimed at the interaction between family members including underage children. The first interactive platform provides an interactive method for family members to superimpose interesting games on the basis of audio / video calls, which enhances the interaction and communication between parents and children, allowing parents to interact with their children even when they are busy, improving the quality of companionship and the fun of audio / video calls. By superimposing interesting games, parents can also help promote the development of children's cognitive and social skills. In addition, the first interactive platform can also monitor the length of time underage children participate in games in real time, which can prevent children from playing games excessively and develop healthy gaming habits.
[0057] In one possible implementation, Figure 4 An interactive signaling diagram of the information interaction method provided by the embodiment of the present disclosure is shown. Figure 4 As shown, user A interacts with user B's second device through the first device. The first device and the second device can be mobile phones or tablet computers. The first interactive platform can include a media subunit, a communication subunit, a storage subunit, and a game subunit. The interaction process includes: User A uses the first device to send a video call request to the first interactive platform. Specifically, the video call request may be processed by the communication subunit of the first interactive platform.
[0058] The first interactive platform forwards the video call request to the second device used by user B. Specifically, the communication subunit of the first interactive platform may forward the video call request to the second device. The second device establishes a video call connection with the first device to perform video call interaction.
[0059] The game subunit of the first interactive platform can be connected to the game platform, and users can view various game lists in the game subunit. For example, user A and user A can browse the game platform's age-appropriate game list through the game subunit, view the game list and filter games from the game list, or select games from the recommended games on the game platform. After user A or user B filters out the game of interest, they can initiate a game interaction request through the game subunit. User A and user B can interact and play games together on the game platform while maintaining a video call. The communication subunit of the first interactive platform can perform session management for the game subunit, synchronize the session information of user A and user B, and synchronously save the game progress and chat context. The session information may include chat messages, media information, game progress, etc.
[0060] The first device sends an audio and video stream to the first interactive platform. In the present disclosure, the first device can actively or by default enable the synchronous recording function to record the video stream generated by the user in the game interaction. The first device can send the audio and video stream generated in the game interaction to the first interactive platform, specifically to the media subunit of the first interactive platform. The first interactive platform can distinguish channels to store audio and video streams, and the media subunit stores the audio and video streams to achieve session information retention and game progress information retention during the user game interaction process, so that the user can restore the game progress the next time he plays the game.
[0061] The second device sends an audio and video stream to the first interactive platform. In the present disclosure, the second device can actively or by default enable the synchronous recording function to record the audio and video stream generated by the user in the game interaction. The second device can send the audio and video stream generated in the game interaction to the first interactive platform, and the media subunit of the first interactive platform stores the audio and video stream to achieve the retention of session information and game progress information during the user's game interaction, so that the user can restore the game progress when playing the game next time.
[0062] The first interactive platform can manage and persist interactive content by storing audio and video streams sent by users, and generate a memory link using the stored audio and video streams to help users restore game progress when they log in to the game next time.
[0063] When the user interacts with the game next time, he can open the session list stored in the first interactive platform, view previous chat memories and audio and video content, read memories and interactive content for chat context recovery and export, or read game archives to restore game progress.
[0064] The information interaction method disclosed in the present invention is aimed at the interaction between family members including underage children. The first interactive platform provides an interactive method for family members that can overlay interesting games on top of audio / video calls, thereby enhancing the interaction and communication between parents and children and allowing parents to interact with their children even when they are busy, thereby improving the quality of companionship and making audio / video calls more interesting. By overlaying interesting games, parents can also help promote the development of their children's cognitive and social skills.
[0065] Another embodiment of the present disclosure further provides an information interaction system, whose structural diagram is as follows: Figure 5 As shown, specifically including: The first device 501 is used to send a first interaction request; The first interaction platform 502 is configured to receive the first interaction request sent by the first device, where the first interaction request includes a first identifier of the first device and a second identifier of an interaction object, and the first interaction request includes an audio interaction request and / or a video interaction request; and send the first interaction request to a second device corresponding to the second identifier; The second device 503 is configured to establish a first interactive connection with the first device according to the first interactive request; The first interaction platform 502 is further configured to obtain and record second interaction information between a first user corresponding to the first device and a second user corresponding to the second device on a second interaction platform when the first interaction connection is not disconnected.
[0066] In the system of the embodiment of the present disclosure, the first interactive platform receives the first interactive request sent by the first device, the first interactive request includes the first identifier of the first device and the second identifier of the interactive object, and the first interactive request includes an audio interactive request and / or a video interactive request; the first interactive request is sent to the second device corresponding to the second identifier, so that the second device establishes a first interactive connection with the first device according to the first interactive request; when the first interactive connection is not disconnected, the second interactive information of the first user corresponding to the first device and the second user corresponding to the second device on the second interactive platform is obtained and recorded. That is, the user can interact on the second interactive platform synchronously during the audio call and / or video call, and the interactive information on the second interactive platform can be instantly synchronized to the audio call and / or video call platform, which not only improves the fun of the user's audio call and / or video call process, but also enhances the interactivity between users, greatly improving the user experience.
[0067] In one possible implementation, the first interaction platform 502 is further configured to display a first interaction interface of the first interaction platform based on the first interaction connection when the first user and the second user interact on the second interaction platform.
[0068] In one possible implementation, the second interactive platform includes a game platform; The first interaction platform 502 is specifically used to obtain game information and session information of a first user corresponding to the first device and a second user corresponding to the second device on a game platform as second interaction information.
[0069] In one possible implementation, the first interaction platform 502 is further used to send the second interaction information to the first device and the second device based on the first interaction connection, so that the first user corresponding to the first device and / or the second user corresponding to the second device resume the interaction progress on the second interaction platform according to the second interaction information.
[0070] In one possible implementation, the first interactive platform 502 is further used to monitor the interaction time of the first user corresponding to the first device on the second interactive platform when the first interactive connection is not disconnected; if the interaction time reaches a preset time, closing the interaction interface of the second interactive platform.
[0071] In one possible implementation, the first interactive platform 502 is further used to obtain a target request sent by the first device, wherein the target request includes a request to open an interactive interface of the second interactive platform; and send the target request to the second device so that the second device processes the target request based on the first interactive connection.
[0072] In one possible implementation, the first interactive platform 502 is specifically used to display a password input interface; receive a target password input by the second user on the password input interface; and send the target password to the first interactive platform, so that the first interactive platform opens the interactive interface of the second interactive platform based on the target password.
[0073] According to an embodiment of the present disclosure, the present disclosure also provides an electronic device and a readable storage medium.
[0074] Figure 6 A schematic block diagram of an example electronic device 600 that can be used to implement an embodiment of the present disclosure is shown. The electronic device is intended to represent various forms of digital computers, such as laptop computers, desktop computers, workstations, personal digital assistants, servers, blade servers, mainframe computers, and other suitable computers. The electronic device can also represent various forms of mobile devices, such as personal digital processing, cellular phones, smart phones, wearable devices, and other similar computing devices. The components shown herein, their connections and relationships, and their functions are merely examples and are not intended to limit the implementation of the present disclosure described and / or required herein.
[0075] like Figure 6 As shown, the electronic device 600 includes a computing unit 601, which can perform various appropriate actions and processes according to a computer program stored in a read-only memory (ROM) 602 or a computer program loaded from a storage unit 608 into a random access memory (RAM) 603. In the RAM 603, various programs and data required for the operation of the electronic device 600 can also be stored. The computing unit 601, the ROM 602, and the RAM 603 are connected to each other via a bus 604. An input / output (I / O) interface 605 is also connected to the bus 604.
[0076] Multiple components in the electronic device 600 are connected to the I / O interface 605, including: an input unit 606, such as a keyboard, a mouse, etc.; an output unit 607, such as various types of displays, speakers, etc.; a storage unit 608, such as a disk, an optical disk, etc.; and a communication unit 609, such as a network card, a modem, a wireless communication transceiver, etc. The communication unit 609 allows the electronic device 600 to exchange information / data with other devices through a computer network such as the Internet and / or various telecommunication networks.
[0077] The computing unit 601 may be a variety of general and / or special processing components with processing and computing capabilities. Some examples of the computing unit 601 include, but are not limited to, a central processing unit (CPU), a graphics processing unit (GPU), various dedicated artificial intelligence (AI) computing chips, various computing units running machine learning model algorithms, digital signal processors (DSPs), and any appropriate processors, controllers, microcontrollers, etc. The computing unit 601 performs the various methods and processes described above, such as the information interaction method. For example, in some embodiments, the information interaction method may be implemented as a computer software program, which is tangibly contained in a readable storage medium, such as a storage unit 608. In some embodiments, part or all of the computer program may be loaded and / or installed on the electronic device 600 via the ROM 602 and / or the communication unit 609. When the computer program is loaded into the RAM 603 and executed by the computing unit 601, one or more steps of the information interaction method described above may be performed. Alternatively, in other embodiments, the computing unit 601 may be configured to perform the information interaction method in any other appropriate manner (e.g., by means of firmware).
[0078] Various implementations of the systems and techniques described above herein can be implemented in digital electronic circuit systems, integrated circuit systems, field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chips (SOCs), complex programmable logic devices (CPLDs), computer hardware, firmware, software, and / or combinations thereof. These various implementations can include: being implemented in one or more computer programs that can be executed and / or interpreted on a programmable system including at least one programmable processor, which can be a special purpose or general purpose programmable processor that can receive data and instructions from a storage system, at least one input device, and at least one output device, and transmit data and instructions to the storage system, the at least one input device, and the at least one output device.
[0079] The program code for implementing the method of the present disclosure may be written in any combination of one or more programming languages. These program codes may be provided to a processor or controller of a general-purpose computer, a special-purpose computer, or other programmable data processing device, so that the program code, when executed by the processor or controller, enables the functions / operations specified in the flow chart and / or block diagram to be implemented. The program code may be executed entirely on the machine, partially on the machine, partially on the machine and partially on a remote machine as a stand-alone software package, or entirely on a remote machine or server.
[0080] In the context of the present disclosure, a readable storage medium may be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, device, or equipment. A readable storage medium may be a machine-readable signal medium or a machine-readable storage medium. A readable storage medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or any suitable combination of the foregoing. More specific examples of machine-readable storage media may include electrical connections based on one or more lines, portable computer disks, hard disks, random access memories (RAM), read-only memories (ROM), erasable programmable read-only memories (EPROM or flash memory), optical fibers, portable compact disk read-only memories (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing.
[0081] To provide interaction with a user, the systems and techniques described herein can be implemented on a computer having: a display device (e.g., a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) for displaying information to the user; and a keyboard and pointing device (e.g., a mouse or trackball) through which the user can provide input to the computer. Other types of devices can also be used to provide interaction with the user; for example, the feedback provided to the user can be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and input from the user can be received in any form (including acoustic input, voice input, or tactile input).
[0082] The systems and techniques described herein may be implemented in a computing system that includes back-end components (e.g., as a data server), or a computing system that includes middleware components (e.g., an application server), or a computing system that includes front-end components (e.g., a user computer with a graphical user interface or a web browser through which a user can interact with implementations of the systems and techniques described herein), or a computing system that includes any combination of such back-end components, middleware components, or front-end components. The components of the system may be interconnected by any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include: a local area network (LAN), a wide area network (WAN), and the Internet.
[0083] A computer system may include a client and a server. The client and the server are generally remote from each other and usually interact through a communication network. The relationship of client and server is generated by computer programs running on respective computers and having a client-server relationship with each other. The server may be a cloud server, a server of a distributed system, or a server combined with a blockchain.
[0084] It should be understood that the various forms of processes shown above can be used to reorder, add or delete steps. For example, the steps recorded in this disclosure can be executed in parallel, sequentially or in different orders, as long as the desired results of the technical solutions disclosed in this disclosure can be achieved, and this document does not limit this.
[0085] In addition, the terms "first" and "second" are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include at least one of the features. In the description of the present disclosure, the meaning of "plurality" is two or more, unless otherwise clearly and specifically defined.
[0086] The above is only a specific embodiment of the present disclosure, but the protection scope of the present disclosure is not limited thereto. Any person skilled in the art who is familiar with the technical field can easily think of changes or substitutions within the technical scope disclosed in the present disclosure, which should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.
Claims
1. An information interaction method, characterized in that: Applied to the first interactive platform, the method includes: receiving a first interaction request sent by a first device, where the first interaction request includes a first identifier of the first device and a second identifier of an interaction object, and the first interaction request includes an audio interaction request and / or a video interaction request; sending the first interaction request to a second device corresponding to the second identifier, so that the second device establishes a first interaction connection with the first device according to the first interaction request; When the first interactive connection is not disconnected, second interaction information between a first user corresponding to the first device and a second user corresponding to the second device on a second interactive platform is obtained, and the second interaction information is recorded.
2. The method according to claim 1, characterized in that The method further comprises: When the first user interacts with the second user on the second interaction platform, a first interaction interface of the first interaction platform is displayed based on the first interaction connection.
3. The method according to claim 1, characterized in that The second interactive platform includes a game platform; The acquiring, when the first interactive connection is not disconnected, second interaction information on the second interactive platform between a first user corresponding to the first device and a second user corresponding to the second device includes: Game information and session information of a first user corresponding to the first device and a second user corresponding to the second device on a game platform are obtained as second interaction information.
4. The method according to claim 1, characterized in that: The method further comprises: Based on the first interactive connection, the second interactive information is sent to the first device and the second device, so that the first user corresponding to the first device and / or the second user corresponding to the second device resumes the interaction progress on the second interactive platform according to the second interactive information.
5. The method according to claim 1, characterized in that The method further comprises: When the first interactive connection is not disconnected, monitoring the interaction time of the first user corresponding to the first device on the second interactive platform; If the interaction time reaches a preset time, the interaction interface of the second interaction platform is closed.
6. The method according to claim 5, characterized in that The method further comprises: Acquire a target request sent by the first device, where the target request includes a request to open an interactive interface of the second interactive platform; The target request is sent to the second device, so that the second device processes the target request based on the first interactive connection.
7. The method according to claim 6, characterized in that The second device processes the target request based on the first interactive connection, including: Display the password input interface; receiving a target password input by the second user on the password input interface; The target password is sent to the first interactive platform, so that the first interactive platform opens an interactive interface of the second interactive platform based on the target password.
8. An information interaction system, characterized in that: The system comprises: A first device, configured to send a first interaction request; a first interaction platform, configured to receive the first interaction request sent by the first device, the first interaction request including a first identifier of the first device and a second identifier of an interaction object, the first interaction request including an audio interaction request and / or a video interaction request; and send the first interaction request to a second device corresponding to the second identifier; the second device being configured to establish a first interactive connection with the first device according to the first interactive request; The first interaction platform is further used to obtain second interaction information between a first user corresponding to the first device and a second user corresponding to the second device on the second interaction platform when the first interaction connection is not disconnected, and record the second interaction information.
9. An electronic device, characterized in that: include: at least one processor; as well as a memory communicatively connected to the at least one processor; wherein, The memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor to enable the at least one processor to perform the method according to any one of claims 1 to 7.
10. A non-transitory computer-readable storage medium storing computer instructions, characterized in that: The computer instructions are used to make a computer execute the method according to any one of claims 1-7.
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