Objective evaluation method for multi-dimensional imagination ability
By evaluating individuals' visual imagination ability using the priming effect of binocular competition, the problem of lack of multi-dimensional and objective evaluation tools in the prior art is solved, and a comprehensive and objective evaluation of individuals' multi-dimensional imagination ability is achieved.
Patent Information
- Application Number
- CN202311109991.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-08-30
- Publication Date
- 2025-02-28
- Estimated Expiration
- 2043-08-30
AI Technical Summary
The existing technology lacks multi-dimensional and objective visual imagination ability evaluation tools, mainly relying on subjective self-evaluation scales, and the evaluation dimensions are single, so it is impossible to fully evaluate individual imagination ability.
By selecting different objects for imagination evaluation, using images of different colors of the same object to be displayed on the screen, the initiation effect of binocular competition is used to evaluate individual imagination, including multi-dimensional imagination ability evaluation such as simplicity, faces, scenes, positive emotions and negative emotions.
An objective evaluation of individuals' multi-dimensional imagination ability is achieved, which is non-invasive, simple and economical, and can comprehensively and objectively evaluate visual imagination ability, and is used in conjunction with other brain supplement detection instruments to analyze brain neural mechanisms.
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Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of imagination ability assessment, and in particular, to an objective assessment method for multi-dimensional imagination ability, and more particularly, to an objective assessment method for multi-dimensional imagination ability based on simplicity, faces, scenes, positive and negative emotions. Background Art
[0002] Visual imagination refers to the ability to create, manipulate and re-present images through psychological processes in the brain, that is, to form and manipulate visual images in the mind without real external stimulation. Visual imagination ability is closely related to creative thinking, memory, problem solving and artistic creation. At the same time, abnormal emotional imagination has a predictive effect on the onset, recurrence and duration of depression. At present, self-assessment scales are mostly used to evaluate imagination ability. By asking the testers to fill out a self-assessment questionnaire on visual imagination, their perception and cognitive ability of visual imagination can be quantified, such as the Visual Imagery Vividness Test Questionnaire (VVIQ) and the Future Imagery Task Scale (PIT).
[0003] Existing assessments of visual imagination ability are mostly in the form of subjective report scales with a single assessment dimension. There is a lack of multi-dimensional and objective assessment tools and systems for visual imagination ability.
[0004] Patent document CN107408353B (application number: 201680009049.0) discloses a method and system for self-assessment of personal imagination and conception ability, including providing a first assessment prompt to each of a plurality of assessment subjects at a first time. The method includes receiving a first response to the first assessment prompt from each of a plurality of assessment subjects. The method includes protecting each received first response in a manner that maintains confidentiality. The method includes providing a second assessment prompt to each of a plurality of assessment subjects at a second time after the first time. The method includes receiving a second response to the second assessment prompt from each of a plurality of assessment subjects. The method includes protecting the second response. The method includes receiving a self-assessment of the first response and the second response from each of a plurality of assessment subjects. The method includes analyzing the received responses and self-assessments. The method includes generating a recommendation for modification of resources available to a plurality of assessment subjects. Summary of the invention
[0005] In view of the defects in the prior art, the purpose of the present invention is to provide an objective evaluation method for multi-dimensional imagination ability.
[0006] According to the present invention, an objective evaluation method for multi-dimensional imagination ability is provided, comprising: selecting different objects to perform imagination evaluation respectively to obtain multi-dimensional imagination evaluation experimental results; performing statistical analysis on the obtained multi-dimensional imagination evaluation experimental results respectively to obtain the priming effect amount of binocular competition to evaluate the imagination of the current user;
[0007] The imagination evaluation adopts: a preset guidance source corresponding to the same object color A or color B is displayed on the screen, the guidance source is cut off after a preset time, and visual imagination of the corresponding color object is performed according to the guidance source; after the preset time, overlapping images corresponding to the same object in different colors are displayed on the screen, and the probability of the current user seeing objects of different colors with a single eye is similar, after the preset time, the image disappears, and the color of the object seen by the current user at first glance is obtained by pressing a button; the preset triggering is repeated a preset number of times to obtain multiple imagination evaluation experimental results of the same object.
[0008] Preferably, the multi-dimensional imagination assessment includes: simple imagination assessment, face imagination assessment, scene imagination assessment, positive emotion imagination assessment and negative emotion imagination assessment;
[0009] The simple imagination test uses red vertical grating and green horizontal grating images to perform imagination test;
[0010] The face imagination test uses red and green female face pictures to conduct imagination test;
[0011] The scene imagination test uses red and green house pictures for imagination testing;
[0012] The positive emotion imagination test uses red and green happy face images for imagination evaluation;
[0013] The negative emotion imagination assessment is performed using red and green sad face pictures.
[0014] Preferably, the probability of the current user seeing objects of different colors with one eye is relatively good by: dimming the ambient brightness so that the ambient brightness meets the preset conditions; in the current darkroom state, the user starts the program test; the image corresponding to the same object color A and the image corresponding to the color B are overlapped and displayed on the screen, and the user presses the corresponding button according to the color seen at first glance, and the probability of seeing images corresponding to different colors n times is counted. When the probability of an individual seeing the color with one eye is different, the transparency and contrast values of the two pictures are adjusted, and the execution is repeated until the probability of an individual seeing the color with one eye is the same.
[0015] Preferably, the probability that the user sees the image corresponding to color A in the overlapping image is N%, and the current probability N% is the priming effect of binocular rivalry, and the current priming effect of binocular rivalry is used to evaluate the imagination ability of the current user;
[0016] According to the statistical analysis, the probability that the user sees the image corresponding to color B in the overlapping images is M%, and the current probability M% is the priming effect of binocular rivalry. The current priming effect of binocular rivalry is used to evaluate the imagination ability of the current user.
[0017] Preferably, after the overlapping images corresponding to the same object but in different colors displayed on the screen disappear, the preset evaluation options of the image are displayed on the screen, so as to obtain the evaluation of the image corresponding to the imagination ability provided by the user; based on the scores of the self-evaluation scale, it is verified that the imagination ability and the priming effect of binocular rivalry show a significantly strong correlation.
[0018] Preferably, the preset evaluation options include: 1 represents no imaginary picture at all, 2 represents blurred imaginary picture, 3 represents moderately clear and vivid imaginary picture, and 4 represents very clear and vivid imaginary picture.
[0019] Preferably, an imagination assessment report is generated based on the user's imagination assessment priming effect result scores in each dimension.
[0020] Compared with the prior art, the present invention has the following beneficial effects:
[0021] 1. The evaluation method of the present invention can objectively evaluate the evaluator's imagination ability of simple objects, faces, scenes, positive emotions, and negative emotions;
[0022] 2. The present invention is non-invasive, simple and economical, and helps to establish a comprehensive and objective visual imagination ability assessment;
[0023] 3. The present invention only uses a computer and red and green glasses for evaluation, which is relatively low in cost;
[0024] 4. The main program uses a computer control system to intelligently control the test process and display the specified test screens, prompt symbols and prompts according to the program. The program controls the time of displaying various test screens. The whole process is fully programmed and automated;
[0025] 5. Usually, the evaluation of imagination is limited to subjective scales and self-reports. The present invention integrates simple imagination, face imagination, scene imagination, positive imagination, and negative imagination to objectively evaluate the imagination of the subjects.
[0026] 6. This method can also be used in conjunction with other brain supplement detection instruments (such as EEG, fNirs, fMRI, etc.) to simultaneously test and analyze the brain neural mechanisms of imagination in various dimensions;
[0027] 7. The present invention can also be used as an evaluation tool for the effectiveness of methods related to intervention in imagination ability. BRIEF DESCRIPTION OF THE DRAWINGS
[0028] Other features, objects and advantages of the present invention will become more apparent from the detailed description of non-limiting embodiments made with reference to the following drawings:
[0029] Figure 1 A schematic diagram is shown for the overlap.
[0030] Figure 2A-2E Schematic diagram of the objective evaluation method for multi-dimensional imagination ability.
[0031] Figure 3 Flowchart of the objective evaluation method for multi-dimensional imagination ability.
[0032] Figure 4A-4E Schematic diagram showing a significant positive correlation between visual imagination ability and the priming effect of binocular rivalry.
[0033] Figure 5 This is a diagram of the imagination assessment report. DETAILED DESCRIPTION
[0034] The present invention is described in detail below in conjunction with specific embodiments. The following embodiments will help those skilled in the art to further understand the present invention, but are not intended to limit the present invention in any form. It should be noted that, for those of ordinary skill in the art, several changes and improvements can also be made without departing from the concept of the present invention. These all belong to the protection scope of the present invention.
[0035] Example 1
[0036] According to the present invention, an objective evaluation method for multi-dimensional imagination ability is provided, comprising: selecting different objects to perform imagination evaluation respectively to obtain multi-dimensional imagination evaluation experimental results; performing statistical analysis on the obtained multi-dimensional imagination evaluation experimental results respectively to obtain the priming effect amount of binocular competition to evaluate the imagination of the current user;
[0037] The imagination evaluation adopts: a preset guidance source corresponding to the same object color A or color B is displayed on the screen, the guidance source is cut off after a preset time, and visual imagination of the corresponding color object is performed according to the guidance source; after the preset time, overlapping images corresponding to the same object in different colors are displayed on the screen, and the probability of the current user seeing objects of different colors with a single eye is similar, after the preset time, the image disappears, and the color of the object seen by the current user at first glance is obtained by pressing a button; the preset triggering is repeated a preset number of times to obtain multiple imagination evaluation experimental results of the same object.
[0038] Specifically, the multi-dimensional imagination assessment includes: simple imagination assessment, face imagination assessment, scene imagination assessment, positive emotion imagination assessment and negative emotion imagination assessment;
[0039] The simple imagination test uses red vertical grating and green horizontal grating images to perform imagination test;
[0040] The face imagination test uses red and green female face pictures to conduct imagination test;
[0041] The scene imagination test uses red and green house pictures for imagination testing;
[0042] The positive emotion imagination test uses red and green happy face images for imagination evaluation;
[0043] The negative emotion imagination assessment is performed using red and green sad face pictures.
[0044] Specifically, the probability of the current user seeing objects of different colors with one eye is quite obtained by: dimming the ambient brightness so that the ambient brightness meets the preset conditions; in the current darkroom state, the user starts the program test; the image corresponding to the color A and the image corresponding to the color B of the same object are overlapped and displayed on the screen, and the user presses the corresponding button according to the color seen at first glance, and the probability of seeing images corresponding to different colors n times is counted. When the probability of an individual seeing the color with one eye is different, the transparency and contrast values of the two pictures are adjusted, and the execution is repeated until the probability of an individual seeing the color with one eye is the same.
[0045] Specifically, the probability that the user sees the image corresponding to color A in the overlapping image is N%, and the current probability N% is the priming effect of binocular rivalry. The current priming effect of binocular rivalry is used to evaluate the imagination ability of the current user.
[0046] According to the statistical analysis, the probability that the user sees the image corresponding to color B in the overlapping images is M%, and the current probability M% is the priming effect of binocular rivalry. The current priming effect of binocular rivalry is used to evaluate the imagination ability of the current user.
[0047] Specifically, after the overlapping images of the same object in different colors displayed on the screen disappear, the preset evaluation options of the image are displayed on the screen, so as to obtain the evaluation of the image corresponding to the imagination ability provided by the user; based on the scores of the self-evaluation scale, it is verified that the imagination ability and the priming effect of binocular rivalry show a significantly strong correlation.
[0048] Specifically, the preset evaluation options include: 1 represents no imaginary picture at all, 2 represents that the imaginary picture is blurry, 3 represents that the imaginary picture is moderately clear and vivid, and 4 represents that the imaginary picture is very clear and vivid.
[0049] Specifically, an imagination assessment report is generated based on the user's imagination assessment priming effect result scores in each dimension.
[0050] Example 2
[0051] Embodiment 2 is a preferred embodiment of Embodiment 1
[0052] According to the present invention, an objective evaluation method based on simple, face, scene, positive and negative emotion multi-dimensional imagination ability is provided, as shown in Figure 2-3, including: objectively evaluating the individual's simple imagination ( Figure 2A )、Face Imagination( Figure 2B ), scene imagination ( Figure 2C ), positive emotional imagination ( Figure 2D ), negative emotional imagination ( Figure 2E ) Dimensional imagination;
[0053] Specific evaluation methods include:
[0054] During the test, the subject will wear a pair of red-green glasses. Through the red-green glasses, the subject's left eye will only see green objects, and the subject's right eye will only see red objects. The red and green object images overlap and appear in the center of the display.
[0055] In the simple imagination test, red vertical stripe grating and green horizontal stripe grating images were used; in the face imagination test, red and green female face images were used; in the scene imagination test, red and green house images were used; in the positive emotion imagination test, red and green happy face images were used; in the negative emotion imagination test, red and green sad face images were used.
[0056] After the dominant eye adjusts, the probability of an individual seeing red and green objects is equal, that is, the probability of seeing a red object is 50%, and the probability of seeing a green object is 50%. Figure 1 shown.
[0057] In the simple imagination test, Figure 2A As shown, the imagination of the corresponding color grating has a priming effect on the subsequent binocular rivalry. Specifically, it includes:
[0058] The display screen is fixed on the table, as vertically as possible. The subjects wear red and green glasses, 58cm away from the display screen. Adjust the height of the table or display screen so that the individual can naturally level the center of the display screen. Support the individual's chin with a bracket to keep the head as stable and still as possible. The computer host is connected to 2 hand-controlled key devices, which are fixed on the table 35cm away from the individual. The left-hand keyboard has 1-4 keys, from left to right: 1 (representing no picture at all), 2 (representing blurred picture), 3 (representing moderately clear and vivid picture), 4 (representing very clear and vivid picture); the right-hand keyboard has 3 keys, from left to right: red, green, and cannot be judged.
[0059] Dominant eye adjustment phase: In a dark room, the tester presses the "s" key on the keyboard to start the test procedure. The red and green gratings are presented in an overlapping state in the middle of the screen. The subject judges the color of the grating seen at first glance and presses the response key. If the red grating seen at first glance accounts for a larger proportion, press the red key of the right index finger; if the green grating seen at first glance accounts for a larger proportion, press the green key of the right middle finger; if it is impossible to determine which color of grating accounts for a larger proportion, press the undetermined key of the right ring finger. The computer program automatically records the subject's key response and adjusts it according to the key, so that the probability of the subject seeing the grating with one eye is equal (that is, there is a 50% probability of seeing the red grating and a 50% probability of seeing the green grating) to meet the test requirements.
[0060] The specific implementation process is as follows:
[0061] Step S1: The program controls the display of the attention symbol “+” on the screen according to the set requirements to remind the subject that the test is about to begin. At the beginning of the test, a specific prompt word (“R” represents imagining a red grating, “G” represents imagining a green grating) will appear on the screen to guide the subject to visually imagine the corresponding color object; it lasts for about 1 second and then is cut off;
[0062] Step S2: Imagination phase: A “+” sign appears in the center of the screen. The subject keeps his eyes on the “+” sign and starts to imagine according to the guidance source, which lasts for 6 seconds.
[0063] Step S3: Binocular rivalry: The program presents a red and green grating overlapping pattern, which lasts for 750 milliseconds before disappearing. The subject needs to press the corresponding key according to the color of the grating seen at first glance. If the red grating seen at first glance accounts for a larger proportion, press the red key of the right index finger; if the green grating seen at first glance accounts for a larger proportion, press the green key of the right middle finger; if it is impossible to determine which color of the grating accounts for a larger proportion, press the key of the right ring finger.
[0064] Step S4: Evaluation of vivid imagination: The program displays the words "Please rate the vividness of your imagination" on the screen. The subject presses the left-hand keypad to record the keystrokes according to the pattern he imagines. Key 1 represents no imagination at all, 2 represents blurred imagination, 3 represents moderately clear and vivid imagination, and 4 represents very clear and vivid imagination. The duration is about 1 second.
[0065] The above steps S1-S4 were repeated 10 times, and the computer recorded 10 binocular rivalry button press responses and 1-4 scores.
[0066] After 10 times, the face imagination test began.
[0067] In the face imagination test, Figure 2BAs shown, imagining faces of corresponding colors has a priming effect on subsequent binocular rivalry:
[0068] Dominant eye adjustment: In a dark room, the tester presses the "s" key on the keyboard to start the test procedure. Red and green faces are presented in an overlapping state in the middle of the screen. The subject judges the color of the face seen at first glance and presses the response key. If the red faces seen at first glance account for a larger proportion, press the red key of the right index finger; if the green faces seen at first glance account for a larger proportion, press the green key of the right middle finger; if it is impossible to judge which color of face accounts for a larger proportion, press the undetermined key of the right ring finger. The computer program automatically records the subject's key press response and adjusts it according to the key press, so that the subject's probability of seeing a face with one eye is equal (that is, there is a 50% probability of seeing a red face and a 50% probability of seeing a green face) to meet the test requirements.
[0069] The specific implementation process is as follows:
[0070] Step S5: The program controls the display of the attention symbol "+" on the screen according to the set requirements to remind the subject that the test is about to begin. At the beginning of the test, a specific prompt word ("R" represents imagining a red face, "G" represents imagining a green face) will appear on the screen to guide the subject to visually imagine the corresponding color object. The duration is about 1 second and then cut off.
[0071] Step S6: Imagination phase: A “+” sign appears in the center of the screen. The subject keeps his / her gaze on the “+” sign and starts to imagine according to the guidance source, which lasts for 6 seconds.
[0072] Step S7: Binocular rivalry: The program presents a red and green face overlapping pattern, which lasts for 750 milliseconds before disappearing. The subject needs to press the corresponding button according to the color of the face they see at first glance. If the red face they see at first glance accounts for a larger proportion, press the red button of the right index finger; if the green face they see at first glance accounts for a larger proportion, press the green button of the right middle finger; if it is impossible to determine which color of face accounts for a larger proportion, press the undetermined button of the right ring finger.
[0073] Step S8: Evaluation of vivid imagination: The program displays the words "Please rate the vividness of your imagination" on the screen. The subject presses the left-hand keypad to record the keystrokes according to the pattern he imagines. Key 1 represents no imagination at all, 2 represents blurred imagination, 3 represents moderately clear and vivid imagination, and 4 represents very clear and vivid imagination. The duration is about 1 second.
[0074] The above steps S5-S8 were repeated 10 times, and the computer recorded the 10 binocular rivalry button press responses and the 1-4 scores. After the 10 times, the face imagination test was started.
[0075] In the scenario imagination test, Figure 2C As shown, imagining a house of the corresponding color has a priming effect on subsequent binocular rivalry:
[0076] Dominant eye adjustment: In a dark room, the tester presses the "s" key on the keyboard to start the test procedure. The red and green houses are presented in an overlapping state in the middle of the screen. The subject judges the color of the house he sees at first glance and presses the response key. If the red house you see at first glance accounts for a larger proportion, press the red key of the right index finger; if the green house you see at first glance accounts for a larger proportion, press the green key of the right middle finger; if you cannot judge which color of the house accounts for a larger proportion, press the undetermined key of the right ring finger. The computer program automatically records the subject's key press response and adjusts it according to the key presses, so that the subject's probability of seeing the house with one eye is equal (that is, there is a 50% probability of seeing the red house and a 50% probability of seeing the green house) to meet the test requirements.
[0077] The specific implementation process is as follows:
[0078] Step S9: The program controls the display of the attention symbol "+" on the screen according to the set requirements to remind the subject that the test is about to begin. When the test begins, a specific prompt word ("R" represents imagining a red house, "G" represents imagining a green house) will appear on the screen to guide the subject to visually imagine the corresponding color object. The duration is about 1 second and then cut off.
[0079] Step S10: Imagination phase: A “+” sign appears in the center of the screen. The subject keeps his / her gaze on the “+” sign and starts to imagine according to the guidance source, which lasts for 6 seconds.
[0080] Step S11: Binocular rivalry: The program presents a red and green house overlapping pattern, which lasts for 750 milliseconds before disappearing. The subject needs to press the corresponding button according to the color of the house they see at first glance. If the red house you see at first glance accounts for a larger proportion, press the red button of your right index finger; if the green house you see at first glance accounts for a larger proportion, press the green button of your right middle finger; if you cannot determine which color of house accounts for a larger proportion, press the undetermined button of your right ring finger.
[0081] Step S12: Evaluation of vivid imagination: The program displays the words "Please rate the vividness of your imagination" on the screen. The subject presses the left-hand keypad to record the keystrokes according to the pattern he imagines. Key 1 represents no imagination at all, 2 represents blurred imagination, 3 represents moderately clear and vivid imagination, and 4 represents very clear and vivid imagination. The duration is about 1 second.
[0082] The above steps S9-S12 are repeated 10 times, and the computer records the 10 binocular rivalry button press responses and 1-4 scores. After 10 times, the face imagination test begins.
[0083] In the positive emotion imagery test, Figure 2D As shown, imagining positive emotional faces of corresponding colors has a priming effect on subsequent binocular rivalry:
[0084] Dominant eye adjustment: In a dark room, the tester presses the "s" key on the keyboard to start the test procedure. Red and green happy faces are presented in an overlapping state in the middle of the screen. The subject judges the color of the happy face seen at first glance and presses the response key. If the red happy face seen at first glance accounts for a larger proportion, press the red key of the right index finger; if the green happy face seen at first glance accounts for a larger proportion, press the green key of the right middle finger; if it is impossible to judge which color of happy face accounts for a larger proportion, press the undetermined key of the right ring finger. The computer program automatically records the subject's key response and adjusts it according to the key, so that the probability of the subject seeing a happy face with one eye is equal (that is, there is a 50% probability of seeing a red happy face and a 50% probability of seeing a green happy face) to meet the test requirements.
[0085] The specific implementation process is as follows:
[0086] Step S13: The program controls the display of the attention symbol "+" on the screen according to the set requirements to remind the subject that the test is about to begin. When the test begins, a specific prompt word ("R" represents imagining a red happy face, "G" represents imagining a green happy face) will appear on the screen to guide the subject to visually imagine the corresponding color object. It lasts for about 1 second and then is cut off.
[0087] Step S14: Imagination phase: A “+” sign appears in the center of the screen. The subject keeps his / her gaze on the “+” sign and starts to imagine according to the guidance source, which lasts for 6 seconds.
[0088] Step S15: binocular rivalry: the program presents a red and green overlapping pattern of happy faces, which lasts for 750 milliseconds before disappearing. The subject needs to press the corresponding button according to the color of the happy face that he sees at first glance. If the red happy face he sees at first glance accounts for a larger proportion, press the red button of the right index finger; if the green happy face he sees at first glance accounts for a larger proportion, press the green button of the right middle finger; if it is impossible to determine which color of happy faces accounts for a larger proportion, press the undetermined button of the right ring finger.
[0089] Step S16: Evaluation of vivid imagination: The program displays the words "Please rate the vividness of your imagination" on the screen. The subject presses the left-hand keypad to record the keystrokes according to the pattern he imagines. Key 1 represents no imagination at all, 2 represents blurred imagination, 3 represents moderately clear and vivid imagination, and 4 represents very clear and vivid imagination. The duration is about 1 second.
[0090] The above steps S13-S16 were repeated 10 times, and the computer recorded the binocular rivalry button response and the 1-4 score for 10 times. After the 10 times, the face imagination test was started.
[0091] In the negative emotion imagery test, Figure 2E As shown, imagining a sad face of the corresponding color has a priming effect on subsequent binocular rivalry:
[0092] Dominant eye adjustment: In a dark room, the tester presses the "s" key on the keyboard to start the test procedure. Red and green sad faces are presented in an overlapping state in the middle of the screen. The subject judges the color of the sad face seen at first glance and presses the response key. If the red sad face accounts for a larger proportion at first glance, press the red key of the right index finger; if the green sad face accounts for a larger proportion at first glance, press the green key of the right middle finger; if it is impossible to judge which color of sad face accounts for a larger proportion, press the undetermined key of the right ring finger. The computer program automatically records the subject's key response and adjusts it according to the key, so that the probability of the subject seeing a sad face with one eye is equal (that is, there is a 50% probability of seeing a red sad face and a 50% probability of seeing a green sad face) to meet the test requirements.
[0093] The specific implementation process is as follows:
[0094] Step S17: The program controls the display of the attention symbol "+" on the screen according to the set requirements to remind the subject that the test is about to begin. At the beginning of the test, a specific prompt word ("R" represents imagining a red sad face, "G" represents imagining a green sad face) will appear on the screen to guide the subject to visually imagine the corresponding color object. The duration is about 1 second.
[0095] Step S18: Imagination phase: A “+” sign appears in the center of the screen. The subject keeps his / her gaze on the “+” sign and starts to imagine according to the guidance source, which lasts for 6 seconds.
[0096] Step S19: binocular rivalry: the program presents a red and green overlapping pattern of happy faces, which lasts for 750 milliseconds before disappearing. The subject needs to press the corresponding key according to the color of the sad face seen at first sight. If the red sad face seen at first sight accounts for a larger proportion, press the red key of the right index finger; if the green sad face seen at first sight accounts for a larger proportion, press the green key of the right middle finger; if it is impossible to determine which color of sad face accounts for a larger proportion, press the undetermined key of the right ring finger.
[0097] Step S20: Evaluation of vivid imagination: The program displays the words "Please rate the vividness of your imagination" on the screen. The subject presses the left-hand keypad to record the keystrokes according to the pattern he imagines. Key 1 represents no imagination at all, 2 represents blurred imagination, 3 represents moderately clear and vivid imagination, and 4 represents very clear and vivid imagination. The duration is about 1 second.
[0098] The above steps S17-S20 are repeated 10 times, and the computer records the 10 binocular rivalry button press responses and 1-4 scores.
[0099] Priming effect and data analysis
[0100] In the imagination evaluation of each dimension (such as Figure 2A-2E ), a specific prompt word (such as "R") will be generated on the screen to guide the individual to visually imagine the corresponding object. Visual imagination will induce the priming effect of subsequent binocular competition, and the ability of visual imagination is significantly positively correlated with the priming effect of binocular competition (such as Figures 4A-4E ). That is, the stronger the individual's imagination ability in each dimension, the more significant the priming effect of binocular rivalry in the corresponding dimension test.
[0101] Generate an imagination assessment report based on the subjects' scores of the priming effect results in each dimension. Figure 5 shown.
[0102] Those skilled in the art know that, in addition to realizing the system and its various devices, modules, and units provided by the present invention in a purely computer-readable program code, it is entirely possible to realize the same functions in the form of logic gates, switches, application-specific integrated circuits, programmable logic controllers, and embedded microcontrollers by logically programming the method steps. Therefore, the system and its various devices, modules, and units provided by the present invention can be considered as a hardware component, and the devices, modules, and units included therein for realizing various functions can also be regarded as structures within the hardware component; the devices, modules, and units for realizing various functions can also be regarded as both software modules for realizing the method and structures within the hardware component.
[0103] The above describes the specific embodiments of the present invention. It should be understood that the present invention is not limited to the above specific embodiments, and those skilled in the art can make various changes or modifications within the scope of the claims, which does not affect the essence of the present invention. In the absence of conflict, the embodiments of the present application and the features in the embodiments can be combined with each other arbitrarily.
Claims
1. An objective evaluation method for multi-dimensional imagination, characterized in that: include: Select different objects to conduct imagination evaluation respectively to obtain multi-dimensional imagination evaluation experimental results; The obtained multi-dimensional imagination evaluation experimental results were statistically analyzed to obtain the priming effect size of binocular rivalry to evaluate the imagination of the current user; The imagination evaluation adopts: displaying a preset guidance source corresponding to the same object color A or color B on the screen, cutting off the guidance source after a preset time, and performing visual imagination of the corresponding color object according to the guidance source; After the preset time, overlapping images corresponding to the same object in different colors are displayed on the screen, and the probability of the current user seeing objects of different colors with one eye is similar. After the preset time, the image disappears, and the color of the object that the current user sees for the first time is obtained by pressing a button; the preset number of triggers is repeated to obtain multiple imagination evaluation experiment results for the same object.
2. The objective evaluation method of multi-dimensional imagination ability according to claim 1, characterized in that: The multi-dimensional imagination assessment includes: simple imagination assessment, face imagination assessment, scene imagination assessment, positive emotion imagination assessment and negative emotion imagination assessment; The simple imagination test uses red vertical grating and green horizontal grating images to perform imagination test; The face imagination test uses red and green female face pictures to conduct imagination test; The scene imagination test uses red and green house pictures for imagination testing; The positive emotion imagination test uses red and green happy face images for imagination evaluation; The negative emotion imagination assessment is performed using red and green sad face pictures.
3. The objective evaluation method of multi-dimensional imagination ability according to claim 1, characterized in that: The probability of the current user seeing objects of different colors with one eye is calculated by: dimming the ambient brightness so that the ambient brightness meets the preset conditions; in the current dark room state, the user starts the program test; the image corresponding to the same object color A and the image corresponding to the color B are overlapped and displayed on the screen, and the user presses the corresponding button according to the color seen at first glance, and the probability of seeing images corresponding to different colors n times is counted. When the probability of an individual seeing the color with one eye is different, the transparency and contrast values of the two pictures are adjusted, and the execution is repeated until the probability of an individual seeing the color with one eye is the same.
4. The objective evaluation method of multi-dimensional imagination ability according to claim 1, characterized in that: The probability of the user seeing the image corresponding to color A in the overlapping images is N%, and the current probability N% is the priming effect of binocular rivalry. The current priming effect of binocular rivalry is used to evaluate the imagination ability of the current user. According to the statistical analysis, the probability that the user sees the image corresponding to color B in the overlapping images is M%, and the current probability M% is the priming effect of binocular rivalry. The current priming effect of binocular rivalry is used to evaluate the imagination ability of the current user.
5. The objective evaluation method of multi-dimensional imagination ability according to claim 1, characterized in that: After the overlapping images of the same object with different colors displayed on the screen disappear, the preset evaluation options of the images are displayed on the screen, thereby obtaining the evaluation of the image corresponding to the imagination provided by the user; Based on the scores of the self-evaluation scale, it was verified that imagination ability and the priming effect of binocular rivalry showed a significant strong correlation.
6. The objective evaluation method of multi-dimensional imagination ability according to claim 5, characterized in that: The preset evaluation options include: 1 represents no imagined picture at all, 2 represents blurred imagined pictures, 3 represents moderately clear and vivid imagined pictures, and 4 represents very clear and vivid imagined pictures.
7. The objective evaluation method of multi-dimensional imagination ability according to claim 1, characterized in that: Generate an imagination assessment report based on the user's imagination assessment priming effect result scores in each dimension.
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