Method and device for displaying scene object information in game, equipment and medium

By analyzing the cultural information of players' preferences and sorting the cultural attribute description information of scene objects based on relevance, the problem of single display of scene objects in the game is solved, and the user experience and traditional culture promotion are improved.

CN119565136APending Publication Date: 2025-03-07HAINAN SHANGXUAN NETWORK TECHNOLOGY CO LTD +1
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Patent Information

Application Number
CN202411478714.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-22
Publication Date
2025-03-07

AI Technical Summary

Technical Problem

The display method of scene object information in the game is too single, resulting in poor user experience and insufficient promotion of traditional culture.

Method used

By obtaining the player's operation data in the game and the cultural attribute description information of the scene object, analyzing the player's preference cultural information, and displaying the cultural attribute description information of the scene object according to the correlation degree.

Benefits of technology

It realizes the targeted display of diverse scene object information, improves user experience, and effectively promotes traditional culture.

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Abstract

The embodiment of the invention discloses a display method and device for scene object information in a game, equipment and a medium, and the method comprises the steps: obtaining recorded operation data of a current player in a trigger sub-interface of each scene object in the game, and cultural attribute description information of each scene object, each scene object is correspondingly provided with a plurality of different pieces of culture attribute description information in advance, and determining preference culture information of the player relative to each scene object based on the operation data, and for each scene object, respectively calculating the correlation degree between the corresponding preference culture information and the plurality of different pieces of culture attribute description information to obtain correlation degree sorting information, and displaying the culture attribute description information of the corresponding scene object based on the correlation degree sorting information. According to the scheme, the scene object information is displayed by analyzing the preference of the player, targeted display of diversified scene object information can be efficiently achieved, and the user experience is improved.
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Description

Technical Field

[0001] The embodiments of the present application relate to the field of game technology, and in particular, to a method, device, equipment and medium for displaying scene object information in a game. Background Art

[0002] The game display interface will display multiple different scene objects. Scene objects are the basic elements for building the game world and play a vital role in the game. Taking games in the categories of ancient style and traditional culture as an example, the game running interface can display multiple different scene objects such as castles, banks, medical clinics, storytelling stalls, ancient character NPCs, etc. In order to improve the playability of the game and popularize knowledge, the game usually displays animation effects or annotated text in each scene object area to introduce relevant information of the scene object to players.

[0003] In relevant game development technologies, the text labeled in the display area of ​​scene objects in the game display interface is usually the design name of the scene object. This labeling method is relatively poor in promoting traditional culture and has little appeal to players, which is not conducive to player retention. At the same time, the use of a simple and unified labeling method cannot reflect the targeted design for different players and needs to be improved. Summary of the invention

[0004] The embodiments of the present application provide a method, device, equipment and medium for displaying scene object information in a game, which solves the problems in the related art that the scene object information display method is too single, the user experience and the promotion of traditional culture are poor, and can efficiently realize the targeted display of diverse scene object information, thereby improving the user experience.

[0005] In a first aspect, an embodiment of the present application provides a method for displaying scene object information in a game, comprising:

[0006] Obtaining recorded operation data of the current player in the trigger sub-interface of each scene object in the game, as well as cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information;

[0007] Determining the player's preferred cultural information with respect to each of the scene objects based on the operation data;

[0008] For each of the scene objects, respectively calculating the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information to obtain correlation ranking information;

[0009] The cultural attribute description information of the corresponding scene object is displayed based on the association ranking information.

[0010] Optionally, the trigger sub-interface includes a plurality of sub-controls for interaction, each sub-control displays the corresponding sub-interface interactive content after being triggered, the operation data includes an operation control identifier, a control operation interval time, and interactive content click data, and determining the player's preferred cultural information relative to each of the scene objects based on the operation data includes:

[0011] The player's preferred cultural information relative to each of the scene objects is determined based on the operation control identifier, the control operation interval time, and the interactive content click data.

[0012] Optionally, the determining the player's preferred cultural information with respect to each of the scene objects based on the operation control identifier, the control operation interval time, and the interactive content click data includes:

[0013] Determine the preferred control according to the operation control identifier and the control operation interval time, and determine the preferred content according to the click object in the interactive content click data and the corresponding click frequency;

[0014] The preference culture information is generated based on the preference control, the preference content and the set information generation rule.

[0015] Optionally, the trigger sub-interface includes a plurality of sub-controls for interaction, each sub-control displays the corresponding sub-interface interaction content after being triggered, and each sub-control is associated with an information identifier, the operation data includes the operation control identifier and the interaction dwell time, and the determining of the player's preferred cultural information relative to each of the scene objects based on the operation data includes:

[0016] The player's preferred cultural information relative to each of the scene objects is determined based on the information identifier, the operation control identifier, and the interaction dwell time.

[0017] Optionally, the determining the player's preferred cultural information relative to each of the scene objects based on the information identifier, the operation control identifier, and the interaction dwell time includes:

[0018] Calculate the trigger weight of each sub-control according to the identification value of the information identification, and calculate the preference control according to the trigger weight and the operation control identification;

[0019] Calculate the preferred content according to the interaction dwell time and a preset calculation formula;

[0020] The preference culture information is generated based on the preference control, the preference content and the set information generation rule.

[0021] Optionally, the preferred cultural information is a plurality of keywords, and the step of calculating the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information for each scene object includes:

[0022] For each of the scene objects, respectively calculating a keyword hit rate of the corresponding preferred cultural information and a plurality of different cultural attribute description information;

[0023] The degree of association with different cultural attribute description information is determined based on the keyword hit rate.

[0024] Optionally, the preferred cultural information is a text description sentence, and the step of calculating the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information for each scene object includes:

[0025] Combining the text description sentences with each of the cultural attribute description information to obtain a plurality of attribute combinations;

[0026] Inputting the plurality of attribute combinations into the trained model respectively to obtain corresponding plurality of cosine values;

[0027] The association degree between the text description sentence and a plurality of different cultural attribute description information is determined according to the plurality of cosine values.

[0028] Optionally, the displaying of the cultural attribute description information of the corresponding scene object based on the association ranking information includes:

[0029] Obtaining the recorded game time of the current player and the interaction time with each scene object, and filtering the relevance ranking information according to the game time and the interaction time;

[0030] The cultural attribute description information sorted from high to low in the correlation ranking information after filtering out is displayed in sequence.

[0031] Optionally, before obtaining the recorded game time of the current player and the interaction time of each scene, the method further includes:

[0032] When the current player is detected playing the game, the corresponding game duration is recorded, and the interaction duration is recorded when each scene object interaction is triggered.

[0033] Optionally, before obtaining the cultural attribute description information of each scene object, the method further includes:

[0034] Acquire a preset cultural attribute description information set, wherein the cultural attribute description information set includes a plurality of different cultural attribute description information, and the recording form of the cultural attribute description information includes any one of text, picture and video;

[0035] Based on the object type, object name and scene function of each scene object, the corresponding multiple different cultural attribute description information are screened in the cultural attribute description information set to be recorded and added.

[0036] In a second aspect, an embodiment of the present application further provides a device for displaying scene object information in a game, comprising:

[0037] An acquisition module, used to acquire the recorded operation data of the current player in the trigger sub-interface of each scene object in the game, and the cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information;

[0038] A preference determination module, configured to determine the player's preferred cultural information relative to each of the scene objects based on the operation data;

[0039] A correlation calculation module, used to calculate the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information for each of the scene objects, and obtain correlation ranking information;

[0040] A display module is used to display the cultural attribute description information of the corresponding scene object based on the correlation ranking information.

[0041] In a third aspect, an embodiment of the present application further provides a device for displaying scene object information in a game, the device comprising:

[0042] one or more processors;

[0043] a storage device for storing one or more programs,

[0044] When the one or more programs are executed by the one or more processors, the one or more processors implement a method for displaying scene object information in a game as described in an embodiment of the present application.

[0045] In a fourth aspect, an embodiment of the present application further provides a storage medium storing computer executable instructions, which, when executed by a computer processor, are used to execute a method for displaying scene object information in a game as described in an embodiment of the present application.

[0046] In the embodiment of the present application, the operation data of the current player in the trigger sub-interface of each scene object in the game and the cultural attribute description information of each scene object are obtained, wherein each scene object is pre-set with a plurality of different cultural attribute description information, the player's preferred cultural information relative to each scene object is determined based on the operation data, and the correlation between the corresponding preferred cultural information and the plurality of different cultural attribute description information is calculated for each scene object to obtain the correlation ranking information, and the cultural attribute description information of the corresponding scene object is displayed based on the correlation ranking information. This solution displays the cultural attribute description information of the scene object by analyzing the player's preferred cultural information, thereby solving the problems of the overly single display method of the scene object information, poor user experience and poor promotion of traditional culture in the related art, and can efficiently realize the targeted display of diverse scene object information, thereby improving the user experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0047] Figure 1 A flowchart of a method for displaying scene object information in a game provided by an embodiment of the present application;

[0048] Figure 2 A flowchart of another method for displaying scene object information in a game provided by an embodiment of the present application;

[0049] Figure 3 A flowchart of another method for displaying scene object information in a game provided by an embodiment of the present application;

[0050] Figure 4 A flowchart of another method for displaying scene object information in a game provided by an embodiment of the present application;

[0051] Figure 5 A flowchart of another method for displaying scene object information in a game provided by an embodiment of the present application;

[0052] Figure 6 A flowchart of another method for displaying scene object information in a game provided by an embodiment of the present application;

[0053] Figure 7 A flowchart of another method for displaying scene object information in a game provided by an embodiment of the present application;

[0054] Figure 8 A block diagram of the module structure of a device for displaying scene object information in a game provided by an embodiment of the present application;

[0055] Fig. 9 A schematic diagram of the structure of a device for displaying scene object information in a game provided in an embodiment of the present application. DETAILED DESCRIPTION

[0056] The embodiments of the present application are further described in detail below in conjunction with the accompanying drawings and embodiments. It is to be understood that the specific embodiments described herein are only used to explain the embodiments of the present application, rather than to limit the embodiments of the present application. It should also be noted that, for ease of description, only parts related to the embodiments of the present application are shown in the accompanying drawings, rather than all structures.

[0057] The terms "first", "second", etc. in the specification and claims of this application are used to distinguish similar objects, and are not used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable under appropriate circumstances, so that the embodiments of the present application can be implemented in an order other than those illustrated or described here, and the objects distinguished by "first", "second", etc. are generally of one type, and the number of objects is not limited. For example, the first object can be one or more. In addition, "and or or" in the specification and claims represents at least one of the connected objects, and the character "or" generally indicates that the objects associated before and after are in an "or" relationship.

[0058] A method for displaying scene object information in a game provided by an embodiment of the present application can be applied to scenes that display game scene object information during a game. For example, when there are multiple cultural attribute display information of a game object, the information can be displayed by a method for displaying scene object information in a game provided by an embodiment of the present application. In a method for displaying scene object information in a game provided by an embodiment of the present application, the execution subject of each step can be a computer device, which refers to any electronic device with data calculation, processing and storage capabilities, such as a server device, and the embodiment of the present application does not limit this.

[0059] Figure 1 A flowchart of a method for displaying scene object information in a game provided by an embodiment of the present application, such as Figure 1 As shown, specifically including:

[0060] Step S101, obtaining the recorded operation data of the current player in the trigger sub-interface of each scene object in the game, and the cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information.

[0061] Among them, the scene object is used to represent each game object in the game scene. The scene object can represent various entities in the game, such as traditional culture and ancient style games, such as castles, money houses, medical clinics, storytelling stalls, ancient figures and other entities. The trigger sub-interface is used to represent the sub-interface displayed after the scene object is triggered during the game. The trigger sub-interface can be displayed when the corresponding scene object is clicked or clicked continuously, or it can be displayed when the corresponding scene object is automatically triggered after the player completes a specified task. The operation data can be the relevant data of the operation performed by the player after entering the trigger sub-interface of the scene object. The cultural attribute description information can be the description information of different cultural attributes of the scene object. The cultural attribute description information can be used to introduce the scene object in the form of different cultural attributes. The cultural attribute description information can be related content of cultural attributes such as poetry, classical Chinese, and antiques.

[0062] Optionally, before obtaining the cultural attribute description information of each current player's scene object in the game, a preset cultural attribute description information set is obtained, the cultural attribute description information set includes multiple different cultural attribute description information, and the recording form of the cultural attribute description information includes any one of text, picture and video. Based on the object type, object name and scene function of each scene object, the corresponding multiple different cultural attribute description information is screened in the cultural attribute description information set for recording and adding. By screening the corresponding cultural attribute description information in the cultural attribute description information set for each attribute of the scene object, the correlation between the cultural description information of the scene object and the scene object can be improved, so that the player can better understand the scene object in the game and improve the player's gaming experience.

[0063] Step S102: determining the player's preferred cultural information relative to each of the scene objects based on the operation data, and calculating the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information for each of the scene objects to obtain correlation ranking information.

[0064] Among them, the preferred cultural information can be the cultural related information that the player prefers more than the scene object. The preferred cultural information can be used to calculate the correlation between each cultural description information of the corresponding scene object and it. The correlation is used to characterize the correlation between the cultural attribute description information and the corresponding preferred cultural information. The size of the correlation can be used to sort the various correlations of the scene objects to obtain the corresponding correlation sorting information. The correlation sorting information can be the order information of the various cultural description information of the scene object arranged according to the corresponding correlation size, or it can be the arrangement order information of the correlation between the preferred cultural information corresponding to the scene object and multiple different cultural attribute description information. In one embodiment, based on the number of clicks of each sub-control of the trigger sub-interface recorded in the operation data, the player's preferred cultural information relative to the scene object corresponding to the trigger sub-interface is determined, and the same part of the content of each different cultural attribute description information of the scene object and the corresponding preferred cultural information is determined respectively, and the proportion of the same part of the content in the corresponding preferred cultural information is calculated, and the proportion is determined as the correlation between the preferred cultural information and the corresponding cultural attribute description information, and the correlation sorting information is obtained by sorting according to the size of each correlation corresponding to the scene object.

[0065] Optionally, the trigger sub-interface includes multiple sub-controls for interaction, and each sub-control displays the corresponding sub-interface interactive content after being triggered. The operation data includes the operation control identifier, the control operation interval time, and the interactive content click data. A method for determining the preferred cultural information may be to determine the player's preferred cultural information relative to each scene object based on the operation control identifier, the control operation interval time, and the interactive content click data. The preferred cultural information of the corresponding scene object is determined by the sub-controls operated by the player in the trigger sub-interface, the operation interval time of each sub-control, and the interactive content click data of the sub-control display interface, so that the determined preferred cultural information can be more in line with the player's inclination and improve the accuracy of the preferred cultural information.

[0066] Optionally, the preferred cultural information is a plurality of keywords, and a method for calculating the correlation may be to calculate the keyword hit rate of the corresponding preferred cultural information and a plurality of different cultural attribute description information for each scene object, and determine the correlation with different cultural attribute description information based on the keyword hit rate. The higher the keyword hit rate of the preferred cultural information and the cultural attribute description information, the higher the correlation between the preferred cultural information and the cultural attribute description information. Determining the correlation between the preferred cultural information and the cultural attribute description information by using the keyword hit rate of the preferred cultural information and the cultural attribute description information can improve the rationality and accuracy of the correlation between the preferred cultural information and the cultural attribute description information.

[0067] Step S103: displaying the cultural attribute description information of the corresponding scene object based on the correlation ranking information.

[0068] After determining the correlation ranking information corresponding to each scene object, the cultural attribute description information of the corresponding scene object is sequentially displayed in each cultural attribute description information display area according to each correlation ranking information. In one embodiment, the cultural attribute description information of the scene object is displayed vertically in the description information display area in sequence according to the arrangement order of the corresponding correlation in the corresponding correlation ranking information. An exemplary example may be that the multiple different cultural attribute description information of scene object 1 are information a, information b, information c and information d, and the correlations in the correlation sorting information of scene object 1 are 90%, 80%, 75% and 65% respectively, the cultural description information corresponding to the correlation of 90% is information b, the cultural description information corresponding to the correlation of 80% is information c, the cultural description information corresponding to the correlation of 75% is information a, and the cultural description information corresponding to the correlation of 65% is information d. Then, according to the arrangement order of each correlation from large to small, the display order of each cultural attribute description information of scene object 1 is determined as information b-information c-information a-information d, that is, in the description information display area of ​​scene object 1, each cultural description information is vertically displayed in the order of information b-information c-information a-information d.

[0069] Optionally, a display method of the cultural attribute description information of a scene object may be to obtain the recorded game time of the current player and the interaction time with each scene object, filter and screen the relevance ranking information according to the game time of the current player and the interaction time of each scene object, and display the cultural attribute description information ranked from high to low in the filtered and screened relevance ranking information in sequence. Filtering and screening the relevance ranking information by the game time of the player and the interaction time of each scene object can avoid the problem of excessive display of cultural description information when the player does not have too much information demand.

[0070] As can be seen from the above, the operation data of the current player in the trigger sub-interface of each scene object in the game and the cultural attribute description information of each scene object are obtained, wherein each scene object is pre-set with a plurality of different cultural attribute description information, and the player's preferred cultural information relative to each scene object is determined based on the operation data, and the correlation between the corresponding preferred cultural information and the plurality of different cultural attribute description information is calculated for each scene object, and the correlation ranking information is obtained, and the cultural attribute description information of the corresponding scene object is displayed based on the correlation ranking information. This solution displays the cultural attribute description information of the scene object based on the analysis of the player's preferred cultural information, solves the problem of the overly single display method of the scene object information in the related technology, poor user experience and poor promotion of traditional culture, and can efficiently realize the targeted display of diverse scene object information, thereby improving the user experience.

[0071] Figure 2 A flowchart of another method for displaying scene object information in a game provided in an embodiment of the present application, which provides an optional specific method for determining a player's preferred cultural information relative to a scene object, such as Figure 2 As shown, specifically including:

[0072] Step S201, obtaining the recorded operation data of the current player in the trigger sub-interface of each scene object in the game, and the cultural attribute description information of each of the scene objects, wherein each of the scene objects is pre-set with a plurality of different cultural attribute description information.

[0073] Step S202: determining the player's preferred cultural information with respect to each of the scene objects based on the operation control identifier, the control operation interval time, and the interactive content click data.

[0074] Wherein, the trigger sub-interface includes a plurality of sub-controls for interaction, and each sub-control displays the corresponding sub-interface interactive content after being triggered, and the operation data includes the operation control identifier, the control operation interval time, and the interactive content click data. The operation control identifier may be an identifier representing the sub-control triggered by the player in the trigger sub-interface. The operation control identifier may be associated with the triggering order of the corresponding sub-control. The control operation interval time is used to characterize the interval time from the triggering time of the last triggered sub-control to the triggering time of the currently triggered sub-control. For example, the triggering time of sub-control 2 is n, the last triggered sub-control before sub-control 2 is triggered is sub-control 1, the triggering time of sub-control 1 is m, and the control operation interval time of sub-control 2 is nm. The interactive content click data may be the relevant data generated when the player clicks in the sub-interface interactive content displayed after the sub-control is triggered. The operation control identifier, the control operation interval time, and the interactive content click data may be used to determine the player's preferred cultural information relative to each scene object. In one embodiment, a method for determining the preferred cultural information may be to determine the preferred control according to the operation control identifier of the current player in the trigger sub-interface of the scene object and the control operation interval time, determine the preferred content according to the click object and the corresponding click frequency in the interactive content click data, and generate the preferred cultural information based on the preferred control, the preferred content and the set information generation rules. Among them, the preferred control is used to characterize the sub-control that the player prefers in the trigger sub-interface. The click object can be the object clicked by the player in the sub-interface interactive content displayed after the sub-control is triggered. The click frequency is used to characterize the number of times the player clicks the corresponding click object in the sub-interface interactive content. The preferred content can be the content that the player tends to click in the sub-interface interactive content.

[0075] Optionally, a preferred cultural information generation method may be to determine the name of the preferred control and each keyword appearing in the preferred content according to a pre-stored keyword set, and determine the name of the preferred control and each keyword appearing in the preferred content as the player's preferred cultural information relative to the corresponding scene object. Optionally, a preferred cultural information generation method may also be to substitute the name of the preferred control and the preferred content into the corresponding position of the preset sentence generation format to obtain a preferred cultural description sentence, and determine the preferred cultural description sentence as the player's preferred cultural information relative to the corresponding scene object.

[0076] An exemplary example may be that the sub-control that is triggered first and stays longer, the more preferred the player is to it, and the sub-control that is triggered later and stays shorter, the less preferred the player is to it. The higher the click frequency corresponding to the click object in the interactive content click data, the more preferred the player is to the interactive content corresponding to the click object. The operation control identifiers of player a in the trigger sub-interface of scene object A are arranged in the order of triggering as identifier 1, identifier 2, and identifier 3. The control operation interval of identifier 2 is 3 minutes, indicating that the player a stays in the sub-control of identifier 1 for 3 minutes, and the operation control interval of identifier 3 is 30 seconds, indicating that the player a stays in the sub-control of identifier 2 for 30 seconds. The residence time of player a in the sub-control of identifier 3, which is triggered last, recorded in the operation data, is 1 minute. Among them, the sub-control that player a triggers first is the operation control identifier of identifier 1, and its residence time is the longest, so the preferred control of player a is the sub-control of identifier 1. The object clicked most frequently by player a in the sub-interface interactive content of the sub-controls of identification 1, identification 2, and identification 3 is object p in the sub-interface interactive content of the sub-control of identification 3, that is, the cultural content associated with object p is the preferred content of player a, and the cultural content associated with object p is "poetry, songs and prose are the general terms for traditional Chinese literature in my country. This term can almost be said to have summarized the essence and culture of traditional Chinese culture, especially the culmination of traditional literature. Among them, poetry is two types of poetry with strict rhythm in people's common thinking." The keywords in the pre-stored keyword set are poetry, poetry, calligraphy and painting, porcelain, bronze, Chinese literature, traditional literature, rhythm, ancient coins, jade, acupuncture, and pulse diagnosis. The name of the sub-control of identification 1 is a book introducing poetry. The name of the sub-control of identification 1 and the keywords appearing in the preferred content are poetry, poetry, Chinese literature, traditional literature, and rhythm, that is, the preferred cultural information of player a relative to scene object A is poetry, poetry, Chinese literature, traditional literature, and rhythm.

[0077] Step S203: for each of the scene objects, respectively calculate the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information to obtain correlation ranking information.

[0078] Step S204: displaying the cultural attribute description information of the corresponding scene object based on the correlation ranking information.

[0079] From the above, it can be seen that after obtaining the recorded operation data of the current player in the trigger sub-interface of each scene object in the game and the cultural attribute description information of each scene object, the player's preferred cultural information relative to each scene object is determined based on the operation control identifier, control operation interval time and interactive content click data in the operation data. This solution determines the preferred cultural information of the corresponding scene object through the sub-controls operated by the player in the trigger sub-interface, the operation interval time of each sub-control and the interactive content click data of the sub-control display interface, which can make the determined preferred cultural information more in line with the player's inclination and improve the accuracy of the preferred cultural information.

[0080] Figure 3 This is a flowchart of another method for displaying scene object information in a game provided by an embodiment of the present application, which provides another optional specific method for determining the player's preferred cultural information relative to the scene object, such as Figure 3 As shown, specifically including:

[0081] Step S301, obtaining the recorded operation data of the current player in the trigger sub-interface of each scene object in the game, and the cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information.

[0082] Step S302: determining the player's preferred cultural information relative to each of the scene objects based on the information identifier, the operation control identifier, and the interaction dwell time.

[0083] Among them, the trigger sub-interface includes a plurality of sub-controls for interaction, each sub-control displays the corresponding sub-interface interactive content after being triggered, and each sub-control is associated with an information identifier, and the operation data includes an operation control identifier and an interactive dwell time. The information identifier can be an identifier for prompting the player to interact with the sub-control first. The information identifier can be an identifier indicating the number of specified tasks completed by the player, or an identifier indicating the number of rewards obtained by the player after completing the task. The operation control identifier can be an identifier representing the sub-control triggered by the player in the trigger sub-interface. The interactive dwell time is used to characterize the length of time the player stays in the sub-interface interactive content displayed after the sub-control is triggered. The information identifier, the operation control identifier and the interactive dwell time can be used to determine the player's preferred cultural information relative to each scene object.

[0084] In one embodiment, a method for determining the preferred cultural information may be to calculate the trigger weight of each sub-control according to the identification value of the information identifier, calculate the preferred control according to the trigger weight of each sub-control and the operation control identifier, calculate the preferred content according to the interactive residence time and a preset calculation formula, and generate the preferred cultural information based on the preferred control, the preferred content, and the set information generation rules. Wherein, the trigger weight may be the importance of the sub-control relative to the player's triggering. Optionally, determine the preset interval into which the identification value of the information identifier falls, determine the preset weight corresponding to the preset interval as the trigger weight of the sub-control corresponding to the information identifier, determine the sub-control corresponding to the operation control identifier with the smallest trigger weight as the preferred control, compare the interactive residence time of each sub-interface interactive content with the preset time, and when the interactive residence time is greater than the preset time, substitute the interactive residence time into the preset calculation formula to obtain the actual immersion time, and determine the sub-interface interactive content corresponding to the actual immersion time with the longest time length as the preferred content, wherein the preset calculation formula is interactive residence time-(interactive residence time*preset non-immersion time ratio).

[0085] An exemplary example may be that the identifiers of the sub-controls of player a in the trigger sub-interface of scene object A are sub-control 1, sub-control 2, sub-control 3, sub-control 4, and sub-control 5, and the identifier values ​​of the information identifiers corresponding to the sub-controls are 10, 20, 35, 50, and 65, respectively. The preset interval 1 is [0, 15], the preset interval 2 is (15, 30], the preset interval 3 is (30, 45], the preset interval 4 is (45, 60], and the preset interval 5 is (60, 7 5], the preset weights corresponding to the preset intervals are 0.2, 0.4, 0.6, 0.8, and 0.99, respectively. The trigger weight of subcontrol 1 is 0.2, the trigger weight of subcontrol 2 is 0.4, the trigger weight of subcontrol 3 is 0.6, the trigger weight of subcontrol 4 is 0.8, and the trigger weight of subcontrol 5 is 0.99. The operation controls of player a in the trigger sub-interface of scene object A are marked as 1, 3, and 4, that is, the subcontrols clicked by player a in the trigger sub-interface of scene object A are triggered. The controls are subcontrol 1, subcontrol 3, and subcontrol 4. Subcontrol 1 has the smallest trigger weight, so subcontrol 1 is the preferred control of player a. Player a's interaction stay time in the sub-interface interaction content of subcontrol 1 is 12 minutes, the interaction stay time in the sub-interface interaction content of subcontrol 3 is 3 minutes, and the interaction stay time in the sub-interface interaction content of subcontrol 4 is 9 minutes. The preset time is 10 minutes. Player a's interaction stay time in the sub-interface interaction content of subcontrol 1 is greater than the preset time. Substitute it into the preset calculation formula for calculation. The preset calculation formula is interaction stay time-(interaction stay time*preset non-immersion time ratio), and the preset non-immersion time ratio is 30%. It is calculated that the actual immersion time of player a in the sub-interface interaction content of subcontrol 1 is 8.4 minutes. By comparison, it is found that player a's interaction stay time in the sub-interface interaction content of subcontrol 4 is the longest (9>8.4>3), and player a's interaction content in the sub-interface of subcontrol 4 is determined as the preferred content.

[0086] Optionally, a preferred cultural information generation method may be to determine the name of the preferred control and each keyword appearing in the preferred content according to a pre-stored keyword set, and determine the name of the preferred control and each keyword appearing in the preferred content as the player's preferred cultural information relative to the corresponding scene object. Optionally, a preferred cultural information generation method may also be to substitute the name of the preferred control and the preferred content into the corresponding position of the preset sentence generation format to obtain a preferred cultural description sentence, and determine the preferred cultural description sentence as the player's preferred cultural information relative to the corresponding scene object.

[0087] Step S303: for each of the scene objects, respectively calculate the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information to obtain correlation ranking information.

[0088] Step S304: displaying the cultural attribute description information of the corresponding scene object based on the correlation ranking information.

[0089] From the above, it can be seen that after obtaining the recorded operation data of the current player in the trigger sub-interface of each scene object in the game and the cultural attribute description information of each scene object, the player's preferred cultural information relative to each scene object is determined based on the information identifier, operation control identifier and interaction dwell time. This solution determines the preferred cultural information of the corresponding scene object through the player's information identifier, operation control identifier and interaction dwell time of the sub-control in the trigger sub-interface, which can make the determined preferred cultural information more in line with the player's inclination and improve the accuracy of the preferred cultural information.

[0090] Figure 4 This is a flowchart of another method for displaying scene object information in a game provided by an embodiment of the present application, which provides an optional specific method for determining the degree of association, such as Figure 4 As shown, specifically including:

[0091] Step S401, obtaining the recorded operation data of the current player in the trigger sub-interface of each scene object in the game, and the cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information.

[0092] Step S402: Determine the player's preferred cultural information relative to each of the scene objects based on the operation data.

[0093] Step S403: for each of the scene objects, respectively calculate the keyword hit rate of the corresponding preferred cultural information and a plurality of different cultural attribute description information, determine the relevance with different cultural attribute description information based on the keyword hit rate, and obtain relevance ranking information.

[0094] The preferred cultural information is a plurality of keywords, and the keywords are used to represent key words. The keyword hit rate may be the ratio of the number of keywords appearing in the cultural description attribute information to the total number of keywords in the preferred cultural information. The keyword hit rate may be used to determine the correlation between the preferred cultural information and each cultural attribute description information of the corresponding scene object. In one embodiment, the keyword hit rate of the corresponding preferred cultural information and a plurality of different cultural attribute description information is calculated for each scene object, and the keyword hit rate of the cultural attribute description information is determined as the correlation between the cultural attribute description information and the corresponding preferred cultural information.

[0095] An exemplary example may be that the keywords in the preference cultural information of scene object a are word 1 to word 10, and the cultural attribute description information of scene object a is information a, information b, information c, and information d. The keywords appearing in information a are word 1, word 3, and word 5, respectively, and the keyword hit rate of information a is 30%. The keywords appearing in information b are word 1, word 2, word 3, word 4, and word 5, respectively, and the keyword hit rate of information b is 50%. The keywords appearing in information c are word 1, word 2, word 6, word 7, word 8, word 9, and word 10, respectively, and the keyword hit rate of information c is 70%. The keywords appearing in information d are word 1 to word 9, and the keyword hit rate of information a is 90%, that is, the correlation between information a and the preference cultural information is 30%, the correlation between information b and the preference cultural information is 50%, the correlation between information c and the preference cultural information is 70%, and the correlation between information d and the preference cultural information is 90%.

[0096] In another embodiment, the keyword hit rates of the corresponding preferred cultural information and multiple different cultural attribute description information are calculated for each scene object, and the correlation between the cultural attribute description information and the corresponding preferred cultural information is obtained by querying a preset keyword hit rate and correlation comparison table based on the keyword hit rate of the cultural attribute description information.

[0097] Step S404: displaying the cultural attribute description information of the corresponding scene object based on the correlation ranking information.

[0098] As can be seen from the above, for each scene object, the keyword hit rate of the corresponding preferred cultural information and multiple different cultural attribute description information is calculated, and the correlation with different cultural attribute description information is determined based on the keyword hit rate. This solution determines the correlation between the preferred cultural information and the cultural attribute description information through the keyword hit rate of the preferred cultural information and the cultural attribute description information, which can improve the rationality and accuracy of the correlation between the preferred cultural information and the cultural attribute description information.

[0099] Figure 5 This is a flowchart of another method for displaying scene object information in a game provided by an embodiment of the present application, which provides another optional specific method for determining the degree of association, such as Figure 5 As shown, specifically including:

[0100] Step S501, obtaining the recorded operation data of the current player in the trigger sub-interface of each scene object in the game, and the cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information.

[0101] Step S502: Determine the player's preferred cultural information relative to each of the scene objects based on the operation data.

[0102] Step S503: Combine the text description statement with each of the cultural attribute description information to obtain multiple attribute combinations, input the multiple attribute combinations into the trained model to obtain corresponding multiple cosine values, and determine the correlation between the text description statement and multiple different cultural attribute description information according to the multiple cosine values.

[0103] Among them, the preferred cultural information is a text description sentence, and the text description sentence is used to characterize the text description content in the sentence format. The trained model can generate a vector of the text description sentence and the cultural attribute description information in the attribute combination, calculate the cosine value between the two vectors and output it. The larger the cosine value, the higher the correlation between the text description sentence and the cultural attribute description information. In one embodiment, the text description sentence is combined with each cultural attribute description information of the corresponding scene object to obtain a plurality of attribute combinations, and the plurality of attribute combinations are respectively input into the trained model to obtain a plurality of corresponding cosine values, and the cosine value is substituted into the preset correlation calculation formula to obtain the correlation between the cultural attribute description information corresponding to the cosine value and the text description sentence.

[0104] An illustrative example may be that the text description sentence in the preferred cultural information of scene object a is text description sentence A, and the cultural attribute description information of scene object a is information 1, information 2, and information 3 respectively. The text description sentence A is combined with information 1, information 2, and information 3 respectively to obtain attribute combination 1, attribute combination 2, and attribute combination 3. The cosine values ​​obtained by inputting attribute combination 1, attribute combination 2, and attribute combination 3 into the trained model are 0.08, 0.07, and 0.05 respectively. The preset correlation calculation formula is cosine value*10*100%. The cosine values ​​corresponding to attribute combination 1, attribute combination 2, and attribute combination 3 are respectively substituted into the preset correlation calculation formula to obtain corresponding correlations of 80%, 70%, and 50% respectively.

[0105] In another embodiment, the text description statements are respectively combined with the cultural attribute description information of the corresponding scene objects to obtain multiple attribute combinations, and the multiple attribute combinations are respectively input into the trained model to obtain multiple corresponding cosine values. According to each cosine value, a preset cosine value and correlation degree comparison table is queried respectively to obtain the correlation degree between the cultural attribute description information and each text description statement.

[0106] Step S504: displaying the cultural attribute description information of the corresponding scene object based on the correlation ranking information.

[0107] As can be seen from the above, the text description sentence is combined with each cultural attribute description information to obtain multiple attribute combinations, and the multiple attribute combinations are respectively input into the trained model to obtain multiple corresponding cosine values, and the correlation between the text description sentence and multiple different cultural attribute description information is determined according to the multiple cosine values. This solution determines the correlation between the preferred cultural information and the cultural attribute description information by determining the cosine values ​​of the preferred cultural information and the cultural attribute description information, which can improve the rationality and accuracy of the correlation between the preferred cultural information and the cultural attribute description information.

[0108] Figure 6 A flowchart of another method for displaying scene object information in a game provided in an embodiment of the present application provides an optional specific method for displaying cultural attribute description information, such as Figure 6 As shown, specifically including:

[0109] Step S601, obtaining the recorded operation data of the current player in the trigger sub-interface of each scene object in the game, and the cultural attribute description information of each of the scene objects, wherein each of the scene objects is pre-set with a plurality of different cultural attribute description information.

[0110] Step S602: determining the player's preferred cultural information relative to each of the scene objects based on the operation data, and calculating the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information for each of the scene objects to obtain correlation ranking information.

[0111] Step S603, obtaining the recorded game time of the current player and the interaction time with each scene object, filtering and screening the association ranking information according to the game time and the interaction time, and displaying the cultural attribute description information sorted from high to low in the filtered association ranking information in sequence.

[0112] Among them, the game duration is used to characterize the length of time the player plays the game. The interaction duration is used to characterize the length of time the player performs interactive operations in the trigger sub-interface of the scene object. The interaction duration can be the length of time from the player triggering the scene object to the player cutting out the scene object. The game duration and the interaction duration can be used to filter and screen the corresponding scene object's relevance ranking information, and the cultural attribute description information sorted from high to low in the filtered and screened relevance ranking information is displayed in sequence. Optionally, a filtering and screening method for the relevance ranking information can be to determine the first preset duration interval in which the current player's game duration falls, determine the preset ratio corresponding to the first preset duration interval as the to-be-determined screening ratio, determine the second preset duration interval in which the scene object's interaction duration falls, determine the preset ratio adjustment value corresponding to the second preset duration interval as the screening ratio adjustment value, adjust the to-be-determined screening ratio according to the screening ratio adjustment value to obtain the screening ratio of the scene object's relevance ranking information, retain the cultural attribute description information of the screening ratio part from front to back in the relevance ranking information of the scene object, and delete the cultural attribute description information of the remaining part, wherein the screening ratio adjustment value includes positive and negative values.

[0113] An exemplary example may be that the current player's game time is 30 minutes, and the interaction time with scene object a is 15 minutes. The first preset time interval into which the current player's game time falls is (20min, 30min], and the corresponding preset ratio, i.e., the to-be-determined screening ratio, is 50%. The second preset time interval into which the interaction time with scene object a falls is (10min, 15min], and the corresponding preset ratio adjustment value, i.e., the screening ratio adjustment value, is +10%. Then, the screening ratio of the relevance ranking information of scene object a is 60%, and the cultural description attribute information in the relevance ranking information of scene object a is arranged from front to back as information 1-information 2-information 3-information 4-information 5. The first 60% of the cultural description attribute information is retained as information 1-information 2-information 3, and information 4 and information 5 are deleted.

[0114] Optionally, a method for filtering and screening out relevance ranking information may also be to multiply the current player's game time and the interaction time of the scene object by the corresponding preset weights and add them together to obtain a comprehensive time, query the preset screening ratio comparison table based on the comprehensive time to obtain the screening ratio of the relevance ranking information of the scene object, retain the cultural attribute description information of the screening ratio part from front to back in the relevance ranking information of the scene object, and delete the remaining cultural attribute description information.

[0115] In one embodiment, before obtaining the recorded game time of the current player and the interaction time of each scene, when it is detected that the current player is playing the game, the corresponding game time is recorded, and the interaction time is recorded when each scene object interaction is triggered.

[0116] As can be seen from the above, the game time of the current player and the interaction time with each scene object are recorded, and the relevance ranking information is filtered and screened according to the game time of the current player and the interaction time of each scene object, and the cultural attribute description information sorted from high to low in the filtered and screened relevance ranking information is displayed in sequence. This solution filters and screens the relevance ranking information according to the game time of the player and the interaction time of each scene object, which can avoid the problem of excessive display of cultural description information when the player does not have too much information demand.

[0117] Figure 7 A flowchart of another method for displaying scene object information in a game provided by an embodiment of the present application provides a specific method for adding an optional cultural attribute description information record, such as Figure 7 As shown, specifically including:

[0118] Step S701: Acquire a preset cultural attribute description information set, wherein the cultural attribute description information set includes a plurality of different cultural attribute description information, and the recording form of the cultural attribute description information includes any one of text, picture and video.

[0119] Step S702: based on the object type, object name and scene function of each scene object, select a plurality of corresponding different cultural attribute description information from the cultural attribute description information set to record and add.

[0120] Among them, the object type is used to characterize the classification of scene objects. The object name is used to characterize the exclusive descriptive noun of the scene object. The scene function can be the role of the scene object relative to the player. Using the object type, object name and scene function, multiple different cultural attribute description information of the corresponding scene object can be filtered out in the cultural attribute description information set. In one embodiment, the cultural attribute description information of at least one of the object type, object name and scene function of the scene object appearing in the cultural attribute description information set is filtered out, and the filtered multiple different cultural attribute description information is recorded and added, wherein, when the cultural attribute description information is a picture or a video, the filtering is based on the text information associated with the cultural attribute description information.

[0121] In another embodiment, the object type, object name and scene function of the scene object are respectively determined as key words, and a plurality of different cultural attribute description information having a number of key words greater than a preset number in the cultural attribute description information set is screened out, and the screened out plurality of different cultural attribute description information are recorded and added.

[0122] Step S703, obtaining the recorded operation data of the current player in the trigger sub-interface of each scene object in the game, and the cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information.

[0123] Step S704: determining the player's preferred cultural information relative to each of the scene objects based on the operation data, and calculating the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information for each of the scene objects to obtain correlation ranking information.

[0124] Step S705: displaying the cultural attribute description information of the corresponding scene object based on the correlation ranking information.

[0125] As can be seen from the above, a preset cultural attribute description information set is obtained, and the cultural attribute description information set includes multiple different cultural attribute description information. The recording form of the cultural attribute description information includes any one of text, pictures and videos. Based on the object type, object name and scene function of each scene object, the corresponding multiple different cultural attribute description information is screened in the cultural attribute description information set for recording and adding. This solution can improve the correlation between the cultural description information of the scene object and the scene object by filtering the corresponding cultural attribute description information in the cultural attribute description information set through each attribute of the scene object, so as to enable players to better understand the scene objects in the game and improve the player's gaming experience.

[0126] Figure 8 This is a block diagram of the module structure of a device for displaying scene object information in a game provided by an embodiment of the present application. The system is used to execute a method for displaying scene object information in a game provided by the above embodiment, and has functional modules and beneficial effects corresponding to the execution method. Figure 8 As shown, the system specifically includes:

[0127] The acquisition module 101 is used to acquire the recorded operation data of the current player in the trigger sub-interface of each scene object in the game, and the cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information;

[0128] A preference determination module 102, configured to determine the player's preferred cultural information relative to each of the scene objects based on the operation data;

[0129] The correlation calculation module 103 is used to calculate the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information for each of the scene objects, and obtain correlation ranking information;

[0130] The display module 104 is used to display the cultural attribute description information of the corresponding scene object based on the correlation ranking information.

[0131] It can be seen from the above scheme that the operation data of the current player in the trigger sub-interface of each scene object in the game and the cultural attribute description information of each scene object are obtained, wherein each scene object is pre-set with a plurality of different cultural attribute description information, and the player's preferred cultural information relative to each scene object is determined based on the operation data, and the correlation between the corresponding preferred cultural information and the plurality of different cultural attribute description information is calculated for each scene object, and the correlation ranking information is obtained, and the cultural attribute description information of the corresponding scene object is displayed based on the correlation ranking information. This scheme displays the cultural attribute description information of the scene object based on the analysis of the player's preferred cultural information, solves the problem of too single scene object information display method, poor user experience and poor promotion of traditional culture in the related technology, and can efficiently realize the targeted display of diverse scene object information, thereby improving the user experience.

[0132] In a possible embodiment, the preference determination module 102 is specifically configured to:

[0133] The player's preferred cultural information relative to each of the scene objects is determined based on the operation control identifier, the control operation interval time, and the interactive content click data.

[0134] In a possible embodiment, the preference determination module 102 is further configured to:

[0135] Determine the preferred control according to the operation control identifier and the control operation interval time, and determine the preferred content according to the click object in the interactive content click data and the corresponding click frequency;

[0136] The preference culture information is generated based on the preference control, the preference content and the set information generation rule.

[0137] In a possible embodiment, the preference determination module 102 is further configured to:

[0138] The player's preferred cultural information relative to each of the scene objects is determined based on the information identifier, the operation control identifier, and the interaction dwell time.

[0139] In a possible embodiment, the preference determination module 102 is further configured to:

[0140] Calculate the trigger weight of each sub-control according to the identification value of the information identification, and calculate the preference control according to the trigger weight and the operation control identification;

[0141] Calculate the preferred content according to the interaction dwell time and a preset calculation formula;

[0142] The preference culture information is generated based on the preference control, the preference content and the set information generation rule.

[0143] In a possible embodiment, the association degree calculation module 103 is specifically used to:

[0144] For each of the scene objects, respectively calculating a keyword hit rate of the corresponding preferred cultural information and a plurality of different cultural attribute description information;

[0145] The degree of association with different cultural attribute description information is determined based on the keyword hit rate.

[0146] In a possible embodiment, the association degree calculation module 103 is further used for:

[0147] Combining the text description sentences with each of the cultural attribute description information to obtain a plurality of attribute combinations;

[0148] Inputting the plurality of attribute combinations into the trained model respectively to obtain corresponding plurality of cosine values;

[0149] The association degree between the text description sentence and a plurality of different cultural attribute description information is determined according to the plurality of cosine values.

[0150] In a possible embodiment, the display module 104 is specifically used for:

[0151] Obtaining the recorded game time of the current player and the interaction time with each scene object, and filtering the relevance ranking information according to the game time and the interaction time;

[0152] The cultural attribute description information sorted from high to low in the correlation ranking information after filtering out is displayed in sequence.

[0153] In a possible embodiment, a data recording module is further included, which is specifically used to:

[0154] When the current player is detected playing the game, the corresponding game duration is recorded, and the interaction duration is recorded when each scene object interaction is triggered.

[0155] In a possible embodiment, an attribute information screening module is further included, which is specifically used to:

[0156] Acquire a preset cultural attribute description information set, wherein the cultural attribute description information set includes a plurality of different cultural attribute description information, and the recording form of the cultural attribute description information includes any one of text, picture and video;

[0157] Based on the object type, object name and scene function of each scene object, the corresponding multiple different cultural attribute description information are screened in the cultural attribute description information set to be recorded and added.

[0158] Fig. 9 A schematic diagram of a display device for scene object information in a game provided by an embodiment of the present application, such as Fig. 9 As shown, the device includes a processor 201, a memory 202, an input device 203 and an output device 204; the number of processors 201 in the device can be one or more. Fig. 9 A processor 201 is taken as an example; the processor 201, memory 202, input device 203 and output device 204 in the device can be connected by a bus or other means. Fig. 9 The example of the connection via bus is taken. The memory 202, as a computer-readable storage medium, can be used to store software programs, computer executable programs and modules, such as program instructions or modules corresponding to a method for displaying scene object information in a game in an embodiment of the present application. The processor 201 executes various functional applications and data processing of the device by running the software programs, instructions and modules stored in the memory 202, that is, realizes the above-mentioned method for displaying scene object information in a game. The input device 203 can be used to receive input digital or character information, and generate key signal input related to user settings and function control of the device. The output device 204 may include a display device such as a display screen.

[0159] The present application also provides a storage medium including computer executable instructions, wherein the computer executable instructions are used to execute a method for displaying scene object information in a game when executed by a computer processor, the method comprising:

[0160] Obtaining recorded operation data of the current player in the trigger sub-interface of each scene object in the game, as well as cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information;

[0161] Determining the player's preferred cultural information with respect to each of the scene objects based on the operation data;

[0162] For each of the scene objects, respectively calculating the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information to obtain correlation ranking information;

[0163] The cultural attribute description information of the corresponding scene object is displayed based on the association ranking information.

[0164] It is worth noting that in the embodiment of the above-mentioned method system for displaying scene object information in a game, the various units and modules included are divided only according to functional logic, but are not limited to the above-mentioned division, as long as the corresponding functions can be achieved; in addition, the specific names of the functional units are only for the convenience of distinguishing each other, and are not used to limit the protection scope of the embodiments of the present application.

[0165] Note that the above are only preferred embodiments of the present application and the technical principles used. Those skilled in the art will understand that the present application is not limited to the specific embodiments described herein, and that various obvious changes, readjustments and substitutions can be made to the present application without departing from the protection scope of the present application. Therefore, although the present application is described in more detail through the above embodiments, the present application is not limited to the above embodiments, and may include more other equivalent embodiments without departing from the concept of the present application, and the scope of the present application is determined by the scope of the appended claims.

Claims

1. A method for displaying scene object information in a game, characterized in that: include: Obtaining recorded operation data of the current player in the trigger sub-interface of each scene object in the game, as well as cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information; Determining the player's preferred cultural information with respect to each of the scene objects based on the operation data; For each of the scene objects, respectively calculating the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information to obtain correlation ranking information; The cultural attribute description information of the corresponding scene object is displayed based on the association ranking information.

2. The method for displaying scene object information in a game according to claim 1, characterized in that: The trigger sub-interface includes a plurality of sub-controls for interaction, each sub-control displays the corresponding sub-interface interaction content after being triggered, the operation data includes an operation control identifier, a control operation interval time, and interaction content click data, and the determining of the player's preferred cultural information relative to each of the scene objects based on the operation data includes: The player's preferred cultural information relative to each of the scene objects is determined based on the operation control identifier, the control operation interval time, and the interactive content click data.

3. The method for displaying scene object information in a game according to claim 2, characterized in that: The determining the player's preferred cultural information relative to each of the scene objects based on the operation control identifier, the control operation interval time, and the interactive content click data includes: Determine the preferred control according to the operation control identifier and the control operation interval time, and determine the preferred content according to the click object in the interactive content click data and the corresponding click frequency; The preference culture information is generated based on the preference control, the preference content and the set information generation rule.

4. The method for displaying scene object information in a game according to claim 1, characterized in that: The trigger sub-interface includes a plurality of sub-controls for interaction, each sub-control displays the corresponding sub-interface interaction content after being triggered, and each sub-control is associated with an information identifier, the operation data includes the operation control identifier and the interaction stay time, and the determining of the player's preferred cultural information relative to each of the scene objects based on the operation data includes: The player's preferred cultural information relative to each of the scene objects is determined based on the information identifier, the operation control identifier, and the interaction dwell time.

5. The method for displaying scene object information in a game according to claim 4, characterized in that: The determining the player's preferred cultural information relative to each of the scene objects based on the information identifier, the operation control identifier, and the interaction residence time includes: Calculate the trigger weight of each sub-control according to the identification value of the information identification, and calculate the preference control according to the trigger weight and the operation control identification; Calculate the preferred content according to the interaction dwell time and a preset calculation formula; The preference culture information is generated based on the preference control, the preference content and the set information generation rule.

6. The method for displaying scene object information in a game according to any one of claims 1 to 5, characterized in that: The preferred cultural information is a plurality of keywords, and the calculation of the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information for each scene object includes: For each of the scene objects, respectively calculating a keyword hit rate of the corresponding preferred cultural information and a plurality of different cultural attribute description information; The degree of association with different cultural attribute description information is determined based on the keyword hit rate.

7. The method for displaying scene object information in a game according to any one of claims 1 to 5, characterized in that: The preferred cultural information is a text description sentence, and the calculation of the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information for each scene object includes: Combining the text description sentences with each of the cultural attribute description information to obtain a plurality of attribute combinations; Inputting the plurality of attribute combinations into the trained model respectively to obtain corresponding plurality of cosine values; The association degree between the text description sentence and a plurality of different cultural attribute description information is determined according to the plurality of cosine values.

8. The method for displaying scene object information in a game according to any one of claims 1 to 5, characterized in that: The displaying of the cultural attribute description information of the corresponding scene object based on the association ranking information includes: Obtaining the recorded game time of the current player and the interaction time with each scene object, and filtering the relevance ranking information according to the game time and the interaction time; The cultural attribute description information sorted from high to low in the correlation ranking information after filtering out is displayed in sequence.

9. The method for displaying scene object information in a game according to claim 8, characterized in that: Before obtaining the recorded game time of the current player and the interaction time of each scene, the method further includes: When the current player is detected playing the game, the corresponding game duration is recorded, and the interaction duration is recorded when each scene object interaction is triggered.

10. The method for displaying scene object information in a game according to any one of claims 1 to 5, characterized in that: Before obtaining the cultural attribute description information of each of the scene objects, the method further includes: Acquire a preset cultural attribute description information set, wherein the cultural attribute description information set includes a plurality of different cultural attribute description information, and the recording form of the cultural attribute description information includes any one of text, picture and video; Based on the object type, object name and scene function of each scene object, the corresponding multiple different cultural attribute description information are screened in the cultural attribute description information set to be recorded and added.

11. A device for displaying scene object information in a game, characterized in that: include: An acquisition module, used to acquire the recorded operation data of the current player in the trigger sub-interface of each scene object in the game, and the cultural attribute description information of each scene object, wherein each scene object is pre-set with a plurality of different cultural attribute description information; A preference determination module, configured to determine the player's preferred cultural information relative to each of the scene objects based on the operation data; A correlation calculation module, used to calculate the correlation between the corresponding preferred cultural information and a plurality of different cultural attribute description information for each of the scene objects, and obtain correlation ranking information; A display module is used to display the cultural attribute description information of the corresponding scene object based on the correlation ranking information.

12. A device for displaying scene object information in a game, the device comprising: one or more processors; A storage device for storing one or more programs, when the one or more programs are executed by the one or more processors, the one or more processors implement the method for displaying scene object information in the game as described in any one of claims 1-10.

13. A storage medium storing computer executable instructions, wherein the computer executable instructions are used to execute the method for displaying scene object information in a game as described in any one of claims 1 to 10 when executed by a computer processor.