Digital immersive flying saucer shooting analogue simulation system
By combining a UFO simulation with projection, sensors, and computer processing, this system solves the problem of the complexity of using existing UFO shooting simulators and provides a convenient and efficient shooting training experience.
Patent Information
- Application Number
- CN202511270589.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-09-08
- Publication Date
- 2025-11-14
AI Technical Summary
Existing UFO shooting simulators rely on complex virtual reality equipment, which has a high barrier to entry, lacks convenience and practicality, and makes it difficult to achieve low-cost and efficient shooting training.
It employs a combination of a flying saucer simulation and projection module, a simulated gun and sensor module, a computer processing unit, and a feedback and interface display module. The software generates and projects the flying saucer trajectory, the sensors capture the muzzle position, the computer determines whether a hit has occurred, and provides shooting data feedback.
It provides a realistic shooting training experience with simple equipment and convenient operation, thereby improving training effectiveness.
Smart Images

Figure CN120947423A_ABST
Abstract
Description
Technical Field
[0001] This invention belongs to the field of virtual shooting training technology, and in particular relates to a digital immersive flying saucer shooting simulation system. Background Technology
[0002] Virtual shooting training is a training method that uses virtual reality (VR) or other high-tech means to simulate real shooting scenarios and sensations. Virtual shooting training uses high-tech means, such as VR technology and video target shooting systems, to simulate a realistic shooting environment and shooting experience. This training method aims to improve shooters' shooting skills, combat reaction capabilities, and on-the-spot handling abilities, while reducing training costs and risks.
[0003] Traditional skeet shooting training requires users to conduct actual shooting in outdoor venues, which is subject to limitations such as environment and cost. While existing skeet shooting simulators can be used for indoor training, most rely on complex virtual reality equipment, making them difficult to use and lacking in convenience and practicality. Therefore, there is an urgent need for a skeet shooting simulation system based on projection technology and sensors that can provide an efficient and realistic shooting training experience at a low cost. Summary of the Invention
[0004] The purpose of this invention is to address the problem that existing UFO shooting simulators, although capable of indoor training, mostly rely on complex virtual reality equipment, have a high barrier to entry, and lack convenience and practicality. Therefore, this invention proposes a digital immersive UFO shooting simulation system.
[0005] To achieve the above objectives, the present invention adopts the following technical solution: a digital immersive UFO shooting simulation system, comprising a UFO simulation and projection module and a simulated gun and sensor module, wherein the output end of the UFO simulation and projection module is connected to the input end of the simulated gun and sensor module, the output end of the simulated gun and sensor module is connected to the input end of a computer processing unit, the output end of the computer processing unit is connected to the input end of a feedback and interface display module, and the output end of the feedback and interface display module is connected to the input end of a training module.
[0006] This invention also discloses a digital immersive UFO shooting simulation method, comprising the following steps: S1. Perform UFO simulation and projection; S2, Simulation gun and sensor operation; S3. Perform computer processing; S4. Provide data feedback; S5. Conduct subsequent training.
[0007] As a further description of the above technical solution: In step S1, the UFO simulation and projection are performed. The specific steps are as follows: the software generates the flight trajectory of the UFO through the parabolic motion equation, calculates the two-dimensional coordinates (X,Y) of the UFO in real time, and the projection device projects the flight image of the UFO onto a white background, so that the user can intuitively see the movement of the UFO.
[0008] As a further description of the above technical solution: In step S2, the simulated gun and the sensor work together. The specific steps are as follows: a sensor is installed on the simulated gun. The sensor is one or more of a gyroscope or accelerometer. The angle and direction of the muzzle are captured in real time. The sensor data is converted into aiming coordinates (X', Y') on the screen through calculation.
[0009] As a further description of the above technical solution: In step S3, computer processing is performed. The specific steps are as follows: The computer receives the coordinates (X,Y) of the flying saucer and the aiming coordinates (X',Y') of the gun muzzle in real time. When the user pulls the trigger, the computer determines whether the coordinates of the flying saucer and the aiming coordinates are within the error range: if |X-X'|≤ΔX and |Y-Y'|≤ΔY, it is determined to be a hit and "hit" is displayed; otherwise, "missed" is displayed. The computer can also record shooting data for the user to analyze. The shooting data includes hit rate and reaction time.
[0010] As a further description of the above technical solution: In step S4, data information feedback is performed. The specific steps are as follows: the projected screen updates the status of the flying saucer in real time, including the status of the flying saucer being in flight, hitting the target, or missing the target. The user interface displays the shooting results and statistical data, specifically: the number of hits, the total number of shots, the average reaction time, and the playback of the flying saucer's flight trajectory.
[0011] As a further description of the above technical solution: In S5, subsequent training is performed, which includes fixed trajectory mode, random trajectory mode and competition mode.
[0012] As a further description of the above technical solution: In the S5, there are three modes: Fixed trajectory mode: the flying saucer flies along a fixed trajectory, which is suitable for beginners; Random trajectory mode: the flying saucer trajectory is randomly generated, which increases the training difficulty; Competition mode: shooting is carried out according to the official competition rules, and the system records the score.
[0013] In summary, due to the adoption of the above technical solution, the beneficial effects of the present invention are: In this invention, the flight trajectory of a flying saucer is simulated by software and projected onto a white background. Sensors mounted on a simulated gun capture the aiming position of the muzzle in real time. A computer processing unit compares the real-time coordinates of the flying saucer with the aiming coordinates of the gun. When the user pulls the trigger, the system determines whether a hit has been achieved and displays the shooting result. This system has the advantages of simple equipment, convenient operation, and realistic training effect. Attached Figure Description
[0014] Figure 1 This is a schematic diagram of the module structure of a digital immersive flying saucer shooting simulation system.
[0015] Figure 2 This is a flowchart of a digital immersive flying saucer shooting simulation method. Detailed Implementation
[0016] The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.
[0017] Example 1 Please see Figure 1-2 The present invention provides a technical solution: a digital immersive flying saucer shooting simulation system, including a flying saucer simulation and projection module and a simulated gun and sensor module. The output end of the flying saucer simulation and projection module is connected to the input end of the simulated gun and sensor module. The output end of the simulated gun and sensor module is connected to the input end of a computer processing unit. The output end of the computer processing unit is connected to the input end of a feedback and interface display module. The output end of the feedback and interface display module is connected to the input end of a training module. This method also discloses a digital immersive UFO shooting simulation method, including the following steps: S1. Perform UFO simulation and projection. The specific steps are as follows: The software generates the flight trajectory of the UFO through the parabolic motion equation, calculates the two-dimensional coordinates (X,Y) of the UFO in real time, and projects the flight image of the UFO onto a white background. Users can intuitively see the movement of the UFO. S2. The simulated gun and sensor work together. The specific steps are as follows: Install a sensor on the simulated gun. The sensor is a gyroscope, which captures the angle and direction of the muzzle in real time. The sensor data is converted into aiming coordinates (X', Y') on the screen through calculation. S3. Perform computer processing. The specific steps are as follows: The computer receives the coordinates (X,Y) of the flying saucer and the aiming coordinates (X',Y') of the gun muzzle in real time. When the user pulls the trigger, the computer determines whether the coordinates of the flying saucer and the aiming coordinates are within the error range: if |X-X'|≤ΔX and |Y-Y'|≤ΔY, it is determined to be a hit and "hit" is displayed; otherwise, "missed" is displayed. The computer can also record shooting data for the user to analyze. The shooting data includes hit rate and reaction time. S4. Provide data feedback. The specific steps are as follows: The projected screen updates the status of the flying saucer in real time, including the status of the flying saucer in flight, hit, or miss. The user interface displays the shooting results and statistics, specifically: number of hits, total number of shots, average reaction time, and playback of the flying saucer's flight trajectory. S5. Conduct subsequent training, which includes fixed trajectory mode, random trajectory mode and competition mode.
[0018] Example 3 Please see Figure 1-2 The present invention provides a technical solution: a digital immersive flying saucer shooting simulation system, including a flying saucer simulation and projection module and a simulated gun and sensor module. The output end of the flying saucer simulation and projection module is connected to the input end of the simulated gun and sensor module. The output end of the simulated gun and sensor module is connected to the input end of a computer processing unit. The output end of the computer processing unit is connected to the input end of a feedback and interface display module. The output end of the feedback and interface display module is connected to the input end of a training module. This method also discloses a digital immersive UFO shooting simulation method, including the following steps: S1. Perform UFO simulation and projection. The specific steps are as follows: The software generates the flight trajectory of the UFO through the parabolic motion equation, calculates the two-dimensional coordinates (X,Y) of the UFO in real time, and projects the flight image of the UFO onto a white background. Users can intuitively see the movement of the UFO. S2. The simulated gun and sensor work. The specific steps are as follows: Install the sensor on the simulated gun. The sensor is an accelerometer. It captures the angle and direction of the muzzle in real time. The sensor data is converted into aiming coordinates (X', Y') on the screen through calculation. S3. Perform computer processing. The specific steps are as follows: The computer receives the coordinates (X,Y) of the flying saucer and the aiming coordinates (X',Y') of the gun muzzle in real time. When the user pulls the trigger, the computer determines whether the coordinates of the flying saucer and the aiming coordinates are within the error range: if |X-X'|≤ΔX and |Y-Y'|≤ΔY, it is determined to be a hit and "hit" is displayed; otherwise, "missed" is displayed. The computer can also record shooting data for the user to analyze. The shooting data includes hit rate and reaction time. S4. Provide data feedback. The specific steps are as follows: The projected screen updates the status of the flying saucer in real time, including the status of the flying saucer in flight, hit, or miss. The user interface displays the shooting results and statistics, specifically: number of hits, total number of shots, average reaction time, and playback of the flying saucer's flight trajectory. S5. Conduct subsequent training, which includes fixed trajectory mode, random trajectory mode, and competition mode. Example 3 Please see Figure 1-2 The present invention provides a technical solution: a digital immersive flying saucer shooting simulation system, including a flying saucer simulation and projection module and a simulated gun and sensor module. The output end of the flying saucer simulation and projection module is connected to the input end of the simulated gun and sensor module. The output end of the simulated gun and sensor module is connected to the input end of a computer processing unit. The output end of the computer processing unit is connected to the input end of a feedback and interface display module. The output end of the feedback and interface display module is connected to the input end of a training module. This method also discloses a digital immersive UFO shooting simulation method, including the following steps: S1. Perform UFO simulation and projection. The specific steps are as follows: The software generates the flight trajectory of the UFO through the parabolic motion equation, calculates the two-dimensional coordinates (X,Y) of the UFO in real time, and projects the flight image of the UFO onto a white background. Users can intuitively see the movement of the UFO. S2. The simulated gun and sensor work. The specific steps are as follows: Install a sensor on the simulated gun. The sensor is one or more of a gyroscope or accelerometer. It captures the angle and direction of the muzzle in real time. The sensor data is converted into aiming coordinates (X', Y') on the screen through calculation. S3. Perform computer processing. The specific steps are as follows: The computer receives the coordinates (X,Y) of the flying saucer and the aiming coordinates (X',Y') of the gun muzzle in real time. When the user pulls the trigger, the computer determines whether the coordinates of the flying saucer and the aiming coordinates are within the error range: if |X-X'|≤ΔX and |Y-Y'|≤ΔY, it is determined to be a hit and "hit" is displayed; otherwise, "missed" is displayed. The computer can also record shooting data for the user to analyze. The shooting data includes hit rate and reaction time. S4. Provide data feedback. The specific steps are as follows: The projected screen updates the status of the flying saucer in real time, including the status of the flying saucer in flight, hit, or miss. The user interface displays the shooting results and statistics, specifically: number of hits, total number of shots, average reaction time, and playback of the flying saucer's flight trajectory. S5. Conduct subsequent training, which includes fixed trajectory mode, random trajectory mode and competition mode.
[0019] In Examples 1-3, the flight trajectory of a flying saucer is simulated by software and projected onto a white background. Sensors mounted on the simulated gun capture the aiming position of the muzzle in real time. The computer processing unit compares the real-time coordinates of the flying saucer with the aiming coordinates of the gun. When the user pulls the trigger, the system determines whether a hit has been achieved and displays the shooting result. This system has the advantages of simple equipment, convenient operation, and realistic training effect.
[0020] The above description is only a preferred embodiment of the present invention, but the scope of protection of the present invention is not limited thereto. Any equivalent substitutions or modifications made by those skilled in the art within the scope of the technology disclosed in the present invention, based on the technical solution and inventive concept of the present invention, should be covered within the scope of protection of the present invention.
Claims
1. A digital immersive UFO shooting simulation system, comprising a UFO simulation and projection module and a simulated gun and sensor module, characterized in that: The output of the UFO simulation and projection module is connected to the input of the simulation gun and sensor module. The output of the simulation gun and sensor module is connected to the input of the computer processing unit. The output of the computer processing unit is connected to the input of the feedback and interface display module. The output of the feedback and interface display module is connected to the input of the training module.
2. A digital immersive flying saucer shooting simulation method, characterized in that, Includes the following steps: S1. Perform UFO simulation and projection; S2, Simulation gun and sensor operation; S3. Perform computer processing; S4. Provide data feedback; S5. Conduct subsequent training.
3. The digital immersive flying saucer shooting simulation method according to claim 2, characterized in that, In step S1, the UFO simulation and projection are performed. The specific steps are as follows: the software generates the flight trajectory of the UFO through the parabolic motion equation, calculates the two-dimensional coordinates (X,Y) of the UFO in real time, and the projection device projects the flight image of the UFO onto a white background, so that the user can intuitively see the movement of the UFO.
4. The digital immersive flying saucer shooting simulation method according to claim 2, characterized in that, In step S2, the simulated gun and the sensor work together. The specific steps are as follows: a sensor is installed on the simulated gun. The sensor is one or more of a gyroscope or accelerometer. The angle and direction of the muzzle are captured in real time. The sensor data is converted into aiming coordinates (X', Y') on the screen through calculation.
5. The digital immersive flying saucer shooting simulation method according to claim 2, characterized in that, In step S3, computer processing is performed. The specific steps are as follows: The computer receives the coordinates (X,Y) of the flying saucer and the aiming coordinates (X',Y') of the gun muzzle in real time. When the user pulls the trigger, the computer determines whether the coordinates of the flying saucer and the aiming coordinates are within the error range: if |X-X'|≤ΔX and |Y-Y'|≤ΔY, it is determined to be a hit and "hit" is displayed; otherwise, "missed" is displayed. The computer can also record shooting data for the user to analyze. The shooting data includes hit rate and reaction time.
6. The digital immersive flying saucer shooting simulation method according to claim 2, characterized in that, In step S4, data information feedback is performed. The specific steps are as follows: the projected screen updates the status of the flying saucer in real time, including the status of the flying saucer being in flight, hitting the target, or missing the target. The user interface displays the shooting results and statistical data, specifically: the number of hits, the total number of shots, the average reaction time, and the playback of the flying saucer's flight trajectory.
7. The digital immersive flying saucer shooting simulation method according to claim 2, characterized in that, In S5, subsequent training is performed, which includes fixed trajectory mode, random trajectory mode and competition mode.
8. The digital immersive flying saucer shooting simulation method according to claim 7, characterized in that, In the S5, there are three modes: Fixed trajectory mode: the flying saucer flies along a fixed trajectory, which is suitable for beginners; Random trajectory mode: the flying saucer trajectory is randomly generated, which increases the training difficulty; Competition mode: shooting is carried out according to the official competition rules, and the system records the score.