Virtual reality interaction device
By designing structures such as insulators, spring shells and thrust springs in virtual reality equipment, the lenses are easily disassembled and replaced, which solves the problem that existing equipment cannot replace the lenses, improves maintenance efficiency and service life, and provides a more natural way of doing so. interactive experience.
Patent Information
- Application Number
- CN202421358116.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-06-14
- Publication Date
- 2025-02-14
- Estimated Expiration
- 2034-06-14
AI Technical Summary
Existing virtual reality equipment cannot replace the lenses, which will cause the lenses to be dirty or scratched and require the entire machine to be repaired, affecting the service life of the equipment.
A virtual reality interactive device was designed, using structures such as insulators, spring shells and thrust springs to facilitate the disassembly and replacement of lenses. Through structures such as externally pushing springs and limiting plates, the clamping of soft rubber blocks and equipment are realized. Positioning to reduce the inconvenience of users to adjust their equipment.
It realizes convenient disassembly and replacement of lenses, improves the maintenance and cleaning efficiency of the equipment, extends the service life of the equipment, and provides a smoother and more natural interactive experience.
Smart Images

Figure CN222482524U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the field of virtual reality interaction, in particular to a virtual reality interaction device. Background Art
[0002] Virtual reality interactive devices are a type of technology and equipment that allows users to interact with a virtual environment. They use various sensors and input devices to achieve interaction between users and the virtual world. With the continuous advancement of technology, virtual reality interactive devices have been widely used in multiple scenarios and fields, and have made significant breakthroughs in hardware.
[0003] The virtual reality interactive device facilitates the replacement of lenses and makes it easier to maintain and clean the virtual reality equipment because the lenses are independent components that can be disassembled and cleaned individually without disassembling the entire device.
[0004] Make sure all devices are properly charged and connected to a power source. Connect the head mounted display (HMD) to a USB port on your computer. If using wireless controllers, make sure they are paired and connected to the HMD.
[0005] Under existing technology, the lenses of virtual reality devices cannot be replaced. Once the lenses are dirty or scratched, users may need to send the entire device for repair, which is not only inconvenient, but may also affect the normal use of the device. At the same time, over time, the lenses may wear out due to daily use. If they cannot be replaced, the service life of the device may be affected. Utility Model Content
[0006] The utility model aims to improve the situation in the prior art that lenses may be dirty or scratched over time, thereby affecting the normal use of the device, and proposes a virtual reality interaction device.
[0007] In order to achieve the above-mentioned purpose, the utility model adopts the following technical scheme: a virtual reality interactive device, including a VR sleeve, the interior of the VR sleeve is slidably connected to a plug-in lens, the top of the VR sleeve is fixedly connected to a spring shell, the interior of the spring shell is slidably connected to a limit ring, the rear end of the limit ring is fixedly connected to a thrust spring, the front end of the limit ring is fixedly connected to a mounting column, and the left and right ends of the VR sleeve are fixedly connected to positioning structures.
[0008] As a further description of the above technical solution:
[0009] The positioning structure includes a fixed block, the outer parts of the two fixed blocks are fixedly connected to the left and right ends of the VR sleeve, the rear end of the fixed block is rotatably connected to a soft rubber stabilizing block, the rear end of the soft rubber stabilizing block is slidably connected to a limiting plate, the opposite side of the limiting plate is fixedly connected to an outward push spring, the opposite side of the outward push spring is fixedly connected to a soft rubber block, the rear side of the left fixed block is fixedly connected to a soft rubber inserting belt, the rear side of the right fixed block is fixedly connected to a soft rubber inserting belt, and the inside of the soft rubber inserting belt is fixedly connected to a buckle structure.
[0010] As a further description of the above technical solution:
[0011] The buckle structure includes a fixed shell, the outside of the fixed shell is fixedly connected to the inside of the soft rubber plug-in belt, the inside of the fixed shell is rotatably connected to a rotating ring, the left and right ends of the rotating ring are fixedly connected to thrust sliders, the left and right ends of the fixed shell are both slidably connected to limit blocks, the opposite side of the limit block is fixedly connected to an outward pushing spring, and the opposite side of the limit block is fixedly connected to a mounting rod.
[0012] As a further description of the above technical solution:
[0013] The front end of the mounting column is slidably connected to the interior of the plug-in mirror, and the rear end of the thrust spring is fixedly connected to the interior of the spring shell.
[0014] As a further description of the above technical solution:
[0015] The outside of the limiting ring is fixedly connected with a sliding block, the outside of the spring shell is provided with a sliding groove, and the outside of the sliding block is slidably connected to the inside of the sliding groove.
[0016] As a further description of the above technical solution:
[0017] One end of the outward push spring away from the limiting plate is fixedly connected to the inside of the soft rubber stabilizing block, and the outside of the soft rubber inserting belt is slidably connected to the inside of the soft rubber belt.
[0018] As a further description of the above technical solution:
[0019] A shallow groove is provided inside the limit block, and a deep groove is provided inside the limit block.
[0020] As a further description of the above technical solution:
[0021] The outer portion of the thrust sliding block is slidably connected to the inner portion of the shallow groove, and the outer portion of the thrust sliding block is slidably connected to the inner portion of the deep groove.
[0022] The utility model has the following beneficial effects:
[0023] 1. In the utility model, through the structures of the insert lens, the spring shell, the thrust spring and the like, the thrust spring is used to push the mounting post forward, and the mounting post slides into the interior of the insert lens, which facilitates the removal of the lens and makes it easier to maintain and clean the virtual reality device. Because the lens is an independent component, there is no need to disassemble the entire device, thereby improving the efficiency of cleaning and maintenance.
[0024] 2. In the utility model, through the outward push spring, the limit plate, the outward push spring and other structures, the outward push spring pushes the soft rubber block, the soft rubber block can clamp the human head, so that the soft rubber tape is pulled to a suitable position inside the soft rubber tape, so that the outward push spring pushes the mounting rod, and the mounting rod slides into the inside of the soft rubber tape, thereby completing the fixation of the soft rubber tape and the soft rubber tape, reducing the inconvenience of the user when using the virtual reality device, such as no need to manually adjust the device position, thereby providing a smoother and more natural interactive experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0025] Figure 1 A three-dimensional diagram of a virtual reality interactive device proposed by the utility model;
[0026] Figure 2 This is a cross-sectional view of a spring shell in a virtual reality interactive device proposed by the utility model;
[0027] Figure 3 This is a schematic diagram of a fixed block in a virtual reality interaction device proposed by the utility model;
[0028] Figure 4 This is a cross-sectional view of a soft rubber stabilizing block in a virtual reality interactive device proposed by the utility model;
[0029] Figure 5 This is a schematic diagram of a soft tape in a virtual reality interactive device proposed by the utility model;
[0030] Figure 6 This is a schematic diagram of a rotating ring in a virtual reality interactive device proposed by the utility model;
[0031] Figure 7 This is a cross-sectional view of a fixed housing in a virtual reality interactive device proposed by the utility model;
[0032] Figure 8 This is a schematic diagram of a shallow groove in a virtual reality interaction device proposed by the utility model.
[0033] Legend:
[0034] 1. VR sleeve; 2. Insert lens; 3. Spring shell; 4. Limiting ring; 5. Thrust spring; 6. Mounting column; 7. Positioning structure; 701. Fixed block; 702. Soft rubber stabilizing block; 703. Limiting plate; 704. Push-out spring; 705. Soft rubber block; 706. Soft rubber insert tape; 707. Soft rubber tape; 8. Buckle structure; 801. Fixed shell; 802. Rotating ring; 803. Thrust slider; 804. Limiting block; 805. Push-out spring; 806. Mounting rod; 807. Shallow groove; 808. Deep groove; 9. Sliding block; 10. Sliding groove. DETAILED DESCRIPTION
[0035] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.
[0036] Reference Figure 1 and Figure 2 The utility model provides an embodiment: a virtual reality interactive device, including a VR sleeve 1, the VR sleeve 1 is internally slidably connected with an insert mirror 2, the top of the VR sleeve 1 is fixedly connected with a spring shell 3, the spring shell 3 is internally slidably connected with a limit ring 4, the rear end of the limit ring 4 is fixedly connected with a thrust spring 5, the front end of the limit ring 4 is fixedly connected with a mounting column 6, the thrust spring 5 pushes the mounting column 6 to move forward, and the mounting column 6 slides into the inside of the insert mirror 2, thereby facilitating the disassembly of the insert mirror 2, the left and right ends of the VR sleeve 1 are fixedly connected with a positioning structure 7, the front end of the mounting column 6 is slidably connected to the inside of the insert mirror 2, the rear end of the thrust spring 5 is fixedly connected to the inside of the spring shell 3, the outside of the limit ring 4 is fixedly connected with a sliding block 9, the outside of the spring shell 3 is provided with a sliding groove 10, the outside of the sliding block 9 is slidably connected to the inside of the sliding groove 10, the sliding block 9 is pulled to make the sliding block 9 slide out of the short groove, and then the sliding block 9 is rotated, so that the thrust spring 5 pushes the mounting column 6 to slide into the inside of the insert mirror 2, thereby increasing the fixation of the insert mirror 2 in the VR sleeve 1.
[0037] Reference Figure 3 - Figure 5The positioning structure 7 includes a fixing block 701. The outsides of the two fixing blocks 701 are fixedly connected to the left and right ends of the VR sleeve 1. The rear end of the fixing block 701 is rotatably connected to a soft-gel stabilizing block 702, so that the soft-gel stabilizing block 702 can fix the face width. The rear end of the soft-gel stabilizing block 702 is slidably connected to a limiting plate 703. The opposite side of the limiting plate 703 is fixedly connected to an outward push spring 704. The opposite side of the outward push spring 704 is fixedly connected to a soft-gel block 705. The outward push spring 704 pushes the soft-gel block 705 to move toward the forehead, thereby clamping the forehead and completing the positioning. The left side A soft rubber inserting belt 706 is fixedly connected to the rear side of the fixing block 701, and a soft rubber inserting belt 707 is fixedly connected to the rear side of the right fixing block 701. The soft rubber inserting belt 707 and the soft rubber inserting belt 706 facilitate the fixation of the head. The inside of the soft rubber inserting belt 706 is fixedly connected with a buckle structure 8, and the end of the outward push spring 704 away from the limiting plate 703 is fixedly connected to the inside of the soft rubber stabilizing block 702. The outside of the soft rubber inserting belt 706 is slidably connected to the inside of the soft rubber inserting belt 707, so that the soft rubber inserting belt 706 can slide into the inside of the soft rubber inserting belt 707, thereby facilitating adjustment and increasing the comfort inside.
[0038] Reference Figure 6 - Figure 8 The buckle structure 8 includes a fixed shell 801, the outside of the fixed shell 801 is fixedly connected to the inside of the soft rubber plug-in belt 706, the inside of the fixed shell 801 is rotatably connected with a rotating ring 802, the left and right ends of the rotating ring 802 are fixedly connected with thrust sliders 803, the left and right ends of the fixed shell 801 are slidably connected with a limit block 804, the opposite side of the limit block 804 is fixedly connected with an outward pushing spring 805, the opposite side of the limit block 804 is fixedly connected with a mounting rod 806, the outward pushing spring 805 pushes the limit block 804 to move toward the rotating ring 802, and the limit block 804 pushes the thrust slider The block 803 moves outward, so that the thrust slider 803 pushes the installation rod 806 to move outward, and the installation rod 806 slides into the inside of the soft adhesive tape 707, thereby completing the fixation of the soft adhesive tape 707 and the soft adhesive insert tape 706. A shallow groove 807 is opened inside the limit block 804, and a deep groove 808 is opened inside the limit block 804. The outer part of the thrust slider 803 is slidably connected to the inside of the shallow groove 807, and the outer part of the thrust slider 803 is slidably connected to the inside of the deep groove 808. The installation rod 806 is controlled by the shallow groove 807 and the deep groove 808, so as to facilitate the regulation of the outward movement distance of the installation rod 806.
[0039] Working principle: insert the insert lens 2 into the VR sleeve 1. At this time, pull the sliding block 9 from the short groove of the sliding groove 10 into the long groove of the sliding groove 10, so that the thrust spring 5 can push the mounting post 6 to move toward the insert lens 2. The mounting post 6 slides into the insert lens 2, making it easier to maintain and clean the virtual reality device because the lens is an independent component, so there is no need to disassemble the entire device, thereby improving the efficiency of cleaning and maintenance. After the soft rubber insert tape 706 is inserted into the appropriate position of the soft rubber tape 707, rotate the rotating ring 802, so that the rotating ring 802 drives the thrust slider 803 to rotate, so that the outward pushing spring 805 pushes the limit block 804 to fit the thrust slider 803. As a result, the thrust slider 803 slides from the deep groove 808 into the shallow groove 807, and the shallowness of the shallow groove 807 is utilized to make the thrust slider 803 push the limit block 804 to move relative to each other, and the limit block 804 drives the outward pushing spring 805 to move relative to each other, thereby reducing the inconvenience of the user when using the virtual reality device, such as no need to manually adjust the device position, thereby providing a smoother and more natural interactive experience.
[0040] Finally, it should be noted that the above is only a preferred embodiment of the present invention and is not intended to limit the present invention. Although the present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art can still modify the technical solutions described in the aforementioned embodiments or make equivalent substitutions for some of the technical features therein. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present invention should be included in the protection scope of the present invention.
Claims
1. A virtual reality interactive device, comprising a VR set (1), characterized in that: The VR sleeve (1) is internally slidably connected to an insert lens (2), the top end of the VR sleeve (1) is fixedly connected to a spring shell (3), the spring shell (3) is internally slidably connected to a limit ring (4), the rear end of the limit ring (4) is fixedly connected to a thrust spring (5), the front end of the limit ring (4) is fixedly connected to a mounting column (6), and the left and right ends of the VR sleeve (1) are both fixedly connected to positioning structures (7).
2. A virtual reality interactive device according to claim 1, characterized in that: The positioning structure (7) comprises a fixing block (701), the outsides of the two fixing blocks (701) are fixedly connected to the left and right ends of the VR sleeve (1), the rear ends of the fixing blocks (701) are rotatably connected to a soft rubber stabilizing block (702), the rear ends of the soft rubber stabilizing block (702) are slidably connected to a limiting plate (703), the opposite sides of the limiting plate (703) are fixedly connected to an outward push spring (704), the opposite side of the outward push spring (704) is fixedly connected to a soft rubber block (705), the rear side of the left fixing block (701) is fixedly connected to a soft rubber inserting belt (706), the rear side of the right fixing block (701) is fixedly connected to a soft rubber strip (707), and the inside of the soft rubber inserting belt (706) is fixedly connected to a buckle structure (8).
3. A virtual reality interactive device according to claim 2, characterized in that: The buckle structure (8) comprises a fixed shell (801), the exterior of the fixed shell (801) is fixedly connected to the interior of the soft rubber plug-in belt (706), the interior of the fixed shell (801) is rotatably connected to a rotating ring (802), the left and right ends of the rotating ring (802) are fixedly connected to thrust sliders (803), the left and right ends of the fixed shell (801) are both slidably connected to limit blocks (804), the opposite side of the limit block (804) is fixedly connected to an outward pushing spring (805), and the opposite side of the limit block (804) is fixedly connected to a mounting rod (806).
4. A virtual reality interactive device according to claim 1, characterized in that: The front end of the mounting column (6) is slidably connected to the interior of the plug-in mirror (2), and the rear end of the thrust spring (5) is fixedly connected to the interior of the spring housing (3).
5. A virtual reality interactive device according to claim 1, characterized in that: The outside of the limiting ring (4) is fixedly connected with a sliding block (9), the outside of the spring housing (3) is provided with a sliding groove (10), and the outside of the sliding block (9) is slidably connected to the inside of the sliding groove (10).
6. A virtual reality interactive device according to claim 2, characterized in that: One end of the outward push spring (704) away from the limiting plate (703) is fixedly connected to the inside of the soft rubber stabilizing block (702), and the outside of the soft rubber inserting belt (706) is slidably connected to the inside of the soft rubber belt (707).
7. A virtual reality interactive device according to claim 3, characterized in that: A shallow groove (807) is provided inside the limiting block (804), and a deep groove (808) is provided inside the limiting block (804).
8. A virtual reality interactive device according to claim 7, characterized in that: The outer portion of the thrust slider (803) is slidably connected to the inner portion of the shallow groove (807), and the outer portion of the thrust slider (803) is slidably connected to the inner portion of the deep groove (808).