Desktop marble interaction device
By designing a multi-player desktop pinball interactive device, the problem of lack of social interaction in traditional pinball games is solved, and multiple players are simultaneously operated and scored automatically, which improves the fun and interactiveness of the game, which is suitable for family entertainment and social occasions.
Patent Information
- Application Number
- CN202421380525.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-06-17
- Publication Date
- 2025-08-22
- Estimated Expiration
- 2034-06-17
AI Technical Summary
Traditional pinball games lack multiplayer interaction and social elements, making it difficult to meet the needs of modern users for social interaction and teamwork.
A desktop pinball interactive device is designed, including a base, a batting device, a remote control handle and a goal sensor, allowing multiple players to operate simultaneously, improve operational friendliness through the corresponding marking part of the batting device and the remote control handle, and automatically scored using photoelectric sensors or gravity sensors.
Enhances interaction and collaboration among players, improves the fun and challenging gameplay, provides instant feedback and multiple gameplay, suitable for family entertainment and friends gatherings.
Smart Images

Figure CN223248731U_ABST
Abstract
Description
Technical Field
[0001] The utility model belongs to the technical field of desktop pinball, and relates to a desktop pinball interactive device. Background Art
[0002] With the continuous advancement of technology and the diversification of entertainment methods, people's demand for interactive entertainment is growing. Traditional pinball games, while entertaining, are often limited to single-player operation and lack multiplayer interaction and social elements, making it difficult to meet the needs of modern users for social interaction and teamwork.
[0003] Designing a pinball game platform that can support multiple people operating simultaneously to enhance the interaction between players has become a difficult problem that needs to be solved urgently. Utility Model Content
[0004] The purpose of the utility model is to provide a desktop pinball interactive device to address the deficiencies of the existing technology.
[0005] In order to achieve the above purpose, the utility model adopts the following technical solutions:
[0006] A desktop pinball interactive device, comprising:
[0007] A base, wherein the surface of the base is provided with a table for placing pinballs, and the edge of the table is provided with two or more goals;
[0008] A striking device, wherein the striking device is slidably mounted on a base via a driving device, and two or more striking devices are respectively mounted at different goals;
[0009] A goal sensor, the position of which corresponds to the position of the goal and is used to detect the ball;
[0010] Remote control handles, two or more of which are used to respectively control different driving devices and striking devices;
[0011] The driving device is used to drive the ball striking device to move, and the ball striking device is used to strike the pinball. The remote control handle and the ball striking device are provided with corresponding marking parts on their surfaces.
[0012] Furthermore, the batting housing and the batting slider are slidably mounted on the batting housing, and a batting driving module for driving the batting slider to move is provided in the batting housing.
[0013] Furthermore, the driving device includes a driving housing, a displacement motor and a displacement gear, wherein the displacement motor is located in the driving housing and drives the displacement gear on the surface of the driving housing to rotate through a transmission member;
[0014] A cavity is provided below the table top of the base, the driving device is located in the cavity, a slide rod is provided in the cavity, the driving device is slidably mounted on the slide rod via a slider fixedly connected to the driving housing, a through slot is provided on the side wall of the cavity, the driving housing extends from the through slot to the outside of the cavity and is fixedly connected to the hitting device;
[0015] A rack is provided below the edge of the table top, and the displacement gear is engaged with the rack to drive the driving device to slide along the slide rod.
[0016] Furthermore, a roller is provided on the top of the driving housing, and the roller is located on a side away from the hitting device;
[0017] The roller is in close contact with the top surface of the cavity, and the roller cooperates with the slide bar to maintain the balance of the ball striking device on the other side.
[0018] Furthermore, the base is provided with a groove, the position of the groove corresponds to the position of the goal, and the groove is used to accommodate the pinball.
[0019] Furthermore, baffles are provided around the base, the height of the baffles is higher than the table top, and the groove is located between the table top and the baffles.
[0020] Furthermore, the goal sensor is a photoelectric sensor or a gravity sensor.
[0021] Furthermore, the identification portion is a color, a number, or a pattern.
[0022] Furthermore, the base is provided with a storage platform at the top corner of the table top, and the surface of the storage platform has a storage groove for storing the remote control handle, and the goal is located between adjacent storage platforms.
[0023] Furthermore, it also includes a baffle, a slot is provided on the side of the storage table, and insertion strips are provided at both ends of the baffle. The baffle can be detachably installed between adjacent storage tables through the insertion strips, and the baffle is used to divide the table surface to limit the activity space of the pinball.
[0024] The technical solution of this utility model, through the design of two or more hitting devices and corresponding remote controllers, allows multiple players to participate in the game simultaneously, enhancing interaction and collaboration between players. The design of the identification area improves user-friendliness, allowing players to quickly identify and operate their respective hitting devices. The overall design takes into account the player's gaming experience, and through the optimization of various details such as the placement of grooves and the precise detection of sensors, it enhances the fun and challenge of the game.
[0025] Other features and advantages of the utility model will be described in the subsequent description, and in part will become apparent from the description, or understood by practicing the utility model. The purpose and other advantages of the utility model can be achieved and obtained through the structures particularly pointed out in the written description and the drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0026] The present invention will be described in detail below with reference to the accompanying drawings to make the above advantages of the present invention more clear.
[0027] Figure 1 This is a schematic diagram of a desktop pinball interactive device of the present invention;
[0028] Figure 2 This is a schematic diagram of a remote control handle for a desktop pinball interactive device of the present invention;
[0029] Figure 3 This is a schematic diagram of the interior of a desktop pinball interactive device of the present invention;
[0030] Figure 4 This is a schematic diagram of a driving device of a desktop pinball interactive device of the present invention;
[0031] Figure 5 This is a cross-sectional view of a desktop pinball interactive device of the present invention;
[0032] Figure 6 This is an enlarged schematic diagram of the through slot of a desktop pinball interactive device of the present invention;
[0033] Figure 7 The utility model is a schematic diagram of the use of a stop bar of a desktop pinball interactive device. DETAILED DESCRIPTION
[0034] The following describes in detail embodiments of the present invention, examples of which are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to explain the present invention, and should not be construed as limiting the present invention.
[0035] In the description of the present invention, it should be understood that the terms "length", "width", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "outside", etc., indicating the orientation or position relationship, are based on the orientation or position relationship described in the accompanying drawings, and are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation on the present invention.
[0036] Furthermore, the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of the technical features being referred to. Thus, a feature specified as "first" or "second" may explicitly or implicitly include one or more of such features. In the description of this utility model, "plurality" means two or more, unless otherwise specifically defined.
[0037] In the embodiments of the present invention, unless otherwise expressly specified or limited, the terms "installed," "connected," "connected," "fixed," etc. should be understood in a broad sense. For example, they may refer to fixed connection, detachable connection, or integration; mechanical connection, electrical connection; direct connection, indirect connection through an intermediate medium; internal communication between two components, or interaction between two components. Those skilled in the art will understand the specific meanings of the above terms in the present invention based on specific circumstances.
[0038] Reference Attachment Figure 1-2 As shown, a desktop pinball interactive device includes:
[0039] A base 100, wherein a surface of the base 100 is provided with a table 110 for placing pinballs, and an edge of the table 110 is provided with two or more goals 120;
[0040] A striking device 200, wherein the striking device 200 is slidably mounted on the base 100 via a driving device 300, and two or more striking devices 200 are respectively mounted at different goals 120;
[0041] A goal sensor, the position of which corresponds to the position of the goal 120 and is used to detect the ball;
[0042] Remote control handles 400, two or more remote control handles 400 are used to respectively control different driving devices 300 and striking devices 200;
[0043] The driving device 300 is used to drive the ball striking device 200 to move, and the ball striking device 200 is used to strike the pinball. The remote control handle 400 and the ball striking device 200 are provided with corresponding marking parts on their surfaces.
[0044] The base 100's tabletop 110 is designed as the primary playing area for pinball, with multiple goals 120 positioned around its edges for players to target. Each goal 120 is mounted with a striking device 200, slidably mounted to the base 100 via a drive mechanism 300, ensuring its movement across the tabletop 110. Each striking device 200 is equipped with a striking function, controlled by a remote control handle 400. Each goal 120 is equipped with a goal sensor to detect goals scored and enable automatic scoring. Multiple remote control handles 400 are used to control different striking devices 200 and drive mechanisms 300. Each remote control handle 400 is equipped with a direction control button 410 and a strike button 420, which control the movement and striking of the striking device 200. The device includes a built-in central control unit, connected to the remote control handles 400 via wired or wireless communication, enabling coordinated control of each striking device 200 and drive mechanism 300. The central control unit is responsible for receiving the handle instructions and transmitting them to the corresponding hitting device 200 and driving device 300.
[0045] After the device is powered on, the central control unit initializes each component, including the hitting device 200, the drive device 300, and the goal sensor. The remote control handle 400 establishes a connection with the central control unit via wired or wireless means. The player places the pinball on the table 110, and the game is ready to begin. The player uses the directional control buttons on the remote control handle 400 to control the hitting device 200 to slide along the base 100 and adjust the hitting position. When the hitting device 200 is in the appropriate position, the player presses the hit button 420, and the hitting device 200 hits the pinball, causing it to move on the table 110. Each player operates the hitting device 200 and the drive device 300 to play against each other, with the goal of hitting the pinball into the opponent's goal 120. When the pinball passes through the opponent's goal 120, the goal sensor detects the pinball, and the central control unit records the goal and scores it. At the end of the game, the central control unit calculates the scores of each player to determine the winner.
[0046] Simultaneous multi-player operation enhances the game's interactivity and social nature, making it ideal for family fun and gatherings with friends. A goal sensor automatically detects and scores goals, minimizing human intervention and ensuring fair and smooth gameplay. Multiple goals 120 and the ball-striking device 200 offer diverse gameplay options and strategies, increasing both interest and challenge. The remote control handle 400 allows players to flexibly control the position and stroke of the ball-striking device 200, providing a greater sense of control and engagement.
[0047] In this embodiment, the base 100 is also provided with a speaker, which is connected to the central control unit and is used to play sound effects such as scoring. Playing sound effects such as scoring through the speaker provides players with instant auditory feedback and enhances the immersion of the game. Sound effects can serve as a medium for interaction between players, adding a social element to the game. The setting of the speaker provides a basis for possible multimedia integration in the future, such as background music, voice prompts, etc. The speaker can play scoring sound effects in real time, allowing players to quickly understand their performance. Players get instant feedback from the sound effects they hear, and understand the game progress and the results of their own operations. The central control unit monitors the score or other events that require sound effect feedback during the game. Based on the monitored events, the central control unit triggers the corresponding sound effect signal and sends it to the speaker. After receiving the signal, the speaker plays the preset scoring sound effect or other sound effects, such as goals, turnovers, etc.
[0048] Reference Attachment Figure 3-4 As shown, in this embodiment, the batting shell 210 and the batting slider 220, the batting slider 220 is slidably mounted on the batting shell 210, and the batting shell 210 is provided with a batting drive module for driving the displacement of the batting slider 220. The batting shell 210 serves as the external structure of the overall batting device 200, providing support and protection. The batting slider 220 is installed in the batting shell 210 and can slide in a specific direction for actual batting operations. The batting drive module is built into the batting shell 210, and realizes the batting function by controlling the displacement of the batting slider 220. Common batting drive modules adopt electromagnetic drive mode, which uses the rapid response characteristics of electromagnetic force to provide strong and precise hitting force.
[0049] When the electromagnetic actuator in the ball-striking drive module is energized, it generates a magnetic field that attracts or repels the ball-striking slider 220, forcing it to rapidly move along a pre-set trajectory and strike the ball. The electromagnetic actuator module offers fast response and high control precision, enabling precise movement of the ball-striking slider 220 and ensuring accurate and consistent striking. The electromagnetic actuator provides a powerful instantaneous force, enabling the ball-striking slider 220 to strike the ball quickly and forcefully, enhancing the intensity and excitement of the game.
[0050] The player uses the directional control buttons on the remote controller 400 to control the striking module to slide along the base 100 and align with the ball. The drive device 300 drives the striking module to move and align it with the ball. Once the striking module is aligned with the ball, the player presses the strike button 420 on the remote controller 400. A control signal is transmitted to the central control unit, which controls the electromagnetic drive module, causing the striking slider 220 to quickly extend and strike the ball. When the electromagnetic drive module is powered on, it generates a magnetic field that drives the striking slider 220 to move rapidly along the track, completing the striking action.
[0051] In this embodiment, the striking surface of the ball-striking slider 220 is curved. This curved surface, on the one hand, increases the randomness of the ball's direction during hitting, making its trajectory more difficult to predict and thus enhancing the game's fun. On the other hand, in a four-player game, the curved surface increases the probability of hitting the ball to an adjacent side, significantly enhancing the interactivity of the multiplayer game.
[0052] In this embodiment, the driving device 300 includes a driving housing 310, a displacement motor and a displacement gear 320. The displacement motor is located in the driving housing 310 and drives the displacement gear 320 on the surface of the driving housing 310 to rotate through a transmission member.
[0053] A cavity is defined below the tabletop 110 of the base 100. The driving device 300 is located within the cavity. A slide bar 330 is provided within the cavity. The driving device 300 is slidably mounted on the slide bar 330 via a slider 340 fixedly connected to the driving housing 310. A through slot 150 is defined on the sidewall of the cavity. The driving housing 310 extends from the through slot 150 to the outside of the cavity and is fixedly connected to the ball striking device 200.
[0054] A rack 350 is provided below the edge of the table 110 , and the displacement gear 320 is engaged with the rack 350 to drive the driving device 300 to slide along the sliding rod 330 .
[0055] Integrating the drive unit 300 within the cavity of the base 100 achieves a compact layout, reducing space usage while facilitating maintenance and concealing mechanical components. The design of components such as the displacement motor, displacement gear 320, slide bar 330, and rack 350 allows for independent replacement and upgrades, enhancing system flexibility and maintainability. Placing the drive unit 300 within the cavity beneath the tabletop 110 maintains a clean and aesthetically pleasing appearance while minimizing interference with player operation.
[0056] By providing a cavity beneath the tabletop 110, space is effectively utilized, the mechanical structure is concealed, and the overall aesthetics are enhanced. The drive unit 300 is located below the tabletop 110, with a lower center of gravity, improving the stability of the entire system. The meshing transmission design of the displacement gear 320 and the rack 350 provides a stable and efficient power transmission method. The slider 340, in conjunction with the slide rod 330, allows the drive unit 300 to move smoothly on the slide rod 330, achieving precise position control.
[0057] The displacement motor receives signals from the central control unit and starts or stops according to the player's operating instructions. The displacement motor drives the displacement gear 320 to rotate through the transmission member to achieve power transmission. The displacement gear 320 engages with the rack 350 below the edge of the table 110, thereby driving the hitting device 200 to move below the table 110. The player controls the rotation direction and speed of the motor through the remote control handle 400 to achieve precise position adjustment of the hitting device 200 below the table 110. When the hitting device 200 moves to the appropriate position, the player operates the hitting button 420 to perform the hitting action.
[0058] Reference Attachment Figure 5-6 As shown, in this embodiment, a roller 360 is provided at the top of the driving housing 310 , and the roller 360 is located on a side away from the ball striking device 200 ;
[0059] The roller 360 is in close contact with the top surface of the cavity. The roller 360 cooperates with the slide bar 330 to maintain the balance of the ball striking device 200 on the other side. The drive housing 310 extends from the through slot 150 to the outside of the cavity and is fixedly connected to the ball striking device 200. The ball striking device 200, the slide bar 330 and the roller 360 form a lever-like force. By cooperating with the slide bar 330 and the roller 360, it can be achieved that when the drive housing 310 penetrates the through slot 150, the drive housing 310 does not contact the upper and lower sides of the through slot 150, thereby avoiding wear. Compared with a slide rail with a slide groove, it is less expensive and more convenient to install.
[0060] By installing a roller 360 at the top of the drive housing 310, which is in close contact with the top surface of the cavity, a lever-like force-bearing structure is formed to maintain the balance of the ball striking device 200 on the other side. The cooperation between the roller 360 and the slide bar 330 prevents the drive housing 310 from contacting the upper and lower sides of the slot when penetrating the through slot 150, reducing wear and extending service life. Compared with traditional slotted rails, the combined design of the roller 360 and slide bar 330 offers lower costs, easier installation, and simplified production and maintenance.
[0061] In this embodiment, the drive mechanism 300 is provided with anti-collision switches 370 on both sides, and limit plates 130 are provided on both sides of the slide bar 330. The limit plates 130 are used to trigger the anti-collision switches 370. Upon receiving the signal from the anti-collision switches 370, the central control unit can intervene in the displacement motor in advance to prevent or reduce the impact. Furthermore, they physically interfere with the displacement of the drive mechanism 300, limiting its sliding and preventing it from derailing.
[0062] The presence of anti-collision switches 370 on both sides of the drive mechanism 300 and limit plates 130 on both sides of the slide bar 330 enhances system safety, preventing collisions or derailment caused by operational errors or mechanical failures. Limit plates 130 trigger the anti-collision switches 370, enabling early intervention in the displacement motor to reduce the force of or prevent a collision. The anti-collision switches 370 and limit plates 130 provide a dual protection mechanism, ensuring system stability and safety.
[0063] During normal operation, the player controls the displacement motor through the remote control handle 400 to drive the drive device 300 to move along the slide bar 330. When the drive device 300 moves to the physical limit position close to the slide bar 330, the limit plate 130 contacts the drive device 300. The limit plate 130 triggers the anti-collision switch 370 and sends a signal to the central control unit. After receiving the anti-collision switch 370 signal, the central control unit judges the situation according to the signal, intervenes in the displacement motor in advance, and stops or slows down the motor operation. Through the intervention of the central control unit, the occurrence of collision is avoided or reduced, and the mechanical structure and player safety are protected. Even in the case of failure of the electronic control system, the limit plate 130 can physically limit the displacement of the drive device 300 to prevent derailment. The limit plate 130 provides a physical constraint to prevent the drive device 300 from derailing even in the case of failure of the electronic control system.
[0064] In this embodiment, a support plate 700 is provided in the cavity below the table 110, and the support plate 700 abuts against the bottom surface of the table 110. This prevents the table 110 from being sunken in the center due to its large area. In view of the deformation problem that may occur during long-term use, structural reinforcement is performed in advance through the support plate 700. The support plate 700 abuts against the bottom surface of the table 110, which helps to distribute the load on the table 110 more evenly and reduce local stress concentration. By arranging the support plate 700 in the cavity below the table 110, the overall rigidity and stability of the table 110 are enhanced, and the center sunken due to its large area is avoided. By strengthening the structure of the table 110, the service life of the entire device is extended and the need for maintenance and replacement is reduced. The support plate 700 continuously provides support to the table 110, and its flatness can be maintained regardless of whether the table 110 is in use.
[0065] In this embodiment, the base 100 is provided with a recess 500 , which corresponds to the position of the goal 120 and is used to accommodate a pinball. The recess 500 in the base 100 provides a safe landing point for the pinball after it passes through the goal 120, preventing it from being lost or ricocheting. Specifically, after passing through the goal 120, the pinball lands in the recess 500 . This recess 500 serves as a temporary storage area for the pinball, allowing players to quickly re-enter the game after scoring.
[0066] The groove 500 ensures that the pinball will not be lost after passing through the goal 120, maintaining the continuity of the game. During the game, the pinball is hit by the ball-beating device and moves toward the goal 120. When the pinball successfully passes through the goal 120, it falls into the corresponding groove 500 according to the designed motion trajectory. The design size and shape of the groove 500 are suitable for accommodating the pinball, ensuring that the pinball stays stably in the groove 500. The central control unit detects that the pinball falls into the groove 500, triggers the scoring sound effect or displays the score, and provides player feedback. The player or system operator takes the pinball out of the groove 500, puts it back on the game table 110, and continues the game.
[0067] In this embodiment, the goal sensors are photoelectric sensors located on either side of goal 120. When a ball passes through, it is determined to have scored a goal, and a point is awarded. The high sensitivity of the photoelectric sensors allows for precise detection of the ball passing through goal 120. When the ball breaks the light beam of the photoelectric sensors, a goal signal is immediately triggered, providing rapid feedback.
[0068] The photoelectric sensor's transmitting and receiving terminals are located on either side of goal 120, forming a beam of light. When the ball passes through goal 120, interrupting the beam, the photoelectric sensor detects this change. The sensor converts this change into an electrical signal and transmits it to the central control unit. Upon receiving the signal, the central control unit determines it as a goal and calculates the score. The photoelectric sensor provides highly accurate goal detection, reducing the possibility of misjudgments. The photoelectric sensor quickly responds to the ball's passage, enabling instant scoring.
[0069] Alternatively, a goal sensor, using a gravity sensor, could be placed at the bottom of groove 500. When the ball falls into the groove, the gravity sensor's reading changes, signaling a goal and scoring a point. This detection utilizes the change in gravity caused by the ball falling into groove 500. Placing the gravity sensor at the bottom of groove 500 simplifies sensor layout and installation.
[0070] A gravity sensor is installed at the bottom of groove 500 to detect the weight of the ball. When the ball falls into groove 500, its weight acts on the gravity sensor, causing the value to change. The gravity sensor detects this weight change and converts it into an electrical signal. This signal is then sent to the central control unit, which uses it to determine a goal and calculate the score.
[0071] Gravity sensors are not affected by light and provide stable detection results. Compared to photoelectric sensors, gravity sensors may have lower costs. Gravity sensors have a simple structure and are easy to maintain and replace.
[0072] In this embodiment, baffles 600 are provided around the base 100. The height of the baffles 600 is higher than the table 110, and the groove 500 is located between the table 110 and the baffles 600. The height of the baffles 600 is higher than the table 110, which effectively prevents the pinball from jumping out of the base 100 during the game. The groove 500 is located between the table 110 and the baffles 600, ensuring that the pinball can safely fall into the groove 500 after scoring, which is convenient for scoring and management. The baffles 600 can prevent the pinball from flying out, reducing potential dangers to the surrounding environment and players. The use of the baffles 600 and the groove 500 provides players with a smoother and more orderly gaming experience.
[0073] During the game, the pinball is struck by the ball-striking device on the table 110 and moves. When the pinball approaches the edge of the base 100, the baffle 600 acts as a barrier, preventing it from flying off the base 100. After the pinball passes through the goal 120, a score is detected by a photoelectric or gravity sensor. After the score is scored, the pinball falls into the groove 500. The location and design of the groove 500 ensure that the pinball is stably stored. The central control unit calculates the score based on the sensor signals and plays a scoring sound effect through the speaker to provide player feedback.
[0074] In this embodiment, the identification portion is a color, number, or pattern. This device is a multiplayer interactive game, having multiple remote controllers 400, each controlling a different ball-striking device 200 and driving device 300. The identification portion allows users to quickly identify which ball-striking device 200 their remote controller 400 controls.
[0075] Each remote controller 400 and its corresponding ball striking device 200 is visually identified using color, numbers, or patterns. This identification allows players to quickly identify their control device, reducing confusion and errors during operation. Clear identification facilitates quick player response in multiplayer games, enhancing the interactive experience.
[0076] Each remote controller 400 and corresponding hitting device 200 is assigned a unique color, number, or pattern as an identifier. Players can quickly identify the device they are controlling by observing the identifiers on the remote controller 400 and hitting device 200. Players operate according to their identifiers to ensure that control commands are correctly transmitted to the corresponding hitting device 200.
[0077] Color, numbers, or patterns provide intuitive visual differentiation and facilitate player identification. In multiplayer games, clear logos help reduce player control confusion and improve game flow. Logos can be customized based on design and player preferences, providing a personalized experience.
[0078] In this embodiment, the base 100 is provided with a storage platform 800 at the top corner of the tabletop 110. The surface of the storage platform 800 has a storage slot 810 for storing the remote controller 400. The goal 120 is located between adjacent storage platforms 800. The design of the storage platform 800 integrates the functions of separating the goal 120 and storing the remote controller 400, thereby improving space utilization efficiency. By providing the storage slot 810 on the storage platform 800, players can conveniently store the remote controller 400 between games or after finishing. The design of the storage platform 800 is both practical and beautiful, coordinating with the design style of the entire tabletop pinball interactive device.
[0079] The design of the storage platform 800 effectively utilizes the top corner space of the tabletop 110, avoiding wasted space. Located at the top corner of the tabletop 110, the storage platform 800 naturally separates adjacent areas and serves as the boundary of the goal 120. The storage slot 810 is conveniently located for players to quickly access or store the remote controller 400 when needed.
[0080] Before or after the game starts, the player can place the remote control handle 400 into the corresponding storage slot 810 .
[0081] Reference Attachment Figure 7 As shown, this embodiment also includes a stop bar 900. The side of the storage platform 800 is provided with a slot 820. The two ends of the stop bar 900 are provided with an insert bar. The stop bar is removably installed between adjacent storage platforms 800 through the insert bar. The stop bar 900 is used to divide the table 110 and limit the movement space of the pinball. Taking a four-person interactive device as an example, when there are only two or three users, there will be one side of the hitting device 200 that is unmanned. If the pinball bounces towards this side, it will easily pass through the goal 120, interrupting the game and affecting the user's operating experience. When there is a lack of people, the stop bar 900 can be used to block the unmanned side. When the pinball bounces towards that side, it will collide with the stop bar 900 and change direction, ensuring the continuity of the game. The detachable stop bar 900 reduces the number of users required for the device, making it more flexible to use. Even one person can practice alone for fun.
[0082] The gear bar 900 dynamically adjusts to accommodate changes in the number of players, adapting to single-player to multiplayer gameplay. When the number of players is less than four, the gear bar 900 optimizes the gaming experience and avoids game interruptions caused by unoccupied areas. The design of the gear bar 900 allows for practice in single-player mode, expanding the device's use cases.
[0083] Depending on the number of players, a barrier is formed by installing a barrier bar 900 between the slots 820 of adjacent storage tables 800 using inserts. The barrier bar 900 stands upright on the tabletop 110, dividing the tabletop 110 and limiting the range of movement of the pinball. When the pinball bounces toward the unmanned side, the barrier bar 900 guides the pinball to change direction and return to the area where someone is operating. The use of the barrier bar 900 ensures that the game can continue even when there are not enough players, and will not be interrupted by the pinball passing through the goal 120. In single-player mode, the barrier bar 900 can completely block the unmanned area, allowing players to focus on their own operations and practice.
[0084] Finally, it should be noted that the above description is merely a preferred embodiment of the present invention and is not intended to limit the present invention. Although the present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art will be able to modify the technical solutions described in the aforementioned embodiments or replace some of the technical features therein with equivalents. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present invention shall be included within the scope of protection of the present invention.
Claims
1. A desktop pinball interactive device, characterized in that: include: A base (100), wherein a surface of the base (100) is provided with a tabletop (110) for placing pinballs, and an edge of the tabletop (110) is provided with two or more goals (120); A ball striking device (200), wherein the ball striking device (200) is slidably mounted on the base (100) via a driving device (300), and two or more ball striking devices (200) are respectively mounted at different goals (120); A goal sensor, the position of which corresponds to the position of the goal (120) for detecting the ball; Remote control handles (400), two or more remote control handles (400) are used to respectively control different driving devices (300) and ball striking devices (200); The driving device (300) is used to drive the ball striking device (200) to move, and the ball striking device (200) is used to strike the pinball. The surfaces of the remote control handle (400) and the ball striking device (200) are provided with corresponding marking portions.
2. The tabletop pinball interactive device according to claim 1, characterized in that: The ball striking device comprises a ball striking housing (210) and a ball striking slider (220). The ball striking slider (220) is slidably mounted on the ball striking housing (210). A ball striking driving module for driving the ball striking slider (220) to move is provided in the ball striking housing (210).
3. The desktop pinball interactive device according to claim 1, characterized in that: The driving device (300) comprises a driving housing (310), a displacement motor and a displacement gear (320); the displacement motor is located in the driving housing (310) and drives the displacement gear (320) on the surface of the driving housing (310) to rotate via a transmission member; A cavity is provided below the tabletop (110) of the base (100), the driving device (300) is located in the cavity, a slide rod (330) is provided in the cavity, the driving device (300) is slidably mounted on the slide rod (330) via a slider (340) fixedly connected to the driving housing (310), a through slot (150) is provided on the side wall of the cavity, and the driving housing (310) extends from the through slot (150) to the outside of the cavity and is fixedly connected to the ball striking device (200); A rack (350) is provided below the edge of the table (110), and the displacement gear (320) is engaged with the rack (350) to drive the driving device (300) to slide along the sliding rod (330).
4. The tabletop pinball interactive device according to claim 3, characterized in that: A roller (360) is provided at the top end of the driving housing (310), and the roller (360) is located on a side away from the ball striking device (200); The roller (360) is in close contact with the top surface of the cavity, and the roller (360) cooperates with the slide bar (330) to maintain the balance of the ball hitting device (200) on the other side.
5. The tabletop pinball interactive device according to claim 1, characterized in that: The base (100) is provided with a groove (500), the position of the groove (500) corresponds to the position of the goal (120), and the groove (500) is used to accommodate a pinball.
6. The tabletop pinball interactive device according to claim 5, characterized in that: Baffles (600) are provided around the base (100), the height of the baffles (600) is higher than the table (110), and the groove (500) is located between the table (110) and the baffles (600).
7. The tabletop pinball interactive device according to claim 5, characterized in that: The goal sensor is a photoelectric sensor or a gravity sensor.
8. The tabletop pinball interactive device according to claim 1, characterized in that: The identification part is a color, a number or a pattern.
9. The tabletop pinball interactive device according to claim 1, characterized in that: The base (100) is provided with a storage platform (800) at the top corner of the tabletop (110), and the surface of the storage platform (800) has a storage groove (810) for storing the remote control handle (400), and the goal (120) is located between adjacent storage platforms (800).
10. The tabletop pinball interactive device according to claim 9, characterized in that: The device further comprises a stop bar (900), wherein a slot (820) is provided on the side of the storage platform (800), and insertion bars are provided at both ends of the stop bar (900). The stop bar can be detachably installed between adjacent storage platforms (800) through the insertion bars, and the stop bar (900) is used to divide the table surface (110) and limit the activity space of the pinball.