Intelligent sudoku game machine

By using light-emitting elements and backlit buttons in the Sudoku game machine, combined with an intelligent control module and optimized display design, the problems of complex structure and easy loss of pieces have been solved, achieving a low-cost and efficient gaming experience.

CN224056624UActive Publication Date: 2026-03-31杨洞称
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-01-08
Publication Date
2026-03-31

AI Technical Summary

Technical Problem

Existing Sudoku game machines have complex structures, high production costs, and the pieces are easily lost.

Method used

By replacing traditional chess pieces and sensor recognition devices with light-emitting elements and transparent buttons, and combining them with a smart control module and a display screen, the structure is simplified and the accuracy of chess piece recognition is improved.

Benefits of technology

This resulted in a simple product structure, low cost, and solved the problem of lost pieces, while also improving the gaming experience and ease of installation.

✦ Generated by Eureka AI based on patent content.

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Abstract

An intelligent sudoku game machine comprises a chessboard, a board is arranged in the chessboard, a printed circuit board (PCB) is provided with a display screen, the display screen penetrates through the chessboard to be exposed outwards, the PCB is provided with a plurality of light-permeable keys which are arranged in a matrix mode, the keys penetrate through the chessboard to be exposed outwards, and the keys are arranged on the board. A light-emitting element capable of emitting light in various colors is arranged on the PCB in the keys, a control module is further arranged on the PCB, the chess pieces and the induction recognition device are replaced by arranging the light-emitting element and the keys, the product is simple in structure and low in production cost, and the problem that the chess pieces are prone to being lost is solved.
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Description

Technical Field

[0001] This utility model relates to the technical field of gaming devices, and in particular to an intelligent Sudoku game machine. Background Technology

[0002] Existing Sudoku game devices typically include a game board, game pieces, a display screen, and a sensor recognition device. They are often quite complex in structure, resulting in high production costs. Furthermore, due to the large number of game pieces, they are easily lost, rendering the device unusable. Utility Model Content

[0003] This invention provides an intelligent Sudoku game machine, which solves the problems of complex structure and high production cost of existing Sudoku game machines.

[0004] A smart Sudoku game machine includes a game board, a board inside the game board, a display screen on the PCB board that extends outward through the game board, a plurality of light-transmitting buttons arranged in a matrix on the PCB board that extend outward through the game board, light-emitting elements capable of emitting multiple colors of light on the PCB board inside the buttons, and a control module on the PCB board.

[0005] Furthermore, the control module includes a processing chip with data processing capabilities and a storage unit with information storage functions.

[0006] Furthermore, a timing module is also provided on the PCB board, and the timing module is connected to the control module.

[0007] Furthermore, the feature is that the display screen has a grid display area within its display area, which is composed of several display units arranged in a matrix. The number of display units corresponds to the number of buttons, and the color displayed by each display unit is the same as the light color of its corresponding button.

[0008] Furthermore, the display screen includes a timing area and a scoring area.

[0009] Furthermore, the PCB board is also equipped with function buttons that extend outward through the chessboard and are connected to the control module.

[0010] Furthermore, a power supply device is provided inside the chessboard, and the power supply device is electrically connected to the PCB board.

[0011] Furthermore, the chessboard includes a front shell and a back shell, which are fixed to each other and form a cavity. The PCB board is disposed in the cavity. The front shell has button mounting positions, and a fixing bracket is disposed in the button mounting positions. The fixing bracket has a plurality of fixing holes arranged in a matrix, the number of fixing holes corresponding to the number of buttons. The buttons protrude outward through the fixing holes. The front shell has a display screen mounting position, and the display screen is disposed in the display screen mounting position.

[0012] Furthermore, a power switch is provided on the chessboard, and the power switch is electrically connected between the power supply device and the PCB board.

[0013] Furthermore, the chessboard is also equipped with holes for hanging ropes.

[0014] The beneficial effects of this utility model are:

[0015] 1. By replacing the chess pieces and sensing recognition device with light-emitting elements and buttons, the product structure is simplified, the production cost is reduced, and the problem of easily lost chess pieces is solved.

[0016] 2. By dividing the display area of ​​the screen, the screen can be used in a reasonable and efficient manner.

[0017] 3. The product has a simple structure and is easy to install. Attached Figure Description

[0018] Figure 1 This is a front structural view of the present invention.

[0019] Figure 2 This is a structural diagram of the back of this utility model.

[0020] Figure 3 This is an exploded view of the structure of this utility model.

[0021] Figure 4 This is a schematic diagram of the display area of ​​the display screen of this utility model.

[0022] Explanation of reference numerals in the attached diagram: 1. Chessboard; 11. Back cover; 12. Front cover; 121. Button mounting position; 122. Fixing bracket; 1221. Fixing hole; 123. Display screen mounting position; 13. Power switch; 14. Hanging lanyard hole; 2. PCB board; 21. Display screen; 211. Grid display area; 2111. Display unit; 212. Timing area; 213. Scoring area; 22. Button; 23. Light-emitting element; 24. Function button; 3. Power supply device. Detailed Implementation

[0023] The technical solution of this utility model will be further clearly and completely described below with reference to the accompanying drawings and through embodiments. The described embodiments are only some embodiments of this utility model. Other embodiments obtained by those skilled in the art without creative effort are all within the protection scope of this utility model.

[0024] like Figure 1-4 As shown, an intelligent Sudoku game machine includes a game board 1, a PCB board 2 disposed inside the game board 1, a display screen 21 disposed on the PCB board 2, the display screen 21 protruding outward through the game board 1, a plurality of light-transmitting buttons 22 arranged in a matrix on the PCB board 2, the buttons 22 protruding outward through the game board 1, light-emitting elements 23 disposed on the PCB board 2 inside the buttons 22, and a control module disposed on the PCB board 2.

[0025] In this embodiment, the light-emitting element 23 can be a multi-color light-emitting diode (LED) or other known components that can emit multiple colors of light. Taking a "four-square grid" as an example, the light-emitting element 23 can emit four different colors of light (red, yellow, blue, and green) to represent different types of chess pieces.

[0026] After the game starts, the user will be presented with corresponding questions. Some buttons 22 will emit corresponding lights to give the user hints. The color of the buttons 22 that are already lit cannot be changed. The color of the buttons 22 that are not lit can be changed by pressing the buttons 22. The four colors of red, yellow, blue and green change in sequence. The final result is that the color of each row, column and grid is not repeated to pass the level.

[0027] In this embodiment, the button 22 is not limited to a "four-grid" layout, but can also be a "six-grid" layout, etc. The number of buttons 22 and light-emitting elements 23 is also different depending on the grid layout. For example, when it is a "four-grid" layout, the number of buttons 22 and light-emitting elements 23 is 16, and when it is a "six-grid" layout, the number of buttons 22 and light-emitting elements 23 is 36. The button 22 can be made of transparent plastic material to achieve the effect of light transmission, making it easy for users to distinguish. The button 22 can also achieve the effect of light transmission by setting light-transmitting holes on the button 22.

[0028] The control module includes a processing chip, which can be a microcontroller or other known module structure with data processing capabilities mounted on PCB board 2. The control module also includes a storage unit with information storage function, which can pre-store a question bank and divide it into different levels according to difficulty for users to choose from. After the user inputs the level they want to play, the processing chip receives the question-generating instruction for the corresponding level, reads the question bank in the storage unit according to the question-generating instruction, and lights up some of the light-emitting elements 23 to achieve the effect of prompting. After the "placement" is completed, the detection module identifies the lighting information of the button 22 and compares it with the information in the question bank to determine whether the question has been solved.

[0029] The PCB board 2 is also equipped with a timing module, which is connected to the control module. When the user starts the game, the timing module starts timing and displays it on the display screen 21 through the control module. By calculating the time of each game, the training effect is achieved.

[0030] like Figure 3-4 As shown, the display screen 21 can be a liquid crystal display screen or an LED display screen, etc. The display area of ​​the display screen 21 is provided with a grid display area 211, which is composed of several display units 2111 arranged in a matrix. The number of display units 2111 corresponds to the number of buttons 22. The color displayed by the display unit 2111 is the same as the light color of its corresponding button 22. For example, when a question is presented, some of the buttons 22 used for hints will emit corresponding lights to give the user a hint. At this time, the display unit 2111 corresponding to the button 22 will also display the same color. When playing a game, when the user presses the button 22 and emits a certain color light, the corresponding display unit 2111 will also display the same color, making it easier for the user to observe.

[0031] like Figure 3-4 As shown, the display area of ​​the screen 21 also includes a timing area 212 and a scoring area 213. When the user starts the game, the timing module starts timing and displays it on the timing area 212 through the control module. The control module can use a preset program to score the user's game for that round based on the user's completion time and the difficulty of the question, and display the score in the scoring area 213 to give the user a better gaming experience. Furthermore, by dividing the display area of ​​the screen 21, reasonable and efficient utilization can be achieved.

[0032] like Figure 1 and 3 As shown, the PCB board 2 is also provided with a function button 24. The function button 24 is exposed through the chessboard 1. The function button 24 is connected to the control module and is used to send user commands to the control module. It can be used to select the difficulty of the question, reset the timer, etc.

[0033] like Figure 2 and 3 As shown, the PCB board 2 can also be used by connecting to an external circuit via a data cable. In this embodiment, a power supply device 3 is provided inside the chessboard 1. The power supply device 3 is electrically connected to the PCB board 2. The power supply device 3 can be a rechargeable battery or a battery pack containing dry batteries.

[0034] like Figure 3 As shown, the chessboard 1 includes a front shell 12 and a back shell 11, which are fixed together to form a cavity. The PCB board 2 and the power supply device 3 are both disposed in the cavity. The front shell 12 has a button mounting position 121, and a fixing bracket 122 is disposed in the button mounting position 121. The fixing bracket 122 has a plurality of fixing holes 1221 arranged in a matrix, the number of fixing holes 1221 corresponding to the number of buttons 22. The buttons 22 protrude outward through the fixing holes 1221. The front shell 12 has a display screen mounting position 123, and the display screen 21 is disposed in the display screen mounting position 123.

[0035] like Figure 1 and 3 As shown, a power switch 13 is provided on the chessboard 1. The power switch 13 is electrically connected between the power supply device 3 and the PCB board 2, making it convenient for users to turn the game machine on and off.

[0036] like Figure 1 As shown, the chessboard 1 is also provided with a hanging rope hole 14 for easy carrying by the user.

[0037] The above are all preferred embodiments of this utility model, and are not intended to limit the scope of protection of this utility model. All equivalent changes made to the structure, shape and principle of this utility model should be covered within the scope of protection of this utility model.

Claims

1. An intelligent Sudoku game machine, comprising a chessboard (1), a PCB board (2) is arranged in the chessboard (1), a display screen (21) is arranged on the PCB board (2), and the display screen (21) is exposed outward through the chessboard (1), characterized in that, The PCB board (2) is provided with a plurality of light-transmissible buttons (22) arranged in a matrix, the buttons (22) are exposed outward through the chessboard (1), the PCB board (2) in the buttons (22) is provided with light-emitting elements (23) capable of emitting light of multiple colors, and the PCB board (2) is further provided with a control module; the display screen (21) is provided with a grid display area (211) in a display area, the grid display area is composed of a plurality of display units (2111) arranged in a matrix, the number of the display units (2111) corresponds to the number of the buttons (22), and the color displayed by the display unit (2111) is the same as the light color of the corresponding button (22).

2. The intelligent sudoku game machine according to claim 1, wherein, The control module comprises a processing chip with data processing capability and a storage unit with information storage function.

3. The intelligent sudoku game machine according to claim 1, wherein, The PCB board (2) is further provided with a timing module, and the timing module is connected with the control module.

4. The intelligent sudoku game machine of claim 1, wherein, The display area of the display screen (21) is provided with a timing area (212) and a scoring area (213).

5. The intelligent sudoku game machine according to claim 1, wherein, The PCB board (2) is further provided with a function button (24), the function button (24) is exposed outward through the chessboard (1), and the function button (24) is connected with the control module.

6. The intelligent sudoku game machine of claim 1, wherein, The chessboard (1) is provided with a power supply device (3), and the power supply device (3) is electrically connected with the PCB board (2).

7. The intelligent sudoku game machine of claim 1, wherein, The chessboard (1) comprises a face shell (12) and a back shell (11), the face shell (12) and the back shell (11) are fixed to each other and enclose a cavity, the PCB board (2) is arranged in the cavity, the face shell (12) is provided with a button mounting position (121), the button mounting position (121) is provided with a fixed support (122), a plurality of fixed holes (1221) arranged in a matrix are formed in the fixed support (122), the number of the fixed holes (1221) corresponds to the number of the buttons (22), the buttons (22) are exposed outward through the fixed holes (1221), and the face shell (12) is provided with a display screen mounting position (123), and the display screen (21) is arranged in the display screen mounting position (123).

8. The intelligent sudoku game machine of claim 1, wherein, The chessboard (1) is provided with a power switch (13), and the power switch (13) is electrically connected between the power supply device (3) and the PCB board (2).

9. The intelligent sudoku game machine of claim 1, wherein, The chessboard (1) is further provided with a hanging rope hole (14).