Gravity sensing device of rocket power game machine

By introducing a gravity sensor into the Rocket Hercules game machine, and using the coin insertion process to trigger the sensor to control the electric push rod, the problem of equipment damage caused by prolonged tapping without inserting coins is solved, thus improving equipment protection and reliability.

CN224207357UActive Publication Date: 2026-05-08GUANGZHOU COLORFUL PARADISE ANIMATION TECHNOLOGY CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
GUANGZHOU COLORFUL PARADISE ANIMATION TECHNOLOGY CO LTD
Filing Date
2025-05-16
Publication Date
2026-05-08

AI Technical Summary

Technical Problem

Existing Rocket Hercules arcade machines are prone to damage if players strike them with a hammer for extended periods without inserting coins.

Method used

By introducing a gravity sensor into the game machine, the sensor is triggered during the coin insertion process to control the electric push rod, thereby removing the restriction on the hammer head. This allows players to hit the hammer and then automatically restricts the hammer head to prevent prolonged use without coins.

Benefits of technology

This effectively prevents the equipment from being damaged by prolonged tapping without coins, thus improving the equipment's lifespan and reliability.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a gravity sensing device of a rocket power game machine, which relates to the technical field of game machines and comprises a control cabinet, a display panel is fixedly connected to one side of the control cabinet, a hammering head is movably connected to the top of the control cabinet, a gravity sensor is arranged in the control cabinet and electrically connected with the display panel, and the display panel is electrically connected with the control cabinet. An electric push rod is arranged on the inner wall of the control cabinet, and the tail end of the electric push rod is fixedly connected with a clamping pin. Game coins are put into the coin slot, the contact is triggered in the falling process of the game coins, then the contact triggers the sensor through the spring, and the sensor controls the electric push rod to start and drives the clamping pin to move, so that the limitation on the hammering head is relieved, and after one-time hammering is completed, the electric push rod is started again to push the clamping pin to be clamped into the hammering head, so that the game coins are hammered. The movement of the hammering head is limited, and the technical problem that equipment is damaged after a long time since a player knocks the game machine with a hammer without inserting coins is solved.
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Description

Technical Field

[0001] This utility model relates to the field of game console technology, specifically to a gravity sensing device for a Rocket Hercules game console. Background Technology

[0002] Rocket Hercules is a common arcade game machine where players test their strength by hitting a target area with a hammer. The machine is equipped with a device that accurately measures the force of the hits and converts the data into a score displayed on the screen. The device is usually equipped with lights and sound effects to enhance interactivity and entertainment. It is suitable for multiplayer competition or single-player challenges and is a simple and fun strength test game.

[0003] In existing technology, the Rocket Hercules arcade machine is a common arcade game device in some arcades. Players use tools such as hammers to hit the test area, and then the score appears on the screen. However, some players in arcades often hit the game machine with hammers without inserting coins. Over time, this can easily lead to equipment damage and financial loss. Summary of the Invention

[0004] Therefore, the purpose of this utility model is to provide a gravity sensing device for the Rocket Hercules game machine to solve the technical problem that if players hit the game machine with a hammer without inserting coins, it will cause damage to the equipment over a long period of time.

[0005] To achieve the above objectives, this utility model provides the following technical solution: a gravity sensing device for a rocket hercules game machine, comprising a control cabinet, a display panel fixedly connected to one side of the control cabinet, a hammer head movably connected to the top of the control cabinet, a gravity sensor fixedly connected inside the control cabinet, the gravity sensor being electrically connected to the display panel, an electric push rod fixedly connected to the inner wall of the control cabinet, and a locking pin fixedly connected to the end of the electric push rod.

[0006] By adopting the above technical solution, this utility model solves the technical problem that if a player strikes the game machine with a hammer without inserting a coin, the machine will be damaged over time. The coin is inserted into the coin slot, and as it falls into the coin box, a contact is triggered. The contact then triggers a sensor via a spring. The sensor controls an electric push rod to start, which moves a locking pin, thereby releasing the restriction on the hammer head. At this point, the hammer head can be struck with a hammer, causing it to move into the control cabinet and compress the spring. The gravity sensor transmits the data to the display panel, where the score is then displayed on the screen. After one strike, the electric push rod starts again, pushing the locking pin into the hammer head and restricting its movement. This solves the technical problem that if a player strikes the game machine with a hammer without inserting a coin, it will damage the equipment over time.

[0007] Furthermore, a coin slot is provided on one side of the outer wall of the display panel, and a coin box is fixedly connected inside the display panel. The coin box is connected to the outside through the coin slot. A sensor is fixedly connected to the inner wall of the coin box. A contact is movably connected to one end of the sensor. A second spring is provided inside the sensor, and the contact is elastically connected to the sensor through the second spring.

[0008] By adopting the above technical solution, the user inserts a game coin into the coin slot. After entering the coin slot, the game coin will fall into the coin box. During the falling process, the game coin will release the contact, and the contact will trigger the sensor through the second spring.

[0009] Furthermore, a first spring is provided at the bottom of the hammer head, and the hammer head is elastically connected to the gravity sensor through the first spring. A groove is provided on the outer wall of the hammer head, and the cross-sectional size of the groove of the hammer head matches the cross-sectional size of the locking pin.

[0010] By adopting the above technical solution, after the user completes one hammering session, the electric push rod will be activated again, pushing the locking pin to move and lock it into the hammer head, thereby restricting the hammer head and preventing it from moving into the control cabinet. When the user then uses a hammer tool to strike the hammer, the hammer head cannot be moved, thus preventing the gravity sensor from malfunctioning after frequent hammering.

[0011] In summary, this utility model has the following beneficial effects: When a game coin is inserted into the coin slot, the coin falls into the coin box and triggers a contact. This contact then triggers a sensor via a spring, which in turn activates an electric push rod, moving a locking pin to release the restriction on the hammer head. At this point, the hammer head can be struck with a hammer, causing it to move into the control cabinet and compress the spring. A gravity sensor transmits the data to the display panel, where the score is then displayed. After one strike, the electric push rod is activated again, pushing the locking pin into the hammer head and restricting its movement. This solves the technical problem of prolonged hammering of the game machine without inserting coins, which can damage the equipment. Attached Figure Description

[0012] Figure 1 This is a schematic diagram of the structure of this utility model;

[0013] Figure 2 This is a cross-sectional view of some parts of this utility model;

[0014] Figure 3 This is a cross-sectional view of a partial part of this utility model;

[0015] Figure 4 This is a cross-sectional view of the coin storage box of this utility model;

[0016] Figure 5This utility model Figure 2 Enlarged view of point A;

[0017] Figure 6 This utility model Figure 4 Enlarged view of point B.

[0018] In the diagram: 1. Control cabinet; 2. Display panel; 3. Hammer head; 4. Gravity sensor; 5. Coin slot; 6. Coin box; 7. Locking pin; 8. Electric push rod; 9. First spring; 10. Sensor; 11. Second spring; 12. Contact. Detailed Implementation

[0019] The technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain the present invention, and should not be construed as limiting the present invention.

[0020] The embodiments of this utility model will be described below based on its overall structure.

[0021] A gravity sensing device for a rocket-themed hercules game console, such as Figure 1-6 As shown, it includes a control cabinet 1, a display panel 2 fixedly connected to one side of the control cabinet 1, the entire control cabinet 1 is made of stainless steel, and the exterior of the control cabinet 1 is coated with an anti-rust layer.

[0022] Furthermore, a hammer head 3 is movably connected to the top of the control cabinet 1. The hammer head 3 is made of elastic rubber material, which gives it a certain degree of elasticity and provides some protection. A gravity sensor 4 is fixedly connected inside the control cabinet 1. The gravity sensor 4 is electrically connected to the display panel 2. The user can strike the hammer head 3 with a hammer tool, causing the hammer head 3 to move inside the control cabinet 1, thereby compressing the first spring 9, which in turn causes the gravity sensor 4 to detect it. The gravity sensor 4 transmits the data to the display panel 2 through the transmission line, and then the score will be displayed on the screen of the display panel 2.

[0023] Furthermore, an electric push rod 8 is fixedly connected to the inner wall of the control cabinet 1, and a locking pin 7 is fixedly connected to the end of the electric push rod 8. The locking pin 7 will be inserted into the hammer head 3, thereby restricting the movement of the hammer head 3.

[0024] In the example, a coin slot 5 is provided on one side of the outer wall of the display panel 2. A coin box 6 is fixedly connected inside the display panel 2 and the coin box 6 is connected to the outside through the coin slot 5. A sensor 10 is fixedly connected to the inner wall of the coin box 6. A contact 12 is movably connected to one end of the sensor 10. A second spring 11 is provided inside the sensor 10 and the contact 12 is elastically connected to the sensor 10 through the second spring 11.

[0025] The user inserts a game coin into the coin slot 5. After entering the coin slot 5, the game coin will fall into the coin box 6. During the falling process, the game coin will release the contact 12, and the contact 12 will trigger the sensor 10 through the second spring 11.

[0026] In the example, a first spring 9 is provided at the bottom of the hammer head 3. The hammer head 3 is elastically connected to the gravity sensor 4 through the first spring 9. A groove is provided on the outer wall of the hammer head 3. The cross-sectional size of the groove of the hammer head 3 matches the cross-sectional size of the locking pin 7. After the user completes a hammering game, the electric push rod 8 will be activated again to push the locking pin 7 to move, so that the locking pin 7 is locked into the hammer head 3, thereby restricting the hammer head 3 and preventing the hammer head 3 from moving into the control cabinet 1. When the user hits it with a hammer tool, the hammer head 3 cannot be moved, thus preventing the gravity sensor 4 from malfunctioning after frequent hammering.

[0027] The working principle of this utility model is as follows: When in use, the user first needs to insert a game coin into the coin slot 5. After the game coin enters the coin slot 5, it will fall into the coin box 6. During the falling process, the game coin will release the contact 12, and the contact 12 will trigger the sensor 10 through the second spring 11.

[0028] The sensor 10 is electrically connected to the electric push rod 8 inside the control cabinet 1. Therefore, the sensor 10 will control the electric push rod 8 to start, so that the electric push rod 8 moves with the locking pin 7, and the locking pin 7 releases the restriction on the hammer head 3.

[0029] At this time, the user can use the hammer tool to strike the hammer head 3, so that the hammer head 3 first controls the internal movement of the cabinet 1, thereby compressing the first spring 9, which in turn makes the gravity sensor 4 sense it. The gravity sensor 4 transmits the data to the display panel 2 through the transmission line, and then the score will be displayed on the screen of the display panel 2.

[0030] After the user finishes a hammering session, the electric push rod 8 will start again, pushing the locking pin 7 to move and lock the locking pin 7 into the hammer head 3, thereby restricting the hammer head 3 and preventing it from moving into the control cabinet 1. When the user hits it with the hammer tool, the hammer head 3 will not be able to move, thus preventing the gravity sensor 4 from malfunctioning after frequent hammering.

[0031] The above technology can solve the technical problem that prolonged use of hammers to strike game machines without inserting coins can damage the equipment.

[0032] Although embodiments of the present invention have been shown and described, these specific embodiments are merely explanations of the present invention and are not intended to limit the invention. The specific features, structures, materials, or characteristics described may be combined in any suitable manner in one or more embodiments or examples. After reading this specification, those skilled in the art may make modifications, substitutions, and variations to the embodiments as needed without departing from the principles and spirit of the present invention, provided that such modifications, substitutions, and variations are within the scope of the claims of the present invention and are protected by patent law.

Claims

1. A gravity sensing device for a rocket hercules game machine, comprising a control cabinet (1), characterized in that: A display panel (2) is fixedly connected to one side of the control cabinet (1), a hammer head (3) is movably connected to the top of the control cabinet (1), a gravity sensor (4) is fixedly connected inside the control cabinet (1), the gravity sensor (4) is electrically connected to the display panel (2), an electric push rod (8) is fixedly connected to the inner wall of the control cabinet (1), and a locking pin (7) is fixedly connected to the end of the electric push rod (8).

2. The gravity sensing device for the Rocket Hercules game machine according to claim 1, characterized in that: The display panel (2) has a coin slot (5) on one side of its outer wall. A coin box (6) is fixedly connected inside the display panel (2), and the coin box (6) is connected to the outside through the coin slot (5).

3. The gravity sensing device for the Rocket Hercules game machine according to claim 2, characterized in that: A sensor (10) is fixedly connected to the inner wall of the coin box (6), and a contact (12) is movably connected to one end of the sensor (10).

4. The gravity sensing device for the Rocket Hercules game machine according to claim 3, characterized in that: The sensor (10) is provided with a second spring (11) inside, and the contact (12) is elastically connected to the sensor (10) through the second spring (11).

5. The gravity sensing device for the Rocket Hercules game machine according to claim 1, characterized in that: The hammer head (3) is provided with a first spring (9) at its bottom, and the hammer head (3) is elastically connected to the gravity sensor (4) through the first spring (9).

6. The gravity sensing device for the Rocket Hercules game machine according to claim 1, characterized in that: The outer wall of the hammer head (3) is provided with a groove, and the size of the groove cross section of the hammer head (3) matches the size of the locking pin (7).