Game delivery server, game delivery method, program, and game delivery system

The game server system enhances user interaction in social game lotteries by enabling visual selection and matching-based outcomes, addressing the lack of engagement in traditional systems.

JP7836055B1Active Publication Date: 2026-03-26BANK OF INNOVATION INC
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2025-10-16
Publication Date
2026-03-26

AI Technical Summary

Technical Problem

Traditional social game lotteries (gacha) lack user interaction, leading to diminished consumer interest due to the inability to influence lottery results, which hinders participation and engagement.

Method used

A game server system that allows users to make visual selections from hidden content, with a memory-style lottery mechanism where matching selections grant corresponding game items, enhancing user interaction and influence over outcomes.

Benefits of technology

Increases user desire to participate in lotteries by allowing visual selection and influence over results, thereby sustaining consumer motivation and engagement.

✦ Generated by Eureka AI based on patent content.

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Abstract

According to the present invention, during the lottery, users can influence the lottery results through visual selection, thereby increasing their desire to participate in the lottery itself and thus sustaining consumer motivation. [Solution] A game server 100 comprises a display unit 131 that displays multiple selection targets with their contents hidden on a user terminal 200 used by the game user, a reception unit 132 that receives a predetermined number of selection targets from the user terminal 200, a granting unit 133 that assigns one selection target to the user terminal 200, a storage unit 120 that stores multiple selection targets and a predetermined number, and a control unit 134 that causes the display unit 131 to display multiple selection targets, the reception unit 132 to receive selections from the user, and if the contents of the predetermined number of selection targets selected by the user are all the same, the granting unit 133 to assign a selection target corresponding to the contents to the user in a memory game-style lottery, wherein the selection targets are at least one of characters or items that the user can use in the game.
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Description

Technical Field

[0001] The present invention relates to a lottery (gacha) system in online games, and particularly to a technique for visual lottery in the form of a user's neurasthenia.

Background Art

[0002] In the field of online games, particularly in the field of games called social games, there is known content called so-called gacha. As an example, for a paid virtual currency as a consideration, by performing a lottery (pulling gacha), a lottery result is output (discharged), and characters that can be used in the game corresponding to the lottery result, items for advantageously advancing the game, etc. are provided to the users of the game.

[0003] For such a gacha, each time it is pulled, the consideration for the gacha is consumed, and for each determined lottery result, it is common for characters and items to be provided to the user. Users of online games perform such gachas in order to advantageously advance the game, and proceed with the game while gathering desired characters and items. Generally, different rarities and abilities are set for characters and items respectively. For this reason, users often perform repeated lotteries until the desired characters and items are won, especially when the lottery targets in the lottery include the desired characters and items.

[0004] When the lottery receives the consideration for the lottery from the user of the game, generally, it starts when the user presses the lottery start button once. Then, the lottery discharges the determined lottery result. The user can make a decision to start the lottery, but cannot influence the lottery result.

[0005] Patent Document 1 discloses a technology that allows a user to acquire character cards in exchange for virtual currency held by the user, based on predetermined rules (hereinafter, such selection is also referred to as "lottery"). [Prior art documents] [Patent Documents]

[0006] [Patent Document 1] Japanese Patent Publication No. 2013-202322 [Overview of the project] [Problems that the invention aims to solve]

[0007] In traditional social games' lottery (gacha) systems, the only thing users can do is press a button once to perform the lottery. Users cannot influence the lottery results through visual choices, and this lack of interaction with users during the lottery process itself makes it difficult to increase their desire to participate, thus hindering their ability to maintain consumer interest.

[0008] Therefore, this disclosure aims to provide a game server, game provision method, program, and game provision system that can sustain consumer motivation by allowing users to influence the lottery results through visual selections during the lottery process, thereby increasing the user's desire to participate in the lottery itself. [Means for solving the problem]

[0009] A game server according to a first aspect of this disclosure includes: a display unit that displays a plurality of selection targets with their contents hidden on a user terminal used by a game user; a reception unit that receives a predetermined number of selection targets from the user terminal; a granting unit that grants one of the selection targets to the user terminal; a storage unit that stores the plurality of selection targets and the predetermined number; and a control unit that controls a memory game-style lottery, which causes the display unit to display the plurality of selection targets, the reception unit to receive selections from the user, and, if the contents of the predetermined number of selection targets selected by the user are all the same, causes the granting unit to grant the selection target corresponding to the contents to the user, wherein the selection targets are at least one of the characters or items that the user can use in the game.

[0010] A game provision method relating to a second aspect of this disclosure comprises a display step in which a computer provides a game and displays a plurality of selection targets, the contents of which are hidden and stored in a memory unit, on a user terminal used by the user of the game; a reception step in which the computer receives a predetermined number of selection targets from the selection targets stored in the memory unit from the user terminal; a grant step in which the computer grants one of the selection targets to the user terminal; and a control step in which the computer causes the plurality of selection targets to be displayed in the display step, receives selections from the user in the reception step, and if the contents of the predetermined number of selection targets selected by the user are all the same, the computer grants the user a selection target corresponding to the contents of the selection targets, wherein the selection targets are at least one of the characters or items that the user can use in the game.

[0011] A program relating to a third aspect of this disclosure is a program that causes a computer to provide a game, comprising: a display unit that displays a plurality of selection targets with their contents concealed on a user terminal used by the game user; a reception unit that receives a predetermined number of selection targets from the user terminal; a granting unit that grants one of the selection targets to the user terminal; a storage unit that stores the plurality of selection targets and the predetermined number; and a control unit that controls a memory game-style lottery, causing the display unit to display the plurality of selection targets, the reception unit to receive selections from the user, and, if the contents of the predetermined number of selection targets selected by the user are all the same, the granting unit to grant the user the selection target corresponding to the contents, wherein the selection targets are at least one of the characters or items that the user can use in the game.

[0012] A game provision system according to a fourth aspect of this disclosure comprises: a display unit that displays a plurality of selection targets with their contents hidden on a user terminal used by a game user; a reception unit that receives a predetermined number of selection targets from the user terminal; a granting unit that grants one of the selection targets to the user terminal; a storage unit that stores the plurality of selection targets and the predetermined number; and a control unit that controls a memory game-style lottery, which causes the display unit to display the plurality of selection targets, the reception unit to receive selections from the user, and, if the contents of the predetermined number of selection targets selected by the user are all the same, causes the granting unit to grant the selection target corresponding to the contents to the user, wherein the selection targets are at least one of the characters or items that the user can use in the game. [Effects of the Invention]

[0013] According to the present invention, during the lottery, users can influence the lottery results through visual selection, thereby increasing their desire to participate in the lottery itself and thus sustaining consumer motivation.

[0014] Note that the above summary of the invention does not list all of the necessary features of this disclosure. Also, sub - combinations of these feature groups can also be inventions.

Brief Description of the Drawings

[0015] [Figure 1] An example of the configuration of the game - providing system 1 in which the game - providing server 100 operates is schematically shown. [Figure 2] An example of the functional configuration of the game - providing server 100 is schematically shown. [Figure 3] An example of the flow of the lottery process of the game - providing server 100 is schematically shown. [Figure 4] An example of the lottery screen of the game - providing server 100 according to an embodiment of the present disclosure is schematically shown. [Figure 5] Another example of the lottery screen of the game - providing server 100 according to an embodiment of the present disclosure is schematically shown. [Figure 6] Another example of the lottery screen of the game - providing server 100 according to an embodiment of the present disclosure is schematically shown. [Figure 7] Another example of the lottery screen 770 of the game - providing server 100 according to an embodiment of the present disclosure is schematically shown. [Figure 8] Another example of the lottery screen 775 of the game - providing server 100 according to an embodiment of the present disclosure is schematically shown. [Figure 9] Another example of the lottery screen 780 of the game - providing server 100 according to an embodiment of the present disclosure is schematically shown. [Figure 10] Another example of the lottery screen 785 of the game - providing server 100 according to an embodiment of the present disclosure is schematically shown. [Figure 11] An example of the hardware configuration of the computer 900 is schematically shown.

Modes for Carrying Out the Invention

[0016] Hereinafter, the present disclosure will be described through embodiments of the invention. However, the following embodiments do not limit the invention according to the claims. Also, not all combinations of features described in the embodiments are essential for the solution means of the invention.

[0017] FIG. 1 schematically shows an example of the configuration of a game providing system 1 in which a game providing server 100 operates. The game providing system 1 includes a game providing server 100 and user terminals 200, and is connected via a NW. The game providing system 1 provides an online game, a social game, etc. to the user terminals 200 by the game providing server 100. The game providing system 1 provides a gacha system as part of the content of the online game and social game to the user terminals 200 by the game providing server 100.

[0018] Hereinafter, a case where a user executes a lottery (gacha) using paid in-game resources (so-called paid gacha stones) and obtains a lottery result in, for example, a so-called social game will be described as an example.

[0019] The game providing server 100 accepts in advance the purchase of paid in-game resources from users of the social game as virtual currency for lottery available in the social game. The paid in-game resources may be those exchanged with something having a monetary value such as a credit card, web money, electronic money, etc.

[0020] The lottery in the game providing server 100 is performed by accepting the consideration for the lottery from the user terminal 200 operated by the user and displaying a plurality of selection targets on the game screen in a manner that hides the content, like a solitaire-style card. The game providing server 100 accepts a selection of any one of the plurality of selection targets from the user terminal 200, and discloses the content corresponding to the selection target on the game screen.

[0021] The content corresponding to the selection target is, for example, a character or item usable in the game. The game server 100 accepts selections from the user terminal 200 a predetermined number of times. When the game server 100 has finished accepting selections from the user terminal 200, it determines whether all the selected content is the same.

[0022] The game server 100, when all selected items are the same, dispenses a character, item, etc. usable in the game corresponding to the selected items to the user as a result of the lottery. The game server 100, when the predetermined number of rounds is two, performs a judgment similar to that of a typical memory game to determine whether or not to dispense a lottery result. However, the predetermined number of rounds is not limited to three. The predetermined number of rounds may be three or more.

[0023] The user terminal 200 can be anything as long as it is used by the user. For example, the user terminal 200 may be used for playing social games or for drawing lots. The user terminal 200 may be, for example, a smartphone, tablet, personal computer, home game console, etc.

[0024] Figure 2 schematically shows an example of the functional configuration of the game provision server 100. The game provision server 100 comprises a communication unit 110, a storage unit 120, and a processing unit 130. The game provision server 100 provides a memory game-style lottery (gacha).

[0025] The communications unit 110 exchanges information with the user terminal 200 via the network.

[0026] The processing unit 130 handles all aspects of the game on the game provision server 100. The processing unit 130 may include a display unit 131, a reception unit 132, an assignment unit 133, a control unit 134, a counting unit 135, a history recording unit 136, a billing reception unit 137, and a UI display unit 138.

[0027] The display unit 131 displays multiple selection options, whose contents are hidden, on the user terminal 200 used by the game user.

[0028] The reception unit 132 receives a predetermined number of selections from the user terminal 200 operated by the user.

[0029] The reception unit 132 may accept the specification of the contents of multiple selection targets from the user terminal 200. The reception unit 132 may accept the specification of the contents to be included in the multiple selection targets from the user in advance, before the lottery is performed. The specification of contents may be, for example, the specification of a character, item, etc. that the user operating the user terminal 200 wishes to obtain. By specifying contents, the user can increase the probability of obtaining a character, item, etc. that corresponds to the selection target they wish to obtain through the lottery.

[0030] The assignment unit 133 assigns one selection target to the user terminal 200. The assigned selection target may be a character, item, etc., corresponding to the content of the selected selection targets, provided that the content of all selected selection targets is the same. For example, if the assignment unit 133 receives two selections of selection targets from the user terminal 200 used by the user, and the content of the disclosed selection targets is the same character, it assigns the character corresponding to the user terminal 200 as a target for the lottery.

[0031] The counting unit 135 counts the number of failures, which is the number of times when the specified number of selection targets selected by the user are not all the same. For example, if a selection target is selected twice from the user terminal 200 used by the user, and the selections are different on the two occasions, the counting unit 135 may increment the failure count by 1.

[0032] The history recording unit 136 records the lottery history, including the history of the lottery conducted by the user terminal 200. The lottery history may include the success or failure of each user's lottery, the history of the items drawn, etc. A successful lottery may occur when all selected items are the same. A failed lottery may occur when all selected items are not the same.

[0033] The billing reception unit 137 accepts billing from the user terminal 200. The billing reception unit 137 accepts billing from the user terminal 200 used by the game user, for the user to receive an advantageous effect in the lottery.

[0034] A favorable effect may include, for example, changing the number of multiple selection options displayed, thereby reducing the number of selection options. The user may benefit from this effect, as it increases the likelihood of selecting the same option through a lottery. A favorable effect may also include a configuration where the content of the selection options is revealed once before being concealed.

[0035] The UI display unit 138 displays a lottery information UI (User Interface) that displays lottery information corresponding to the user terminal 200. The lottery information includes the remaining number of selectables obtained by subtracting the number of selections received from a predetermined number. The lottery information also includes the fact that the predetermined number is unlimited.

[0036] The phrase "unlimited number of selections" means that in the lottery, the user can select items until the specified number of items for any of the selection options are met. When the specified number of selections is unlimited, the determination that all of the specified number of selections made by the user are the same can be made by determining that the specified number of items for any of the selected items have been met.

[0037] In a lottery with no set number of entries, users may select items and reveal their contents, and the items to be dispensed may be determined and dispensed once the set number of identical items have been collected. For example, if the number of selected items is 3 and the set number is 2, the item may be considered a success even if the selected items include two of the same item.

[0038] The control unit 134 may control all operations related to the lottery on the game provision server 100. The control unit 134 controls a memory-matching type lottery in which the display unit 131 displays multiple selection targets, the reception unit 132 receives selections from the user, and if the content of a predetermined number of selection targets selected by the user is all the same, the assignment unit 133 assigns the selection target corresponding to the content to the user.

[0039] The control unit 134, if the number of selection targets selected by the user are not all the same, causes the granting unit 133 to grant the user a different benefit than the selected targets.

[0040] The rewards include the right to purchase at least one of the following: in-game items, or virtual currency used for user raffles within the game.

[0041] The reward could be a so-called general-purpose enhancement item that allows players to strengthen any character or equipment usable in the game by increasing its level cap, without any restrictions on type. The reward could also be an evolution material item used for level cap increases in the game. The reward could also be something like a so-called select ticket that allows the user to specify the type of character or equipment usable in the game and exchange it for.

[0042] The reward may be a lottery ticket (or similar) that allows only the recipient of the reward to participate in a limited-time draw (such as a gacha). The reward may also be an exclusive skin that includes customizable backgrounds, characters, and other elements that can be applied to the user within the game.

[0043] The reward may include access to exclusive content offered within the game, such as high-difficulty dungeons or high-efficiency dungeons. The reward may also include the ability to hide advertisements provided within the game. This hiding of advertisements may be permanent.

[0044] The rewards may be so-called "paid gems" provided for a fee through external payment within the game. Such paid gems obtained through external payment may differ in form from paid gems obtained through in-platform purchases. For example, if paid gems obtained through in-platform purchases are blue, paid gems obtained through external payment may be red. Such paid gems obtained through external payment may be usable for the same purposes as paid gems obtained through in-platform purchases, or they may be usable for exclusive purposes that are not possible with paid gems obtained through in-platform purchases.

[0045] The control unit 134 instructs the counting unit 135 to count the number of failures, and when the number of failures exceeds a predetermined ceiling, it instructs the awarding unit 133 to award at least one of the selected items to the user. The ceiling is a threshold value used to determine the number of failures the user has made.

[0046] The control unit 134 may first display the contents of multiple selection options on the display unit 131 to the user terminal 200, and then display the contents of the multiple selection options on the user terminal 200. By memorizing the contents of the selection options when they are revealed and then participating in the lottery after the contents are hidden, the user can aim for the selection option they want and increase their chances of winning the lottery, thereby increasing the user's satisfaction with the lottery.

[0047] The control unit 134 may, after displaying the contents of multiple selection targets on the display unit 131 and showing them to the user terminal 200, then conceal the contents, shuffle the positions again, and then display the multiple selection targets on the display unit 131 to the user terminal 200.

[0048] The control unit 134 may, after displaying the contents of multiple selection targets on the display unit 131 to the user terminal 200, have the reception unit 132 receive a request from the user terminal 200 to reset the selection targets. If the reception unit 132 receives a reset request from the user terminal 200, the control unit 134 may replace all the contents of the selection targets and then perform the lottery again. Resetting the selection targets from the user terminal 200 may be free of charge or may be charged. The number of resets may be predetermined or unlimited.

[0049] The control unit 134 causes the display unit 131 to display multiple selection items in different ways depending on the face-down content. These different ways may be designs that allow for identification of the selection items even when their contents are face down. The design could be, for example, similar to the backs of cards in the card game Concentration. These different ways may also correspond, for example, to the rarity of the selection items.

[0050] This explanation assumes that the rarity types of the selected items are, for example, SSR, SR, R, and N. Within each rarity type, the rarity is highest for SSR, SR, R, and N. In this case, the different forms may be such that the display of the selected items, with their contents hidden, becomes more elaborate in the order of N, R, SR, and SSR. For example, if the selected item has the content of SSR, the design may feature a very fine and intricate pattern. For example, if the selected item has the content of N, the design may be plain.

[0051] If the specified number of selection items selected by the user are not all the same, the control unit 134 displays on the display unit 131 that the number of selected items will be increased compared to the previous draw in the breakdown of multiple selection items to be displayed on the user terminal 200 in the next draw.

[0052] For example, if the user terminal 200 selects a character A and the user fails the draw, the control unit 134 may include one extra character A in the selection of the target characters in the next draw for the user terminal 200. This increases the user's chances of getting a complete set of target characters in the next draw, thereby increasing the user's satisfaction with the game.

[0053] The control unit 134 causes the display unit 131 to display a visual effect corresponding to the lottery history. For example, if a user has had a series of successful lottery draws in their lottery history, the control unit 134 may make the visual effects on the screen during the lottery more elaborate. These effects may include changes in screen display, music, sound effects, etc.

[0054] The control unit 134 may, for example, if a user has a history of consecutive lottery failures, change the visual presentation of the lottery screen to evoke a sense of a comeback. This sense of a comeback could be, for example, the use of music, sound effects, or color schemes that are frequently used in scenes where the protagonist makes a comeback in games or anime.

[0055] When the billing reception unit 137 accepts a bill, the control unit 134 changes the number of multiple selection items displayed on the display unit 131. For example, when a bill is accepted, the control unit 134 may reduce the number of multiple selection items. By reducing the number of multiple selection items, it becomes easier for the user to select the same items, thereby increasing the user's satisfaction with the billing process.

[0056] When the billing reception unit 137 receives a bill from the user terminal 200, the control unit 134 causes the UI display unit 138 to display, as lottery information, at least one of the winning rate for each selected item and the probability of each item being drawn.

[0057] The probability of obtaining an item may be the probability that a character, item, etc. corresponding to the selected item will be obtained in the draw. The probability of obtaining an item may be, for example, the probability that the selected item will be included in the selection items placed in the draw. The probability of obtaining an item may be displayed in a manner that shows the probability for each type of character, item, etc. that can be the selected item. The probability of obtaining an item may be displayed as, for example, "Character A: 10%", "Character B: 5%". For example, if the probability of obtaining an item is "Character A: 10%", the probability that Character A will be included in the selection items placed in the draw may be 10%. The probability of obtaining an item may also be rephrased as the probability of the selected item being chosen.

[0058] The winning rate may be the probability that the item selected in the first round of the lottery will be selected as a winning item. The winning rate may be displayed, for example, before the user makes their second selection in the lottery. The winning rate may represent, for example, the success rate when the number of rounds in the lottery is two and the user can make one more selection. The winning rate may be displayed as, for example, "Winning Rate 33%" when there are a total of four items to choose from and one of the three items after the first selection contains the same item as the first selection.

[0059] The control unit 134 controls the system to accept lottery requests from multiple user terminals 200. For example, when the control unit 134 accepts a lottery request, it may also accept a selection of the lottery target from the multiple user terminals 200. For example, in the lottery, the control unit 134 may accept a selection of the target from the user terminal 200, and then accept a selection of the target from the other user terminals 220. The control unit 134 may accept a selection from either user terminal 200 to either user terminal 200 or the other user terminals 220 regarding whether to dispense the lottery target to user terminal 200 or the other user terminals 220. The control unit 134 may also dispense the lottery target to both user terminal 200 and user terminal 220.

[0060] The control unit 134 may pre-determine the contents of all selection items when displaying the selection items. This allows the game server 100 to fairly provide the user with a memory game that matches the appearance of the lottery, thereby increasing the user's satisfaction with the game.

[0061] The control unit 134 may determine the content of the selection target from the user terminal 200 used by the user at the time the selection target is made. The game provision server 100 may, for example, refer to the content of the user's initial selection target to determine the content of the second selection target.

[0062] The determination of the content may, for example, refer to the lottery history, and if the user's winning rate in the lottery is low, the probability that the next item selected by the user will be the same as an item previously selected may be increased. The determination of the content may, for example, refer to the lottery history, and if the user's winning rate in the lottery is high, the probability that the next item selected by the user will be different from an item previously selected may be increased. In this way, the game provider server 100 can increase user satisfaction with the game by making the lottery more exciting based on the lottery history, etc.

[0063] The memory unit 120 stores multiple selection targets and a predetermined number. The selection targets may be at least one of the characters or items that the user can use in the game. The predetermined number is the number of times the user can select a selection target in the lottery. In other words, the predetermined number can also be said to be the number of selection targets that the user must collect through selection.

[0064] The memory unit 120 may store the number of failures for each user, which is the number of times when the predetermined number of selected items selected by the user are not all the same. The memory unit 120 may store a ceiling number as a threshold for judgment using the number of failures. The memory unit 120 may store a lottery history, including the history of the lottery at the user terminal 200.

[0065] The memory unit 120 may pre-store animations corresponding to the lottery history used by the display unit 131. The memory unit 120 may pre-store a lottery information UI that displays lottery information corresponding to the user terminal 200.

[0066] Figure 3 schematically shows an example of the lottery process flow of the game provision server 100. The lottery process is the process in which the game provision server 100 receives virtual currency for the lottery from the user terminal 200 used by the online game user and provides the lottery. The lottery process will be explained with the state in which the game provision server 100 receives the lottery (gacha) operation from the user terminal 200 as the starting state.

[0067] In step 102 (step may be abbreviated as S), the display unit 131 displays the selection targets. The display unit 131 displays multiple selection targets on the screen of the user terminal 200, as a so-called lottery screen.

[0068] In S104, the reception unit 132 accepts the selection of an item to be selected. The reception unit 132 accepts the selection of one item from the items on the screen of the user terminal 200 displayed by the display unit 131.

[0069] In S106, the control unit 134 determines whether or not it has received a specified number of selections. If the control unit 134 determines that it has received a specified number of selections, the process proceeds to S108. If the control unit 134 does not determine that it has received a specified number of selections, the process returns to S104.

[0070] In S108, the control unit 134 determines whether all the selected items are the same. The control unit 134 determines whether all the selected items, such as characters and items, selected by the user are the same. If the control unit 134 determines that all the selected items are the same, the process proceeds to S110. If the control unit 134 determines that all the selected items are not the same, the process proceeds to S112.

[0071] In S110, the assignment unit 133 assigns a selection target corresponding to the content.

[0072] In S112, the granting unit 133 grants the benefit.

[0073] In one embodiment of the game provision server 100 described above, the game provision server 100 includes a control unit 134 that controls a memory-matching type lottery, in which a display unit 131 displays multiple selection targets, a reception unit 132 receives selections from the user, and, if the content of a predetermined number of selection targets selected by the user is all the same, a granting unit 133 grants the user a selection target corresponding to the content. Therefore, during the lottery, the user is influenced by the visual selection process, which increases the user's desire to participate in the lottery itself, thus maintaining consumer interest.

[0074] In one embodiment of the game provision server 100 described above, the game provision server 100 further includes a UI display unit 138 that displays a lottery information UI (User Interface) that displays lottery information corresponding to the user terminal 200, and the control unit 134 causes the UI display unit 138 to display, as lottery information, at least one of the winning rate for each selected item and the probability of each lottery item being drawn, when the billing reception unit 137 receives a bill from the user terminal 200. Therefore, by making the lottery information explicit, it is possible to avoid reducing the user's sense of excitement.

[0075] Furthermore, according to one embodiment of the game provision server 100 described above, the lottery result is not determined simply by the user instructing the start of the lottery. The game provision server 100 can update the lottery information in stages each time the user selects an item, allowing the user to enjoy gacha animations that change depending on the conditions and timing.

[0076] Figure 4 schematically shows an example of a lottery screen of a game provision server 100 according to an embodiment of this disclosure. The lottery screen 710 (Figure 4(A)) shows the screen immediately after the start of the lottery, with the selection targets in the form of playing cards. In the center of the lottery screen 710, there are multiple selection targets with their contents hidden (in this case, four face-down card-like objects). The user will select one of these selection targets. The lottery screen 710 may insert an effect in which the contents of the selection targets are briefly displayed and shuffled immediately before this display.

[0077] The lottery screen 720 (Figure 4(B)) shows the state after the user has selected the first item (top left). On the lottery screen 720, the selected item is displayed, showing its content (an illustration of a specific character), while the content of the other items remains hidden. The user looks at this display to decide which item to select next.

[0078] Figure 5 schematically shows another example of the lottery screen of the game provision server 100 according to the embodiment of this disclosure. The lottery screen 730 (Figure 5(A)) shows the state in which the user has selected a second selection target (bottom right) following the state of the lottery screen 720. In this example, since the content of the second selection target is the same character as the first, it is a "win". On the screen, it is displayed that the two selection targets have been matched, and at the same time, a fanfare or success effect such as "GET!" is displayed. After this, the user acquires the corresponding in-game character.

[0079] The lottery screen 740 (Figure 5(B)) shows the state after the user has selected a second item (bottom left) from the state of the lottery screen 720. In this example, since the content of the second item selected is a different character from the first item, it is a "loser," and both items are returned to their face-down state. At this point, the lottery may end, or a pop-up indicating that a prize has been awarded may be displayed.

[0080] Figure 6 schematically shows another example of the lottery screen of the game provision server 100 according to the embodiment of this disclosure. The lottery screen 750 (Figure 6(A)) is another display example of the lottery screen 710 and includes a lottery information UI that displays probability information. On the right side of the lottery screen 750 there is a box labeled "☆ Drop Rate" which clearly indicates the main characters (characters A, B, and C) that can be obtained in this lottery and their respective drop rates (10%, 5%, and 1%). The lottery information UI is a display intended to ensure transparency in the lottery for the user and allow them to use the service with peace of mind.

[0081] The lottery screen 760 (Figure 6(B)) is an example of the screen display after selecting the first item. On the lottery screen 760, the content of the first selected item is revealed, and the content of the lottery information UI on the right is updated. The lottery information UI displays "Second selection: ☆ 33% chance of winning". The lottery information UI suggests that there is only one item with the same design as the first item among the remaining three face-down items (a 1 / 3 probability). In this way, by displaying the winning probability in real time according to the progress of the game, it is possible to increase the user's excitement and anticipation and encourage strategic choices.

[0082] Figure 7 shows another example of the lottery screen according to this embodiment, which is lottery screen 770. Lottery screen 770 displays a total of eight items as selection targets: four types of characters and four types of items. At the top of lottery screen 770, the selection probability of each character (characters A to D) and the selection probability of each item (items A to D) are displayed as "Selection Probability of Selection Targets (2 types in total)". Lottery screen 770 can be used, for example, to show the user what types of selection targets are included and in what proportions before the lottery starts.

[0083] Figure 8 shows another example of the lottery screen according to this embodiment, which is a lottery screen 775. The lottery screen 775 may be, for example, an example of a display shown after the lottery screen 770. The lottery screen 775 represents a situation in which the contents of the lottery target have been disclosed to the user once before the lottery is executed. The control unit 134 may perform a reset if the reception unit 132 receives a reset, which is an update of the lottery target, from a user who has confirmed the contents of the lottery target. The number of times a reset can be accepted may be limited to a predetermined number of times or may be unlimited. Resets may be accepted for a fee or free of charge.

[0084] Figure 9 shows another example of the lottery screen according to this embodiment, which is lottery screen 780. Lottery screen 780 may be, for example, an example of a display that appears after lottery screen 775. At the bottom of lottery screen 780, there are four selection items whose contents are hidden. At the top of lottery screen 780, a list of selection items that may be included in this lottery (in this example, two types of characters and two types of items) is displayed, along with the text "First selection ☆Winning rate:-".

[0085] Figure 10 shows another example of the lottery screen according to this embodiment, which is lottery screen 785. Lottery screen 785 may be, for example, the state after the user has selected the first item in lottery screen 780.

[0086] At the top of the lottery screen 785, the character corresponding to the previously selected item is highlighted with a double border. Also at the top of the lottery screen 785, it is displayed that "Second Selection ☆ Winning Rate: 33%", informing the user that there is a 33% chance of selecting the character corresponding to the previously selected item in the second selection round.

[0087] (Other Embodiment 1) The lottery provided by the game server 100 described above may be conducted in a manner that locks the selected item. The reception unit 132 may lock the item selected in the first round when it receives a predetermined number of selections from the user terminal 200. The control unit 134 may start the next lottery with the item selected in the first round locked.

[0088] Furthermore, when the reception unit 132 receives a predetermined number of selections from the user terminal 200, it may lock the selection status of the same selection items as those selected in the first round. The control unit 134 may start the next lottery with the same selection items locked. For example, if in the first lottery, with a predetermined number of 3 or more selections, two selection items are already selected, the reception unit 132 may lock the two selection items that were selected in the first lottery and start the second lottery.

[0089] (Another Embodiment 2) The lottery provided by the game server 100 described above may be in a form where hint indicators are displayed by highlighting. The lottery provided by the game server 100 may be in a form where, for example, when an item is selected, a hint indicator is displayed in which the position of the item containing content corresponding to the previously selected item is identified by highlighting. For example, if there are a total of nine items to choose from, and the first item is selected, hint indicators may be highlighted on four of the remaining eight items. At least one of the four items on which hint indicators are displayed may contain content corresponding to the previously selected item.

[0090] The control unit 134 may control the display unit 131 to display a hint indicator, in which the position of the selected item, including the content corresponding to the selected item, is highlighted when an item is selected.

[0091] (Other Embodiment 3) The lottery provided by the game server 100 described above may include a double-up function, similar to that found in the card game poker. The double-up function may be configured such that, upon success in the lottery, the number of items available for selection to the user terminal 200 in subsequent lotteries increases.

[0092] The double-up function allows, for example, if a player succeeds in the first draw and is provisionally assigned a selection target, and then succeeds again in the subsequent second draw, they may be assigned twice the normal number of selection targets in the second draw. Conversely, the double-up function allows, for example, if a player succeeds in the first draw and is provisionally assigned a selection target, and then fails in the subsequent second draw, they may either cancel the assignment of the first selection target or assign the first selection target again.

[0093] The control unit 134 displays multiple selection options on the display unit 131 in the first draw, receives selections from the user on the reception unit 132, and if the content of all the specified number of selection options selected by the user is the same, and if the content of all the specified number of selection options selected by the user is the same in the subsequent second draw, the granting unit 133 increases the number of selection options granted.

[0094] The control unit 134 displays multiple selection options on the display unit 131 in the first draw, receives selections from the user on the reception unit 132, and if the content of all of the specified number of selection options selected by the user is the same, and if the content of all of the specified number of selection options selected by the user is not the same in the second draw, the assigning unit 133 cancels the assignment of selection options in the first draw.

[0095] (Another Embodiment 4) The lottery provided by the game server 100 described above may be conducted in a manner in which, if the lottery is successful, the contents of the surrounding selections of the successful selection are disclosed.

[0096] The control unit 134 displays multiple selection targets on the display unit 131, receives selections from the user on the reception unit 132, and if the content of all of the specified number of selection targets selected by the user is the same, the display unit 131 also discloses the content of the selection targets surrounding the already selected targets as selection targets. Disclosure may consist only of the content of the selection targets being displayed, or it may be in a manner in which the selection targets are selected.

[0097] <Basic Computer Configuration> Figure 11 is a block diagram showing the basic hardware configuration of a computer 900 that functions as a game provision system 1, a game provision server 100, a user terminal 200, and a game server 300. The computer 900 has a control unit 901, a storage unit 902, a communication unit 903, an input unit 904, and an output unit 905. The control unit 901, storage unit 902, communication unit 903, input unit 904, and output unit 905 are electrically connected to each other via a communication bus 910.

[0098] The control unit 901 includes a CPU (Central Processing Unit, also called a processor) and controls various parts of the computer 900, as well as reading and executing various programs stored in the storage unit 902.

[0099] The memory unit 902 includes a main memory such as DRAM (Dynamic Random Access Memory) and an auxiliary memory such as a hard disk, and is a device for storing various programs for running the operating system and various applications of the computer 900, as well as data used by these programs. The processes shown in the flowcharts described above are realized by the control units 901 of each computer constituting the game provision system 1, the game provision server 100, the user terminal 200, and the game server 300 executing the programs stored in their respective memory units 902.

[0100] The communication unit 903 is a device for communicating with external devices and sends and receives data according to instructions from the control unit 901. Each computer constituting the game provision system 1, game provision server 100, user terminal 200, and game server 300 uses this communication unit 903 to communicate with other devices, including the network NW shown in Figure 1.

[0101] The input unit 904 is a device that receives input from an external source and supplies it to the control unit 901, and includes, for example, a keyboard, mouse, touch panel, and camera. The output unit 905 is a device that outputs the processing results of the control unit 901 to the outside, and includes, for example, a display and speaker.

[0102] <Program> Here, we will describe the programs for realizing each functional unit of the game provision system 1 according to this embodiment.

[0103] The game provision system 1 is implemented in the computer 900. The operation of each component of the game provision system 1 is stored in the auxiliary storage device of the memory unit 902 in the form of a program. The control unit 901 reads the program from the auxiliary storage device of the memory unit 902, loads it into the main memory of the memory unit 902, and executes the above process according to the program. The control unit 901 also reserves a memory area in the main memory of the memory unit 902 corresponding to the memory unit 902, according to the program.

[0104] The program is a program that causes a computer to provide a game, and it functions as a control unit that controls a memory game-style lottery where the computer displays multiple selection targets with their contents hidden on a user terminal used by the game user, a reception unit that accepts a predetermined number of selection targets from the user terminal, a granting unit that grants one selection target to the user terminal, a storage unit that stores multiple selection targets and a predetermined number of them, and a control unit that causes the computer to display multiple selection targets on the display unit, accept selections from the user on the reception unit, and if the contents of the predetermined number of selection targets selected by the user are all the same, grants the user a selection target corresponding to the contents of the selection targets. The selection targets are at least one of the characters or items that the user can use in the game.

[0105] Each of the above operation flows can be performed not only independently, but also in combination of two or more operation flows. For example, some steps of one operation flow may be added to another operation flow, or some steps of one operation flow may be replaced with some steps of another operation flow. It is not necessary to execute all steps in each flow; only some steps may be executed. Also, the order of steps in each flow may be changed as appropriate.

[0106] A program may be provided that causes a computer to execute each of the processes described in the above embodiment. The program may be recorded on a computer-readable medium. Using a computer-readable medium, it is possible to install the program on a computer. Here, the computer-readable medium on which the program is recorded may be a non-transient storage medium. The non-transient storage medium is not particularly limited, but may be a storage medium such as a CD-ROM or DVD-ROM. Furthermore, the circuits that execute each of the processes performed by the device according to the above embodiment may be integrated, and at least a part of the device may be configured as a semiconductor integrated circuit (chipset, SoC).

[0107] The functions realized by the apparatus according to the above embodiment include a general-purpose processor, application-specific processor, integrated circuit, ASICs (Application Specific Integrated Circuits), CPU (Central Processing Unit), conventional circuitry, and / or a combination thereof, programmed to realize the functions described. It may be implemented in circuitry. A processor includes transistors and other circuits and is considered circuitry or processing circuitry. A processor may be a programmed processor that executes a program stored in memory. In this disclosure, circuitry, unit, and means are hardware programmed to perform or execute the functions described. Such hardware may be any hardware disclosed herein, or any hardware known to be programmed to perform or execute the functions described. If such hardware is a processor that is considered to be a type of circuitry, such circuitry, means, or unit is a combination of hardware and software used to constitute such hardware and / or processor.

[0108] The terms "based on" and "depending on / in response to" used in this disclosure do not mean "based solely on" or "depending solely on" unless otherwise specified. "Based on" means both "based solely on" and "at least partially on." Similarly, "depending on" means both "at least partially on" and "at least partially on." The terms "include," "comprise," and their variations do not mean to include only the listed items, but may include only the listed items or may include additional items in addition to the listed items. Furthermore, the term "or" used in this disclosure is not intended to mean exclusive OR. Moreover, any reference to elements using designations such as "first," "second," etc., used in this disclosure does not generally limit the quantity or order of those elements. These designations may be used herein as a convenient way to distinguish between two or more elements. Therefore, references to the first and second elements do not imply that only two elements may be adopted therein, or that the first element must precede the second element in any way. In this disclosure, where articles are added by translation, such as a, an, and the in English, these articles shall be plural unless it is clearly indicated by the context that they are not.

[0109] Although the embodiments have been described in detail above with reference to the drawings, the specific configuration is not limited to those described above, and various design changes can be made without departing from the gist of the invention.

[0110] (Note) • Note 1 A display unit that displays multiple selection options with their contents hidden on the user terminal used by the game user, A receiving unit that receives a predetermined number of selections from the selection targets from the user terminal, The user terminal is provided with an assignment unit that assigns one of the selected items, A storage unit that stores the plurality of selected items and the specified number, The control unit controls a memory game-style lottery, which displays the plurality of selection targets on the display unit, receives selections from the user on the reception unit, and, if the content of the predetermined number of selection targets selected by the user is all the same, assigns the selection target corresponding to the content to the user on the assigning unit. Equipped with, The selected target is a game provider server which is at least one of the characters or items that the user can use within the game.

[0111] • Appendix 2 The control unit, when the predetermined number of selected items selected by the user are not all the same, causes the granting unit to grant the user a different benefit from the selected items, as described in Appendix 1, for the game provision server.

[0112] • Appendix 3 The system further includes a counting unit that counts the number of failures, which is the number of times when the predetermined number of selected targets selected by the user are not all the same. The control unit causes the counting unit to count the number of failures, and when the number of failures exceeds a predetermined ceiling, causes the granting unit to grant at least one of the selected items to the user, as described in either Appendix 1 or 2 of the game provision server.

[0113] • Appendix 4 The control unit displays the contents of a plurality of selection targets on the display unit and then displays the plurality of selection targets on the user terminal with the contents hidden, as described in any of Appendix 1 to 3 of the game provision server.

[0114] • Appendix 5 The control unit causes the display unit to display a plurality of the selected items, whose contents are concealed, in different manners according to their contents, as a game provision server according to any one of the appendices 1 to 4.

[0115] • Appendix 6 The game provision server according to any one of the appendices 1 to 5, wherein the control unit, if the contents of the predetermined number of selected items selected by the user are not all the same, increases the number of selected items in the display unit in the breakdown of the multiple selected items displayed on the user terminal in the next lottery compared to the previous lottery.

[0116] • Appendix 7 The system further includes a history recording unit that records a lottery history, including the history of the lottery conducted by the user terminal, The control unit is a game provision server according to any one of the appendices 1 to 6, which causes the display unit to display a performance corresponding to the lottery history.

[0117] • Appendix 8 The system includes a billing reception unit that accepts billing from the user terminal, The control unit, when the billing reception unit receives the billing, changes the number of the multiple selection targets to be displayed on the display unit, as described in any of Appendix 1 to 7, for a game provision server.

[0118] • Appendix 9 The system further includes a UI display unit that displays a lottery information UI (User Interface) that displays lottery information corresponding to the user terminal, The control unit, when the billing reception unit receives the billing from the user terminal, causes the UI display unit to display at least one of the winning rate for each of the selected items and the probability of each of the selected items being drawn as the lottery information, as described in any of Appendix 1 to 8.

[0119] • Appendix 10 The system further includes a UI display unit that displays a lottery information UI that displays lottery information corresponding to the user terminal, The aforementioned lottery information is either the remaining number of selectables obtained by subtracting the number of selections received from the user terminal from the predetermined number, or the predetermined number being unlimited, as described in any of the notes 1 to 9 of the Game Provision Server.

[0120] • Appendix 11 The reception unit is a game provision server as described in any of Appendix 1 to 10, which receives the specification of the contents of a plurality of selection targets from the user terminal.

[0121] • Appendix 12 The control unit controls the game provision server according to any one of the appendices 1 to 11 to accept the lottery from a plurality of user terminals.

[0122] • Appendix 13 A method of providing games where a computer provides the game. A display step in which multiple selection targets, whose contents are hidden and stored in the memory unit, are displayed on the user terminal used by the user of the game, A reception step in which a predetermined number of selections are received from the user terminal from the selection targets stored in the storage unit, The user terminal is assigned one of the selected items, A control step which controls a memory game-style lottery in which, in the display step the plurality of selection targets are displayed, in the acceptance step the selection is accepted from the user, and if the content of the predetermined number of selection targets selected by the user is all the same, the selection target corresponding to the content is assigned to the user in the assignment step Equipped with, A game provision method wherein the selected item is at least one of the characters or items that the user can use within the game.

[0123] • Appendix 14 A program that causes a computer to provide games, A display unit that displays multiple selection options with their contents hidden on the user terminal used by the game user, A receiving unit that receives a predetermined number of selections from the selection targets from the user terminal, The user terminal is provided with an assignment unit that assigns one of the selected items, A storage unit that stores the plurality of selected items and the specified number, The computer functions as a control unit that controls a memory game-style lottery, where the display unit displays the multiple selection targets, the reception unit receives selections from the user, and, if the content of all the specified number of selection targets selected by the user is the same, the assignment unit assigns the selection target corresponding to the content to the user. The selected object is a program which is at least one of a character or an item that the user can use in the game.

[0124] • Appendix 15 A display unit that displays multiple selection options with their contents hidden on the user terminal used by the game user, A receiving unit that receives a predetermined number of selections from the selection targets from the user terminal, The user terminal is provided with an assignment unit that assigns one of the selected items, A storage unit that stores the plurality of selected items and the specified number, The control unit controls a memory game-style lottery, which displays the plurality of selection targets on the display unit, receives selections from the user on the reception unit, and, if the content of the predetermined number of selection targets selected by the user is all the same, assigns the selection target corresponding to the content to the user on the assigning unit. Equipped with, The aforementioned selection target is a game provision system in which at least one of the characters or items that the user can use within the game. [Explanation of Symbols]

[0125] 1: Game delivery system 100: Game server 110: Communications Department 120: Storage section 130: Processing Unit 131: Display section 132: Reception Department 133: Assignment section 134: Control Unit 135: Counting section 136: History Record Section 137: Billing Department 138:UI display section 200: User terminal 220: User terminal 300: Game Server 710: Lottery screen 720: Lottery screen 730: Lottery screen 740: Lottery screen 750: Lottery screen 760: Lottery screen 770: Lottery screen 775: Lottery screen 780: Lottery screen 785: Lottery screen 900: Computer 901: Control Unit 902: Storage section 903: Communications Department 904: Input section 905: Output section 910: Communications bus

Claims

1. A display unit that displays multiple selection options with their contents hidden on the user terminal used by the game user, A receiving unit that receives a predetermined number of selections from the selection targets from the user terminal, The user terminal is provided with an assignment unit that assigns one of the selected items, A storage unit that stores the plurality of selected items and the specified number, The control unit controls a memory game-style lottery, which displays the plurality of selection targets on the display unit, receives selections from the user on the reception unit, and, if the content of the predetermined number of selection targets selected by the user is all the same, assigns the selection target corresponding to the content to the user on the assigning unit. Equipped with, The selected item is at least one of the characters or items that the user can use within the game. The control unit is a game provision server that causes the display unit to display a plurality of selected items, whose contents are hidden, in different ways according to their contents.

2. The game provision server according to claim 1, wherein the control unit causes the granting unit to grant the user a different benefit from the selected items if the predetermined number of selected items selected by the user are not all the same.

3. The system further includes a counting unit that counts the number of failures, which is the number of times when the predetermined number of selected targets selected by the user are not all the same. The game provision server according to claim 2, wherein the control unit causes the counting unit to count the number of failures, and when the number of failures exceeds a predetermined ceiling, causes the granting unit to grant at least one of the selected items to the user.

4. The game server according to claim 1, wherein the control unit displays the contents of the plurality of selection targets on the display unit to the user terminal, and then displays the plurality of selection targets on the user terminal with the contents hidden.

5. The game server according to claim 1, wherein if the contents of the predetermined number of selection targets selected by the user are not all the same, the control unit increases the number of selection targets of the selected contents displayed on the display unit in the breakdown of the multiple selection targets to be displayed on the user terminal in the next lottery compared to the previous lottery.

6. The system further includes a history recording unit that records a lottery history, including the history of the lottery conducted by the user terminal, The game provision server according to claim 1, wherein the control unit causes the display unit to display a performance corresponding to the lottery history.

7. The system includes a billing reception unit that accepts billing from the user terminal, The game provision server according to claim 1, wherein the control unit changes the number of the multiple selection targets to be displayed on the display unit when the billing reception unit receives the billing.

8. The system further includes a UI display unit that displays a lottery information UI (User Interface) that displays lottery information corresponding to the user terminal, The game provision server according to claim 7, wherein the control unit, when the billing reception unit receives the billing from the user terminal, causes the UI display unit to display at least one of the winning rate for each of the selected items and the probability of each of the selected items being drawn as the lottery information.

9. The system further includes a UI display unit that displays a lottery information UI that displays lottery information corresponding to the user terminal, The game provision server according to claim 1, wherein the lottery information is either the remaining number of selectables obtained by subtracting the number of selections received from the user terminal from the predetermined number, or the predetermined number is unlimited.

10. The game provision server according to claim 1, wherein the reception unit receives the specification of the contents of a plurality of selection targets from the user terminal.

11. The game provision server according to claim 1, wherein the control unit controls the acceptance of the lottery from a plurality of user terminals.

12. A display unit that displays a plurality of selection items with their contents hidden on a user terminal used by the game user, A receiving unit that receives a predetermined number of selections from the selection targets from the user terminal, The user terminal is provided with an assignment unit that assigns one of the selected items, A storage unit that stores the plurality of selected items and the specified number, A counting unit that counts the number of failures, which is the number of times when the specified number of selected targets selected by the user are not all the same. A control unit which controls a memory game-style lottery in which the display unit displays the plurality of selection targets, the reception unit receives selections from the user, and if the content of the predetermined number of selection targets selected by the user is all the same, the granting unit grants the user the selection target corresponding to the content, and the counting unit counts the number of failures, and if the number of failures exceeds a predetermined limit, the granting unit grants the user at least one of the selection targets. Equipped with, The selected target is a game provider server which is at least one of the characters or items that the user can use within the game.

13. A display step of displaying a plurality of selection items with their contents hidden on a user terminal used by a game user, A reception step in which a predetermined number of selections from the selection target are received from the user terminal, The user terminal is assigned one of the selected items, A storage step of storing the plurality of selected items and the predetermined number, A counting step that counts the number of failures, which is the number of times when the specified number of selected targets selected by the user are not all the same. In the display step, the plurality of selection targets are displayed; in the acceptance step, the selection is accepted from the user; if the content of the predetermined number of selection targets selected by the user is all the same, in the granting step, a memory game-style lottery is controlled to grant the user the selection target corresponding to the content; in the counting step, the number of failures is counted; and in the granting step, at least one of the selection targets is granted to the user if the number of failures exceeds a predetermined limit; Equipped with, A game provision method wherein the selected item is at least one of the characters or items that the user can use within the game.

14. A display unit that displays a plurality of selection items with their contents hidden on a user terminal used by the game user, A receiving unit that receives a predetermined number of selections from the selection targets from the user terminal, The user terminal is provided with an assignment unit that assigns one of the selected items, A storage unit that stores the plurality of selected items and the specified number, A counting unit that counts the number of failures, which is the number of times when the specified number of selected targets selected by the user are not all the same. The computer functions as a control unit, which displays the multiple selection targets on the display unit, receives selections from the user on the reception unit, controls a memory game-style lottery where, if the content of all the predetermined number of selection targets selected by the user is the same, assigns the selection target corresponding to the content to the user on the assigning unit, and controls the number of failures on the counting unit, and when the number of failures exceeds a predetermined limit, assigns at least one of the selection targets to the user on the assigning unit. The selected item is a game provision program which is at least one of a character or an item that the user can use within the game.

15. A display unit that displays a plurality of selection items with their contents hidden on a user terminal used by the game user, A receiving unit that receives a predetermined number of selections from the selection targets from the user terminal, The user terminal is provided with an assignment unit that assigns one of the selected items, A storage unit that stores the plurality of selected items and the specified number, A counting unit that counts the number of failures, which is the number of times when the specified number of selected targets selected by the user are not all the same. A control unit which controls a memory game-style lottery in which the display unit displays the plurality of selection targets, the reception unit receives selections from the user, and if the content of the predetermined number of selection targets selected by the user is all the same, the granting unit grants the user the selection target corresponding to the content, and the counting unit counts the number of failures, and if the number of failures exceeds a predetermined limit, the granting unit grants the user at least one of the selection targets. Equipped with, The aforementioned selection target is a game provision system in which at least one of the characters or items that the user can use within the game.

16. A method of providing games where a computer provides the game. A display step in which multiple selection targets, whose contents are hidden and stored in the memory unit, are displayed on the user terminal used by the user of the game, A reception step in which a predetermined number of selections are received from the user terminal from the selection targets stored in the storage unit, The user terminal is assigned one of the selected items, A control step which controls a memory game-style lottery in which, in the display step the plurality of selection targets are displayed, in the acceptance step the selection is accepted from the user, and if the content of the predetermined number of selection targets selected by the user is all the same, the selection target corresponding to the content is assigned to the user in the assignment step Equipped with, The selected item is at least one of the characters or items that the user can use within the game. A game provision method in which, in the display step, a plurality of selected items whose contents are concealed are displayed in different manner according to their contents.

17. A program that causes a computer to provide games, A display unit that displays multiple selection options with their contents hidden on the user terminal used by the user of the game, A receiving unit that receives a predetermined number of selections from the selection targets from the user terminal, The user terminal is provided with an assignment unit that assigns one of the selected items, A storage unit that stores the plurality of selected items and the specified number, The computer functions as a control unit that controls a memory game-style lottery, where the display unit displays the multiple selection targets, the reception unit receives selections from the user, and, if the content of the predetermined number of selection targets selected by the user is all the same, the assignment unit assigns the selection target corresponding to the content to the user. The selected item is at least one of the characters or items that the user can use within the game. The control unit is a program that causes the display unit to display the plurality of selected items, whose contents are hidden, in different ways according to their contents.

18. A display unit that displays multiple selection options with their contents hidden on the user terminal used by the game user, A receiving unit that receives a predetermined number of selections from the selection targets from the user terminal, The user terminal is provided with an assignment unit that assigns one of the selected items, A storage unit that stores the plurality of selected items and the specified number, The control unit controls a memory game-style lottery, which displays the plurality of selection targets on the display unit, receives selections from the user on the reception unit, and, if the content of the predetermined number of selection targets selected by the user is all the same, assigns the selection target corresponding to the content to the user on the assigning unit. Equipped with, The selected item is at least one of the characters or items that the user can use within the game. The control unit is a game provision system that causes the display unit to display a plurality of selection targets, whose contents are hidden, in different ways according to their contents.

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