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Dynamic 2D bone personage realizing system based on webpage

A technology for implementing systems and skeletons, applied in the field of dynamic 2D skeleton character implementation systems, which can solve problems such as suspended animation, slow user system, and low model data, and achieve the effect of small downloads

Inactive Publication Date: 2012-10-03
SICHUAN ZHENSHI INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] 3. Most of the 3D paper doll systems used on web pages are non-cross-platform, while the 2D paper doll systems are cross-platform
[0012] 4. The display effect of most 3D paper doll systems applied on the web is not ideal
The reason is that due to the limitations of the web browser's network environment, developers are forced to reduce the model data used for display. For example, characters have to use medium or even low models to express
If the high-mode or fine-mode is forced to be used, it will not only lead to a large increase in the amount of downloaded data, but also cause the user's system to slow down or even freeze, seriously affecting the user experience

Method used

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  • Dynamic 2D bone personage realizing system based on webpage

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Embodiment Construction

[0031] The present invention provides a dynamic 2D skeletal figure realization system based on web pages, and its technical scheme is as follows:

[0032] A webpage-based dynamic 2D skeletal character realization system, characterized in that: the system includes a resource file production module, an action loading module, a dress-up module and a dress-up module, and the system realization process is as follows:

[0033] a. The resource file production module is responsible for making the skeleton part and the material part. The skeleton part generates multi-directional skeletal animation, while the material part makes the collected original material files into nude material files and equipment material files respectively;

[0034] b. The action loading module loads multi-directional skeletal animations and nude material files to form nude characters;

[0035] c. The dress-up module synthesizes equipment material files and character animations into equipped character animation...

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Abstract

The invention belongs to a webpage personage realizing system, in particular to a dynamic 2D bone personage realizing system based on a webpage. The system comprises a resource file producing module, a motion loading module and a cloth changing module. The system comprises the following flow paths: a. the resource file producing module produces a bone part and a material part; b. the motion loading module loads a poly-directional bone cartoon and a naked material file to form into a naked personage; and c, the cloth changing module combines a equipment material file with a personage cartoon into the personage cartoon with equipment. The system realizes the functions such as the generating of poly-directional bone motion, the dynamic changing of clothes, the loading and the unloading of the dynamic motion and the like in a 3D paper personage system, wherein the function of the system is obviously better than the traditional 2D paper personage system, and the system efficiency and the development cost are obviously better than the 3D paper personage system.

Description

technical field [0001] The invention belongs to a webpage character realization system, in particular to a webpage-based dynamic 2D skeleton character realization system. Background technique [0002] The paper doll system is a system used in computer games to increase the number of character appearances by subdividing character models or images and recombining them. According to different engines, it can be divided into "2D paper doll" and "3D paper doll". In games that did not use the paper doll system before, all appearances of game characters were pre-made by game artists, so the number is limited and it takes up more resources (memory, hard disk space). For example, in order to realize that the same character holds different weapons For the image of running, the developer had to draw two sets of running images, each with different weapons. In fact, the only thing that changes is the weapon, and such a set of running images is superfluous. [0003] In the 2D paper dol...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F9/44G06T13/00
Inventor 朱自强钟永东
Owner SICHUAN ZHENSHI INFORMATION TECH
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