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Game device used for reactivity exercise

A technology of game equipment and reaction force, applied in the direction of sports accessories, etc., can solve the problems of losing interest and difficulty in really exercising the reaction ability of people's legs and hands, so as to achieve good falling, exercise visual reaction ability and hand reaction Ability, the effect of training auditory response ability and leg reaction ability

Active Publication Date: 2018-11-13
山东沃达纸制品有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In order to overcome the disadvantages that mobile intelligence games are difficult to improve people's visual and auditory response ability, and it is difficult to really exercise people's leg and hand reaction ability, and it is easy to lose interest if the time is too long, the technical problem of the present invention is: to provide a Response training game equipment that can enhance people's visual and auditory response ability, can exercise people's leg and hand response ability, and can enhance the fun of the exercise process

Method used

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  • Game device used for reactivity exercise
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Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0016] A game device for exercise of reaction force, such as Figure 1-2 As shown, it includes a base plate 1, a support plate 2, a swing plate 3, a first spring 4, a collection frame 6, a baffle plate 7, a first fixed pulley 9, a first pulley 10, a second fixed pulley 11, and a third fixed pulley 12. The first connecting plate 13, the pedal 14 and the second spring 15, the support plate 2 is connected in the middle of the top of the bottom plate 1, the top of the support plate 2 is rotatably connected with the swing plate 3, and the left and right sides of the bottom of the swing plate 3 are connected with the support plate 2 respectively. The first spring 4 is connected between the left and right sides of the upper part, the left and right sides of the top of the swing plate 3 are provided with grooves 5, the middle of the top of the swing plate 3 is connected with a collection frame 6, and the left and right sides of the top of the bottom plate 1 are symmetrically provided w...

Embodiment 2

[0018] A game device for exercise of reaction force, such as Figure 1-2 As shown, it includes a base plate 1, a support plate 2, a swing plate 3, a first spring 4, a collection frame 6, a baffle plate 7, a first fixed pulley 9, a first pulley 10, a second fixed pulley 11, and a third fixed pulley 12. The first connecting plate 13, the pedal 14 and the second spring 15, the support plate 2 is connected in the middle of the top of the bottom plate 1, the top of the support plate 2 is rotatably connected with the swing plate 3, and the left and right sides of the bottom of the swing plate 3 are connected with the support plate 2 respectively. The first spring 4 is connected between the left and right sides of the upper part, the left and right sides of the top of the swing plate 3 are provided with grooves 5, the middle of the top of the swing plate 3 is connected with a collection frame 6, and the left and right sides of the top of the bottom plate 1 are symmetrically provided w...

Embodiment 3

[0021] A game device for exercise of reaction force, such as Figure 1-2 As shown, it includes a base plate 1, a support plate 2, a swing plate 3, a first spring 4, a collection frame 6, a baffle plate 7, a first fixed pulley 9, a first pulley 10, a second fixed pulley 11, and a third fixed pulley 12. The first connecting plate 13, the pedal 14 and the second spring 15, the support plate 2 is connected in the middle of the top of the bottom plate 1, the top of the support plate 2 is rotatably connected with the swing plate 3, and the left and right sides of the bottom of the swing plate 3 are connected with the support plate 2 respectively. The first spring 4 is connected between the left and right sides of the upper part, the left and right sides of the top of the swing plate 3 are provided with grooves 5, the middle of the top of the swing plate 3 is connected with a collection frame 6, and the left and right sides of the top of the bottom plate 1 are symmetrically provided w...

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Abstract

The invention relates to a game device, in particular to a game device for reactivity exercise. The technical problem of the invention is to provide the game device for reactivity exercise, wherein the game device can exercise the visual and auditory response ability of people and the response ability of the legs and hands of people and can increase fun in the exercise process. According to the technical scheme, the game device for reactivity exercise includes a bottom plate, a support plate, a swing plate, first springs, a collection frame, a baffle, a first fixed pulley, a first stay wire, asecond fixed pulley, a third fixed pulley, a first connection plate and the like. The middle of the top of the bottom plate is connected with the support plate, the top of the support plate is rotatably connected with the swing plate, the first springs are connected between the left side of the bottom of the swing plate and the upper portion of the left side of the support plate and between the right side of the bottom of the swing plate and the upper portion of the right side of the support plate. After hearing a slogan shouted by A, B and C press down a pedal instantly so as to make balls in the collection frame fall down. The device can effectively exercise the auditory response ability and the leg response ability of people.

Description

technical field [0001] The invention relates to a game device, in particular to a game device for reaction force training. Background technique [0002] Response is crucial to human development. Playing games can promote the coordinated development of various body functions. In order to improve people's response ability, many people choose to exercise by playing games. Most people play some intellectual games on mobile phones. These games can exercise the brain's response ability to a certain extent, but it is difficult to quickly improve people's visual and auditory response ability, and it is difficult to really exercise people's leg and hand response ability. Playing mobile games for too long can make people feel bored, and the game loses its fun. Contents of the invention [0003] In order to overcome the disadvantages that mobile intelligence games are difficult to improve people's visual and auditory response ability, and it is difficult to really exercise people's ...

Claims

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Application Information

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IPC IPC(8): A63B69/00
CPCA63B69/0053A63B69/0055
Inventor 傅志伟
Owner 山东沃达纸制品有限公司
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