Immersive wearable device based on brain-computer interface
By combining brain-computer interface and virtual reality technology, and using multi-sensory feedback to enhance the user's immersive experience, the problem of lack of immersion in existing technologies is solved, and psychological relaxation and physical and mental health are improved.
Patent Information
- Application Number
- CN202411556709.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-04
- Publication Date
- 2025-01-14
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
The current combination of brain-computer interfaces and virtual reality technology lacks immersion and fails to meet the immersive psychological relaxation and pleasure needs of the general public.
Design an immersive wearable device based on brain-computer interface, combining an EEG signal acquisition cap, display device, EEG signal processor, drive control host and smart wearable device, to provide multi-sensory feedback through local heating, vibration, cooling, rotation and water mist spraying, thereby enhancing the user's immersive experience.
It enhances the user's immersive experience, promotes psychological relaxation and physical and mental health, and strengthens the user's sense of presence and control. It is suitable for the general population and people with limited physical activity.
Smart Images

Figure CN119311121A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the fields of biophysics and neural engineering, and in particular to an immersive wearable device based on a brain-computer interface. Background Art
[0002] The brain is the central center of human thinking activities. It generates five senses by analyzing external signals received by sensory organs, and then forms consciousness and logical thinking, and issues control commands to the inside and outside. The EEG signals generated by brain activities are an effective presentation of neuronal activities. Brain-computer interface refers to a new external information exchange and control technology established between the human brain and electronic devices that does not rely on conventional brain information output pathways. The brain-computer interface can receive and process different EEG signals generated when people perform different physiological and psychological activities. Using the brain-computer interface system, you can control external devices by controlling your own limbs or emotions.
[0003] With the development of science and technology, brain-computer interface and virtual reality and other technologies have been fully integrated. Virtual reality technology has the following three characteristics: immersion, interactivity and conception. The traditional brain-computer interface and virtual reality are mostly used in clinical rehabilitation training and mental illness treatment, and lack of research on the use of ordinary people. In addition, the immersion still needs to be improved. Only with sufficient immersion can users create a higher sense of presence. To obtain this sense of presence, users need to have a sense of space, reality and participation.
[0004] Therefore, the present invention provides an immersive wearable device based on a brain-computer interface that can enable ordinary users to gain a sense of immersion, and then obtain psychological relaxation and pleasure, and obtain immersive psychological relaxation from virtual reality. It combines a brain-computer interface and virtual reality to allow users to experience a strong sense of criticality, and cooperates with a variety of straight-line units and devices to improve the immersive experience. It has a good psychological relaxation effect and promotes the physical and mental health development of the public, and has broad market prospects. Summary of the invention
[0005] In view of the deficiencies in the prior art, the present invention provides an immersive wearable device based on a brain-computer interface, which can enable ordinary users to gain a sense of immersion, thereby obtaining psychological relaxation and pleasure, and obtain immersive psychological relaxation from virtual reality. The device combines a brain-computer interface and virtual reality to allow users to experience a strong sense of criticality, and cooperates with a variety of straight-line units and devices to improve the immersive experience. The device has a good psychological relaxation effect and promotes the physical and mental health development of the public, and is used to overcome the defects in the prior art.
[0006] The technical solution of the present invention is implemented as follows: an immersive wearable device based on a brain-computer interface, including a display device coordinated with an EEG signal acquisition cap, an EEG signal processor connected to the EEG signal acquisition cap, the EEG signal processor is connected to a drive control host, the drive control host is connected to an intelligent wearable device, the intelligent wearable device includes wearable clothes, the wearable clothes are a double-layer structure, and a far-infrared electric heating plate, a water-cooling circulation pipeline, and a vibrating low-frequency electric pulser are sandwiched in the inner layer of the wearable clothes. The far-infrared electric heating plate and the vibrating low-frequency electric pulser are connected to the drive control host through a control interface installed at the waist belt. A liquid inlet one-way valve and a liquid outlet one-way valve connected to the two ends of the water-cooling circulation pipeline are provided on one side of the control interface. The intelligent wearable device also includes an auxiliary seat mechanism that cooperates with the wearable clothes.
[0007] Furthermore, the auxiliary seat mechanism includes a rotating platform, an integral vibration base is fixedly installed on the rotating platform, an intelligent seat is installed on the integral vibration base, the intelligent seat is provided with a head vibration receiving pad, a shoulder and back vibration receiving pad, an upper limb vibration receiving pad, a lower limb vibration receiving pad and a foot receiving vibration limiting groove, a rotating immersed arc guard plate is provided on the front side of the head vibration receiving pad, a hot air outlet, a cold air outlet and an atomizing water nozzle are installed on the inner side of the rotating immersed arc guard plate, and a A cold water tank, the bottom of the cold water tank is connected to a three-way water pump through a pipe, one liquid outlet end of the three-way water pump is connected to a liquid inlet one-way valve through a water inlet pipe, the liquid outlet one-way valve is connected to the top of the cold water tank through a return pipe, the other liquid outlet end of the three-way water pump is connected to an atomizing water nozzle through a spray pipe, a hot and cold air blower is arranged on the other side of the smart seat, a hot and cold air diverter box is arranged on the top of the hot and cold air blower, the hot and cold air diverter box is connected to the cold air outlet through a cold air pipe, and the hot and cold air diverter box is connected to the hot air outlet through a hot air pipe.
[0008] Preferably, the display device and the EEG signal collection cap are an integrated structure, the display device is AR glasses, VR glasses or MR glasses, the display device is mounted on the front side of the EEG signal collection cap by a rotating telescopic connecting piece, and the EEG signal collection cap is connected to the EEG signal processor by wired or wireless connection.
[0009] Preferably, the rear part of the wearable clothes is provided with an opening and closing structure, the far-infrared electric heating plate includes at least one chest electric heating plate, at least one abdomen electric heating plate and at least one front thigh electric heating plate, the vibration type low-frequency electric pulse device includes at least one chest vibration low-frequency electric pulse plate, at least one abdomen vibration low-frequency electric pulse plate, an upper arm vibration low-frequency electric pulse plate, a forearm vibration low-frequency electric pulse plate, a thigh vibration low-frequency electric pulse plate and a calf vibration low-frequency electric pulse plate, and a control main board is provided in the control interface, and the control main board is respectively connected with the chest electric heating plate, the abdomen electric heating plate, the front thigh electric heating plate, the chest vibration low-frequency electric pulse plate, the abdomen vibration low-frequency electric pulse plate, the upper arm vibration low-frequency electric pulse plate, the forearm vibration low-frequency electric pulse plate, the thigh vibration low-frequency electric pulse plate and the calf vibration low-frequency electric pulse plate through protective wires.
[0010] Preferably, a base is provided at the bottom of the rotating platform, a backrest rotating mechanism is installed on the smart seat, an eccentric vibration motor of the seat is installed in the overall vibration base, and local eccentric vibration motors are provided in the head vibration receiving pad, shoulder and back vibration receiving pad, upper limb vibration receiving pad, lower limb vibration receiving pad and foot receiving vibration limit groove, and a seat controller connected to the drive control host is installed on the back of the smart seat.
[0011] Preferably, the rotating immersed arc guard plate is an arc-shaped plate-like structure mounted on the smart seat through a guard plate rotating shaft, and the inner end of the guard plate rotating shaft is connected to the output end of the guard plate rotating motor.
[0012] Preferably, an electric refrigerator is arranged in the cold water tank, a radiator is arranged outside the cold water tank, and a water filling port is opened at the top of the cold water tank.
[0013] Preferably, the hot and cold air blower is a square cavity structure, a hot and cold air cavity partition is arranged in the hot and cold air blower, a hot air controller is arranged in the hot air cavity on one side of the hot and cold air cavity partition, the hot air controller is connected to the electric heating wire, an electric refrigeration end is arranged in the cold air cavity on the other side of the hot and cold air cavity partition, the electric refrigeration end is connected to the external radiator through a semiconductor component, a first air inlet is arranged on one side of the hot air cavity, a second air inlet is arranged on one side of the cold air cavity, a first solenoid valve is arranged on the top of the hot air cavity, a second solenoid valve is arranged on the top of the cold air cavity, the first solenoid valve and the second solenoid valve are connected to the air inlet end of a low-speed exhaust fan installed in the hot and cold air diversion box through a pipeline, the air outlet end of the low-speed exhaust fan is connected to the three-way solenoid valve, and the three-way solenoid valve is respectively connected to the cold air duct and the hot air duct through pipelines.
[0014] Preferably, the smart chair provides seat rotation through a rotating platform, provides overall seat vibration through a vibrating base, provides local seat vibration through a head vibration receiving pad, a shoulder and back vibration receiving pad, an upper limb vibration receiving pad, a lower limb vibration receiving pad and a foot receiving vibration limiting groove, provides hot air blowing on the face through a hot air outlet, provides cold air blowing on the face through a cold air outlet, and provides water mist spraying on the face through an atomizing water nozzle. The user puts on clothes and an electrical signal collection cap and a display device, then sits on the smart chair, adjusts the rotating immersion arc guard plate, and places the forearm in the upper limb vibration receiving pad, the calf in the lower limb vibration receiving pad, and the foot in the foot vibration receiving pad. In the dynamic limit groove, the water inlet pipe is connected and fixed with the liquid inlet one-way valve, the liquid outlet one-way valve is connected and fixed with the water return pipe, the display device is turned on, and the user's EEG signal is collected through the EEG signal collection cap. After extraction, amplification and classification processing, the EEG signal processor sends corresponding driving instructions to the drive control host, and local heating is implemented by driving the far-infrared electric heating sheet, and local pressure vibration and low-frequency pulse emission are implemented by driving the vibrating low-frequency electric pulser. Cold water circulation cooling is implemented through the water cooling circulation pipeline, and online feedback is provided to the user in conjunction with seat rotation, overall seat vibration, local seat vibration, hot air blowing, cold air blowing and facial water mist spraying, thereby realizing an immersive user experience.
[0015] The present invention has the following positive effects:
[0016] First, the present invention connects the brain-computer structure with the virtual reality device, collects the user's EEG signals through the brain-computer interface, and after classification and processing, enables the real-time drive control host to issue drive commands, and issues drive commands to the components of the wearable clothes and auxiliary seat mechanisms, and cooperates with the environmental demand instructions corresponding to the EEG signals and the local demand instructions of the body to achieve an immersive experience, and feeds back the stimulation after the drive execution to the brain, thereby obtaining psychological relaxation and pleasure, and obtaining immersive psychological relaxation from virtual reality.
[0017] Secondly, the present invention utilizes local heating, local pressure vibration and low-frequency pulse emission, cold water circulation cooling, seat rotation, overall seat vibration, local seat vibration, hot air blowing, cold air blowing and facial water mist spraying to provide online feedback to the user, thereby realizing an immersive experience for the user, improving the immersive experience effect, helping the user to gain a sense of presence, having a good psychological relaxation effect, and promoting the physical and mental health development of the public.
[0018] Thirdly, the electrical signal collection cap and the display device adopt an integrated design. After wearing the clothing suit, it can be used alone for online feedback, or it can be used together with the auxiliary seat mechanism for online feedback. During use, a standing or lying position can be adopted to conduct an immersive experience in a virtual reality scene, an augmented reality scene, a virtual reality and augmented reality fusion scene, or an audio-visual effect. The visual stimulation is converted into EEG signals in the form of an EEG interface, and feedback is provided through the external wearable clothing and the intelligent wearable device composed of the auxiliary seat mechanism, combined with feedback stimulation of multiple parts of the body and in different ways, so as to enable the user to control and experience the reality in different scenes. The body parts can obtain the stimulation feedback presented in the virtual control scene, and further implement corresponding drive on the external equipment, forming an immersive circulation system, thereby improving the immersion effect. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] Figure 1 It is a schematic diagram of the structure of wearing clothes of the present invention.
[0020] Figure 2 This is a schematic diagram of the structure of the EEG signal collection cap of the present invention.
[0021] Figure 3 This is one of the three-dimensional structural schematic diagrams of the auxiliary seat mechanism of the present invention.
[0022] Figure 4 This is the second schematic diagram of the three-dimensional structure of the auxiliary seat mechanism of the present invention.
[0023] Figure 5 It is a schematic diagram of the internal structure of the hot and cold air blower of the present invention.
[0024] Figure 6 It is a schematic diagram of the operating structure of the present invention. DETAILED DESCRIPTION
[0025] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0026] In the following description of the invention, it should be noted that the terms "upper", "lower", "left", "right", "inner", "outer", etc., indicating directions or positional relationships, are based on directions or positional relationships shown in the drawings, and are only for the convenience of describing the invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific direction or be constructed and operated in a specific direction. The term "connection" only indicates the connection between devices and has no special meaning.
[0027] like Figure 1 , 2 As shown in Figures 3, 4, 5 and 6, an immersive wearable device based on a brain-computer interface includes a display device 2 matched with an EEG signal acquisition cap 1, and an EEG signal processor connected to the EEG signal acquisition cap 1, wherein the EEG signal processor is connected to a drive control host, and the drive control host is connected to an intelligent wearable device, wherein the intelligent wearable device includes a wearable garment 3, and the wearable garment 3 is a double-layer structure, wherein a far-infrared electric heating sheet, a water-cooling circulation pipe 11, and a vibrating low-frequency electric pulser are sandwiched in the inner layer of the wearable garment 3, and the far-infrared electric heating sheet and the vibrating low-frequency electric pulser are connected to the drive control host via a control interface 14 installed at the waist belt, and a liquid inlet one-way valve 12 and a liquid outlet one-way valve 13 connected to both ends of the water-cooling circulation pipe 11 are arranged on one side of the control interface 14, and the intelligent wearable device also includes an auxiliary seat mechanism that cooperates with the wearable garment 3. The auxiliary seat mechanism includes a rotating platform 20, on which an integral vibration base 21 is fixedly mounted, on which an intelligent seat 22 is mounted, and on which a head vibration receiving pad 23, a shoulder and back vibration receiving pad 24, an upper limb vibration receiving pad 27, a lower limb vibration receiving pad 25 and a foot receiving vibration limiting groove 26 are arranged, and a rotating immersed arc guard plate 29 is arranged in front of the head vibration receiving pad 23, and a hot air outlet 30, a cold air outlet 31 and an atomizing water nozzle 32 are installed on the inner side of the rotating immersed arc guard plate 29, and a cold water tank 33 is arranged on one side of the intelligent seat 22, and a cold water tank 33 is arranged on the cold water tank 33. The bottom of the water tank 33 is connected to the three-way water pump 37 through a pipeline, one liquid outlet end of the three-way water pump 37 is connected to the liquid inlet check valve 12 through the water inlet pipe 36, the liquid outlet check valve 13 is connected to the top of the cold water tank 33 through the return pipe 35, and the other liquid outlet end of the three-way water pump 37 is connected to the atomizing water nozzle 32 through the spray pipe 38. A hot and cold air blower 39 is arranged on the other side of the smart seat 22, and a hot and cold air diverter box 40 is arranged on the top of the hot and cold air blower 39. The hot and cold air diverter box 40 is connected to the cold air outlet 31 through the cold air pipe 41, and the hot and cold air diverter box 40 is connected to the hot air outlet 30 through the hot air pipe 42.
[0028] The display device 2 and the EEG signal collection cap 1 are an integrated structure. The display device 2 is AR glasses, VR glasses or MR glasses. The display device 2 is mounted on the front side of the EEG signal collection cap 1 by rotating and retracting the connecting piece. The EEG signal collection cap 1 is connected to the EEG signal processor by wired or wireless connection. The rear part of the wearable garment 3 is provided with an opening and closing structure 4, the far-infrared electric heating plate includes at least one chest electric heating plate 6, at least one abdomen electric heating plate 10 and at least one thigh front electric heating plate 16, the vibration type low-frequency electric pulse device includes at least one chest vibration low-frequency electric pulse plate 5, at least one abdomen vibration low-frequency electric pulse plate 9, an upper arm vibration low-frequency electric pulse plate 7, a forearm vibration low-frequency electric pulse plate 8, a thigh vibration low-frequency electric pulse plate 15 and a calf vibration low-frequency electric pulse plate 17, and a control main board is provided in the control interface 14, and the control main board is respectively connected with the chest electric heating plate 6, the abdomen electric heating plate 10, the thigh front electric heating plate 16, the chest vibration low-frequency electric pulse plate 5, the abdomen vibration low-frequency electric pulse plate 9, the upper arm vibration low-frequency electric pulse plate 7, the forearm vibration low-frequency electric pulse plate 8, the thigh vibration low-frequency electric pulse plate 15 and the calf vibration low-frequency electric pulse plate 17 through protective wires.
[0029] The bottom of the rotating platform 20 is provided with a base 19, a backrest rotating mechanism is installed on the smart seat 22, an eccentric seat vibration motor is installed in the overall vibration base 21, and local eccentric vibration motors are installed in the head vibration receiving pad 23, the shoulder and back vibration receiving pad 24, the upper limb vibration receiving pad 27, the lower limb vibration receiving pad 25 and the foot receiving vibration limit groove 26. A seat controller connected to the drive control host is installed on the back of the smart seat 22. The rotating immersed arc guard plate 29 is an arc plate-shaped structure that is mounted on the smart seat 22 through the guard plate rotating shaft 28. The inner end of the guard plate rotating shaft 28 is connected to the output end of the guard plate rotating motor. An electric refrigerator is arranged in the cold water tank 33, a radiator is arranged on the outside of the cold water tank 33, and a water inlet 34 is opened at the top of the cold water tank 33.
[0030] The hot and cold air blower 39 is a square cavity structure, in which a hot and cold air cavity partition 53 is arranged, a hot air controller 43 is arranged in the hot air cavity on one side of the hot and cold air cavity partition 53, the hot air controller 43 is connected to the electric heating wire 45, an electric cooling end 50 is arranged in the cold air cavity on the other side of the hot and cold air cavity partition 53, the electric cooling end 50 is connected to the external radiator 51 through a semiconductor component, a first air inlet 44 is provided on one side of the hot air cavity, a second air inlet 52 is provided on one side of the cold air cavity, a first solenoid valve 46 is provided on the top of the hot air cavity, and a second solenoid valve 49 is provided on the top of the cold air cavity, the first solenoid valve 46 and the second solenoid valve 49 are connected to the air inlet end of the low-speed exhaust fan 48 installed in the hot and cold air diversion box 40 through a pipeline, the air outlet end of the low-speed exhaust fan 48 is connected to the three-way solenoid valve 47, and the three-way solenoid valve 47 is respectively connected to the cold air pipe 41 and the hot air pipe 42 through pipelines.
[0031] The smart chair 22 provides seat rotation through the rotating platform 20, provides overall seat vibration through the vibration base 21, provides local seat vibration through the head vibration receiving pad 23, the shoulder and back vibration receiving pad 24, the upper limb vibration receiving pad 27, the lower limb vibration receiving pad 25 and the foot receiving vibration limiting groove 26, provides hot air blowing on the face through the hot air outlet 30, provides cold air blowing on the face through the cold air outlet 31, and provides facial water mist spraying through the atomizing water nozzle 32. The user puts on the clothes 3 and wears the electrical signal collection hat 1 and the display device 2, then sits on the smart chair 22, adjusts the rotating immersed arc guard plate 29, and places the forearm in the upper limb vibration receiving pad 27, the calf in the lower limb vibration receiving pad 25, and the foot Place it in the foot vibration limit groove 26, connect and fix the water inlet pipe 36 with the liquid inlet one-way valve 12, connect and fix the liquid outlet one-way valve 13 with the return pipe 35, turn on the display device 2, collect the user's EEG signal through the EEG signal collection cap 1, and after extraction, amplification and classification processing, the EEG signal processor sends a corresponding drive instruction to the drive control host, implements local heating by driving the far-infrared electric heating plate, implements local pressure vibration and low-frequency pulse emission by driving the vibrating low-frequency electric pulser, implements cold water circulation cooling through the water-cooling circulation pipe 11, and provides online feedback to the user in conjunction with seat rotation, overall seat vibration, local seat vibration, hot air blowing, cold air blowing and facial water mist spraying, thereby realizing an immersive user experience.
[0032] When in use, the EEG signal acquisition cap 1 adopts a brain-computer interface system, which adopts a non-invasive EEG signal acquisition method, and the display device 2 provides virtual reality scenes, augmented reality scenes, virtual reality and augmented reality combined scenes, and even ordinary audio-visual scenes. The EEG signal processor completes the acquisition of EEG signals, and its acquisition method is wireless or wired acquisition. The display device 2 is connected to the external scene providing device by wire or wireless to obtain superposition, assistance, virtual construction and other scenes. The drive control host is connected to the EEG signal processor to realize the output and execution of EEG signal instructions.
[0033] The execution unit consists of a wearable garment 3 and an auxiliary seat mechanism. The user can be a healthy person or other people with limited limb movement. The wearable garment 3 is available in different sizes and is made of a double-layer structure to ensure effective protection of the circuit and pipeline connection parts and improve the safety factor when the product is used. The far-infrared electric heater provides local body heat source feedback in the application scenario, the water-cooled circulation pipeline provides body feedback in the cold environment in the application scenario, and the vibrating low-frequency electric pulser provides tactile feedback and neural tactile feedback in the application scenario. The control interface 14 and the liquid inlet check valve 12 and the liquid outlet check valve 13 of the water-cooled circulation pipeline 11 are both set at the waist position to facilitate connection with external pipelines and lines. When taking a standing immersive experience, feedback mechanisms such as lines and pipelines are also set on the back of the wearable garment. When taking a sitting immersive experience, because the back of the user needs to contact the seat, feedback mechanisms such as lines and pipelines are not set.
[0034] The rotating platform 20 provides the viewing angle and action steering operation of the use scene in the sitting state, and the overall vibration base implements the overall vibration operation of the smart seat 22, and the vibration includes up and down vibration, left and right vibration, and front and back vibration. The head vibration receiving pad 23, the shoulder and back vibration receiving pad 24, the upper limb vibration receiving pad 27, the lower limb vibration receiving pad 25 and the foot receiving vibration limit groove 26 provide local tactile vibration operation for the user. The vibration feedback comes from the EEG signal instructions generated by the user after the scene plot and audio-visual collection in the virtual scene. When the user is stimulated by the scene in the scene, a corresponding EEG signal will be generated. The external EEG signal processor will analyze the characteristics of the EEG signal, and after processing, the corresponding components of the corresponding parts will be driven to generate different stimulation means, and the corresponding auxiliary stimulation will be implemented on the local or overall parts of the body, thereby providing stimulation feedback corresponding to the application scene.
[0035] At the same time, in addition to the heat sensation, cold sensation, pressure vibration, low-frequency electric pulse stimulation of the worn clothes, and the local vibration and overall rotation and vibration of the auxiliary seat, this product is also provided with a unique structure of a rotating immersive arc guard plate 29 to assist the user in stimulation feedback in the application scenario. When thermal feedback is implemented, this product is provided with a hot air outlet 30. The hot air blown out by the hot and cold air blower 39, combined with the thermal feedback of the worn clothes, further improves the realism. When the user imagines that the external environment is hot in the application scenario, the EEG signal can be collected and processed to drive the far-infrared electric heating plate of the wearable device to heat up and then provide thermal feedback. At the same time, the hot air outlet 30 will blow out hot air accordingly, allowing the user to have an immersive sense of being in the scene. This sense of immersion can further stimulate the user's brain to generate corresponding EEG signals, forming a "EEG signal formation-EEG signal processing-EEG signal execution drive-user body stimulation feedback-EEG signal enhancement formation" cyclic stimulation system.
[0036] The cold water tank 33 has two functions when in use. One is to connect the cold water in the cold water tank 33 to the liquid inlet check valve 12 through the water inlet pipe 36 through the three-way water pump 37, and to deliver the cold water pressure to the water cooling circulation pipeline, and to return the water from the liquid outlet check valve 13 to the cold water tank 33 through the return pipe 35. This process provides users with a real touch in cold application scenarios. When the user is in a cold environment application scenario, the brain will imagine the state of the body when it is cold. After the EEG signal is collected and processed, the cold treatment module starts to run. In addition to being realized through the water cooling circulation pipeline 11 set in the wearable clothes 3, the cold treatment module also implements auxiliary stimulation through the atomized water nozzle 32 set on the rotating immersed arc guard plate 29. And it can cooperate with the hot air pipe 42 to blow out cold air to form a cold stimulation feedback. In addition, the atomizing water nozzle 32 also simulates rainy and snowy weather in the application scenario, providing tactile stimulation for the user, further improving the strength of the EEG signal, improving the collection efficiency, further realizing the formation of instructions corresponding to the stimulation, and improving the strength and collection efficiency of the EEG signal.
[0037] During the use of the application scenarios of the present invention, EEG signals are collected using a multi-lead collection device. The application scenarios should focus on relaxed and pleasant or highly focused scenes in virtual reality scenes, augmented reality scenes, fused reality scenes or audio-visual scenes, which is conducive to the collection of EEG signals and efficient processing of signals.
[0038] Far-infrared electric heating sheets are distributed in multiple parts of the body, and adopt far-infrared heating. Because the carbon fiber material used is not as easy to overheat as traditional metal electric heating wires, it reduces safety risks such as fire. The heating is a short-term heating method, and it is not easy to use it for too long in hot scenes. At the same time, local ventilation design should be adopted at the locations of the installed chest electric heating sheet 6, abdomen electric heating sheet 10 and thigh front electric heating sheet 16, and the heating temperature should be controlled. While the user feels the change in heat, the fireproof insulation design of the clothes worn can be carried out to ensure safety during the period.
[0039] The structure of the vibration-type low-frequency electric pulse device adopts a two-layer design. The bottom layer close to the skin uses low-frequency electric pulses to stimulate local parts of the human body, which can excite nerve and muscle tissue and promote local blood circulation. In order to improve the safety of this product, the low-frequency electric pulses are in the form of low voltage and low frequency to avoid discomfort, and the action time is controlled within 1 second. The upper layer is a vibration mechanism equipped with a small eccentric vibration motor. When running, it can implement local vibration of the contact body part alone, and can also provide low-frequency electric pulse stimulation operations of the contact body part, thereby implementing feedback on the instructions of the brain electrical signal.
[0040] The auxiliary seat mechanism of the present invention can be used alone or in conjunction with wearable clothing 3, providing different feedback systems, increasing the scope of use of the product, and providing support for people with different needs. The seat controller is connected to the drive control host to execute the instructions of the EEG signal and quickly implement online feedback to provide users with online feedback operations such as vibration, seat rotation, facial hot air, facial cold air, and facial water mist. Together with the feedback stimulation obtained in the use scenario, it improves the user's sense of space, participation, reality, and control in the application scenario.
[0041] The rotating immersed arc-shaped guard plate 29 adopts a rotating mechanism, which is in an upwardly rotated and open state before use. After the user is in place, the guard plate rotating motor drives the guard plate rotating shaft to rotate, and rotates the rotating immersed arc-shaped guard plate 29 to the user's face position. The user can put on the wearable device 3 and sit in place, or put on ordinary clothes and sit in place. The hot air, cold air and spray provided by the rotating immersed arc-shaped guard plate 29 are aimed at the user's facial position. Because other parts are blocked by clothes, the facial position can be better stimulated and feedback can be formed. The water mist spray stimulation operation uses pure water that is harmless to the human body, and controls the atomization particle size to ensure its safety. The spray time is controlled within 1 second. The electric refrigerator cooperates with the external radiator to reduce the water temperature in the cold water tank 33, and the water temperature should not be lower than 5 degrees Celsius.
[0042] The hot and cold air blower 39 adopts an isolation chamber structure, and the two sides of the hot and cold air isolation plate are independent cold air chambers and hot air chambers. At the same time, the hot and cold air chamber partition 53 is made of heat-insulating and cold-insulating materials, which can implement temperature isolation for the cavities on both sides. Hot air is formed in the hot air chamber. After the air is heated by the electric heating wire, it is sucked into the low-speed exhaust fan 48 at the top of the first solenoid valve 46 after it is opened, and finally output from the hot air outlet 30 through the hot air pipe 42. Cold air is formed in the cold air chamber. After the air is cooled by the electric refrigeration end 50, it is sucked into the low-speed exhaust fan 48 at the top of the second solenoid valve 49 after it is opened, and finally output from the cold air outlet 31 through the cold air pipe 41.
[0043] Example 1: Figure 1 , 2 As shown in FIG. 6 , when the present embodiment is in operation, the immersive experience is implemented only in the form of wearing a set of clothes. After the user wears the set of clothes 3 , he takes a standing position and wears the electric signal collection cap 1 and the display device 2 . When receiving visual and auditory stimulation from virtual reality scenes, augmented reality scenes, fused virtual scenes or audio-visual scenes, the user generates corresponding EEG signals. The EEG signal is collected by wearing an EEG signal collection cap 1 and amplified, and finally classified and processed by an EEG signal processor. After the EEG signal is classified and processed, an instruction is sent to the drive control host, which is connected to the control interface 14 through a wire, and the classified EEG signal is converted into control of corresponding components on the wearable clothing 3, local heating is implemented by driving a far-infrared electric heater, local pressure vibration and low-frequency pulse emission are implemented by driving a vibrating low-frequency electric pulser, and cold water circulation is implemented through a water-cooled circulation pipe 11 to cool down, thereby implementing corresponding external stimulation to the human body. The stimulation form and stimulation site come from the EEG signal instruction. After the human body is stimulated, it is transmitted back to the brain in the form of online feedback, forming a circulation system, and completing the immersive experience of immersive wearable devices based on brain-computer interfaces.
[0044] The far-infrared electric heating sheet includes at least one chest electric heating sheet 6, at least one abdomen electric heating sheet 10 and at least one thigh front electric heating sheet 16, and the vibration type low-frequency electric pulse device includes at least one chest vibration low-frequency electric pulse sheet 5, at least one abdomen vibration low-frequency electric pulse sheet 9, upper arm vibration low-frequency electric pulse sheet 7, forearm vibration low-frequency electric pulse sheet 8, thigh vibration low-frequency electric pulse sheet 15 and calf vibration low-frequency electric pulse sheet 17. The liquid inlet check valve 12 and the liquid outlet check valve 13 arranged on the water-cooling circulation pipeline 11 are connected to the external circulation water tank.
[0045] Example 2: Figure 2 , 3As shown in , 4, 5, and 6, when this embodiment is in operation, an immersive experience is implemented in the form of an auxiliary seat mechanism. The user sits on the smart seat 22 in a sitting or lying position, and wears an electric signal collection cap 1 and a display device 2. After receiving the visual and auditory stimulation of a virtual reality scene, an augmented reality scene, a fusion virtual scene, or an audio-visual scene, the user generates a corresponding EEG signal. The EEG signal is collected and amplified by wearing the electric signal collection cap 1, and finally classified and processed by the EEG signal processor. After the EEG signal is classified and processed, an instruction is sent to the drive control host, and the drive control host is connected to the seat controller through a wire, and the classified EEG signal is converted into the control of the corresponding components on the smart seat 22, and the seat rotation is provided by the rotating platform 20, and the overall vibration of the seat is provided by the vibration base 21. The seat is provided with local vibration through the head vibration receiving pad 23, the shoulder and back vibration receiving pad 24, the upper limb vibration receiving pad 27, the lower limb vibration receiving pad 25 and the foot vibration limiting groove 26, hot air is blown to the face through the hot air outlet 30, cold air is blown to the face through the cold air outlet 31, and water mist is sprayed on the face through the atomizing water nozzle 32, thereby implementing corresponding external stimulation to the human body. The stimulation form and stimulation site come from the EEG signal instruction. After the human body is stimulated, it is transmitted back to the brain in the form of online feedback, forming a circulation system, and completing the immersive experience of immersive wearable devices based on brain-computer interface.
[0046] Embodiment 3, as Figure 1-6As shown, when the present embodiment is in operation, an immersive experience is implemented in the form of a set of clothes and an auxiliary seat mechanism. After the user puts on the clothes 3, he sits on the smart seat 22 in a sitting or lying position, and wears the electric signal collection cap 1 and the display device 2. After receiving the visual and auditory stimulation of the virtual reality scene, the reality enhancement scene, the fusion virtual scene or the audio-visual scene, the user generates a corresponding brain wave signal, and the brain wave signal collection cap 1 is worn to collect and amplify the brain wave signal, and finally the brain wave signal processor is used to classify and process the brain wave signal. After the brain wave signal is classified and processed, the drive control host sends a command, and the drive control host is connected to the control interface 14 and the seat controller through a wire, and the classified brain wave signal is converted into the control of the corresponding components on the wearable clothes 3 and the smart seat 22, and local heating is implemented by driving the far-infrared electric heating sheet, and local pressure vibration and low-frequency pulse emission are implemented by driving the vibration-type low-frequency electric pulser, and cold water circulation cooling is implemented through the water cooling circulation pipeline 11. At the same time, the seat is rotated by the rotating platform 20, the seat is vibrated as a whole by the vibration base 21, the seat is partially vibrated by the head vibration receiving pad 23, the shoulder and back vibration receiving pad 24, the upper limb vibration receiving pad 27, the lower limb vibration receiving pad 25 and the foot vibration limiting groove 26, the hot air blowing on the face is provided by the hot air outlet 30, the cold air blowing on the face is provided by the cold air outlet 31, and the water mist spraying on the face is provided by the atomizing water nozzle 32. During operation, the water mist operation on the face provided by the atomizing water nozzle 32 and the cold water circulation cooling through the water cooling circulation pipe 11 can be operated synchronously. The local heating by driving the far-infrared electric heater and the hot air blowing operation on the face provided by the hot air outlet 30 can be operated synchronously, and the cold water circulation cooling by the water cooling circulation pipe 11 and the cold air blowing operation on the face provided by the cold air outlet 31 can be operated synchronously. Through the above operations, corresponding external stimulation is applied to the human body. The form and location of stimulation come from the EEG signal instructions. After the human body is stimulated, the stimulation is transmitted back to the brain in the form of online feedback, forming a circulation system and completing the immersive experience of immersive wearable devices based on brain-computer interfaces.
Claims
1. An immersive wearable device based on a brain-computer interface, comprising a display device (2) matched with an electroencephalogram signal acquisition cap (1), and an electroencephalogram signal processor connected to the electroencephalogram signal acquisition cap (1), characterized in that: The electroencephalogram signal processor is connected to a driving control host, which is connected to an intelligent wearable device. The intelligent wearable device includes a wearable garment (3). The wearable garment (3) is a double-layer structure. A far-infrared electric heater, a water-cooling circulation pipe (11), and a vibrating low-frequency electric pulser are sandwiched in the inner layer of the wearable garment (3). The far-infrared electric heater and the vibrating low-frequency electric pulser are connected to the driving control host via a control interface (14) installed at the waist belt. A liquid inlet check valve (12) and a liquid outlet check valve (13) connected to both ends of the water-cooling circulation pipe (11) are arranged on one side of the control interface (14). The intelligent wearable device also includes an auxiliary seat mechanism that cooperates with the wearable garment (3).
2. The immersive wearable device based on brain-computer interface according to claim 1, characterized in that: The auxiliary seat mechanism comprises a rotating platform (20), an integral vibration base (21) is fixedly mounted on the rotating platform (20), an intelligent seat (22) is mounted on the integral vibration base (21), a head vibration receiving pad (23), a shoulder and back vibration receiving pad (24), an upper limb vibration receiving pad (27), a lower limb vibration receiving pad (25) and a foot vibration receiving limit groove (26) are arranged on the intelligent seat (22), a rotating immersed arc-shaped guard plate (29) is arranged on the front side of the head vibration receiving pad (23), a hot air outlet (30), a cold air outlet (31) and an atomizing water nozzle (32) are installed on the inner side of the rotating immersed arc-shaped guard plate (29), a cold water tank (33) is arranged on one side of the intelligent seat (22), and the cold water tank The bottom of the seat (33) is connected to a three-way water pump (37) through a pipeline, one liquid outlet end of the three-way water pump (37) is connected to the liquid inlet check valve (12) through a water inlet pipe (36), the liquid outlet check valve (13) is connected to the top of the cold water tank (33) through a return pipe (35), and the other liquid outlet end of the three-way water pump (37) is connected to the atomizing water nozzle (32) through a spray pipe (38). A hot and cold air blower (39) is arranged on the other side of the smart seat (22), and a hot and cold air diverter box (40) is arranged on the top of the hot and cold air blower (39). The hot and cold air diverter box (40) is connected to the cold air outlet (31) through a cold air pipe (41), and the hot and cold air diverter box (40) is connected to the hot air outlet (30) through a hot air pipe (42).
3. The immersive wearable device based on brain-computer interface according to claim 1, characterized in that: The display device (2) and the electroencephalogram signal collection cap (1) are an integrated structure. The display device (2) is an AR glasses, a VR glasses or an MR glasses. The display device (2) is mounted on the front side of the electroencephalogram signal collection cap (1) by rotating and retracting a connecting piece. The electroencephalogram signal collection cap (1) is connected to the electroencephalogram signal processor by wired or wireless connection.
4. The immersive wearable device based on brain-computer interface according to claim 1, characterized in that: The rear part of the wearable garment (3) is provided with an opening and closing structure (4), the far-infrared electric heating sheet comprises at least one chest electric heating sheet (6), at least one abdomen electric heating sheet (10) and at least one thigh front electric heating sheet (16), and the vibration-type low-frequency electric pulse device comprises at least one chest vibration low-frequency electric pulse sheet (5), at least one abdomen vibration low-frequency electric pulse sheet (9), an upper arm vibration low-frequency electric pulse sheet (7), a forearm vibration low-frequency electric pulse sheet (8), a thigh vibration low-frequency electric pulse sheet (15) and A calf vibrating low-frequency electric pulse sheet (17) is provided with a control main board in the control interface (14), and the control main board is respectively connected to a chest electric heating sheet (6), an abdomen electric heating sheet (10), an anterior thigh electric heating sheet (16), a chest vibrating low-frequency electric pulse sheet (5), an abdomen vibrating low-frequency electric pulse sheet (9), an upper arm vibrating low-frequency electric pulse sheet (7), a forearm vibrating low-frequency electric pulse sheet (8), a thigh vibrating low-frequency electric pulse sheet (15) and a calf vibrating low-frequency electric pulse sheet (17) through protective wires.
5. The immersive wearable device based on brain-computer interface according to claim 2, characterized in that: A base (19) is provided at the bottom of the rotating platform (20), a backrest rotating mechanism is installed on the smart seat (22), an eccentric seat vibration motor is installed in the overall vibration base (21), and local eccentric vibration motors are provided in the head vibration receiving pad (23), the shoulder and back vibration receiving pad (24), the upper limb vibration receiving pad (27), the lower limb vibration receiving pad (25) and the foot receiving vibration limiting groove (26). A seat controller connected to the drive control host is installed on the back of the smart seat (22).
6. The immersive wearable device based on brain-computer interface according to claim 2, characterized in that: The rotating immersed arc-shaped guard plate (29) is an arc-shaped plate-shaped structure which is sleeved on the smart seat (22) through the guard plate rotating shaft (28), and the inner end of the guard plate rotating shaft (28) is connected to the output end of the guard plate rotating motor.
7. The immersive wearable device based on brain-computer interface according to claim 2, characterized in that: An electric refrigerator is arranged inside the cold water tank (33), a radiator is arranged outside the cold water tank (33), and a water injection port (34) is opened at the top of the cold water tank (33).
8. The immersive wearable device based on brain-computer interface according to claim 2, characterized in that: The hot and cold air blower (39) is a square cavity structure, a hot and cold air cavity partition (53) is arranged in the hot and cold air blower (39), a hot air controller (43) is arranged in the hot air cavity on one side of the hot and cold air cavity partition (53), the hot air controller (43) is connected to the electric heating wire (45), an electric cooling end (50) is arranged in the cold air cavity on the other side of the hot and cold air cavity partition (53), the electric cooling end (50) is connected to the external radiator (51) through a semiconductor component, and a first air inlet (44) is opened on one side of the hot air cavity A second air inlet (52) is provided on one side of the cold air chamber, a first solenoid valve (46) is provided on the top of the hot air chamber, and a second solenoid valve (49) is provided on the top of the cold air chamber. The first solenoid valve (46) and the second solenoid valve (49) are connected to the air inlet end of a low-speed exhaust fan (48) installed in a cold and hot air diversion box (40) through a pipeline, and the air outlet end of the low-speed exhaust fan (48) is connected to a three-way solenoid valve (47), and the three-way solenoid valve (47) is respectively connected to the cold air pipe (41) and the hot air pipe (42) through a pipeline.
9. The immersive wearable device based on brain-computer interface according to claim 2, characterized in that: The intelligent chair (22) provides seat rotation through a rotating platform (20), provides overall seat vibration through a vibration base (21), provides local seat vibration through a head vibration receiving pad (23), a shoulder and back vibration receiving pad (24), an upper limb vibration receiving pad (27), a lower limb vibration receiving pad (25) and a foot vibration receiving limit groove (26), provides facial hot air blowing through a hot air outlet (30), provides facial cold air blowing through a cold air outlet (31), and provides facial water mist spraying through an atomizing water nozzle (32). The user puts on a set of clothes (3) and wears an electric signal collection cap (1) and a display device (2), then sits on the intelligent chair (22), adjusts the rotating immersed arc guard plate (29), and places the forearm in the upper limb vibration receiving pad (27), and the calf in the lower limb vibration receiving pad (27). The foot is placed in the foot-bearing vibration limit groove (26), the water inlet pipe (36) is connected and fixed to the liquid inlet one-way valve (12), the liquid outlet one-way valve (13) is connected and fixed to the water return pipe (35), the display device (2) is turned on, and the user's brain electrical signal is collected through the brain electrical signal collection cap (1). After extraction, amplification and classification processing, the brain electrical signal processor sends a corresponding driving instruction to the driving control host, drives the far-infrared electric heating plate to implement local heating, drives the vibration-type low-frequency electric pulser to implement local pressure vibration and low-frequency pulse emission, and implements cold water circulation cooling through the water cooling circulation pipeline (11). In combination with seat rotation, overall seat vibration, local seat vibration, hot air blowing, cold air blowing and facial water mist spraying, online feedback is provided to the user, thereby realizing an immersive experience for the user.