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Game Tool and Game Method

a game tool and game technology, applied in the field of game tools and game methods, can solve the problems that mathematics cannot be learned or acquired through this game tool

Inactive Publication Date: 2007-11-22
OKAJIMA YUKINORI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007] It is an objective of the present invention, in consideration of the above situation, to provide a game tool and game method having a high educational effect and through which a user, hereinafter referred to as a participant, can learn and acquire mathematic ability.
[0018] Through the game tool of the present invention, the equation can be created using the equal sign of the front cover unit and the numerals and mathematic operation symbols of the display unit. By creating the equation from a limited number of cards, the participant can learn and acquire mathematic ability as well as a flexible mentality and logical way of thinking. Because the same numeral and addition, subtraction, multiplication, and division symbol is not duplicated in one group, the participant can acquire the logical way of thinking by predicting the cards not used to create the equation.

Problems solved by technology

Accordingly, mathematics cannot be learned or acquired through this game tool.

Method used

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Examples

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Embodiment Construction

[0025] The following is a detailed description of the game tool of the present embodiment, referencing diagrams. In addition, the present invention is not limited to the following embodiments, and can be arbitrarily altered without deviating from the scope of the present invention.

[0026]FIG. 1 is a diagram showing a front and back of a card of the game tool of the present invention. FIG. 2 is a diagram showing the game tool of the present invention. One example of the game tool 10 of the present invention, as shown in FIG. 1 and FIG. 2, contains a front cover unit 2 showing an equal sign on a front surface, which is a main surface, of a card 1; a display unit 3 displaying on a back surface, which is the surface opposite of the surface containing the front cover unit 2 of the card 1, one of either a numeral from 0 to 9 or an addition, subtraction, multiplication, or division symbol indicating an addition, subtraction, multiplication, or division operation; and a grouping unit 4 for ...

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Abstract

A game tool and game method producing a high learning effect enabling the user to learn and acquire mathematic ability. The game tool contains cards having a front cover unit displaying an equal sign on a main surface of the card and a display unit displaying one of either a numeral from 0 to 9 or a mathematical operation symbol on a surface opposite to the surface of the card having the front cover unit. The game method uses this game tool. The user can play by creating an equation using the equal sign, numerals, and mathematical operation symbols displayed on the cards. Thereby, the user can learn and acquire mathematic ability through the game.

Description

FIELD OF THE INVENTION [0001] The present invention relates to a game tool and game method, in particular a game tool and game method having an educational effect in mathematics. BACKGROUND OF THE INVENTION [0002] Game tools that can exhibit educational effects through a game range from game tools developed to teach words and letters to young children, to game tools targeted at a large age range such as chess, Japanese chess, go, and the like. Game tools developed for educating young children, however, are not appropriate for a person above an elementary or junior high school level. Therefore, even though a young child does not grow tired of such a game tool, a person above the target age range has no interest in the game tool. [0003] On the other hand, game tools such as chess, Japanese chess, and go can be enjoyed by both children and adults, but are very complex and deep and it is difficult to express the logic behind the game. That is, it is necessary to accumulate special train...

Claims

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Application Information

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IPC IPC(8): A63F1/00
CPCA63F1/00A63F1/02A63F2003/046A63F3/0457A63F2001/0416A63F1/04
Inventor OKAJIMA, YUKINORI
Owner OKAJIMA YUKINORI
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